@galacean/engine-core 1.2.0-alpha.14 → 1.2.0-alpha.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -24434,7 +24434,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
24434
24434
  _this._customAspectRatio = undefined;
24435
24435
  _this._renderTarget = null;
24436
24436
  _this._depthBufferParams = new engineMath.Vector4();
24437
- _this._customIndependentCanvas = false;
24437
+ _this._preferIndependentCanvas = false;
24438
24438
  _this._opaqueTextureEnabled = false;
24439
24439
  _this._viewport = new engineMath.Vector4(0, 0, 1, 1);
24440
24440
  _this._pixelViewport = new engineMath.Rect(0, 0, 0, 0);
@@ -24730,7 +24730,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
24730
24730
  return this._inverseProjectionMatrix;
24731
24731
  };
24732
24732
  _proto._forceUseInternalCanvas = function _forceUseInternalCanvas() {
24733
- return !this._renderTarget && this.opaqueTextureEnabled;
24733
+ return this.opaqueTextureEnabled;
24734
24734
  };
24735
24735
  _proto._onPixelViewportChanged = function _onPixelViewportChanged() {
24736
24736
  this._updatePixelViewport();
@@ -24764,24 +24764,44 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
24764
24764
  }
24765
24765
  },
24766
24766
  {
24767
- key: "independentCanvasEnabled",
24767
+ key: "preferIndependentCanvas",
24768
24768
  get: /**
24769
- * Whether to use an independent canvas in viewport area.
24769
+ * Whether prefer to use an independent canvas in viewport area when camera rendering to main canvas.
24770
24770
  *
24771
- * @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
24771
+ * @remarks If success, the `independentCanvasEnabled` property will be true and the msaa in viewport can turn or off independently by `msaaSamples` property.
24772
24772
  */ function get() {
24773
- var forceIndependent = this._forceUseInternalCanvas();
24774
- return forceIndependent || this._customIndependentCanvas;
24773
+ return this._preferIndependentCanvas;
24775
24774
  },
24776
24775
  set: function set(value) {
24777
- var forceIndependent = this._forceUseInternalCanvas();
24778
- if (forceIndependent && !value) {
24779
- console.warn("The camera is forced to use the independent canvas because the opaqueTextureEnabled property is enabled.");
24776
+ if (value) {
24777
+ if (this._renderTarget) {
24778
+ console.warn("The independent canvas can't be enabled when the renderTarget property is set.");
24779
+ }
24780
+ } else {
24781
+ if (this._forceUseInternalCanvas()) {
24782
+ console.warn("The independent canvas force to be enabled when opaqueTextureEnabled is true.");
24783
+ }
24780
24784
  }
24781
- this._customIndependentCanvas = value;
24785
+ this._preferIndependentCanvas = value;
24782
24786
  this._checkMainCanvasAntialiasWaste();
24783
24787
  }
24784
24788
  },
24789
+ {
24790
+ key: "independentCanvasEnabled",
24791
+ get: /**
24792
+ * Whether independent canvas is enabled.
24793
+ *
24794
+ * @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
24795
+ */ function get() {
24796
+ if (this._renderTarget) {
24797
+ return false;
24798
+ }
24799
+ if (this._forceUseInternalCanvas()) {
24800
+ return true;
24801
+ }
24802
+ return this._preferIndependentCanvas;
24803
+ }
24804
+ },
24785
24805
  {
24786
24806
  key: "shaderData",
24787
24807
  get: /**