@galacean/engine-core 1.0.0 → 1.0.1

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Files changed (261) hide show
  1. package/dist/main.js +15449 -13299
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +15449 -13299
  4. package/dist/module.js +15435 -13295
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
  8. package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
  9. package/types/2d/data/VertexData2D.d.ts +1 -0
  10. package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
  11. package/types/2d/enums/SpriteTileMode.d.ts +11 -0
  12. package/types/2d/index.d.ts +1 -0
  13. package/types/2d/sprite/Sprite.d.ts +17 -8
  14. package/types/2d/sprite/SpriteMask.d.ts +16 -22
  15. package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
  16. package/types/2d/text/Font.d.ts +2 -7
  17. package/types/2d/text/TextRenderer.d.ts +1 -13
  18. package/types/2d/text/index.d.ts +1 -0
  19. package/types/Camera.d.ts +32 -10
  20. package/types/Component.d.ts +0 -8
  21. package/types/ComponentsDependencies.d.ts +17 -9
  22. package/types/ComponentsManager.d.ts +3 -2
  23. package/types/DisorderedArray.d.ts +4 -3
  24. package/types/Engine.d.ts +35 -43
  25. package/types/Entity.d.ts +2 -2
  26. package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
  27. package/types/RenderPipeline/BasicRenderPipeline.d.ts +8 -6
  28. package/types/RenderPipeline/ClassPool.d.ts +3 -1
  29. package/types/RenderPipeline/CullingResults.d.ts +1 -0
  30. package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
  31. package/types/RenderPipeline/IPoolElement.d.ts +3 -0
  32. package/types/RenderPipeline/MeshRenderData.d.ts +17 -0
  33. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  34. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  35. package/types/RenderPipeline/RenderData.d.ts +7 -0
  36. package/types/RenderPipeline/RenderElement.d.ts +8 -8
  37. package/types/RenderPipeline/RenderElementX.d.ts +12 -0
  38. package/types/RenderPipeline/RenderPass.d.ts +1 -1
  39. package/types/RenderPipeline/RenderQueue.d.ts +3 -5
  40. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
  41. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
  42. package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
  43. package/types/RenderPipeline/TextRenderData.d.ts +8 -0
  44. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  45. package/types/RenderPipeline/index.d.ts +4 -0
  46. package/types/Renderer.d.ts +10 -15
  47. package/types/SafeLoopArray.d.ts +37 -0
  48. package/types/Scene.d.ts +13 -5
  49. package/types/Script.d.ts +18 -15
  50. package/types/Ticker.d.ts +30 -0
  51. package/types/Transform.d.ts +10 -12
  52. package/types/Utils.d.ts +28 -0
  53. package/types/animation/AnimationClip.d.ts +2 -1
  54. package/types/animation/Animator.d.ts +7 -4
  55. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  56. package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
  57. package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
  58. package/types/animation/enums/LayerState.d.ts +3 -1
  59. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  60. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
  61. package/types/asset/AssetType.d.ts +16 -16
  62. package/types/asset/ContentRestorer.d.ts +17 -0
  63. package/types/asset/GraphicsResource.d.ts +5 -0
  64. package/types/asset/IReferable.d.ts +2 -0
  65. package/types/asset/LoadItem.d.ts +16 -9
  66. package/types/asset/ReferResource.d.ts +22 -0
  67. package/types/asset/ResourceManager.d.ts +17 -9
  68. package/types/asset/request.d.ts +7 -3
  69. package/types/base/Constant.d.ts +2 -1
  70. package/types/base/EngineObject.d.ts +1 -0
  71. package/types/base/EventDispatcher.d.ts +2 -15
  72. package/types/base/Time.d.ts +27 -24
  73. package/types/base/index.d.ts +0 -2
  74. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  75. package/types/enums/DepthTextureMode.d.ts +7 -0
  76. package/types/env-probe/CubeProbe.d.ts +0 -7
  77. package/types/env-probe/Probe.d.ts +0 -6
  78. package/types/graphic/Buffer.d.ts +5 -12
  79. package/types/graphic/Mesh.d.ts +5 -16
  80. package/types/graphic/Primitive.d.ts +1 -0
  81. package/types/graphic/PrimitiveVertexBinding.d.ts +1 -0
  82. package/types/graphic/SubMesh.d.ts +3 -1
  83. package/types/graphic/SubPrimitive.d.ts +9 -0
  84. package/types/index.d.ts +8 -7
  85. package/types/input/InputManager.d.ts +1 -1
  86. package/types/input/interface/IInput.d.ts +1 -1
  87. package/types/lighting/AmbientLight.d.ts +4 -1
  88. package/types/lighting/DirectLight.d.ts +0 -1
  89. package/types/lighting/Light.d.ts +0 -1
  90. package/types/lighting/LightManager.d.ts +1 -0
  91. package/types/lighting/SpotLight.d.ts +0 -1
  92. package/types/material/BaseMaterial.d.ts +8 -10
  93. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  94. package/types/material/Material.d.ts +8 -8
  95. package/types/material/PBRMaterial.d.ts +12 -3
  96. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  97. package/types/material/UnlitMaterial.d.ts +1 -1
  98. package/types/mesh/BlendShape.d.ts +1 -1
  99. package/types/mesh/BlendShapeFrame.d.ts +28 -6
  100. package/types/mesh/MeshRenderer.d.ts +7 -12
  101. package/types/mesh/ModelMesh.d.ts +5 -5
  102. package/types/mesh/PrimitiveMesh.d.ts +4 -2
  103. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  104. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -14
  105. package/types/particle/ParticleBufferUtils.d.ts +1 -0
  106. package/types/particle/ParticleData.d.ts +1 -0
  107. package/types/particle/ParticleGenerator.d.ts +72 -0
  108. package/types/particle/ParticleMaterial.d.ts +28 -0
  109. package/types/particle/ParticleMesh.d.ts +289 -0
  110. package/types/particle/ParticleRenderer.d.ts +2 -2
  111. package/types/particle/ParticleShaderDeclaration.d.ts +1 -0
  112. package/types/particle/ParticleShaderMacro.d.ts +1 -0
  113. package/types/particle/ParticleShaderProperty.d.ts +1 -0
  114. package/types/particle/ParticleSystem.d.ts +41 -0
  115. package/types/particle/ParticleVertexElements.d.ts +1 -0
  116. package/types/particle/ParticleVertexUtils.d.ts +1 -0
  117. package/types/particle/enum/ParticleAnimationRowMode.d.ts +9 -0
  118. package/types/particle/enum/ParticleAnimationType.d.ts +9 -0
  119. package/types/particle/enum/ParticleCurveMode.d.ts +13 -0
  120. package/types/particle/enum/ParticleGradientMode.d.ts +13 -0
  121. package/types/particle/enum/ParticleRenderMode.d.ts +17 -0
  122. package/types/particle/enum/ParticleScaleMode.d.ts +11 -0
  123. package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +9 -0
  124. package/types/particle/enum/ParticleShapeType.d.ts +15 -0
  125. package/types/particle/enum/ParticleSimulationSpace.d.ts +9 -0
  126. package/types/particle/enum/index.d.ts +9 -0
  127. package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
  128. package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
  129. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
  130. package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
  131. package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
  132. package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
  133. package/types/particle/enums/ParticleStopMode.d.ts +6 -0
  134. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
  135. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
  136. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
  137. package/types/particle/module/Burst.d.ts +38 -0
  138. package/types/particle/module/ColorGradient.d.ts +75 -0
  139. package/types/particle/module/ColorOverLifetimeModule.d.ts +20 -0
  140. package/types/particle/module/EmissionModule.d.ts +63 -0
  141. package/types/particle/module/FrameOverTime.d.ts +73 -0
  142. package/types/particle/module/ParticleCurve.d.ts +37 -0
  143. package/types/particle/module/RotationOverLifetimeModule.d.ts +21 -0
  144. package/types/particle/module/RotationVelocityGradient.d.ts +184 -0
  145. package/types/particle/module/SizeGradient.d.ts +151 -0
  146. package/types/particle/module/SizeOverLifetimeModule.d.ts +21 -0
  147. package/types/particle/module/StartFrame.d.ts +46 -0
  148. package/types/particle/module/TextureSheetAnimationModule.d.ts +37 -0
  149. package/types/particle/module/VelocityGradient.d.ts +110 -0
  150. package/types/particle/module/VelocityOverLifetimeModule.d.ts +22 -0
  151. package/types/particle/module/index.d.ts +15 -0
  152. package/types/particle/module/shape/BaseShape.d.ts +26 -0
  153. package/types/particle/module/shape/BoxShape.d.ts +20 -0
  154. package/types/particle/module/shape/CircleShape.d.ts +27 -0
  155. package/types/particle/module/shape/ConeShape.d.ts +35 -0
  156. package/types/particle/module/shape/HemisphereShape.d.ts +23 -0
  157. package/types/particle/module/shape/ShapeUtils.d.ts +1 -0
  158. package/types/particle/module/shape/SphereShape.d.ts +23 -0
  159. package/types/particle/module/shape/index.d.ts +5 -0
  160. package/types/particle/modules/Burst.d.ts +14 -0
  161. package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
  162. package/types/particle/modules/EmissionModule.d.ts +45 -0
  163. package/types/particle/modules/MainModule.d.ts +68 -0
  164. package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
  165. package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
  166. package/types/particle/modules/ParticleCurve.d.ts +56 -0
  167. package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
  168. package/types/particle/modules/ParticleGradient.d.ts +94 -0
  169. package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
  170. package/types/particle/modules/ShapeModule.d.ts +9 -0
  171. package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
  172. package/types/particle/modules/TextureSheetAnimationModule.d.ts +42 -0
  173. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
  174. package/types/particle/modules/shape/BaseShape.d.ts +12 -0
  175. package/types/particle/modules/shape/BoxShape.d.ts +11 -0
  176. package/types/particle/modules/shape/CircleShape.d.ts +17 -0
  177. package/types/particle/modules/shape/ConeShape.d.ts +28 -0
  178. package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
  179. package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
  180. package/types/particle/modules/shape/SphereShape.d.ts +9 -0
  181. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
  182. package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
  183. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
  184. package/types/particle/modules/shape/index.d.ts +6 -0
  185. package/types/particle/moudules/Burst.d.ts +25 -0
  186. package/types/particle/moudules/Emission.d.ts +47 -0
  187. package/types/particle/moudules/EmissionModule.d.ts +49 -0
  188. package/types/particle/moudules/MainModule.d.ts +59 -0
  189. package/types/particle/moudules/ParticleCurve.d.ts +27 -0
  190. package/types/particle/moudules/ParticleGradient.d.ts +28 -0
  191. package/types/particle/moudules/ShapeModule.d.ts +7 -0
  192. package/types/particle/moudules/shape/BaseShape.d.ts +28 -0
  193. package/types/particle/moudules/shape/BoxShape.d.ts +20 -0
  194. package/types/particle/moudules/shape/CircleShape.d.ts +27 -0
  195. package/types/particle/moudules/shape/ConeShape.d.ts +35 -0
  196. package/types/particle/moudules/shape/HemisphereShape.d.ts +23 -0
  197. package/types/particle/moudules/shape/ShapeUtils.d.ts +1 -0
  198. package/types/particle/moudules/shape/SphereShape.d.ts +23 -0
  199. package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
  200. package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +15 -0
  201. package/types/particle/moudules/shape/index.d.ts +5 -0
  202. package/types/physics/CharacterController.d.ts +0 -2
  203. package/types/physics/Collider.d.ts +1 -1
  204. package/types/physics/Collision.d.ts +4 -0
  205. package/types/physics/PhysicsManager.d.ts +5 -22
  206. package/types/physics/PhysicsScene.d.ts +79 -0
  207. package/types/physics/joint/HingeJoint.d.ts +2 -2
  208. package/types/physics/joint/Joint.d.ts +2 -2
  209. package/types/physics/joint/SpringJoint.d.ts +1 -1
  210. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  211. package/types/renderingHardwareInterface/index.d.ts +1 -0
  212. package/types/shader/Shader.d.ts +32 -23
  213. package/types/shader/ShaderData.d.ts +24 -24
  214. package/types/shader/ShaderMacro.d.ts +16 -0
  215. package/types/shader/ShaderPart.d.ts +41 -0
  216. package/types/shader/ShaderPass.d.ts +9 -2
  217. package/types/shader/ShaderProperty.d.ts +7 -0
  218. package/types/shader/ShaderTagKey.d.ts +16 -0
  219. package/types/shader/SubShader.d.ts +19 -0
  220. package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
  221. package/types/shader/index.d.ts +5 -1
  222. package/types/shader/state/index.d.ts +6 -0
  223. package/types/shaderlib/particle/index.d.ts +14 -0
  224. package/types/shadow/CascadedShadowCasterPass.d.ts +1 -1
  225. package/types/shadow/PipelinePass.d.ts +16 -0
  226. package/types/sky/Sky.d.ts +12 -4
  227. package/types/sky/SkyBoxMaterial.d.ts +27 -9
  228. package/types/sky/SkyProceduralMaterial.d.ts +72 -0
  229. package/types/sky/index.d.ts +1 -0
  230. package/types/texture/RenderTarget.d.ts +2 -6
  231. package/types/texture/Texture.d.ts +8 -6
  232. package/types/texture/Texture2D.d.ts +3 -1
  233. package/types/texture/enums/TextureUsage.d.ts +9 -0
  234. package/types/texture/index.d.ts +1 -0
  235. package/types/trail/TrailRenderer.d.ts +0 -5
  236. package/types/utils/BoolUpdateFlag.d.ts +12 -0
  237. package/types/utils/DisorderedArray.d.ts +18 -0
  238. package/types/utils/SafeLoopArray.d.ts +41 -0
  239. package/types/utils/UpdateFlag.d.ts +20 -0
  240. package/types/utils/UpdateFlagManager.d.ts +1 -0
  241. package/types/utils/Utils.d.ts +31 -0
  242. package/types/xr/XRManager.d.ts +31 -0
  243. package/types/xr/component/XRPoseDriver.d.ts +10 -0
  244. package/types/xr/data/XRCamera.d.ts +6 -0
  245. package/types/xr/data/XRDevice.d.ts +9 -0
  246. package/types/xr/data/XRHandle.d.ts +10 -0
  247. package/types/xr/enum/EnumXRButton.d.ts +5 -0
  248. package/types/xr/enum/EnumXRDevicePhase.d.ts +4 -0
  249. package/types/xr/enum/EnumXRFeature.d.ts +9 -0
  250. package/types/xr/enum/EnumXRInputSource.d.ts +8 -0
  251. package/types/xr/enum/EnumXRMode.d.ts +7 -0
  252. package/types/xr/enum/EnumXRSubsystem.d.ts +4 -0
  253. package/types/xr/enum/EnumXRTrackingMode.d.ts +7 -0
  254. package/types/xr/feature/XRCameraManager.d.ts +21 -0
  255. package/types/xr/feature/XRFeature.d.ts +29 -0
  256. package/types/xr/feature/XRImageTrackManager.d.ts +10 -0
  257. package/types/xr/feature/XRInputManager.d.ts +16 -0
  258. package/types/xr/index.d.ts +18 -0
  259. package/types/xr/provider/XRProvider.d.ts +19 -0
  260. package/types/xr/subsystem/XRInputSubsystem.d.ts +5 -0
  261. package/types/xr/subsystem/XRSubsystem.d.ts +30 -0
@@ -2,7 +2,7 @@ export interface IInput {
2
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  /**
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  * Handler function updated every frame.
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  */
5
- _update(frameCount?: number): void;
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+ _update(): void;
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  /**
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  * Function called when the engine is destroyed.
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  */
@@ -1,10 +1,12 @@
1
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  import { Color, SphericalHarmonics3 } from "@galacean/engine-math";
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  import { TextureCube } from "../texture";
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  import { DiffuseMode } from "./enums/DiffuseMode";
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+ import { ReferResource } from "../asset/ReferResource";
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+ import { Engine } from "../Engine";
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  /**
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  * Ambient light.
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  */
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- export declare class AmbientLight {
9
+ export declare class AmbientLight extends ReferResource {
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  private static _shMacro;
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  private static _specularMacro;
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  private static _decodeRGBMMacro;
@@ -60,6 +62,7 @@ export declare class AmbientLight {
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  */
61
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  get specularIntensity(): number;
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  set specularIntensity(value: number);
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+ constructor(engine: Engine);
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  private _setDiffuseMode;
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  private _setSpecularTexture;
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  private _setSpecularTextureDecodeRGBM;
@@ -8,7 +8,6 @@ export declare class DirectLight extends Light {
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  private static _colorProperty;
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  private static _directionProperty;
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  private static _combinedData;
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- private _forward;
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  private _reverseDirection;
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  /**
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  * Get direction.
@@ -44,5 +44,4 @@ export declare abstract class Light extends Component {
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  * Inverse view matrix.
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  */
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  get inverseViewMatrix(): Matrix;
47
- protected _getLightColor(): Color;
48
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  }
@@ -2,4 +2,5 @@
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  * Light manager.
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  */
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  export declare class LightManager {
5
+ private _getSunLightIndex;
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  }
@@ -18,7 +18,6 @@ export declare class SpotLight extends Light {
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  angle: number;
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  /** Angle, in radians, from falloff begins to ends. */
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  penumbra: number;
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- private _forward;
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  private _inverseDirection;
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  private _projectMatrix;
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  /**
@@ -1,21 +1,21 @@
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  import { Engine } from "../Engine";
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- import { Shader } from "../shader";
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+ import { Shader, ShaderProperty } from "../shader";
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  import { ShaderMacro } from "../shader/ShaderMacro";
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  import { BlendMode } from "./enums/BlendMode";
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  import { RenderFace } from "./enums/RenderFace";
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  import { Material } from "./Material";
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  export declare class BaseMaterial extends Material {
8
- protected static _baseColorProp: import("../shader").ShaderProperty;
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- protected static _baseTextureProp: import("../shader").ShaderProperty;
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  protected static _baseTextureMacro: ShaderMacro;
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- protected static _tilingOffsetProp: import("../shader").ShaderProperty;
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- protected static _normalTextureProp: import("../shader").ShaderProperty;
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- protected static _normalIntensityProp: import("../shader").ShaderProperty;
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  protected static _normalTextureMacro: ShaderMacro;
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- protected static _emissiveColorProp: import("../shader").ShaderProperty;
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- protected static _emissiveTextureProp: import("../shader").ShaderProperty;
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  protected static _emissiveTextureMacro: ShaderMacro;
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  protected static _transparentMacro: ShaderMacro;
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+ protected static _baseColorProp: ShaderProperty;
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+ protected static _baseTextureProp: ShaderProperty;
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+ protected static _tilingOffsetProp: ShaderProperty;
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+ protected static _normalTextureProp: ShaderProperty;
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+ protected static _normalIntensityProp: ShaderProperty;
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+ protected static _emissiveColorProp: ShaderProperty;
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+ protected static _emissiveTextureProp: ShaderProperty;
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  private static _alphaCutoffProp;
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  private static _alphaCutoffMacro;
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  private _renderFace;
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
75
75
  */
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  setRenderFace(passIndex: number, renderFace: RenderFace): void;
77
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  /**
78
- * @override
79
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  * Clone and return the instance.
80
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  */
81
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  clone(): BaseMaterial;
82
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  /**
83
- * @override
84
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  * Clone to the target material.
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  * @param target - target material
86
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  */
@@ -64,8 +64,5 @@ export declare class BlinnPhongMaterial extends BaseMaterial {
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  * @param engine - Engine to which the material belongs
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  */
66
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  constructor(engine: Engine);
67
- /**
68
- * @override
69
- */
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  clone(): BlinnPhongMaterial;
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  }
@@ -1,17 +1,20 @@
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  import { IClone } from "@galacean/engine-design";
2
- import { RefObject } from "../asset/RefObject";
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  import { Engine } from "../Engine";
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+ import { ReferResource } from "../asset/ReferResource";
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  import { Shader } from "../shader/Shader";
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  import { ShaderData } from "../shader/ShaderData";
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  import { RenderState } from "../shader/state/RenderState";
7
7
  /**
8
8
  * Material.
9
9
  */
10
- export declare class Material extends RefObject implements IClone {
10
+ export declare class Material extends ReferResource implements IClone {
11
11
  /** Name. */
12
12
  name: string;
13
- /** Shader data. */
14
- readonly shaderData: ShaderData;
13
+ private _shaderData;
14
+ /**
15
+ * Shader data.
16
+ */
17
+ get shaderData(): ShaderData;
15
18
  /**
16
19
  * Shader used by the material.
17
20
  */
@@ -40,10 +43,7 @@ export declare class Material extends RefObject implements IClone {
40
43
  * @param target - target material
41
44
  */
42
45
  cloneTo(target: Material): void;
43
- /**
44
- * @override
45
- */
46
- _addRefCount(value: number): void;
46
+ _addReferCount(value: number): void;
47
47
  /**
48
48
  * @override
49
49
  */
@@ -8,13 +8,22 @@ export declare class PBRMaterial extends PBRBaseMaterial {
8
8
  private static _metallicProp;
9
9
  private static _roughnessProp;
10
10
  private static _roughnessMetallicTextureProp;
11
+ private static _iorProp;
11
12
  /**
12
- * Metallic, default 1.0.
13
+ * Index Of Refraction.
14
+ * @defaultValue `1.5`
15
+ */
16
+ get ior(): number;
17
+ set ior(v: number);
18
+ /**
19
+ * Metallic.
20
+ * @defaultValue `1.0`
13
21
  */
14
22
  get metallic(): number;
15
23
  set metallic(value: number);
16
24
  /**
17
- * Roughness, default 1.0.
25
+ * Roughness. default 1.0.
26
+ * @defaultValue `1.0`
18
27
  */
19
28
  get roughness(): number;
20
29
  set roughness(value: number);
@@ -30,7 +39,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
30
39
  */
31
40
  constructor(engine: Engine);
32
41
  /**
33
- * @override
42
+ * @inheritdoc
34
43
  */
35
44
  clone(): PBRMaterial;
36
45
  }
@@ -32,7 +32,7 @@ export declare class PBRSpecularMaterial extends PBRBaseMaterial {
32
32
  */
33
33
  constructor(engine: Engine);
34
34
  /**
35
- * @override
35
+ * @inheritdoc
36
36
  */
37
37
  clone(): PBRSpecularMaterial;
38
38
  }
@@ -27,7 +27,7 @@ export declare class UnlitMaterial extends BaseMaterial {
27
27
  */
28
28
  constructor(engine: Engine);
29
29
  /**
30
- * @override
30
+ * @inheritdoc
31
31
  */
32
32
  clone(): UnlitMaterial;
33
33
  }
@@ -6,7 +6,6 @@ import { BlendShapeFrame } from "./BlendShapeFrame";
6
6
  export declare class BlendShape {
7
7
  /** Name of BlendShape. */
8
8
  name: string;
9
- private _dataChangeManager;
10
9
  private _frames;
11
10
  /**
12
11
  * Frames of BlendShape.
@@ -36,4 +35,5 @@ export declare class BlendShape {
36
35
  clearFrames(): void;
37
36
  private _addFrame;
38
37
  private _updateUseNormalAndTangent;
38
+ private _frameDataChangeListener;
39
39
  }
@@ -5,12 +5,28 @@ import { Vector3 } from "@galacean/engine-math";
5
5
  export declare class BlendShapeFrame {
6
6
  /** Weight of BlendShapeFrame. */
7
7
  readonly weight: number;
8
- /** Delta positions for the frame being added. */
9
- readonly deltaPositions: Readonly<Readonly<Vector3>[]>;
10
- /** Delta normals for the frame being added. */
11
- readonly deltaNormals: Readonly<Readonly<Vector3[]> | null>;
12
- /** Delta tangents for the frame being added. */
13
- readonly deltaTangents: Readonly<Readonly<Vector3[]> | null>;
8
+ private _dirty;
9
+ private _deltaPositions;
10
+ private _deltaNormals;
11
+ private _deltaTangents;
12
+ /**
13
+ * Delta positions for the frame being added.
14
+ * @remarks Need to re-assign after modification to ensure that the modification takes effect.
15
+ */
16
+ get deltaPositions(): Vector3[];
17
+ set deltaPositions(value: Vector3[]);
18
+ /**
19
+ * Delta normals for the frame being added.
20
+ * @remarks Need to re-assign after modification to ensure that the modification takes effect.
21
+ */
22
+ get deltaNormals(): Vector3[];
23
+ set deltaNormals(value: Vector3[]);
24
+ /**
25
+ * Delta tangents for the frame being added.
26
+ * @remarks Need to re-assign after modification to ensure that the modification takes effect.
27
+ */
28
+ get deltaTangents(): Vector3[];
29
+ set deltaTangents(value: Vector3[]);
14
30
  /**
15
31
  * Create a BlendShapeFrame.
16
32
  * @param weight - Weight of BlendShapeFrame
@@ -20,3 +36,9 @@ export declare class BlendShapeFrame {
20
36
  */
21
37
  constructor(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]);
22
38
  }
39
+ export declare enum BlendShapeFrameDirty {
40
+ Position = 1,
41
+ Normal = 2,
42
+ Tangent = 4,
43
+ All = 7
44
+ }
@@ -1,30 +1,25 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { ICustomClone } from "../clone/ComponentCloner";
3
- import { Mesh } from "../graphic/Mesh";
4
1
  import { Renderer } from "../Renderer";
5
- import { RenderContext } from "../RenderPipeline/RenderContext";
2
+ import { Mesh } from "../graphic/Mesh";
6
3
  /**
7
4
  * MeshRenderer Component.
8
5
  */
9
- export declare class MeshRenderer extends Renderer implements ICustomClone {
6
+ export declare class MeshRenderer extends Renderer {
10
7
  private static _uvMacro;
11
8
  private static _uv1Macro;
12
9
  private static _normalMacro;
13
10
  private static _tangentMacro;
14
- private static _vertexColorMacro;
11
+ private static _enableVertexColorMacro;
12
+ private _enableVertexColor;
15
13
  /**
16
14
  * Mesh assigned to the renderer.
17
15
  */
18
16
  get mesh(): Mesh;
19
17
  set mesh(value: Mesh);
20
18
  /**
21
- * @override
22
- */
23
- protected _updateBounds(worldBounds: BoundingBox): void;
24
- /**
25
- * @override
19
+ * Whether enable vertex color.
26
20
  */
27
- protected _render(context: RenderContext): void;
21
+ get enableVertexColor(): boolean;
22
+ set enableVertexColor(value: boolean);
28
23
  private _setMesh;
29
24
  private _onMeshChanged;
30
25
  }
@@ -15,7 +15,7 @@ export declare class ModelMesh extends Mesh {
15
15
  private static _tempVec3;
16
16
  private static _tempVec4;
17
17
  private _vertexCount;
18
- private _accessible;
18
+ private _readable;
19
19
  private _verticesFloat32;
20
20
  private _verticesUint8;
21
21
  private _indices;
@@ -42,9 +42,9 @@ export declare class ModelMesh extends Mesh {
42
42
  private _customVertexElements;
43
43
  private _vertexCountChanged;
44
44
  /**
45
- * Whether to access data of the mesh.
45
+ * Whether to read data of the mesh.
46
46
  */
47
- get accessible(): boolean;
47
+ get readable(): boolean;
48
48
  /**
49
49
  * Vertex count of current mesh.
50
50
  */
@@ -207,9 +207,9 @@ export declare class ModelMesh extends Mesh {
207
207
  getBlendShapeName(index: number): string;
208
208
  /**
209
209
  * Upload Mesh Data to GPU.
210
- * @param noLongerAccessible - Whether to access data later. If true, you'll never access data anymore (free memory cache)
210
+ * @param noLongerReadable - Whether to read data later. If true, you'll never read data anymore (free memory cache)
211
211
  */
212
- uploadData(noLongerAccessible: boolean): void;
212
+ uploadData(noLongerReadable: boolean): void;
213
213
  /**
214
214
  * Calculate mesh tangent.
215
215
  * @remark need to set positions(with or not with indices), normals, uv before calculation.
@@ -63,8 +63,8 @@ export declare class PrimitiveMesh {
63
63
  * @param engine - Engine
64
64
  * @param radius - The radius of cap
65
65
  * @param height - The height of torso
66
- * @param radialSegments - Cylinder radial segments
67
- * @param heightSegments - Cylinder height segments
66
+ * @param radialSegments - Cone radial segments
67
+ * @param heightSegments - Cone height segments
68
68
  * @param noLongerAccessible - No longer access the vertices of the mesh after creation
69
69
  * @returns Cone model mesh
70
70
  */
@@ -80,6 +80,8 @@ export declare class PrimitiveMesh {
80
80
  * @returns Capsule model mesh
81
81
  */
82
82
  static createCapsule(engine: Engine, radius?: number, height?: number, radialSegments?: number, heightSegments?: number, noLongerAccessible?: boolean): ModelMesh;
83
+ static _setCylinderData(cylinderMesh: ModelMesh, radiusTop: number, radiusBottom: number, height: number, radialSegments: number, heightSegments: number, noLongerAccessible: boolean, isRestoreMode: boolean): void;
84
+ static _setCapsuleData(capsuleMesh: ModelMesh, radius: number, height: number, radialSegments: number, heightSegments: number, noLongerAccessible: boolean, isRestoreMode: boolean): void;
83
85
  private static _initialize;
84
86
  private static _generateIndices;
85
87
  private static _createCapsuleCap;
@@ -0,0 +1 @@
1
+ export {};
@@ -1,13 +1,11 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
2
  import { Entity } from "../Entity";
3
- import { RenderContext } from "../RenderPipeline/RenderContext";
4
3
  import { MeshRenderer } from "./MeshRenderer";
5
4
  import { Skin } from "./Skin";
6
5
  /**
7
6
  * SkinnedMeshRenderer.
8
7
  */
9
8
  export declare class SkinnedMeshRenderer extends MeshRenderer {
10
- private static _tempMatrix;
11
9
  private static _jointCountProperty;
12
10
  private static _jointSamplerProperty;
13
11
  private static _jointMatrixProperty;
@@ -42,18 +40,6 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
42
40
  */
43
41
  get rootBone(): Entity;
44
42
  set rootBone(value: Entity);
45
- /**
46
- * @override
47
- */
48
- protected _updateShaderData(context: RenderContext): void;
49
- /**
50
- * @override
51
- */
52
- protected _registerEntityTransformListener(): void;
53
- /**
54
- * @override
55
- */
56
- protected _updateBounds(worldBounds: BoundingBox): void;
57
43
  private _initSkin;
58
44
  private _computeApproximateBindMatrix;
59
45
  private _findByEntityName;
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,72 @@
1
+ import { ParticleRenderer } from "./ParticleRenderer";
2
+ import { ParticleStopMode } from "./enums/ParticleStopMode";
3
+ import { ColorOverLifetimeModule } from "./modules/ColorOverLifetimeModule";
4
+ import { EmissionModule } from "./modules/EmissionModule";
5
+ import { MainModule } from "./modules/MainModule";
6
+ import { RotationOverLifetimeModule } from "./modules/RotationOverLifetimeModule";
7
+ import { SizeOverLifetimeModule } from "./modules/SizeOverLifetimeModule";
8
+ import { TextureSheetAnimationModule } from "./modules/TextureSheetAnimationModule";
9
+ import { VelocityOverLifetimeModule } from "./modules/VelocityOverLifetimeModule";
10
+ /**
11
+ * Particle Generator.
12
+ */
13
+ export declare class ParticleGenerator {
14
+ private static readonly _particleIncreaseCount;
15
+ /** Use auto random seed. */
16
+ useAutoRandomSeed: boolean;
17
+ /** Main module. */
18
+ readonly main: MainModule;
19
+ /** Emission module. */
20
+ readonly emission: EmissionModule;
21
+ /** Velocity over lifetime module. */
22
+ readonly velocityOverLifetime: VelocityOverLifetimeModule;
23
+ /** Size over lifetime module. */
24
+ readonly sizeOverLifetime: SizeOverLifetimeModule;
25
+ /** Rotation over lifetime module. */
26
+ readonly rotationOverLifetime: RotationOverLifetimeModule;
27
+ /** Color over lifetime module. */
28
+ readonly colorOverLifetime: ColorOverLifetimeModule;
29
+ /** Texture sheet animation module. */
30
+ readonly textureSheetAnimation: TextureSheetAnimationModule;
31
+ private _isPlaying;
32
+ private _instanceBufferResized;
33
+ private _waitProcessRetiredElementCount;
34
+ private _instanceVertexBufferBinding;
35
+ private _instanceVertices;
36
+ private _randomSeed;
37
+ /**
38
+ * Whether the particle generator is contain alive or is still creating particles.
39
+ */
40
+ get isAlive(): boolean;
41
+ /**
42
+ * Random seed.
43
+ *
44
+ * @remarks
45
+ * If `useAutoRandomSeed` is true, this value will be random changed when play.
46
+ * If you set this value custom, `useAutoRandomSeed` will be false.
47
+ */
48
+ get randomSeed(): number;
49
+ set randomSeed(value: number);
50
+ constructor(renderer: ParticleRenderer);
51
+ /**
52
+ * Start emitting particles.
53
+ * @param withChildren - Whether to start the particle generator of the child entity
54
+ */
55
+ play(withChildren?: boolean): void;
56
+ /**
57
+ * Stop emitting particles.
58
+ * @param withChildren - Whether to stop the particle generator of the child entity
59
+ * @param stopMode - Stop mode
60
+ */
61
+ stop(withChildren?: boolean, stopMode?: ParticleStopMode): void;
62
+ /**
63
+ * Manually emit certain number of particles immediately.
64
+ * @param count - Number of particles to emit
65
+ */
66
+ emit(count: number): void;
67
+ private _addNewParticle;
68
+ private _retireActiveParticles;
69
+ private _freeRetiredParticles;
70
+ private _addActiveParticlesToVertexBuffer;
71
+ private _addVertexBufferBindingsFilterDuplicate;
72
+ }
@@ -0,0 +1,28 @@
1
+ import { Color } from "@galacean/engine-math";
2
+ import { Engine } from "../Engine";
3
+ import { BaseMaterial } from "../material/BaseMaterial";
4
+ import { Texture2D } from "../texture/Texture2D";
5
+ /**
6
+ * Particle Material.
7
+ */
8
+ export declare class ParticleMaterial extends BaseMaterial {
9
+ /**
10
+ * Base color.
11
+ */
12
+ get baseColor(): Color;
13
+ set baseColor(value: Color);
14
+ /**
15
+ * Base texture.
16
+ */
17
+ get baseTexture(): Texture2D;
18
+ set baseTexture(value: Texture2D);
19
+ /**
20
+ * Create a unlit material instance.
21
+ * @param engine - Engine to which the material belongs
22
+ */
23
+ constructor(engine: Engine);
24
+ /**
25
+ * @inheritdoc
26
+ */
27
+ clone(): ParticleMaterial;
28
+ }