@galacean/engine-core 1.0.0-alpha.6 → 1.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/dist/main.js +1652 -1139
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +1652 -1139
  4. package/dist/module.js +1651 -1138
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
  8. package/types/2d/atlas/types.d.ts +12 -1
  9. package/types/2d/sprite/Sprite.d.ts +2 -1
  10. package/types/2d/sprite/SpriteMask.d.ts +2 -7
  11. package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
  12. package/types/2d/text/Font.d.ts +1 -0
  13. package/types/2d/text/TextRenderer.d.ts +3 -11
  14. package/types/Camera.d.ts +0 -3
  15. package/types/Component.d.ts +1 -0
  16. package/types/Entity.d.ts +1 -1
  17. package/types/Renderer.d.ts +1 -1
  18. package/types/Scene.d.ts +3 -1
  19. package/types/Script.d.ts +1 -0
  20. package/types/Utils.d.ts +28 -0
  21. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  22. package/types/asset/GraphicsResource.d.ts +0 -3
  23. package/types/asset/ReferResource.d.ts +0 -4
  24. package/types/asset/ResourceManager.d.ts +12 -6
  25. package/types/base/index.d.ts +0 -1
  26. package/types/env-probe/CubeProbe.d.ts +0 -6
  27. package/types/env-probe/Probe.d.ts +0 -6
  28. package/types/graphic/Buffer.d.ts +1 -3
  29. package/types/graphic/BufferUtil.d.ts +1 -1
  30. package/types/graphic/Mesh.d.ts +0 -6
  31. package/types/index.d.ts +1 -0
  32. package/types/material/BaseMaterial.d.ts +4 -6
  33. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  34. package/types/material/Material.d.ts +1 -4
  35. package/types/material/PBRMaterial.d.ts +1 -1
  36. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  37. package/types/material/UnlitMaterial.d.ts +1 -1
  38. package/types/mesh/MeshRenderer.d.ts +3 -8
  39. package/types/mesh/ModelMesh.d.ts +1 -0
  40. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
  41. package/types/physics/CharacterController.d.ts +0 -2
  42. package/types/physics/Collider.d.ts +1 -0
  43. package/types/physics/joint/HingeJoint.d.ts +2 -2
  44. package/types/physics/joint/SpringJoint.d.ts +1 -1
  45. package/types/shaderlib/ShaderLib.d.ts +0 -1
  46. package/types/sky/SkyBoxMaterial.d.ts +27 -9
  47. package/types/sky/SkyProceduralMaterial.d.ts +2 -2
  48. package/types/sky/index.d.ts +1 -0
  49. package/types/texture/RenderTarget.d.ts +0 -3
  50. package/types/texture/Texture.d.ts +1 -0
  51. package/types/texture/Texture2DArray.d.ts +0 -4
  52. package/types/texture/TextureCube.d.ts +0 -4
  53. package/types/trail/TrailRenderer.d.ts +1 -4
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.0.0-alpha.6",
3
+ "version": "1.0.0-beta.1",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
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  "types/**/*"
16
16
  ],
17
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  "dependencies": {
18
- "@galacean/engine-math": "1.0.0-alpha.6"
18
+ "@galacean/engine-math": "1.0.0-beta.1"
19
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  },
20
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  "devDependencies": {
21
- "@galacean/engine-design": "1.0.0-alpha.6"
21
+ "@galacean/engine-design": "1.0.0-beta.1"
22
22
  },
23
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  "scripts": {
24
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  "b:types": "tsc"
@@ -29,4 +29,5 @@ export declare class SpriteAtlas extends ReferResource {
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  * @param engine - Engine to which the SpriteAtlas belongs
30
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  */
31
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  constructor(engine: Engine);
32
+ protected _onDestroy(): void;
32
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  }
@@ -1,8 +1,13 @@
1
- import { TextureFormat } from "../../texture";
1
+ import { TextureFilterMode, TextureFormat, TextureWrapMode } from "../../texture";
2
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  /**
3
3
  * The original data type of the atlas.
4
4
  */
5
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  export interface AtlasConfig {
6
+ mipmap?: boolean;
7
+ wrapModeV?: TextureWrapMode;
8
+ wrapModeU?: TextureWrapMode;
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+ filterMode?: TextureFilterMode;
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+ anisoLevel?: number;
6
11
  /** Version of Atlas. */
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12
  version: number;
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  /** Texture format. */
@@ -49,5 +54,11 @@ export interface AtlasSprite {
49
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  x: number;
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  y: number;
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  };
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+ border: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ w: number;
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+ };
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  pixelsPerUnit: number;
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  }
@@ -1,6 +1,6 @@
1
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  import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
2
- import { ReferResource } from "../../asset/ReferResource";
3
2
  import { Engine } from "../../Engine";
3
+ import { ReferResource } from "../../asset/ReferResource";
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  import { Texture2D } from "../../texture/Texture2D";
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  /**
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  * 2D sprite.
@@ -86,6 +86,7 @@ export declare class Sprite extends ReferResource {
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  * @returns Cloned sprite
87
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  */
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  clone(): Sprite;
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+ protected _onDestroy(): void;
89
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  private _calDefaultSize;
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  private _updatePositions;
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  private _updateUVs;
@@ -1,7 +1,7 @@
1
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  import { BoundingBox } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
- import { Renderer } from "../../Renderer";
4
2
  import { RenderContext } from "../../RenderPipeline/RenderContext";
3
+ import { Renderer } from "../../Renderer";
4
+ import { ICustomClone } from "../../clone/ComponentCloner";
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  import { Sprite } from "./Sprite";
6
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  /**
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  * A component for masking Sprites.
@@ -45,17 +45,12 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
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  */
46
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  get alphaCutoff(): number;
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  set alphaCutoff(value: number);
48
- /**
49
- * @override
50
- */
51
48
  protected _updateBounds(worldBounds: BoundingBox): void;
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  /**
53
- * @override
54
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  * @inheritdoc
55
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  */
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  protected _render(context: RenderContext): void;
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  /**
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- * @override
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  * @inheritdoc
60
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  */
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  protected _onDestroy(): void;
@@ -1,7 +1,7 @@
1
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  import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
- import { Renderer } from "../../Renderer";
4
2
  import { RenderContext } from "../../RenderPipeline/RenderContext";
3
+ import { Renderer } from "../../Renderer";
4
+ import { ICustomClone } from "../../clone/ComponentCloner";
5
5
  import { SpriteDrawMode } from "../enums/SpriteDrawMode";
6
6
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
7
7
  import { SpriteTileMode } from "../enums/SpriteTileMode";
@@ -77,17 +77,8 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
77
77
  */
78
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  get maskInteraction(): SpriteMaskInteraction;
79
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  set maskInteraction(value: SpriteMaskInteraction);
80
- /**
81
- * @override
82
- */
83
80
  protected _updateShaderData(context: RenderContext): void;
84
- /**
85
- * @override
86
- */
87
81
  protected _updateBounds(worldBounds: BoundingBox): void;
88
- /**
89
- * @override
90
- */
91
82
  protected _render(context: RenderContext): void;
92
83
  private _updateStencilState;
93
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  private _onSpriteChange;
@@ -18,4 +18,5 @@ export declare class Font extends ReferResource {
18
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  */
19
19
  get name(): string;
20
20
  constructor(engine: Engine, name?: string);
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+ protected _onDestroy(): void;
21
22
  }
@@ -1,9 +1,9 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
2
  import { Entity } from "../../Entity";
4
- import { Renderer } from "../../Renderer";
5
3
  import { RenderContext } from "../../RenderPipeline/RenderContext";
4
+ import { Renderer } from "../../Renderer";
6
5
  import { TransformModifyFlags } from "../../Transform";
6
+ import { ICustomClone } from "../../clone/ComponentCloner";
7
7
  import { FontStyle } from "../enums/FontStyle";
8
8
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
9
9
  import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
@@ -107,17 +107,9 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
107
107
  */
108
108
  get bounds(): BoundingBox;
109
109
  constructor(entity: Entity);
110
- /**
111
- * @override
112
- */
110
+ protected _onDestroy(): void;
113
111
  protected _updateShaderData(context: RenderContext): void;
114
- /**
115
- * @override
116
- */
117
112
  protected _updateBounds(worldBounds: BoundingBox): void;
118
- /**
119
- * @override
120
- */
121
113
  protected _render(context: RenderContext): void;
122
114
  private _updateStencilState;
123
115
  private _resetSubFont;
package/types/Camera.d.ts CHANGED
@@ -204,17 +204,14 @@ export declare class Camera extends Component {
204
204
  */
205
205
  resetReplacementShader(): void;
206
206
  /**
207
- * @override
208
207
  * @inheritdoc
209
208
  */
210
209
  _onEnable(): void;
211
210
  /**
212
- * @override
213
211
  * @inheritdoc
214
212
  */
215
213
  _onDisable(): void;
216
214
  /**
217
- * @override
218
215
  * @inheritdoc
219
216
  */
220
217
  protected _onDestroy(): void;
@@ -21,4 +21,5 @@ export declare class Component extends EngineObject {
21
21
  */
22
22
  get scene(): Scene;
23
23
  constructor(entity: Entity);
24
+ protected _onDestroy(): void;
24
25
  }
package/types/Entity.d.ts CHANGED
@@ -1,10 +1,10 @@
1
1
  import { Matrix } from "@galacean/engine-math";
2
- import { EngineObject } from "./base";
3
2
  import { Component } from "./Component";
4
3
  import { Engine } from "./Engine";
5
4
  import { Layer } from "./Layer";
6
5
  import { Scene } from "./Scene";
7
6
  import { Transform } from "./Transform";
7
+ import { EngineObject } from "./base";
8
8
  /**
9
9
  * Entity, be used as components container.
10
10
  */
@@ -2,8 +2,8 @@ import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
3
  import { RenderContext } from "./RenderPipeline/RenderContext";
4
4
  import { TransformModifyFlags } from "./Transform";
5
- import { ShaderData } from "./shader/ShaderData";
6
5
  import { Material } from "./material";
6
+ import { ShaderData } from "./shader/ShaderData";
7
7
  /**
8
8
  * Basis for all renderers.
9
9
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
package/types/Scene.d.ts CHANGED
@@ -1,8 +1,8 @@
1
1
  import { Color, Vector3 } from "@galacean/engine-math";
2
2
  import { Background } from "./Background";
3
- import { EngineObject } from "./base";
4
3
  import { Engine } from "./Engine";
5
4
  import { Entity } from "./Entity";
5
+ import { EngineObject } from "./base";
6
6
  import { FogMode } from "./enums/FogMode";
7
7
  import { AmbientLight } from "./lighting/AmbientLight";
8
8
  import { ShaderData } from "./shader/ShaderData";
@@ -14,6 +14,8 @@ import { ShadowResolution } from "./shadow/enum/ShadowResolution";
14
14
  export declare class Scene extends EngineObject {
15
15
  private static _fogColorProperty;
16
16
  private static _fogParamsProperty;
17
+ private static _sunlightColorProperty;
18
+ private static _sunlightDirectionProperty;
17
19
  /** Scene name. */
18
20
  name: string;
19
21
  /** The background of the scene. */
package/types/Script.d.ts CHANGED
@@ -118,4 +118,5 @@ export declare class Script extends Component {
118
118
  * Called at the end of the destroyed frame.
119
119
  */
120
120
  onDestroy(): void;
121
+ protected _onDestroy(): void;
121
122
  }
package/types/Utils.d.ts CHANGED
@@ -1,3 +1,31 @@
1
1
  export declare class Utils {
2
+ /**
3
+ * Fast remove an element from array.
4
+ * @param array - Array
5
+ * @param item - Element
6
+ */
7
+ static removeFromArray(array: any[], item: any): boolean;
8
+ /**
9
+ * Decodes a given Uint8Array into a string.
10
+ */
11
+ static decodeText(array: Uint8Array): string;
12
+ /**
13
+ * Judge whether the url is absolute url.
14
+ * @param url - The url to be judged.
15
+ * @returns Whether the url is absolute url.
16
+ */
17
+ static isAbsoluteUrl(url: string): boolean;
18
+ /**
19
+ * Get the values of an object.
20
+ */
21
+ static objectValues(obj: any): any[];
22
+ /**
23
+ * Convert a relative URL to an absolute URL based on a given base URL.
24
+ * @param baseUrl - The base url.
25
+ * @param relativeUrl - The relative url.
26
+ * @returns The resolved url.
27
+ */
28
+ static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
2
29
  private static _stringToPath;
30
+ private static _formatRelativePath;
3
31
  }
@@ -6,7 +6,6 @@ import { AnimationCurve } from "./AnimationCurve";
6
6
  export declare class AnimationFloatArrayCurve extends AnimationCurve<Float32Array> {
7
7
  /**
8
8
  * @inheritdoc
9
- * @override
10
9
  */
11
10
  addKey(key: Keyframe<Float32Array>): void;
12
11
  }
@@ -2,8 +2,5 @@ import { Engine } from "../Engine";
2
2
  import { ReferResource } from "./ReferResource";
3
3
  export declare abstract class GraphicsResource extends ReferResource {
4
4
  protected constructor(engine: Engine);
5
- /**
6
- * @override
7
- */
8
5
  protected _onDestroy(): void;
9
6
  }
@@ -14,14 +14,10 @@ export declare abstract class ReferResource extends EngineObject implements IRef
14
14
  get refCount(): number;
15
15
  protected constructor(engine: Engine);
16
16
  /**
17
- * @override
18
17
  * Destroy self.
19
18
  * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
20
19
  * @returns Whether the release was successful.
21
20
  */
22
21
  destroy(force?: boolean): boolean;
23
- /**
24
- * @override
25
- */
26
22
  protected _onDestroy(): void;
27
23
  }
@@ -57,6 +57,18 @@ export declare class ResourceManager {
57
57
  * @returns AssetPromise
58
58
  */
59
59
  load(assetItems: LoadItem[]): AssetPromise<Object[]>;
60
+ /**
61
+ * Get the resource from cache by asset url, return the resource object if it loaded, otherwise return null.
62
+ * @param url - Resource url
63
+ * @returns Resource object
64
+ */
65
+ getFromCache<T>(url: string): T;
66
+ /**
67
+ * Get asset url from instanceId.
68
+ * @param instanceId - Engine instance id
69
+ * @returns Asset url
70
+ */
71
+ getAssetPath(instanceId: number): string;
60
72
  /**
61
73
  * Cancel all assets that have not finished loading.
62
74
  */
@@ -76,12 +88,6 @@ export declare class ResourceManager {
76
88
  * @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
77
89
  */
78
90
  gc(): void;
79
- /**
80
- * Get asset url from instanceId.
81
- * @param instanceId - Engine instance id
82
- * @returns Asset url
83
- */
84
- getAssetPath(instanceId: number): string;
85
91
  /**
86
92
  * Add content restorer.
87
93
  * @param restorer - The restorer
@@ -1,6 +1,5 @@
1
1
  export { EventDispatcher } from "./EventDispatcher";
2
2
  export { Logger } from "./Logger";
3
3
  export { Time } from "./Time";
4
- export { Util, ObjectValues } from "./Util";
5
4
  export { EngineObject } from "./EngineObject";
6
5
  export * from "./Constant";
@@ -9,15 +9,9 @@ export declare class CubeProbe extends Probe {
9
9
  * The position of the probe can be set, the default is the origin [0,0,0].
10
10
  */
11
11
  position: Vector3;
12
- /**
13
- * @override
14
- */
15
12
  protected readonly _isCube: boolean;
16
13
  private oriViewMatrix;
17
14
  private _oriFieldOfView;
18
- /**
19
- * @override
20
- */
21
15
  onBeginRender(camera: Camera): void;
22
16
  /**
23
17
  * Store original camera parameters.
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
46
46
  * @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
47
47
  */
48
48
  onTextureChange(renderColorTexture: Texture): void;
49
- /**
50
- * @override
51
- */
52
49
  onBeginRender(camera: Camera): void;
53
- /**
54
- * @override
55
- */
56
50
  onEndRender(camera: Camera): void;
57
51
  protected _reset(): void;
58
52
  }
@@ -90,10 +90,8 @@ export declare class Buffer extends GraphicsResource {
90
90
  * @param dataLength - Output data length
91
91
  */
92
92
  getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
93
- /**
94
- * @override
95
- */
96
93
  _rebuild(): void;
94
+ protected _onDestroy(): void;
97
95
  /**
98
96
  * @deprecated
99
97
  */
@@ -7,5 +7,5 @@ export interface ElementInfo {
7
7
  }
8
8
  export declare class BufferUtil {
9
9
  static _getGLIndexType(indexFormat: IndexFormat): DataType;
10
- static _getGLIndexByteCount(indexFormat: IndexFormat): DataType;
10
+ static _getGLIndexByteCount(indexFormat: IndexFormat): number;
11
11
  }
@@ -55,13 +55,7 @@ export declare abstract class Mesh extends GraphicsResource {
55
55
  * Clear all sub-mesh.
56
56
  */
57
57
  clearSubMesh(): void;
58
- /**
59
- * @override
60
- */
61
58
  _addReferCount(value: number): void;
62
- /**
63
- * @override
64
- */
65
59
  _rebuild(): void;
66
60
  protected _setVertexElements(elements: VertexElement[]): void;
67
61
  protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
package/types/index.d.ts CHANGED
@@ -49,5 +49,6 @@ export * from "./Layer";
49
49
  export * from "./clone/CloneManager";
50
50
  export * from "./renderingHardwareInterface/index";
51
51
  export * from "./physics/index";
52
+ export * from "./Utils";
52
53
  export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
53
54
  export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
@@ -5,17 +5,17 @@ import { BlendMode } from "./enums/BlendMode";
5
5
  import { RenderFace } from "./enums/RenderFace";
6
6
  import { Material } from "./Material";
7
7
  export declare class BaseMaterial extends Material {
8
+ protected static _baseTextureMacro: ShaderMacro;
9
+ protected static _normalTextureMacro: ShaderMacro;
10
+ protected static _emissiveTextureMacro: ShaderMacro;
11
+ protected static _transparentMacro: ShaderMacro;
8
12
  protected static _baseColorProp: ShaderProperty;
9
13
  protected static _baseTextureProp: ShaderProperty;
10
- protected static _baseTextureMacro: ShaderMacro;
11
14
  protected static _tilingOffsetProp: ShaderProperty;
12
15
  protected static _normalTextureProp: ShaderProperty;
13
16
  protected static _normalIntensityProp: ShaderProperty;
14
- protected static _normalTextureMacro: ShaderMacro;
15
17
  protected static _emissiveColorProp: ShaderProperty;
16
18
  protected static _emissiveTextureProp: ShaderProperty;
17
- protected static _emissiveTextureMacro: ShaderMacro;
18
- protected static _transparentMacro: ShaderMacro;
19
19
  private static _alphaCutoffProp;
20
20
  private static _alphaCutoffMacro;
21
21
  private _renderFace;
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
75
75
  */
76
76
  setRenderFace(passIndex: number, renderFace: RenderFace): void;
77
77
  /**
78
- * @override
79
78
  * Clone and return the instance.
80
79
  */
81
80
  clone(): BaseMaterial;
82
81
  /**
83
- * @override
84
82
  * Clone to the target material.
85
83
  * @param target - target material
86
84
  */
@@ -64,8 +64,5 @@ export declare class BlinnPhongMaterial extends BaseMaterial {
64
64
  * @param engine - Engine to which the material belongs
65
65
  */
66
66
  constructor(engine: Engine);
67
- /**
68
- * @override
69
- */
70
67
  clone(): BlinnPhongMaterial;
71
68
  }
@@ -1,6 +1,6 @@
1
1
  import { IClone } from "@galacean/engine-design";
2
- import { ReferResource } from "../asset/ReferResource";
3
2
  import { Engine } from "../Engine";
3
+ import { ReferResource } from "../asset/ReferResource";
4
4
  import { Shader } from "../shader/Shader";
5
5
  import { ShaderData } from "../shader/ShaderData";
6
6
  import { RenderState } from "../shader/state/RenderState";
@@ -40,8 +40,5 @@ export declare class Material extends ReferResource implements IClone {
40
40
  * @param target - target material
41
41
  */
42
42
  cloneTo(target: Material): void;
43
- /**
44
- * @override
45
- */
46
43
  _addReferCount(value: number): void;
47
44
  }
@@ -30,7 +30,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
30
30
  */
31
31
  constructor(engine: Engine);
32
32
  /**
33
- * @override
33
+ * @inheritdoc
34
34
  */
35
35
  clone(): PBRMaterial;
36
36
  }
@@ -32,7 +32,7 @@ export declare class PBRSpecularMaterial extends PBRBaseMaterial {
32
32
  */
33
33
  constructor(engine: Engine);
34
34
  /**
35
- * @override
35
+ * @inheritdoc
36
36
  */
37
37
  clone(): PBRSpecularMaterial;
38
38
  }
@@ -27,7 +27,7 @@ export declare class UnlitMaterial extends BaseMaterial {
27
27
  */
28
28
  constructor(engine: Engine);
29
29
  /**
30
- * @override
30
+ * @inheritdoc
31
31
  */
32
32
  clone(): UnlitMaterial;
33
33
  }
@@ -1,8 +1,8 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
+ import { RenderContext } from "../RenderPipeline/RenderContext";
3
+ import { Renderer } from "../Renderer";
2
4
  import { ICustomClone } from "../clone/ComponentCloner";
3
5
  import { Mesh } from "../graphic/Mesh";
4
- import { Renderer } from "../Renderer";
5
- import { RenderContext } from "../RenderPipeline/RenderContext";
6
6
  /**
7
7
  * MeshRenderer Component.
8
8
  */
@@ -17,13 +17,8 @@ export declare class MeshRenderer extends Renderer implements ICustomClone {
17
17
  */
18
18
  get mesh(): Mesh;
19
19
  set mesh(value: Mesh);
20
- /**
21
- * @override
22
- */
20
+ protected _onDestroy(): void;
23
21
  protected _updateBounds(worldBounds: BoundingBox): void;
24
- /**
25
- * @override
26
- */
27
22
  protected _render(context: RenderContext): void;
28
23
  private _setMesh;
29
24
  private _onMeshChanged;
@@ -216,6 +216,7 @@ export declare class ModelMesh extends Mesh {
216
216
  * @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
217
217
  */
218
218
  calculateTangents(): void;
219
+ protected _onDestroy(): void;
219
220
  private _supplementaryVertexElements;
220
221
  private _updateVertexElements;
221
222
  private _updateVertices;
@@ -41,17 +41,8 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
41
41
  */
42
42
  get rootBone(): Entity;
43
43
  set rootBone(value: Entity);
44
- /**
45
- * @override
46
- */
47
44
  protected _updateShaderData(context: RenderContext): void;
48
- /**
49
- * @override
50
- */
51
45
  protected _registerEntityTransformListener(): void;
52
- /**
53
- * @override
54
- */
55
46
  protected _updateBounds(worldBounds: BoundingBox): void;
56
47
  private _initSkin;
57
48
  private _computeApproximateBindMatrix;
@@ -41,12 +41,10 @@ export declare class CharacterController extends Collider {
41
41
  /**
42
42
  * Add collider shape on this controller.
43
43
  * @param shape - Collider shape
44
- * @override
45
44
  */
46
45
  addShape(shape: ColliderShape): void;
47
46
  /**
48
47
  * Remove all shape attached.
49
- * @override
50
48
  */
51
49
  clearShapes(): void;
52
50
  private _setUpDirection;
@@ -26,4 +26,5 @@ export declare class Collider extends Component {
26
26
  * Remove all shape attached.
27
27
  */
28
28
  clearShapes(): void;
29
+ protected _onDestroy(): void;
29
30
  }
@@ -1,7 +1,7 @@
1
- import { Joint } from "./Joint";
2
1
  import { Vector3 } from "@galacean/engine-math";
3
- import { JointMotor } from "./JointMotor";
2
+ import { Joint } from "./Joint";
4
3
  import { JointLimits } from "./JointLimits";
4
+ import { JointMotor } from "./JointMotor";
5
5
  /**
6
6
  * A joint which behaves in a similar way to a hinge or axle.
7
7
  */
@@ -1,5 +1,5 @@
1
- import { Joint } from "./Joint";
2
1
  import { Vector3 } from "@galacean/engine-math";
2
+ import { Joint } from "./Joint";
3
3
  /**
4
4
  * A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
5
5
  */
@@ -19,7 +19,6 @@ export declare const ShaderLib: {
19
19
  normal_share: string;
20
20
  uv_share: string;
21
21
  worldpos_share: string;
22
- RendererFragmentDeclaration: string;
23
22
  FogVertexDeclaration: string;
24
23
  FogFragmentDeclaration: string;
25
24
  begin_normal_vert: string;