@galacean/engine-core 1.1.0-beta.10 → 1.1.0-beta.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/dist/main.js +45 -47
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +45 -47
  4. package/dist/module.js +45 -47
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/RenderPipeline/RenderElementX.d.ts +12 -0
  8. package/types/SafeLoopArray.d.ts +37 -0
  9. package/types/Ticker.d.ts +30 -0
  10. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
  11. package/types/graphic/PrimitiveVertexBinding.d.ts +1 -0
  12. package/types/particle/ParticleData.d.ts +1 -0
  13. package/types/particle/ParticleMesh.d.ts +289 -0
  14. package/types/particle/ParticleShaderDeclaration.d.ts +1 -0
  15. package/types/particle/ParticleShaderMacro.d.ts +1 -0
  16. package/types/particle/ParticleShaderProperty.d.ts +1 -0
  17. package/types/particle/ParticleSystem.d.ts +41 -0
  18. package/types/particle/ParticleVertexElements.d.ts +1 -0
  19. package/types/particle/ParticleVertexUtils.d.ts +1 -0
  20. package/types/particle/enum/ParticleAnimationRowMode.d.ts +9 -0
  21. package/types/particle/enum/ParticleAnimationType.d.ts +9 -0
  22. package/types/particle/enum/ParticleCurveMode.d.ts +13 -0
  23. package/types/particle/enum/ParticleGradientMode.d.ts +13 -0
  24. package/types/particle/enum/ParticleRenderMode.d.ts +17 -0
  25. package/types/particle/enum/ParticleScaleMode.d.ts +11 -0
  26. package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +9 -0
  27. package/types/particle/enum/ParticleShapeType.d.ts +15 -0
  28. package/types/particle/enum/ParticleSimulationSpace.d.ts +9 -0
  29. package/types/particle/enum/index.d.ts +9 -0
  30. package/types/particle/module/Burst.d.ts +38 -0
  31. package/types/particle/module/ColorGradient.d.ts +75 -0
  32. package/types/particle/module/ColorOverLifetimeModule.d.ts +20 -0
  33. package/types/particle/module/EmissionModule.d.ts +63 -0
  34. package/types/particle/module/FrameOverTime.d.ts +73 -0
  35. package/types/particle/module/ParticleCurve.d.ts +37 -0
  36. package/types/particle/module/RotationOverLifetimeModule.d.ts +21 -0
  37. package/types/particle/module/RotationVelocityGradient.d.ts +184 -0
  38. package/types/particle/module/SizeGradient.d.ts +151 -0
  39. package/types/particle/module/SizeOverLifetimeModule.d.ts +21 -0
  40. package/types/particle/module/StartFrame.d.ts +46 -0
  41. package/types/particle/module/TextureSheetAnimationModule.d.ts +37 -0
  42. package/types/particle/module/VelocityGradient.d.ts +110 -0
  43. package/types/particle/module/VelocityOverLifetimeModule.d.ts +22 -0
  44. package/types/particle/module/index.d.ts +15 -0
  45. package/types/particle/module/shape/BaseShape.d.ts +26 -0
  46. package/types/particle/module/shape/BoxShape.d.ts +20 -0
  47. package/types/particle/module/shape/CircleShape.d.ts +27 -0
  48. package/types/particle/module/shape/ConeShape.d.ts +35 -0
  49. package/types/particle/module/shape/HemisphereShape.d.ts +23 -0
  50. package/types/particle/module/shape/ShapeUtils.d.ts +1 -0
  51. package/types/particle/module/shape/SphereShape.d.ts +23 -0
  52. package/types/particle/module/shape/index.d.ts +5 -0
  53. package/types/particle/modules/ShapeModule.d.ts +9 -0
  54. package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
  55. package/types/particle/moudules/Burst.d.ts +25 -0
  56. package/types/particle/moudules/Emission.d.ts +47 -0
  57. package/types/particle/moudules/EmissionModule.d.ts +49 -0
  58. package/types/particle/moudules/MainModule.d.ts +59 -0
  59. package/types/particle/moudules/ParticleCurve.d.ts +27 -0
  60. package/types/particle/moudules/ParticleGradient.d.ts +28 -0
  61. package/types/particle/moudules/ShapeModule.d.ts +7 -0
  62. package/types/particle/moudules/shape/BaseShape.d.ts +28 -0
  63. package/types/particle/moudules/shape/BoxShape.d.ts +20 -0
  64. package/types/particle/moudules/shape/CircleShape.d.ts +27 -0
  65. package/types/particle/moudules/shape/ConeShape.d.ts +35 -0
  66. package/types/particle/moudules/shape/HemisphereShape.d.ts +23 -0
  67. package/types/particle/moudules/shape/ShapeUtils.d.ts +1 -0
  68. package/types/particle/moudules/shape/SphereShape.d.ts +23 -0
  69. package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
  70. package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +15 -0
  71. package/types/particle/moudules/shape/index.d.ts +5 -0
  72. package/types/shadow/PipelinePass.d.ts +16 -0
  73. package/types/utils/BoolUpdateFlag.d.ts +12 -0
  74. package/types/utils/DisorderedArray.d.ts +18 -0
  75. package/types/utils/UpdateFlag.d.ts +20 -0
  76. package/types/utils/UpdateFlagManager.d.ts +1 -0
  77. package/types/utils/Utils.d.ts +31 -0
  78. package/types/xr/XRManager.d.ts +31 -0
  79. package/types/xr/component/XRPoseDriver.d.ts +10 -0
  80. package/types/xr/data/XRCamera.d.ts +6 -0
  81. package/types/xr/data/XRDevice.d.ts +9 -0
  82. package/types/xr/data/XRHandle.d.ts +10 -0
  83. package/types/xr/enum/EnumXRButton.d.ts +5 -0
  84. package/types/xr/enum/EnumXRDevicePhase.d.ts +4 -0
  85. package/types/xr/enum/EnumXRFeature.d.ts +9 -0
  86. package/types/xr/enum/EnumXRInputSource.d.ts +8 -0
  87. package/types/xr/enum/EnumXRMode.d.ts +7 -0
  88. package/types/xr/enum/EnumXRSubsystem.d.ts +4 -0
  89. package/types/xr/enum/EnumXRTrackingMode.d.ts +7 -0
  90. package/types/xr/feature/XRCameraManager.d.ts +21 -0
  91. package/types/xr/feature/XRFeature.d.ts +29 -0
  92. package/types/xr/feature/XRImageTrackManager.d.ts +10 -0
  93. package/types/xr/feature/XRInputManager.d.ts +16 -0
  94. package/types/xr/index.d.ts +18 -0
  95. package/types/xr/provider/XRProvider.d.ts +19 -0
  96. package/types/xr/subsystem/XRInputSubsystem.d.ts +5 -0
  97. package/types/xr/subsystem/XRSubsystem.d.ts +30 -0
package/dist/main.js CHANGED
@@ -15876,6 +15876,7 @@ __decorate([
15876
15876
  case "pointercancel":
15877
15877
  pointer.phase = exports.PointerPhase.Leave;
15878
15878
  pointer._firePointerExitAndEnter(null);
15879
+ break;
15879
15880
  }
15880
15881
  }
15881
15882
  events.length = 0;
@@ -16003,7 +16004,7 @@ __decorate([
16003
16004
  var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
16004
16005
  for(var i = scenes.length - 1; i >= 0; i--){
16005
16006
  var scene = scenes[i];
16006
- if (scene.destroyed) {
16007
+ if (!scene.isActive || scene.destroyed) {
16007
16008
  continue;
16008
16009
  }
16009
16010
  var cameras = scene._activeCameras;
@@ -16565,7 +16566,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
16565
16566
  * @internal
16566
16567
  */ var ShaderProgramPool = /*#__PURE__*/ function() {
16567
16568
  function ShaderProgramPool() {
16568
- this._cacheHierarchy = 1;
16569
+ this._cacheHierarchyDepth = 1;
16569
16570
  this._cacheMap = Object.create(null);
16570
16571
  }
16571
16572
  var _proto = ShaderProgramPool.prototype;
@@ -16576,12 +16577,14 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
16576
16577
  */ _proto.get = function get(macros) {
16577
16578
  var cacheMap = this._cacheMap;
16578
16579
  var maskLength = macros._length;
16579
- if (maskLength > this._cacheHierarchy) {
16580
- this._resizeCacheMapHierarchy(cacheMap, 0, maskLength);
16580
+ var cacheHierarchyDepth = this._cacheHierarchyDepth;
16581
+ if (maskLength > cacheHierarchyDepth) {
16582
+ this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
16583
+ this._cacheHierarchyDepth = maskLength;
16581
16584
  }
16582
16585
  var mask = macros._mask;
16583
16586
  var endIndex = macros._length - 1;
16584
- var maxEndIndex = this._cacheHierarchy - 1;
16587
+ var maxEndIndex = this._cacheHierarchyDepth - 1;
16585
16588
  for(var i = 0; i < maxEndIndex; i++){
16586
16589
  var subMask = endIndex < i ? 0 : mask[i];
16587
16590
  var subCacheShaders = cacheMap[subMask];
@@ -16606,25 +16609,21 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
16606
16609
  */ _proto.cache = function cache(shaderProgram) {
16607
16610
  this._lastQueryMap[this._lastQueryKey] = shaderProgram;
16608
16611
  };
16609
- _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, resizeLength) {
16610
- // only expand but not shrink.
16611
- var end = this._cacheHierarchy - 1;
16612
- if (hierarchy == end) {
16612
+ _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
16613
+ // Only expand but not shrink
16614
+ if (hierarchy == currentHierarchy - 1) {
16613
16615
  for(var k in cacheMap){
16614
16616
  var shader = cacheMap[k];
16615
16617
  var subCacheMap = cacheMap;
16616
- for(var i = 0, n = resizeLength - end; i < n; i++){
16617
- if (i == n - 1) {
16618
- subCacheMap[0] = shader;
16619
- } else {
16620
- subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
16621
- }
16618
+ for(var i = 0; i < increaseHierarchy; i++){
16619
+ subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
16622
16620
  }
16621
+ subCacheMap[0] = shader;
16623
16622
  }
16624
- this._cacheHierarchy = resizeLength;
16625
16623
  } else {
16624
+ hierarchy++;
16626
16625
  for(var k1 in cacheMap){
16627
- this._resizeCacheMapHierarchy(cacheMap[k1], ++hierarchy, resizeLength);
16626
+ this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
16628
16627
  }
16629
16628
  }
16630
16629
  };
@@ -16744,57 +16743,56 @@ ShaderPool.init();
16744
16743
  this._textRenderDataPool.resetPool();
16745
16744
  var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
16746
16745
  inputManager._update();
16747
- var loopScenes = this._sceneManager._scenes.getLoopArray();
16748
- var sceneCount = loopScenes.length;
16746
+ var scenes = this._sceneManager._scenes.getLoopArray();
16747
+ var sceneCount = scenes.length;
16749
16748
  // Sort cameras and fire script `onStart`
16750
16749
  for(var i = 0; i < sceneCount; i++){
16751
- var scene = loopScenes[i];
16752
- if (scene.destroyed) continue;
16750
+ var scene = scenes[i];
16751
+ if (!scene.isActive || scene.destroyed) continue;
16753
16752
  scene._cameraNeedSorting && scene._sortCameras();
16754
16753
  scene._componentsManager.callScriptOnStart();
16755
16754
  }
16756
16755
  // Update physics and fire `onPhysicsUpdate`
16757
16756
  if (physicsInitialized) {
16758
16757
  for(var i1 = 0; i1 < sceneCount; i1++){
16759
- var scene1 = loopScenes[i1];
16760
- if (scene1.destroyed) continue;
16758
+ var scene1 = scenes[i1];
16759
+ if (!scene1.isActive || scene1.destroyed) continue;
16761
16760
  scene1.physics._update(deltaTime);
16762
16761
  }
16763
16762
  }
16764
16763
  // Fire `onPointerXX`
16765
- physicsInitialized && inputManager._firePointerScript(loopScenes);
16764
+ physicsInitialized && inputManager._firePointerScript(scenes);
16766
16765
  // Fire `onUpdate`
16767
16766
  for(var i2 = 0; i2 < sceneCount; i2++){
16768
- var scene2 = loopScenes[i2];
16769
- if (scene2.destroyed) continue;
16767
+ var scene2 = scenes[i2];
16768
+ if (!scene2.isActive || scene2.destroyed) continue;
16770
16769
  scene2._componentsManager.callScriptOnUpdate(deltaTime);
16771
16770
  }
16772
16771
  // Update `Animator` logic
16773
16772
  for(var i3 = 0; i3 < sceneCount; i3++){
16774
- var scene3 = loopScenes[i3];
16775
- if (scene3.destroyed) continue;
16773
+ var scene3 = scenes[i3];
16774
+ if (!scene3.isActive || scene3.destroyed) continue;
16776
16775
  scene3._componentsManager.callAnimationUpdate(deltaTime);
16777
16776
  }
16778
16777
  // Fire `onLateUpdate`
16779
16778
  for(var i4 = 0; i4 < sceneCount; i4++){
16780
- var scene4 = loopScenes[i4];
16781
- if (scene4.destroyed) continue;
16779
+ var scene4 = scenes[i4];
16780
+ if (!scene4.isActive || scene4.destroyed) continue;
16782
16781
  scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
16783
16782
  }
16784
16783
  // Render scene and fire `onBeginRender` and `onEndRender`
16785
16784
  if (!this._isDeviceLost) {
16786
- this._render(loopScenes);
16787
- }
16788
- // Handling invalid scripts and fire `onDestroy`
16789
- for(var i5 = 0; i5 < sceneCount; i5++){
16790
- var scene5 = loopScenes[i5];
16791
- if (scene5.destroyed) continue;
16792
- if (!this._waitingDestroy) {
16793
- scene5._componentsManager.handlingInvalidScripts();
16794
- }
16785
+ this._render(scenes);
16795
16786
  }
16796
16787
  if (this._waitingDestroy) {
16797
16788
  this._destroy();
16789
+ } else {
16790
+ // Handling invalid scripts and fire `onDestroy`
16791
+ for(var i5 = 0; i5 < sceneCount; i5++){
16792
+ var scene5 = scenes[i5];
16793
+ if (!scene5.isActive || scene5.destroyed) continue;
16794
+ scene5._componentsManager.handlingInvalidScripts();
16795
+ }
16798
16796
  }
16799
16797
  if (this._waitingGC) {
16800
16798
  this._gc();
@@ -16873,19 +16871,19 @@ ShaderPool.init();
16873
16871
  };
16874
16872
  /**
16875
16873
  * @internal
16876
- */ _proto._render = function _render(loopScenes) {
16874
+ */ _proto._render = function _render(scenes) {
16877
16875
  // Update `Renderer` logic and shader data
16878
- for(var i = 0, n = loopScenes.length; i < n; i++){
16879
- var scene = loopScenes[i];
16880
- if (scene.destroyed) continue;
16881
- var deltaTime = this.time.deltaTime;
16876
+ var deltaTime = this.time.deltaTime;
16877
+ for(var i = 0, n = scenes.length; i < n; i++){
16878
+ var scene = scenes[i];
16879
+ if (!scene.isActive || scene.destroyed) continue;
16882
16880
  scene._componentsManager.callRendererOnUpdate(deltaTime);
16883
16881
  scene._updateShaderData();
16884
16882
  }
16885
16883
  // Fire script `onBeginRender` and `onEndRender`
16886
- for(var i1 = 0, n1 = loopScenes.length; i1 < n1; i1++){
16887
- var scene1 = loopScenes[i1];
16888
- if (scene1.destroyed) continue;
16884
+ for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
16885
+ var scene1 = scenes[i1];
16886
+ if (!scene1.isActive || scene1.destroyed) continue;
16889
16887
  var cameras = scene1._activeCameras;
16890
16888
  var cameraCount = cameras.length;
16891
16889
  if (cameraCount > 0) {