@galacean/engine-core 1.1.0-beta.10 → 1.1.0-beta.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +45 -47
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +45 -47
- package/dist/module.js +45 -47
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/RenderPipeline/RenderElementX.d.ts +12 -0
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Ticker.d.ts +30 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/graphic/PrimitiveVertexBinding.d.ts +1 -0
- package/types/particle/ParticleData.d.ts +1 -0
- package/types/particle/ParticleMesh.d.ts +289 -0
- package/types/particle/ParticleShaderDeclaration.d.ts +1 -0
- package/types/particle/ParticleShaderMacro.d.ts +1 -0
- package/types/particle/ParticleShaderProperty.d.ts +1 -0
- package/types/particle/ParticleSystem.d.ts +41 -0
- package/types/particle/ParticleVertexElements.d.ts +1 -0
- package/types/particle/ParticleVertexUtils.d.ts +1 -0
- package/types/particle/enum/ParticleAnimationRowMode.d.ts +9 -0
- package/types/particle/enum/ParticleAnimationType.d.ts +9 -0
- package/types/particle/enum/ParticleCurveMode.d.ts +13 -0
- package/types/particle/enum/ParticleGradientMode.d.ts +13 -0
- package/types/particle/enum/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enum/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/enum/ParticleShapeType.d.ts +15 -0
- package/types/particle/enum/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enum/index.d.ts +9 -0
- package/types/particle/module/Burst.d.ts +38 -0
- package/types/particle/module/ColorGradient.d.ts +75 -0
- package/types/particle/module/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/module/EmissionModule.d.ts +63 -0
- package/types/particle/module/FrameOverTime.d.ts +73 -0
- package/types/particle/module/ParticleCurve.d.ts +37 -0
- package/types/particle/module/RotationOverLifetimeModule.d.ts +21 -0
- package/types/particle/module/RotationVelocityGradient.d.ts +184 -0
- package/types/particle/module/SizeGradient.d.ts +151 -0
- package/types/particle/module/SizeOverLifetimeModule.d.ts +21 -0
- package/types/particle/module/StartFrame.d.ts +46 -0
- package/types/particle/module/TextureSheetAnimationModule.d.ts +37 -0
- package/types/particle/module/VelocityGradient.d.ts +110 -0
- package/types/particle/module/VelocityOverLifetimeModule.d.ts +22 -0
- package/types/particle/module/index.d.ts +15 -0
- package/types/particle/module/shape/BaseShape.d.ts +26 -0
- package/types/particle/module/shape/BoxShape.d.ts +20 -0
- package/types/particle/module/shape/CircleShape.d.ts +27 -0
- package/types/particle/module/shape/ConeShape.d.ts +35 -0
- package/types/particle/module/shape/HemisphereShape.d.ts +23 -0
- package/types/particle/module/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/module/shape/SphereShape.d.ts +23 -0
- package/types/particle/module/shape/index.d.ts +5 -0
- package/types/particle/modules/ShapeModule.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/moudules/Burst.d.ts +25 -0
- package/types/particle/moudules/Emission.d.ts +47 -0
- package/types/particle/moudules/EmissionModule.d.ts +49 -0
- package/types/particle/moudules/MainModule.d.ts +59 -0
- package/types/particle/moudules/ParticleCurve.d.ts +27 -0
- package/types/particle/moudules/ParticleGradient.d.ts +28 -0
- package/types/particle/moudules/ShapeModule.d.ts +7 -0
- package/types/particle/moudules/shape/BaseShape.d.ts +28 -0
- package/types/particle/moudules/shape/BoxShape.d.ts +20 -0
- package/types/particle/moudules/shape/CircleShape.d.ts +27 -0
- package/types/particle/moudules/shape/ConeShape.d.ts +35 -0
- package/types/particle/moudules/shape/HemisphereShape.d.ts +23 -0
- package/types/particle/moudules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/moudules/shape/SphereShape.d.ts +23 -0
- package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/moudules/shape/index.d.ts +5 -0
- package/types/shadow/PipelinePass.d.ts +16 -0
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
- package/types/xr/XRManager.d.ts +31 -0
- package/types/xr/component/XRPoseDriver.d.ts +10 -0
- package/types/xr/data/XRCamera.d.ts +6 -0
- package/types/xr/data/XRDevice.d.ts +9 -0
- package/types/xr/data/XRHandle.d.ts +10 -0
- package/types/xr/enum/EnumXRButton.d.ts +5 -0
- package/types/xr/enum/EnumXRDevicePhase.d.ts +4 -0
- package/types/xr/enum/EnumXRFeature.d.ts +9 -0
- package/types/xr/enum/EnumXRInputSource.d.ts +8 -0
- package/types/xr/enum/EnumXRMode.d.ts +7 -0
- package/types/xr/enum/EnumXRSubsystem.d.ts +4 -0
- package/types/xr/enum/EnumXRTrackingMode.d.ts +7 -0
- package/types/xr/feature/XRCameraManager.d.ts +21 -0
- package/types/xr/feature/XRFeature.d.ts +29 -0
- package/types/xr/feature/XRImageTrackManager.d.ts +10 -0
- package/types/xr/feature/XRInputManager.d.ts +16 -0
- package/types/xr/index.d.ts +18 -0
- package/types/xr/provider/XRProvider.d.ts +19 -0
- package/types/xr/subsystem/XRInputSubsystem.d.ts +5 -0
- package/types/xr/subsystem/XRSubsystem.d.ts +30 -0
package/dist/miniprogram.js
CHANGED
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@@ -15877,6 +15877,7 @@ __decorate([
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case "pointercancel":
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pointer.phase = exports.PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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break;
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}
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}
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events.length = 0;
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@@ -16004,7 +16005,7 @@ __decorate([
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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for(var i = scenes.length - 1; i >= 0; i--){
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var scene = scenes[i];
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if (scene.destroyed) {
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if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -16566,7 +16567,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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* @internal
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*/ var ShaderProgramPool = /*#__PURE__*/ function() {
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function ShaderProgramPool() {
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this.
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this._cacheHierarchyDepth = 1;
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this._cacheMap = Object.create(null);
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}
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var _proto = ShaderProgramPool.prototype;
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*/ _proto.get = function get(macros) {
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var cacheMap = this._cacheMap;
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var maskLength = macros._length;
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var cacheHierarchyDepth = this._cacheHierarchyDepth;
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if (maskLength > cacheHierarchyDepth) {
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this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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this._cacheHierarchyDepth = maskLength;
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}
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var mask = macros._mask;
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var endIndex = macros._length - 1;
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var maxEndIndex = this.
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var maxEndIndex = this._cacheHierarchyDepth - 1;
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for(var i = 0; i < maxEndIndex; i++){
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var subMask = endIndex < i ? 0 : mask[i];
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var subCacheShaders = cacheMap[subMask];
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*/ _proto.cache = function cache(shaderProgram) {
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this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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};
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_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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//
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if (hierarchy == end) {
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_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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// Only expand but not shrink
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if (hierarchy == currentHierarchy - 1) {
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for(var k in cacheMap){
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var shader = cacheMap[k];
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var subCacheMap = cacheMap;
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for(var i = 0
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subCacheMap[0] = shader;
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} else {
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subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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}
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for(var i = 0; i < increaseHierarchy; i++){
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subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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}
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subCacheMap[0] = shader;
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}
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-
this._cacheHierarchy = resizeLength;
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} else {
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hierarchy++;
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for(var k1 in cacheMap){
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this._resizeCacheMapHierarchy(cacheMap[k1],
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this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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}
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}
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};
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@@ -16745,57 +16744,56 @@ ShaderPool.init();
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this._textRenderDataPool.resetPool();
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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inputManager._update();
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var
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var sceneCount =
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var scenes = this._sceneManager._scenes.getLoopArray();
|
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+
var sceneCount = scenes.length;
|
|
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// Sort cameras and fire script `onStart`
|
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for(var i = 0; i < sceneCount; i++){
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var scene =
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if (scene.destroyed) continue;
|
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var scene = scenes[i];
|
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if (!scene.isActive || scene.destroyed) continue;
|
|
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|
scene._cameraNeedSorting && scene._sortCameras();
|
|
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|
scene._componentsManager.callScriptOnStart();
|
|
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|
}
|
|
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// Update physics and fire `onPhysicsUpdate`
|
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if (physicsInitialized) {
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for(var i1 = 0; i1 < sceneCount; i1++){
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var scene1 =
|
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|
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var scene1 = scenes[i1];
|
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+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
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scene1.physics._update(deltaTime);
|
|
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|
}
|
|
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|
}
|
|
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|
// Fire `onPointerXX`
|
|
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|
-
physicsInitialized && inputManager._firePointerScript(
|
|
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|
+
physicsInitialized && inputManager._firePointerScript(scenes);
|
|
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|
// Fire `onUpdate`
|
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for(var i2 = 0; i2 < sceneCount; i2++){
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var scene2 =
|
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var scene2 = scenes[i2];
|
|
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if (!scene2.isActive || scene2.destroyed) continue;
|
|
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|
scene2._componentsManager.callScriptOnUpdate(deltaTime);
|
|
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}
|
|
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|
// Update `Animator` logic
|
|
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|
for(var i3 = 0; i3 < sceneCount; i3++){
|
|
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|
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var scene3 =
|
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|
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|
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var scene3 = scenes[i3];
|
|
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|
+
if (!scene3.isActive || scene3.destroyed) continue;
|
|
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|
scene3._componentsManager.callAnimationUpdate(deltaTime);
|
|
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|
}
|
|
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// Fire `onLateUpdate`
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|
for(var i4 = 0; i4 < sceneCount; i4++){
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|
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var scene4 =
|
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var scene4 = scenes[i4];
|
|
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+
if (!scene4.isActive || scene4.destroyed) continue;
|
|
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|
scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
|
|
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|
}
|
|
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|
// Render scene and fire `onBeginRender` and `onEndRender`
|
|
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|
if (!this._isDeviceLost) {
|
|
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|
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this._render(
|
|
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|
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}
|
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// Handling invalid scripts and fire `onDestroy`
|
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var scene5 = loopScenes[i5];
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|
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|
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if (!this._waitingDestroy) {
|
|
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|
-
scene5._componentsManager.handlingInvalidScripts();
|
|
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|
-
}
|
|
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|
+
this._render(scenes);
|
|
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|
}
|
|
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|
if (this._waitingDestroy) {
|
|
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this._destroy();
|
|
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+
} else {
|
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+
// Handling invalid scripts and fire `onDestroy`
|
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var scene5 = scenes[i5];
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if (!scene5.isActive || scene5.destroyed) continue;
|
|
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+
scene5._componentsManager.handlingInvalidScripts();
|
|
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|
+
}
|
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}
|
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if (this._waitingGC) {
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this._gc();
|
|
@@ -16874,19 +16872,19 @@ ShaderPool.init();
|
|
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};
|
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/**
|
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* @internal
|
|
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-
*/ _proto._render = function _render(
|
|
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|
+
*/ _proto._render = function _render(scenes) {
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// Update `Renderer` logic and shader data
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-
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var deltaTime = this.time.deltaTime;
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for(var i = 0, n = scenes.length; i < n; i++){
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var scene = scenes[i];
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if (!scene.isActive || scene.destroyed) continue;
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|
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|
scene._componentsManager.callRendererOnUpdate(deltaTime);
|
|
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|
scene._updateShaderData();
|
|
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|
}
|
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// Fire script `onBeginRender` and `onEndRender`
|
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for(var i1 = 0, n1 =
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var scene1 =
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for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
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var scene1 = scenes[i1];
|
|
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+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
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|
var cameras = scene1._activeCameras;
|
|
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|
var cameraCount = cameras.length;
|
|
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|
if (cameraCount > 0) {
|
package/dist/module.js
CHANGED
|
@@ -15872,6 +15872,7 @@ __decorate([
|
|
|
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|
case "pointercancel":
|
|
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|
pointer.phase = PointerPhase.Leave;
|
|
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|
pointer._firePointerExitAndEnter(null);
|
|
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|
+
break;
|
|
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|
}
|
|
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|
}
|
|
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|
events.length = 0;
|
|
@@ -15999,7 +16000,7 @@ __decorate([
|
|
|
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|
var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
|
|
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|
for(var i = scenes.length - 1; i >= 0; i--){
|
|
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|
var scene = scenes[i];
|
|
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|
-
if (scene.destroyed) {
|
|
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|
+
if (!scene.isActive || scene.destroyed) {
|
|
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|
continue;
|
|
16004
16005
|
}
|
|
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16006
|
var cameras = scene._activeCameras;
|
|
@@ -16561,7 +16562,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
|
|
|
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|
* @internal
|
|
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16563
|
*/ var ShaderProgramPool = /*#__PURE__*/ function() {
|
|
16563
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|
function ShaderProgramPool() {
|
|
16564
|
-
this.
|
|
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|
+
this._cacheHierarchyDepth = 1;
|
|
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|
this._cacheMap = Object.create(null);
|
|
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|
}
|
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|
var _proto = ShaderProgramPool.prototype;
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@@ -16572,12 +16573,14 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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16572
16573
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*/ _proto.get = function get(macros) {
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16573
16574
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var cacheMap = this._cacheMap;
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16574
16575
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var maskLength = macros._length;
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16575
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-
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16576
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-
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16576
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+
var cacheHierarchyDepth = this._cacheHierarchyDepth;
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16577
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+
if (maskLength > cacheHierarchyDepth) {
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16578
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+
this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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16579
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+
this._cacheHierarchyDepth = maskLength;
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16577
16580
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}
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16578
16581
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var mask = macros._mask;
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16579
16582
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var endIndex = macros._length - 1;
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16580
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-
var maxEndIndex = this.
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16583
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+
var maxEndIndex = this._cacheHierarchyDepth - 1;
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16581
16584
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for(var i = 0; i < maxEndIndex; i++){
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16582
16585
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var subMask = endIndex < i ? 0 : mask[i];
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16583
16586
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var subCacheShaders = cacheMap[subMask];
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@@ -16602,25 +16605,21 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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16602
16605
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*/ _proto.cache = function cache(shaderProgram) {
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16603
16606
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this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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16604
16607
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};
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16605
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-
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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16606
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-
//
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16607
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-
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16608
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-
if (hierarchy == end) {
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16608
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+
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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16609
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+
// Only expand but not shrink
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16610
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+
if (hierarchy == currentHierarchy - 1) {
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16609
16611
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for(var k in cacheMap){
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16610
16612
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var shader = cacheMap[k];
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16611
16613
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var subCacheMap = cacheMap;
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16612
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-
for(var i = 0
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16613
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-
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16614
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-
subCacheMap[0] = shader;
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16615
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-
} else {
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16616
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-
subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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16617
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-
}
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16614
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+
for(var i = 0; i < increaseHierarchy; i++){
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16615
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+
subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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16618
16616
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}
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16617
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+
subCacheMap[0] = shader;
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16619
16618
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}
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16620
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-
this._cacheHierarchy = resizeLength;
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16621
16619
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} else {
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16620
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+
hierarchy++;
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16622
16621
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for(var k1 in cacheMap){
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16623
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-
this._resizeCacheMapHierarchy(cacheMap[k1],
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16622
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+
this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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16624
16623
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}
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16625
16624
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}
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16626
16625
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};
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@@ -16740,57 +16739,56 @@ ShaderPool.init();
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16740
16739
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this._textRenderDataPool.resetPool();
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16741
16740
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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16742
16741
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inputManager._update();
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16743
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-
var
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16744
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-
var sceneCount =
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16742
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+
var scenes = this._sceneManager._scenes.getLoopArray();
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16743
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+
var sceneCount = scenes.length;
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16745
16744
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// Sort cameras and fire script `onStart`
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16746
16745
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for(var i = 0; i < sceneCount; i++){
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16747
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-
var scene =
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16748
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-
if (scene.destroyed) continue;
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16746
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+
var scene = scenes[i];
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16747
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+
if (!scene.isActive || scene.destroyed) continue;
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16749
16748
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scene._cameraNeedSorting && scene._sortCameras();
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16750
16749
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scene._componentsManager.callScriptOnStart();
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16751
16750
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}
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16752
16751
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// Update physics and fire `onPhysicsUpdate`
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16753
16752
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if (physicsInitialized) {
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16754
16753
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for(var i1 = 0; i1 < sceneCount; i1++){
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16755
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-
var scene1 =
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16756
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-
if (scene1.destroyed) continue;
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16754
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+
var scene1 = scenes[i1];
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16755
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+
if (!scene1.isActive || scene1.destroyed) continue;
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16757
16756
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scene1.physics._update(deltaTime);
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16758
16757
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}
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16759
16758
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}
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16760
16759
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// Fire `onPointerXX`
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16761
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-
physicsInitialized && inputManager._firePointerScript(
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16760
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+
physicsInitialized && inputManager._firePointerScript(scenes);
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16762
16761
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// Fire `onUpdate`
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16763
16762
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for(var i2 = 0; i2 < sceneCount; i2++){
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16764
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-
var scene2 =
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16765
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-
if (scene2.destroyed) continue;
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16763
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+
var scene2 = scenes[i2];
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16764
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+
if (!scene2.isActive || scene2.destroyed) continue;
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16766
16765
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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16767
16766
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}
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16768
16767
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// Update `Animator` logic
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16769
16768
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for(var i3 = 0; i3 < sceneCount; i3++){
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16770
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-
var scene3 =
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16771
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-
if (scene3.destroyed) continue;
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16769
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+
var scene3 = scenes[i3];
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16770
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+
if (!scene3.isActive || scene3.destroyed) continue;
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16772
16771
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scene3._componentsManager.callAnimationUpdate(deltaTime);
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16773
16772
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}
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16774
16773
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// Fire `onLateUpdate`
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16775
16774
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for(var i4 = 0; i4 < sceneCount; i4++){
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16776
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-
var scene4 =
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16777
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-
if (scene4.destroyed) continue;
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16775
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+
var scene4 = scenes[i4];
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16776
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+
if (!scene4.isActive || scene4.destroyed) continue;
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16778
16777
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scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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16779
16778
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}
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16780
16779
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// Render scene and fire `onBeginRender` and `onEndRender`
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16781
16780
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if (!this._isDeviceLost) {
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16782
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-
this._render(
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16783
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-
}
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16784
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-
// Handling invalid scripts and fire `onDestroy`
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16785
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-
for(var i5 = 0; i5 < sceneCount; i5++){
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16786
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-
var scene5 = loopScenes[i5];
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16787
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-
if (scene5.destroyed) continue;
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16788
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-
if (!this._waitingDestroy) {
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16789
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-
scene5._componentsManager.handlingInvalidScripts();
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16790
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-
}
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16781
|
+
this._render(scenes);
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16791
16782
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}
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|
16792
16783
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if (this._waitingDestroy) {
|
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16793
16784
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this._destroy();
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16785
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+
} else {
|
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16786
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+
// Handling invalid scripts and fire `onDestroy`
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16787
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+
for(var i5 = 0; i5 < sceneCount; i5++){
|
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16788
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+
var scene5 = scenes[i5];
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16789
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+
if (!scene5.isActive || scene5.destroyed) continue;
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16790
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+
scene5._componentsManager.handlingInvalidScripts();
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16791
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+
}
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16794
16792
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}
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16795
16793
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if (this._waitingGC) {
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16796
16794
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this._gc();
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@@ -16869,19 +16867,19 @@ ShaderPool.init();
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16869
16867
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};
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16870
16868
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/**
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16871
16869
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* @internal
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16872
|
-
*/ _proto._render = function _render(
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|
16870
|
+
*/ _proto._render = function _render(scenes) {
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16873
16871
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// Update `Renderer` logic and shader data
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|
16874
|
-
|
|
16875
|
-
|
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16876
|
-
|
|
16877
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-
|
|
16872
|
+
var deltaTime = this.time.deltaTime;
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16873
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+
for(var i = 0, n = scenes.length; i < n; i++){
|
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16874
|
+
var scene = scenes[i];
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16875
|
+
if (!scene.isActive || scene.destroyed) continue;
|
|
16878
16876
|
scene._componentsManager.callRendererOnUpdate(deltaTime);
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16879
16877
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scene._updateShaderData();
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16880
16878
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}
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16881
16879
|
// Fire script `onBeginRender` and `onEndRender`
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|
16882
|
-
for(var i1 = 0, n1 =
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|
16883
|
-
var scene1 =
|
|
16884
|
-
if (scene1.destroyed) continue;
|
|
16880
|
+
for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
|
|
16881
|
+
var scene1 = scenes[i1];
|
|
16882
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
16885
16883
|
var cameras = scene1._activeCameras;
|
|
16886
16884
|
var cameraCount = cameras.length;
|
|
16887
16885
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if (cameraCount > 0) {
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