@galacean/engine-core 0.9.8 → 0.9.9

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@@ -11609,6 +11609,7 @@ var MeshModifyFlags;
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  var subDataDirtyFlags = this._subDataDirtyFlags;
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  var blendShapeFloatStride = this._vertexElementCount * 3;
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  var blendShapeByteStride = blendShapeFloatStride * 4;
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+ var bufferOffset = this._bufferBindingOffset;
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  // @todo: should fix bug when dataChangedFlag is true
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  for(var i = 0, n = blendShapes.length; i < n; i++){
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  var dataChangedFlag = subDataDirtyFlags[i];
@@ -11626,7 +11627,7 @@ var MeshModifyFlags;
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  var offset = indexInBuffer * blendShapeFloatStride;
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  var storeInfo = storeInfos[i];
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  storeInfo || (storeInfos[i] = storeInfo = new miniprogram.Vector2());
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- storeInfo.set(bufferIndex + 1, indexInBuffer * blendShapeByteStride); // BlendShape buffer is start from 1
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+ storeInfo.set(bufferOffset + bufferIndex, indexInBuffer * blendShapeByteStride); // BufferOffset is mesh vertexBuffer offset
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  var deltaPositions = endFrame.deltaPositions;
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  for(var j = 0; j < vertexCount; j++){
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  var start = offset + bufferFloatStride * j;
package/dist/module.js CHANGED
@@ -11604,6 +11604,7 @@ var MeshModifyFlags;
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  var subDataDirtyFlags = this._subDataDirtyFlags;
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  var blendShapeFloatStride = this._vertexElementCount * 3;
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  var blendShapeByteStride = blendShapeFloatStride * 4;
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+ var bufferOffset = this._bufferBindingOffset;
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  // @todo: should fix bug when dataChangedFlag is true
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  for(var i = 0, n = blendShapes.length; i < n; i++){
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  var dataChangedFlag = subDataDirtyFlags[i];
@@ -11621,7 +11622,7 @@ var MeshModifyFlags;
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  var offset = indexInBuffer * blendShapeFloatStride;
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  var storeInfo = storeInfos[i];
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  storeInfo || (storeInfos[i] = storeInfo = new Vector2());
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- storeInfo.set(bufferIndex + 1, indexInBuffer * blendShapeByteStride); // BlendShape buffer is start from 1
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+ storeInfo.set(bufferOffset + bufferIndex, indexInBuffer * blendShapeByteStride); // BufferOffset is mesh vertexBuffer offset
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  var deltaPositions = endFrame.deltaPositions;
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  for(var j = 0; j < vertexCount; j++){
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  var start = offset + bufferFloatStride * j;