@galacean/engine-core 1.0.0-beta.3 → 1.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +146 -45
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +146 -45
- package/dist/module.js +146 -45
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +0 -1
- package/types/2d/sprite/SpriteMask.d.ts +0 -11
- package/types/2d/sprite/SpriteRenderer.d.ts +1 -5
- package/types/2d/text/Font.d.ts +0 -1
- package/types/2d/text/TextRenderer.d.ts +0 -7
- package/types/Camera.d.ts +0 -4
- package/types/Component.d.ts +0 -1
- package/types/Engine.d.ts +0 -2
- package/types/Renderer.d.ts +1 -10
- package/types/Script.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -1
- package/types/asset/ReferResource.d.ts +0 -1
- package/types/env-probe/CubeProbe.d.ts +0 -1
- package/types/graphic/Buffer.d.ts +0 -1
- package/types/graphic/Mesh.d.ts +2 -6
- package/types/lighting/Light.d.ts +0 -1
- package/types/material/PBRMaterial.d.ts +11 -2
- package/types/mesh/MeshRenderer.d.ts +0 -5
- package/types/mesh/ModelMesh.d.ts +0 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -4
- package/types/physics/Collider.d.ts +0 -1
- package/types/texture/RenderTarget.d.ts +0 -1
- package/types/texture/Texture.d.ts +0 -1
- package/types/trail/TrailRenderer.d.ts +0 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.0.0-beta.
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"version": "1.0.0-beta.5",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "1.0.0-beta.
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"@galacean/engine-math": "1.0.0-beta.5"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.0.0-beta.
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"@galacean/engine-design": "1.0.0-beta.5"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -1,5 +1,3 @@
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import { BoundingBox } from "@galacean/engine-math";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Sprite } from "./Sprite";
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@@ -45,14 +43,5 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
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*/
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get alphaCutoff(): number;
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set alphaCutoff(value: number);
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @inheritdoc
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*/
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protected _render(context: RenderContext): void;
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/**
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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private _onSpriteChange;
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}
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import {
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Color } from "@galacean/engine-math";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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@@ -77,9 +76,6 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
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*/
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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protected _updateShaderData(context: RenderContext): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _onSpriteChange;
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}
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package/types/2d/text/Font.d.ts
CHANGED
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@@ -1,8 +1,6 @@
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { Entity } from "../../Entity";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { TransformModifyFlags } from "../../Transform";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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@@ -107,13 +105,8 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
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*/
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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protected _onDestroy(): void;
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protected _updateShaderData(context: RenderContext): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _resetSubFont;
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private _updatePosition;
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private _updateLocalData;
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protected _onTransformChanged(bit: TransformModifyFlags): void;
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}
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package/types/Camera.d.ts
CHANGED
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@@ -211,10 +211,6 @@ export declare class Camera extends Component {
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* @inheritdoc
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*/
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_onDisable(): void;
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-
/**
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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private _projMatChange;
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private _innerViewportToWorldPoint;
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private _updateShaderData;
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package/types/Component.d.ts
CHANGED
package/types/Engine.d.ts
CHANGED
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@@ -17,7 +17,6 @@ export declare class Engine extends EventDispatcher {
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readonly physicsManager: PhysicsManager;
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/** Input manager of Engine. */
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readonly inputManager: InputManager;
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protected _canvas: Canvas;
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private _settings;
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private _resourceManager;
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private _sceneManager;
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@@ -115,7 +114,6 @@ export declare class Engine extends EventDispatcher {
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* @remarks If call during frame execution will delay until the end of the frame
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*/
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destroy(): void;
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protected _initialize(configuration: EngineConfiguration): Promise<Engine>;
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private _createSpriteMaterial;
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private _createSpriteMaskMaterial;
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private _onDeviceLost;
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package/types/Renderer.d.ts
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import { BoundingBox,
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import { BoundingBox, Vector4 } from "@galacean/engine-math";
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import { Component } from "./Component";
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import { RenderContext } from "./RenderPipeline/RenderContext";
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import { TransformModifyFlags } from "./Transform";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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/**
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*/
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setMaterials(materials: Material[]): void;
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update(deltaTime: number): void;
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protected _updateShaderData(context: RenderContext): void;
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protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
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protected _registerEntityTransformListener(): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _createInstanceMaterial;
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private _setMaterial;
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protected _onTransformChanged(type: TransformModifyFlags): void;
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}
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package/types/Script.d.ts
CHANGED
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@@ -9,7 +9,6 @@ export declare class CubeProbe extends Probe {
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* The position of the probe can be set, the default is the origin [0,0,0].
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*/
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position: Vector3;
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protected readonly _isCube: boolean;
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private oriViewMatrix;
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private _oriFieldOfView;
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onBeginRender(camera: Camera): void;
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package/types/graphic/Mesh.d.ts
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import { BoundingBox } from "@galacean/engine-math";
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import { GraphicsResource } from "../asset/GraphicsResource";
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import { Engine } from "../Engine";
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import {
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import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
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import { GraphicsResource } from "../asset/GraphicsResource";
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import { SubMesh } from "../graphic/SubMesh";
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import {
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import { MeshTopology } from "../graphic/enums/MeshTopology";
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/**
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* Mesh.
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*/
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clearSubMesh(): void;
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_addReferCount(value: number): void;
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_rebuild(): void;
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protected _setVertexElements(elements: VertexElement[]): void;
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protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
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private _onBoundsChanged;
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}
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private static _metallicProp;
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private static _roughnessProp;
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private static _roughnessMetallicTextureProp;
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private static _iorProp;
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/**
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*
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* Index Of Refraction.
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* @defaultValue `1.5`
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*/
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get ior(): number;
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set ior(v: number);
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/**
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* Metallic.
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* @defaultValue `1.0`
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*/
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get metallic(): number;
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set metallic(value: number);
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/**
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* Roughness
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* Roughness. default 1.0.
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* @defaultValue `1.0`
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*/
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get roughness(): number;
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set roughness(value: number);
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import { BoundingBox } from "@galacean/engine-math";
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import { RenderContext } from "../RenderPipeline/RenderContext";
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import { Renderer } from "../Renderer";
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import { ICustomClone } from "../clone/ComponentCloner";
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import { Mesh } from "../graphic/Mesh";
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*/
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get mesh(): Mesh;
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set mesh(value: Mesh);
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protected _onDestroy(): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _setMesh;
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private _onMeshChanged;
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}
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* @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
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*/
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calculateTangents(): void;
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protected _onDestroy(): void;
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private _supplementaryVertexElements;
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private _updateVertexElements;
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private _updateVertices;
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import { BoundingBox } from "@galacean/engine-math";
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import { Entity } from "../Entity";
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import { RenderContext } from "../RenderPipeline/RenderContext";
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import { MeshRenderer } from "./MeshRenderer";
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import { Skin } from "./Skin";
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/**
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*/
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get rootBone(): Entity;
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set rootBone(value: Entity);
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protected _updateShaderData(context: RenderContext): void;
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protected _registerEntityTransformListener(): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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private _initSkin;
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private _computeApproximateBindMatrix;
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private _findByEntityName;
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* Generate multi-level textures based on the 0th level data.
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*/
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generateMipmaps(): void;
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protected _onDestroy(): void;
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/**
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* Get the maximum mip level of the corresponding size:rounding down.
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* @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
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import { Entity } from "../Entity";
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import { RenderContext } from "../RenderPipeline/RenderContext";
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import { MeshRenderer } from "../mesh/MeshRenderer";
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import { Texture2D } from "../texture";
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/**
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* @param texture
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*/
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setTexture(texture: Texture2D): void;
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protected _render(context: RenderContext): void;
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private _initGeometry;
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private _updateStrapVertices;
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private _updateStrapCoords;
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