@galacean/engine-core 1.0.0-beta.1 → 1.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +936 -356
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +936 -356
- package/dist/module.js +931 -357
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +12 -3
- package/types/2d/sprite/SpriteMask.d.ts +16 -17
- package/types/2d/sprite/SpriteRenderer.d.ts +17 -11
- package/types/2d/text/Font.d.ts +0 -1
- package/types/2d/text/TextRenderer.d.ts +1 -9
- package/types/Camera.d.ts +5 -6
- package/types/Component.d.ts +0 -1
- package/types/Engine.d.ts +0 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/RenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/Renderer.d.ts +8 -13
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Scene.d.ts +10 -4
- package/types/Script.d.ts +0 -1
- package/types/animation/Animator.d.ts +2 -3
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/GraphicsResource.d.ts +0 -1
- package/types/asset/ReferResource.d.ts +0 -1
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/env-probe/CubeProbe.d.ts +0 -1
- package/types/graphic/Buffer.d.ts +0 -1
- package/types/graphic/Mesh.d.ts +2 -6
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/index.d.ts +1 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/material/Material.d.ts +9 -2
- package/types/material/PBRMaterial.d.ts +11 -2
- package/types/mesh/MeshRenderer.d.ts +8 -8
- package/types/mesh/ModelMesh.d.ts +0 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -4
- package/types/physics/Collider.d.ts +0 -1
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/shader/index.d.ts +1 -0
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/sky/Sky.d.ts +12 -4
- package/types/texture/RenderTarget.d.ts +0 -1
- package/types/texture/Texture.d.ts +0 -1
- package/types/trail/TrailRenderer.d.ts +0 -2
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
|
@@ -10,8 +10,11 @@ import { RenderState } from "../shader/state/RenderState";
|
|
|
10
10
|
export declare class Material extends ReferResource implements IClone {
|
|
11
11
|
/** Name. */
|
|
12
12
|
name: string;
|
|
13
|
-
|
|
14
|
-
|
|
13
|
+
private _shaderData;
|
|
14
|
+
/**
|
|
15
|
+
* Shader data.
|
|
16
|
+
*/
|
|
17
|
+
get shaderData(): ShaderData;
|
|
15
18
|
/**
|
|
16
19
|
* Shader used by the material.
|
|
17
20
|
*/
|
|
@@ -41,4 +44,8 @@ export declare class Material extends ReferResource implements IClone {
|
|
|
41
44
|
*/
|
|
42
45
|
cloneTo(target: Material): void;
|
|
43
46
|
_addReferCount(value: number): void;
|
|
47
|
+
/**
|
|
48
|
+
* @override
|
|
49
|
+
*/
|
|
50
|
+
protected _onDestroy(): void;
|
|
44
51
|
}
|
|
@@ -8,13 +8,22 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
8
8
|
private static _metallicProp;
|
|
9
9
|
private static _roughnessProp;
|
|
10
10
|
private static _roughnessMetallicTextureProp;
|
|
11
|
+
private static _iorProp;
|
|
11
12
|
/**
|
|
12
|
-
*
|
|
13
|
+
* Index Of Refraction.
|
|
14
|
+
* @defaultValue `1.5`
|
|
15
|
+
*/
|
|
16
|
+
get ior(): number;
|
|
17
|
+
set ior(v: number);
|
|
18
|
+
/**
|
|
19
|
+
* Metallic.
|
|
20
|
+
* @defaultValue `1.0`
|
|
13
21
|
*/
|
|
14
22
|
get metallic(): number;
|
|
15
23
|
set metallic(value: number);
|
|
16
24
|
/**
|
|
17
|
-
* Roughness
|
|
25
|
+
* Roughness. default 1.0.
|
|
26
|
+
* @defaultValue `1.0`
|
|
18
27
|
*/
|
|
19
28
|
get roughness(): number;
|
|
20
29
|
set roughness(value: number);
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
3
1
|
import { Renderer } from "../Renderer";
|
|
4
|
-
import { ICustomClone } from "../clone/ComponentCloner";
|
|
5
2
|
import { Mesh } from "../graphic/Mesh";
|
|
6
3
|
/**
|
|
7
4
|
* MeshRenderer Component.
|
|
8
5
|
*/
|
|
9
|
-
export declare class MeshRenderer extends Renderer
|
|
6
|
+
export declare class MeshRenderer extends Renderer {
|
|
10
7
|
private static _uvMacro;
|
|
11
8
|
private static _uv1Macro;
|
|
12
9
|
private static _normalMacro;
|
|
13
10
|
private static _tangentMacro;
|
|
14
|
-
private static
|
|
11
|
+
private static _enableVertexColorMacro;
|
|
12
|
+
private _enableVertexColor;
|
|
15
13
|
/**
|
|
16
14
|
* Mesh assigned to the renderer.
|
|
17
15
|
*/
|
|
18
16
|
get mesh(): Mesh;
|
|
19
17
|
set mesh(value: Mesh);
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
18
|
+
/**
|
|
19
|
+
* Whether enable vertex color.
|
|
20
|
+
*/
|
|
21
|
+
get enableVertexColor(): boolean;
|
|
22
|
+
set enableVertexColor(value: boolean);
|
|
23
23
|
private _setMesh;
|
|
24
24
|
private _onMeshChanged;
|
|
25
25
|
}
|
|
@@ -216,7 +216,6 @@ export declare class ModelMesh extends Mesh {
|
|
|
216
216
|
* @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
|
|
217
217
|
*/
|
|
218
218
|
calculateTangents(): void;
|
|
219
|
-
protected _onDestroy(): void;
|
|
220
219
|
private _supplementaryVertexElements;
|
|
221
220
|
private _updateVertexElements;
|
|
222
221
|
private _updateVertices;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
2
|
import { Entity } from "../Entity";
|
|
3
|
-
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
4
3
|
import { MeshRenderer } from "./MeshRenderer";
|
|
5
4
|
import { Skin } from "./Skin";
|
|
6
5
|
/**
|
|
@@ -41,9 +40,6 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
41
40
|
*/
|
|
42
41
|
get rootBone(): Entity;
|
|
43
42
|
set rootBone(value: Entity);
|
|
44
|
-
protected _updateShaderData(context: RenderContext): void;
|
|
45
|
-
protected _registerEntityTransformListener(): void;
|
|
46
|
-
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
47
43
|
private _initSkin;
|
|
48
44
|
private _computeApproximateBindMatrix;
|
|
49
45
|
private _findByEntityName;
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
import { Ray, Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { Layer } from "../Layer";
|
|
3
|
+
import { Scene } from "../Scene";
|
|
4
|
+
import { HitResult } from "./HitResult";
|
|
5
|
+
/**
|
|
6
|
+
* A physics scene is a collection of colliders and constraints which can interact.
|
|
7
|
+
*/
|
|
8
|
+
export declare class PhysicsScene {
|
|
9
|
+
private static _collision;
|
|
10
|
+
private _scene;
|
|
11
|
+
private _restTime;
|
|
12
|
+
private _colliders;
|
|
13
|
+
private _gravity;
|
|
14
|
+
private _nativePhysicsScene;
|
|
15
|
+
private _onContactEnter;
|
|
16
|
+
private _onContactExit;
|
|
17
|
+
private _onContactStay;
|
|
18
|
+
private _onTriggerEnter;
|
|
19
|
+
private _onTriggerExit;
|
|
20
|
+
private _onTriggerStay;
|
|
21
|
+
/** The fixed time step in seconds at which physics are performed. */
|
|
22
|
+
fixedTimeStep: number;
|
|
23
|
+
/**
|
|
24
|
+
* The gravity of physics scene.
|
|
25
|
+
*/
|
|
26
|
+
get gravity(): Vector3;
|
|
27
|
+
set gravity(value: Vector3);
|
|
28
|
+
constructor(scene: Scene);
|
|
29
|
+
/**
|
|
30
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
31
|
+
* @param ray - The ray
|
|
32
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
33
|
+
*/
|
|
34
|
+
raycast(ray: Ray): boolean;
|
|
35
|
+
/**
|
|
36
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
37
|
+
* @param ray - The ray
|
|
38
|
+
* @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
|
|
39
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
40
|
+
*/
|
|
41
|
+
raycast(ray: Ray, outHitResult: HitResult): boolean;
|
|
42
|
+
/**
|
|
43
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
44
|
+
* @param ray - The ray
|
|
45
|
+
* @param distance - The max distance the ray should check
|
|
46
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
47
|
+
*/
|
|
48
|
+
raycast(ray: Ray, distance: number): boolean;
|
|
49
|
+
/**
|
|
50
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
51
|
+
* @param ray - The ray
|
|
52
|
+
* @param distance - The max distance the ray should check
|
|
53
|
+
* @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
|
|
54
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
55
|
+
*/
|
|
56
|
+
raycast(ray: Ray, distance: number, outHitResult: HitResult): boolean;
|
|
57
|
+
/**
|
|
58
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
59
|
+
* @param ray - The ray
|
|
60
|
+
* @param distance - The max distance the ray should check
|
|
61
|
+
* @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
|
|
62
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false
|
|
63
|
+
*/
|
|
64
|
+
raycast(ray: Ray, distance: number, layerMask: Layer): boolean;
|
|
65
|
+
/**
|
|
66
|
+
* Casts a ray through the Scene and returns the first hit.
|
|
67
|
+
* @param ray - The ray
|
|
68
|
+
* @param distance - The max distance the ray should check
|
|
69
|
+
* @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
|
|
70
|
+
* @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
|
|
71
|
+
* @returns Returns True if the ray intersects with a collider, otherwise false.
|
|
72
|
+
*/
|
|
73
|
+
raycast(ray: Ray, distance: number, layerMask: Layer, outHitResult: HitResult): boolean;
|
|
74
|
+
private _setGravity;
|
|
75
|
+
}
|
package/types/shader/index.d.ts
CHANGED
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export { BlendState } from "./BlendState";
|
|
2
|
+
export { DepthState } from "./DepthState";
|
|
3
|
+
export { RasterState } from "./RasterState";
|
|
4
|
+
export { RenderState } from "./RenderState";
|
|
5
|
+
export { RenderTargetBlendState } from "./RenderTargetBlendState";
|
|
6
|
+
export { StencilState } from "./StencilState";
|
|
@@ -12,6 +12,7 @@ export declare class CascadedShadowCasterPass {
|
|
|
12
12
|
private static _shadowSplitSpheresProperty;
|
|
13
13
|
private static _maxCascades;
|
|
14
14
|
private static _cascadesSplitDistance;
|
|
15
|
+
private static _viewport;
|
|
15
16
|
private static _clearColor;
|
|
16
17
|
private static _tempVector;
|
|
17
18
|
private static _tempMatrix0;
|
package/types/sky/Sky.d.ts
CHANGED
|
@@ -7,8 +7,16 @@ export declare class Sky {
|
|
|
7
7
|
private static _epsilon;
|
|
8
8
|
private static _viewProjMatrix;
|
|
9
9
|
private static _projectionMatrix;
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
|
|
10
|
+
private _material;
|
|
11
|
+
private _mesh;
|
|
12
|
+
/**
|
|
13
|
+
* Material of the sky.
|
|
14
|
+
*/
|
|
15
|
+
get material(): Material;
|
|
16
|
+
set material(value: Material);
|
|
17
|
+
/**
|
|
18
|
+
* Mesh of the sky.
|
|
19
|
+
*/
|
|
20
|
+
get mesh(): Mesh;
|
|
21
|
+
set mesh(value: Mesh);
|
|
14
22
|
}
|
|
@@ -64,7 +64,6 @@ export declare abstract class Texture extends GraphicsResource {
|
|
|
64
64
|
* Generate multi-level textures based on the 0th level data.
|
|
65
65
|
*/
|
|
66
66
|
generateMipmaps(): void;
|
|
67
|
-
protected _onDestroy(): void;
|
|
68
67
|
/**
|
|
69
68
|
* Get the maximum mip level of the corresponding size:rounding down.
|
|
70
69
|
* @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { Entity } from "../Entity";
|
|
2
|
-
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
3
2
|
import { MeshRenderer } from "../mesh/MeshRenderer";
|
|
4
3
|
import { Texture2D } from "../texture";
|
|
5
4
|
/**
|
|
@@ -28,7 +27,6 @@ export declare class TrailRenderer extends MeshRenderer {
|
|
|
28
27
|
* @param texture
|
|
29
28
|
*/
|
|
30
29
|
setTexture(texture: Texture2D): void;
|
|
31
|
-
protected _render(context: RenderContext): void;
|
|
32
30
|
private _initGeometry;
|
|
33
31
|
private _updateStrapVertices;
|
|
34
32
|
private _updateStrapCoords;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
|
|
3
|
+
*/
|
|
4
|
+
export declare class DisorderedArray<T> {
|
|
5
|
+
_elements: T[];
|
|
6
|
+
length: number;
|
|
7
|
+
constructor(count?: number);
|
|
8
|
+
add(element: T): void;
|
|
9
|
+
delete(element: T): void;
|
|
10
|
+
get(index: number): T;
|
|
11
|
+
/**
|
|
12
|
+
*
|
|
13
|
+
* @param index
|
|
14
|
+
* @returns The replaced item is used to reset its index.
|
|
15
|
+
*/
|
|
16
|
+
deleteByIndex(index: number): T;
|
|
17
|
+
garbageCollection(): void;
|
|
18
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
export declare class SafeLoopArray<T> {
|
|
2
|
+
private _array;
|
|
3
|
+
private _loopArray;
|
|
4
|
+
private _loopArrayDirty;
|
|
5
|
+
/**
|
|
6
|
+
* Get the length of the array.
|
|
7
|
+
*/
|
|
8
|
+
get length(): number;
|
|
9
|
+
/**
|
|
10
|
+
* Push item to the array.
|
|
11
|
+
* @param item - The item which want to be pushed
|
|
12
|
+
*/
|
|
13
|
+
push(item: T): void;
|
|
14
|
+
/**
|
|
15
|
+
* Add item to the array.
|
|
16
|
+
* @param index - The index of the array
|
|
17
|
+
* @param item - The item which want to be added
|
|
18
|
+
*/
|
|
19
|
+
add(index: number, item: T): void;
|
|
20
|
+
/**
|
|
21
|
+
* Remove item from the array.
|
|
22
|
+
* @param index - The index of the array
|
|
23
|
+
*/
|
|
24
|
+
removeByIndex(index: number): void;
|
|
25
|
+
/**
|
|
26
|
+
* The index of the item.
|
|
27
|
+
* @param item - The item which want to get the index
|
|
28
|
+
* @returns Index of the item
|
|
29
|
+
*/
|
|
30
|
+
indexOf(item: T): number;
|
|
31
|
+
/**
|
|
32
|
+
* Get the array.
|
|
33
|
+
* @returns The array
|
|
34
|
+
*/
|
|
35
|
+
getArray(): ReadonlyArray<T>;
|
|
36
|
+
/**
|
|
37
|
+
* Get the array use for loop.
|
|
38
|
+
* @returns The array use for loop
|
|
39
|
+
*/
|
|
40
|
+
getLoopArray(): ReadonlyArray<T>;
|
|
41
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Used to update tags.
|
|
3
|
+
*/
|
|
4
|
+
export declare abstract class UpdateFlag {
|
|
5
|
+
/**
|
|
6
|
+
* Dispatch.
|
|
7
|
+
* @param bit - Bit
|
|
8
|
+
* @param param - Parameter
|
|
9
|
+
*/
|
|
10
|
+
abstract dispatch(bit?: number, param?: Object): void;
|
|
11
|
+
/**
|
|
12
|
+
* Clear.
|
|
13
|
+
*/
|
|
14
|
+
clearFromManagers(): void;
|
|
15
|
+
/**
|
|
16
|
+
* Destroy.
|
|
17
|
+
*/
|
|
18
|
+
destroy(): void;
|
|
19
|
+
private _removeFromManagers;
|
|
20
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
export declare class Utils {
|
|
2
|
+
/**
|
|
3
|
+
* Fast remove an element from array.
|
|
4
|
+
* @param array - Array
|
|
5
|
+
* @param item - Element
|
|
6
|
+
*/
|
|
7
|
+
static removeFromArray(array: any[], item: any): boolean;
|
|
8
|
+
/**
|
|
9
|
+
* Decodes a given Uint8Array into a string.
|
|
10
|
+
*/
|
|
11
|
+
static decodeText(array: Uint8Array): string;
|
|
12
|
+
/**
|
|
13
|
+
* Judge whether the url is absolute url.
|
|
14
|
+
* @param url - The url to be judged.
|
|
15
|
+
* @returns Whether the url is absolute url.
|
|
16
|
+
*/
|
|
17
|
+
static isAbsoluteUrl(url: string): boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Get the values of an object.
|
|
20
|
+
*/
|
|
21
|
+
static objectValues(obj: any): any[];
|
|
22
|
+
/**
|
|
23
|
+
* Convert a relative URL to an absolute URL based on a given base URL.
|
|
24
|
+
* @param baseUrl - The base url.
|
|
25
|
+
* @param relativeUrl - The relative url.
|
|
26
|
+
* @returns The resolved url.
|
|
27
|
+
*/
|
|
28
|
+
static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
|
|
29
|
+
private static _stringToPath;
|
|
30
|
+
private static _formatRelativePath;
|
|
31
|
+
}
|