@galacean/engine-core 1.0.0-alpha.6 → 1.0.0-beta.1

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Files changed (53) hide show
  1. package/dist/main.js +1652 -1139
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +1652 -1139
  4. package/dist/module.js +1651 -1138
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
  8. package/types/2d/atlas/types.d.ts +12 -1
  9. package/types/2d/sprite/Sprite.d.ts +2 -1
  10. package/types/2d/sprite/SpriteMask.d.ts +2 -7
  11. package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
  12. package/types/2d/text/Font.d.ts +1 -0
  13. package/types/2d/text/TextRenderer.d.ts +3 -11
  14. package/types/Camera.d.ts +0 -3
  15. package/types/Component.d.ts +1 -0
  16. package/types/Entity.d.ts +1 -1
  17. package/types/Renderer.d.ts +1 -1
  18. package/types/Scene.d.ts +3 -1
  19. package/types/Script.d.ts +1 -0
  20. package/types/Utils.d.ts +28 -0
  21. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  22. package/types/asset/GraphicsResource.d.ts +0 -3
  23. package/types/asset/ReferResource.d.ts +0 -4
  24. package/types/asset/ResourceManager.d.ts +12 -6
  25. package/types/base/index.d.ts +0 -1
  26. package/types/env-probe/CubeProbe.d.ts +0 -6
  27. package/types/env-probe/Probe.d.ts +0 -6
  28. package/types/graphic/Buffer.d.ts +1 -3
  29. package/types/graphic/BufferUtil.d.ts +1 -1
  30. package/types/graphic/Mesh.d.ts +0 -6
  31. package/types/index.d.ts +1 -0
  32. package/types/material/BaseMaterial.d.ts +4 -6
  33. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  34. package/types/material/Material.d.ts +1 -4
  35. package/types/material/PBRMaterial.d.ts +1 -1
  36. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  37. package/types/material/UnlitMaterial.d.ts +1 -1
  38. package/types/mesh/MeshRenderer.d.ts +3 -8
  39. package/types/mesh/ModelMesh.d.ts +1 -0
  40. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
  41. package/types/physics/CharacterController.d.ts +0 -2
  42. package/types/physics/Collider.d.ts +1 -0
  43. package/types/physics/joint/HingeJoint.d.ts +2 -2
  44. package/types/physics/joint/SpringJoint.d.ts +1 -1
  45. package/types/shaderlib/ShaderLib.d.ts +0 -1
  46. package/types/sky/SkyBoxMaterial.d.ts +27 -9
  47. package/types/sky/SkyProceduralMaterial.d.ts +2 -2
  48. package/types/sky/index.d.ts +1 -0
  49. package/types/texture/RenderTarget.d.ts +0 -3
  50. package/types/texture/Texture.d.ts +1 -0
  51. package/types/texture/Texture2DArray.d.ts +0 -4
  52. package/types/texture/TextureCube.d.ts +0 -4
  53. package/types/trail/TrailRenderer.d.ts +1 -4
@@ -1,25 +1,43 @@
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+ import { Color } from "@galacean/engine-math";
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  import { Engine } from "../Engine";
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  import { Material } from "../material/Material";
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  import { TextureCube } from "../texture";
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  /**
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- * SkyboxMaterial
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+ * SkyBoxMaterial.
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  */
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  export declare class SkyBoxMaterial extends Material {
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- private _decodeParam;
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+ private static _tintColorProp;
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+ private static _textureCubeProp;
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+ private static _rotationProp;
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+ private static _exposureProp;
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+ private static _decodeSkyRGBMMacro;
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+ private _textureDecodeRGBM;
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+ private _tintColor;
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  /**
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- * Whether to decode from texture with RGBM format.
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+ * Whether to decode texture with RGBM format.
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  */
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  get textureDecodeRGBM(): boolean;
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  set textureDecodeRGBM(value: boolean);
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  /**
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- * RGBM decode factor, default 5.0.
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+ * Texture of the sky box material.
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  */
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- get RGBMDecodeFactor(): number;
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- set RGBMDecodeFactor(value: number);
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+ get texture(): TextureCube;
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+ set texture(value: TextureCube);
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  /**
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- * Texture cube map of the sky box material.
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+ * The angle to rotate around the y-axis, unit is degree.
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  */
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- get textureCubeMap(): TextureCube;
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- set textureCubeMap(v: TextureCube);
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+ get rotation(): number;
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+ set rotation(value: number);
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+ /**
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+ * The exposure value of this material.
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+ */
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+ get exposure(): number;
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+ set exposure(value: number);
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+ /**
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+ * The Tint color of this material.
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+ */
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+ get tintColor(): Color;
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+ set tintColor(value: Color);
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  constructor(engine: Engine);
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+ clone(): SkyBoxMaterial;
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  }
@@ -1,4 +1,4 @@
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- import { Color } from "@oasis-engine/math";
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+ import { Color } from "@galacean/engine-math";
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  import { Engine } from "../Engine";
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  import { Material } from "../material/Material";
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  /**
@@ -66,7 +66,7 @@ export declare class SkyProceduralMaterial extends Material {
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  */
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  constructor(engine: Engine);
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  /**
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- * @override
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+ * @inheritDoc
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  */
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  clone(): SkyProceduralMaterial;
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  }
@@ -1,2 +1,3 @@
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  export { Sky } from "./Sky";
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  export { SkyBoxMaterial } from "./SkyBoxMaterial";
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+ export { SkyProceduralMaterial, SunMode } from "./SkyProceduralMaterial";
@@ -88,8 +88,5 @@ export declare class RenderTarget extends GraphicsResource {
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  * Generate the mipmap of each attachment texture of the renderTarget according to the configuration.
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  */
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  generateMipmaps(): void;
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- /**
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- * @override
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- */
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  protected _onDestroy(): void;
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  }
@@ -64,6 +64,7 @@ export declare abstract class Texture extends GraphicsResource {
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  * Generate multi-level textures based on the 0th level data.
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  */
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  generateMipmaps(): void;
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+ protected _onDestroy(): void;
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  /**
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  * Get the maximum mip level of the corresponding size:rounding down.
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  * @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
@@ -78,8 +78,4 @@ export declare class Texture2DArray extends Texture {
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  * @param out - Color buffer
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  */
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  getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
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- /**
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- * @override
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- */
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- _rebuild(): void;
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  }
@@ -67,8 +67,4 @@ export declare class TextureCube extends Texture {
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  * @param out - Color buffer
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  */
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  getPixelBuffer(face: TextureCubeFace, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
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- /**
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- * @override
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- */
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- _rebuild(): void;
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  }
@@ -1,6 +1,6 @@
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  import { Entity } from "../Entity";
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- import { MeshRenderer } from "../mesh/MeshRenderer";
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  import { RenderContext } from "../RenderPipeline/RenderContext";
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+ import { MeshRenderer } from "../mesh/MeshRenderer";
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  import { Texture2D } from "../texture";
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  /**
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  * @deprecated
@@ -28,9 +28,6 @@ export declare class TrailRenderer extends MeshRenderer {
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  * @param texture
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  */
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  setTexture(texture: Texture2D): void;
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- /**
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- * @override
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- */
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  protected _render(context: RenderContext): void;
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  private _initGeometry;
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  private _updateStrapVertices;