@galacean/engine-core 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +15449 -13299
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +15449 -13299
- package/dist/module.js +15435 -13295
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
- package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
- package/types/2d/enums/SpriteTileMode.d.ts +11 -0
- package/types/2d/index.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +17 -8
- package/types/2d/sprite/SpriteMask.d.ts +16 -22
- package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
- package/types/2d/text/Font.d.ts +2 -7
- package/types/2d/text/TextRenderer.d.ts +1 -13
- package/types/2d/text/index.d.ts +1 -0
- package/types/Camera.d.ts +32 -10
- package/types/Component.d.ts +0 -8
- package/types/ComponentsDependencies.d.ts +17 -9
- package/types/ComponentsManager.d.ts +3 -2
- package/types/DisorderedArray.d.ts +4 -3
- package/types/Engine.d.ts +35 -43
- package/types/Entity.d.ts +2 -2
- package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +8 -6
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/CullingResults.d.ts +1 -0
- package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +17 -0
- package/types/RenderPipeline/PipelinePass.d.ts +16 -0
- package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
- package/types/RenderPipeline/RenderData.d.ts +7 -0
- package/types/RenderPipeline/RenderElement.d.ts +8 -8
- package/types/RenderPipeline/RenderElementX.d.ts +12 -0
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +3 -5
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
- package/types/RenderPipeline/TextRenderData.d.ts +8 -0
- package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
- package/types/RenderPipeline/index.d.ts +4 -0
- package/types/Renderer.d.ts +10 -15
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Scene.d.ts +13 -5
- package/types/Script.d.ts +18 -15
- package/types/Ticker.d.ts +30 -0
- package/types/Transform.d.ts +10 -12
- package/types/Utils.d.ts +28 -0
- package/types/animation/AnimationClip.d.ts +2 -1
- package/types/animation/Animator.d.ts +7 -4
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
- package/types/animation/enums/LayerState.d.ts +3 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/ContentRestorer.d.ts +17 -0
- package/types/asset/GraphicsResource.d.ts +5 -0
- package/types/asset/IReferable.d.ts +2 -0
- package/types/asset/LoadItem.d.ts +16 -9
- package/types/asset/ReferResource.d.ts +22 -0
- package/types/asset/ResourceManager.d.ts +17 -9
- package/types/asset/request.d.ts +7 -3
- package/types/base/Constant.d.ts +2 -1
- package/types/base/EngineObject.d.ts +1 -0
- package/types/base/EventDispatcher.d.ts +2 -15
- package/types/base/Time.d.ts +27 -24
- package/types/base/index.d.ts +0 -2
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/enums/DepthTextureMode.d.ts +7 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +5 -12
- package/types/graphic/Mesh.d.ts +5 -16
- package/types/graphic/Primitive.d.ts +1 -0
- package/types/graphic/PrimitiveVertexBinding.d.ts +1 -0
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/graphic/SubPrimitive.d.ts +9 -0
- package/types/index.d.ts +8 -7
- package/types/input/InputManager.d.ts +1 -1
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/AmbientLight.d.ts +4 -1
- package/types/lighting/DirectLight.d.ts +0 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/lighting/LightManager.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +8 -10
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +8 -8
- package/types/material/PBRMaterial.d.ts +12 -3
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +28 -6
- package/types/mesh/MeshRenderer.d.ts +7 -12
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +4 -2
- package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -14
- package/types/particle/ParticleBufferUtils.d.ts +1 -0
- package/types/particle/ParticleData.d.ts +1 -0
- package/types/particle/ParticleGenerator.d.ts +72 -0
- package/types/particle/ParticleMaterial.d.ts +28 -0
- package/types/particle/ParticleMesh.d.ts +289 -0
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/particle/ParticleShaderDeclaration.d.ts +1 -0
- package/types/particle/ParticleShaderMacro.d.ts +1 -0
- package/types/particle/ParticleShaderProperty.d.ts +1 -0
- package/types/particle/ParticleSystem.d.ts +41 -0
- package/types/particle/ParticleVertexElements.d.ts +1 -0
- package/types/particle/ParticleVertexUtils.d.ts +1 -0
- package/types/particle/enum/ParticleAnimationRowMode.d.ts +9 -0
- package/types/particle/enum/ParticleAnimationType.d.ts +9 -0
- package/types/particle/enum/ParticleCurveMode.d.ts +13 -0
- package/types/particle/enum/ParticleGradientMode.d.ts +13 -0
- package/types/particle/enum/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enum/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/enum/ParticleShapeType.d.ts +15 -0
- package/types/particle/enum/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enum/index.d.ts +9 -0
- package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
- package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
- package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enums/ParticleStopMode.d.ts +6 -0
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
- package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
- package/types/particle/module/Burst.d.ts +38 -0
- package/types/particle/module/ColorGradient.d.ts +75 -0
- package/types/particle/module/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/module/EmissionModule.d.ts +63 -0
- package/types/particle/module/FrameOverTime.d.ts +73 -0
- package/types/particle/module/ParticleCurve.d.ts +37 -0
- package/types/particle/module/RotationOverLifetimeModule.d.ts +21 -0
- package/types/particle/module/RotationVelocityGradient.d.ts +184 -0
- package/types/particle/module/SizeGradient.d.ts +151 -0
- package/types/particle/module/SizeOverLifetimeModule.d.ts +21 -0
- package/types/particle/module/StartFrame.d.ts +46 -0
- package/types/particle/module/TextureSheetAnimationModule.d.ts +37 -0
- package/types/particle/module/VelocityGradient.d.ts +110 -0
- package/types/particle/module/VelocityOverLifetimeModule.d.ts +22 -0
- package/types/particle/module/index.d.ts +15 -0
- package/types/particle/module/shape/BaseShape.d.ts +26 -0
- package/types/particle/module/shape/BoxShape.d.ts +20 -0
- package/types/particle/module/shape/CircleShape.d.ts +27 -0
- package/types/particle/module/shape/ConeShape.d.ts +35 -0
- package/types/particle/module/shape/HemisphereShape.d.ts +23 -0
- package/types/particle/module/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/module/shape/SphereShape.d.ts +23 -0
- package/types/particle/module/shape/index.d.ts +5 -0
- package/types/particle/modules/Burst.d.ts +14 -0
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/modules/EmissionModule.d.ts +45 -0
- package/types/particle/modules/MainModule.d.ts +68 -0
- package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
- package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
- package/types/particle/modules/ParticleCurve.d.ts +56 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
- package/types/particle/modules/ParticleGradient.d.ts +94 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/ShapeModule.d.ts +9 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +42 -0
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/shape/BaseShape.d.ts +12 -0
- package/types/particle/modules/shape/BoxShape.d.ts +11 -0
- package/types/particle/modules/shape/CircleShape.d.ts +17 -0
- package/types/particle/modules/shape/ConeShape.d.ts +28 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/modules/shape/SphereShape.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/modules/shape/index.d.ts +6 -0
- package/types/particle/moudules/Burst.d.ts +25 -0
- package/types/particle/moudules/Emission.d.ts +47 -0
- package/types/particle/moudules/EmissionModule.d.ts +49 -0
- package/types/particle/moudules/MainModule.d.ts +59 -0
- package/types/particle/moudules/ParticleCurve.d.ts +27 -0
- package/types/particle/moudules/ParticleGradient.d.ts +28 -0
- package/types/particle/moudules/ShapeModule.d.ts +7 -0
- package/types/particle/moudules/shape/BaseShape.d.ts +28 -0
- package/types/particle/moudules/shape/BoxShape.d.ts +20 -0
- package/types/particle/moudules/shape/CircleShape.d.ts +27 -0
- package/types/particle/moudules/shape/ConeShape.d.ts +35 -0
- package/types/particle/moudules/shape/HemisphereShape.d.ts +23 -0
- package/types/particle/moudules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/moudules/shape/SphereShape.d.ts +23 -0
- package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/moudules/shape/index.d.ts +5 -0
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/Collision.d.ts +4 -0
- package/types/physics/PhysicsManager.d.ts +5 -22
- package/types/physics/PhysicsScene.d.ts +79 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
- package/types/renderingHardwareInterface/index.d.ts +1 -0
- package/types/shader/Shader.d.ts +32 -23
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +16 -0
- package/types/shader/ShaderPart.d.ts +41 -0
- package/types/shader/ShaderPass.d.ts +9 -2
- package/types/shader/ShaderProperty.d.ts +7 -0
- package/types/shader/ShaderTagKey.d.ts +16 -0
- package/types/shader/SubShader.d.ts +19 -0
- package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
- package/types/shader/index.d.ts +5 -1
- package/types/shader/state/index.d.ts +6 -0
- package/types/shaderlib/particle/index.d.ts +14 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -1
- package/types/shadow/PipelinePass.d.ts +16 -0
- package/types/sky/Sky.d.ts +12 -4
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/SkyProceduralMaterial.d.ts +72 -0
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +2 -6
- package/types/texture/Texture.d.ts +8 -6
- package/types/texture/Texture2D.d.ts +3 -1
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/texture/index.d.ts +1 -0
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
- package/types/xr/XRManager.d.ts +31 -0
- package/types/xr/component/XRPoseDriver.d.ts +10 -0
- package/types/xr/data/XRCamera.d.ts +6 -0
- package/types/xr/data/XRDevice.d.ts +9 -0
- package/types/xr/data/XRHandle.d.ts +10 -0
- package/types/xr/enum/EnumXRButton.d.ts +5 -0
- package/types/xr/enum/EnumXRDevicePhase.d.ts +4 -0
- package/types/xr/enum/EnumXRFeature.d.ts +9 -0
- package/types/xr/enum/EnumXRInputSource.d.ts +8 -0
- package/types/xr/enum/EnumXRMode.d.ts +7 -0
- package/types/xr/enum/EnumXRSubsystem.d.ts +4 -0
- package/types/xr/enum/EnumXRTrackingMode.d.ts +7 -0
- package/types/xr/feature/XRCameraManager.d.ts +21 -0
- package/types/xr/feature/XRFeature.d.ts +29 -0
- package/types/xr/feature/XRImageTrackManager.d.ts +10 -0
- package/types/xr/feature/XRInputManager.d.ts +16 -0
- package/types/xr/index.d.ts +18 -0
- package/types/xr/provider/XRProvider.d.ts +19 -0
- package/types/xr/subsystem/XRInputSubsystem.d.ts +5 -0
- package/types/xr/subsystem/XRSubsystem.d.ts +30 -0
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import { IClone } from "@galacean/engine-design";
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+
/**
|
|
15
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+
* @inheritDoc
|
|
16
|
+
*/
|
|
17
|
+
protected _getSpeedBoundBox(boundBox: BoundingBox): void;
|
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|
+
cloneTo(destShape: BoxShape): void;
|
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+
clone(): BoxShape;
|
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+
}
|
|
@@ -0,0 +1,27 @@
|
|
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1
|
+
import { BoundingBox, Vector2, Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { BaseShape } from "./BaseShape";
|
|
3
|
+
import { ParticleShapeMultiModeValue } from "./enums/ParticleShapeMultiModeValue";
|
|
4
|
+
/**
|
|
5
|
+
* Circle Particle Emitter
|
|
6
|
+
*/
|
|
7
|
+
export declare class CircleShape extends BaseShape {
|
|
8
|
+
protected static _tempPositionPoint: Vector2;
|
|
9
|
+
/** Radius of the shape to emit particles from. */
|
|
10
|
+
radius: number;
|
|
11
|
+
/** Angle of the circle arc to emit particles from. */
|
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12
|
+
arc: number;
|
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13
|
+
/** The mode to generate particles around the arc. */
|
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14
|
+
arcMode: ParticleShapeMultiModeValue;
|
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+
constructor();
|
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+
/**
|
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17
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+
* @inheritDoc
|
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18
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+
*/
|
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|
+
protected _getShapeBoundBox(boundBox: BoundingBox): void;
|
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+
/**
|
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|
+
* @inheritDoc
|
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22
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+
*/
|
|
23
|
+
protected _getSpeedBoundBox(boundBox: BoundingBox): void;
|
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24
|
+
_generatePositionAndDirection(position: Vector3, direction: Vector3): void;
|
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25
|
+
cloneTo(destShape: CircleShape): void;
|
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+
clone(): CircleShape;
|
|
27
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
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1
|
+
import { BoundingBox, Vector2, Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { BaseShape } from "./BaseShape";
|
|
3
|
+
export declare enum ConeEmitType {
|
|
4
|
+
Base = 0,
|
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5
|
+
BaseShell = 1,
|
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6
|
+
Volume = 2,
|
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7
|
+
VolumeShell = 3
|
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8
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+
}
|
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9
|
+
/**
|
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10
|
+
* Cone particle emitter
|
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11
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+
*/
|
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12
|
+
export declare class ConeShape extends BaseShape {
|
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13
|
+
protected static _tempPositionPoint: Vector2;
|
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14
|
+
protected static _tempDirectionPoint: Vector2;
|
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15
|
+
/** Angle of the cone to emit particles from. */
|
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16
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+
angle: number;
|
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17
|
+
/** Radius of the shape to emit particles from. */
|
|
18
|
+
radius: number;
|
|
19
|
+
/** Length of the cone to emit particles from. */
|
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20
|
+
length: number;
|
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21
|
+
/** Cone emitter subtype */
|
|
22
|
+
emitType: ConeEmitType;
|
|
23
|
+
constructor();
|
|
24
|
+
/**
|
|
25
|
+
* @inheritDoc
|
|
26
|
+
*/
|
|
27
|
+
protected _getShapeBoundBox(boundBox: BoundingBox): void;
|
|
28
|
+
/**
|
|
29
|
+
* @inheritDoc
|
|
30
|
+
*/
|
|
31
|
+
protected _getSpeedBoundBox(boundBox: BoundingBox): void;
|
|
32
|
+
_generatePositionAndDirection(position: Vector3, direction: Vector3): void;
|
|
33
|
+
cloneTo(destShape: ConeShape): void;
|
|
34
|
+
clone(): ConeShape;
|
|
35
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { BoundingBox, Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { BaseShape } from "./BaseShape";
|
|
3
|
+
/**
|
|
4
|
+
* Hemisphere emitter
|
|
5
|
+
*/
|
|
6
|
+
export declare class HemisphereShape extends BaseShape {
|
|
7
|
+
/** Radius of the shape to emit particles from. */
|
|
8
|
+
radius: number;
|
|
9
|
+
/** Whether emit from shell */
|
|
10
|
+
emitFromShell: boolean;
|
|
11
|
+
constructor();
|
|
12
|
+
/**
|
|
13
|
+
* @inheritDoc
|
|
14
|
+
*/
|
|
15
|
+
protected _getShapeBoundBox(boundBox: BoundingBox): void;
|
|
16
|
+
/**
|
|
17
|
+
* @inheritDoc
|
|
18
|
+
*/
|
|
19
|
+
protected _getSpeedBoundBox(boundBox: BoundingBox): void;
|
|
20
|
+
_generatePositionAndDirection(position: Vector3, direction: Vector3): void;
|
|
21
|
+
cloneTo(destShape: HemisphereShape): void;
|
|
22
|
+
clone(): HemisphereShape;
|
|
23
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { BoundingBox, Rand, Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { BaseShape } from "./BaseShape";
|
|
3
|
+
/**
|
|
4
|
+
* Sphere emitter
|
|
5
|
+
*/
|
|
6
|
+
export declare class SphereShape extends BaseShape {
|
|
7
|
+
/** Radius of the shape to emit particles from. */
|
|
8
|
+
radius: number;
|
|
9
|
+
/** Whether emit from shell */
|
|
10
|
+
emitFromShell: boolean;
|
|
11
|
+
constructor();
|
|
12
|
+
/**
|
|
13
|
+
* @inheritDoc
|
|
14
|
+
*/
|
|
15
|
+
protected _getShapeBoundBox(boundBox: BoundingBox): void;
|
|
16
|
+
/**
|
|
17
|
+
* @inheritDoc
|
|
18
|
+
*/
|
|
19
|
+
protected _getSpeedBoundBox(boundBox: BoundingBox): void;
|
|
20
|
+
_generatePositionAndDirection(position: Vector3, direction: Vector3, rand?: Rand, randomSeeds?: Uint32Array): void;
|
|
21
|
+
cloneTo(destShape: SphereShape): void;
|
|
22
|
+
clone(): SphereShape;
|
|
23
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The emission shape.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum ParticleShapeType {
|
|
5
|
+
/** Emit from the volume of a box. */
|
|
6
|
+
Box = 0,
|
|
7
|
+
/** Emit from a circle. */
|
|
8
|
+
Circle = 1,
|
|
9
|
+
/** Emit from the base of a cone. */
|
|
10
|
+
Cone = 2,
|
|
11
|
+
/** Emit from a half-sphere. */
|
|
12
|
+
Hemisphere = 3,
|
|
13
|
+
/** Emit from a sphere. */
|
|
14
|
+
Sphere = 4
|
|
15
|
+
}
|
|
@@ -41,12 +41,10 @@ export declare class CharacterController extends Collider {
|
|
|
41
41
|
/**
|
|
42
42
|
* Add collider shape on this controller.
|
|
43
43
|
* @param shape - Collider shape
|
|
44
|
-
* @override
|
|
45
44
|
*/
|
|
46
45
|
addShape(shape: ColliderShape): void;
|
|
47
46
|
/**
|
|
48
47
|
* Remove all shape attached.
|
|
49
|
-
* @override
|
|
50
48
|
*/
|
|
51
49
|
clearShapes(): void;
|
|
52
50
|
private _setUpDirection;
|
|
@@ -3,7 +3,7 @@ import { Component } from "../Component";
|
|
|
3
3
|
import { ColliderShape } from "./shape/ColliderShape";
|
|
4
4
|
/**
|
|
5
5
|
* Base class for all colliders.
|
|
6
|
-
* @decorator `@dependentComponents(Transform)`
|
|
6
|
+
* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
|
|
7
7
|
*/
|
|
8
8
|
export declare class Collider extends Component {
|
|
9
9
|
protected _updateFlag: BoolUpdateFlag;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { IPhysics } from "@galacean/engine-design";
|
|
2
1
|
import { Ray, Vector3 } from "@galacean/engine-math";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
4
3
|
import { Layer } from "../Layer";
|
|
@@ -7,8 +6,10 @@ import { HitResult } from "./HitResult";
|
|
|
7
6
|
* A physics manager is a collection of colliders and constraints which can interact.
|
|
8
7
|
*/
|
|
9
8
|
export declare class PhysicsManager {
|
|
9
|
+
private static _collision;
|
|
10
10
|
private _engine;
|
|
11
11
|
private _restTime;
|
|
12
|
+
private _fixedTimeStep;
|
|
12
13
|
private _colliders;
|
|
13
14
|
private _gravity;
|
|
14
15
|
private _nativePhysicsManager;
|
|
@@ -19,33 +20,15 @@ export declare class PhysicsManager {
|
|
|
19
20
|
private _onTriggerEnter;
|
|
20
21
|
private _onTriggerExit;
|
|
21
22
|
private _onTriggerStay;
|
|
22
|
-
/** The fixed time step in seconds at which physics are performed. */
|
|
23
|
-
fixedTimeStep: number;
|
|
24
|
-
/**
|
|
25
|
-
* The max allowed time step in seconds one frame.
|
|
26
|
-
*
|
|
27
|
-
* @remarks
|
|
28
|
-
* When the frame rate is low or stutter occurs, the maximum execution time of physics will not exceed this value.
|
|
29
|
-
* So physics will slow down a bit when performance hitch occurs.
|
|
30
|
-
*/
|
|
31
|
-
maxAllowedTimeStep: number;
|
|
32
23
|
/**
|
|
33
24
|
* The gravity of physics scene.
|
|
34
25
|
*/
|
|
35
26
|
get gravity(): Vector3;
|
|
36
27
|
set gravity(value: Vector3);
|
|
37
|
-
/**
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
*/
|
|
41
|
-
get maxSumTimeStep(): number;
|
|
42
|
-
set maxSumTimeStep(value: number);
|
|
28
|
+
/** The fixed time step in seconds at which physics are performed. */
|
|
29
|
+
get fixedTimeStep(): number;
|
|
30
|
+
set fixedTimeStep(value: number);
|
|
43
31
|
constructor(engine: Engine);
|
|
44
|
-
/**
|
|
45
|
-
* initialize PhysicsManager.
|
|
46
|
-
* @param physics - Physics Engine
|
|
47
|
-
*/
|
|
48
|
-
initialize(physics: IPhysics): void;
|
|
49
32
|
/**
|
|
50
33
|
* Casts a ray through the Scene and returns the first hit.
|
|
51
34
|
* @param ray - The ray
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import { Ray, Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { Layer } from "../Layer";
|
|
3
|
+
import { Scene } from "../Scene";
|
|
4
|
+
import { HitResult } from "./HitResult";
|
|
5
|
+
/**
|
|
6
|
+
* A physics scene is a collection of colliders and constraints which can interact.
|
|
7
|
+
*/
|
|
8
|
+
export declare class PhysicsScene {
|
|
9
|
+
private static _collision;
|
|
10
|
+
private _scene;
|
|
11
|
+
private _restTime;
|
|
12
|
+
private _fixedTimeStep;
|
|
13
|
+
private _colliders;
|
|
14
|
+
private _gravity;
|
|
15
|
+
private _nativePhysicsScene;
|
|
16
|
+
private _onContactEnter;
|
|
17
|
+
private _onContactExit;
|
|
18
|
+
private _onContactStay;
|
|
19
|
+
private _onTriggerEnter;
|
|
20
|
+
private _onTriggerExit;
|
|
21
|
+
private _onTriggerStay;
|
|
22
|
+
/**
|
|
23
|
+
* The gravity of physics scene.
|
|
24
|
+
*/
|
|
25
|
+
get gravity(): Vector3;
|
|
26
|
+
set gravity(value: Vector3);
|
|
27
|
+
/**
|
|
28
|
+
* The fixed time step in seconds at which physics are performed.
|
|
29
|
+
*/
|
|
30
|
+
get fixedTimeStep(): number;
|
|
31
|
+
set fixedTimeStep(value: number);
|
|
32
|
+
constructor(scene: Scene);
|
|
33
|
+
/**
|
|
34
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
35
|
+
* @param ray - The ray
|
|
36
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
37
|
+
*/
|
|
38
|
+
raycast(ray: Ray): boolean;
|
|
39
|
+
/**
|
|
40
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
41
|
+
* @param ray - The ray
|
|
42
|
+
* @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
|
|
43
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
44
|
+
*/
|
|
45
|
+
raycast(ray: Ray, outHitResult: HitResult): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
48
|
+
* @param ray - The ray
|
|
49
|
+
* @param distance - The max distance the ray should check
|
|
50
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
51
|
+
*/
|
|
52
|
+
raycast(ray: Ray, distance: number): boolean;
|
|
53
|
+
/**
|
|
54
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
55
|
+
* @param ray - The ray
|
|
56
|
+
* @param distance - The max distance the ray should check
|
|
57
|
+
* @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
|
|
58
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
59
|
+
*/
|
|
60
|
+
raycast(ray: Ray, distance: number, outHitResult: HitResult): boolean;
|
|
61
|
+
/**
|
|
62
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
63
|
+
* @param ray - The ray
|
|
64
|
+
* @param distance - The max distance the ray should check
|
|
65
|
+
* @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
|
|
66
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
67
|
+
*/
|
|
68
|
+
raycast(ray: Ray, distance: number, layerMask: Layer): boolean;
|
|
69
|
+
/**
|
|
70
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
71
|
+
* @param ray - The ray
|
|
72
|
+
* @param distance - The max distance the ray should check
|
|
73
|
+
* @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
|
|
74
|
+
* @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
|
|
75
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false.
|
|
76
|
+
*/
|
|
77
|
+
raycast(ray: Ray, distance: number, layerMask: Layer, outHitResult: HitResult): boolean;
|
|
78
|
+
private _setGravity;
|
|
79
|
+
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Joint } from "./Joint";
|
|
2
1
|
import { Vector3 } from "@galacean/engine-math";
|
|
3
|
-
import {
|
|
2
|
+
import { Joint } from "./Joint";
|
|
4
3
|
import { JointLimits } from "./JointLimits";
|
|
4
|
+
import { JointMotor } from "./JointMotor";
|
|
5
5
|
/**
|
|
6
6
|
* A joint which behaves in a similar way to a hinge or axle.
|
|
7
7
|
*/
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
import { IJoint } from "@galacean/engine-design";
|
|
2
2
|
import { Vector3 } from "@galacean/engine-math";
|
|
3
3
|
import { Component } from "../../Component";
|
|
4
|
-
import { Collider } from "../Collider";
|
|
5
4
|
import { Entity } from "../../Entity";
|
|
5
|
+
import { Collider } from "../Collider";
|
|
6
6
|
/**
|
|
7
7
|
* A base class providing common functionality for joints.
|
|
8
|
-
* @decorator `@dependentComponents(Collider)`
|
|
8
|
+
* @decorator `@dependentComponents(Collider, DependentMode.CheckOnly)`
|
|
9
9
|
*/
|
|
10
10
|
export declare class Joint extends Component {
|
|
11
11
|
protected _connectedCollider: JointCollider;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { SetDataOptions } from "../graphic";
|
|
2
|
+
export interface IPlatformBuffer {
|
|
3
|
+
bind(): void;
|
|
4
|
+
setData(byteLength: number, data: ArrayBuffer | ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number, options?: SetDataOptions): void;
|
|
5
|
+
getData(data: ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number): void;
|
|
6
|
+
resize(byteLength: number): void;
|
|
7
|
+
destroy(): void;
|
|
8
|
+
}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
export type { IHardwareRenderer } from "./IHardwareRenderer";
|
|
2
|
+
export type { IPlatformBuffer } from "./IPlatformBuffer";
|
|
2
3
|
export type { IPlatformRenderTarget } from "./IPlatformRenderTarget";
|
|
3
4
|
export type { IPlatformTexture } from "./IPlatformTexture";
|
|
4
5
|
export type { IPlatformTexture2D } from "./IPlatformTexture2D";
|
package/types/shader/Shader.d.ts
CHANGED
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@@ -2,15 +2,13 @@ import { Engine } from "../Engine";
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2
2
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import { ShaderMacro } from "./ShaderMacro";
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3
3
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import { ShaderPass } from "./ShaderPass";
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4
4
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import { ShaderProperty } from "./ShaderProperty";
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5
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+
import { SubShader } from "./SubShader";
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5
6
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/**
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* Shader for rendering.
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*/
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export declare class Shader {
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10
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+
readonly name: string;
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9
11
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private static _shaderMap;
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10
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-
private static _propertyNameMap;
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11
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-
private static _macroMaskMap;
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12
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-
private static _macroCounter;
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13
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-
private static _macroMap;
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14
12
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/**
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15
13
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* Create a shader.
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14
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* @param name - Name of the shader
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@@ -26,18 +24,46 @@ export declare class Shader {
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* @returns Shader
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*/
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static create(name: string, shaderPasses: ShaderPass[]): Shader;
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27
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+
/**
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28
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* Create a shader.
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29
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* @param name - Name of the shader
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30
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* @param subShaders - Sub shaders
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31
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* @returns Shader
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*/
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33
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+
static create(name: string, subShaders: SubShader[]): Shader;
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34
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/**
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30
35
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* Find a shader by name.
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36
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* @param name - Name of the shader
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37
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*/
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38
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static find(name: string): Shader;
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39
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+
private _subShaders;
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40
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/**
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41
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* Sub shaders of the shader.
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42
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*/
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43
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get subShaders(): ReadonlyArray<SubShader>;
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44
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private constructor();
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45
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/**
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46
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* Compile shader variant by macro name list.
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47
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*
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48
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* @remarks
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49
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* Usually a shader contains some macros,any combination of macros is called shader variant.
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50
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*
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51
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+
* @param engine - Engine to which the shader variant belongs
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52
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* @param macros - Macro name list
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53
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* @returns Is the compiled shader variant valid
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54
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*/
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55
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+
compileVariant(engine: Engine, macros: string[]): boolean;
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34
56
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/**
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57
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* @deprecated Please use `ShaderMacro.getByName` instead
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58
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*
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35
59
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* Get shader macro by name.
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36
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* @param name - Name of the shader macro
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37
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* @returns Shader macro
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*/
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63
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static getMacroByName(name: string): ShaderMacro;
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40
64
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/**
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65
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+
* @deprecated Please use `ShaderMacro.getByName` instead
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66
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*
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41
67
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* Get shader macro by name.
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42
68
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* @param name - Name of the shader macro
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43
69
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* @param value - Value of the shader macro
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@@ -45,28 +71,11 @@ export declare class Shader {
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71
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*/
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46
72
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static getMacroByName(name: string, value: string): ShaderMacro;
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47
73
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/**
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74
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+
* @deprecated Please use `ShaderProperty.getByName` instead
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75
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+
*
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48
76
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* Get shader property by name.
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49
77
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* @param name - Name of the shader property
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50
78
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* @returns Shader property
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51
79
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*/
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52
80
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static getPropertyByName(name: string): ShaderProperty;
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53
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-
/** The name of shader. */
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54
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-
readonly name: string;
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55
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-
/**
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56
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-
* Shader passes.
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57
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-
*/
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58
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-
get passes(): ReadonlyArray<ShaderPass>;
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59
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-
private _passes;
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60
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-
private constructor();
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61
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/**
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62
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* Compile shader variant by macro name list.
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63
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-
*
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64
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-
* @remarks
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65
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-
* Usually a shader contains some macros,any combination of macros is called shader variant.
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66
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-
*
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67
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-
* @param engine - Engine to which the shader variant belongs
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68
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-
* @param macros - Macro name list
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69
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-
* @returns Is the compiled shader variant valid
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70
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-
*/
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71
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-
compileVariant(engine: Engine, macros: string[]): boolean;
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72
81
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}
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