@galacean/engine-core 1.0.0-alpha.6 → 1.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1652 -1139
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1652 -1139
- package/dist/module.js +1651 -1138
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
- package/types/2d/atlas/types.d.ts +12 -1
- package/types/2d/sprite/Sprite.d.ts +2 -1
- package/types/2d/sprite/SpriteMask.d.ts +2 -7
- package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
- package/types/2d/text/Font.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +3 -11
- package/types/Camera.d.ts +0 -3
- package/types/Component.d.ts +1 -0
- package/types/Entity.d.ts +1 -1
- package/types/Renderer.d.ts +1 -1
- package/types/Scene.d.ts +3 -1
- package/types/Script.d.ts +1 -0
- package/types/Utils.d.ts +28 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -3
- package/types/asset/ReferResource.d.ts +0 -4
- package/types/asset/ResourceManager.d.ts +12 -6
- package/types/base/index.d.ts +0 -1
- package/types/env-probe/CubeProbe.d.ts +0 -6
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +1 -3
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/graphic/Mesh.d.ts +0 -6
- package/types/index.d.ts +1 -0
- package/types/material/BaseMaterial.d.ts +4 -6
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +1 -4
- package/types/material/PBRMaterial.d.ts +1 -1
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/MeshRenderer.d.ts +3 -8
- package/types/mesh/ModelMesh.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/SkyProceduralMaterial.d.ts +2 -2
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +0 -3
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/trail/TrailRenderer.d.ts +1 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.0.0-
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"version": "1.0.0-beta.1",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "1.0.0-
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"@galacean/engine-math": "1.0.0-beta.1"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.0.0-
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"@galacean/engine-design": "1.0.0-beta.1"
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},
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"scripts": {
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"b:types": "tsc"
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-
import { TextureFormat } from "../../texture";
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import { TextureFilterMode, TextureFormat, TextureWrapMode } from "../../texture";
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/**
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* The original data type of the atlas.
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*/
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export interface AtlasConfig {
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mipmap?: boolean;
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wrapModeV?: TextureWrapMode;
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wrapModeU?: TextureWrapMode;
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filterMode?: TextureFilterMode;
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anisoLevel?: number;
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/** Version of Atlas. */
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version: number;
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/** Texture format. */
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@@ -49,5 +54,11 @@ export interface AtlasSprite {
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x: number;
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y: number;
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};
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border: {
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x: number;
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y: number;
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z: number;
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w: number;
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};
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pixelsPerUnit: number;
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}
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import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
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import { ReferResource } from "../../asset/ReferResource";
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import { Engine } from "../../Engine";
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import { ReferResource } from "../../asset/ReferResource";
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import { Texture2D } from "../../texture/Texture2D";
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/**
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* 2D sprite.
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* @returns Cloned sprite
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*/
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clone(): Sprite;
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _updatePositions;
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private _updateUVs;
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import { BoundingBox } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Sprite } from "./Sprite";
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/**
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* A component for masking Sprites.
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@@ -45,17 +45,12 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
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*/
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get alphaCutoff(): number;
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set alphaCutoff(value: number);
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/**
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _render(context: RenderContext): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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@@ -77,17 +77,8 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
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*/
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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/**
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* @override
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*/
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protected _updateShaderData(context: RenderContext): void;
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/**
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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*/
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _onSpriteChange;
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package/types/2d/text/Font.d.ts
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Entity } from "../../Entity";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { TransformModifyFlags } from "../../Transform";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
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@@ -107,17 +107,9 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
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*/
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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-
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* @override
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*/
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protected _onDestroy(): void;
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protected _updateShaderData(context: RenderContext): void;
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/**
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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*/
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _resetSubFont;
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package/types/Camera.d.ts
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*/
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resetReplacementShader(): void;
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/**
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* @override
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* @inheritdoc
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*/
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_onEnable(): void;
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* @inheritdoc
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*/
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_onDisable(): void;
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/**
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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package/types/Component.d.ts
CHANGED
package/types/Entity.d.ts
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import { Matrix } from "@galacean/engine-math";
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import { EngineObject } from "./base";
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import { Component } from "./Component";
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import { Engine } from "./Engine";
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import { Layer } from "./Layer";
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import { Scene } from "./Scene";
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import { Transform } from "./Transform";
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import { EngineObject } from "./base";
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/**
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* Entity, be used as components container.
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*/
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package/types/Renderer.d.ts
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import { Component } from "./Component";
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import { RenderContext } from "./RenderPipeline/RenderContext";
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import { TransformModifyFlags } from "./Transform";
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import { ShaderData } from "./shader/ShaderData";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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/**
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* Basis for all renderers.
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* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
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package/types/Scene.d.ts
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import { Color, Vector3 } from "@galacean/engine-math";
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import { Background } from "./Background";
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import { EngineObject } from "./base";
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import { Engine } from "./Engine";
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import { Entity } from "./Entity";
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import { EngineObject } from "./base";
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import { FogMode } from "./enums/FogMode";
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import { AmbientLight } from "./lighting/AmbientLight";
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import { ShaderData } from "./shader/ShaderData";
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export declare class Scene extends EngineObject {
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private static _fogColorProperty;
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private static _fogParamsProperty;
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private static _sunlightColorProperty;
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private static _sunlightDirectionProperty;
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/** Scene name. */
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name: string;
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/** The background of the scene. */
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package/types/Script.d.ts
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package/types/Utils.d.ts
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export declare class Utils {
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/**
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* Fast remove an element from array.
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* @param array - Array
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* @param item - Element
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*/
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static removeFromArray(array: any[], item: any): boolean;
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/**
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* Decodes a given Uint8Array into a string.
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*/
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static decodeText(array: Uint8Array): string;
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/**
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* Judge whether the url is absolute url.
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* @param url - The url to be judged.
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* @returns Whether the url is absolute url.
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*/
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static isAbsoluteUrl(url: string): boolean;
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/**
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* Get the values of an object.
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*/
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static objectValues(obj: any): any[];
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/**
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* Convert a relative URL to an absolute URL based on a given base URL.
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* @param baseUrl - The base url.
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* @param relativeUrl - The relative url.
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* @returns The resolved url.
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*/
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static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
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private static _stringToPath;
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private static _formatRelativePath;
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}
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get refCount(): number;
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protected constructor(engine: Engine);
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/**
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* Destroy self.
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* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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* @returns Whether the release was successful.
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*/
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destroy(force?: boolean): boolean;
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}
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* @returns AssetPromise
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*/
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load(assetItems: LoadItem[]): AssetPromise<Object[]>;
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/**
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* Get the resource from cache by asset url, return the resource object if it loaded, otherwise return null.
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* @param url - Resource url
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* @returns Resource object
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*/
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getFromCache<T>(url: string): T;
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/**
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* Get asset url from instanceId.
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* @param instanceId - Engine instance id
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* @returns Asset url
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*/
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getAssetPath(instanceId: number): string;
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/**
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* Cancel all assets that have not finished loading.
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*/
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/
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gc(): void;
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/**
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* Get asset url from instanceId.
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|
-
* @param instanceId - Engine instance id
|
|
82
|
-
* @returns Asset url
|
|
83
|
-
*/
|
|
84
|
-
getAssetPath(instanceId: number): string;
|
|
85
91
|
/**
|
|
86
92
|
* Add content restorer.
|
|
87
93
|
* @param restorer - The restorer
|
package/types/base/index.d.ts
CHANGED
|
@@ -9,15 +9,9 @@ export declare class CubeProbe extends Probe {
|
|
|
9
9
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
10
10
|
*/
|
|
11
11
|
position: Vector3;
|
|
12
|
-
/**
|
|
13
|
-
* @override
|
|
14
|
-
*/
|
|
15
12
|
protected readonly _isCube: boolean;
|
|
16
13
|
private oriViewMatrix;
|
|
17
14
|
private _oriFieldOfView;
|
|
18
|
-
/**
|
|
19
|
-
* @override
|
|
20
|
-
*/
|
|
21
15
|
onBeginRender(camera: Camera): void;
|
|
22
16
|
/**
|
|
23
17
|
* Store original camera parameters.
|
|
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
|
|
|
46
46
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
47
47
|
*/
|
|
48
48
|
onTextureChange(renderColorTexture: Texture): void;
|
|
49
|
-
/**
|
|
50
|
-
* @override
|
|
51
|
-
*/
|
|
52
49
|
onBeginRender(camera: Camera): void;
|
|
53
|
-
/**
|
|
54
|
-
* @override
|
|
55
|
-
*/
|
|
56
50
|
onEndRender(camera: Camera): void;
|
|
57
51
|
protected _reset(): void;
|
|
58
52
|
}
|
|
@@ -90,10 +90,8 @@ export declare class Buffer extends GraphicsResource {
|
|
|
90
90
|
* @param dataLength - Output data length
|
|
91
91
|
*/
|
|
92
92
|
getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
|
|
93
|
-
/**
|
|
94
|
-
* @override
|
|
95
|
-
*/
|
|
96
93
|
_rebuild(): void;
|
|
94
|
+
protected _onDestroy(): void;
|
|
97
95
|
/**
|
|
98
96
|
* @deprecated
|
|
99
97
|
*/
|
|
@@ -7,5 +7,5 @@ export interface ElementInfo {
|
|
|
7
7
|
}
|
|
8
8
|
export declare class BufferUtil {
|
|
9
9
|
static _getGLIndexType(indexFormat: IndexFormat): DataType;
|
|
10
|
-
static _getGLIndexByteCount(indexFormat: IndexFormat):
|
|
10
|
+
static _getGLIndexByteCount(indexFormat: IndexFormat): number;
|
|
11
11
|
}
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -55,13 +55,7 @@ export declare abstract class Mesh extends GraphicsResource {
|
|
|
55
55
|
* Clear all sub-mesh.
|
|
56
56
|
*/
|
|
57
57
|
clearSubMesh(): void;
|
|
58
|
-
/**
|
|
59
|
-
* @override
|
|
60
|
-
*/
|
|
61
58
|
_addReferCount(value: number): void;
|
|
62
|
-
/**
|
|
63
|
-
* @override
|
|
64
|
-
*/
|
|
65
59
|
_rebuild(): void;
|
|
66
60
|
protected _setVertexElements(elements: VertexElement[]): void;
|
|
67
61
|
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
package/types/index.d.ts
CHANGED
|
@@ -49,5 +49,6 @@ export * from "./Layer";
|
|
|
49
49
|
export * from "./clone/CloneManager";
|
|
50
50
|
export * from "./renderingHardwareInterface/index";
|
|
51
51
|
export * from "./physics/index";
|
|
52
|
+
export * from "./Utils";
|
|
52
53
|
export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
|
|
53
54
|
export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
@@ -5,17 +5,17 @@ import { BlendMode } from "./enums/BlendMode";
|
|
|
5
5
|
import { RenderFace } from "./enums/RenderFace";
|
|
6
6
|
import { Material } from "./Material";
|
|
7
7
|
export declare class BaseMaterial extends Material {
|
|
8
|
+
protected static _baseTextureMacro: ShaderMacro;
|
|
9
|
+
protected static _normalTextureMacro: ShaderMacro;
|
|
10
|
+
protected static _emissiveTextureMacro: ShaderMacro;
|
|
11
|
+
protected static _transparentMacro: ShaderMacro;
|
|
8
12
|
protected static _baseColorProp: ShaderProperty;
|
|
9
13
|
protected static _baseTextureProp: ShaderProperty;
|
|
10
|
-
protected static _baseTextureMacro: ShaderMacro;
|
|
11
14
|
protected static _tilingOffsetProp: ShaderProperty;
|
|
12
15
|
protected static _normalTextureProp: ShaderProperty;
|
|
13
16
|
protected static _normalIntensityProp: ShaderProperty;
|
|
14
|
-
protected static _normalTextureMacro: ShaderMacro;
|
|
15
17
|
protected static _emissiveColorProp: ShaderProperty;
|
|
16
18
|
protected static _emissiveTextureProp: ShaderProperty;
|
|
17
|
-
protected static _emissiveTextureMacro: ShaderMacro;
|
|
18
|
-
protected static _transparentMacro: ShaderMacro;
|
|
19
19
|
private static _alphaCutoffProp;
|
|
20
20
|
private static _alphaCutoffMacro;
|
|
21
21
|
private _renderFace;
|
|
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
|
|
|
75
75
|
*/
|
|
76
76
|
setRenderFace(passIndex: number, renderFace: RenderFace): void;
|
|
77
77
|
/**
|
|
78
|
-
* @override
|
|
79
78
|
* Clone and return the instance.
|
|
80
79
|
*/
|
|
81
80
|
clone(): BaseMaterial;
|
|
82
81
|
/**
|
|
83
|
-
* @override
|
|
84
82
|
* Clone to the target material.
|
|
85
83
|
* @param target - target material
|
|
86
84
|
*/
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { IClone } from "@galacean/engine-design";
|
|
2
|
-
import { ReferResource } from "../asset/ReferResource";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
3
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
4
4
|
import { Shader } from "../shader/Shader";
|
|
5
5
|
import { ShaderData } from "../shader/ShaderData";
|
|
6
6
|
import { RenderState } from "../shader/state/RenderState";
|
|
@@ -40,8 +40,5 @@ export declare class Material extends ReferResource implements IClone {
|
|
|
40
40
|
* @param target - target material
|
|
41
41
|
*/
|
|
42
42
|
cloneTo(target: Material): void;
|
|
43
|
-
/**
|
|
44
|
-
* @override
|
|
45
|
-
*/
|
|
46
43
|
_addReferCount(value: number): void;
|
|
47
44
|
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
+
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
3
|
+
import { Renderer } from "../Renderer";
|
|
2
4
|
import { ICustomClone } from "../clone/ComponentCloner";
|
|
3
5
|
import { Mesh } from "../graphic/Mesh";
|
|
4
|
-
import { Renderer } from "../Renderer";
|
|
5
|
-
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
6
6
|
/**
|
|
7
7
|
* MeshRenderer Component.
|
|
8
8
|
*/
|
|
@@ -17,13 +17,8 @@ export declare class MeshRenderer extends Renderer implements ICustomClone {
|
|
|
17
17
|
*/
|
|
18
18
|
get mesh(): Mesh;
|
|
19
19
|
set mesh(value: Mesh);
|
|
20
|
-
|
|
21
|
-
* @override
|
|
22
|
-
*/
|
|
20
|
+
protected _onDestroy(): void;
|
|
23
21
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
24
|
-
/**
|
|
25
|
-
* @override
|
|
26
|
-
*/
|
|
27
22
|
protected _render(context: RenderContext): void;
|
|
28
23
|
private _setMesh;
|
|
29
24
|
private _onMeshChanged;
|
|
@@ -216,6 +216,7 @@ export declare class ModelMesh extends Mesh {
|
|
|
216
216
|
* @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
|
|
217
217
|
*/
|
|
218
218
|
calculateTangents(): void;
|
|
219
|
+
protected _onDestroy(): void;
|
|
219
220
|
private _supplementaryVertexElements;
|
|
220
221
|
private _updateVertexElements;
|
|
221
222
|
private _updateVertices;
|
|
@@ -41,17 +41,8 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
41
41
|
*/
|
|
42
42
|
get rootBone(): Entity;
|
|
43
43
|
set rootBone(value: Entity);
|
|
44
|
-
/**
|
|
45
|
-
* @override
|
|
46
|
-
*/
|
|
47
44
|
protected _updateShaderData(context: RenderContext): void;
|
|
48
|
-
/**
|
|
49
|
-
* @override
|
|
50
|
-
*/
|
|
51
45
|
protected _registerEntityTransformListener(): void;
|
|
52
|
-
/**
|
|
53
|
-
* @override
|
|
54
|
-
*/
|
|
55
46
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
56
47
|
private _initSkin;
|
|
57
48
|
private _computeApproximateBindMatrix;
|
|
@@ -41,12 +41,10 @@ export declare class CharacterController extends Collider {
|
|
|
41
41
|
/**
|
|
42
42
|
* Add collider shape on this controller.
|
|
43
43
|
* @param shape - Collider shape
|
|
44
|
-
* @override
|
|
45
44
|
*/
|
|
46
45
|
addShape(shape: ColliderShape): void;
|
|
47
46
|
/**
|
|
48
47
|
* Remove all shape attached.
|
|
49
|
-
* @override
|
|
50
48
|
*/
|
|
51
49
|
clearShapes(): void;
|
|
52
50
|
private _setUpDirection;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Joint } from "./Joint";
|
|
2
1
|
import { Vector3 } from "@galacean/engine-math";
|
|
3
|
-
import {
|
|
2
|
+
import { Joint } from "./Joint";
|
|
4
3
|
import { JointLimits } from "./JointLimits";
|
|
4
|
+
import { JointMotor } from "./JointMotor";
|
|
5
5
|
/**
|
|
6
6
|
* A joint which behaves in a similar way to a hinge or axle.
|
|
7
7
|
*/
|