@galacean/engine-core 1.0.0-beta.1 → 1.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/main.js +936 -356
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +936 -356
  4. package/dist/module.js +931 -357
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +0 -1
  8. package/types/2d/sprite/Sprite.d.ts +12 -3
  9. package/types/2d/sprite/SpriteMask.d.ts +16 -17
  10. package/types/2d/sprite/SpriteRenderer.d.ts +17 -11
  11. package/types/2d/text/Font.d.ts +0 -1
  12. package/types/2d/text/TextRenderer.d.ts +1 -9
  13. package/types/Camera.d.ts +5 -6
  14. package/types/Component.d.ts +0 -1
  15. package/types/Engine.d.ts +0 -2
  16. package/types/RenderPipeline/ClassPool.d.ts +3 -1
  17. package/types/RenderPipeline/IPoolElement.d.ts +3 -0
  18. package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
  19. package/types/RenderPipeline/RenderElement.d.ts +3 -1
  20. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
  21. package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
  22. package/types/RenderPipeline/TextRenderData.d.ts +3 -1
  23. package/types/Renderer.d.ts +8 -13
  24. package/types/SafeLoopArray.d.ts +37 -0
  25. package/types/Scene.d.ts +10 -4
  26. package/types/Script.d.ts +0 -1
  27. package/types/animation/Animator.d.ts +2 -3
  28. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  29. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
  30. package/types/asset/GraphicsResource.d.ts +0 -1
  31. package/types/asset/ReferResource.d.ts +0 -1
  32. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  33. package/types/env-probe/CubeProbe.d.ts +0 -1
  34. package/types/graphic/Buffer.d.ts +0 -1
  35. package/types/graphic/Mesh.d.ts +2 -6
  36. package/types/graphic/SubMesh.d.ts +3 -1
  37. package/types/index.d.ts +1 -1
  38. package/types/lighting/Light.d.ts +0 -1
  39. package/types/material/Material.d.ts +9 -2
  40. package/types/material/PBRMaterial.d.ts +11 -2
  41. package/types/mesh/MeshRenderer.d.ts +8 -8
  42. package/types/mesh/ModelMesh.d.ts +0 -1
  43. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -4
  44. package/types/physics/Collider.d.ts +0 -1
  45. package/types/physics/PhysicsScene.d.ts +75 -0
  46. package/types/shader/index.d.ts +1 -0
  47. package/types/shader/state/index.d.ts +6 -0
  48. package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
  49. package/types/sky/Sky.d.ts +12 -4
  50. package/types/texture/RenderTarget.d.ts +0 -1
  51. package/types/texture/Texture.d.ts +0 -1
  52. package/types/trail/TrailRenderer.d.ts +0 -2
  53. package/types/utils/BoolUpdateFlag.d.ts +12 -0
  54. package/types/utils/DisorderedArray.d.ts +18 -0
  55. package/types/utils/SafeLoopArray.d.ts +41 -0
  56. package/types/utils/UpdateFlag.d.ts +20 -0
  57. package/types/utils/UpdateFlagManager.d.ts +1 -0
  58. package/types/utils/Utils.d.ts +31 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.0.0-beta.1",
3
+ "version": "1.0.0-beta.11",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
15
  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-math": "1.0.0-beta.1"
18
+ "@galacean/engine-math": "1.0.0-beta.11"
19
19
  },
20
20
  "devDependencies": {
21
- "@galacean/engine-design": "1.0.0-beta.1"
21
+ "@galacean/engine-design": "1.0.0-beta.11"
22
22
  },
23
23
  "scripts": {
24
24
  "b:types": "tsc"
@@ -29,5 +29,4 @@ export declare class SpriteAtlas extends ReferResource {
29
29
  * @param engine - Engine to which the SpriteAtlas belongs
30
30
  */
31
31
  constructor(engine: Engine);
32
- protected _onDestroy(): void;
33
32
  }
@@ -8,8 +8,10 @@ import { Texture2D } from "../../texture/Texture2D";
8
8
  export declare class Sprite extends ReferResource {
9
9
  /** The name of sprite. */
10
10
  name: string;
11
- private _width;
12
- private _height;
11
+ private _automaticWidth;
12
+ private _automaticHeight;
13
+ private _customWidth;
14
+ private _customHeight;
13
15
  private _positions;
14
16
  private _uvs;
15
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  private _bounds;
@@ -28,11 +30,19 @@ export declare class Sprite extends ReferResource {
28
30
  set texture(value: Texture2D);
29
31
  /**
30
32
  * The width of the sprite (in world coordinates).
33
+ *
34
+ * @remarks
35
+ * If width is set, return the set value,
36
+ * otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
31
37
  */
32
38
  get width(): number;
33
39
  set width(value: number);
34
40
  /**
35
41
  * The height of the sprite (in world coordinates).
42
+ *
43
+ * @remarks
44
+ * If height is set, return the set value,
45
+ * otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
36
46
  */
37
47
  get height(): number;
38
48
  set height(value: number);
@@ -86,7 +96,6 @@ export declare class Sprite extends ReferResource {
86
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  * @returns Cloned sprite
87
97
  */
88
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  clone(): Sprite;
89
- protected _onDestroy(): void;
90
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  private _calDefaultSize;
91
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  private _updatePositions;
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  private _updateUVs;
@@ -1,27 +1,34 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { RenderContext } from "../../RenderPipeline/RenderContext";
3
1
  import { Renderer } from "../../Renderer";
4
- import { ICustomClone } from "../../clone/ComponentCloner";
5
2
  import { Sprite } from "./Sprite";
6
3
  /**
7
4
  * A component for masking Sprites.
8
5
  */
9
- export declare class SpriteMask extends Renderer implements ICustomClone {
6
+ export declare class SpriteMask extends Renderer {
10
7
  /** The mask layers the sprite mask influence to. */
11
8
  influenceLayers: number;
12
9
  private _sprite;
13
- private _width;
14
- private _height;
10
+ private _automaticWidth;
11
+ private _automaticHeight;
12
+ private _customWidth;
13
+ private _customHeight;
15
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  private _flipX;
16
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  private _flipY;
17
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  private _alphaCutoff;
18
17
  /**
19
- * Render width.
18
+ * Render width (in world coordinates).
19
+ *
20
+ * @remarks
21
+ * If width is set, return the set value,
22
+ * otherwise return `SpriteMask.sprite.width`.
20
23
  */
21
24
  get width(): number;
22
25
  set width(value: number);
23
26
  /**
24
- * Render height.
27
+ * Render height (in world coordinates).
28
+ *
29
+ * @remarks
30
+ * If height is set, return the set value,
31
+ * otherwise return `SpriteMask.sprite.height`.
25
32
  */
26
33
  get height(): number;
27
34
  set height(value: number);
@@ -45,14 +52,6 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
45
52
  */
46
53
  get alphaCutoff(): number;
47
54
  set alphaCutoff(value: number);
48
- protected _updateBounds(worldBounds: BoundingBox): void;
49
- /**
50
- * @inheritdoc
51
- */
52
- protected _render(context: RenderContext): void;
53
- /**
54
- * @inheritdoc
55
- */
56
- protected _onDestroy(): void;
55
+ private _calDefaultSize;
57
56
  private _onSpriteChange;
58
57
  }
@@ -1,7 +1,5 @@
1
- import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { RenderContext } from "../../RenderPipeline/RenderContext";
1
+ import { Color } from "@galacean/engine-math";
3
2
  import { Renderer } from "../../Renderer";
4
- import { ICustomClone } from "../../clone/ComponentCloner";
5
3
  import { SpriteDrawMode } from "../enums/SpriteDrawMode";
6
4
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
7
5
  import { SpriteTileMode } from "../enums/SpriteTileMode";
@@ -9,15 +7,17 @@ import { Sprite } from "./Sprite";
9
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  /**
10
8
  * Renders a Sprite for 2D graphics.
11
9
  */
12
- export declare class SpriteRenderer extends Renderer implements ICustomClone {
10
+ export declare class SpriteRenderer extends Renderer {
13
11
  private _drawMode;
14
12
  private _assembler;
15
13
  private _tileMode;
16
14
  private _tiledAdaptiveThreshold;
17
15
  private _color;
18
16
  private _sprite;
19
- private _width;
20
- private _height;
17
+ private _automaticWidth;
18
+ private _automaticHeight;
19
+ private _customWidth;
20
+ private _customHeight;
21
21
  private _flipX;
22
22
  private _flipY;
23
23
  private _maskLayer;
@@ -48,12 +48,20 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
48
48
  get color(): Color;
49
49
  set color(value: Color);
50
50
  /**
51
- * Render width.
51
+ * Render width (in world coordinates).
52
+ *
53
+ * @remarks
54
+ * If width is set, return the set value,
55
+ * otherwise return `SpriteRenderer.sprite.width`.
52
56
  */
53
57
  get width(): number;
54
58
  set width(value: number);
55
59
  /**
56
- * Render height.
60
+ * Render height (in world coordinates).
61
+ *
62
+ * @remarks
63
+ * If height is set, return the set value,
64
+ * otherwise return `SpriteRenderer.sprite.height`.
57
65
  */
58
66
  get height(): number;
59
67
  set height(value: number);
@@ -77,9 +85,7 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
77
85
  */
78
86
  get maskInteraction(): SpriteMaskInteraction;
79
87
  set maskInteraction(value: SpriteMaskInteraction);
80
- protected _updateShaderData(context: RenderContext): void;
81
- protected _updateBounds(worldBounds: BoundingBox): void;
82
- protected _render(context: RenderContext): void;
88
+ private _calDefaultSize;
83
89
  private _updateStencilState;
84
90
  private _onSpriteChange;
85
91
  }
@@ -18,5 +18,4 @@ export declare class Font extends ReferResource {
18
18
  */
19
19
  get name(): string;
20
20
  constructor(engine: Engine, name?: string);
21
- protected _onDestroy(): void;
22
21
  }
@@ -1,9 +1,6 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
2
  import { Entity } from "../../Entity";
3
- import { RenderContext } from "../../RenderPipeline/RenderContext";
4
3
  import { Renderer } from "../../Renderer";
5
- import { TransformModifyFlags } from "../../Transform";
6
- import { ICustomClone } from "../../clone/ComponentCloner";
7
4
  import { FontStyle } from "../enums/FontStyle";
8
5
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
9
6
  import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
@@ -12,7 +9,7 @@ import { Font } from "./Font";
12
9
  /**
13
10
  * Renders a text for 2D graphics.
14
11
  */
15
- export declare class TextRenderer extends Renderer implements ICustomClone {
12
+ export declare class TextRenderer extends Renderer {
16
13
  private static _charRenderDataPool;
17
14
  private static _tempVec30;
18
15
  private static _tempVec31;
@@ -107,13 +104,8 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
107
104
  */
108
105
  get bounds(): BoundingBox;
109
106
  constructor(entity: Entity);
110
- protected _onDestroy(): void;
111
- protected _updateShaderData(context: RenderContext): void;
112
- protected _updateBounds(worldBounds: BoundingBox): void;
113
- protected _render(context: RenderContext): void;
114
107
  private _updateStencilState;
115
108
  private _resetSubFont;
116
109
  private _updatePosition;
117
110
  private _updateLocalData;
118
- protected _onTransformChanged(bit: TransformModifyFlags): void;
119
111
  }
package/types/Camera.d.ts CHANGED
@@ -12,8 +12,6 @@ import { RenderTarget } from "./texture/RenderTarget";
12
12
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
13
13
  */
14
14
  export declare class Camera extends Component {
15
- /** Shader data. */
16
- readonly shaderData: ShaderData;
17
15
  /** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */
18
16
  priority: number;
19
17
  /** Whether to enable frustum culling, it is enabled by default. */
@@ -28,6 +26,7 @@ export declare class Camera extends Component {
28
26
  * @remarks Support bit manipulation, corresponding to `Layer`.
29
27
  */
30
28
  cullingMask: Layer;
29
+ private _shaderData;
31
30
  private _isProjMatSetting;
32
31
  private _nearClipPlane;
33
32
  private _farClipPlane;
@@ -46,6 +45,10 @@ export declare class Camera extends Component {
46
45
  private _inverseProjectionMatrix;
47
46
  private _lastAspectSize;
48
47
  private _invViewProjMat;
48
+ /**
49
+ * Shader data.
50
+ */
51
+ get shaderData(): ShaderData;
49
52
  /**
50
53
  * Near clip plane - the closest point to the camera when rendering occurs.
51
54
  */
@@ -211,10 +214,6 @@ export declare class Camera extends Component {
211
214
  * @inheritdoc
212
215
  */
213
216
  _onDisable(): void;
214
- /**
215
- * @inheritdoc
216
- */
217
- protected _onDestroy(): void;
218
217
  private _projMatChange;
219
218
  private _innerViewportToWorldPoint;
220
219
  private _updateShaderData;
@@ -21,5 +21,4 @@ export declare class Component extends EngineObject {
21
21
  */
22
22
  get scene(): Scene;
23
23
  constructor(entity: Entity);
24
- protected _onDestroy(): void;
25
24
  }
package/types/Engine.d.ts CHANGED
@@ -17,7 +17,6 @@ export declare class Engine extends EventDispatcher {
17
17
  readonly physicsManager: PhysicsManager;
18
18
  /** Input manager of Engine. */
19
19
  readonly inputManager: InputManager;
20
- protected _canvas: Canvas;
21
20
  private _settings;
22
21
  private _resourceManager;
23
22
  private _sceneManager;
@@ -115,7 +114,6 @@ export declare class Engine extends EventDispatcher {
115
114
  * @remarks If call during frame execution will delay until the end of the frame
116
115
  */
117
116
  destroy(): void;
118
- protected _initialize(configuration: EngineConfiguration): Promise<Engine>;
119
117
  private _createSpriteMaterial;
120
118
  private _createSpriteMaskMaterial;
121
119
  private _onDeviceLost;
@@ -1,7 +1,8 @@
1
+ import { IPoolElement } from "./IPoolElement";
1
2
  /**
2
3
  * Class pool utils.
3
4
  */
4
- export declare class ClassPool<T> {
5
+ export declare class ClassPool<T extends IPoolElement> {
5
6
  private _elementPoolIndex;
6
7
  private _elementPool;
7
8
  private _type;
@@ -14,4 +15,5 @@ export declare class ClassPool<T> {
14
15
  * Reset pool.
15
16
  */
16
17
  resetPool(): void;
18
+ garbageCollection(): void;
17
19
  }
@@ -0,0 +1,3 @@
1
+ export interface IPoolElement {
2
+ dispose?(): void;
3
+ }
@@ -2,14 +2,16 @@ import { Mesh } from "../graphic/Mesh";
2
2
  import { SubMesh } from "../graphic/SubMesh";
3
3
  import { Material } from "../material/Material";
4
4
  import { Renderer } from "../Renderer";
5
+ import { IPoolElement } from "./IPoolElement";
5
6
  import { RenderData } from "./RenderData";
6
7
  /**
7
8
  * Render element.
8
9
  */
9
- export declare class MeshRenderData extends RenderData {
10
+ export declare class MeshRenderData extends RenderData implements IPoolElement {
10
11
  /** Mesh. */
11
12
  mesh: Mesh;
12
13
  /** Sub mesh. */
13
14
  subMesh: SubMesh;
14
15
  set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
16
+ dispose(): void;
15
17
  }
@@ -1,9 +1,11 @@
1
1
  import { ShaderPass } from "../shader/ShaderPass";
2
2
  import { RenderState } from "../shader/state/RenderState";
3
+ import { IPoolElement } from "./IPoolElement";
3
4
  import { RenderData } from "./RenderData";
4
- export declare class RenderElement {
5
+ export declare class RenderElement implements IPoolElement {
5
6
  data: RenderData;
6
7
  shaderPass: ShaderPass;
7
8
  renderState: RenderState;
8
9
  set(data: RenderData, shaderPass: ShaderPass, renderState: RenderState): void;
10
+ dispose(): void;
9
11
  }
@@ -1,10 +1,12 @@
1
1
  import { VertexData2D } from "../2d/data/VertexData2D";
2
2
  import { Material } from "../material/Material";
3
3
  import { Renderer } from "../Renderer";
4
+ import { IPoolElement } from "./IPoolElement";
4
5
  import { RenderData } from "./RenderData";
5
- export declare class SpriteMaskRenderData extends RenderData {
6
+ export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
6
7
  isAdd: boolean;
7
8
  verticesData: VertexData2D;
8
9
  constructor();
9
10
  set(component: Renderer, material: Material, verticesData: VertexData2D): void;
11
+ dispose(): void;
10
12
  }
@@ -2,11 +2,13 @@ import { VertexData2D } from "../2d/data/VertexData2D";
2
2
  import { Material } from "../material/Material";
3
3
  import { Renderer } from "../Renderer";
4
4
  import { Texture2D } from "../texture";
5
+ import { IPoolElement } from "./IPoolElement";
5
6
  import { RenderData } from "./RenderData";
6
- export declare class SpriteRenderData extends RenderData {
7
+ export declare class SpriteRenderData extends RenderData implements IPoolElement {
7
8
  verticesData: VertexData2D;
8
9
  texture: Texture2D;
9
10
  dataIndex: number;
10
11
  constructor();
11
12
  set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
13
+ dispose(): void;
12
14
  }
@@ -1,6 +1,8 @@
1
+ import { IPoolElement } from "./IPoolElement";
1
2
  import { RenderData } from "./RenderData";
2
3
  import { SpriteRenderData } from "./SpriteRenderData";
3
- export declare class TextRenderData extends RenderData {
4
+ export declare class TextRenderData extends RenderData implements IPoolElement {
4
5
  charsData: SpriteRenderData[];
5
6
  constructor();
7
+ dispose(): void;
6
8
  }
@@ -1,14 +1,13 @@
1
- import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
1
+ import { BoundingBox, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
- import { RenderContext } from "./RenderPipeline/RenderContext";
4
- import { TransformModifyFlags } from "./Transform";
3
+ import { ICustomClone } from "./clone/ComponentCloner";
5
4
  import { Material } from "./material";
6
5
  import { ShaderData } from "./shader/ShaderData";
7
6
  /**
8
7
  * Basis for all renderers.
9
8
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
10
9
  */
11
- export declare class Renderer extends Component {
10
+ export declare class Renderer extends Component implements ICustomClone {
12
11
  private static _tempVector0;
13
12
  private static _receiveShadowMacro;
14
13
  private static _localMatrixProperty;
@@ -18,12 +17,11 @@ export declare class Renderer extends Component {
18
17
  private static _mvInvMatrixProperty;
19
18
  private static _normalMatrixProperty;
20
19
  private static _rendererLayerProperty;
21
- /** ShaderData related to renderer. */
22
- readonly shaderData: ShaderData;
23
20
  _renderFrameCount: number;
24
21
  protected _overrideUpdate: boolean;
25
22
  protected _materials: Material[];
26
23
  protected _dirtyUpdateFlag: number;
24
+ private _shaderData;
27
25
  private _mvMatrix;
28
26
  private _mvpMatrix;
29
27
  private _mvInvMatrix;
@@ -32,6 +30,10 @@ export declare class Renderer extends Component {
32
30
  private _priority;
33
31
  private _receiveShadows;
34
32
  protected _rendererLayer: Vector4;
33
+ /**
34
+ * ShaderData related to renderer.
35
+ */
36
+ get shaderData(): ShaderData;
35
37
  /**
36
38
  * Whether it is culled in the current frame and does not participate in rendering.
37
39
  */
@@ -108,12 +110,5 @@ export declare class Renderer extends Component {
108
110
  */
109
111
  setMaterials(materials: Material[]): void;
110
112
  update(deltaTime: number): void;
111
- protected _updateShaderData(context: RenderContext): void;
112
- protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
113
- protected _registerEntityTransformListener(): void;
114
- protected _updateBounds(worldBounds: BoundingBox): void;
115
- protected _render(context: RenderContext): void;
116
- private _createInstanceMaterial;
117
113
  private _setMaterial;
118
- protected _onTransformChanged(type: TransformModifyFlags): void;
119
114
  }
@@ -0,0 +1,37 @@
1
+ export declare class SafeLoopArray<T> {
2
+ private _array;
3
+ private _loopArray;
4
+ private _loopArrayDirty;
5
+ /**
6
+ * Get the length of the array.
7
+ */
8
+ get length(): number;
9
+ /**
10
+ * Push item to the array.
11
+ * @param item - The item which want to be pushed
12
+ */
13
+ push(item: T): void;
14
+ /**
15
+ * Splice the array.
16
+ * @param index - The index of the array
17
+ * @param deleteCount - The count of the array which want to be deleted
18
+ * @param item - The item which want to be added
19
+ */
20
+ splice(index: number, deleteCount: number, item?: T): void;
21
+ /**
22
+ * The index of the item.
23
+ * @param item - The item which want to get the index
24
+ * @returns Index of the item
25
+ */
26
+ indexOf(item: T): number;
27
+ /**
28
+ * Get the array.
29
+ * @returns The array
30
+ */
31
+ getArray(): ReadonlyArray<T>;
32
+ /**
33
+ * Get the array use for loop.
34
+ * @returns The array use for loop
35
+ */
36
+ getLoopArray(): ReadonlyArray<T>;
37
+ }
package/types/Scene.d.ts CHANGED
@@ -18,10 +18,6 @@ export declare class Scene extends EngineObject {
18
18
  private static _sunlightDirectionProperty;
19
19
  /** Scene name. */
20
20
  name: string;
21
- /** The background of the scene. */
22
- readonly background: Background;
23
- /** Scene-related shader data. */
24
- readonly shaderData: ShaderData;
25
21
  /** If cast shadows. */
26
22
  castShadows: boolean;
27
23
  /** The resolution of the shadow maps. */
@@ -32,6 +28,8 @@ export declare class Scene extends EngineObject {
32
28
  shadowFourCascadeSplits: Vector3;
33
29
  /** Max Shadow distance. */
34
30
  shadowDistance: number;
31
+ private _background;
32
+ private _shaderData;
35
33
  private _shadowCascades;
36
34
  private _ambientLight;
37
35
  private _fogMode;
@@ -40,6 +38,14 @@ export declare class Scene extends EngineObject {
40
38
  private _fogEnd;
41
39
  private _fogDensity;
42
40
  private _fogParams;
41
+ /**
42
+ * Scene-related shader data.
43
+ */
44
+ get shaderData(): ShaderData;
45
+ /**
46
+ * The background of the scene.
47
+ */
48
+ get background(): Background;
43
49
  /**
44
50
  * Number of cascades to use for directional light shadows.
45
51
  */
package/types/Script.d.ts CHANGED
@@ -118,5 +118,4 @@ export declare class Script extends Component {
118
118
  * Called at the end of the destroyed frame.
119
119
  */
120
120
  onDestroy(): void;
121
- protected _onDestroy(): void;
122
121
  }
@@ -14,8 +14,7 @@ export declare class Animator extends Component {
14
14
  protected _animatorController: AnimatorController;
15
15
  protected _controllerUpdateFlag: BoolUpdateFlag;
16
16
  private _animatorLayersData;
17
- private _crossOwnerCollection;
18
- private _animationCurveOwners;
17
+ private _curveOwnerPool;
19
18
  private _animationEventHandlerPool;
20
19
  private _tempAnimatorStateInfo;
21
20
  private _controlledRenderers;
@@ -61,7 +60,7 @@ export declare class Animator extends Component {
61
60
  private _saveAnimatorStateData;
62
61
  private _saveAnimatorEventHandlers;
63
62
  private _clearCrossData;
64
- private _addCrossCurveData;
63
+ private _addCrossOwner;
65
64
  private _prepareCrossFading;
66
65
  private _prepareStandbyCrossFading;
67
66
  private _prepareFixedPoseCrossFading;
@@ -2,5 +2,4 @@ import { Engine } from "../Engine";
2
2
  import { ReferResource } from "./ReferResource";
3
3
  export declare abstract class GraphicsResource extends ReferResource {
4
4
  protected constructor(engine: Engine);
5
- protected _onDestroy(): void;
6
5
  }
@@ -19,5 +19,4 @@ export declare abstract class ReferResource extends EngineObject implements IRef
19
19
  * @returns Whether the release was successful.
20
20
  */
21
21
  destroy(force?: boolean): boolean;
22
- protected _onDestroy(): void;
23
22
  }
@@ -0,0 +1,6 @@
1
+ export declare enum ActiveChangeFlag {
2
+ None = 0,
3
+ Scene = 1,
4
+ Hierarchy = 2,
5
+ All = 3
6
+ }
@@ -9,7 +9,6 @@ export declare class CubeProbe extends Probe {
9
9
  * The position of the probe can be set, the default is the origin [0,0,0].
10
10
  */
11
11
  position: Vector3;
12
- protected readonly _isCube: boolean;
13
12
  private oriViewMatrix;
14
13
  private _oriFieldOfView;
15
14
  onBeginRender(camera: Camera): void;
@@ -91,7 +91,6 @@ export declare class Buffer extends GraphicsResource {
91
91
  */
92
92
  getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
93
93
  _rebuild(): void;
94
- protected _onDestroy(): void;
95
94
  /**
96
95
  * @deprecated
97
96
  */
@@ -1,10 +1,8 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
- import { GraphicsResource } from "../asset/GraphicsResource";
3
2
  import { Engine } from "../Engine";
4
- import { MeshTopology } from "../graphic/enums/MeshTopology";
5
- import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
3
+ import { GraphicsResource } from "../asset/GraphicsResource";
6
4
  import { SubMesh } from "../graphic/SubMesh";
7
- import { VertexElement } from "../graphic/VertexElement";
5
+ import { MeshTopology } from "../graphic/enums/MeshTopology";
8
6
  /**
9
7
  * Mesh.
10
8
  */
@@ -57,7 +55,5 @@ export declare abstract class Mesh extends GraphicsResource {
57
55
  clearSubMesh(): void;
58
56
  _addReferCount(value: number): void;
59
57
  _rebuild(): void;
60
- protected _setVertexElements(elements: VertexElement[]): void;
61
- protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
62
58
  private _onBoundsChanged;
63
59
  }
@@ -1,8 +1,9 @@
1
+ import { IPoolElement } from "../RenderPipeline/IPoolElement";
1
2
  import { MeshTopology } from "./enums/MeshTopology";
2
3
  /**
3
4
  * Sub-mesh, mainly contains drawing information.
4
5
  */
5
- export declare class SubMesh {
6
+ export declare class SubMesh implements IPoolElement {
6
7
  /** Start drawing offset. */
7
8
  start: number;
8
9
  /** Drawing count. */
@@ -16,4 +17,5 @@ export declare class SubMesh {
16
17
  * @param topology - Drawing topology
17
18
  */
18
19
  constructor(start?: number, count?: number, topology?: MeshTopology);
20
+ dispose?(): void;
19
21
  }
package/types/index.d.ts CHANGED
@@ -22,7 +22,7 @@ export { AssetPromise } from "./asset/AssetPromise";
22
22
  export type { LoadItem } from "./asset/LoadItem";
23
23
  export { AssetType } from "./asset/AssetType";
24
24
  export { ReferResource } from "./asset/ReferResource";
25
- export * from "./RenderPipeline";
25
+ export * from "./RenderPipeline/Index";
26
26
  export * from "./base";
27
27
  export { Background } from "./Background";
28
28
  export { BackgroundMode } from "./enums/BackgroundMode";
@@ -44,5 +44,4 @@ export declare abstract class Light extends Component {
44
44
  * Inverse view matrix.
45
45
  */
46
46
  get inverseViewMatrix(): Matrix;
47
- protected _getLightColor(): Color;
48
47
  }