@galacean/engine-core 1.0.0 → 1.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +14441 -12563
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +14441 -12563
- package/dist/module.js +14426 -12558
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
- package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
- package/types/2d/enums/SpriteTileMode.d.ts +11 -0
- package/types/2d/index.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +14 -8
- package/types/2d/sprite/SpriteMask.d.ts +16 -22
- package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
- package/types/2d/text/Font.d.ts +2 -7
- package/types/2d/text/TextRenderer.d.ts +1 -13
- package/types/2d/text/index.d.ts +1 -0
- package/types/Camera.d.ts +35 -12
- package/types/Component.d.ts +1 -8
- package/types/ComponentsDependencies.d.ts +17 -9
- package/types/Engine.d.ts +39 -46
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +8 -6
- package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
- package/types/RenderPipeline/RenderData.d.ts +7 -0
- package/types/RenderPipeline/RenderElement.d.ts +5 -7
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +3 -5
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
- package/types/RenderPipeline/TextRenderData.d.ts +6 -0
- package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
- package/types/RenderPipeline/index.d.ts +4 -0
- package/types/Renderer.d.ts +5 -13
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Scene.d.ts +6 -5
- package/types/SceneManager.d.ts +28 -5
- package/types/Script.d.ts +18 -15
- package/types/Transform.d.ts +9 -12
- package/types/Utils.d.ts +28 -0
- package/types/animation/AnimationClip.d.ts +2 -1
- package/types/animation/Animator.d.ts +2 -3
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/ContentRestorer.d.ts +17 -0
- package/types/asset/GraphicsResource.d.ts +5 -0
- package/types/asset/IReferable.d.ts +2 -0
- package/types/asset/ReferResource.d.ts +22 -0
- package/types/asset/ResourceManager.d.ts +17 -9
- package/types/base/Constant.d.ts +2 -1
- package/types/base/EngineObject.d.ts +1 -0
- package/types/base/EventDispatcher.d.ts +1 -14
- package/types/base/Time.d.ts +27 -24
- package/types/base/index.d.ts +0 -2
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +5 -12
- package/types/graphic/Mesh.d.ts +5 -16
- package/types/index.d.ts +8 -7
- package/types/input/InputManager.d.ts +3 -3
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/DirectLight.d.ts +0 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +8 -10
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +3 -10
- package/types/material/PBRMaterial.d.ts +12 -3
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +28 -6
- package/types/mesh/MeshRenderer.d.ts +7 -12
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +4 -2
- package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -14
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/Collision.d.ts +4 -0
- package/types/physics/PhysicsManager.d.ts +1 -20
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
- package/types/renderingHardwareInterface/index.d.ts +1 -0
- package/types/shader/Shader.d.ts +32 -23
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +16 -0
- package/types/shader/ShaderPart.d.ts +41 -0
- package/types/shader/ShaderPass.d.ts +9 -2
- package/types/shader/ShaderProperty.d.ts +7 -0
- package/types/shader/ShaderTagKey.d.ts +16 -0
- package/types/shader/SubShader.d.ts +19 -0
- package/types/shader/index.d.ts +5 -1
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -1
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/SkyProceduralMaterial.d.ts +72 -0
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +2 -6
- package/types/texture/Texture.d.ts +2 -6
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
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@@ -0,0 +1,22 @@
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import { EngineObject } from "../base/EngineObject";
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import { Engine } from "../Engine";
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import { IReferable } from "./IReferable";
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/**
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* The base class of assets, with reference counting capability.
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*/
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export declare abstract class ReferResource extends EngineObject implements IReferable {
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
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isGCIgnored: boolean;
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private _refCount;
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/**
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* Counted by valid references.
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*/
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get refCount(): number;
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protected constructor(engine: Engine);
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/**
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* Destroy self.
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* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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* @returns Whether the release was successful.
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*/
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destroy(force?: boolean): boolean;
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}
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@@ -1,4 +1,4 @@
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import { Engine } from "..";
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import { ContentRestorer, Engine, EngineObject } from "..";
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import { AssetPromise } from "./AssetPromise";
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import { Loader } from "./Loader";
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import { LoadItem } from "./LoadItem";
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@@ -17,14 +17,17 @@ export declare class ResourceManager {
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retryInterval: number;
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/** The default timeout period for loading assets, in milliseconds. */
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timeout: number;
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-
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private _loadingPromises;
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/** Asset path pool, key is the `instanceID` of resource, value is asset path. */
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private _assetPool;
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/** Asset pool,
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/** Asset url pool, key is the asset path and the value is the asset. */
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private _assetUrlPool;
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/**
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private
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/**
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private
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/** Referable resource pool, key is the `instanceID` of resource. */
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private _referResourcePool;
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/** Graphic resource pool, key is the `instanceID` of resource. */
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private _graphicResourcePool;
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/** Restorable resource information pool, key is the `instanceID` of resource. */
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private _contentRestorerPool;
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/**
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* Create a ResourceManager.
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* @param engine - Engine to which the current ResourceManager belongs
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/
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gc(): void;
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/**
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* Add content restorer.
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* @param restorer - The restorer
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*/
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addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
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private _assignDefaultOptions;
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private _loadSingleItem;
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private _gc;
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/**
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* Declare ResourceLoader's decorator.
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* @param assetType - Type of asset
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* @param
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* @param extNames - Name of file extension
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*/
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export declare function resourceLoader(assetType: string,
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export declare function resourceLoader(assetType: string, extNames: string[], useCache?: boolean): <T extends Loader<any>>(Target: new (useCache: boolean) => T) => void;
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package/types/base/Constant.d.ts
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@@ -105,6 +105,7 @@ export declare enum GLCapabilityType {
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pvrtc = "WEBGL_compressed_texture_pvrtc",
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pvrtc_webkit = "WEBKIT_WEBGL_compressed_texture_pvrtc",
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s3tc = "WEBGL_compressed_texture_s3tc",
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s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc"
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s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc",
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WEBGL_lose_context = "WEBGL_lose_context"
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}
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export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;
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import { Event } from "./Event";
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/**
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* EventDispatcher, which can be inherited as a base class.
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* @returns This
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*/
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once(event: string, fn: Function): EventDispatcher;
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* Add a listener function with the specified event name.
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* @param event - Event name
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* @param once - Is it a one-time listener
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*/
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addEventListener(event: string, fn: Function, once?: boolean): EventDispatcher;
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* Remove the event listener(s) of the specified event name.
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* @param event - Event name, delete all events if not passed
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removeAllEventListeners(event?: string): void;
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* @deprecated Use `dispatch` instead.
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*/
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trigger(e: Event): void;
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private _addEventListener;
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private _clearEvent;
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}
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package/types/base/Time.d.ts
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/**
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* Provide time related information.
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export declare class Time {
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private static _elapsedTimeProperty;
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private static _deltaTimeProperty;
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private _frameCount;
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private _deltaTime;
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private _actualDeltaTime;
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private _elapsedTime;
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private _actualElapsedTime;
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private _lastSystemTime;
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private _elapsedTimeValue;
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private _deltaTimeValue;
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/** Maximum delta time allowed per frame in seconds. */
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maximumDeltaTime: number;
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/** The scale of time. */
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timeScale: number;
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get frameCount(): number;
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reset(): void;
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* Current Time
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get nowTime(): number;
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* The delta time in seconds from the last frame to the current frame.
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*
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* @remarks When the frame rate is low or stutter occurs, `deltaTime` will not exceed the value of `maximumDeltaTime` * `timeScale`.
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get deltaTime(): number;
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/**
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set timeScale(s: number);
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get elapsedTime(): number;
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* @remarks The actual delta time is not affected by `maximumDeltaTime` and `timeScale`.
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get actualDeltaTime(): number;
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get actualElapsedTime(): number;
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constructor();
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}
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package/types/base/index.d.ts
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export { Event } from "./Event";
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export { Logger } from "./Logger";
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export { Time } from "./Time";
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onTextureChange(renderColorTexture: Texture): void;
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_nativeBuffer: WebGLBuffer;
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|
13
|
-
private _hardwareRenderer;
|
|
9
|
+
export declare class Buffer extends GraphicsResource {
|
|
14
10
|
private _type;
|
|
15
11
|
private _byteLength;
|
|
16
12
|
private _bufferUsage;
|
|
13
|
+
private _platformBuffer;
|
|
17
14
|
/**
|
|
18
15
|
* Buffer binding flag.
|
|
19
16
|
*/
|
|
@@ -93,13 +90,9 @@ export declare class Buffer extends RefObject {
|
|
|
93
90
|
* @param dataLength - Output data length
|
|
94
91
|
*/
|
|
95
92
|
getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
|
|
96
|
-
|
|
97
|
-
* @override
|
|
98
|
-
* Destroy.
|
|
99
|
-
*/
|
|
100
|
-
_onDestroy(): void;
|
|
93
|
+
_rebuild(): void;
|
|
101
94
|
/**
|
|
102
95
|
* @deprecated
|
|
103
96
|
*/
|
|
104
|
-
resize(
|
|
97
|
+
resize(byteLength: number): void;
|
|
105
98
|
}
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -1,14 +1,12 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { RefObject } from "../asset/RefObject";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
4
|
-
import {
|
|
5
|
-
import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
|
|
3
|
+
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
6
4
|
import { SubMesh } from "../graphic/SubMesh";
|
|
7
|
-
import {
|
|
5
|
+
import { MeshTopology } from "../graphic/enums/MeshTopology";
|
|
8
6
|
/**
|
|
9
7
|
* Mesh.
|
|
10
8
|
*/
|
|
11
|
-
export declare abstract class Mesh extends
|
|
9
|
+
export declare abstract class Mesh extends GraphicsResource {
|
|
12
10
|
/** Name. */
|
|
13
11
|
name: string;
|
|
14
12
|
private _bounds;
|
|
@@ -55,16 +53,7 @@ export declare abstract class Mesh extends RefObject {
|
|
|
55
53
|
* Clear all sub-mesh.
|
|
56
54
|
*/
|
|
57
55
|
clearSubMesh(): void;
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
*/
|
|
61
|
-
_addRefCount(value: number): void;
|
|
62
|
-
/**
|
|
63
|
-
* @override
|
|
64
|
-
* Destroy.
|
|
65
|
-
*/
|
|
66
|
-
_onDestroy(): void;
|
|
67
|
-
protected _setVertexElements(elements: VertexElement[]): void;
|
|
68
|
-
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
|
56
|
+
_addReferCount(value: number): void;
|
|
57
|
+
_rebuild(): void;
|
|
69
58
|
private _onBoundsChanged;
|
|
70
59
|
}
|
package/types/index.d.ts
CHANGED
|
@@ -8,23 +8,21 @@ export { Entity } from "./Entity";
|
|
|
8
8
|
export { Component } from "./Component";
|
|
9
9
|
export { Script } from "./Script";
|
|
10
10
|
export { Renderer } from "./Renderer";
|
|
11
|
-
export { dependentComponents } from "./ComponentsDependencies";
|
|
11
|
+
export { dependentComponents, DependentMode } from "./ComponentsDependencies";
|
|
12
12
|
export { Camera } from "./Camera";
|
|
13
13
|
export { Transform } from "./Transform";
|
|
14
14
|
export { BoolUpdateFlag } from "./BoolUpdateFlag";
|
|
15
15
|
export type { EngineSettings } from "./EngineSettings";
|
|
16
|
+
export type { EngineConfiguration } from "./Engine";
|
|
16
17
|
export { request } from "./asset/request";
|
|
17
18
|
export { Loader } from "./asset/Loader";
|
|
19
|
+
export { ContentRestorer } from "./asset/ContentRestorer";
|
|
18
20
|
export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
|
|
19
21
|
export { AssetPromise } from "./asset/AssetPromise";
|
|
20
22
|
export type { LoadItem } from "./asset/LoadItem";
|
|
21
23
|
export { AssetType } from "./asset/AssetType";
|
|
22
|
-
export {
|
|
23
|
-
export
|
|
24
|
-
export { RenderQueue } from "./RenderPipeline/RenderQueue";
|
|
25
|
-
export { RenderPass } from "./RenderPipeline/RenderPass";
|
|
26
|
-
export { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
|
|
27
|
-
export { SpriteElement } from "./RenderPipeline/SpriteElement";
|
|
24
|
+
export { ReferResource } from "./asset/ReferResource";
|
|
25
|
+
export * from "./RenderPipeline/Index";
|
|
28
26
|
export * from "./base";
|
|
29
27
|
export { Background } from "./Background";
|
|
30
28
|
export { BackgroundMode } from "./enums/BackgroundMode";
|
|
@@ -51,3 +49,6 @@ export * from "./Layer";
|
|
|
51
49
|
export * from "./clone/CloneManager";
|
|
52
50
|
export * from "./renderingHardwareInterface/index";
|
|
53
51
|
export * from "./physics/index";
|
|
52
|
+
export * from "./Utils";
|
|
53
|
+
export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
|
|
54
|
+
export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
+
import { Vector3 } from "@galacean/engine-math";
|
|
1
2
|
import { Keys } from "./enums/Keys";
|
|
2
|
-
import { Pointer } from "./pointer/Pointer";
|
|
3
3
|
import { PointerButton } from "./enums/PointerButton";
|
|
4
|
-
import {
|
|
4
|
+
import { Pointer } from "./pointer/Pointer";
|
|
5
5
|
/**
|
|
6
6
|
* InputManager manages device input such as mouse, touch, keyboard, etc.
|
|
7
7
|
*/
|
|
8
8
|
export declare class InputManager {
|
|
9
|
+
private _engine;
|
|
9
10
|
/** Sometimes the input module will not be initialized, such as off-screen rendering. */
|
|
10
11
|
private _initialized;
|
|
11
|
-
private _curFrameCount;
|
|
12
12
|
private _wheelManager;
|
|
13
13
|
private _pointerManager;
|
|
14
14
|
private _keyboardManager;
|
|
@@ -1,21 +1,21 @@
|
|
|
1
1
|
import { Engine } from "../Engine";
|
|
2
|
-
import { Shader } from "../shader";
|
|
2
|
+
import { Shader, ShaderProperty } from "../shader";
|
|
3
3
|
import { ShaderMacro } from "../shader/ShaderMacro";
|
|
4
4
|
import { BlendMode } from "./enums/BlendMode";
|
|
5
5
|
import { RenderFace } from "./enums/RenderFace";
|
|
6
6
|
import { Material } from "./Material";
|
|
7
7
|
export declare class BaseMaterial extends Material {
|
|
8
|
-
protected static _baseColorProp: import("../shader").ShaderProperty;
|
|
9
|
-
protected static _baseTextureProp: import("../shader").ShaderProperty;
|
|
10
8
|
protected static _baseTextureMacro: ShaderMacro;
|
|
11
|
-
protected static _tilingOffsetProp: import("../shader").ShaderProperty;
|
|
12
|
-
protected static _normalTextureProp: import("../shader").ShaderProperty;
|
|
13
|
-
protected static _normalIntensityProp: import("../shader").ShaderProperty;
|
|
14
9
|
protected static _normalTextureMacro: ShaderMacro;
|
|
15
|
-
protected static _emissiveColorProp: import("../shader").ShaderProperty;
|
|
16
|
-
protected static _emissiveTextureProp: import("../shader").ShaderProperty;
|
|
17
10
|
protected static _emissiveTextureMacro: ShaderMacro;
|
|
18
11
|
protected static _transparentMacro: ShaderMacro;
|
|
12
|
+
protected static _baseColorProp: ShaderProperty;
|
|
13
|
+
protected static _baseTextureProp: ShaderProperty;
|
|
14
|
+
protected static _tilingOffsetProp: ShaderProperty;
|
|
15
|
+
protected static _normalTextureProp: ShaderProperty;
|
|
16
|
+
protected static _normalIntensityProp: ShaderProperty;
|
|
17
|
+
protected static _emissiveColorProp: ShaderProperty;
|
|
18
|
+
protected static _emissiveTextureProp: ShaderProperty;
|
|
19
19
|
private static _alphaCutoffProp;
|
|
20
20
|
private static _alphaCutoffMacro;
|
|
21
21
|
private _renderFace;
|
|
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
|
|
|
75
75
|
*/
|
|
76
76
|
setRenderFace(passIndex: number, renderFace: RenderFace): void;
|
|
77
77
|
/**
|
|
78
|
-
* @override
|
|
79
78
|
* Clone and return the instance.
|
|
80
79
|
*/
|
|
81
80
|
clone(): BaseMaterial;
|
|
82
81
|
/**
|
|
83
|
-
* @override
|
|
84
82
|
* Clone to the target material.
|
|
85
83
|
* @param target - target material
|
|
86
84
|
*/
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
import { IClone } from "@galacean/engine-design";
|
|
2
|
-
import { RefObject } from "../asset/RefObject";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
3
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
4
4
|
import { Shader } from "../shader/Shader";
|
|
5
5
|
import { ShaderData } from "../shader/ShaderData";
|
|
6
6
|
import { RenderState } from "../shader/state/RenderState";
|
|
7
7
|
/**
|
|
8
8
|
* Material.
|
|
9
9
|
*/
|
|
10
|
-
export declare class Material extends
|
|
10
|
+
export declare class Material extends ReferResource implements IClone {
|
|
11
11
|
/** Name. */
|
|
12
12
|
name: string;
|
|
13
13
|
/** Shader data. */
|
|
@@ -40,12 +40,5 @@ export declare class Material extends RefObject implements IClone {
|
|
|
40
40
|
* @param target - target material
|
|
41
41
|
*/
|
|
42
42
|
cloneTo(target: Material): void;
|
|
43
|
-
|
|
44
|
-
* @override
|
|
45
|
-
*/
|
|
46
|
-
_addRefCount(value: number): void;
|
|
47
|
-
/**
|
|
48
|
-
* @override
|
|
49
|
-
*/
|
|
50
|
-
protected _onDestroy(): void;
|
|
43
|
+
_addReferCount(value: number): void;
|
|
51
44
|
}
|
|
@@ -8,13 +8,22 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
8
8
|
private static _metallicProp;
|
|
9
9
|
private static _roughnessProp;
|
|
10
10
|
private static _roughnessMetallicTextureProp;
|
|
11
|
+
private static _iorProp;
|
|
11
12
|
/**
|
|
12
|
-
*
|
|
13
|
+
* Index Of Refraction.
|
|
14
|
+
* @defaultValue `1.5`
|
|
15
|
+
*/
|
|
16
|
+
get ior(): number;
|
|
17
|
+
set ior(v: number);
|
|
18
|
+
/**
|
|
19
|
+
* Metallic.
|
|
20
|
+
* @defaultValue `1.0`
|
|
13
21
|
*/
|
|
14
22
|
get metallic(): number;
|
|
15
23
|
set metallic(value: number);
|
|
16
24
|
/**
|
|
17
|
-
* Roughness
|
|
25
|
+
* Roughness. default 1.0.
|
|
26
|
+
* @defaultValue `1.0`
|
|
18
27
|
*/
|
|
19
28
|
get roughness(): number;
|
|
20
29
|
set roughness(value: number);
|
|
@@ -30,7 +39,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
30
39
|
*/
|
|
31
40
|
constructor(engine: Engine);
|
|
32
41
|
/**
|
|
33
|
-
* @
|
|
42
|
+
* @inheritdoc
|
|
34
43
|
*/
|
|
35
44
|
clone(): PBRMaterial;
|
|
36
45
|
}
|
|
@@ -6,7 +6,6 @@ import { BlendShapeFrame } from "./BlendShapeFrame";
|
|
|
6
6
|
export declare class BlendShape {
|
|
7
7
|
/** Name of BlendShape. */
|
|
8
8
|
name: string;
|
|
9
|
-
private _dataChangeManager;
|
|
10
9
|
private _frames;
|
|
11
10
|
/**
|
|
12
11
|
* Frames of BlendShape.
|
|
@@ -36,4 +35,5 @@ export declare class BlendShape {
|
|
|
36
35
|
clearFrames(): void;
|
|
37
36
|
private _addFrame;
|
|
38
37
|
private _updateUseNormalAndTangent;
|
|
38
|
+
private _frameDataChangeListener;
|
|
39
39
|
}
|
|
@@ -5,12 +5,28 @@ import { Vector3 } from "@galacean/engine-math";
|
|
|
5
5
|
export declare class BlendShapeFrame {
|
|
6
6
|
/** Weight of BlendShapeFrame. */
|
|
7
7
|
readonly weight: number;
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
|
|
8
|
+
private _dirty;
|
|
9
|
+
private _deltaPositions;
|
|
10
|
+
private _deltaNormals;
|
|
11
|
+
private _deltaTangents;
|
|
12
|
+
/**
|
|
13
|
+
* Delta positions for the frame being added.
|
|
14
|
+
* @remarks Need to re-assign after modification to ensure that the modification takes effect.
|
|
15
|
+
*/
|
|
16
|
+
get deltaPositions(): Vector3[];
|
|
17
|
+
set deltaPositions(value: Vector3[]);
|
|
18
|
+
/**
|
|
19
|
+
* Delta normals for the frame being added.
|
|
20
|
+
* @remarks Need to re-assign after modification to ensure that the modification takes effect.
|
|
21
|
+
*/
|
|
22
|
+
get deltaNormals(): Vector3[];
|
|
23
|
+
set deltaNormals(value: Vector3[]);
|
|
24
|
+
/**
|
|
25
|
+
* Delta tangents for the frame being added.
|
|
26
|
+
* @remarks Need to re-assign after modification to ensure that the modification takes effect.
|
|
27
|
+
*/
|
|
28
|
+
get deltaTangents(): Vector3[];
|
|
29
|
+
set deltaTangents(value: Vector3[]);
|
|
14
30
|
/**
|
|
15
31
|
* Create a BlendShapeFrame.
|
|
16
32
|
* @param weight - Weight of BlendShapeFrame
|
|
@@ -20,3 +36,9 @@ export declare class BlendShapeFrame {
|
|
|
20
36
|
*/
|
|
21
37
|
constructor(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]);
|
|
22
38
|
}
|
|
39
|
+
export declare enum BlendShapeFrameDirty {
|
|
40
|
+
Position = 1,
|
|
41
|
+
Normal = 2,
|
|
42
|
+
Tangent = 4,
|
|
43
|
+
All = 7
|
|
44
|
+
}
|
|
@@ -1,30 +1,25 @@
|
|
|
1
|
-
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { ICustomClone } from "../clone/ComponentCloner";
|
|
3
|
-
import { Mesh } from "../graphic/Mesh";
|
|
4
1
|
import { Renderer } from "../Renderer";
|
|
5
|
-
import {
|
|
2
|
+
import { Mesh } from "../graphic/Mesh";
|
|
6
3
|
/**
|
|
7
4
|
* MeshRenderer Component.
|
|
8
5
|
*/
|
|
9
|
-
export declare class MeshRenderer extends Renderer
|
|
6
|
+
export declare class MeshRenderer extends Renderer {
|
|
10
7
|
private static _uvMacro;
|
|
11
8
|
private static _uv1Macro;
|
|
12
9
|
private static _normalMacro;
|
|
13
10
|
private static _tangentMacro;
|
|
14
|
-
private static
|
|
11
|
+
private static _enableVertexColorMacro;
|
|
12
|
+
private _enableVertexColor;
|
|
15
13
|
/**
|
|
16
14
|
* Mesh assigned to the renderer.
|
|
17
15
|
*/
|
|
18
16
|
get mesh(): Mesh;
|
|
19
17
|
set mesh(value: Mesh);
|
|
20
18
|
/**
|
|
21
|
-
*
|
|
22
|
-
*/
|
|
23
|
-
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
24
|
-
/**
|
|
25
|
-
* @override
|
|
19
|
+
* Whether enable vertex color.
|
|
26
20
|
*/
|
|
27
|
-
|
|
21
|
+
get enableVertexColor(): boolean;
|
|
22
|
+
set enableVertexColor(value: boolean);
|
|
28
23
|
private _setMesh;
|
|
29
24
|
private _onMeshChanged;
|
|
30
25
|
}
|