@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4232,12 +4232,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  this._hookResource._addReferCount(-1);
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  this._hookResource = null;
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  }
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- this.isActive = false;
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- if (this._isRoot) {
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- this._scene.removeRootEntity(this);
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- } else {
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- this._setParent(null);
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- }
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  var components = this._components;
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  for(var i = components.length - 1; i >= 0; i--){
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  components[i].destroy();
@@ -4247,6 +4241,12 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  while(children.length > 0){
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  children[0].destroy();
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  }
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+ if (this._isRoot) {
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+ this._scene.removeRootEntity(this);
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+ } else {
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+ this._setParent(null);
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+ }
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+ this.isActive = false;
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  };
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  /**
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  * @internal
@@ -6229,6 +6229,12 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return BlendState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "targetBlendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "blendColor", void 0);
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  /**
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  * Depth state.
@@ -6611,6 +6617,18 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return RenderState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "blendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "depthState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "stencilState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "rasterState", void 0);
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  /**
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  * Shader for rendering.
@@ -12328,7 +12346,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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  program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- engine._hardwareRenderer.drawPrimitive(mesh, subMesh, program);
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+ engine._hardwareRenderer.drawPrimitive(mesh._primitive, subMesh, program);
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  }
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  };
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  return SpriteMaskBatcher;
@@ -16939,7 +16957,7 @@ ShaderPool.init();
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  program.uploadAll(program.materialUniformBlock, materialShaderData);
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  program.uploadUnGroupTextures();
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  renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
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  };
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  _create_class(Sky, [
@@ -20322,7 +20340,7 @@ var /**
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  program.uploadUnGroupTextures();
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  (pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  };
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  _proto._callRender = function _callRender(context) {
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  var engine = context.camera.engine;
@@ -26176,7 +26194,6 @@ exports.AnimatorLayerBlendingMode = void 0;
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  var state = playState.state;
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  var clipDuration = state.clip.length;
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  if (this.speed * state.speed >= 0) {
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- console.log(999, clipTime, lastClipTime);
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  if (clipTime < lastClipTime) {
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  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
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  playState.currentTransitionIndex = 0;
package/dist/module.js CHANGED
@@ -4227,12 +4227,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  this._hookResource._addReferCount(-1);
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  this._hookResource = null;
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  }
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- this.isActive = false;
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- if (this._isRoot) {
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- this._scene.removeRootEntity(this);
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- } else {
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- this._setParent(null);
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- }
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  var components = this._components;
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  for(var i = components.length - 1; i >= 0; i--){
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  components[i].destroy();
@@ -4242,6 +4236,12 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  while(children.length > 0){
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  children[0].destroy();
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  }
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+ if (this._isRoot) {
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+ this._scene.removeRootEntity(this);
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+ } else {
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+ this._setParent(null);
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+ }
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+ this.isActive = false;
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  };
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  /**
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  * @internal
@@ -6224,6 +6224,12 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return BlendState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "targetBlendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "blendColor", void 0);
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  /**
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  * Depth state.
@@ -6606,6 +6612,18 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return RenderState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "blendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "depthState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "stencilState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "rasterState", void 0);
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  /**
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  * Shader for rendering.
@@ -12323,7 +12341,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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  program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- engine._hardwareRenderer.drawPrimitive(mesh, subMesh, program);
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+ engine._hardwareRenderer.drawPrimitive(mesh._primitive, subMesh, program);
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  }
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  };
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  return SpriteMaskBatcher;
@@ -16934,7 +16952,7 @@ ShaderPool.init();
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  program.uploadAll(program.materialUniformBlock, materialShaderData);
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  program.uploadUnGroupTextures();
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  renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
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  };
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  _create_class(Sky, [
@@ -20317,7 +20335,7 @@ var /**
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  program.uploadUnGroupTextures();
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  (pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  };
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  _proto._callRender = function _callRender(context) {
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  var engine = context.camera.engine;
@@ -26171,7 +26189,6 @@ var AnimatorLayerBlendingMode;
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  var state = playState.state;
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  var clipDuration = state.clip.length;
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  if (this.speed * state.speed >= 0) {
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- console.log(999, clipTime, lastClipTime);
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  if (clipTime < lastClipTime) {
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  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
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  playState.currentTransitionIndex = 0;