@galacean/engine-core 1.2.0-alpha.14 → 1.2.0-alpha.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -24435,7 +24435,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  _this._customAspectRatio = undefined;
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  _this._renderTarget = null;
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  _this._depthBufferParams = new miniprogram.Vector4();
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- _this._customIndependentCanvas = false;
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+ _this._preferIndependentCanvas = false;
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  _this._opaqueTextureEnabled = false;
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  _this._viewport = new miniprogram.Vector4(0, 0, 1, 1);
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  _this._pixelViewport = new miniprogram.Rect(0, 0, 0, 0);
@@ -24731,7 +24731,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  return this._inverseProjectionMatrix;
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  };
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  _proto._forceUseInternalCanvas = function _forceUseInternalCanvas() {
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- return !this._renderTarget && this.opaqueTextureEnabled;
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+ return this.opaqueTextureEnabled;
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  };
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  _proto._onPixelViewportChanged = function _onPixelViewportChanged() {
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  this._updatePixelViewport();
@@ -24765,24 +24765,44 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  }
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  },
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  {
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- key: "independentCanvasEnabled",
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+ key: "preferIndependentCanvas",
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  get: /**
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- * Whether to use an independent canvas in viewport area.
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+ * Whether prefer to use an independent canvas in viewport area when camera rendering to main canvas.
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  *
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- * @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
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+ * @remarks If success, the `independentCanvasEnabled` property will be true and the msaa in viewport can turn or off independently by `msaaSamples` property.
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  */ function get() {
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- var forceIndependent = this._forceUseInternalCanvas();
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- return forceIndependent || this._customIndependentCanvas;
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+ return this._preferIndependentCanvas;
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  },
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  set: function set(value) {
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- var forceIndependent = this._forceUseInternalCanvas();
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- if (forceIndependent && !value) {
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- console.warn("The camera is forced to use the independent canvas because the opaqueTextureEnabled property is enabled.");
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+ if (value) {
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+ if (this._renderTarget) {
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+ console.warn("The independent canvas can't be enabled when the renderTarget property is set.");
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+ }
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+ } else {
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+ if (this._forceUseInternalCanvas()) {
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+ console.warn("The independent canvas force to be enabled when opaqueTextureEnabled is true.");
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+ }
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  }
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- this._customIndependentCanvas = value;
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+ this._preferIndependentCanvas = value;
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  this._checkMainCanvasAntialiasWaste();
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  }
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  },
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+ {
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+ key: "independentCanvasEnabled",
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+ get: /**
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+ * Whether independent canvas is enabled.
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+ *
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+ * @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
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+ */ function get() {
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+ if (this._renderTarget) {
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+ return false;
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+ }
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+ if (this._forceUseInternalCanvas()) {
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+ return true;
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+ }
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+ return this._preferIndependentCanvas;
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+ }
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+ },
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  {
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  key: "shaderData",
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  get: /**
package/dist/module.js CHANGED
@@ -24430,7 +24430,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  _this._customAspectRatio = undefined;
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  _this._renderTarget = null;
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  _this._depthBufferParams = new Vector4();
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- _this._customIndependentCanvas = false;
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+ _this._preferIndependentCanvas = false;
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  _this._opaqueTextureEnabled = false;
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  _this._viewport = new Vector4(0, 0, 1, 1);
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  _this._pixelViewport = new Rect(0, 0, 0, 0);
@@ -24726,7 +24726,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  return this._inverseProjectionMatrix;
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  };
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  _proto._forceUseInternalCanvas = function _forceUseInternalCanvas() {
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- return !this._renderTarget && this.opaqueTextureEnabled;
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+ return this.opaqueTextureEnabled;
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  };
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  _proto._onPixelViewportChanged = function _onPixelViewportChanged() {
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  this._updatePixelViewport();
@@ -24760,24 +24760,44 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  }
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  },
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  {
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- key: "independentCanvasEnabled",
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+ key: "preferIndependentCanvas",
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  get: /**
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- * Whether to use an independent canvas in viewport area.
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+ * Whether prefer to use an independent canvas in viewport area when camera rendering to main canvas.
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  *
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- * @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
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+ * @remarks If success, the `independentCanvasEnabled` property will be true and the msaa in viewport can turn or off independently by `msaaSamples` property.
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  */ function get() {
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- var forceIndependent = this._forceUseInternalCanvas();
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- return forceIndependent || this._customIndependentCanvas;
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+ return this._preferIndependentCanvas;
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  },
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  set: function set(value) {
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- var forceIndependent = this._forceUseInternalCanvas();
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- if (forceIndependent && !value) {
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- console.warn("The camera is forced to use the independent canvas because the opaqueTextureEnabled property is enabled.");
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+ if (value) {
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+ if (this._renderTarget) {
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+ console.warn("The independent canvas can't be enabled when the renderTarget property is set.");
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+ }
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+ } else {
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+ if (this._forceUseInternalCanvas()) {
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+ console.warn("The independent canvas force to be enabled when opaqueTextureEnabled is true.");
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+ }
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  }
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- this._customIndependentCanvas = value;
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+ this._preferIndependentCanvas = value;
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  this._checkMainCanvasAntialiasWaste();
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  }
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  },
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+ {
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+ key: "independentCanvasEnabled",
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+ get: /**
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+ * Whether independent canvas is enabled.
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+ *
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+ * @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
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+ */ function get() {
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+ if (this._renderTarget) {
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+ return false;
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+ }
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+ if (this._forceUseInternalCanvas()) {
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+ return true;
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+ }
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+ return this._preferIndependentCanvas;
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+ }
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+ },
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  {
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  key: "shaderData",
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  get: /**