@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +124 -265
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +124 -265
- package/dist/module.js +124 -265
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
- package/types/2d/data/RenderData2D.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +2 -1
- package/types/2d/sprite/SpriteMask.d.ts +2 -7
- package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
- package/types/2d/text/Font.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +3 -11
- package/types/Camera.d.ts +0 -3
- package/types/Component.d.ts +1 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
- package/types/RenderPipeline/SpriteElement.d.ts +13 -0
- package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
- package/types/Renderer.d.ts +1 -1
- package/types/Scene.d.ts +1 -1
- package/types/Script.d.ts +1 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -3
- package/types/asset/IRefObject.d.ts +2 -0
- package/types/asset/RefObject.d.ts +27 -0
- package/types/asset/ReferResource.d.ts +0 -4
- package/types/base/Event.d.ts +24 -0
- package/types/base/Util.d.ts +14 -0
- package/types/env-probe/CubeProbe.d.ts +0 -6
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +1 -3
- package/types/graphic/Mesh.d.ts +0 -6
- package/types/material/BaseMaterial.d.ts +0 -2
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +1 -4
- package/types/material/PBRMaterial.d.ts +1 -1
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/MeshRenderer.d.ts +3 -8
- package/types/mesh/ModelMesh.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/sky/SkyBoxMaterial.d.ts +0 -3
- package/types/sky/SkyProceduralMaterial.d.ts +1 -1
- package/types/texture/RenderTarget.d.ts +0 -3
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/trail/TrailRenderer.d.ts +1 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "1.0.0-beta.
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"version": "1.0.0-beta.1",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.0.0-beta.
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"@galacean/engine-math": "1.0.0-beta.1"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.0.0-beta.
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"@galacean/engine-design": "1.0.0-beta.1"
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},
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"scripts": {
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"b:types": "tsc"
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export {};
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import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
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import { ReferResource } from "../../asset/ReferResource";
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import { Engine } from "../../Engine";
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import { ReferResource } from "../../asset/ReferResource";
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import { Texture2D } from "../../texture/Texture2D";
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/**
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* 2D sprite.
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* @returns Cloned sprite
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*/
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clone(): Sprite;
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _updatePositions;
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private _updateUVs;
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import { BoundingBox } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Sprite } from "./Sprite";
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/**
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* A component for masking Sprites.
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*/
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get alphaCutoff(): number;
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set alphaCutoff(value: number);
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/**
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _render(context: RenderContext): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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*/
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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/**
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* @override
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*/
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protected _updateShaderData(context: RenderContext): void;
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/**
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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*/
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _onSpriteChange;
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package/types/2d/text/Font.d.ts
CHANGED
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Entity } from "../../Entity";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { TransformModifyFlags } from "../../Transform";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
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@@ -107,17 +107,9 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
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*/
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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-
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* @override
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*/
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protected _onDestroy(): void;
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protected _updateShaderData(context: RenderContext): void;
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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* @override
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*/
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _resetSubFont;
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package/types/Camera.d.ts
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*/
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resetReplacementShader(): void;
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/**
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* @override
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* @inheritdoc
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*/
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_onEnable(): void;
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/**
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* @override
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* @inheritdoc
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*/
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_onDisable(): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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package/types/Component.d.ts
CHANGED
package/types/Entity.d.ts
CHANGED
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import { Matrix } from "@galacean/engine-math";
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import { EngineObject } from "./base";
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import { Component } from "./Component";
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import { Engine } from "./Engine";
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import { Layer } from "./Layer";
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import { Scene } from "./Scene";
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import { Transform } from "./Transform";
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import { EngineObject } from "./base";
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/**
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* Entity, be used as components container.
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*/
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import { Mesh } from "../graphic/Mesh";
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import { SubMesh } from "../graphic/SubMesh";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { ShaderPass } from "../shader/ShaderPass";
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import { RenderState } from "../shader/state/RenderState";
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import { RenderElement } from "./RenderElement";
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/**
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* Render element.
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*/
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export declare class MeshRenderElement extends RenderElement {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
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}
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import { RenderData2D } from "../2d/data/RenderData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { ShaderPass } from "../shader";
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import { RenderState } from "../shader/state/RenderState";
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import { Texture2D } from "../texture";
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import { RenderElement } from "./RenderElement";
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export declare class SpriteElement extends RenderElement {
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renderData: RenderData2D;
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texture: Texture2D;
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constructor();
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setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
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}
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import { RenderData2D } from "../2d/data/RenderData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { RenderElement } from "./RenderElement";
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export declare class SpriteMaskElement extends RenderElement {
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renderData: RenderData2D;
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isAdd: boolean;
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constructor();
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setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
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}
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package/types/Renderer.d.ts
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import { Component } from "./Component";
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import { RenderContext } from "./RenderPipeline/RenderContext";
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import { TransformModifyFlags } from "./Transform";
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import { ShaderData } from "./shader/ShaderData";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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/**
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* Basis for all renderers.
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* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
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package/types/Scene.d.ts
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import { Color, Vector3 } from "@galacean/engine-math";
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import { Background } from "./Background";
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import { EngineObject } from "./base";
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import { Engine } from "./Engine";
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import { Entity } from "./Entity";
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import { EngineObject } from "./base";
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import { FogMode } from "./enums/FogMode";
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import { AmbientLight } from "./lighting/AmbientLight";
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import { ShaderData } from "./shader/ShaderData";
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package/types/Script.d.ts
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import { EngineObject } from "../base/EngineObject";
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import { Engine } from "../Engine";
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import { IRefObject } from "./IRefObject";
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/**
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* The base class of assets, with reference counting capability.
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*/
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export declare abstract class RefObject extends EngineObject implements IRefObject {
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
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isGCIgnored: boolean;
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private _refCount;
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/**
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* Counted by valid references.
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*/
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get refCount(): number;
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protected constructor(engine: Engine);
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/**
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* Destroy self.
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* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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* @returns Whether the release was successful.
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*/
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destroy(force?: boolean): boolean;
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/**
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* Called when the resource is destroyed.
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* Subclasses can override this function.
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*/
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protected abstract _onDestroy(): void;
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}
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get refCount(): number;
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protected constructor(engine: Engine);
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/**
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* Destroy self.
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* @returns Whether the release was successful.
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*/
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destroy(force?: boolean): boolean;
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protected _onDestroy(): void;
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}
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import { EventDispatcher } from "./EventDispatcher";
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export type Listener = ((e: Event) => any) & {
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once?: boolean;
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};
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/** Event Object. * @class */
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export declare class Event {
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get propagationStopped(): boolean;
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get target(): EventDispatcher;
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set target(t: EventDispatcher);
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get timeStamp(): number;
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get currentTarget(): EventDispatcher;
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set currentTarget(t: EventDispatcher);
|
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13
|
+
get bubbles(): boolean;
|
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14
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+
get type(): string | number;
|
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15
|
+
data: any;
|
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16
|
+
private _timeStamp;
|
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17
|
+
private _target;
|
|
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|
+
private _currentTarget;
|
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19
|
+
private _bubbles;
|
|
20
|
+
private _propagationStopped;
|
|
21
|
+
private _type;
|
|
22
|
+
constructor(type: string | number, target?: EventDispatcher, data?: any, bubbles?: boolean);
|
|
23
|
+
stopPropagation(): void;
|
|
24
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export declare const Util: {
|
|
2
|
+
isArray: (value: any) => boolean;
|
|
3
|
+
isArrayLike(x: any): boolean;
|
|
4
|
+
clone<T>(obj: T): T;
|
|
5
|
+
downloadBlob(blob: Blob, fileName?: string): void;
|
|
6
|
+
};
|
|
7
|
+
export declare const isArrayLike: <T>(x: any) => x is ArrayLike<T>;
|
|
8
|
+
/**
|
|
9
|
+
* Fastly remove an element from array.
|
|
10
|
+
* @param array - Array
|
|
11
|
+
* @param item - Element
|
|
12
|
+
*/
|
|
13
|
+
export declare function removeFromArray(array: any[], item: any): boolean;
|
|
14
|
+
export declare function ObjectValues(obj: any): any[];
|
|
@@ -9,15 +9,9 @@ export declare class CubeProbe extends Probe {
|
|
|
9
9
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
10
10
|
*/
|
|
11
11
|
position: Vector3;
|
|
12
|
-
/**
|
|
13
|
-
* @override
|
|
14
|
-
*/
|
|
15
12
|
protected readonly _isCube: boolean;
|
|
16
13
|
private oriViewMatrix;
|
|
17
14
|
private _oriFieldOfView;
|
|
18
|
-
/**
|
|
19
|
-
* @override
|
|
20
|
-
*/
|
|
21
15
|
onBeginRender(camera: Camera): void;
|
|
22
16
|
/**
|
|
23
17
|
* Store original camera parameters.
|
|
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
|
|
|
46
46
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
47
47
|
*/
|
|
48
48
|
onTextureChange(renderColorTexture: Texture): void;
|
|
49
|
-
/**
|
|
50
|
-
* @override
|
|
51
|
-
*/
|
|
52
49
|
onBeginRender(camera: Camera): void;
|
|
53
|
-
/**
|
|
54
|
-
* @override
|
|
55
|
-
*/
|
|
56
50
|
onEndRender(camera: Camera): void;
|
|
57
51
|
protected _reset(): void;
|
|
58
52
|
}
|
|
@@ -90,10 +90,8 @@ export declare class Buffer extends GraphicsResource {
|
|
|
90
90
|
* @param dataLength - Output data length
|
|
91
91
|
*/
|
|
92
92
|
getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
|
|
93
|
-
/**
|
|
94
|
-
* @override
|
|
95
|
-
*/
|
|
96
93
|
_rebuild(): void;
|
|
94
|
+
protected _onDestroy(): void;
|
|
97
95
|
/**
|
|
98
96
|
* @deprecated
|
|
99
97
|
*/
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -55,13 +55,7 @@ export declare abstract class Mesh extends GraphicsResource {
|
|
|
55
55
|
* Clear all sub-mesh.
|
|
56
56
|
*/
|
|
57
57
|
clearSubMesh(): void;
|
|
58
|
-
/**
|
|
59
|
-
* @override
|
|
60
|
-
*/
|
|
61
58
|
_addReferCount(value: number): void;
|
|
62
|
-
/**
|
|
63
|
-
* @override
|
|
64
|
-
*/
|
|
65
59
|
_rebuild(): void;
|
|
66
60
|
protected _setVertexElements(elements: VertexElement[]): void;
|
|
67
61
|
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
|
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
|
|
|
75
75
|
*/
|
|
76
76
|
setRenderFace(passIndex: number, renderFace: RenderFace): void;
|
|
77
77
|
/**
|
|
78
|
-
* @override
|
|
79
78
|
* Clone and return the instance.
|
|
80
79
|
*/
|
|
81
80
|
clone(): BaseMaterial;
|
|
82
81
|
/**
|
|
83
|
-
* @override
|
|
84
82
|
* Clone to the target material.
|
|
85
83
|
* @param target - target material
|
|
86
84
|
*/
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { IClone } from "@galacean/engine-design";
|
|
2
|
-
import { ReferResource } from "../asset/ReferResource";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
3
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
4
4
|
import { Shader } from "../shader/Shader";
|
|
5
5
|
import { ShaderData } from "../shader/ShaderData";
|
|
6
6
|
import { RenderState } from "../shader/state/RenderState";
|
|
@@ -40,8 +40,5 @@ export declare class Material extends ReferResource implements IClone {
|
|
|
40
40
|
* @param target - target material
|
|
41
41
|
*/
|
|
42
42
|
cloneTo(target: Material): void;
|
|
43
|
-
/**
|
|
44
|
-
* @override
|
|
45
|
-
*/
|
|
46
43
|
_addReferCount(value: number): void;
|
|
47
44
|
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
+
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
3
|
+
import { Renderer } from "../Renderer";
|
|
2
4
|
import { ICustomClone } from "../clone/ComponentCloner";
|
|
3
5
|
import { Mesh } from "../graphic/Mesh";
|
|
4
|
-
import { Renderer } from "../Renderer";
|
|
5
|
-
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
6
6
|
/**
|
|
7
7
|
* MeshRenderer Component.
|
|
8
8
|
*/
|
|
@@ -17,13 +17,8 @@ export declare class MeshRenderer extends Renderer implements ICustomClone {
|
|
|
17
17
|
*/
|
|
18
18
|
get mesh(): Mesh;
|
|
19
19
|
set mesh(value: Mesh);
|
|
20
|
-
|
|
21
|
-
* @override
|
|
22
|
-
*/
|
|
20
|
+
protected _onDestroy(): void;
|
|
23
21
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
24
|
-
/**
|
|
25
|
-
* @override
|
|
26
|
-
*/
|
|
27
22
|
protected _render(context: RenderContext): void;
|
|
28
23
|
private _setMesh;
|
|
29
24
|
private _onMeshChanged;
|
|
@@ -216,6 +216,7 @@ export declare class ModelMesh extends Mesh {
|
|
|
216
216
|
* @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
|
|
217
217
|
*/
|
|
218
218
|
calculateTangents(): void;
|
|
219
|
+
protected _onDestroy(): void;
|
|
219
220
|
private _supplementaryVertexElements;
|
|
220
221
|
private _updateVertexElements;
|
|
221
222
|
private _updateVertices;
|
|
@@ -41,17 +41,8 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
41
41
|
*/
|
|
42
42
|
get rootBone(): Entity;
|
|
43
43
|
set rootBone(value: Entity);
|
|
44
|
-
/**
|
|
45
|
-
* @override
|
|
46
|
-
*/
|
|
47
44
|
protected _updateShaderData(context: RenderContext): void;
|
|
48
|
-
/**
|
|
49
|
-
* @override
|
|
50
|
-
*/
|
|
51
45
|
protected _registerEntityTransformListener(): void;
|
|
52
|
-
/**
|
|
53
|
-
* @override
|
|
54
|
-
*/
|
|
55
46
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
56
47
|
private _initSkin;
|
|
57
48
|
private _computeApproximateBindMatrix;
|
|
@@ -41,12 +41,10 @@ export declare class CharacterController extends Collider {
|
|
|
41
41
|
/**
|
|
42
42
|
* Add collider shape on this controller.
|
|
43
43
|
* @param shape - Collider shape
|
|
44
|
-
* @override
|
|
45
44
|
*/
|
|
46
45
|
addShape(shape: ColliderShape): void;
|
|
47
46
|
/**
|
|
48
47
|
* Remove all shape attached.
|
|
49
|
-
* @override
|
|
50
48
|
*/
|
|
51
49
|
clearShapes(): void;
|
|
52
50
|
private _setUpDirection;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Joint } from "./Joint";
|
|
2
1
|
import { Vector3 } from "@galacean/engine-math";
|
|
3
|
-
import {
|
|
2
|
+
import { Joint } from "./Joint";
|
|
4
3
|
import { JointLimits } from "./JointLimits";
|
|
4
|
+
import { JointMotor } from "./JointMotor";
|
|
5
5
|
/**
|
|
6
6
|
* A joint which behaves in a similar way to a hinge or axle.
|
|
7
7
|
*/
|
|
@@ -88,8 +88,5 @@ export declare class RenderTarget extends GraphicsResource {
|
|
|
88
88
|
* Generate the mipmap of each attachment texture of the renderTarget according to the configuration.
|
|
89
89
|
*/
|
|
90
90
|
generateMipmaps(): void;
|
|
91
|
-
/**
|
|
92
|
-
* @override
|
|
93
|
-
*/
|
|
94
91
|
protected _onDestroy(): void;
|
|
95
92
|
}
|
|
@@ -64,6 +64,7 @@ export declare abstract class Texture extends GraphicsResource {
|
|
|
64
64
|
* Generate multi-level textures based on the 0th level data.
|
|
65
65
|
*/
|
|
66
66
|
generateMipmaps(): void;
|
|
67
|
+
protected _onDestroy(): void;
|
|
67
68
|
/**
|
|
68
69
|
* Get the maximum mip level of the corresponding size:rounding down.
|
|
69
70
|
* @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
|
|
@@ -78,8 +78,4 @@ export declare class Texture2DArray extends Texture {
|
|
|
78
78
|
* @param out - Color buffer
|
|
79
79
|
*/
|
|
80
80
|
getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
|
|
81
|
-
/**
|
|
82
|
-
* @override
|
|
83
|
-
*/
|
|
84
|
-
_rebuild(): void;
|
|
85
81
|
}
|