@galacean/engine-core 1.0.0 → 1.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +14441 -12563
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +14441 -12563
- package/dist/module.js +14426 -12558
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
- package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
- package/types/2d/enums/SpriteTileMode.d.ts +11 -0
- package/types/2d/index.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +14 -8
- package/types/2d/sprite/SpriteMask.d.ts +16 -22
- package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
- package/types/2d/text/Font.d.ts +2 -7
- package/types/2d/text/TextRenderer.d.ts +1 -13
- package/types/2d/text/index.d.ts +1 -0
- package/types/Camera.d.ts +35 -12
- package/types/Component.d.ts +1 -8
- package/types/ComponentsDependencies.d.ts +17 -9
- package/types/Engine.d.ts +39 -46
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +8 -6
- package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
- package/types/RenderPipeline/RenderData.d.ts +7 -0
- package/types/RenderPipeline/RenderElement.d.ts +5 -7
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +3 -5
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
- package/types/RenderPipeline/TextRenderData.d.ts +6 -0
- package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
- package/types/RenderPipeline/index.d.ts +4 -0
- package/types/Renderer.d.ts +5 -13
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Scene.d.ts +6 -5
- package/types/SceneManager.d.ts +28 -5
- package/types/Script.d.ts +18 -15
- package/types/Transform.d.ts +9 -12
- package/types/Utils.d.ts +28 -0
- package/types/animation/AnimationClip.d.ts +2 -1
- package/types/animation/Animator.d.ts +2 -3
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/ContentRestorer.d.ts +17 -0
- package/types/asset/GraphicsResource.d.ts +5 -0
- package/types/asset/IReferable.d.ts +2 -0
- package/types/asset/ReferResource.d.ts +22 -0
- package/types/asset/ResourceManager.d.ts +17 -9
- package/types/base/Constant.d.ts +2 -1
- package/types/base/EngineObject.d.ts +1 -0
- package/types/base/EventDispatcher.d.ts +1 -14
- package/types/base/Time.d.ts +27 -24
- package/types/base/index.d.ts +0 -2
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +5 -12
- package/types/graphic/Mesh.d.ts +5 -16
- package/types/index.d.ts +8 -7
- package/types/input/InputManager.d.ts +3 -3
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/DirectLight.d.ts +0 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +8 -10
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +3 -10
- package/types/material/PBRMaterial.d.ts +12 -3
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +28 -6
- package/types/mesh/MeshRenderer.d.ts +7 -12
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +4 -2
- package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -14
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/Collision.d.ts +4 -0
- package/types/physics/PhysicsManager.d.ts +1 -20
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
- package/types/renderingHardwareInterface/index.d.ts +1 -0
- package/types/shader/Shader.d.ts +32 -23
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +16 -0
- package/types/shader/ShaderPart.d.ts +41 -0
- package/types/shader/ShaderPass.d.ts +9 -2
- package/types/shader/ShaderProperty.d.ts +7 -0
- package/types/shader/ShaderTagKey.d.ts +16 -0
- package/types/shader/SubShader.d.ts +19 -0
- package/types/shader/index.d.ts +5 -1
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -1
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/SkyProceduralMaterial.d.ts +72 -0
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +2 -6
- package/types/texture/Texture.d.ts +2 -6
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
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@@ -1,19 +1,18 @@
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import { Camera } from "../Camera";
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import { Engine } from "../Engine";
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import {
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import {
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import { SpriteMaskElement } from "./SpriteMaskElement";
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import { TextRenderElement } from "./TextRenderElement";
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import { ShaderTagKey } from "../shader/ShaderTagKey";
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import { RenderElement } from "./RenderElement";
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export declare abstract class Basic2DBatcher {
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protected static _disableBatchTag: ShaderTagKey;
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/** The maximum number of vertex. */
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static MAX_VERTEX_COUNT: number;
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static _canUploadSameBuffer: boolean;
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constructor(engine: Engine);
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drawElement(element:
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flush(camera: Camera, replaceMaterial: Material): void;
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drawElement(element: RenderElement, camera: Camera): void;
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flush(camera: Camera): void;
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clear(): void;
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destroy(): void;
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private _drawSubElement;
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private _createMesh;
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private _updateData;
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private _getSubMeshFromPool;
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import { Material } from "../material";
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import { RenderTarget, TextureCubeFace } from "../texture";
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import { RenderContext } from "./RenderContext";
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import {
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import { RenderData } from "./RenderData";
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import { RenderPass } from "./RenderPass";
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/**
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* Basic render pipeline.
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*/
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export declare class BasicRenderPipeline {
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private static
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private static
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private static _shadowCasterPipelineStageTagValue;
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private static _forwardPipelineStageTagValue;
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private _camera;
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private _defaultPass;
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private _renderPassArray;
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render(context: RenderContext, cubeFace?: TextureCubeFace, mipLevel?: number): void;
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private _drawRenderPass;
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/**
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* Push
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* @param
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* Push render data to render queue.
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* @param context - Render context
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* @param data - Render data
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*/
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-
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pushRenderData(context: RenderContext, data: RenderData): void;
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private pushRenderDataWihShader;
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private _drawBackgroundTexture;
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private _callRender;
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}
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import { Mesh } from "../graphic/Mesh";
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import { SubMesh } from "../graphic/SubMesh";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { RenderData } from "./RenderData";
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/**
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* Render element.
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*/
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export declare class MeshRenderData extends RenderData {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
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}
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import {
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import { Renderer } from "../Renderer";
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import { ShaderPass } from "../shader";
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import { ShaderPass } from "../shader/ShaderPass";
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import { RenderState } from "../shader/state/RenderState";
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import { RenderData } from "./RenderData";
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export declare class RenderElement {
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material: Material;
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multiRenderData: boolean;
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renderState: RenderState;
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data: RenderData;
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shaderPass: ShaderPass;
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renderState: RenderState;
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set(data: RenderData, shaderPass: ShaderPass, renderState: RenderState): void;
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}
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* @param name - Pass name
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* @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
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* @param renderTarget - The specified Render Target
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* @param replaceMaterial -
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* @param replaceMaterial - Replaced material
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* @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
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*/
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constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
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import { Camera } from "../Camera";
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import { Engine } from "../Engine";
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import { Layer } from "../Layer";
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import { Material } from "../material/Material";
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import { Shader } from "../shader";
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import { RenderElement } from "./RenderElement";
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/**
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* Render queue.
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export declare class RenderQueue {
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readonly
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readonly elements: RenderElement[];
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private _spriteBatcher;
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constructor(engine: Engine);
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* Push a render element.
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*/
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render(camera: Camera,
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pushRenderElement(element: RenderElement): void;
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render(camera: Camera, mask: Layer): void;
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/**
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* Clear collection.
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*/
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import { Camera } from "../Camera";
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import { VertexElement } from "../graphic/VertexElement";
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import { Basic2DBatcher } from "./Basic2DBatcher";
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import {
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import { RenderElement } from "./RenderElement";
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import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
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export declare class SpriteMaskBatcher extends Basic2DBatcher {
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createVertexElements(vertexElements: VertexElement[]): number;
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canBatch(preElement:
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updateVertices(element:
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canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
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updateVertices(element: SpriteMaskRenderData, vertices: Float32Array, vertexIndex: number): number;
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drawBatches(camera: Camera): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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}
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package/types/Renderer.d.ts
CHANGED
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import { BoundingBox,
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import { BoundingBox, Vector4 } from "@galacean/engine-math";
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import { Component } from "./Component";
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import {
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import {
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import { Material } from "./material/Material";
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import { ICustomClone } from "./clone/ComponentCloner";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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/**
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* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
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export declare class Renderer extends Component {
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export declare class Renderer extends Component implements ICustomClone {
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private static _tempVector0;
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*/
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setMaterials(materials: Material[]): void;
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update(deltaTime: number): void;
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protected _updateShaderData(context: RenderContext): void;
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protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
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protected _registerEntityTransformListener(): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _createInstanceMaterial;
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protected _onTransformChanged(type: TransformModifyFlags): void;
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export declare class SafeLoopArray<T> {
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private _array;
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private _loopArray;
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private _loopArrayDirty;
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/**
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*/
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push(item: T): void;
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/**
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*/
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splice(index: number, deleteCount: number, item?: T): void;
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/**
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*/
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indexOf(item: T): number;
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/**
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* @returns The array
|
|
30
|
+
*/
|
|
31
|
+
getArray(): ReadonlyArray<T>;
|
|
32
|
+
/**
|
|
33
|
+
* Get the array use for loop.
|
|
34
|
+
* @returns The array use for loop
|
|
35
|
+
*/
|
|
36
|
+
getLoopArray(): ReadonlyArray<T>;
|
|
37
|
+
}
|
package/types/Scene.d.ts
CHANGED
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
import { Color, Vector3 } from "@galacean/engine-math";
|
|
2
2
|
import { Background } from "./Background";
|
|
3
|
-
import { EngineObject } from "./base";
|
|
4
3
|
import { Engine } from "./Engine";
|
|
5
4
|
import { Entity } from "./Entity";
|
|
5
|
+
import { EngineObject } from "./base";
|
|
6
6
|
import { FogMode } from "./enums/FogMode";
|
|
7
7
|
import { AmbientLight } from "./lighting/AmbientLight";
|
|
8
|
+
import { PhysicsScene } from "./physics/PhysicsScene";
|
|
8
9
|
import { ShaderData } from "./shader/ShaderData";
|
|
9
10
|
import { ShadowCascadesMode } from "./shadow/enum/ShadowCascadesMode";
|
|
10
11
|
import { ShadowResolution } from "./shadow/enum/ShadowResolution";
|
|
@@ -14,8 +15,12 @@ import { ShadowResolution } from "./shadow/enum/ShadowResolution";
|
|
|
14
15
|
export declare class Scene extends EngineObject {
|
|
15
16
|
private static _fogColorProperty;
|
|
16
17
|
private static _fogParamsProperty;
|
|
18
|
+
private static _sunlightColorProperty;
|
|
19
|
+
private static _sunlightDirectionProperty;
|
|
17
20
|
/** Scene name. */
|
|
18
21
|
name: string;
|
|
22
|
+
/** Physics. */
|
|
23
|
+
readonly physics: PhysicsScene;
|
|
19
24
|
/** The background of the scene. */
|
|
20
25
|
readonly background: Background;
|
|
21
26
|
/** Scene-related shader data. */
|
|
@@ -132,10 +137,6 @@ export declare class Scene extends EngineObject {
|
|
|
132
137
|
* @returns Entity
|
|
133
138
|
*/
|
|
134
139
|
findEntityByPath(path: string): Entity | null;
|
|
135
|
-
/**
|
|
136
|
-
* Destroy this scene.
|
|
137
|
-
*/
|
|
138
|
-
destroy(): void;
|
|
139
140
|
private _addToRootEntityList;
|
|
140
141
|
private _computeLinearFogParams;
|
|
141
142
|
private _computeExponentialFogParams;
|
package/types/SceneManager.d.ts
CHANGED
|
@@ -1,20 +1,35 @@
|
|
|
1
|
-
import { AssetPromise } from "./asset/AssetPromise";
|
|
2
1
|
import { Engine } from "./Engine";
|
|
3
2
|
import { Scene } from "./Scene";
|
|
3
|
+
import { AssetPromise } from "./asset/AssetPromise";
|
|
4
4
|
/**
|
|
5
5
|
* Scene manager.
|
|
6
6
|
*/
|
|
7
7
|
export declare class SceneManager {
|
|
8
8
|
readonly engine: Engine;
|
|
9
9
|
/**
|
|
10
|
-
* Get the
|
|
10
|
+
* Get the scene list.
|
|
11
11
|
*/
|
|
12
|
-
get
|
|
13
|
-
|
|
12
|
+
get scenes(): ReadonlyArray<Scene>;
|
|
13
|
+
/**
|
|
14
|
+
* Add scene.
|
|
15
|
+
* @param scene - The scene which want to be added
|
|
16
|
+
*/
|
|
17
|
+
addScene(scene: Scene): void;
|
|
18
|
+
/**
|
|
19
|
+
* Add scene at specified index.
|
|
20
|
+
* @param index - specified index
|
|
21
|
+
* @param child - The scene which want to be added
|
|
22
|
+
*/
|
|
23
|
+
addScene(index: number, scene: Scene): void;
|
|
24
|
+
/**
|
|
25
|
+
* Remove scene.
|
|
26
|
+
* @param scene - The scene which want to be removed
|
|
27
|
+
*/
|
|
28
|
+
removeScene(scene: Scene): void;
|
|
14
29
|
/**
|
|
15
30
|
* Load and activate scene.
|
|
16
31
|
* @param url - the path of the scene
|
|
17
|
-
* @param destroyOldScene - whether to destroy old scene
|
|
32
|
+
* @param destroyOldScene - whether to destroy old scene
|
|
18
33
|
* @returns scene promise
|
|
19
34
|
*/
|
|
20
35
|
loadScene(url: string, destroyOldScene?: boolean): AssetPromise<Scene>;
|
|
@@ -25,4 +40,12 @@ export declare class SceneManager {
|
|
|
25
40
|
* @param destScene - target scene
|
|
26
41
|
*/
|
|
27
42
|
mergeScenes(sourceScene: Scene, destScene: Scene): void;
|
|
43
|
+
/**
|
|
44
|
+
* @deprecated
|
|
45
|
+
* Please use `scenes` instead.
|
|
46
|
+
*
|
|
47
|
+
* Get the first scene.
|
|
48
|
+
*/
|
|
49
|
+
get activeScene(): Scene;
|
|
50
|
+
set activeScene(scene: Scene);
|
|
28
51
|
}
|
package/types/Script.d.ts
CHANGED
|
@@ -2,6 +2,7 @@ import { Camera } from "./Camera";
|
|
|
2
2
|
import { Component } from "./Component";
|
|
3
3
|
import { Pointer } from "./input";
|
|
4
4
|
import { ColliderShape } from "./physics";
|
|
5
|
+
import { Collision } from "./physics/Collision";
|
|
5
6
|
/**
|
|
6
7
|
* Script class, used for logic writing.
|
|
7
8
|
*/
|
|
@@ -22,12 +23,12 @@ export declare class Script extends Component {
|
|
|
22
23
|
onStart(): void;
|
|
23
24
|
/**
|
|
24
25
|
* The main loop, called frame by frame.
|
|
25
|
-
* @param deltaTime - The
|
|
26
|
+
* @param deltaTime - The delta time since last frame in seconds
|
|
26
27
|
*/
|
|
27
28
|
onUpdate(deltaTime: number): void;
|
|
28
29
|
/**
|
|
29
30
|
* Called after the onUpdate finished, called frame by frame.
|
|
30
|
-
* @param deltaTime - The
|
|
31
|
+
* @param deltaTime - The delta time since last frame in seconds
|
|
31
32
|
*/
|
|
32
33
|
onLateUpdate(deltaTime: number): void;
|
|
33
34
|
/**
|
|
@@ -45,37 +46,39 @@ export declare class Script extends Component {
|
|
|
45
46
|
*/
|
|
46
47
|
onPhysicsUpdate(): void;
|
|
47
48
|
/**
|
|
48
|
-
* Called when the
|
|
49
|
+
* Called when the trigger enter.
|
|
49
50
|
* @param other - ColliderShape
|
|
50
51
|
*/
|
|
51
52
|
onTriggerEnter(other: ColliderShape): void;
|
|
52
53
|
/**
|
|
53
|
-
* Called when the
|
|
54
|
-
* @remarks onTriggerStay is called every frame while the collision stay.
|
|
54
|
+
* Called when the trigger exit.
|
|
55
55
|
* @param other - ColliderShape
|
|
56
56
|
*/
|
|
57
57
|
onTriggerExit(other: ColliderShape): void;
|
|
58
58
|
/**
|
|
59
|
-
* Called when the
|
|
59
|
+
* Called when the trigger stay.
|
|
60
|
+
* @remarks onTriggerStay is called every frame while the trigger stay.
|
|
60
61
|
* @param other - ColliderShape
|
|
61
62
|
*/
|
|
62
63
|
onTriggerStay(other: ColliderShape): void;
|
|
63
64
|
/**
|
|
64
65
|
* Called when the collision enter.
|
|
65
|
-
* @param other -
|
|
66
|
+
* @param other - The Collision data associated with this collision event
|
|
67
|
+
* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
|
|
66
68
|
*/
|
|
67
|
-
onCollisionEnter(other:
|
|
69
|
+
onCollisionEnter(other: Collision): void;
|
|
68
70
|
/**
|
|
69
|
-
* Called when the collision
|
|
70
|
-
* @
|
|
71
|
-
* @
|
|
71
|
+
* Called when the collision exit.
|
|
72
|
+
* @param other - The Collision data associated with this collision event
|
|
73
|
+
* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
|
|
72
74
|
*/
|
|
73
|
-
onCollisionExit(other:
|
|
75
|
+
onCollisionExit(other: Collision): void;
|
|
74
76
|
/**
|
|
75
|
-
* Called when the collision
|
|
76
|
-
* @param other -
|
|
77
|
+
* Called when the collision stay.
|
|
78
|
+
* @param other - The Collision data associated with this collision event
|
|
79
|
+
* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
|
|
77
80
|
*/
|
|
78
|
-
onCollisionStay(other:
|
|
81
|
+
onCollisionStay(other: Collision): void;
|
|
79
82
|
/**
|
|
80
83
|
* Called when the pointer is down while over the ColliderShape.
|
|
81
84
|
* @param pointer - The pointer that triggered
|
package/types/Transform.d.ts
CHANGED
|
@@ -24,6 +24,9 @@ export declare class Transform extends Component {
|
|
|
24
24
|
private _lossyWorldScale;
|
|
25
25
|
private _localMatrix;
|
|
26
26
|
private _worldMatrix;
|
|
27
|
+
private _worldForward;
|
|
28
|
+
private _worldRight;
|
|
29
|
+
private _worldUp;
|
|
27
30
|
private _isParentDirty;
|
|
28
31
|
private _parentTransformCache;
|
|
29
32
|
private _dirtyFlag;
|
|
@@ -135,23 +138,17 @@ export declare class Transform extends Component {
|
|
|
135
138
|
*/
|
|
136
139
|
setWorldRotationQuaternion(x: number, y: number, z: number, w: number): void;
|
|
137
140
|
/**
|
|
138
|
-
*
|
|
139
|
-
* @param forward - Forward vector
|
|
140
|
-
* @returns Forward vector
|
|
141
|
+
* The forward direction in world space.
|
|
141
142
|
*/
|
|
142
|
-
|
|
143
|
+
get worldForward(): Vector3;
|
|
143
144
|
/**
|
|
144
|
-
*
|
|
145
|
-
* @param right - Right vector
|
|
146
|
-
* @returns Right vector
|
|
145
|
+
* The right direction in world space.
|
|
147
146
|
*/
|
|
148
|
-
|
|
147
|
+
get worldRight(): Vector3;
|
|
149
148
|
/**
|
|
150
|
-
*
|
|
151
|
-
* @param up - Up vector
|
|
152
|
-
* @returns Up vector
|
|
149
|
+
* The up direction in world space.
|
|
153
150
|
*/
|
|
154
|
-
|
|
151
|
+
get worldUp(): Vector3;
|
|
155
152
|
/**
|
|
156
153
|
* Translate in the direction and distance of the translation.
|
|
157
154
|
* @param translation - Direction and distance of translation
|
package/types/Utils.d.ts
CHANGED
|
@@ -1,3 +1,31 @@
|
|
|
1
1
|
export declare class Utils {
|
|
2
|
+
/**
|
|
3
|
+
* Fast remove an element from array.
|
|
4
|
+
* @param array - Array
|
|
5
|
+
* @param item - Element
|
|
6
|
+
*/
|
|
7
|
+
static removeFromArray(array: any[], item: any): boolean;
|
|
8
|
+
/**
|
|
9
|
+
* Decodes a given Uint8Array into a string.
|
|
10
|
+
*/
|
|
11
|
+
static decodeText(array: Uint8Array): string;
|
|
12
|
+
/**
|
|
13
|
+
* Judge whether the url is absolute url.
|
|
14
|
+
* @param url - The url to be judged.
|
|
15
|
+
* @returns Whether the url is absolute url.
|
|
16
|
+
*/
|
|
17
|
+
static isAbsoluteUrl(url: string): boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Get the values of an object.
|
|
20
|
+
*/
|
|
21
|
+
static objectValues(obj: any): any[];
|
|
22
|
+
/**
|
|
23
|
+
* Convert a relative URL to an absolute URL based on a given base URL.
|
|
24
|
+
* @param baseUrl - The base url.
|
|
25
|
+
* @param relativeUrl - The relative url.
|
|
26
|
+
* @returns The resolved url.
|
|
27
|
+
*/
|
|
28
|
+
static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
|
|
2
29
|
private static _stringToPath;
|
|
30
|
+
private static _formatRelativePath;
|
|
3
31
|
}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { EngineObject } from "../base/EngineObject";
|
|
1
2
|
import { Component } from "../Component";
|
|
2
3
|
import { Entity } from "../Entity";
|
|
3
4
|
import { AnimationClipCurveBinding } from "./AnimationClipCurveBinding";
|
|
@@ -7,7 +8,7 @@ import { KeyframeValueType } from "./Keyframe";
|
|
|
7
8
|
/**
|
|
8
9
|
* Stores keyframe based animations.
|
|
9
10
|
*/
|
|
10
|
-
export declare class AnimationClip {
|
|
11
|
+
export declare class AnimationClip extends EngineObject {
|
|
11
12
|
readonly name: string;
|
|
12
13
|
private _length;
|
|
13
14
|
private _events;
|
|
@@ -14,8 +14,7 @@ export declare class Animator extends Component {
|
|
|
14
14
|
protected _animatorController: AnimatorController;
|
|
15
15
|
protected _controllerUpdateFlag: BoolUpdateFlag;
|
|
16
16
|
private _animatorLayersData;
|
|
17
|
-
private
|
|
18
|
-
private _animationCurveOwners;
|
|
17
|
+
private _curveOwnerPool;
|
|
19
18
|
private _animationEventHandlerPool;
|
|
20
19
|
private _tempAnimatorStateInfo;
|
|
21
20
|
private _controlledRenderers;
|
|
@@ -61,7 +60,7 @@ export declare class Animator extends Component {
|
|
|
61
60
|
private _saveAnimatorStateData;
|
|
62
61
|
private _saveAnimatorEventHandlers;
|
|
63
62
|
private _clearCrossData;
|
|
64
|
-
private
|
|
63
|
+
private _addCrossOwner;
|
|
65
64
|
private _prepareCrossFading;
|
|
66
65
|
private _prepareStandbyCrossFading;
|
|
67
66
|
private _prepareFixedPoseCrossFading;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -6,47 +6,47 @@ export declare enum AssetType {
|
|
|
6
6
|
* Plain text.
|
|
7
7
|
* @remarks Will not be cached based on url in ResourceManager.
|
|
8
8
|
*/
|
|
9
|
-
Text = "
|
|
9
|
+
Text = "Text",
|
|
10
10
|
/**
|
|
11
11
|
* JSON.
|
|
12
12
|
* @remarks Will not be cached based on url in ResourceManager.
|
|
13
13
|
*/
|
|
14
|
-
JSON = "
|
|
14
|
+
JSON = "JSON",
|
|
15
15
|
/**
|
|
16
16
|
* ArrayBuffer.
|
|
17
17
|
* @remarks Will not be cached based on url in ResourceManager.
|
|
18
18
|
*/
|
|
19
|
-
Buffer = "
|
|
19
|
+
Buffer = "Buffer",
|
|
20
20
|
/** 2D Texture. */
|
|
21
|
-
Texture2D = "
|
|
21
|
+
Texture2D = "Texture2D",
|
|
22
22
|
/** Cube Texture. */
|
|
23
|
-
TextureCube = "
|
|
23
|
+
TextureCube = "TextureCube",
|
|
24
24
|
/** Material. */
|
|
25
|
-
Material = "
|
|
25
|
+
Material = "Material",
|
|
26
26
|
/** Mesh. */
|
|
27
|
-
Mesh = "
|
|
27
|
+
Mesh = "Mesh",
|
|
28
28
|
/** AnimationClip. */
|
|
29
29
|
AnimationClip = "AnimationClip",
|
|
30
30
|
/** AnimatorController. */
|
|
31
31
|
AnimatorController = "AnimatorController",
|
|
32
32
|
/** Prefab.*/
|
|
33
|
-
|
|
33
|
+
GLTF = "GLTF",
|
|
34
34
|
/** Compress Texture. */
|
|
35
|
-
KTX = "
|
|
35
|
+
KTX = "KTX",
|
|
36
36
|
/** Cube Compress Texture. */
|
|
37
|
-
KTXCube = "
|
|
37
|
+
KTXCube = "KTXCube",
|
|
38
38
|
/** Sprite. */
|
|
39
|
-
Sprite = "
|
|
39
|
+
Sprite = "Sprite",
|
|
40
40
|
/** Sprite Atlas. */
|
|
41
|
-
SpriteAtlas = "
|
|
41
|
+
SpriteAtlas = "SpriteAtlas",
|
|
42
42
|
/** Ambient light. */
|
|
43
|
-
Env = "
|
|
43
|
+
Env = "Environment",
|
|
44
44
|
/** Scene. */
|
|
45
|
-
Scene = "
|
|
45
|
+
Scene = "Scene",
|
|
46
46
|
/** HDR to cube. */
|
|
47
47
|
HDR = "HDR",
|
|
48
48
|
/** Font. */
|
|
49
|
-
Font = "
|
|
49
|
+
Font = "Font",
|
|
50
50
|
/** Source Font, include ttf、 otf and woff. */
|
|
51
|
-
SourceFont = "
|
|
51
|
+
SourceFont = "SourceFont"
|
|
52
52
|
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { EngineObject } from "../base";
|
|
2
|
+
import { AssetPromise } from "./AssetPromise";
|
|
3
|
+
/**
|
|
4
|
+
* ContentRestorer is a base class for all content restore info classes.
|
|
5
|
+
*/
|
|
6
|
+
export declare abstract class ContentRestorer<T extends EngineObject> {
|
|
7
|
+
resource: T;
|
|
8
|
+
/**
|
|
9
|
+
* @param resource - The resource object of the content restorer
|
|
10
|
+
*/
|
|
11
|
+
constructor(resource: T);
|
|
12
|
+
/**
|
|
13
|
+
* Restore the content of the resource.
|
|
14
|
+
* @returns The promise of the restored content if the content is restored asynchronously, otherwise returns undefined
|
|
15
|
+
*/
|
|
16
|
+
abstract restoreContent(): AssetPromise<T> | void;
|
|
17
|
+
}
|