@galacean/engine-core 1.1.0-beta.3 → 1.1.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +71 -82
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +71 -82
- package/dist/module.js +71 -82
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/lighting/DirectLight.d.ts +8 -1
- package/types/lighting/Light.d.ts +0 -4
- package/types/lighting/LightManager.d.ts +7 -0
- package/types/lighting/PointLight.d.ts +9 -1
- package/types/lighting/SpotLight.d.ts +12 -1
- package/types/particle/modules/MainModule.d.ts +7 -5
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -4
- package/types/physics/PhysicsManager.d.ts +22 -5
package/dist/module.js
CHANGED
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@@ -12309,7 +12309,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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_proto.drawBatches = function drawBatches(camera) {
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var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
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var mesh = this._meshes[this._flushId];
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-
var subMeshes = mesh.subMeshes;
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+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
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var sceneData = camera.scene.shaderData;
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var cameraData = camera.shaderData;
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for(var i = 0, len = subMeshes.length; i < len; i++){
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@@ -12341,7 +12341,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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program.uploadAll(program.materialUniformBlock, material.shaderData);
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material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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12344
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-
engine._hardwareRenderer.drawPrimitive(
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+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
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}
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};
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return SpriteMaskBatcher;
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@@ -17687,11 +17687,6 @@ ShaderPool.init();
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]);
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return Light;
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}(Component);
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-
(function() {
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/**
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* Each type of light source is at most 10, beyond which it will not take effect.
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* */ Light._maxLight = 10;
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-
})();
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__decorate([
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ignoreClone
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], Light.prototype, "_lightIndex", void 0);
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@@ -17709,13 +17704,12 @@ __decorate([
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var _proto = DirectLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var directionStart = lightIndex * 3;
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var lightColor = this._getLightIntensityColor();
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var direction = this.direction;
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-
var data = DirectLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -17744,8 +17738,7 @@ __decorate([
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};
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/**
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* @internal
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-
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData) {
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var data = DirectLight._combinedData;
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+
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(DirectLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(DirectLight._colorProperty, data.color);
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shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
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@@ -17788,13 +17781,6 @@ __decorate([
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(function() {
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DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
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})();
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(function() {
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DirectLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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direction: new Float32Array(Light._maxLight * 3)
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-
};
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-
})();
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/**
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* Point light.
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@@ -17809,14 +17795,13 @@ __decorate([
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var _proto = PointLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var positionStart = lightIndex * 3;
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var distanceStart = lightIndex;
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var lightColor = this._getLightIntensityColor();
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var lightPosition = this.position;
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-
var data = PointLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -17846,8 +17831,7 @@ __decorate([
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};
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/**
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* @internal
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-
*/ PointLight._updateShaderData = function _updateShaderData(shaderData) {
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var data = PointLight._combinedData;
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+
*/ PointLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(PointLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(PointLight._colorProperty, data.color);
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shaderData.setFloatArray(PointLight._positionProperty, data.position);
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@@ -17885,14 +17869,6 @@ __decorate([
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(function() {
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PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistance");
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})();
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(function() {
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PointLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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distance: new Float32Array(Light._maxLight)
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};
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})();
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/**
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* Spot light.
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@@ -17911,7 +17887,7 @@ __decorate([
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var _proto = SpotLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var positionStart = lightIndex * 3;
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@@ -17922,7 +17898,6 @@ __decorate([
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var lightColor = this._getLightIntensityColor();
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var position = this.position;
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var direction = this.direction;
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-
var data = SpotLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -17957,8 +17932,7 @@ __decorate([
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};
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/**
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* @internal
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-
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData) {
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var data = SpotLight._combinedData;
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+
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(SpotLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(SpotLight._colorProperty, data.color);
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shaderData.setFloatArray(SpotLight._positionProperty, data.position);
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@@ -18028,17 +18002,6 @@ __decorate([
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(function() {
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SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
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})();
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(function() {
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SpotLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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direction: new Float32Array(Light._maxLight * 3),
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distance: new Float32Array(Light._maxLight),
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angleCos: new Float32Array(Light._maxLight),
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penumbraCos: new Float32Array(Light._maxLight)
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};
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})();
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/**
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* Light manager.
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@@ -18047,6 +18010,26 @@ __decorate([
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/** @internal */ this._spotLights = new DisorderedArray();
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/** @internal */ this._pointLights = new DisorderedArray();
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/** @internal */ this._directLights = new DisorderedArray();
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+
this._directData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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direction: new Float32Array(LightManager._maxLight * 3)
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};
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this._pointData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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position: new Float32Array(LightManager._maxLight * 3),
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+
distance: new Float32Array(LightManager._maxLight)
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};
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this._spotData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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position: new Float32Array(LightManager._maxLight * 3),
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direction: new Float32Array(LightManager._maxLight * 3),
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distance: new Float32Array(LightManager._maxLight),
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angleCos: new Float32Array(LightManager._maxLight),
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penumbraCos: new Float32Array(LightManager._maxLight)
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};
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}
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var _proto = LightManager.prototype;
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/**
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@@ -18106,38 +18089,34 @@ __decorate([
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/**
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* @internal
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*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
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var spotLight =
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var
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var directLight = this._directLights;
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var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
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var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
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var spotLightCount = spotLight.length;
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var pointLightCount = pointLight.length;
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var directLightCount = directLight.length;
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-
for(var i = 0
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-
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light._appendData(i);
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for(var i = 0; i < spotLightCount; i++){
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spotLight.get(i)._appendData(i, spotData);
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}
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for(var i1 = 0
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-
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light1._appendData(i1);
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for(var i1 = 0; i1 < pointLightCount; i1++){
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pointLight.get(i1)._appendData(i1, pointData);
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}
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for(var i2 = 0
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-
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light2._appendData(i2);
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for(var i2 = 0; i2 < directLightCount; i2++){
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directLight.get(i2)._appendData(i2, directData);
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}
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if (directLightCount) {
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-
DirectLight._updateShaderData(shaderData);
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DirectLight._updateShaderData(shaderData, directData);
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shaderData.enableMacro("SCENE_DIRECT_LIGHT_COUNT", directLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_DIRECT_LIGHT_COUNT");
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}
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if (pointLightCount) {
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PointLight._updateShaderData(shaderData);
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PointLight._updateShaderData(shaderData, pointData);
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shaderData.enableMacro("SCENE_POINT_LIGHT_COUNT", pointLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_POINT_LIGHT_COUNT");
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}
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if (spotLightCount) {
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SpotLight._updateShaderData(shaderData);
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SpotLight._updateShaderData(shaderData, spotData);
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shaderData.enableMacro("SCENE_SPOT_LIGHT_COUNT", spotLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_SPOT_LIGHT_COUNT");
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@@ -18178,6 +18157,11 @@ __decorate([
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};
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return LightManager;
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}();
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(function() {
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/**
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* Each type of light source is at most 10, beyond which it will not take effect.
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* */ LightManager._maxLight = 10;
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})();
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/**
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* Scene.
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@@ -18916,7 +18900,7 @@ var passNum = 0;
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_proto.drawBatches = function drawBatches(camera) {
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var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
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var mesh = this._meshes[this._flushId];
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-
var subMeshes = mesh.subMeshes;
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var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
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var maskManager = engine._spriteMaskManager;
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var sceneData = camera.scene.shaderData;
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var cameraData = camera.shaderData;
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@@ -18946,7 +18930,7 @@ var passNum = 0;
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program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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program.uploadAll(program.materialUniformBlock, material.shaderData);
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material.renderState._apply(engine, false, shaderPass._renderStateDataMap, material.shaderData);
|
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18949
|
-
engine._hardwareRenderer.drawPrimitive(
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+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
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maskManager.postRender(renderer);
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}
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};
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@@ -24303,16 +24287,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
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/**
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* @internal
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*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
24306
|
-
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
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|
24290
|
+
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24291
|
+
this._skinnedMeshRenderer = [];
|
|
24292
|
+
}
|
|
24307
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|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
|
24308
24294
|
_proto.initialize = function initialize(owner) {
|
|
24309
|
-
|
|
24295
|
+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
24296
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
24310
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|
};
|
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24311
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|
_proto.getTargetValue = function getTargetValue() {
|
|
24312
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
24299
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
24313
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|
};
|
|
24314
24301
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
24315
|
-
this._skinnedMeshRenderer
|
|
24302
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
24303
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
24304
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
24305
|
+
}
|
|
24316
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|
};
|
|
24317
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|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
24318
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|
}();
|
|
@@ -27709,15 +27699,13 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27709
27699
|
/** The initial lifetime of particles when emitted. */ this.startLifetime = new ParticleCompositeCurve(5);
|
|
27710
27700
|
/** The initial speed of particles when the Particle Generator first spawns them. */ this.startSpeed = new ParticleCompositeCurve(5);
|
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27711
27701
|
/** A flag to enable specifying particle size individually for each axis. */ this.startSize3D = false;
|
|
27712
|
-
/** The initial size of particles when the Particle Generator first spawns them. */ this.startSize = new ParticleCompositeCurve(1);
|
|
27713
27702
|
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */ this.startSizeX = new ParticleCompositeCurve(1);
|
|
27714
27703
|
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */ this.startSizeY = new ParticleCompositeCurve(1);
|
|
27715
27704
|
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */ this.startSizeZ = new ParticleCompositeCurve(1);
|
|
27716
|
-
/** A flag to enable 3D particle rotation. */ this.startRotation3D = false;
|
|
27717
|
-
/** The initial rotation of particles when the Particle Generator first spawns them. */ this.startRotation = new ParticleCompositeCurve(0);
|
|
27705
|
+
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
27718
27706
|
/** The initial rotation of particles around the x-axis when emitted.*/ this.startRotationX = new ParticleCompositeCurve(0);
|
|
27719
27707
|
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
27720
|
-
this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27708
|
+
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27721
27709
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
27722
27710
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new Color$1(1, 1, 1, 1));
|
|
27723
27711
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ this.gravityModifier = new ParticleCompositeCurve(0);
|
|
@@ -27820,6 +27808,17 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27820
27808
|
}
|
|
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27809
|
}
|
|
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|
}
|
|
27811
|
+
},
|
|
27812
|
+
{
|
|
27813
|
+
key: "startSize",
|
|
27814
|
+
get: /**
|
|
27815
|
+
* The initial size of particles when the Particle Generator first spawns them.
|
|
27816
|
+
*/ function get() {
|
|
27817
|
+
return this.startSizeX;
|
|
27818
|
+
},
|
|
27819
|
+
set: function set(value) {
|
|
27820
|
+
this.startSizeX = value;
|
|
27821
|
+
}
|
|
27823
27822
|
}
|
|
27824
27823
|
]);
|
|
27825
27824
|
return MainModule;
|
|
@@ -27863,9 +27862,6 @@ __decorate([
|
|
|
27863
27862
|
__decorate([
|
|
27864
27863
|
deepClone
|
|
27865
27864
|
], MainModule.prototype, "startSpeed", void 0);
|
|
27866
|
-
__decorate([
|
|
27867
|
-
deepClone
|
|
27868
|
-
], MainModule.prototype, "startSize", void 0);
|
|
27869
27865
|
__decorate([
|
|
27870
27866
|
deepClone
|
|
27871
27867
|
], MainModule.prototype, "startSizeX", void 0);
|
|
@@ -27875,9 +27871,6 @@ __decorate([
|
|
|
27875
27871
|
__decorate([
|
|
27876
27872
|
deepClone
|
|
27877
27873
|
], MainModule.prototype, "startSizeZ", void 0);
|
|
27878
|
-
__decorate([
|
|
27879
|
-
deepClone
|
|
27880
|
-
], MainModule.prototype, "startRotation", void 0);
|
|
27881
27874
|
__decorate([
|
|
27882
27875
|
deepClone
|
|
27883
27876
|
], MainModule.prototype, "startRotationX", void 0);
|
|
@@ -27885,7 +27878,6 @@ __decorate([
|
|
|
27885
27878
|
deepClone
|
|
27886
27879
|
], MainModule.prototype, "startRotationY", void 0);
|
|
27887
27880
|
__decorate([
|
|
27888
|
-
deepClone,
|
|
27889
27881
|
deepClone
|
|
27890
27882
|
], MainModule.prototype, "startRotationZ", void 0);
|
|
27891
27883
|
__decorate([
|
|
@@ -27926,7 +27918,7 @@ __decorate([
|
|
|
27926
27918
|
function RotationOverLifetimeModule() {
|
|
27927
27919
|
var _this;
|
|
27928
27920
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
27929
|
-
/** Specifies whether the rotation is separate on each axis, when disabled only
|
|
27921
|
+
/** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false;
|
|
27930
27922
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
27931
27923
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
27932
27924
|
/** Rotation over lifetime for z axis. */ _this.rotationZ = new ParticleCompositeCurve(45);
|
|
@@ -28280,9 +28272,6 @@ __decorate([
|
|
|
28280
28272
|
}
|
|
28281
28273
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
28282
28274
|
/**
|
|
28283
|
-
* @inheritDoc
|
|
28284
|
-
*/ _proto.cloneTo = function cloneTo(dest) {};
|
|
28285
|
-
/**
|
|
28286
28275
|
* @internal
|
|
28287
28276
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
28288
28277
|
var frameMacro = null;
|
|
@@ -28770,7 +28759,7 @@ __decorate([
|
|
|
28770
28759
|
instanceVertices[offset + 16] = MathUtil$1.degreeToRadian(main.startRotationY.evaluate(undefined, startRotationRand.random()));
|
|
28771
28760
|
instanceVertices[offset + 17] = MathUtil$1.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28772
28761
|
} else {
|
|
28773
|
-
instanceVertices[offset + 15] = MathUtil$1.degreeToRadian(main.
|
|
28762
|
+
instanceVertices[offset + 15] = MathUtil$1.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28774
28763
|
}
|
|
28775
28764
|
// Start speed
|
|
28776
28765
|
instanceVertices[offset + 18] = startSpeed;
|