@galacean/engine-core 1.0.0-beta.1 → 1.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +936 -356
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +936 -356
- package/dist/module.js +931 -357
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +12 -3
- package/types/2d/sprite/SpriteMask.d.ts +16 -17
- package/types/2d/sprite/SpriteRenderer.d.ts +17 -11
- package/types/2d/text/Font.d.ts +0 -1
- package/types/2d/text/TextRenderer.d.ts +1 -9
- package/types/Camera.d.ts +5 -6
- package/types/Component.d.ts +0 -1
- package/types/Engine.d.ts +0 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/RenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/Renderer.d.ts +8 -13
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Scene.d.ts +10 -4
- package/types/Script.d.ts +0 -1
- package/types/animation/Animator.d.ts +2 -3
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/GraphicsResource.d.ts +0 -1
- package/types/asset/ReferResource.d.ts +0 -1
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/env-probe/CubeProbe.d.ts +0 -1
- package/types/graphic/Buffer.d.ts +0 -1
- package/types/graphic/Mesh.d.ts +2 -6
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/index.d.ts +1 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/material/Material.d.ts +9 -2
- package/types/material/PBRMaterial.d.ts +11 -2
- package/types/mesh/MeshRenderer.d.ts +8 -8
- package/types/mesh/ModelMesh.d.ts +0 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -4
- package/types/physics/Collider.d.ts +0 -1
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/shader/index.d.ts +1 -0
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/sky/Sky.d.ts +12 -4
- package/types/texture/RenderTarget.d.ts +0 -1
- package/types/texture/Texture.d.ts +0 -1
- package/types/trail/TrailRenderer.d.ts +0 -2
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.0.0-beta.
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"version": "1.0.0-beta.11",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.0.0-beta.
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"@galacean/engine-math": "1.0.0-beta.11"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.0.0-beta.
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"@galacean/engine-design": "1.0.0-beta.11"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -8,8 +8,10 @@ import { Texture2D } from "../../texture/Texture2D";
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export declare class Sprite extends ReferResource {
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/** The name of sprite. */
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name: string;
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private
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private
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private _automaticWidth;
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private _automaticHeight;
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private _customWidth;
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private _customHeight;
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private _positions;
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private _uvs;
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private _bounds;
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set texture(value: Texture2D);
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/**
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* The width of the sprite (in world coordinates).
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*
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* @remarks
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* If width is set, return the set value,
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* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
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*/
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get width(): number;
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set width(value: number);
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/**
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* The height of the sprite (in world coordinates).
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*
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* @remarks
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* If height is set, return the set value,
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* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
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*/
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get height(): number;
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set height(value: number);
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* @returns Cloned sprite
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*/
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clone(): Sprite;
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _updatePositions;
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private _updateUVs;
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import { BoundingBox } from "@galacean/engine-math";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Sprite } from "./Sprite";
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/**
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* A component for masking Sprites.
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*/
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export declare class SpriteMask extends Renderer
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export declare class SpriteMask extends Renderer {
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/** The mask layers the sprite mask influence to. */
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influenceLayers: number;
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private _sprite;
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private
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private
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private _automaticWidth;
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private _automaticHeight;
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private _customWidth;
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private _customHeight;
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private _flipX;
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private _flipY;
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private _alphaCutoff;
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/**
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* Render width.
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* Render width (in world coordinates).
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*
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* @remarks
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* If width is set, return the set value,
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* otherwise return `SpriteMask.sprite.width`.
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*/
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get width(): number;
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set width(value: number);
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/**
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* Render height.
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* Render height (in world coordinates).
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*
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* @remarks
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* If height is set, return the set value,
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* otherwise return `SpriteMask.sprite.height`.
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*/
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get height(): number;
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set height(value: number);
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@@ -45,14 +52,6 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
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*/
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get alphaCutoff(): number;
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set alphaCutoff(value: number);
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/**
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* @inheritdoc
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*/
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protected _render(context: RenderContext): void;
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/**
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _onSpriteChange;
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}
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import {
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Color } from "@galacean/engine-math";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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/**
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* Renders a Sprite for 2D graphics.
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*/
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export declare class SpriteRenderer extends Renderer
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export declare class SpriteRenderer extends Renderer {
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private _drawMode;
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private _assembler;
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private _tileMode;
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private _tiledAdaptiveThreshold;
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private _color;
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private _sprite;
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private _automaticWidth;
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private _automaticHeight;
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private _customWidth;
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private _customHeight;
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private _flipX;
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private _flipY;
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private _maskLayer;
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get color(): Color;
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set color(value: Color);
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/**
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* Render width.
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* Render width (in world coordinates).
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*
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* @remarks
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* If width is set, return the set value,
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* otherwise return `SpriteRenderer.sprite.width`.
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*/
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get width(): number;
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set width(value: number);
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/**
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* Render height.
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* Render height (in world coordinates).
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*
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* @remarks
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* If height is set, return the set value,
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* otherwise return `SpriteRenderer.sprite.height`.
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*/
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get height(): number;
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set height(value: number);
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*/
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _calDefaultSize;
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private _updateStencilState;
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private _onSpriteChange;
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}
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package/types/2d/text/Font.d.ts
CHANGED
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { Entity } from "../../Entity";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { TransformModifyFlags } from "../../Transform";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
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/**
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* Renders a text for 2D graphics.
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*/
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export declare class TextRenderer extends Renderer
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export declare class TextRenderer extends Renderer {
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private static _charRenderDataPool;
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private static _tempVec30;
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*/
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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protected _onDestroy(): void;
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protected _updateShaderData(context: RenderContext): void;
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _resetSubFont;
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private _updatePosition;
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private _updateLocalData;
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protected _onTransformChanged(bit: TransformModifyFlags): void;
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}
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package/types/Camera.d.ts
CHANGED
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* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
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*/
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export declare class Camera extends Component {
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/** Shader data. */
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/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */
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/** Whether to enable frustum culling, it is enabled by default. */
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* @remarks Support bit manipulation, corresponding to `Layer`.
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*/
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cullingMask: Layer;
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private _shaderData;
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private _isProjMatSetting;
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private _nearClipPlane;
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private _farClipPlane;
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private _inverseProjectionMatrix;
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private _lastAspectSize;
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private _invViewProjMat;
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/**
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* Shader data.
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*/
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get shaderData(): ShaderData;
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/**
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*/
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_onDisable(): void;
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protected _onDestroy(): void;
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private _projMatChange;
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private _innerViewportToWorldPoint;
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private _updateShaderData;
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package/types/Component.d.ts
CHANGED
package/types/Engine.d.ts
CHANGED
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readonly physicsManager: PhysicsManager;
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/** Input manager of Engine. */
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readonly inputManager: InputManager;
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protected _canvas: Canvas;
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private _settings;
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private _resourceManager;
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private _sceneManager;
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* @remarks If call during frame execution will delay until the end of the frame
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*/
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destroy(): void;
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protected _initialize(configuration: EngineConfiguration): Promise<Engine>;
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private _createSpriteMaterial;
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private _createSpriteMaskMaterial;
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private _onDeviceLost;
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import { IPoolElement } from "./IPoolElement";
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export declare class ClassPool<T> {
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export declare class ClassPool<T extends IPoolElement> {
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private _elementPoolIndex;
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private _elementPool;
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7
8
|
private _type;
|
|
@@ -14,4 +15,5 @@ export declare class ClassPool<T> {
|
|
|
14
15
|
* Reset pool.
|
|
15
16
|
*/
|
|
16
17
|
resetPool(): void;
|
|
18
|
+
garbageCollection(): void;
|
|
17
19
|
}
|
|
@@ -2,14 +2,16 @@ import { Mesh } from "../graphic/Mesh";
|
|
|
2
2
|
import { SubMesh } from "../graphic/SubMesh";
|
|
3
3
|
import { Material } from "../material/Material";
|
|
4
4
|
import { Renderer } from "../Renderer";
|
|
5
|
+
import { IPoolElement } from "./IPoolElement";
|
|
5
6
|
import { RenderData } from "./RenderData";
|
|
6
7
|
/**
|
|
7
8
|
* Render element.
|
|
8
9
|
*/
|
|
9
|
-
export declare class MeshRenderData extends RenderData {
|
|
10
|
+
export declare class MeshRenderData extends RenderData implements IPoolElement {
|
|
10
11
|
/** Mesh. */
|
|
11
12
|
mesh: Mesh;
|
|
12
13
|
/** Sub mesh. */
|
|
13
14
|
subMesh: SubMesh;
|
|
14
15
|
set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
|
|
16
|
+
dispose(): void;
|
|
15
17
|
}
|
|
@@ -1,9 +1,11 @@
|
|
|
1
1
|
import { ShaderPass } from "../shader/ShaderPass";
|
|
2
2
|
import { RenderState } from "../shader/state/RenderState";
|
|
3
|
+
import { IPoolElement } from "./IPoolElement";
|
|
3
4
|
import { RenderData } from "./RenderData";
|
|
4
|
-
export declare class RenderElement {
|
|
5
|
+
export declare class RenderElement implements IPoolElement {
|
|
5
6
|
data: RenderData;
|
|
6
7
|
shaderPass: ShaderPass;
|
|
7
8
|
renderState: RenderState;
|
|
8
9
|
set(data: RenderData, shaderPass: ShaderPass, renderState: RenderState): void;
|
|
10
|
+
dispose(): void;
|
|
9
11
|
}
|
|
@@ -1,10 +1,12 @@
|
|
|
1
1
|
import { VertexData2D } from "../2d/data/VertexData2D";
|
|
2
2
|
import { Material } from "../material/Material";
|
|
3
3
|
import { Renderer } from "../Renderer";
|
|
4
|
+
import { IPoolElement } from "./IPoolElement";
|
|
4
5
|
import { RenderData } from "./RenderData";
|
|
5
|
-
export declare class SpriteMaskRenderData extends RenderData {
|
|
6
|
+
export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
|
|
6
7
|
isAdd: boolean;
|
|
7
8
|
verticesData: VertexData2D;
|
|
8
9
|
constructor();
|
|
9
10
|
set(component: Renderer, material: Material, verticesData: VertexData2D): void;
|
|
11
|
+
dispose(): void;
|
|
10
12
|
}
|
|
@@ -2,11 +2,13 @@ import { VertexData2D } from "../2d/data/VertexData2D";
|
|
|
2
2
|
import { Material } from "../material/Material";
|
|
3
3
|
import { Renderer } from "../Renderer";
|
|
4
4
|
import { Texture2D } from "../texture";
|
|
5
|
+
import { IPoolElement } from "./IPoolElement";
|
|
5
6
|
import { RenderData } from "./RenderData";
|
|
6
|
-
export declare class SpriteRenderData extends RenderData {
|
|
7
|
+
export declare class SpriteRenderData extends RenderData implements IPoolElement {
|
|
7
8
|
verticesData: VertexData2D;
|
|
8
9
|
texture: Texture2D;
|
|
9
10
|
dataIndex: number;
|
|
10
11
|
constructor();
|
|
11
12
|
set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
|
|
13
|
+
dispose(): void;
|
|
12
14
|
}
|
|
@@ -1,6 +1,8 @@
|
|
|
1
|
+
import { IPoolElement } from "./IPoolElement";
|
|
1
2
|
import { RenderData } from "./RenderData";
|
|
2
3
|
import { SpriteRenderData } from "./SpriteRenderData";
|
|
3
|
-
export declare class TextRenderData extends RenderData {
|
|
4
|
+
export declare class TextRenderData extends RenderData implements IPoolElement {
|
|
4
5
|
charsData: SpriteRenderData[];
|
|
5
6
|
constructor();
|
|
7
|
+
dispose(): void;
|
|
6
8
|
}
|
package/types/Renderer.d.ts
CHANGED
|
@@ -1,14 +1,13 @@
|
|
|
1
|
-
import { BoundingBox,
|
|
1
|
+
import { BoundingBox, Vector4 } from "@galacean/engine-math";
|
|
2
2
|
import { Component } from "./Component";
|
|
3
|
-
import {
|
|
4
|
-
import { TransformModifyFlags } from "./Transform";
|
|
3
|
+
import { ICustomClone } from "./clone/ComponentCloner";
|
|
5
4
|
import { Material } from "./material";
|
|
6
5
|
import { ShaderData } from "./shader/ShaderData";
|
|
7
6
|
/**
|
|
8
7
|
* Basis for all renderers.
|
|
9
8
|
* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
|
|
10
9
|
*/
|
|
11
|
-
export declare class Renderer extends Component {
|
|
10
|
+
export declare class Renderer extends Component implements ICustomClone {
|
|
12
11
|
private static _tempVector0;
|
|
13
12
|
private static _receiveShadowMacro;
|
|
14
13
|
private static _localMatrixProperty;
|
|
@@ -18,12 +17,11 @@ export declare class Renderer extends Component {
|
|
|
18
17
|
private static _mvInvMatrixProperty;
|
|
19
18
|
private static _normalMatrixProperty;
|
|
20
19
|
private static _rendererLayerProperty;
|
|
21
|
-
/** ShaderData related to renderer. */
|
|
22
|
-
readonly shaderData: ShaderData;
|
|
23
20
|
_renderFrameCount: number;
|
|
24
21
|
protected _overrideUpdate: boolean;
|
|
25
22
|
protected _materials: Material[];
|
|
26
23
|
protected _dirtyUpdateFlag: number;
|
|
24
|
+
private _shaderData;
|
|
27
25
|
private _mvMatrix;
|
|
28
26
|
private _mvpMatrix;
|
|
29
27
|
private _mvInvMatrix;
|
|
@@ -32,6 +30,10 @@ export declare class Renderer extends Component {
|
|
|
32
30
|
private _priority;
|
|
33
31
|
private _receiveShadows;
|
|
34
32
|
protected _rendererLayer: Vector4;
|
|
33
|
+
/**
|
|
34
|
+
* ShaderData related to renderer.
|
|
35
|
+
*/
|
|
36
|
+
get shaderData(): ShaderData;
|
|
35
37
|
/**
|
|
36
38
|
* Whether it is culled in the current frame and does not participate in rendering.
|
|
37
39
|
*/
|
|
@@ -108,12 +110,5 @@ export declare class Renderer extends Component {
|
|
|
108
110
|
*/
|
|
109
111
|
setMaterials(materials: Material[]): void;
|
|
110
112
|
update(deltaTime: number): void;
|
|
111
|
-
protected _updateShaderData(context: RenderContext): void;
|
|
112
|
-
protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
|
|
113
|
-
protected _registerEntityTransformListener(): void;
|
|
114
|
-
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
115
|
-
protected _render(context: RenderContext): void;
|
|
116
|
-
private _createInstanceMaterial;
|
|
117
113
|
private _setMaterial;
|
|
118
|
-
protected _onTransformChanged(type: TransformModifyFlags): void;
|
|
119
114
|
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
export declare class SafeLoopArray<T> {
|
|
2
|
+
private _array;
|
|
3
|
+
private _loopArray;
|
|
4
|
+
private _loopArrayDirty;
|
|
5
|
+
/**
|
|
6
|
+
* Get the length of the array.
|
|
7
|
+
*/
|
|
8
|
+
get length(): number;
|
|
9
|
+
/**
|
|
10
|
+
* Push item to the array.
|
|
11
|
+
* @param item - The item which want to be pushed
|
|
12
|
+
*/
|
|
13
|
+
push(item: T): void;
|
|
14
|
+
/**
|
|
15
|
+
* Splice the array.
|
|
16
|
+
* @param index - The index of the array
|
|
17
|
+
* @param deleteCount - The count of the array which want to be deleted
|
|
18
|
+
* @param item - The item which want to be added
|
|
19
|
+
*/
|
|
20
|
+
splice(index: number, deleteCount: number, item?: T): void;
|
|
21
|
+
/**
|
|
22
|
+
* The index of the item.
|
|
23
|
+
* @param item - The item which want to get the index
|
|
24
|
+
* @returns Index of the item
|
|
25
|
+
*/
|
|
26
|
+
indexOf(item: T): number;
|
|
27
|
+
/**
|
|
28
|
+
* Get the array.
|
|
29
|
+
* @returns The array
|
|
30
|
+
*/
|
|
31
|
+
getArray(): ReadonlyArray<T>;
|
|
32
|
+
/**
|
|
33
|
+
* Get the array use for loop.
|
|
34
|
+
* @returns The array use for loop
|
|
35
|
+
*/
|
|
36
|
+
getLoopArray(): ReadonlyArray<T>;
|
|
37
|
+
}
|
package/types/Scene.d.ts
CHANGED
|
@@ -18,10 +18,6 @@ export declare class Scene extends EngineObject {
|
|
|
18
18
|
private static _sunlightDirectionProperty;
|
|
19
19
|
/** Scene name. */
|
|
20
20
|
name: string;
|
|
21
|
-
/** The background of the scene. */
|
|
22
|
-
readonly background: Background;
|
|
23
|
-
/** Scene-related shader data. */
|
|
24
|
-
readonly shaderData: ShaderData;
|
|
25
21
|
/** If cast shadows. */
|
|
26
22
|
castShadows: boolean;
|
|
27
23
|
/** The resolution of the shadow maps. */
|
|
@@ -32,6 +28,8 @@ export declare class Scene extends EngineObject {
|
|
|
32
28
|
shadowFourCascadeSplits: Vector3;
|
|
33
29
|
/** Max Shadow distance. */
|
|
34
30
|
shadowDistance: number;
|
|
31
|
+
private _background;
|
|
32
|
+
private _shaderData;
|
|
35
33
|
private _shadowCascades;
|
|
36
34
|
private _ambientLight;
|
|
37
35
|
private _fogMode;
|
|
@@ -40,6 +38,14 @@ export declare class Scene extends EngineObject {
|
|
|
40
38
|
private _fogEnd;
|
|
41
39
|
private _fogDensity;
|
|
42
40
|
private _fogParams;
|
|
41
|
+
/**
|
|
42
|
+
* Scene-related shader data.
|
|
43
|
+
*/
|
|
44
|
+
get shaderData(): ShaderData;
|
|
45
|
+
/**
|
|
46
|
+
* The background of the scene.
|
|
47
|
+
*/
|
|
48
|
+
get background(): Background;
|
|
43
49
|
/**
|
|
44
50
|
* Number of cascades to use for directional light shadows.
|
|
45
51
|
*/
|
package/types/Script.d.ts
CHANGED
|
@@ -14,8 +14,7 @@ export declare class Animator extends Component {
|
|
|
14
14
|
protected _animatorController: AnimatorController;
|
|
15
15
|
protected _controllerUpdateFlag: BoolUpdateFlag;
|
|
16
16
|
private _animatorLayersData;
|
|
17
|
-
private
|
|
18
|
-
private _animationCurveOwners;
|
|
17
|
+
private _curveOwnerPool;
|
|
19
18
|
private _animationEventHandlerPool;
|
|
20
19
|
private _tempAnimatorStateInfo;
|
|
21
20
|
private _controlledRenderers;
|
|
@@ -61,7 +60,7 @@ export declare class Animator extends Component {
|
|
|
61
60
|
private _saveAnimatorStateData;
|
|
62
61
|
private _saveAnimatorEventHandlers;
|
|
63
62
|
private _clearCrossData;
|
|
64
|
-
private
|
|
63
|
+
private _addCrossOwner;
|
|
65
64
|
private _prepareCrossFading;
|
|
66
65
|
private _prepareStandbyCrossFading;
|
|
67
66
|
private _prepareFixedPoseCrossFading;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -9,7 +9,6 @@ export declare class CubeProbe extends Probe {
|
|
|
9
9
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
10
10
|
*/
|
|
11
11
|
position: Vector3;
|
|
12
|
-
protected readonly _isCube: boolean;
|
|
13
12
|
private oriViewMatrix;
|
|
14
13
|
private _oriFieldOfView;
|
|
15
14
|
onBeginRender(camera: Camera): void;
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -1,10 +1,8 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
4
|
-
import {
|
|
5
|
-
import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
|
|
3
|
+
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
6
4
|
import { SubMesh } from "../graphic/SubMesh";
|
|
7
|
-
import {
|
|
5
|
+
import { MeshTopology } from "../graphic/enums/MeshTopology";
|
|
8
6
|
/**
|
|
9
7
|
* Mesh.
|
|
10
8
|
*/
|
|
@@ -57,7 +55,5 @@ export declare abstract class Mesh extends GraphicsResource {
|
|
|
57
55
|
clearSubMesh(): void;
|
|
58
56
|
_addReferCount(value: number): void;
|
|
59
57
|
_rebuild(): void;
|
|
60
|
-
protected _setVertexElements(elements: VertexElement[]): void;
|
|
61
|
-
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
|
62
58
|
private _onBoundsChanged;
|
|
63
59
|
}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
|
+
import { IPoolElement } from "../RenderPipeline/IPoolElement";
|
|
1
2
|
import { MeshTopology } from "./enums/MeshTopology";
|
|
2
3
|
/**
|
|
3
4
|
* Sub-mesh, mainly contains drawing information.
|
|
4
5
|
*/
|
|
5
|
-
export declare class SubMesh {
|
|
6
|
+
export declare class SubMesh implements IPoolElement {
|
|
6
7
|
/** Start drawing offset. */
|
|
7
8
|
start: number;
|
|
8
9
|
/** Drawing count. */
|
|
@@ -16,4 +17,5 @@ export declare class SubMesh {
|
|
|
16
17
|
* @param topology - Drawing topology
|
|
17
18
|
*/
|
|
18
19
|
constructor(start?: number, count?: number, topology?: MeshTopology);
|
|
20
|
+
dispose?(): void;
|
|
19
21
|
}
|
package/types/index.d.ts
CHANGED
|
@@ -22,7 +22,7 @@ export { AssetPromise } from "./asset/AssetPromise";
|
|
|
22
22
|
export type { LoadItem } from "./asset/LoadItem";
|
|
23
23
|
export { AssetType } from "./asset/AssetType";
|
|
24
24
|
export { ReferResource } from "./asset/ReferResource";
|
|
25
|
-
export * from "./RenderPipeline";
|
|
25
|
+
export * from "./RenderPipeline/Index";
|
|
26
26
|
export * from "./base";
|
|
27
27
|
export { Background } from "./Background";
|
|
28
28
|
export { BackgroundMode } from "./enums/BackgroundMode";
|