@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -4231,12 +4231,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
4231
4231
  this._hookResource._addReferCount(-1);
4232
4232
  this._hookResource = null;
4233
4233
  }
4234
- this.isActive = false;
4235
- if (this._isRoot) {
4236
- this._scene.removeRootEntity(this);
4237
- } else {
4238
- this._setParent(null);
4239
- }
4240
4234
  var components = this._components;
4241
4235
  for(var i = components.length - 1; i >= 0; i--){
4242
4236
  components[i].destroy();
@@ -4246,6 +4240,12 @@ var ComponentCloner = /*#__PURE__*/ function() {
4246
4240
  while(children.length > 0){
4247
4241
  children[0].destroy();
4248
4242
  }
4243
+ if (this._isRoot) {
4244
+ this._scene.removeRootEntity(this);
4245
+ } else {
4246
+ this._setParent(null);
4247
+ }
4248
+ this.isActive = false;
4249
4249
  };
4250
4250
  /**
4251
4251
  * @internal
@@ -6228,6 +6228,12 @@ var ShaderFactory = /*#__PURE__*/ function() {
6228
6228
  };
6229
6229
  return BlendState;
6230
6230
  }();
6231
+ __decorate([
6232
+ deepClone
6233
+ ], BlendState.prototype, "targetBlendState", void 0);
6234
+ __decorate([
6235
+ deepClone
6236
+ ], BlendState.prototype, "blendColor", void 0);
6231
6237
 
6232
6238
  /**
6233
6239
  * Depth state.
@@ -6610,6 +6616,18 @@ var ShaderFactory = /*#__PURE__*/ function() {
6610
6616
  };
6611
6617
  return RenderState;
6612
6618
  }();
6619
+ __decorate([
6620
+ deepClone
6621
+ ], RenderState.prototype, "blendState", void 0);
6622
+ __decorate([
6623
+ deepClone
6624
+ ], RenderState.prototype, "depthState", void 0);
6625
+ __decorate([
6626
+ deepClone
6627
+ ], RenderState.prototype, "stencilState", void 0);
6628
+ __decorate([
6629
+ deepClone
6630
+ ], RenderState.prototype, "rasterState", void 0);
6613
6631
 
6614
6632
  /**
6615
6633
  * Shader for rendering.
@@ -12327,7 +12345,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
12327
12345
  program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
12328
12346
  program.uploadAll(program.materialUniformBlock, material.shaderData);
12329
12347
  material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
12330
- engine._hardwareRenderer.drawPrimitive(mesh, subMesh, program);
12348
+ engine._hardwareRenderer.drawPrimitive(mesh._primitive, subMesh, program);
12331
12349
  }
12332
12350
  };
12333
12351
  return SpriteMaskBatcher;
@@ -16938,7 +16956,7 @@ ShaderPool.init();
16938
16956
  program.uploadAll(program.materialUniformBlock, materialShaderData);
16939
16957
  program.uploadUnGroupTextures();
16940
16958
  renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
16941
- rhi.drawPrimitive(mesh, mesh.subMesh, program);
16959
+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
16942
16960
  cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
16943
16961
  };
16944
16962
  _create_class(Sky, [
@@ -20321,7 +20339,7 @@ var /**
20321
20339
  program.uploadAll(program.materialUniformBlock, material.shaderData);
20322
20340
  program.uploadUnGroupTextures();
20323
20341
  (pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
20324
- rhi.drawPrimitive(mesh, mesh.subMesh, program);
20342
+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
20325
20343
  };
20326
20344
  _proto._callRender = function _callRender(context) {
20327
20345
  var engine = context.camera.engine;
@@ -26175,7 +26193,6 @@ exports.AnimatorLayerBlendingMode = void 0;
26175
26193
  var state = playState.state;
26176
26194
  var clipDuration = state.clip.length;
26177
26195
  if (this.speed * state.speed >= 0) {
26178
- console.log(999, clipTime, lastClipTime);
26179
26196
  if (clipTime < lastClipTime) {
26180
26197
  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
26181
26198
  playState.currentTransitionIndex = 0;