@galacean/engine-core 0.9.21 → 0.9.22

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-core",
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- "version": "0.9.21",
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+ "version": "0.9.22",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "0.9.21"
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+ "@galacean/engine-math": "0.9.22"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "0.9.21"
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+ "@galacean/engine-design": "0.9.22"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -1,14 +1,7 @@
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- import { SubMesh } from "../graphic";
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- import { Primitive } from "../graphic/Primitive";
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  import { Material } from "../material";
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  import { Renderer } from "../Renderer";
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- import { IPoolElement } from "./IPoolElement";
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- export declare class RenderData implements IPoolElement {
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+ export declare class RenderData {
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  component: Renderer;
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  material: Material;
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- primitive: Primitive;
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- subPrimitive: SubMesh;
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  multiRenderData: boolean;
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- setX(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh): void;
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- dispose(): void;
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  }
@@ -2,8 +2,6 @@
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  * Pipeline stage.
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  */
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  export declare enum PipelineStage {
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- /** DepthOnly stage. */
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- DepthOnly = "DepthOnly",
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  /** Shadow caster stage. */
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  ShadowCaster = "ShadowCaster",
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  /** Forward shading stage. */
@@ -1,9 +1,5 @@
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  import { Engine } from "../Engine";
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  import { ReferResource } from "./ReferResource";
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  export declare abstract class GraphicsResource extends ReferResource {
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- /**
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- * Whether the content of the resource is lost.
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- */
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- get isContentLost(): boolean;
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  protected constructor(engine: Engine);
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  }
@@ -3,5 +3,6 @@ export interface IPlatformBuffer {
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  bind(): void;
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  setData(byteLength: number, data: ArrayBuffer | ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number, options?: SetDataOptions): void;
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  getData(data: ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number): void;
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+ resize(byteLength: number): void;
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  destroy(): void;
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  }
@@ -3,12 +3,7 @@ import { ShaderTagKey } from "./ShaderTagKey";
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  * Base class for shader structure.
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  */
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  export declare abstract class ShaderPart {
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- protected _name: string;
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  private _tagsMap;
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- /**
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- * Name.
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- */
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- get name(): string;
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  /**
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  * Set tag by key name.
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  * @param keyName - Key name of the tag
@@ -4,6 +4,7 @@ import { ShaderPass } from "./ShaderPass";
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  * Sub shader.
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  */
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  export declare class SubShader extends ShaderPart {
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+ readonly name: string;
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  private _passes;
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  /**
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  * Sub shader passes.