@galacean/engine-core 1.1.0-beta.33 → 1.1.0-beta.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +47 -6
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +47 -6
- package/dist/module.js +47 -6
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/types.d.ts +2 -0
- package/types/2d/text/TextRenderer.d.ts +1 -0
package/dist/main.js
CHANGED
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@@ -12609,8 +12609,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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}
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mesh.addSubMesh(this._getSubMeshFromPool(vertexStartIndex, vertexCount));
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batchedQueue[curMeshIndex] = preElement;
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12612
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-
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-
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+
// Set data option use Discard, or will resulted in performance slowdown when open antialias and cross-rendering of 3D and 2D elements.
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12613
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+
// Device: iphone X(16.7.2)、iphone 15 pro max(17.1.1)、iphone XR(17.1.2) etc.
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+
this._vertexBuffers[_flushId].setData(vertices, 0, 0, vertexIndex, exports.SetDataOptions.Discard);
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this._indiceBuffers[_flushId].setData(indices, 0, 0, indiceIndex, exports.SetDataOptions.Discard);
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};
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_proto._getSubMeshFromPool = function _getSubMeshFromPool(start, count) {
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var subMesh = this._subMeshPool.getFromPool();
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@@ -18539,7 +18541,7 @@ var /**
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/**
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* @internal
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*/ _proto._render = function _render(context) {
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18542
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-
if (this.
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+
if (this._isTextNoVisible()) {
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return;
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}
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if (this._isContainDirtyFlag(0x10)) {
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@@ -18631,8 +18633,8 @@ var /**
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}
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};
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_proto._updateLocalData = function _updateLocalData() {
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-
var _this = this, color = _this.color, charRenderDatas = _this._charRenderDatas, charFont = _this._subFont;
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var _this__localBounds = this._localBounds, min = _this__localBounds.min, max = _this__localBounds.max;
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var _this = this, color = _this.color, charRenderDatas = _this._charRenderDatas, charFont = _this._subFont;
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var textMetrics = this.enableWrapping ? TextUtils.measureTextWithWrap(this) : TextUtils.measureTextWithoutWrap(this);
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var height = textMetrics.height, lines = textMetrics.lines, lineWidths = textMetrics.lineWidths, lineHeight = textMetrics.lineHeight, lineMaxSizes = textMetrics.lineMaxSizes;
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var charRenderDataPool = TextRenderer._charRenderDataPool;
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@@ -18741,6 +18743,9 @@ var /**
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Renderer1.prototype._onTransformChanged.call(this, bit);
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this._setDirtyFlagTrue(0x4 | 0x8);
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};
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+
_proto._isTextNoVisible = function _isTextNoVisible() {
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return this._text === "" || this._fontSize === 0 || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0;
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};
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_create_class(TextRenderer, [
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{
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key: "color",
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@@ -18943,6 +18948,16 @@ var /**
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get: /**
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* The bounding volume of the TextRenderer.
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*/ function get() {
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if (this._isTextNoVisible()) {
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if (this._isContainDirtyFlag(0x8)) {
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var localBounds = this._localBounds;
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localBounds.min.set(0, 0, 0);
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localBounds.max.set(0, 0, 0);
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this._updateBounds(this._bounds);
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this._setDirtyFlagFalse(0x8);
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}
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return this._bounds;
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}
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this._isContainDirtyFlag(0x1) && this._resetSubFont();
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this._isContainDirtyFlag(0x2) && this._updateLocalData();
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this._isContainDirtyFlag(0x4) && this._updatePosition();
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@@ -21944,12 +21959,38 @@ var passNum = 0;
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/**
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* @internal
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*/ RenderQueue._compareFromNearToFar = function _compareFromNearToFar(a, b) {
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-
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var dataA = a.data;
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var dataB = b.data;
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var componentA = dataA.component;
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var componentB = dataB.component;
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var priorityOrder = componentA.priority - componentB.priority;
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if (priorityOrder !== 0) {
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return priorityOrder;
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}
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// make suer from the same renderer.
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if (componentA.instanceId === componentB.instanceId) {
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21972
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return dataA.material._priority - dataB.material._priority || componentA._distanceForSort - componentB._distanceForSort;
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} else {
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return componentA._distanceForSort - componentB._distanceForSort;
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}
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};
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/**
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* @internal
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*/ RenderQueue._compareFromFarToNear = function _compareFromFarToNear(a, b) {
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-
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var dataA = a.data;
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var dataB = b.data;
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var componentA = dataA.component;
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var componentB = dataB.component;
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var priorityOrder = componentA.priority - componentB.priority;
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21985
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if (priorityOrder !== 0) {
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return priorityOrder;
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}
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21988
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// make suer from the same renderer.
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21989
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if (componentA.instanceId === componentB.instanceId) {
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21990
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return dataA.material._priority - dataB.material._priority || componentB._distanceForSort - componentA._distanceForSort;
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21991
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} else {
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21992
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return componentB._distanceForSort - componentA._distanceForSort;
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21993
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}
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};
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return RenderQueue;
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}();
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