@galacean/engine-core 1.1.0-beta.3 → 1.1.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +71 -82
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +71 -82
- package/dist/module.js +71 -82
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/lighting/DirectLight.d.ts +8 -1
- package/types/lighting/Light.d.ts +0 -4
- package/types/lighting/LightManager.d.ts +7 -0
- package/types/lighting/PointLight.d.ts +9 -1
- package/types/lighting/SpotLight.d.ts +12 -1
- package/types/particle/modules/MainModule.d.ts +7 -5
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -4
- package/types/physics/PhysicsManager.d.ts +22 -5
package/dist/main.js
CHANGED
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@@ -12313,7 +12313,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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_proto.drawBatches = function drawBatches(camera) {
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var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
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var mesh = this._meshes[this._flushId];
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-
var subMeshes = mesh.subMeshes;
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+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
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var sceneData = camera.scene.shaderData;
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var cameraData = camera.shaderData;
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for(var i = 0, len = subMeshes.length; i < len; i++){
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@@ -12345,7 +12345,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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program.uploadAll(program.materialUniformBlock, material.shaderData);
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material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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12348
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-
engine._hardwareRenderer.drawPrimitive(
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12348
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+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
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}
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};
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return SpriteMaskBatcher;
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@@ -17691,11 +17691,6 @@ ShaderPool.init();
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]);
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return Light;
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}(Component);
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17694
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-
(function() {
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-
/**
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* Each type of light source is at most 10, beyond which it will not take effect.
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17697
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* */ Light._maxLight = 10;
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-
})();
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__decorate([
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ignoreClone
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], Light.prototype, "_lightIndex", void 0);
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@@ -17713,13 +17708,12 @@ __decorate([
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var _proto = DirectLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var directionStart = lightIndex * 3;
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var lightColor = this._getLightIntensityColor();
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var direction = this.direction;
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-
var data = DirectLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -17748,8 +17742,7 @@ __decorate([
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};
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/**
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* @internal
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-
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData) {
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var data = DirectLight._combinedData;
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+
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(DirectLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(DirectLight._colorProperty, data.color);
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shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
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@@ -17792,13 +17785,6 @@ __decorate([
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(function() {
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DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
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})();
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(function() {
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DirectLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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direction: new Float32Array(Light._maxLight * 3)
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};
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-
})();
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/**
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* Point light.
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@@ -17813,14 +17799,13 @@ __decorate([
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var _proto = PointLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var positionStart = lightIndex * 3;
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var distanceStart = lightIndex;
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var lightColor = this._getLightIntensityColor();
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var lightPosition = this.position;
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-
var data = PointLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -17850,8 +17835,7 @@ __decorate([
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};
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/**
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* @internal
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-
*/ PointLight._updateShaderData = function _updateShaderData(shaderData) {
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var data = PointLight._combinedData;
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+
*/ PointLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(PointLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(PointLight._colorProperty, data.color);
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shaderData.setFloatArray(PointLight._positionProperty, data.position);
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@@ -17889,14 +17873,6 @@ __decorate([
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(function() {
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PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistance");
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})();
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(function() {
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-
PointLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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distance: new Float32Array(Light._maxLight)
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};
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})();
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/**
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* Spot light.
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@@ -17915,7 +17891,7 @@ __decorate([
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var _proto = SpotLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var positionStart = lightIndex * 3;
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@@ -17926,7 +17902,6 @@ __decorate([
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var lightColor = this._getLightIntensityColor();
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var position = this.position;
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var direction = this.direction;
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-
var data = SpotLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -17961,8 +17936,7 @@ __decorate([
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};
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/**
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* @internal
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-
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData) {
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-
var data = SpotLight._combinedData;
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+
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(SpotLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(SpotLight._colorProperty, data.color);
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shaderData.setFloatArray(SpotLight._positionProperty, data.position);
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@@ -18032,17 +18006,6 @@ __decorate([
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(function() {
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SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
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})();
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(function() {
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SpotLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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direction: new Float32Array(Light._maxLight * 3),
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distance: new Float32Array(Light._maxLight),
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angleCos: new Float32Array(Light._maxLight),
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penumbraCos: new Float32Array(Light._maxLight)
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};
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})();
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/**
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* Light manager.
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@@ -18051,6 +18014,26 @@ __decorate([
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/** @internal */ this._spotLights = new DisorderedArray();
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/** @internal */ this._pointLights = new DisorderedArray();
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/** @internal */ this._directLights = new DisorderedArray();
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+
this._directData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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direction: new Float32Array(LightManager._maxLight * 3)
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+
};
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this._pointData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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position: new Float32Array(LightManager._maxLight * 3),
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+
distance: new Float32Array(LightManager._maxLight)
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};
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this._spotData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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position: new Float32Array(LightManager._maxLight * 3),
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direction: new Float32Array(LightManager._maxLight * 3),
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distance: new Float32Array(LightManager._maxLight),
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angleCos: new Float32Array(LightManager._maxLight),
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penumbraCos: new Float32Array(LightManager._maxLight)
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};
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}
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var _proto = LightManager.prototype;
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/**
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@@ -18110,38 +18093,34 @@ __decorate([
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/**
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* @internal
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*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
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var spotLight =
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var
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-
var directLight = this._directLights;
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+
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
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var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
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var spotLightCount = spotLight.length;
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var pointLightCount = pointLight.length;
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var directLightCount = directLight.length;
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-
for(var i = 0
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-
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light._appendData(i);
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for(var i = 0; i < spotLightCount; i++){
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spotLight.get(i)._appendData(i, spotData);
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}
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for(var i1 = 0
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-
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light1._appendData(i1);
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for(var i1 = 0; i1 < pointLightCount; i1++){
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pointLight.get(i1)._appendData(i1, pointData);
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}
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for(var i2 = 0
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-
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light2._appendData(i2);
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for(var i2 = 0; i2 < directLightCount; i2++){
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directLight.get(i2)._appendData(i2, directData);
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}
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if (directLightCount) {
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-
DirectLight._updateShaderData(shaderData);
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+
DirectLight._updateShaderData(shaderData, directData);
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shaderData.enableMacro("SCENE_DIRECT_LIGHT_COUNT", directLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_DIRECT_LIGHT_COUNT");
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}
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if (pointLightCount) {
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PointLight._updateShaderData(shaderData);
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PointLight._updateShaderData(shaderData, pointData);
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shaderData.enableMacro("SCENE_POINT_LIGHT_COUNT", pointLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_POINT_LIGHT_COUNT");
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}
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if (spotLightCount) {
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SpotLight._updateShaderData(shaderData);
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SpotLight._updateShaderData(shaderData, spotData);
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shaderData.enableMacro("SCENE_SPOT_LIGHT_COUNT", spotLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_SPOT_LIGHT_COUNT");
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@@ -18182,6 +18161,11 @@ __decorate([
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};
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return LightManager;
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}();
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+
(function() {
|
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+
/**
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* Each type of light source is at most 10, beyond which it will not take effect.
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* */ LightManager._maxLight = 10;
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})();
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/**
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* Scene.
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@@ -18920,7 +18904,7 @@ var passNum = 0;
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_proto.drawBatches = function drawBatches(camera) {
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var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
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var mesh = this._meshes[this._flushId];
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18923
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-
var subMeshes = mesh.subMeshes;
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+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
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var maskManager = engine._spriteMaskManager;
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var sceneData = camera.scene.shaderData;
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var cameraData = camera.shaderData;
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@@ -18950,7 +18934,7 @@ var passNum = 0;
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program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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program.uploadAll(program.materialUniformBlock, material.shaderData);
|
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material.renderState._apply(engine, false, shaderPass._renderStateDataMap, material.shaderData);
|
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18953
|
-
engine._hardwareRenderer.drawPrimitive(
|
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|
+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
|
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maskManager.postRender(renderer);
|
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}
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};
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@@ -24307,16 +24291,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
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/**
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* @internal
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24293
|
*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
24310
|
-
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24294
|
+
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24295
|
+
this._skinnedMeshRenderer = [];
|
|
24296
|
+
}
|
|
24311
24297
|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
|
24312
24298
|
_proto.initialize = function initialize(owner) {
|
|
24313
|
-
|
|
24299
|
+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
24300
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
24314
24301
|
};
|
|
24315
24302
|
_proto.getTargetValue = function getTargetValue() {
|
|
24316
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
24303
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
24317
24304
|
};
|
|
24318
24305
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
24319
|
-
this._skinnedMeshRenderer
|
|
24306
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
24307
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
24308
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
24309
|
+
}
|
|
24320
24310
|
};
|
|
24321
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|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
24322
24312
|
}();
|
|
@@ -27713,15 +27703,13 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27713
27703
|
/** The initial lifetime of particles when emitted. */ this.startLifetime = new ParticleCompositeCurve(5);
|
|
27714
27704
|
/** The initial speed of particles when the Particle Generator first spawns them. */ this.startSpeed = new ParticleCompositeCurve(5);
|
|
27715
27705
|
/** A flag to enable specifying particle size individually for each axis. */ this.startSize3D = false;
|
|
27716
|
-
/** The initial size of particles when the Particle Generator first spawns them. */ this.startSize = new ParticleCompositeCurve(1);
|
|
27717
27706
|
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */ this.startSizeX = new ParticleCompositeCurve(1);
|
|
27718
27707
|
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */ this.startSizeY = new ParticleCompositeCurve(1);
|
|
27719
27708
|
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */ this.startSizeZ = new ParticleCompositeCurve(1);
|
|
27720
|
-
/** A flag to enable 3D particle rotation. */ this.startRotation3D = false;
|
|
27721
|
-
/** The initial rotation of particles when the Particle Generator first spawns them. */ this.startRotation = new ParticleCompositeCurve(0);
|
|
27709
|
+
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
27722
27710
|
/** The initial rotation of particles around the x-axis when emitted.*/ this.startRotationX = new ParticleCompositeCurve(0);
|
|
27723
27711
|
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
27724
|
-
this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27712
|
+
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27725
27713
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
27726
27714
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new engineMath.Color(1, 1, 1, 1));
|
|
27727
27715
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ this.gravityModifier = new ParticleCompositeCurve(0);
|
|
@@ -27824,6 +27812,17 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27824
27812
|
}
|
|
27825
27813
|
}
|
|
27826
27814
|
}
|
|
27815
|
+
},
|
|
27816
|
+
{
|
|
27817
|
+
key: "startSize",
|
|
27818
|
+
get: /**
|
|
27819
|
+
* The initial size of particles when the Particle Generator first spawns them.
|
|
27820
|
+
*/ function get() {
|
|
27821
|
+
return this.startSizeX;
|
|
27822
|
+
},
|
|
27823
|
+
set: function set(value) {
|
|
27824
|
+
this.startSizeX = value;
|
|
27825
|
+
}
|
|
27827
27826
|
}
|
|
27828
27827
|
]);
|
|
27829
27828
|
return MainModule;
|
|
@@ -27867,9 +27866,6 @@ __decorate([
|
|
|
27867
27866
|
__decorate([
|
|
27868
27867
|
deepClone
|
|
27869
27868
|
], MainModule.prototype, "startSpeed", void 0);
|
|
27870
|
-
__decorate([
|
|
27871
|
-
deepClone
|
|
27872
|
-
], MainModule.prototype, "startSize", void 0);
|
|
27873
27869
|
__decorate([
|
|
27874
27870
|
deepClone
|
|
27875
27871
|
], MainModule.prototype, "startSizeX", void 0);
|
|
@@ -27879,9 +27875,6 @@ __decorate([
|
|
|
27879
27875
|
__decorate([
|
|
27880
27876
|
deepClone
|
|
27881
27877
|
], MainModule.prototype, "startSizeZ", void 0);
|
|
27882
|
-
__decorate([
|
|
27883
|
-
deepClone
|
|
27884
|
-
], MainModule.prototype, "startRotation", void 0);
|
|
27885
27878
|
__decorate([
|
|
27886
27879
|
deepClone
|
|
27887
27880
|
], MainModule.prototype, "startRotationX", void 0);
|
|
@@ -27889,7 +27882,6 @@ __decorate([
|
|
|
27889
27882
|
deepClone
|
|
27890
27883
|
], MainModule.prototype, "startRotationY", void 0);
|
|
27891
27884
|
__decorate([
|
|
27892
|
-
deepClone,
|
|
27893
27885
|
deepClone
|
|
27894
27886
|
], MainModule.prototype, "startRotationZ", void 0);
|
|
27895
27887
|
__decorate([
|
|
@@ -27930,7 +27922,7 @@ __decorate([
|
|
|
27930
27922
|
function RotationOverLifetimeModule() {
|
|
27931
27923
|
var _this;
|
|
27932
27924
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
27933
|
-
/** Specifies whether the rotation is separate on each axis, when disabled only
|
|
27925
|
+
/** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false;
|
|
27934
27926
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
27935
27927
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
27936
27928
|
/** Rotation over lifetime for z axis. */ _this.rotationZ = new ParticleCompositeCurve(45);
|
|
@@ -28284,9 +28276,6 @@ __decorate([
|
|
|
28284
28276
|
}
|
|
28285
28277
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
28286
28278
|
/**
|
|
28287
|
-
* @inheritDoc
|
|
28288
|
-
*/ _proto.cloneTo = function cloneTo(dest) {};
|
|
28289
|
-
/**
|
|
28290
28279
|
* @internal
|
|
28291
28280
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
28292
28281
|
var frameMacro = null;
|
|
@@ -28774,7 +28763,7 @@ __decorate([
|
|
|
28774
28763
|
instanceVertices[offset + 16] = engineMath.MathUtil.degreeToRadian(main.startRotationY.evaluate(undefined, startRotationRand.random()));
|
|
28775
28764
|
instanceVertices[offset + 17] = engineMath.MathUtil.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28776
28765
|
} else {
|
|
28777
|
-
instanceVertices[offset + 15] = engineMath.MathUtil.degreeToRadian(main.
|
|
28766
|
+
instanceVertices[offset + 15] = engineMath.MathUtil.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28778
28767
|
}
|
|
28779
28768
|
// Start speed
|
|
28780
28769
|
instanceVertices[offset + 18] = startSpeed;
|