@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +124 -265
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +124 -265
- package/dist/module.js +124 -265
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
- package/types/2d/data/RenderData2D.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +2 -1
- package/types/2d/sprite/SpriteMask.d.ts +2 -7
- package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
- package/types/2d/text/Font.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +3 -11
- package/types/Camera.d.ts +0 -3
- package/types/Component.d.ts +1 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
- package/types/RenderPipeline/SpriteElement.d.ts +13 -0
- package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
- package/types/Renderer.d.ts +1 -1
- package/types/Scene.d.ts +1 -1
- package/types/Script.d.ts +1 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -3
- package/types/asset/IRefObject.d.ts +2 -0
- package/types/asset/RefObject.d.ts +27 -0
- package/types/asset/ReferResource.d.ts +0 -4
- package/types/base/Event.d.ts +24 -0
- package/types/base/Util.d.ts +14 -0
- package/types/env-probe/CubeProbe.d.ts +0 -6
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +1 -3
- package/types/graphic/Mesh.d.ts +0 -6
- package/types/material/BaseMaterial.d.ts +0 -2
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +1 -4
- package/types/material/PBRMaterial.d.ts +1 -1
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/MeshRenderer.d.ts +3 -8
- package/types/mesh/ModelMesh.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/sky/SkyBoxMaterial.d.ts +0 -3
- package/types/sky/SkyProceduralMaterial.d.ts +1 -1
- package/types/texture/RenderTarget.d.ts +0 -3
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/trail/TrailRenderer.d.ts +1 -4
package/dist/main.js
CHANGED
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@@ -656,7 +656,6 @@ __decorate([
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}
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var _proto = ReferResource.prototype;
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/**
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* @override
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* Destroy self.
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* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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* @returns Whether the release was successful.
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@@ -683,9 +682,7 @@ __decorate([
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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-
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._engine.resourceManager._deleteReferResource(this);
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var refCount = this._getReferCount();
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@@ -817,9 +814,7 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
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return _this;
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}
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var _proto = GraphicsResource.prototype;
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-
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.engine.resourceManager._deleteGraphicResource(this);
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};
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@@ -888,7 +883,6 @@ var Logger = {
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}
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};
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/**
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* @override
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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var platformTexture = this._platformTexture;
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platformTexture.depthCompareFunction = this._depthCompareFunction;
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platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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};
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-
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformTexture.destroy();
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this._platformTexture = null;
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@@ -1090,9 +1081,7 @@ var Logger = {
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this._depthTexture && this._depthTexture.generateMipmaps();
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}
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};
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformRenderTarget.destroy();
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this._colorTextures.length = 0;
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this._platformRenderTarget.blitRenderTarget();
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};
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* @override
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformRenderTarget = this._engine._hardwareRenderer.createPlatformRenderTarget(this);
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}
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};
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* @
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTexture2DArray(this);
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Texture.prototype._rebuild.call(this);
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}
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};
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* @
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTextureCube(this);
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Texture.prototype._rebuild.call(this);
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_proto.getCharInfo = function getCharInfo(char) {
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return this._charInfoMap[char.charCodeAt(0)];
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.texture.destroy();
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this.texture = null;
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subFontMap[key] = subFont;
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return subFont;
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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var subFontMap = this._subFontMap;
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for(var k in subFontMap){
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@@ -3212,54 +3194,6 @@ exports.GLCapabilityType = void 0;
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return ComponentsManager;
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}();
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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var keys = Object.keys(source);
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for(var i = 0, n = keys.length; i < n; i++){
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var k = keys[i];
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var cloneMode = cloneModes[k];
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switch(cloneMode){
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case undefined:
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case CloneMode.Assignment:
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target[k] = source[k];
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break;
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case CloneMode.Shallow:
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var sourcePropS = source[k];
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if (_instanceof(sourcePropS, Object)) {
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tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
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} else {
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}
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break;
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case CloneMode.Deep:
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var sourcePropD = source[k];
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if (_instanceof(sourcePropD, Object)) {
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tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
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CloneManager.deepCloneObject(sourcePropD, tarProp1);
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} else {
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}
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}
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}
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if (source._cloneTo) {
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}
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};
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return ComponentCloner;
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}();
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-
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/**
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* The base class of the components.
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*/ var Component = /*#__PURE__*/ function(EngineObject) {
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@@ -3307,10 +3241,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
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}
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}
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._entity._removeComponent(this);
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if (this._entity.isActiveInHierarchy) {
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@@ -4542,6 +4473,54 @@ var TransformModifyFlags;
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TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
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})(TransformModifyFlags || (TransformModifyFlags = {}));
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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var keys = Object.keys(source);
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for(var i = 0, n = keys.length; i < n; i++){
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var k = keys[i];
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var cloneMode = cloneModes[k];
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switch(cloneMode){
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case undefined:
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case CloneMode.Assignment:
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target[k] = source[k];
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break;
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case CloneMode.Shallow:
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var sourcePropS = source[k];
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if (_instanceof(sourcePropS, Object)) {
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var tarProp = target[k];
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tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
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} else {
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// Null or undefined and primitive type.
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target[k] = sourcePropS;
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}
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break;
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case CloneMode.Deep:
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var sourcePropD = source[k];
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if (_instanceof(sourcePropD, Object)) {
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tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
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} else {
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// Null or undefined and primitive type.
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target[k] = sourcePropD;
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}
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break;
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}
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}
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if (source._cloneTo) {
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}
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};
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}();
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/**
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* @override
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* @override
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* @internal
|
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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this.clearShapes();
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this._nativeCollider.destroy();
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@@ -6079,7 +6053,6 @@ exports.Collider = __decorate([
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function CharacterController(entity) {
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var _this;
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_this = Collider.call(this, entity) || this;
|
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/** @internal */ _this._index = -1;
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_this._stepOffset = 0.5;
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_this._nonWalkableMode = exports.ControllerNonWalkableMode.PreventClimbing;
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_this._upDirection = new engineMath.Vector3(0, 1, 0);
|
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@@ -6103,7 +6076,6 @@ exports.Collider = __decorate([
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/**
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* @param shape - Collider shape
|
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* @override
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*/ _proto.addShape = function addShape(shape) {
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6080
|
if (this._shapes.length > 0) {
|
|
6109
6081
|
throw "only allow single shape on controller!";
|
|
@@ -6113,7 +6085,6 @@ exports.Collider = __decorate([
|
|
|
6113
6085
|
};
|
|
6114
6086
|
/**
|
|
6115
6087
|
* Remove all shape attached.
|
|
6116
|
-
* @override
|
|
6117
6088
|
*/ _proto.clearShapes = function clearShapes() {
|
|
6118
6089
|
if (this._shapes.length > 0) {
|
|
6119
6090
|
Collider.prototype.removeShape.call(this, this._shapes[0]);
|
|
@@ -6121,7 +6092,6 @@ exports.Collider = __decorate([
|
|
|
6121
6092
|
};
|
|
6122
6093
|
/**
|
|
6123
6094
|
* @internal
|
|
6124
|
-
* @override
|
|
6125
6095
|
*/ _proto._onUpdate = function _onUpdate() {
|
|
6126
6096
|
if (this._updateFlag.flag) {
|
|
6127
6097
|
var transform = this.entity.transform;
|
|
@@ -6136,7 +6106,6 @@ exports.Collider = __decorate([
|
|
|
6136
6106
|
};
|
|
6137
6107
|
/**
|
|
6138
6108
|
* @internal
|
|
6139
|
-
* @override
|
|
6140
6109
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
6141
6110
|
var position = this.entity.transform.worldPosition;
|
|
6142
6111
|
this._nativeCollider.getWorldPosition(position);
|
|
@@ -6144,13 +6113,11 @@ exports.Collider = __decorate([
|
|
|
6144
6113
|
this._updateFlag.flag = false;
|
|
6145
6114
|
};
|
|
6146
6115
|
/**
|
|
6147
|
-
* @override
|
|
6148
6116
|
* @internal
|
|
6149
6117
|
*/ _proto._onEnable = function _onEnable() {
|
|
6150
6118
|
this.engine.physicsManager._addCharacterController(this);
|
|
6151
6119
|
};
|
|
6152
6120
|
/**
|
|
6153
|
-
* @override
|
|
6154
6121
|
* @internal
|
|
6155
6122
|
*/ _proto._onDisable = function _onDisable() {
|
|
6156
6123
|
this.engine.physicsManager._removeCharacterController(this);
|
|
@@ -6643,7 +6610,6 @@ exports.Joint = __decorate([
|
|
|
6643
6610
|
}
|
|
6644
6611
|
var _proto = FixedJoint.prototype;
|
|
6645
6612
|
/**
|
|
6646
|
-
* @override
|
|
6647
6613
|
* @internal
|
|
6648
6614
|
*/ _proto._onAwake = function _onAwake() {
|
|
6649
6615
|
var collider = this._collider;
|
|
@@ -6677,7 +6643,6 @@ exports.Joint = __decorate([
|
|
|
6677
6643
|
}
|
|
6678
6644
|
var _proto = HingeJoint.prototype;
|
|
6679
6645
|
/**
|
|
6680
|
-
* @override
|
|
6681
6646
|
* @internal
|
|
6682
6647
|
*/ _proto._onAwake = function _onAwake() {
|
|
6683
6648
|
var collider = this._collider;
|
|
@@ -6829,7 +6794,6 @@ exports.Joint = __decorate([
|
|
|
6829
6794
|
}
|
|
6830
6795
|
var _proto = SpringJoint.prototype;
|
|
6831
6796
|
/**
|
|
6832
|
-
* @override
|
|
6833
6797
|
* @internal
|
|
6834
6798
|
*/ _proto._onAwake = function _onAwake() {
|
|
6835
6799
|
var collider = this._collider;
|
|
@@ -7034,7 +6998,6 @@ exports.Joint = __decorate([
|
|
|
7034
6998
|
this._nativeCollider.wakeUp();
|
|
7035
6999
|
};
|
|
7036
7000
|
/**
|
|
7037
|
-
* @override
|
|
7038
7001
|
* @internal
|
|
7039
7002
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
7040
7003
|
var transform = this.entity.transform;
|
|
@@ -7987,14 +7950,12 @@ __decorate([
|
|
|
7987
7950
|
/**
|
|
7988
7951
|
* Mount to the current Scene.
|
|
7989
7952
|
* @internal
|
|
7990
|
-
* @override
|
|
7991
7953
|
*/ _proto._onEnable = function _onEnable() {
|
|
7992
7954
|
this.engine._lightManager._attachDirectLight(this);
|
|
7993
7955
|
};
|
|
7994
7956
|
/**
|
|
7995
7957
|
* Unmount from the current Scene.
|
|
7996
7958
|
* @internal
|
|
7997
|
-
* @override
|
|
7998
7959
|
*/ _proto._onDisable = function _onDisable() {
|
|
7999
7960
|
this.engine._lightManager._detachDirectLight(this);
|
|
8000
7961
|
};
|
|
@@ -8028,7 +7989,6 @@ __decorate([
|
|
|
8028
7989
|
key: "_shadowProjectionMatrix",
|
|
8029
7990
|
get: /**
|
|
8030
7991
|
* @internal
|
|
8031
|
-
* @override
|
|
8032
7992
|
*/ function get() {
|
|
8033
7993
|
throw "Unknown!";
|
|
8034
7994
|
}
|
|
@@ -8088,14 +8048,12 @@ __decorate([
|
|
|
8088
8048
|
/**
|
|
8089
8049
|
* Mount to the current Scene.
|
|
8090
8050
|
* @internal
|
|
8091
|
-
* @override
|
|
8092
8051
|
*/ _proto._onEnable = function _onEnable() {
|
|
8093
8052
|
this.engine._lightManager._attachPointLight(this);
|
|
8094
8053
|
};
|
|
8095
8054
|
/**
|
|
8096
8055
|
* Unmount from the current Scene.
|
|
8097
8056
|
* @internal
|
|
8098
|
-
* @override
|
|
8099
8057
|
*/ _proto._onDisable = function _onDisable() {
|
|
8100
8058
|
this.engine._lightManager._detachPointLight(this);
|
|
8101
8059
|
};
|
|
@@ -8121,7 +8079,6 @@ __decorate([
|
|
|
8121
8079
|
key: "_shadowProjectionMatrix",
|
|
8122
8080
|
get: /**
|
|
8123
8081
|
* @internal
|
|
8124
|
-
* @override
|
|
8125
8082
|
*/ function get() {
|
|
8126
8083
|
throw "Unknown!";
|
|
8127
8084
|
}
|
|
@@ -8198,14 +8155,12 @@ __decorate([
|
|
|
8198
8155
|
/**
|
|
8199
8156
|
* Mount to the current Scene.
|
|
8200
8157
|
* @internal
|
|
8201
|
-
* @override
|
|
8202
8158
|
*/ _proto._onEnable = function _onEnable() {
|
|
8203
8159
|
this.engine._lightManager._attachSpotLight(this);
|
|
8204
8160
|
};
|
|
8205
8161
|
/**
|
|
8206
8162
|
* Unmount from the current Scene.
|
|
8207
8163
|
* @internal
|
|
8208
|
-
* @override
|
|
8209
8164
|
*/ _proto._onDisable = function _onDisable() {
|
|
8210
8165
|
this.engine._lightManager._detachSpotLight(this);
|
|
8211
8166
|
};
|
|
@@ -8251,7 +8206,6 @@ __decorate([
|
|
|
8251
8206
|
key: "_shadowProjectionMatrix",
|
|
8252
8207
|
get: /**
|
|
8253
8208
|
* @internal
|
|
8254
|
-
* @override
|
|
8255
8209
|
*/ function get() {
|
|
8256
8210
|
var matrix = this._projectMatrix;
|
|
8257
8211
|
var fov = Math.min(Math.PI / 2, this.angle * 2 * Math.sqrt(2));
|
|
@@ -9420,9 +9374,7 @@ __decorate([
|
|
|
9420
9374
|
this.shaderData.cloneTo(target.shaderData);
|
|
9421
9375
|
CloneManager.deepCloneObject(this.renderStates, target.renderStates);
|
|
9422
9376
|
};
|
|
9423
|
-
|
|
9424
|
-
* @override
|
|
9425
|
-
*/ _proto._addReferCount = function _addReferCount(value) {
|
|
9377
|
+
_proto._addReferCount = function _addReferCount(value) {
|
|
9426
9378
|
ReferResource.prototype._addReferCount.call(this, value);
|
|
9427
9379
|
this.shaderData._addReferCount(value);
|
|
9428
9380
|
};
|
|
@@ -9557,11 +9509,11 @@ var FogFragmentDeclaration = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvaryin
|
|
|
9557
9509
|
|
|
9558
9510
|
var FogVertexDeclaration = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
|
|
9559
9511
|
|
|
9560
|
-
var normal_share = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9512
|
+
var normal_share = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9561
9513
|
|
|
9562
9514
|
var uv_share = "#define GLSLIFY 1\nvarying vec2 v_uv;\n#ifdef RENDERER_HAS_UV1\nvarying vec2 v_uv1;\n#endif\n"; // eslint-disable-line
|
|
9563
9515
|
|
|
9564
|
-
var worldpos_share = "#define GLSLIFY 1\n#ifdef
|
|
9516
|
+
var worldpos_share = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvarying vec3 v_pos;\n#endif\n"; // eslint-disable-line
|
|
9565
9517
|
|
|
9566
9518
|
var begin_normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n"; // eslint-disable-line
|
|
9567
9519
|
|
|
@@ -9569,21 +9521,21 @@ var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"
|
|
|
9569
9521
|
|
|
9570
9522
|
var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
|
|
9571
9523
|
|
|
9572
|
-
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9524
|
+
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9573
9525
|
|
|
9574
9526
|
var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
|
|
9575
9527
|
|
|
9576
9528
|
var FogVertex = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n"; // eslint-disable-line
|
|
9577
9529
|
|
|
9578
|
-
var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9530
|
+
var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9579
9531
|
|
|
9580
9532
|
var position_vert = "#define GLSLIFY 1\ngl_Position=renderer_MVPMat*position;"; // eslint-disable-line
|
|
9581
9533
|
|
|
9582
|
-
var skinning_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9534
|
+
var skinning_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz=tangent.xyz*skinNormalMatrix;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
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var uv_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef
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var uv_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef MATERIAL_NEED_TILING_OFFSET\nv_uv=v_uv*material_TilingOffset.xy+material_TilingOffset.zw;\n#endif\n"; // eslint-disable-line
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var worldpos_vert = "#define GLSLIFY 1\n#ifdef
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var worldpos_vert = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec4 temp_pos=renderer_ModelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n"; // eslint-disable-line
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var FogFragment = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(scene_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
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@@ -9593,7 +9545,7 @@ var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 material_EmissiveCol
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var begin_mobile_frag = "#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=material_EmissiveColor;vec4 diffuse=material_BaseColor;vec4 specular=material_SpecularColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 diffuseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(material_SpecularTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity,1.0)*diffuse;"; // eslint-disable-line
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var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef
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var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec3 V=normalize(camera_Position-v_pos);\n#endif\n"; // eslint-disable-line
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var mobile_blinnphong_frag = "#define GLSLIFY 1\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nmat3 tbn=getTBN();vec3 N=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\nvec3 N=getNormal();\n#endif\nvec3 lightDiffuse=vec3(0.0,0.0,0.0);vec3 lightSpecular=vec3(0.0,0.0,0.0);float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];float d=max(dot(N,-directionalLight.direction),0.0);lightDiffuse+=directionalLight.color*d;vec3 halfDir=normalize(V-directionalLight.direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess);lightSpecular+=directionalLight.color*s;}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];vec3 direction=v_pos-pointLight.position;float dist=length(direction);direction/=dist;float decay=clamp(1.0-pow(dist/pointLight.distance,4.0),0.0,1.0);float d=max(dot(N,-direction),0.0)*decay;lightDiffuse+=pointLight.color*d;vec3 halfDir=normalize(V-direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decay;lightSpecular+=pointLight.color*s;}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];vec3 direction=spotLight.position-v_pos;float lightDistance=length(direction);direction/=lightDistance;float angleCos=dot(direction,-spotLight.direction);float decay=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayTotal=decay*spotEffect;float d=max(dot(N,direction),0.0)*decayTotal;lightDiffuse+=spotLight.color*d;vec3 halfDir=normalize(V+direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decayTotal;lightSpecular+=spotLight.color*s;}\n#endif\ndiffuse*=vec4(lightDiffuse,1.0);specular*=vec4(lightSpecular,1.0);\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(diffuse.a<material_AlphaCutoff){discard;}\n#endif\n"; // eslint-disable-line
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@@ -9629,17 +9581,17 @@ var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gr
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D MATERIAL_HAS_EMISSIVETEXTURE;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
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var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
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-
var pbr_frag = "#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef
|
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+
var pbr_frag = "#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatRadiance=getLightProbeRadiance(geometry.viewDir,geometry.clearCoatNormal,material.clearCoatRoughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);reflectedLight.indirectSpecular+=clearCoatRadiance*material.clearCoat*envBRDFApprox(vec3(0.04),material.clearCoatRoughness,geometry.clearCoatDotNV);radianceAttenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nreflectedLight.indirectSpecular+=radianceAttenuation*radiance*envBRDFApprox(material.specularColor,material.roughness,geometry.dotNV);\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nvec2 aoUV=v_uv;\n#ifdef RENDERER_HAS_UV1\nif(material_OcclusionTextureCoord==1.0){aoUV=v_uv1;}\n#endif\nfloat ambientOcclusion=(texture2D(material_OcclusionTexture,aoUV).r-1.0)*material_OcclusionIntensity+1.0;reflectedLight.indirectDiffuse*=ambientOcclusion;\n#ifdef SCENE_USE_SPECULAR_ENV\nreflectedLight.indirectSpecular*=computeSpecularOcclusion(ambientOcclusion,material.roughness,geometry.dotNV);\n#endif\n#endif\nvec3 emissiveRadiance=material_EmissiveColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveColor=gammaToLinear(emissiveColor);\n#endif\nemissiveRadiance*=emissiveColor.rgb;\n#endif\nvec3 totalRadiance=reflectedLight.directDiffuse+reflectedLight.indirectDiffuse+reflectedLight.directSpecular+reflectedLight.indirectSpecular+emissiveRadiance;vec4 targetColor=vec4(totalRadiance,material.opacity);gl_FragColor=targetColor;"; // eslint-disable-line
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var PBRShaderLib = {
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pbr_frag_define: pbr_frag_define,
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@@ -9668,7 +9620,7 @@ var ShadowLib = {
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ShadowVertex: ShadowVertex
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var normal_get = "#define GLSLIFY 1\nvec3 getNormal(){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(gl_FrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(gl_FrontFacing)*2.0-1.0;return normal;}mat3 getTBN(){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
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+
var normal_get = "#define GLSLIFY 1\nvec3 getNormal(){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(gl_FrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(gl_FrontFacing)*2.0-1.0;return normal;}mat3 getTBN(){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal();vec3 position=v_pos;vec2 uv=gl_FrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"; // eslint-disable-line
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var ShaderLib = _extends({
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* @override
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* @internal
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*/ _proto._onEnable = function _onEnable() {
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var componentsManager = this.engine._componentsManager;
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@@ -10793,7 +10744,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var componentsManager = this.engine._componentsManager;
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@@ -10820,7 +10770,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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*/ _proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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@@ -11213,9 +11162,7 @@ SimpleSpriteAssembler = __decorate([
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*/ _proto._cloneTo = function _cloneTo(target) {
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target.sprite = this._sprite;
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* @override
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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_proto._updateBounds = function _updateBounds(worldBounds) {
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var _this_sprite;
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
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worldBounds.min.set(0, 0, 0);
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@@ -11225,7 +11172,6 @@ SimpleSpriteAssembler = __decorate([
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}
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*/ _proto._render = function _render(context) {
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var _this_sprite;
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@@ -11251,7 +11197,6 @@ SimpleSpriteAssembler = __decorate([
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this._maskElement = renderElement;
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var _this__sprite;
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@@ -11672,16 +11617,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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if (dataOffset === void 0) dataOffset = 0;
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this._platformBuffer.getData(data, bufferByteOffset, dataOffset, dataLength);
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};
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* @override
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*/ _proto._rebuild = function _rebuild() {
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+
_proto._rebuild = function _rebuild() {
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var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
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this._platformBuffer = platformBuffer;
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};
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* @override
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* @internal
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformBuffer.destroy();
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};
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@@ -11874,22 +11814,17 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._platformPrimitive.draw(shaderProgram, subMesh);
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};
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* @override
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addReferCount(value);
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}
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* @override
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*/ _proto._rebuild = function _rebuild() {
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_proto._rebuild = function _rebuild() {
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this._engine._hardwareRenderer.createPlatformPrimitive(this);
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};
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@@ -13043,10 +12978,7 @@ var MeshModifyFlags;
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}
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this.setTangents(tangents);
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this._readable && this._releaseCache();
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@@ -13521,10 +13453,7 @@ var VertexChangedFlags;
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var mesh = this._mesh;
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if (mesh && !mesh.destroyed) {
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@@ -13537,9 +13466,7 @@ var VertexChangedFlags;
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if (mesh) {
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var localBounds = mesh.bounds;
|
|
@@ -13550,9 +13477,7 @@ var VertexChangedFlags;
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worldBounds.max.set(0, 0, 0);
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|
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|
|
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|
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*/ _proto._render = function _render(context) {
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|
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|
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_proto._render = function _render(context) {
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|
var mesh = this._mesh;
|
|
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|
if (mesh) {
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|
if (this._dirtyUpdateFlag & 0x2) {
|
|
@@ -13713,9 +13638,7 @@ var /**
|
|
|
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|
}
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|
}
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|
};
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|
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|
|
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|
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* @override
|
|
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|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
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|
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|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
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|
var entity = this.entity;
|
|
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|
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
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|
this._updateTransformShaderData(context, worldMatrix);
|
|
@@ -13770,14 +13693,10 @@ var /**
|
|
|
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|
MeshRenderer.prototype._cloneTo.call(this, target);
|
|
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|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
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|
};
|
|
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|
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|
|
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|
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* @override
|
|
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|
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*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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|
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|
+
_proto._registerEntityTransformListener = function _registerEntityTransformListener() {
|
|
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|
// Cancel register listener to entity transform.
|
|
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|
};
|
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|
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|
|
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|
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* @override
|
|
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|
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
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|
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_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
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|
if (this._rootBone) {
|
|
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|
var localBounds = this._localBounds;
|
|
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|
var worldMatrix = this._rootBone.transform.worldMatrix;
|
|
@@ -13997,9 +13916,7 @@ __decorate([
|
|
|
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13916
|
return _this;
|
|
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|
}
|
|
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|
var _proto = PrimitiveMeshRestorer.prototype;
|
|
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|
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|
|
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|
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* @override
|
|
14002
|
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*/ _proto.restoreContent = function restoreContent() {
|
|
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|
+
_proto.restoreContent = function restoreContent() {
|
|
14003
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|
var primitiveInfo = this.primitiveInfo;
|
|
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13921
|
switch(primitiveInfo.type){
|
|
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13922
|
case 0:
|
|
@@ -14059,7 +13976,6 @@ var PrimitiveType;
|
|
|
14059
13976
|
_this = PrimitiveRestoreInfo.call(this, 0, noLongerAccessible) || this;
|
|
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|
_this.radius = radius;
|
|
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|
_this.segments = segments;
|
|
14062
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
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|
return _this;
|
|
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|
}
|
|
14065
13981
|
return SphereRestoreInfo;
|
|
@@ -14074,7 +13990,6 @@ var PrimitiveType;
|
|
|
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13990
|
_this.width = width;
|
|
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13991
|
_this.height = height;
|
|
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13992
|
_this.depth = depth;
|
|
14077
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14078
13993
|
return _this;
|
|
14079
13994
|
}
|
|
14080
13995
|
return CuboidRestoreInfo;
|
|
@@ -14090,7 +14005,6 @@ var PrimitiveType;
|
|
|
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14005
|
_this.height = height;
|
|
14091
14006
|
_this.horizontalSegments = horizontalSegments;
|
|
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14007
|
_this.verticalSegments = verticalSegments;
|
|
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|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14094
14008
|
return _this;
|
|
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14009
|
}
|
|
14096
14010
|
return PlaneRestoreInfo;
|
|
@@ -14107,7 +14021,6 @@ var PrimitiveType;
|
|
|
14107
14021
|
_this.height = height;
|
|
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14022
|
_this.radialSegments = radialSegments;
|
|
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14023
|
_this.heightSegments = heightSegments;
|
|
14110
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14111
14024
|
return _this;
|
|
14112
14025
|
}
|
|
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14026
|
return CylinderRestoreInfo;
|
|
@@ -14124,7 +14037,6 @@ var PrimitiveType;
|
|
|
14124
14037
|
_this.radialSegments = radialSegments;
|
|
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14038
|
_this.tubularSegments = tubularSegments;
|
|
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14039
|
_this.arc = arc;
|
|
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|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
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14040
|
return _this;
|
|
14129
14041
|
}
|
|
14130
14042
|
return TorusRestoreInfo;
|
|
@@ -14140,7 +14052,6 @@ var PrimitiveType;
|
|
|
14140
14052
|
_this.height = height;
|
|
14141
14053
|
_this.radialSegments = radialSegments;
|
|
14142
14054
|
_this.heightSegments = heightSegments;
|
|
14143
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14144
14055
|
return _this;
|
|
14145
14056
|
}
|
|
14146
14057
|
return ConeRestoreInfo;
|
|
@@ -14156,7 +14067,6 @@ var PrimitiveType;
|
|
|
14156
14067
|
_this.height = height;
|
|
14157
14068
|
_this.radialSegments = radialSegments;
|
|
14158
14069
|
_this.heightSegments = heightSegments;
|
|
14159
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14160
14070
|
return _this;
|
|
14161
14071
|
}
|
|
14162
14072
|
return CapsuleRestoreInfo;
|
|
@@ -17150,14 +17060,12 @@ ShaderPool.init();
|
|
|
17150
17060
|
/**
|
|
17151
17061
|
* @internal
|
|
17152
17062
|
* @inheritDoc
|
|
17153
|
-
* @override
|
|
17154
17063
|
*/ _proto._onAwake = function _onAwake() {
|
|
17155
17064
|
this.onAwake();
|
|
17156
17065
|
};
|
|
17157
17066
|
/**
|
|
17158
17067
|
* @internal
|
|
17159
17068
|
* @inheritDoc
|
|
17160
|
-
* @override
|
|
17161
17069
|
*/ _proto._onEnable = function _onEnable() {
|
|
17162
17070
|
if (this._waitHandlingInValid) {
|
|
17163
17071
|
this._waitHandlingInValid = false;
|
|
@@ -17183,7 +17091,6 @@ ShaderPool.init();
|
|
|
17183
17091
|
/**
|
|
17184
17092
|
* @internal
|
|
17185
17093
|
* @inheritDoc
|
|
17186
|
-
* @override
|
|
17187
17094
|
*/ _proto._onDisable = function _onDisable() {
|
|
17188
17095
|
this._waitHandlingInValid = true;
|
|
17189
17096
|
this._engine._componentsManager.addDisableScript(this);
|
|
@@ -17206,10 +17113,7 @@ ShaderPool.init();
|
|
|
17206
17113
|
this._entity._removeScript(this);
|
|
17207
17114
|
this._waitHandlingInValid = false;
|
|
17208
17115
|
};
|
|
17209
|
-
|
|
17210
|
-
* @override
|
|
17211
|
-
* @internal
|
|
17212
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
17116
|
+
_proto._onDestroy = function _onDestroy() {
|
|
17213
17117
|
Component.prototype._onDestroy.call(this);
|
|
17214
17118
|
this._engine._componentsManager.addPendingDestroyScript(this);
|
|
17215
17119
|
};
|
|
@@ -18882,19 +18786,16 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18882
18786
|
this._replacementSubShaderTag = null;
|
|
18883
18787
|
};
|
|
18884
18788
|
/**
|
|
18885
|
-
* @override
|
|
18886
18789
|
* @inheritdoc
|
|
18887
18790
|
*/ _proto._onEnable = function _onEnable() {
|
|
18888
18791
|
this.entity.scene._attachRenderCamera(this);
|
|
18889
18792
|
};
|
|
18890
18793
|
/**
|
|
18891
|
-
* @override
|
|
18892
18794
|
* @inheritdoc
|
|
18893
18795
|
*/ _proto._onDisable = function _onDisable() {
|
|
18894
18796
|
this.entity.scene._detachRenderCamera(this);
|
|
18895
18797
|
};
|
|
18896
18798
|
/**
|
|
18897
|
-
* @override
|
|
18898
18799
|
* @inheritdoc
|
|
18899
18800
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18900
18801
|
var _this__renderPipeline;
|
|
@@ -19458,7 +19359,6 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19458
19359
|
}
|
|
19459
19360
|
};
|
|
19460
19361
|
/**
|
|
19461
|
-
* @override
|
|
19462
19362
|
* Clone and return the instance.
|
|
19463
19363
|
*/ _proto.clone = function clone() {
|
|
19464
19364
|
var dest = new BaseMaterial(this._engine, this.shader);
|
|
@@ -19466,7 +19366,6 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19466
19366
|
return dest;
|
|
19467
19367
|
};
|
|
19468
19368
|
/**
|
|
19469
|
-
* @override
|
|
19470
19369
|
* Clone to the target material.
|
|
19471
19370
|
* @param target - target material
|
|
19472
19371
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
@@ -19627,8 +19526,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19627
19526
|
var _this;
|
|
19628
19527
|
_this = BaseMaterial.call(this, engine, Shader.find("blinn-phong")) || this;
|
|
19629
19528
|
var shaderData = _this.shaderData;
|
|
19630
|
-
shaderData.enableMacro("
|
|
19631
|
-
shaderData.enableMacro("
|
|
19529
|
+
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
19530
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19632
19531
|
shaderData.setColor(BlinnPhongMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
19633
19532
|
shaderData.setColor(BlinnPhongMaterial._specularColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
19634
19533
|
shaderData.setColor(BlinnPhongMaterial._emissiveColorProp, new engineMath.Color(0, 0, 0, 1));
|
|
@@ -19638,9 +19537,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19638
19537
|
return _this;
|
|
19639
19538
|
}
|
|
19640
19539
|
var _proto = BlinnPhongMaterial.prototype;
|
|
19641
|
-
|
|
19642
|
-
* @override
|
|
19643
|
-
*/ _proto.clone = function clone() {
|
|
19540
|
+
_proto.clone = function clone() {
|
|
19644
19541
|
var dest = new BlinnPhongMaterial(this._engine);
|
|
19645
19542
|
this.cloneTo(dest);
|
|
19646
19543
|
return dest;
|
|
@@ -19823,8 +19720,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19823
19720
|
var _this;
|
|
19824
19721
|
_this = BaseMaterial.call(this, engine, shader) || this;
|
|
19825
19722
|
var shaderData = _this.shaderData;
|
|
19826
|
-
shaderData.enableMacro("
|
|
19827
|
-
shaderData.enableMacro("
|
|
19723
|
+
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
19724
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19828
19725
|
shaderData.setColor(PBRBaseMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
19829
19726
|
shaderData.setColor(PBRBaseMaterial._emissiveColorProp, new engineMath.Color(0, 0, 0, 1));
|
|
19830
19727
|
shaderData.setVector4(PBRBaseMaterial._tilingOffsetProp, new engineMath.Vector4(1, 1, 0, 0));
|
|
@@ -19933,9 +19830,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19933
19830
|
set: function set(value) {
|
|
19934
19831
|
this.shaderData.setTexture(PBRBaseMaterial._occlusionTextureProp, value);
|
|
19935
19832
|
if (value) {
|
|
19936
|
-
this.shaderData.enableMacro("
|
|
19833
|
+
this.shaderData.enableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE");
|
|
19937
19834
|
} else {
|
|
19938
|
-
this.shaderData.disableMacro("
|
|
19835
|
+
this.shaderData.disableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE");
|
|
19939
19836
|
}
|
|
19940
19837
|
}
|
|
19941
19838
|
},
|
|
@@ -19989,9 +19886,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19989
19886
|
set: function set(value) {
|
|
19990
19887
|
if (!!this.shaderData.getFloat(PBRBaseMaterial._clearCoatProp) !== !!value) {
|
|
19991
19888
|
if (value === 0) {
|
|
19992
|
-
this.shaderData.disableMacro("
|
|
19889
|
+
this.shaderData.disableMacro("MATERIAL_ENABLE_CLEAR_COAT");
|
|
19993
19890
|
} else {
|
|
19994
|
-
this.shaderData.enableMacro("
|
|
19891
|
+
this.shaderData.enableMacro("MATERIAL_ENABLE_CLEAR_COAT");
|
|
19995
19892
|
}
|
|
19996
19893
|
}
|
|
19997
19894
|
this.shaderData.setFloat(PBRBaseMaterial._clearCoatProp, value);
|
|
@@ -20007,9 +19904,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20007
19904
|
set: function set(value) {
|
|
20008
19905
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatTextureProp, value);
|
|
20009
19906
|
if (value) {
|
|
20010
|
-
this.shaderData.enableMacro("
|
|
19907
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20011
19908
|
} else {
|
|
20012
|
-
this.shaderData.disableMacro("
|
|
19909
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20013
19910
|
}
|
|
20014
19911
|
}
|
|
20015
19912
|
},
|
|
@@ -20034,9 +19931,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20034
19931
|
set: function set(value) {
|
|
20035
19932
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp, value);
|
|
20036
19933
|
if (value) {
|
|
20037
|
-
this.shaderData.enableMacro("
|
|
19934
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20038
19935
|
} else {
|
|
20039
|
-
this.shaderData.disableMacro("
|
|
19936
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20040
19937
|
}
|
|
20041
19938
|
}
|
|
20042
19939
|
},
|
|
@@ -20050,9 +19947,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20050
19947
|
set: function set(value) {
|
|
20051
19948
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatNormalTextureProp, value);
|
|
20052
19949
|
if (value) {
|
|
20053
|
-
this.shaderData.enableMacro("
|
|
19950
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20054
19951
|
} else {
|
|
20055
|
-
this.shaderData.disableMacro("
|
|
19952
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20056
19953
|
}
|
|
20057
19954
|
}
|
|
20058
19955
|
}
|
|
@@ -20097,7 +19994,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20097
19994
|
}
|
|
20098
19995
|
var _proto = PBRMaterial.prototype;
|
|
20099
19996
|
/**
|
|
20100
|
-
* @
|
|
19997
|
+
* @inheritdoc
|
|
20101
19998
|
*/ _proto.clone = function clone() {
|
|
20102
19999
|
var dest = new PBRMaterial(this._engine);
|
|
20103
20000
|
this.cloneTo(dest);
|
|
@@ -20137,9 +20034,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20137
20034
|
set: function set(value) {
|
|
20138
20035
|
this.shaderData.setTexture(PBRMaterial._roughnessMetallicTextureProp, value);
|
|
20139
20036
|
if (value) {
|
|
20140
|
-
this.shaderData.enableMacro("
|
|
20037
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20141
20038
|
} else {
|
|
20142
|
-
this.shaderData.disableMacro("
|
|
20039
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20143
20040
|
}
|
|
20144
20041
|
}
|
|
20145
20042
|
}
|
|
@@ -20169,7 +20066,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20169
20066
|
}
|
|
20170
20067
|
var _proto = PBRSpecularMaterial.prototype;
|
|
20171
20068
|
/**
|
|
20172
|
-
* @
|
|
20069
|
+
* @inheritdoc
|
|
20173
20070
|
*/ _proto.clone = function clone() {
|
|
20174
20071
|
var dest = new PBRSpecularMaterial(this._engine);
|
|
20175
20072
|
this.cloneTo(dest);
|
|
@@ -20231,7 +20128,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20231
20128
|
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
20232
20129
|
})();
|
|
20233
20130
|
(function() {
|
|
20234
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("
|
|
20131
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
20235
20132
|
})();
|
|
20236
20133
|
|
|
20237
20134
|
/**
|
|
@@ -20243,14 +20140,14 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20243
20140
|
_this = BaseMaterial.call(this, engine, Shader.find("unlit")) || this;
|
|
20244
20141
|
var shaderData = _this.shaderData;
|
|
20245
20142
|
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
20246
|
-
shaderData.enableMacro("
|
|
20143
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
20247
20144
|
shaderData.setColor(UnlitMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
20248
20145
|
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new engineMath.Vector4(1, 1, 0, 0));
|
|
20249
20146
|
return _this;
|
|
20250
20147
|
}
|
|
20251
20148
|
var _proto = UnlitMaterial.prototype;
|
|
20252
20149
|
/**
|
|
20253
|
-
* @
|
|
20150
|
+
* @inheritdoc
|
|
20254
20151
|
*/ _proto.clone = function clone() {
|
|
20255
20152
|
var dest = new UnlitMaterial(this._engine);
|
|
20256
20153
|
this.cloneTo(dest);
|
|
@@ -20367,10 +20264,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
20367
20264
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
20368
20265
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
20369
20266
|
};
|
|
20370
|
-
|
|
20371
|
-
* @override
|
|
20372
|
-
* @internal
|
|
20373
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
20267
|
+
_proto._onDestroy = function _onDestroy() {
|
|
20374
20268
|
ReferResource.prototype._onDestroy.call(this);
|
|
20375
20269
|
this._sprites = null;
|
|
20376
20270
|
this._spriteNamesToIndex = null;
|
|
@@ -20479,10 +20373,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
20479
20373
|
this._dirtyUpdateFlag & 0x1 && this._updatePositions();
|
|
20480
20374
|
return this._bounds;
|
|
20481
20375
|
};
|
|
20482
|
-
|
|
20483
|
-
* @override
|
|
20484
|
-
* @internal
|
|
20485
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
20376
|
+
_proto._onDestroy = function _onDestroy() {
|
|
20486
20377
|
ReferResource.prototype._onDestroy.call(this);
|
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20487
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|
this._texture = null;
|
|
20488
20379
|
};
|
|
@@ -21220,15 +21111,11 @@ var TiledType;
|
|
|
21220
21111
|
target._assembler.resetData(target);
|
|
21221
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|
target.sprite = this._sprite;
|
|
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21113
|
};
|
|
21223
|
-
|
|
21224
|
-
* @override
|
|
21225
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
21114
|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
21226
21115
|
// @ts-ignore
|
|
21227
21116
|
this._updateTransformShaderData(context, engineMath.Matrix._identity);
|
|
21228
21117
|
};
|
|
21229
|
-
|
|
21230
|
-
* @override
|
|
21231
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21118
|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21232
21119
|
var _this_sprite;
|
|
21233
21120
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
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21121
|
worldBounds.min.set(0, 0, 0);
|
|
@@ -21237,9 +21124,7 @@ var TiledType;
|
|
|
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21124
|
this._assembler.updatePositions(this);
|
|
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|
}
|
|
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|
};
|
|
21240
|
-
|
|
21241
|
-
* @override
|
|
21242
|
-
*/ _proto._render = function _render(context) {
|
|
21127
|
+
_proto._render = function _render(context) {
|
|
21243
21128
|
var _this_sprite;
|
|
21244
21129
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
21245
21130
|
return;
|
|
@@ -21262,7 +21147,6 @@ var TiledType;
|
|
|
21262
21147
|
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
21263
21148
|
};
|
|
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21149
|
/**
|
|
21265
|
-
* @override
|
|
21266
21150
|
* @internal
|
|
21267
21151
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
21268
21152
|
var _this__sprite;
|
|
@@ -21651,9 +21535,7 @@ var /**
|
|
|
21651
21535
|
this._font._addReferCount(1);
|
|
21652
21536
|
this.setMaterial(engine._spriteDefaultMaterial);
|
|
21653
21537
|
};
|
|
21654
|
-
|
|
21655
|
-
* @internal
|
|
21656
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
21538
|
+
_proto._onDestroy = function _onDestroy() {
|
|
21657
21539
|
Renderer.prototype._onDestroy.call(this);
|
|
21658
21540
|
// Clear render data.
|
|
21659
21541
|
var charRenderDatas = this._charRenderDatas;
|
|
@@ -21688,20 +21570,14 @@ var /**
|
|
|
21688
21570
|
*/ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
|
|
21689
21571
|
this._dirtyFlag &= ~type;
|
|
21690
21572
|
};
|
|
21691
|
-
|
|
21692
|
-
* @override
|
|
21693
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
21573
|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
21694
21574
|
// @ts-ignore
|
|
21695
21575
|
this._updateTransformShaderData(context, engineMath.Matrix._identity);
|
|
21696
21576
|
};
|
|
21697
|
-
|
|
21698
|
-
* @override
|
|
21699
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21577
|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21700
21578
|
engineMath.BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
|
|
21701
21579
|
};
|
|
21702
|
-
|
|
21703
|
-
* @override
|
|
21704
|
-
*/ _proto._render = function _render(context) {
|
|
21580
|
+
_proto._render = function _render(context) {
|
|
21705
21581
|
if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
|
|
21706
21582
|
return;
|
|
21707
21583
|
}
|
|
@@ -22936,7 +22812,6 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
|
22936
22812
|
var _proto = AnimationFloatArrayCurve.prototype;
|
|
22937
22813
|
/**
|
|
22938
22814
|
* @inheritdoc
|
|
22939
|
-
* @override
|
|
22940
22815
|
*/ _proto.addKey = function addKey(key) {
|
|
22941
22816
|
AnimationCurve.prototype.addKey.call(this, key);
|
|
22942
22817
|
var evaluateData = this._evaluateData;
|
|
@@ -23718,7 +23593,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23718
23593
|
return this._getAnimatorStateInfo(stateName, layerIndex).state;
|
|
23719
23594
|
};
|
|
23720
23595
|
/**
|
|
23721
|
-
* @override
|
|
23722
23596
|
* @internal
|
|
23723
23597
|
*/ _proto._onEnable = function _onEnable() {
|
|
23724
23598
|
this.engine._componentsManager.addOnUpdateAnimations(this);
|
|
@@ -23726,7 +23600,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23726
23600
|
this._entity.getComponentsIncludeChildren(exports.Renderer, this._controlledRenderers);
|
|
23727
23601
|
};
|
|
23728
23602
|
/**
|
|
23729
|
-
* @override
|
|
23730
23603
|
* @internal
|
|
23731
23604
|
*/ _proto._onDisable = function _onDisable() {
|
|
23732
23605
|
this.engine._componentsManager.removeOnUpdateAnimations(this);
|
|
@@ -24551,9 +24424,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
24551
24424
|
return _this;
|
|
24552
24425
|
}
|
|
24553
24426
|
var _proto = SkyBoxMaterial.prototype;
|
|
24554
|
-
|
|
24555
|
-
* @override
|
|
24556
|
-
*/ _proto.clone = function clone() {
|
|
24427
|
+
_proto.clone = function clone() {
|
|
24557
24428
|
var dest = new SkyBoxMaterial(this._engine);
|
|
24558
24429
|
this.cloneTo(dest);
|
|
24559
24430
|
return dest;
|
|
@@ -24666,7 +24537,7 @@ exports.SunMode = void 0;
|
|
|
24666
24537
|
}
|
|
24667
24538
|
var _proto = SkyProceduralMaterial.prototype;
|
|
24668
24539
|
/**
|
|
24669
|
-
* @
|
|
24540
|
+
* @inheritDoc
|
|
24670
24541
|
*/ _proto.clone = function clone() {
|
|
24671
24542
|
var dest = new SkyProceduralMaterial(this._engine);
|
|
24672
24543
|
this.cloneTo(dest);
|
|
@@ -24864,7 +24735,6 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24864
24735
|
}
|
|
24865
24736
|
var _proto = ParticleRenderer.prototype;
|
|
24866
24737
|
/**
|
|
24867
|
-
* @override
|
|
24868
24738
|
* @internal
|
|
24869
24739
|
*/ _proto.update = function update(deltaTime) {
|
|
24870
24740
|
if (!this._isInit || !this._isStart) {
|
|
@@ -24882,7 +24752,6 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24882
24752
|
this.shaderData.setFloat("u_time", this._time);
|
|
24883
24753
|
};
|
|
24884
24754
|
/**
|
|
24885
|
-
* @override
|
|
24886
24755
|
* @internal
|
|
24887
24756
|
*/ _proto._onEnable = function _onEnable() {
|
|
24888
24757
|
MeshRenderer.prototype._onEnable.call(this);
|
|
@@ -25661,9 +25530,7 @@ var _tempVector3 = new engineMath.Vector3();
|
|
|
25661
25530
|
this.getMaterial().shaderData.setTexture("u_texture", texture);
|
|
25662
25531
|
}
|
|
25663
25532
|
};
|
|
25664
|
-
|
|
25665
|
-
* @override
|
|
25666
|
-
*/ _proto._render = function _render(context) {
|
|
25533
|
+
_proto._render = function _render(context) {
|
|
25667
25534
|
this._updateStrapVertices(context.camera, this._points);
|
|
25668
25535
|
this._updateStrapCoords();
|
|
25669
25536
|
this._vertexBuffer.setData(this._vertices);
|
|
@@ -25809,9 +25676,7 @@ var _tempVector3 = new engineMath.Vector3();
|
|
|
25809
25676
|
* Provide hooks for users to exchange Texture.
|
|
25810
25677
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
25811
25678
|
*/ _proto.onTextureChange = function onTextureChange(renderColorTexture) {};
|
|
25812
|
-
|
|
25813
|
-
* @override
|
|
25814
|
-
*/ _proto.onBeginRender = function onBeginRender(camera) {
|
|
25679
|
+
_proto.onBeginRender = function onBeginRender(camera) {
|
|
25815
25680
|
if (!this.enabled) return;
|
|
25816
25681
|
this._camera = camera;
|
|
25817
25682
|
this._oriCameraCullingMask = camera.cullingMask;
|
|
@@ -25824,9 +25689,7 @@ var _tempVector3 = new engineMath.Vector3();
|
|
|
25824
25689
|
this._oriCameraRenderTarget = camera.renderTarget;
|
|
25825
25690
|
camera.renderTarget = this._activeRenderTarget;
|
|
25826
25691
|
};
|
|
25827
|
-
|
|
25828
|
-
* @override
|
|
25829
|
-
*/ _proto.onEndRender = function onEndRender(camera) {
|
|
25692
|
+
_proto.onEndRender = function onEndRender(camera) {
|
|
25830
25693
|
if (!this.enabled) return;
|
|
25831
25694
|
this.onTextureChange && this.onTextureChange(this._texture);
|
|
25832
25695
|
this._activeRenderTarget = this._activeRenderTarget === this._renderTarget ? this._renderTargetSwap : this._renderTarget;
|
|
@@ -25861,16 +25724,12 @@ var cacheDir = new engineMath.Vector3();
|
|
|
25861
25724
|
/**
|
|
25862
25725
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
25863
25726
|
*/ _this.position = new engineMath.Vector3(0, 0, 0);
|
|
25864
|
-
|
|
25865
|
-
* @override
|
|
25866
|
-
*/ _this._isCube = true;
|
|
25727
|
+
_this._isCube = true;
|
|
25867
25728
|
_this.oriViewMatrix = new engineMath.Matrix();
|
|
25868
25729
|
return _this;
|
|
25869
25730
|
}
|
|
25870
25731
|
var _proto = CubeProbe.prototype;
|
|
25871
|
-
|
|
25872
|
-
* @override
|
|
25873
|
-
*/ _proto.onBeginRender = function onBeginRender(camera) {
|
|
25732
|
+
_proto.onBeginRender = function onBeginRender(camera) {
|
|
25874
25733
|
if (!this.enabled) return;
|
|
25875
25734
|
Probe.prototype.onBeginRender.call(this, camera);
|
|
25876
25735
|
this._storeCamera(camera);
|