@galacean/engine-core 1.0.0-beta.3 → 1.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +146 -45
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +146 -45
- package/dist/module.js +146 -45
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +0 -1
- package/types/2d/sprite/SpriteMask.d.ts +0 -11
- package/types/2d/sprite/SpriteRenderer.d.ts +1 -5
- package/types/2d/text/Font.d.ts +0 -1
- package/types/2d/text/TextRenderer.d.ts +0 -7
- package/types/Camera.d.ts +0 -4
- package/types/Component.d.ts +0 -1
- package/types/Engine.d.ts +0 -2
- package/types/Renderer.d.ts +1 -10
- package/types/Script.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -1
- package/types/asset/ReferResource.d.ts +0 -1
- package/types/env-probe/CubeProbe.d.ts +0 -1
- package/types/graphic/Buffer.d.ts +0 -1
- package/types/graphic/Mesh.d.ts +2 -6
- package/types/lighting/Light.d.ts +0 -1
- package/types/material/PBRMaterial.d.ts +11 -2
- package/types/mesh/MeshRenderer.d.ts +0 -5
- package/types/mesh/ModelMesh.d.ts +0 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -4
- package/types/physics/Collider.d.ts +0 -1
- package/types/texture/RenderTarget.d.ts +0 -1
- package/types/texture/Texture.d.ts +0 -1
- package/types/trail/TrailRenderer.d.ts +0 -2
package/dist/main.js
CHANGED
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@@ -682,7 +682,9 @@ __decorate([
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._engine.resourceManager._deleteReferResource(this);
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var refCount = this._getReferCount();
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@@ -814,7 +816,9 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
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return _this;
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}
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var _proto = GraphicsResource.prototype;
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.engine.resourceManager._deleteGraphicResource(this);
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};
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@@ -893,7 +897,9 @@ var Logger = {
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platformTexture.depthCompareFunction = this._depthCompareFunction;
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platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformTexture.destroy();
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this._platformTexture = null;
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@@ -1081,7 +1087,9 @@ var Logger = {
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this._depthTexture && this._depthTexture.generateMipmaps();
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}
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformRenderTarget.destroy();
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this._colorTextures.length = 0;
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@@ -1459,7 +1467,9 @@ var Logger = {
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_proto.getCharInfo = function getCharInfo(char) {
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return this._charInfoMap[char.charCodeAt(0)];
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.texture.destroy();
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this.texture = null;
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@@ -2022,7 +2032,9 @@ var Logger = {
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subFontMap[key] = subFont;
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return subFont;
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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var subFontMap = this._subFontMap;
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for(var k in subFontMap){
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@@ -3241,7 +3253,9 @@ exports.GLCapabilityType = void 0;
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}
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}
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._entity._removeComponent(this);
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if (this._entity.isActiveInHierarchy) {
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@@ -6014,7 +6028,9 @@ exports.Collider = /*#__PURE__*/ function(Component) {
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*/ _proto._onDisable = function _onDisable() {
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this.engine.physicsManager._removeCollider(this);
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};
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*/ _proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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this.clearShapes();
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this._nativeCollider.destroy();
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@@ -7864,7 +7880,9 @@ exports.DynamicColliderConstraints = void 0;
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return _this;
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}
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var _proto = Light.prototype;
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/**
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* @internal
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*/ _proto._getLightColor = function _getLightColor() {
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this._lightColor.r = this.color.r * this.intensity;
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this._lightColor.g = this.color.g * this.intensity;
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this._lightColor.b = this.color.b * this.intensity;
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@@ -9581,9 +9599,9 @@ var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gr
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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-
var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0));\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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9589
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@@ -10781,14 +10799,18 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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10781
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
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}
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|
};
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-
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10802
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+
/**
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+
* @internal
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10804
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
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10805
|
var entity = this.entity;
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10806
|
var worldMatrix = entity.transform.worldMatrix;
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10807
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this._updateTransformShaderData(context, worldMatrix);
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|
var layer = entity.layer;
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|
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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};
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-
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10811
|
+
/**
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10812
|
+
* @internal
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10813
|
+
*/ _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
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10792
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|
var shaderData = this.shaderData;
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|
var virtualCamera = context.virtualCamera;
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|
var mvMatrix = this._mvMatrix;
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@@ -10807,14 +10829,22 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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10807
10829
|
shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
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shaderData.setMatrix(exports.Renderer._normalMatrixProperty, normalMatrix);
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|
};
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10810
|
-
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10832
|
+
/**
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10833
|
+
* @internal
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10834
|
+
*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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10811
10835
|
this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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|
};
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10813
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-
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10814
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-
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10837
|
+
/**
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10838
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+
* @internal
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10839
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {};
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10840
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+
/**
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10841
|
+
* @internal
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10842
|
+
*/ _proto._render = function _render(context) {
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10815
10843
|
throw "not implement";
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10816
10844
|
};
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10817
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-
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10845
|
+
/**
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10846
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+
* @internal
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10847
|
+
*/ _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
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var insMaterial = material.clone();
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insMaterial.name = insMaterial.name + "(Instance)";
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material._addReferCount(-1);
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@@ -10837,7 +10867,9 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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materials[index] = material;
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}
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};
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-
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+
/**
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+
* @internal
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+
*/ _proto._onTransformChanged = function _onTransformChanged(type) {
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|
this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
|
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@@ -11162,7 +11194,9 @@ SimpleSpriteAssembler = __decorate([
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*/ _proto._cloneTo = function _cloneTo(target) {
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target.sprite = this._sprite;
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};
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-
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+
/**
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+
* @internal
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+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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var _this_sprite;
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
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worldBounds.min.set(0, 0, 0);
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@@ -11172,6 +11206,7 @@ SimpleSpriteAssembler = __decorate([
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|
}
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|
};
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|
/**
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|
+
* @internal
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|
* @inheritdoc
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|
*/ _proto._render = function _render(context) {
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var _this_sprite;
|
|
@@ -11197,6 +11232,7 @@ SimpleSpriteAssembler = __decorate([
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|
this._maskElement = renderElement;
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|
};
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|
/**
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|
+
* @internal
|
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|
* @inheritdoc
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|
*/ _proto._onDestroy = function _onDestroy() {
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|
var _this__sprite;
|
|
@@ -11621,7 +11657,9 @@ var BufferUtil = /*#__PURE__*/ function() {
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|
var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
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|
this._platformBuffer = platformBuffer;
|
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|
};
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|
-
|
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|
+
/**
|
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|
+
* @internal
|
|
11662
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
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11663
|
GraphicsResource.prototype._onDestroy.call(this);
|
|
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|
this._platformBuffer.destroy();
|
|
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|
};
|
|
@@ -11834,13 +11872,17 @@ var BufferUtil = /*#__PURE__*/ function() {
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11872
|
this._vertexElementMap = null;
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11873
|
this._platformPrimitive.destroy();
|
|
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11874
|
};
|
|
11837
|
-
|
|
11875
|
+
/**
|
|
11876
|
+
* @internal
|
|
11877
|
+
*/ _proto._setVertexElements = function _setVertexElements(elements) {
|
|
11838
11878
|
this._clearVertexElements();
|
|
11839
11879
|
for(var i = 0, n = elements.length; i < n; i++){
|
|
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|
this._addVertexElement(elements[i]);
|
|
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11881
|
}
|
|
11842
11882
|
};
|
|
11843
|
-
|
|
11883
|
+
/**
|
|
11884
|
+
* @internal
|
|
11885
|
+
*/ _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
|
|
11844
11886
|
var lastBinding = this._indexBufferBinding;
|
|
11845
11887
|
if (binding) {
|
|
11846
11888
|
this._indexBufferBinding = binding;
|
|
@@ -12978,7 +13020,9 @@ var MeshModifyFlags;
|
|
|
12978
13020
|
}
|
|
12979
13021
|
this.setTangents(tangents);
|
|
12980
13022
|
};
|
|
12981
|
-
|
|
13023
|
+
/**
|
|
13024
|
+
* @internal
|
|
13025
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
12982
13026
|
Mesh.prototype._onDestroy.call(this);
|
|
12983
13027
|
this._readable && this._releaseCache();
|
|
12984
13028
|
};
|
|
@@ -13453,7 +13497,9 @@ var VertexChangedFlags;
|
|
|
13453
13497
|
return _this;
|
|
13454
13498
|
}
|
|
13455
13499
|
var _proto = MeshRenderer.prototype;
|
|
13456
|
-
|
|
13500
|
+
/**
|
|
13501
|
+
* @internal
|
|
13502
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
13457
13503
|
Renderer.prototype._onDestroy.call(this);
|
|
13458
13504
|
var mesh = this._mesh;
|
|
13459
13505
|
if (mesh && !mesh.destroyed) {
|
|
@@ -13466,7 +13512,9 @@ var VertexChangedFlags;
|
|
|
13466
13512
|
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
13467
13513
|
target.mesh = this._mesh;
|
|
13468
13514
|
};
|
|
13469
|
-
|
|
13515
|
+
/**
|
|
13516
|
+
* @internal
|
|
13517
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
13470
13518
|
var mesh = this._mesh;
|
|
13471
13519
|
if (mesh) {
|
|
13472
13520
|
var localBounds = mesh.bounds;
|
|
@@ -13477,7 +13525,9 @@ var VertexChangedFlags;
|
|
|
13477
13525
|
worldBounds.max.set(0, 0, 0);
|
|
13478
13526
|
}
|
|
13479
13527
|
};
|
|
13480
|
-
|
|
13528
|
+
/**
|
|
13529
|
+
* @internal
|
|
13530
|
+
*/ _proto._render = function _render(context) {
|
|
13481
13531
|
var mesh = this._mesh;
|
|
13482
13532
|
if (mesh) {
|
|
13483
13533
|
if (this._dirtyUpdateFlag & 0x2) {
|
|
@@ -13638,7 +13688,9 @@ var /**
|
|
|
13638
13688
|
}
|
|
13639
13689
|
}
|
|
13640
13690
|
};
|
|
13641
|
-
|
|
13691
|
+
/**
|
|
13692
|
+
* @internal
|
|
13693
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
13642
13694
|
var entity = this.entity;
|
|
13643
13695
|
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
13644
13696
|
this._updateTransformShaderData(context, worldMatrix);
|
|
@@ -13693,10 +13745,14 @@ var /**
|
|
|
13693
13745
|
MeshRenderer.prototype._cloneTo.call(this, target);
|
|
13694
13746
|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
13695
13747
|
};
|
|
13696
|
-
|
|
13748
|
+
/**
|
|
13749
|
+
* @internal
|
|
13750
|
+
*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
|
|
13697
13751
|
// Cancel register listener to entity transform.
|
|
13698
13752
|
};
|
|
13699
|
-
|
|
13753
|
+
/**
|
|
13754
|
+
* @internal
|
|
13755
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
13700
13756
|
if (this._rootBone) {
|
|
13701
13757
|
var localBounds = this._localBounds;
|
|
13702
13758
|
var worldMatrix = this._rootBone.transform.worldMatrix;
|
|
@@ -16791,7 +16847,9 @@ ShaderPool.init();
|
|
|
16791
16847
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
16792
16848
|
}
|
|
16793
16849
|
};
|
|
16794
|
-
|
|
16850
|
+
/**
|
|
16851
|
+
* @internal
|
|
16852
|
+
*/ _proto._initialize = function _initialize(configuration) {
|
|
16795
16853
|
var _this = this;
|
|
16796
16854
|
var physics = configuration.physics;
|
|
16797
16855
|
if (physics) {
|
|
@@ -17113,7 +17171,9 @@ ShaderPool.init();
|
|
|
17113
17171
|
this._entity._removeScript(this);
|
|
17114
17172
|
this._waitHandlingInValid = false;
|
|
17115
17173
|
};
|
|
17116
|
-
|
|
17174
|
+
/**
|
|
17175
|
+
* @internal
|
|
17176
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
17117
17177
|
Component.prototype._onDestroy.call(this);
|
|
17118
17178
|
this._engine._componentsManager.addPendingDestroyScript(this);
|
|
17119
17179
|
};
|
|
@@ -18796,6 +18856,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18796
18856
|
this.entity.scene._detachRenderCamera(this);
|
|
18797
18857
|
};
|
|
18798
18858
|
/**
|
|
18859
|
+
* @internal
|
|
18799
18860
|
* @inheritdoc
|
|
18800
18861
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18801
18862
|
var _this__renderPipeline;
|
|
@@ -19990,6 +20051,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19990
20051
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
|
|
19991
20052
|
_this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
19992
20053
|
_this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
20054
|
+
_this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
19993
20055
|
return _this;
|
|
19994
20056
|
}
|
|
19995
20057
|
var _proto = PBRMaterial.prototype;
|
|
@@ -20001,10 +20063,23 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20001
20063
|
return dest;
|
|
20002
20064
|
};
|
|
20003
20065
|
_create_class(PBRMaterial, [
|
|
20066
|
+
{
|
|
20067
|
+
key: "ior",
|
|
20068
|
+
get: /**
|
|
20069
|
+
* Index Of Refraction.
|
|
20070
|
+
* @defaultValue `1.5`
|
|
20071
|
+
*/ function get() {
|
|
20072
|
+
return this.shaderData.getFloat(PBRMaterial._iorProp);
|
|
20073
|
+
},
|
|
20074
|
+
set: function set(v) {
|
|
20075
|
+
this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
|
|
20076
|
+
}
|
|
20077
|
+
},
|
|
20004
20078
|
{
|
|
20005
20079
|
key: "metallic",
|
|
20006
20080
|
get: /**
|
|
20007
|
-
* Metallic
|
|
20081
|
+
* Metallic.
|
|
20082
|
+
* @defaultValue `1.0`
|
|
20008
20083
|
*/ function get() {
|
|
20009
20084
|
return this.shaderData.getFloat(PBRMaterial._metallicProp);
|
|
20010
20085
|
},
|
|
@@ -20015,7 +20090,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20015
20090
|
{
|
|
20016
20091
|
key: "roughness",
|
|
20017
20092
|
get: /**
|
|
20018
|
-
* Roughness
|
|
20093
|
+
* Roughness. default 1.0.
|
|
20094
|
+
* @defaultValue `1.0`
|
|
20019
20095
|
*/ function get() {
|
|
20020
20096
|
return this.shaderData.getFloat(PBRMaterial._roughnessProp);
|
|
20021
20097
|
},
|
|
@@ -20052,6 +20128,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20052
20128
|
(function() {
|
|
20053
20129
|
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
20054
20130
|
})();
|
|
20131
|
+
(function() {
|
|
20132
|
+
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
20133
|
+
})();
|
|
20055
20134
|
|
|
20056
20135
|
/**
|
|
20057
20136
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
@@ -20264,7 +20343,9 @@ exports.TextVerticalAlignment = void 0;
|
|
|
20264
20343
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
20265
20344
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
20266
20345
|
};
|
|
20267
|
-
|
|
20346
|
+
/**
|
|
20347
|
+
* @internal
|
|
20348
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20268
20349
|
ReferResource.prototype._onDestroy.call(this);
|
|
20269
20350
|
this._sprites = null;
|
|
20270
20351
|
this._spriteNamesToIndex = null;
|
|
@@ -20373,7 +20454,9 @@ exports.TextVerticalAlignment = void 0;
|
|
|
20373
20454
|
this._dirtyUpdateFlag & 0x1 && this._updatePositions();
|
|
20374
20455
|
return this._bounds;
|
|
20375
20456
|
};
|
|
20376
|
-
|
|
20457
|
+
/**
|
|
20458
|
+
* @internal
|
|
20459
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20377
20460
|
ReferResource.prototype._onDestroy.call(this);
|
|
20378
20461
|
this._texture = null;
|
|
20379
20462
|
};
|
|
@@ -21111,11 +21194,15 @@ var TiledType;
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21111
21194
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target._assembler.resetData(target);
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21112
21195
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target.sprite = this._sprite;
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21113
21196
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};
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21114
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-
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21197
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+
/**
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21198
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+
* @internal
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21199
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+
*/ _proto._updateShaderData = function _updateShaderData(context) {
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21115
21200
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// @ts-ignore
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21116
21201
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this._updateTransformShaderData(context, engineMath.Matrix._identity);
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21117
21202
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};
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21118
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-
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21203
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+
/**
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21204
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+
* @internal
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21205
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+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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21119
21206
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var _this_sprite;
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21120
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
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21121
21208
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worldBounds.min.set(0, 0, 0);
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@@ -21124,7 +21211,9 @@ var TiledType;
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21124
21211
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this._assembler.updatePositions(this);
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21125
21212
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}
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21126
21213
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};
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21127
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-
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21214
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+
/**
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21215
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+
* @internal
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21216
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+
*/ _proto._render = function _render(context) {
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21128
21217
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var _this_sprite;
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21129
21218
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
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21130
21219
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return;
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@@ -21535,7 +21624,9 @@ var /**
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21535
21624
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this._font._addReferCount(1);
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21536
21625
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this.setMaterial(engine._spriteDefaultMaterial);
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21537
21626
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};
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21538
|
-
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21627
|
+
/**
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21628
|
+
* @internal
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21629
|
+
*/ _proto._onDestroy = function _onDestroy() {
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21539
21630
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Renderer.prototype._onDestroy.call(this);
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21540
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// Clear render data.
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21541
21632
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var charRenderDatas = this._charRenderDatas;
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@@ -21570,14 +21661,20 @@ var /**
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21570
21661
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*/ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
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21571
21662
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this._dirtyFlag &= ~type;
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21572
21663
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};
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21573
|
-
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21664
|
+
/**
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21665
|
+
* @internal
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21666
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
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21574
21667
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// @ts-ignore
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21575
21668
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this._updateTransformShaderData(context, engineMath.Matrix._identity);
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21576
21669
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};
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|
21577
|
-
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|
21670
|
+
/**
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21671
|
+
* @internal
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|
21672
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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21578
21673
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engineMath.BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
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21579
21674
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};
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|
21580
|
-
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|
21675
|
+
/**
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|
21676
|
+
* @internal
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|
21677
|
+
*/ _proto._render = function _render(context) {
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21581
21678
|
if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
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21582
21679
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return;
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21583
21680
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}
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@@ -21760,7 +21857,9 @@ var /**
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21760
21857
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return a.texture.instanceId - b.texture.instanceId;
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21761
21858
|
});
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21762
21859
|
};
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|
21763
|
-
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|
21860
|
+
/**
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|
21861
|
+
* @internal
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|
21862
|
+
*/ _proto._onTransformChanged = function _onTransformChanged(bit) {
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|
21764
21863
|
Renderer.prototype._onTransformChanged.call(this, bit);
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21765
21864
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this._setDirtyFlagTrue(0x4 | 0x8);
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21766
21865
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};
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@@ -25530,7 +25629,9 @@ var _tempVector3 = new engineMath.Vector3();
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|
25530
25629
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this.getMaterial().shaderData.setTexture("u_texture", texture);
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|
25531
25630
|
}
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|
25532
25631
|
};
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|
25533
|
-
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|
25632
|
+
/**
|
|
25633
|
+
* @internal
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|
25634
|
+
*/ _proto._render = function _render(context) {
|
|
25534
25635
|
this._updateStrapVertices(context.camera, this._points);
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|
25535
25636
|
this._updateStrapCoords();
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|
25536
25637
|
this._vertexBuffer.setData(this._vertices);
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@@ -25724,7 +25825,7 @@ var cacheDir = new engineMath.Vector3();
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|
25724
25825
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/**
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|
25725
25826
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
25726
25827
|
*/ _this.position = new engineMath.Vector3(0, 0, 0);
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|
25727
|
-
_this._isCube = true;
|
|
25828
|
+
/** @internal */ _this._isCube = true;
|
|
25728
25829
|
_this.oriViewMatrix = new engineMath.Matrix();
|
|
25729
25830
|
return _this;
|
|
25730
25831
|
}
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