@galacean/engine-core 0.9.21 → 0.9.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1491 -824
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1491 -824
- package/dist/module.js +1105 -603
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/RenderPipeline/RenderData.d.ts +1 -8
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -2
- package/types/asset/GraphicsResource.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +1 -0
- package/types/shader/ShaderPart.d.ts +0 -5
- package/types/shader/SubShader.d.ts +1 -0
package/dist/miniprogram.js
CHANGED
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@@ -3,23 +3,11 @@
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Object.defineProperty(exports, '__esModule', { value: true });
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var engineMiniprogramAdapter = require('@galacean/engine-miniprogram-adapter');
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var _assert_this_initialized = require('@swc/helpers/src/_assert_this_initialized.mjs');
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var _create_class = require('@swc/helpers/src/_create_class.mjs');
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var _inherits = require('@swc/helpers/src/_inherits.mjs');
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var _ts_decorate = require('@swc/helpers/src/_ts_decorate.mjs');
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var _instanceof = require('@swc/helpers/src/_instanceof.mjs');
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var miniprogram = require('@galacean/engine-math/dist/miniprogram');
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var _extends = require('@swc/helpers/src/_extends.mjs');
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function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }
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var _assert_this_initialized__default = /*#__PURE__*/_interopDefaultLegacy(_assert_this_initialized);
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var _create_class__default = /*#__PURE__*/_interopDefaultLegacy(_create_class);
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var _inherits__default = /*#__PURE__*/_interopDefaultLegacy(_inherits);
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var _ts_decorate__default = /*#__PURE__*/_interopDefaultLegacy(_ts_decorate);
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var _instanceof__default = /*#__PURE__*/_interopDefaultLegacy(_instanceof);
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var _extends__default = /*#__PURE__*/_interopDefaultLegacy(_extends);
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/**
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* The platform (including operating system and hardware) is running on.
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*/ exports.Platform = void 0;
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(function(Platform) {
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Platform[Platform[/** Android platform. */ "Android"] = 0] = "Android";
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Platform[Platform[/** IPhone platform. */ "IPhone"] = 1] = "IPhone";
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@@ -28,6 +16,50 @@ var _extends__default = /*#__PURE__*/_interopDefaultLegacy(_extends);
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Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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})(exports.Platform || (exports.Platform = {}));
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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function _defineProperties(target, props) {
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for (var i = 0; i < props.length; i++) {
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var descriptor = props[i];
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descriptor.enumerable = descriptor.enumerable || false;
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descriptor.configurable = true;
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if ("value" in descriptor) descriptor.writable = true;
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Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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return Constructor;
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}
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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o.__proto__ = p;
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return o;
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};
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return _set_prototype_of(o, p);
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}
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function _inherits(subClass, superClass) {
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError("Super expression must either be null or a function");
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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/**
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* Common utility methods for math operations.
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*/ var MathUtil = /*#__PURE__*/ function() {
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};
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return MathUtil;
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}();
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/** The
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(function() {
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/** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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})();
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(function() {
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/** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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})();
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(function() {
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/** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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})();
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/**
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* Describes a color in the from of RGBA (in order: R, G, B, A).
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@@ -285,7 +323,7 @@ var _extends__default = /*#__PURE__*/_interopDefaultLegacy(_extends);
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out._onValueChanged && out._onValueChanged();
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return out;
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};
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_create_class(Color, [
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{
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key: "r",
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get: /**
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@@ -338,6 +376,34 @@ var _extends__default = /*#__PURE__*/_interopDefaultLegacy(_extends);
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return Color;
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}();
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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***************************************************************************** */
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function _instanceof(left, right) {
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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} else return left instanceof right;
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}
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/**
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* Clone mode.
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*/ var CloneMode;
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};
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CloneManager._deepCloneObjectItem = function _deepCloneObjectItem(source, target, k) {
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var sourceItem = source[k];
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if (
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if (_instanceof(sourceItem, Object)) {
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var itemType = sourceItem.constructor;
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switch(itemType){
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case Uint8Array:
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/** @internal */ CloneManager._subCloneModeMap = new Map();
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})();
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/** @internal */ CloneManager._cloneModeMap = new Map();
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})();
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CloneManager._objectType = Object.getPrototypeOf(Object);
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})();
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/**
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* EngineObject.
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*/ var EngineObject = /*#__PURE__*/ function() {
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function EngineObject(engine) {
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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this._destroyed = false;
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this._engine = engine;
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(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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})();
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__decorate([
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ignoreClone
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], EngineObject.prototype, "instanceId", void 0);
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__decorate([
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ignoreClone
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/**
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*/ var RefObject = /*#__PURE__*/ function(EngineObject) {
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_this = EngineObject.call(this, engine) || this;
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}
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RenderBufferDepthFormat[RenderBufferDepthFormat[/** Render to depth buffer,engine will automatically select the supported precision. */ "Depth"] = 0] = "Depth";
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RenderBufferDepthFormat[RenderBufferDepthFormat[/** Force 32-bit depth + 8-bit stencil buffer. */ "Depth32Stencil8"] = 7] = "Depth32Stencil8";
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TextureFormat[TextureFormat[/** RGB format,8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
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TextureFormat[TextureFormat[/** RGBA format,8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
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798
|
TextureWrapMode[TextureWrapMode[/** Repeating mode. tiling will be repeated if it exceeds the texture boundary. */ "Repeat"] = 1] = "Repeat";
|
|
@@ -724,7 +816,7 @@ _ts_decorate__default['default']([
|
|
|
724
816
|
_proto.stopPropagation = function stopPropagation() {
|
|
725
817
|
this._propagationStopped = true;
|
|
726
818
|
};
|
|
727
|
-
|
|
819
|
+
_create_class(Event, [
|
|
728
820
|
{
|
|
729
821
|
key: "propagationStopped",
|
|
730
822
|
get: function get() {
|
|
@@ -1000,7 +1092,7 @@ var Time = /*#__PURE__*/ function() {
|
|
|
1000
1092
|
this._lastTickTime = now;
|
|
1001
1093
|
this._frameCount++;
|
|
1002
1094
|
};
|
|
1003
|
-
|
|
1095
|
+
_create_class(Time, [
|
|
1004
1096
|
{
|
|
1005
1097
|
key: "frameCount",
|
|
1006
1098
|
get: /*
|
|
@@ -1123,6 +1215,9 @@ function ObjectValues(obj) {
|
|
|
1123
1215
|
});
|
|
1124
1216
|
}
|
|
1125
1217
|
|
|
1218
|
+
/**
|
|
1219
|
+
* Data type enumeration
|
|
1220
|
+
*/ exports.DataType = void 0;
|
|
1126
1221
|
(function(DataType) {
|
|
1127
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|
DataType[DataType[/** Float */ "FLOAT"] = 5126] = "FLOAT";
|
|
1128
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|
DataType[DataType[/** Floating-point two-dimensional vector */ "FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
|
|
@@ -1161,6 +1256,7 @@ function ObjectValues(obj) {
|
|
|
1161
1256
|
DataType[DataType[/** Unsigned int */ "UNSIGNED_INT"] = 5125 // gl.UNSIGNED_INT
|
|
1162
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|
] = "UNSIGNED_INT";
|
|
1163
1258
|
})(exports.DataType || (exports.DataType = {}));
|
|
1259
|
+
exports.GLCapabilityType = void 0;
|
|
1164
1260
|
(function(GLCapabilityType) {
|
|
1165
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|
GLCapabilityType["shaderVertexID"] = "shaderVertexID";
|
|
1166
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|
GLCapabilityType["standardDerivatives"] = "OES_standard_derivatives";
|
|
@@ -1195,7 +1291,7 @@ function ObjectValues(obj) {
|
|
|
1195
1291
|
/**
|
|
1196
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|
* The base class of texture, contains some common functions of texture-related classes.
|
|
1197
1293
|
*/ var Texture = /*#__PURE__*/ function(RefObject) {
|
|
1198
|
-
|
|
1294
|
+
_inherits(Texture, RefObject);
|
|
1199
1295
|
function Texture() {
|
|
1200
1296
|
var _this;
|
|
1201
1297
|
_this = RefObject.apply(this, arguments) || this;
|
|
@@ -1234,7 +1330,7 @@ function ObjectValues(obj) {
|
|
|
1234
1330
|
_proto._getMipmapCount = function _getMipmapCount() {
|
|
1235
1331
|
return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
|
|
1236
1332
|
};
|
|
1237
|
-
|
|
1333
|
+
_create_class(Texture, [
|
|
1238
1334
|
{
|
|
1239
1335
|
key: "format",
|
|
1240
1336
|
get: /**
|
|
@@ -1354,7 +1450,7 @@ function ObjectValues(obj) {
|
|
|
1354
1450
|
/**
|
|
1355
1451
|
* The render target used for off-screen rendering.
|
|
1356
1452
|
*/ var RenderTarget = /*#__PURE__*/ function(EngineObject) {
|
|
1357
|
-
|
|
1453
|
+
_inherits(RenderTarget, EngineObject);
|
|
1358
1454
|
function RenderTarget(engine, width, height, renderTexture, depth, antiAliasing) {
|
|
1359
1455
|
if (depth === void 0) depth = exports.RenderBufferDepthFormat.Depth;
|
|
1360
1456
|
if (antiAliasing === void 0) antiAliasing = 1;
|
|
@@ -1366,7 +1462,7 @@ function ObjectValues(obj) {
|
|
|
1366
1462
|
_this._antiAliasing = antiAliasing;
|
|
1367
1463
|
_this._depth = depth;
|
|
1368
1464
|
if (renderTexture) {
|
|
1369
|
-
var colorTextures =
|
|
1465
|
+
var colorTextures = _instanceof(renderTexture, Array) ? renderTexture.slice() : [
|
|
1370
1466
|
renderTexture
|
|
1371
1467
|
];
|
|
1372
1468
|
for(var i = 0, n = colorTextures.length; i < n; i++){
|
|
@@ -1380,14 +1476,14 @@ function ObjectValues(obj) {
|
|
|
1380
1476
|
} else {
|
|
1381
1477
|
_this._colorTextures = [];
|
|
1382
1478
|
}
|
|
1383
|
-
if (
|
|
1479
|
+
if (_instanceof(depth, Texture)) {
|
|
1384
1480
|
if (!depth._isDepthTexture) {
|
|
1385
1481
|
throw "Depth texture must use depth format.";
|
|
1386
1482
|
}
|
|
1387
1483
|
_this._depthTexture = depth;
|
|
1388
1484
|
_this._depthTexture._addRefCount(1);
|
|
1389
1485
|
}
|
|
1390
|
-
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
|
|
1486
|
+
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
|
|
1391
1487
|
return _this;
|
|
1392
1488
|
}
|
|
1393
1489
|
var _proto = RenderTarget.prototype;
|
|
@@ -1435,7 +1531,7 @@ function ObjectValues(obj) {
|
|
|
1435
1531
|
*/ _proto._blitRenderTarget = function _blitRenderTarget() {
|
|
1436
1532
|
this._platformRenderTarget.blitRenderTarget();
|
|
1437
1533
|
};
|
|
1438
|
-
|
|
1534
|
+
_create_class(RenderTarget, [
|
|
1439
1535
|
{
|
|
1440
1536
|
key: "autoGenerateMipmaps",
|
|
1441
1537
|
get: /**
|
|
@@ -1495,7 +1591,7 @@ function ObjectValues(obj) {
|
|
|
1495
1591
|
/**
|
|
1496
1592
|
* Two-dimensional texture.
|
|
1497
1593
|
*/ var Texture2D = /*#__PURE__*/ function(Texture) {
|
|
1498
|
-
|
|
1594
|
+
_inherits(Texture2D, Texture);
|
|
1499
1595
|
function Texture2D(engine, width, height, format, mipmap) {
|
|
1500
1596
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
1501
1597
|
if (mipmap === void 0) mipmap = true;
|
|
@@ -1507,7 +1603,7 @@ function ObjectValues(obj) {
|
|
|
1507
1603
|
_this._format = format;
|
|
1508
1604
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1509
1605
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
|
1510
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(
|
|
1606
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
1511
1607
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1512
1608
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
1513
1609
|
return _this;
|
|
@@ -1562,7 +1658,7 @@ function ObjectValues(obj) {
|
|
|
1562
1658
|
/**
|
|
1563
1659
|
* Two-dimensional texture array.
|
|
1564
1660
|
*/ var Texture2DArray = /*#__PURE__*/ function(Texture) {
|
|
1565
|
-
|
|
1661
|
+
_inherits(Texture2DArray, Texture);
|
|
1566
1662
|
function Texture2DArray(engine, width, height, length, format, mipmap) {
|
|
1567
1663
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
1568
1664
|
if (mipmap === void 0) mipmap = true;
|
|
@@ -1574,7 +1670,7 @@ function ObjectValues(obj) {
|
|
|
1574
1670
|
_this._length = length;
|
|
1575
1671
|
_this._format = format;
|
|
1576
1672
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1577
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(
|
|
1673
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
|
|
1578
1674
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1579
1675
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
1580
1676
|
return _this;
|
|
@@ -1626,7 +1722,7 @@ function ObjectValues(obj) {
|
|
|
1626
1722
|
this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
|
|
1627
1723
|
}
|
|
1628
1724
|
};
|
|
1629
|
-
|
|
1725
|
+
_create_class(Texture2DArray, [
|
|
1630
1726
|
{
|
|
1631
1727
|
key: "length",
|
|
1632
1728
|
get: /**
|
|
@@ -1642,7 +1738,7 @@ function ObjectValues(obj) {
|
|
|
1642
1738
|
/**
|
|
1643
1739
|
* Cube texture.
|
|
1644
1740
|
*/ var TextureCube = /*#__PURE__*/ function(Texture) {
|
|
1645
|
-
|
|
1741
|
+
_inherits(TextureCube, Texture);
|
|
1646
1742
|
function TextureCube(engine, size, format, mipmap) {
|
|
1647
1743
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
1648
1744
|
if (mipmap === void 0) mipmap = true;
|
|
@@ -1653,7 +1749,7 @@ function ObjectValues(obj) {
|
|
|
1653
1749
|
_this._height = size;
|
|
1654
1750
|
_this._format = format;
|
|
1655
1751
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1656
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(
|
|
1752
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
|
|
1657
1753
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1658
1754
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
|
|
1659
1755
|
return _this;
|
|
@@ -1711,7 +1807,7 @@ function ObjectValues(obj) {
|
|
|
1711
1807
|
* @internal
|
|
1712
1808
|
* Font Atlas.
|
|
1713
1809
|
*/ var FontAtlas = /*#__PURE__*/ function(RefObject) {
|
|
1714
|
-
|
|
1810
|
+
_inherits(FontAtlas, RefObject);
|
|
1715
1811
|
function FontAtlas(engine) {
|
|
1716
1812
|
var _this;
|
|
1717
1813
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -1780,7 +1876,7 @@ function ObjectValues(obj) {
|
|
|
1780
1876
|
_proto.getCharInfo = function getCharInfo(char) {
|
|
1781
1877
|
return this._charInfoMap[char.charCodeAt(0)];
|
|
1782
1878
|
};
|
|
1783
|
-
|
|
1879
|
+
_create_class(FontAtlas, [
|
|
1784
1880
|
{
|
|
1785
1881
|
key: "texture",
|
|
1786
1882
|
get: function get() {
|
|
@@ -1877,7 +1973,7 @@ function ObjectValues(obj) {
|
|
|
1877
1973
|
/**
|
|
1878
1974
|
* Font.
|
|
1879
1975
|
*/ var Font = /*#__PURE__*/ function(RefObject) {
|
|
1880
|
-
|
|
1976
|
+
_inherits(Font, RefObject);
|
|
1881
1977
|
function Font(engine, name) {
|
|
1882
1978
|
if (name === void 0) name = "";
|
|
1883
1979
|
var _this;
|
|
@@ -1929,7 +2025,7 @@ function ObjectValues(obj) {
|
|
|
1929
2025
|
}
|
|
1930
2026
|
return null;
|
|
1931
2027
|
};
|
|
1932
|
-
|
|
2028
|
+
_create_class(Font, [
|
|
1933
2029
|
{
|
|
1934
2030
|
key: "name",
|
|
1935
2031
|
get: /**
|
|
@@ -1941,9 +2037,10 @@ function ObjectValues(obj) {
|
|
|
1941
2037
|
]);
|
|
1942
2038
|
return Font;
|
|
1943
2039
|
}(RefObject);
|
|
1944
|
-
|
|
2040
|
+
(function() {
|
|
2041
|
+
Font._fontMap = {};
|
|
2042
|
+
})();
|
|
1945
2043
|
|
|
1946
|
-
var _Symbol_toStringTag = Symbol.toStringTag;
|
|
1947
2044
|
var AssetPromise = /*#__PURE__*/ function() {
|
|
1948
2045
|
function AssetPromise(executor) {
|
|
1949
2046
|
var _this = this;
|
|
@@ -2041,7 +2138,7 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2041
2138
|
}
|
|
2042
2139
|
};
|
|
2043
2140
|
var onProgress = function onProgress(promise, index) {
|
|
2044
|
-
if (
|
|
2141
|
+
if (_instanceof(promise, Promise) || _instanceof(promise, AssetPromise)) {
|
|
2045
2142
|
promise.then(function(value) {
|
|
2046
2143
|
onComplete(index, value);
|
|
2047
2144
|
}, reject);
|
|
@@ -2062,9 +2159,9 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2062
2159
|
}
|
|
2063
2160
|
});
|
|
2064
2161
|
};
|
|
2065
|
-
|
|
2162
|
+
_create_class(AssetPromise, [
|
|
2066
2163
|
{
|
|
2067
|
-
key:
|
|
2164
|
+
key: Symbol.toStringTag,
|
|
2068
2165
|
get: /** compatible with Promise */ function get() {
|
|
2069
2166
|
return "AssetPromise";
|
|
2070
2167
|
}
|
|
@@ -2263,7 +2360,7 @@ var /** @internal */ PromiseState;
|
|
|
2263
2360
|
// Load asset
|
|
2264
2361
|
item.url = assetBaseURL;
|
|
2265
2362
|
var promise = loader.load(item, this);
|
|
2266
|
-
if (
|
|
2363
|
+
if (_instanceof(promise, AssetPromise)) {
|
|
2267
2364
|
loadingPromises[assetBaseURL] = promise;
|
|
2268
2365
|
promise.then(function(resource) {
|
|
2269
2366
|
if (loader.useCache) {
|
|
@@ -2335,13 +2432,13 @@ var /** @internal */ PromiseState;
|
|
|
2335
2432
|
};
|
|
2336
2433
|
_proto._parseQueryPath = function _parseQueryPath(string) {
|
|
2337
2434
|
var result = [];
|
|
2338
|
-
if (string.charCodeAt(0) === charCodeOfDot) {
|
|
2435
|
+
if (string.charCodeAt(0) === charCodeOfDot$1) {
|
|
2339
2436
|
result.push("");
|
|
2340
2437
|
}
|
|
2341
|
-
string.replace(rePropName, function(match, expression, quote, subString) {
|
|
2438
|
+
string.replace(rePropName$1, function(match, expression, quote, subString) {
|
|
2342
2439
|
var key = match;
|
|
2343
2440
|
if (quote) {
|
|
2344
|
-
key = subString.replace(reEscapeChar, "$1");
|
|
2441
|
+
key = subString.replace(reEscapeChar$1, "$1");
|
|
2345
2442
|
} else if (expression) {
|
|
2346
2443
|
key = expression.trim();
|
|
2347
2444
|
}
|
|
@@ -2399,8 +2496,12 @@ var /** @internal */ PromiseState;
|
|
|
2399
2496
|
};
|
|
2400
2497
|
return ResourceManager;
|
|
2401
2498
|
}();
|
|
2402
|
-
|
|
2403
|
-
ResourceManager.
|
|
2499
|
+
(function() {
|
|
2500
|
+
/** Loader collection. */ ResourceManager._loaders = {};
|
|
2501
|
+
})();
|
|
2502
|
+
(function() {
|
|
2503
|
+
ResourceManager._extTypeMapping = {};
|
|
2504
|
+
})();
|
|
2404
2505
|
/**
|
|
2405
2506
|
* Declare ResourceLoader's decorator.
|
|
2406
2507
|
* @param assetType - Type of asset
|
|
@@ -2412,9 +2513,9 @@ ResourceManager._extTypeMapping = {};
|
|
|
2412
2513
|
ResourceManager._addLoader(assetType, loader, extnames);
|
|
2413
2514
|
};
|
|
2414
2515
|
}
|
|
2415
|
-
var charCodeOfDot = ".".charCodeAt(0);
|
|
2416
|
-
var reEscapeChar = /\\(\\)?/g;
|
|
2417
|
-
var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
2516
|
+
var charCodeOfDot$1 = ".".charCodeAt(0);
|
|
2517
|
+
var reEscapeChar$1 = /\\(\\)?/g;
|
|
2518
|
+
var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
|
|
2418
2519
|
"[^.[\\]]+" + "|" + // Or match property names within brackets.
|
|
2419
2520
|
"\\[(?:" + // Match a non-string expression.
|
|
2420
2521
|
"([^\"'][^[]*)" + "|" + // Or match strings (supports escaping characters).
|
|
@@ -2681,7 +2782,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2681
2782
|
break;
|
|
2682
2783
|
case CloneMode.Shallow:
|
|
2683
2784
|
var sourcePropS = source[k];
|
|
2684
|
-
if (
|
|
2785
|
+
if (_instanceof(sourcePropS, Object)) {
|
|
2685
2786
|
var tarProp = target[k];
|
|
2686
2787
|
tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
|
|
2687
2788
|
Object.assign(tarProp, sourcePropS);
|
|
@@ -2692,7 +2793,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2692
2793
|
break;
|
|
2693
2794
|
case CloneMode.Deep:
|
|
2694
2795
|
var sourcePropD = source[k];
|
|
2695
|
-
if (
|
|
2796
|
+
if (_instanceof(sourcePropD, Object)) {
|
|
2696
2797
|
var tarProp1 = target[k];
|
|
2697
2798
|
tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
|
|
2698
2799
|
CloneManager.deepCloneObject(sourcePropD, tarProp1);
|
|
@@ -2758,10 +2859,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2758
2859
|
};
|
|
2759
2860
|
return ComponentsDependencies;
|
|
2760
2861
|
}();
|
|
2761
|
-
|
|
2862
|
+
(function() {
|
|
2863
|
+
/**
|
|
2762
2864
|
* @internal
|
|
2763
2865
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2764
|
-
|
|
2866
|
+
})();
|
|
2867
|
+
(function() {
|
|
2868
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2869
|
+
})();
|
|
2765
2870
|
/**
|
|
2766
2871
|
* Dependent components, automatically added if they do not exist.
|
|
2767
2872
|
* @param components - Dependent components
|
|
@@ -2776,6 +2881,9 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2776
2881
|
};
|
|
2777
2882
|
}
|
|
2778
2883
|
|
|
2884
|
+
/**
|
|
2885
|
+
* Layer, used for bit operations.
|
|
2886
|
+
*/ exports.Layer = void 0;
|
|
2779
2887
|
(function(Layer) {
|
|
2780
2888
|
Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
2781
2889
|
Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
@@ -2844,7 +2952,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2844
2952
|
/**
|
|
2845
2953
|
* Bool update flag.
|
|
2846
2954
|
*/ var BoolUpdateFlag = /*#__PURE__*/ function(UpdateFlag) {
|
|
2847
|
-
|
|
2955
|
+
_inherits(BoolUpdateFlag, UpdateFlag);
|
|
2848
2956
|
function BoolUpdateFlag() {
|
|
2849
2957
|
var _this;
|
|
2850
2958
|
_this = UpdateFlag.apply(this, arguments) || this;
|
|
@@ -2863,7 +2971,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2863
2971
|
/**
|
|
2864
2972
|
* The base class of the components.
|
|
2865
2973
|
*/ var Component = /*#__PURE__*/ function(EngineObject) {
|
|
2866
|
-
|
|
2974
|
+
_inherits(Component, EngineObject);
|
|
2867
2975
|
function Component(entity) {
|
|
2868
2976
|
var _this;
|
|
2869
2977
|
_this = EngineObject.call(this, entity.engine) || this;
|
|
@@ -2924,7 +3032,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2924
3032
|
}
|
|
2925
3033
|
}
|
|
2926
3034
|
};
|
|
2927
|
-
|
|
3035
|
+
_create_class(Component, [
|
|
2928
3036
|
{
|
|
2929
3037
|
key: "enabled",
|
|
2930
3038
|
get: /**
|
|
@@ -2974,19 +3082,19 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2974
3082
|
]);
|
|
2975
3083
|
return Component;
|
|
2976
3084
|
}(EngineObject);
|
|
2977
|
-
|
|
3085
|
+
__decorate([
|
|
2978
3086
|
ignoreClone
|
|
2979
3087
|
], Component.prototype, "_entity", void 0);
|
|
2980
|
-
|
|
3088
|
+
__decorate([
|
|
2981
3089
|
ignoreClone
|
|
2982
3090
|
], Component.prototype, "_awoken", void 0);
|
|
2983
|
-
|
|
3091
|
+
__decorate([
|
|
2984
3092
|
ignoreClone
|
|
2985
3093
|
], Component.prototype, "_destroyed", void 0);
|
|
2986
|
-
|
|
3094
|
+
__decorate([
|
|
2987
3095
|
ignoreClone
|
|
2988
3096
|
], Component.prototype, "_phasedActive", void 0);
|
|
2989
|
-
|
|
3097
|
+
__decorate([
|
|
2990
3098
|
assignmentClone
|
|
2991
3099
|
], Component.prototype, "_enabled", void 0);
|
|
2992
3100
|
|
|
@@ -3054,11 +3162,10 @@ _ts_decorate__default['default']([
|
|
|
3054
3162
|
/**
|
|
3055
3163
|
* Used to implement transformation related functions.
|
|
3056
3164
|
*/ var Transform = /*#__PURE__*/ function(Component) {
|
|
3057
|
-
|
|
3165
|
+
_inherits(Transform, Component);
|
|
3058
3166
|
function Transform(entity) {
|
|
3059
3167
|
var _this;
|
|
3060
3168
|
_this = Component.call(this, entity) || this;
|
|
3061
|
-
_this._dirtyFlag = 0xbc;
|
|
3062
3169
|
_this._position = new miniprogram.Vector3();
|
|
3063
3170
|
_this._rotation = new miniprogram.Vector3();
|
|
3064
3171
|
_this._rotationQuaternion = new miniprogram.Quaternion();
|
|
@@ -3071,14 +3178,15 @@ _ts_decorate__default['default']([
|
|
|
3071
3178
|
_this._worldMatrix = new miniprogram.Matrix();
|
|
3072
3179
|
_this._isParentDirty = true;
|
|
3073
3180
|
_this._parentTransformCache = null;
|
|
3181
|
+
_this._dirtyFlag = 0xbc;
|
|
3074
3182
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3075
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3076
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3077
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3078
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3079
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3080
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3081
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3183
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
|
|
3184
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
|
|
3185
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
|
|
3186
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
|
|
3187
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3188
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3189
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
|
|
3082
3190
|
//@ts-ignore
|
|
3083
3191
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3084
3192
|
//@ts-ignore
|
|
@@ -3470,7 +3578,7 @@ _ts_decorate__default['default']([
|
|
|
3470
3578
|
this._setDirtyFlagTrue(0x40);
|
|
3471
3579
|
this._updateWorldScaleFlag();
|
|
3472
3580
|
};
|
|
3473
|
-
|
|
3581
|
+
_create_class(Transform, [
|
|
3474
3582
|
{
|
|
3475
3583
|
key: "position",
|
|
3476
3584
|
get: /**
|
|
@@ -3716,73 +3824,91 @@ _ts_decorate__default['default']([
|
|
|
3716
3824
|
]);
|
|
3717
3825
|
return Transform;
|
|
3718
3826
|
}(Component);
|
|
3719
|
-
|
|
3720
|
-
Transform.
|
|
3721
|
-
|
|
3722
|
-
|
|
3723
|
-
Transform.
|
|
3724
|
-
|
|
3725
|
-
|
|
3726
|
-
Transform.
|
|
3727
|
-
|
|
3728
|
-
|
|
3827
|
+
(function() {
|
|
3828
|
+
Transform._tempQuat0 = new miniprogram.Quaternion();
|
|
3829
|
+
})();
|
|
3830
|
+
(function() {
|
|
3831
|
+
Transform._tempVec30 = new miniprogram.Vector3();
|
|
3832
|
+
})();
|
|
3833
|
+
(function() {
|
|
3834
|
+
Transform._tempVec31 = new miniprogram.Vector3();
|
|
3835
|
+
})();
|
|
3836
|
+
(function() {
|
|
3837
|
+
Transform._tempVec32 = new miniprogram.Vector3();
|
|
3838
|
+
})();
|
|
3839
|
+
(function() {
|
|
3840
|
+
Transform._tempMat30 = new miniprogram.Matrix3x3();
|
|
3841
|
+
})();
|
|
3842
|
+
(function() {
|
|
3843
|
+
Transform._tempMat31 = new miniprogram.Matrix3x3();
|
|
3844
|
+
})();
|
|
3845
|
+
(function() {
|
|
3846
|
+
Transform._tempMat32 = new miniprogram.Matrix3x3();
|
|
3847
|
+
})();
|
|
3848
|
+
(function() {
|
|
3849
|
+
Transform._tempMat41 = new miniprogram.Matrix();
|
|
3850
|
+
})();
|
|
3851
|
+
(function() {
|
|
3852
|
+
Transform._tempMat42 = new miniprogram.Matrix();
|
|
3853
|
+
})();
|
|
3854
|
+
__decorate([
|
|
3729
3855
|
deepClone
|
|
3730
3856
|
], Transform.prototype, "_position", void 0);
|
|
3731
|
-
|
|
3857
|
+
__decorate([
|
|
3732
3858
|
deepClone
|
|
3733
3859
|
], Transform.prototype, "_rotation", void 0);
|
|
3734
|
-
|
|
3860
|
+
__decorate([
|
|
3735
3861
|
deepClone
|
|
3736
3862
|
], Transform.prototype, "_rotationQuaternion", void 0);
|
|
3737
|
-
|
|
3863
|
+
__decorate([
|
|
3738
3864
|
deepClone
|
|
3739
3865
|
], Transform.prototype, "_scale", void 0);
|
|
3740
|
-
|
|
3866
|
+
__decorate([
|
|
3741
3867
|
deepClone
|
|
3742
3868
|
], Transform.prototype, "_worldPosition", void 0);
|
|
3743
|
-
|
|
3869
|
+
__decorate([
|
|
3744
3870
|
deepClone
|
|
3745
3871
|
], Transform.prototype, "_worldRotation", void 0);
|
|
3746
|
-
|
|
3872
|
+
__decorate([
|
|
3747
3873
|
deepClone
|
|
3748
3874
|
], Transform.prototype, "_worldRotationQuaternion", void 0);
|
|
3749
|
-
|
|
3875
|
+
__decorate([
|
|
3750
3876
|
deepClone
|
|
3751
3877
|
], Transform.prototype, "_lossyWorldScale", void 0);
|
|
3752
|
-
|
|
3878
|
+
__decorate([
|
|
3753
3879
|
deepClone
|
|
3754
3880
|
], Transform.prototype, "_localMatrix", void 0);
|
|
3755
|
-
|
|
3881
|
+
__decorate([
|
|
3756
3882
|
deepClone
|
|
3757
3883
|
], Transform.prototype, "_worldMatrix", void 0);
|
|
3758
|
-
|
|
3884
|
+
__decorate([
|
|
3759
3885
|
ignoreClone
|
|
3760
3886
|
], Transform.prototype, "_isParentDirty", void 0);
|
|
3761
|
-
|
|
3887
|
+
__decorate([
|
|
3762
3888
|
ignoreClone
|
|
3763
3889
|
], Transform.prototype, "_parentTransformCache", void 0);
|
|
3764
|
-
|
|
3890
|
+
__decorate([
|
|
3765
3891
|
ignoreClone
|
|
3766
3892
|
], Transform.prototype, "_updateFlagManager", void 0);
|
|
3767
|
-
|
|
3893
|
+
__decorate([
|
|
3768
3894
|
ignoreClone
|
|
3769
3895
|
], Transform.prototype, "_onPositionChanged", null);
|
|
3770
|
-
|
|
3896
|
+
__decorate([
|
|
3771
3897
|
ignoreClone
|
|
3772
3898
|
], Transform.prototype, "_onWorldPositionChanged", null);
|
|
3773
|
-
|
|
3899
|
+
__decorate([
|
|
3774
3900
|
ignoreClone
|
|
3775
3901
|
], Transform.prototype, "_onRotationChanged", null);
|
|
3776
|
-
|
|
3902
|
+
__decorate([
|
|
3777
3903
|
ignoreClone
|
|
3778
3904
|
], Transform.prototype, "_onWorldRotationChanged", null);
|
|
3779
|
-
|
|
3905
|
+
__decorate([
|
|
3780
3906
|
ignoreClone
|
|
3781
3907
|
], Transform.prototype, "_onRotationQuaternionChanged", null);
|
|
3782
|
-
|
|
3908
|
+
__decorate([
|
|
3783
3909
|
ignoreClone
|
|
3784
3910
|
], Transform.prototype, "_onWorldRotationQuaternionChanged", null);
|
|
3785
|
-
|
|
3911
|
+
__decorate([
|
|
3786
3912
|
ignoreClone
|
|
3787
3913
|
], Transform.prototype, "_onScaleChanged", null);
|
|
3788
3914
|
var TransformModifyFlags;
|
|
@@ -3806,7 +3932,7 @@ var TransformModifyFlags;
|
|
|
3806
3932
|
/**
|
|
3807
3933
|
* Entity, be used as components container.
|
|
3808
3934
|
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
3809
|
-
|
|
3935
|
+
_inherits(Entity, EngineObject);
|
|
3810
3936
|
function Entity(engine, name) {
|
|
3811
3937
|
var _this;
|
|
3812
3938
|
_this = EngineObject.call(this, engine) || this;
|
|
@@ -3847,7 +3973,7 @@ var TransformModifyFlags;
|
|
|
3847
3973
|
// @todo: should inverse traversal
|
|
3848
3974
|
for(var i = components.length - 1; i >= 0; i--){
|
|
3849
3975
|
var component = components[i];
|
|
3850
|
-
if (
|
|
3976
|
+
if (_instanceof(component, type)) {
|
|
3851
3977
|
return component;
|
|
3852
3978
|
}
|
|
3853
3979
|
}
|
|
@@ -3862,7 +3988,7 @@ var TransformModifyFlags;
|
|
|
3862
3988
|
var components = this._components;
|
|
3863
3989
|
for(var i = 0, n = components.length; i < n; i++){
|
|
3864
3990
|
var component = components[i];
|
|
3865
|
-
if (
|
|
3991
|
+
if (_instanceof(component, type)) {
|
|
3866
3992
|
results.push(component);
|
|
3867
3993
|
}
|
|
3868
3994
|
}
|
|
@@ -3996,7 +4122,7 @@ var TransformModifyFlags;
|
|
|
3996
4122
|
var components = this._components;
|
|
3997
4123
|
for(var i1 = 0, n = components.length; i1 < n; i1++){
|
|
3998
4124
|
var sourceComp = components[i1];
|
|
3999
|
-
if (!
|
|
4125
|
+
if (!_instanceof(sourceComp, Transform)) {
|
|
4000
4126
|
var targetComp = cloneEntity.addComponent(sourceComp.constructor);
|
|
4001
4127
|
ComponentCloner.cloneComponent(sourceComp, targetComp);
|
|
4002
4128
|
}
|
|
@@ -4130,7 +4256,7 @@ var TransformModifyFlags;
|
|
|
4130
4256
|
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
4131
4257
|
for(var i = this._components.length - 1; i >= 0; i--){
|
|
4132
4258
|
var component = this._components[i];
|
|
4133
|
-
if (
|
|
4259
|
+
if (_instanceof(component, type)) {
|
|
4134
4260
|
results.push(component);
|
|
4135
4261
|
}
|
|
4136
4262
|
}
|
|
@@ -4233,7 +4359,7 @@ var TransformModifyFlags;
|
|
|
4233
4359
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4234
4360
|
}
|
|
4235
4361
|
};
|
|
4236
|
-
|
|
4362
|
+
_create_class(Entity, [
|
|
4237
4363
|
{
|
|
4238
4364
|
key: "isActive",
|
|
4239
4365
|
get: /**
|
|
@@ -4319,11 +4445,17 @@ var TransformModifyFlags;
|
|
|
4319
4445
|
return Entity;
|
|
4320
4446
|
}(EngineObject);
|
|
4321
4447
|
|
|
4448
|
+
/**
|
|
4449
|
+
* Color Space.
|
|
4450
|
+
*/ exports.ColorSpace = void 0;
|
|
4322
4451
|
(function(ColorSpace) {
|
|
4323
4452
|
ColorSpace[ColorSpace[/** Linear color space. */ "Linear"] = 0] = "Linear";
|
|
4324
4453
|
ColorSpace[ColorSpace[/** Gamma color space. */ "Gamma"] = 1] = "Gamma";
|
|
4325
4454
|
})(exports.ColorSpace || (exports.ColorSpace = {}));
|
|
4326
4455
|
|
|
4456
|
+
/**
|
|
4457
|
+
* The current phase of the pointer.
|
|
4458
|
+
*/ exports.PointerPhase = void 0;
|
|
4327
4459
|
(function(PointerPhase) {
|
|
4328
4460
|
PointerPhase[PointerPhase[/** A Pointer pressed on the screen. */ "Down"] = 0] = "Down";
|
|
4329
4461
|
PointerPhase[PointerPhase[/** A pointer moved on the screen. */ "Move"] = 1] = "Move";
|
|
@@ -4445,7 +4577,7 @@ var TransformModifyFlags;
|
|
|
4445
4577
|
}
|
|
4446
4578
|
}
|
|
4447
4579
|
};
|
|
4448
|
-
|
|
4580
|
+
_create_class(SystemInfo, null, [
|
|
4449
4581
|
{
|
|
4450
4582
|
key: "devicePixelRatio",
|
|
4451
4583
|
get: /**
|
|
@@ -4457,10 +4589,18 @@ var TransformModifyFlags;
|
|
|
4457
4589
|
]);
|
|
4458
4590
|
return SystemInfo;
|
|
4459
4591
|
}();
|
|
4460
|
-
|
|
4461
|
-
/** The
|
|
4592
|
+
(function() {
|
|
4593
|
+
/** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
|
|
4594
|
+
})();
|
|
4595
|
+
(function() {
|
|
4596
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4597
|
+
})();
|
|
4462
4598
|
SystemInfo._initialize();
|
|
4463
4599
|
|
|
4600
|
+
/**
|
|
4601
|
+
* The keys of the keyboard.
|
|
4602
|
+
* Keep up with W3C standards.(https://www.w3.org/TR/2017/CR-uievents-code-20170601/)
|
|
4603
|
+
*/ exports.Keys = void 0;
|
|
4464
4604
|
(function(Keys) {
|
|
4465
4605
|
Keys[Keys[/** `~ on a US keyboard. This is the 半角/全角/漢字 (hankaku/zenkaku/kanji) key on Japanese keyboards. */ "Backquote"] = 0] = "Backquote";
|
|
4466
4606
|
Keys[Keys[/** Used for both the US \| (on the 101-key layout) and also for the key located between the " and Enter keys on row C of the 102-, 104- and 106-key layouts. Labelled #~ on a UK (102) keyboard. */ "Backslash"] = 1] = "Backslash";
|
|
@@ -4794,6 +4934,9 @@ SystemInfo._initialize();
|
|
|
4794
4934
|
return KeyboardManager;
|
|
4795
4935
|
}();
|
|
4796
4936
|
|
|
4937
|
+
/**
|
|
4938
|
+
* Camera clear flags enumeration.
|
|
4939
|
+
*/ exports.CameraClearFlags = void 0;
|
|
4797
4940
|
(function(CameraClearFlags) {
|
|
4798
4941
|
CameraClearFlags[CameraClearFlags[/* Do nothing. */ "None"] = 0x0] = "None";
|
|
4799
4942
|
CameraClearFlags[CameraClearFlags[/* Clear color with scene background. */ "Color"] = 0x1] = "Color";
|
|
@@ -5068,7 +5211,7 @@ SystemInfo._initialize();
|
|
|
5068
5211
|
_proto._setGravity = function _setGravity() {
|
|
5069
5212
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5070
5213
|
};
|
|
5071
|
-
|
|
5214
|
+
_create_class(PhysicsManager, [
|
|
5072
5215
|
{
|
|
5073
5216
|
key: "gravity",
|
|
5074
5217
|
get: /**
|
|
@@ -5099,6 +5242,9 @@ SystemInfo._initialize();
|
|
|
5099
5242
|
return PhysicsManager;
|
|
5100
5243
|
}();
|
|
5101
5244
|
|
|
5245
|
+
/**
|
|
5246
|
+
* Describes how physics materials of the colliding objects are combined.
|
|
5247
|
+
*/ exports.PhysicsMaterialCombineMode = void 0;
|
|
5102
5248
|
(function(PhysicsMaterialCombineMode) {
|
|
5103
5249
|
PhysicsMaterialCombineMode[PhysicsMaterialCombineMode[/** Averages the friction/bounce of the two colliding materials. */ "Average"] = 0] = "Average";
|
|
5104
5250
|
PhysicsMaterialCombineMode[PhysicsMaterialCombineMode[/** Uses the smaller friction/bounce of the two colliding materials. */ "Minimum"] = 1] = "Minimum";
|
|
@@ -5123,7 +5269,7 @@ SystemInfo._initialize();
|
|
|
5123
5269
|
*/ _proto._destroy = function _destroy() {
|
|
5124
5270
|
this._nativeMaterial.destroy();
|
|
5125
5271
|
};
|
|
5126
|
-
|
|
5272
|
+
_create_class(PhysicsMaterial, [
|
|
5127
5273
|
{
|
|
5128
5274
|
key: "bounciness",
|
|
5129
5275
|
get: /**
|
|
@@ -5199,12 +5345,12 @@ SystemInfo._initialize();
|
|
|
5199
5345
|
}();
|
|
5200
5346
|
|
|
5201
5347
|
exports.Collider = /*#__PURE__*/ function(Component) {
|
|
5202
|
-
|
|
5348
|
+
_inherits(Collider, Component);
|
|
5203
5349
|
function Collider(entity) {
|
|
5204
5350
|
var _this;
|
|
5205
5351
|
_this = Component.call(this, entity) || this;
|
|
5206
|
-
_this._shapes = [];
|
|
5207
5352
|
/** @internal */ _this._index = -1;
|
|
5353
|
+
_this._shapes = [];
|
|
5208
5354
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5209
5355
|
return _this;
|
|
5210
5356
|
}
|
|
@@ -5283,7 +5429,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5283
5429
|
this.clearShapes();
|
|
5284
5430
|
this._nativeCollider.destroy();
|
|
5285
5431
|
};
|
|
5286
|
-
|
|
5432
|
+
_create_class(Collider, [
|
|
5287
5433
|
{
|
|
5288
5434
|
key: "shapes",
|
|
5289
5435
|
get: /**
|
|
@@ -5295,13 +5441,16 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5295
5441
|
]);
|
|
5296
5442
|
return Collider;
|
|
5297
5443
|
}(Component);
|
|
5298
|
-
|
|
5444
|
+
__decorate([
|
|
5299
5445
|
ignoreClone
|
|
5300
5446
|
], exports.Collider.prototype, "_index", void 0);
|
|
5301
|
-
exports.Collider =
|
|
5447
|
+
exports.Collider = __decorate([
|
|
5302
5448
|
dependentComponents(Transform)
|
|
5303
5449
|
], exports.Collider);
|
|
5304
5450
|
|
|
5451
|
+
/**
|
|
5452
|
+
* The up axis of the collider shape.
|
|
5453
|
+
*/ exports.ControllerNonWalkableMode = void 0;
|
|
5305
5454
|
(function(ControllerNonWalkableMode) {
|
|
5306
5455
|
ControllerNonWalkableMode[ControllerNonWalkableMode[/** Stops character from climbing up non-walkable slopes, but doesn't move it otherwise. */ "PreventClimbing"] = 0] = "PreventClimbing";
|
|
5307
5456
|
ControllerNonWalkableMode[ControllerNonWalkableMode[/** Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes. */ "PreventClimbingAndForceSliding"] = 1] = "PreventClimbingAndForceSliding";
|
|
@@ -5310,7 +5459,7 @@ exports.Collider = _ts_decorate__default['default']([
|
|
|
5310
5459
|
/**
|
|
5311
5460
|
* The character controllers.
|
|
5312
5461
|
*/ var CharacterController = /*#__PURE__*/ function(Collider) {
|
|
5313
|
-
|
|
5462
|
+
_inherits(CharacterController, Collider);
|
|
5314
5463
|
function CharacterController(entity) {
|
|
5315
5464
|
var _this;
|
|
5316
5465
|
_this = Collider.call(this, entity) || this;
|
|
@@ -5320,7 +5469,7 @@ exports.Collider = _ts_decorate__default['default']([
|
|
|
5320
5469
|
_this._upDirection = new miniprogram.Vector3(0, 1, 0);
|
|
5321
5470
|
_this._slopeLimit = 0.707;
|
|
5322
5471
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5323
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5472
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
5324
5473
|
//@ts-ignore
|
|
5325
5474
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5326
5475
|
return _this;
|
|
@@ -5393,7 +5542,7 @@ exports.Collider = _ts_decorate__default['default']([
|
|
|
5393
5542
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5394
5543
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5395
5544
|
};
|
|
5396
|
-
|
|
5545
|
+
_create_class(CharacterController, [
|
|
5397
5546
|
{
|
|
5398
5547
|
key: "stepOffset",
|
|
5399
5548
|
get: /**
|
|
@@ -5488,7 +5637,7 @@ exports.Collider = _ts_decorate__default['default']([
|
|
|
5488
5637
|
_proto._setRotation = function _setRotation() {
|
|
5489
5638
|
this._nativeShape.setRotation(this._rotation);
|
|
5490
5639
|
};
|
|
5491
|
-
|
|
5640
|
+
_create_class(ColliderShape, [
|
|
5492
5641
|
{
|
|
5493
5642
|
key: "collider",
|
|
5494
5643
|
get: /**
|
|
@@ -5576,18 +5725,20 @@ exports.Collider = _ts_decorate__default['default']([
|
|
|
5576
5725
|
]);
|
|
5577
5726
|
return ColliderShape;
|
|
5578
5727
|
}();
|
|
5579
|
-
|
|
5728
|
+
(function() {
|
|
5729
|
+
ColliderShape._idGenerator = 0;
|
|
5730
|
+
})();
|
|
5580
5731
|
|
|
5581
5732
|
/**
|
|
5582
5733
|
* Physical collider shape for box.
|
|
5583
5734
|
*/ var BoxColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5584
|
-
|
|
5735
|
+
_inherits(BoxColliderShape, ColliderShape);
|
|
5585
5736
|
function BoxColliderShape() {
|
|
5586
5737
|
var _this;
|
|
5587
5738
|
_this = ColliderShape.call(this) || this;
|
|
5588
5739
|
_this._size = new miniprogram.Vector3(1, 1, 1);
|
|
5589
5740
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5590
|
-
_this._setSize = _this._setSize.bind(
|
|
5741
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
5591
5742
|
//@ts-ignore
|
|
5592
5743
|
_this._size._onValueChanged = _this._setSize;
|
|
5593
5744
|
return _this;
|
|
@@ -5596,7 +5747,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5596
5747
|
_proto._setSize = function _setSize() {
|
|
5597
5748
|
this._nativeShape.setSize(this._size);
|
|
5598
5749
|
};
|
|
5599
|
-
|
|
5750
|
+
_create_class(BoxColliderShape, [
|
|
5600
5751
|
{
|
|
5601
5752
|
key: "size",
|
|
5602
5753
|
get: /**
|
|
@@ -5617,7 +5768,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5617
5768
|
/**
|
|
5618
5769
|
* Physical collider shape for sphere.
|
|
5619
5770
|
*/ var SphereColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5620
|
-
|
|
5771
|
+
_inherits(SphereColliderShape, ColliderShape);
|
|
5621
5772
|
function SphereColliderShape() {
|
|
5622
5773
|
var _this;
|
|
5623
5774
|
_this = ColliderShape.call(this) || this;
|
|
@@ -5625,7 +5776,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5625
5776
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5626
5777
|
return _this;
|
|
5627
5778
|
}
|
|
5628
|
-
|
|
5779
|
+
_create_class(SphereColliderShape, [
|
|
5629
5780
|
{
|
|
5630
5781
|
key: "radius",
|
|
5631
5782
|
get: /**
|
|
@@ -5647,7 +5798,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5647
5798
|
/**
|
|
5648
5799
|
* Physical collider shape plane.
|
|
5649
5800
|
*/ var PlaneColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5650
|
-
|
|
5801
|
+
_inherits(PlaneColliderShape, ColliderShape);
|
|
5651
5802
|
function PlaneColliderShape() {
|
|
5652
5803
|
var _this;
|
|
5653
5804
|
_this = ColliderShape.call(this) || this;
|
|
@@ -5657,6 +5808,9 @@ ColliderShape._idGenerator = 0;
|
|
|
5657
5808
|
return PlaneColliderShape;
|
|
5658
5809
|
}(ColliderShape);
|
|
5659
5810
|
|
|
5811
|
+
/**
|
|
5812
|
+
* The up axis of the collider shape.
|
|
5813
|
+
*/ exports.ColliderShapeUpAxis = void 0;
|
|
5660
5814
|
(function(ColliderShapeUpAxis) {
|
|
5661
5815
|
ColliderShapeUpAxis[ColliderShapeUpAxis[/** Up axis is X. */ "X"] = 0] = "X";
|
|
5662
5816
|
ColliderShapeUpAxis[ColliderShapeUpAxis[/** Up axis is Y. */ "Y"] = 1] = "Y";
|
|
@@ -5666,7 +5820,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5666
5820
|
/**
|
|
5667
5821
|
* Physical collider shape for capsule.
|
|
5668
5822
|
*/ var CapsuleColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5669
|
-
|
|
5823
|
+
_inherits(CapsuleColliderShape, ColliderShape);
|
|
5670
5824
|
function CapsuleColliderShape() {
|
|
5671
5825
|
var _this;
|
|
5672
5826
|
_this = ColliderShape.call(this) || this;
|
|
@@ -5676,7 +5830,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5676
5830
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5677
5831
|
return _this;
|
|
5678
5832
|
}
|
|
5679
|
-
|
|
5833
|
+
_create_class(CapsuleColliderShape, [
|
|
5680
5834
|
{
|
|
5681
5835
|
key: "radius",
|
|
5682
5836
|
get: /**
|
|
@@ -5724,7 +5878,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5724
5878
|
}(ColliderShape);
|
|
5725
5879
|
|
|
5726
5880
|
exports.Joint = /*#__PURE__*/ function(Component) {
|
|
5727
|
-
|
|
5881
|
+
_inherits(Joint, Component);
|
|
5728
5882
|
function Joint(entity) {
|
|
5729
5883
|
var _this;
|
|
5730
5884
|
_this = Component.call(this, entity) || this;
|
|
@@ -5735,7 +5889,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
5735
5889
|
_this._connectedCollider.localPosition = new miniprogram.Vector3();
|
|
5736
5890
|
return _this;
|
|
5737
5891
|
}
|
|
5738
|
-
|
|
5892
|
+
_create_class(Joint, [
|
|
5739
5893
|
{
|
|
5740
5894
|
key: "connectedCollider",
|
|
5741
5895
|
get: /**
|
|
@@ -5853,7 +6007,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
5853
6007
|
]);
|
|
5854
6008
|
return Joint;
|
|
5855
6009
|
}(Component);
|
|
5856
|
-
exports.Joint =
|
|
6010
|
+
exports.Joint = __decorate([
|
|
5857
6011
|
dependentComponents(exports.Collider)
|
|
5858
6012
|
], exports.Joint);
|
|
5859
6013
|
/**
|
|
@@ -5867,7 +6021,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
5867
6021
|
/*
|
|
5868
6022
|
* A fixed joint permits no relative movement between two colliders. ie the colliders are glued together.
|
|
5869
6023
|
*/ var FixedJoint = /*#__PURE__*/ function(Joint) {
|
|
5870
|
-
|
|
6024
|
+
_inherits(FixedJoint, Joint);
|
|
5871
6025
|
function FixedJoint() {
|
|
5872
6026
|
return Joint.apply(this, arguments);
|
|
5873
6027
|
}
|
|
@@ -5896,7 +6050,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
5896
6050
|
/**
|
|
5897
6051
|
* A joint which behaves in a similar way to a hinge or axle.
|
|
5898
6052
|
*/ var HingeJoint = /*#__PURE__*/ function(Joint) {
|
|
5899
|
-
|
|
6053
|
+
_inherits(HingeJoint, Joint);
|
|
5900
6054
|
function HingeJoint() {
|
|
5901
6055
|
var _this;
|
|
5902
6056
|
_this = Joint.apply(this, arguments) || this;
|
|
@@ -5915,7 +6069,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
5915
6069
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
5916
6070
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
5917
6071
|
};
|
|
5918
|
-
|
|
6072
|
+
_create_class(HingeJoint, [
|
|
5919
6073
|
{
|
|
5920
6074
|
key: "axis",
|
|
5921
6075
|
get: /**
|
|
@@ -6046,7 +6200,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6046
6200
|
/**
|
|
6047
6201
|
* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
|
|
6048
6202
|
*/ var SpringJoint = /*#__PURE__*/ function(Joint) {
|
|
6049
|
-
|
|
6203
|
+
_inherits(SpringJoint, Joint);
|
|
6050
6204
|
function SpringJoint() {
|
|
6051
6205
|
var _this;
|
|
6052
6206
|
_this = Joint.apply(this, arguments) || this;
|
|
@@ -6067,7 +6221,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6067
6221
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
6068
6222
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6069
6223
|
};
|
|
6070
|
-
|
|
6224
|
+
_create_class(SpringJoint, [
|
|
6071
6225
|
{
|
|
6072
6226
|
key: "swingOffset",
|
|
6073
6227
|
get: /**
|
|
@@ -6176,6 +6330,9 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6176
6330
|
/** If freeSpin is enabled the motor will only accelerate but never slow down. */ this.freeSpin = false;
|
|
6177
6331
|
};
|
|
6178
6332
|
|
|
6333
|
+
/**
|
|
6334
|
+
* The up axis of the collider shape.
|
|
6335
|
+
*/ exports.ControllerCollisionFlag = void 0;
|
|
6179
6336
|
(function(ControllerCollisionFlag) {
|
|
6180
6337
|
ControllerCollisionFlag[ControllerCollisionFlag[/** Character is colliding to the sides. */ "Sides"] = 1] = "Sides";
|
|
6181
6338
|
ControllerCollisionFlag[ControllerCollisionFlag[/** Character has collision above. */ "Up"] = 2] = "Up";
|
|
@@ -6186,7 +6343,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6186
6343
|
* A static collider component that will not move.
|
|
6187
6344
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
6188
6345
|
*/ var StaticCollider = /*#__PURE__*/ function(Collider) {
|
|
6189
|
-
|
|
6346
|
+
_inherits(StaticCollider, Collider);
|
|
6190
6347
|
function StaticCollider(entity) {
|
|
6191
6348
|
var _this;
|
|
6192
6349
|
_this = Collider.call(this, entity) || this;
|
|
@@ -6200,7 +6357,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6200
6357
|
/**
|
|
6201
6358
|
* A dynamic collider can act with self-defined movement or physical force.
|
|
6202
6359
|
*/ var DynamicCollider = /*#__PURE__*/ function(Collider) {
|
|
6203
|
-
|
|
6360
|
+
_inherits(DynamicCollider, Collider);
|
|
6204
6361
|
function DynamicCollider(entity) {
|
|
6205
6362
|
var _this;
|
|
6206
6363
|
_this = Collider.call(this, entity) || this;
|
|
@@ -6220,10 +6377,10 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6220
6377
|
_this._sleepThreshold = 5e-3;
|
|
6221
6378
|
var transform = _this.entity.transform;
|
|
6222
6379
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6223
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6224
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6225
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6226
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6380
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
6381
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
6382
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
6383
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
6227
6384
|
//@ts-ignore
|
|
6228
6385
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6229
6386
|
//@ts-ignore
|
|
@@ -6281,7 +6438,7 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6281
6438
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6282
6439
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6283
6440
|
};
|
|
6284
|
-
|
|
6441
|
+
_create_class(DynamicCollider, [
|
|
6285
6442
|
{
|
|
6286
6443
|
key: "linearDamping",
|
|
6287
6444
|
get: /**
|
|
@@ -6477,12 +6634,14 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6477
6634
|
]);
|
|
6478
6635
|
return DynamicCollider;
|
|
6479
6636
|
}(exports.Collider);
|
|
6637
|
+
exports.CollisionDetectionMode = void 0;
|
|
6480
6638
|
(function(CollisionDetectionMode) {
|
|
6481
6639
|
CollisionDetectionMode[CollisionDetectionMode["Discrete"] = 0] = "Discrete";
|
|
6482
6640
|
CollisionDetectionMode[CollisionDetectionMode[/** Continuous collision detection is on for colliding with static mesh geometry. */ "Continuous"] = 1] = "Continuous";
|
|
6483
6641
|
CollisionDetectionMode[CollisionDetectionMode[/** Continuous collision detection is on for colliding with static and dynamic geometry. */ "ContinuousDynamic"] = 2] = "ContinuousDynamic";
|
|
6484
6642
|
CollisionDetectionMode[CollisionDetectionMode[/** Speculative continuous collision detection is on for static and dynamic geometries */ "ContinuousSpeculative"] = 3] = "ContinuousSpeculative";
|
|
6485
6643
|
})(exports.CollisionDetectionMode || (exports.CollisionDetectionMode = {}));
|
|
6644
|
+
exports.DynamicColliderConstraints = void 0;
|
|
6486
6645
|
(function(DynamicColliderConstraints) {
|
|
6487
6646
|
DynamicColliderConstraints[DynamicColliderConstraints[/** Not Freeze. */ "None"] = 0] = "None";
|
|
6488
6647
|
DynamicColliderConstraints[DynamicColliderConstraints[/** Freeze motion along the X-axis. */ "FreezePositionX"] = 1] = "FreezePositionX";
|
|
@@ -6493,6 +6652,13 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6493
6652
|
DynamicColliderConstraints[DynamicColliderConstraints[/** Freeze rotation along the Z-axis. */ "FreezeRotationZ"] = 32] = "FreezeRotationZ";
|
|
6494
6653
|
})(exports.DynamicColliderConstraints || (exports.DynamicColliderConstraints = {}));
|
|
6495
6654
|
|
|
6655
|
+
/**
|
|
6656
|
+
* Defines values that specify the buttons on a pointer device.
|
|
6657
|
+
* Refer to the W3C standards:
|
|
6658
|
+
* (https://www.w3.org/TR/uievents/#dom-mouseevent-button)
|
|
6659
|
+
* (https://www.w3.org/TR/uievents/#dom-mouseevent-buttons)
|
|
6660
|
+
* Refer to Microsoft's documentation.(https://docs.microsoft.com/en-us/dotnet/api/system.windows.input.mousebutton?view=windowsdesktop-6.0)
|
|
6661
|
+
*/ exports.PointerButton = void 0;
|
|
6496
6662
|
(function(PointerButton) {
|
|
6497
6663
|
PointerButton[PointerButton[/** No button. */ "None"] = 0x0] = "None";
|
|
6498
6664
|
PointerButton[PointerButton[/** Indicate the primary pointer of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text) or the un-initialized value. */ "Primary"] = 0x1] = "Primary";
|
|
@@ -6816,9 +6982,15 @@ exports.Joint = _ts_decorate__default['default']([
|
|
|
6816
6982
|
};
|
|
6817
6983
|
return PointerManager;
|
|
6818
6984
|
}();
|
|
6819
|
-
|
|
6820
|
-
PointerManager.
|
|
6821
|
-
|
|
6985
|
+
(function() {
|
|
6986
|
+
PointerManager._tempRay = new miniprogram.Ray();
|
|
6987
|
+
})();
|
|
6988
|
+
(function() {
|
|
6989
|
+
PointerManager._tempPoint = new miniprogram.Vector2();
|
|
6990
|
+
})();
|
|
6991
|
+
(function() {
|
|
6992
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6993
|
+
})();
|
|
6822
6994
|
|
|
6823
6995
|
/**
|
|
6824
6996
|
* Wheel Manager.
|
|
@@ -6891,7 +7063,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
6891
7063
|
this._curFrameCount = 0;
|
|
6892
7064
|
// @ts-ignore
|
|
6893
7065
|
var canvas = engine._canvas._webCanvas;
|
|
6894
|
-
if (typeof engineMiniprogramAdapter.OffscreenCanvas === "undefined" || !
|
|
7066
|
+
if (typeof engineMiniprogramAdapter.OffscreenCanvas === "undefined" || !_instanceof(canvas, engineMiniprogramAdapter.OffscreenCanvas)) {
|
|
6895
7067
|
this._wheelManager = new WheelManager(canvas);
|
|
6896
7068
|
this._pointerManager = new PointerManager(engine, canvas);
|
|
6897
7069
|
this._keyboardManager = new KeyboardManager(canvas);
|
|
@@ -7024,7 +7196,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7024
7196
|
this._pointerManager._onFocus();
|
|
7025
7197
|
this._keyboardManager._onFocus();
|
|
7026
7198
|
};
|
|
7027
|
-
|
|
7199
|
+
_create_class(InputManager, [
|
|
7028
7200
|
{
|
|
7029
7201
|
key: "pointers",
|
|
7030
7202
|
get: /**
|
|
@@ -7057,12 +7229,18 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7057
7229
|
return InputManager;
|
|
7058
7230
|
}();
|
|
7059
7231
|
|
|
7232
|
+
/**
|
|
7233
|
+
* Number of cascades to use for directional light shadows.
|
|
7234
|
+
*/ exports.ShadowCascadesMode = void 0;
|
|
7060
7235
|
(function(ShadowCascadesMode) {
|
|
7061
7236
|
ShadowCascadesMode[ShadowCascadesMode[/** No cascades */ "NoCascades"] = 1] = "NoCascades";
|
|
7062
7237
|
ShadowCascadesMode[ShadowCascadesMode[/** Two cascades */ "TwoCascades"] = 2] = "TwoCascades";
|
|
7063
7238
|
ShadowCascadesMode[ShadowCascadesMode[/** Four cascades */ "FourCascades"] = 4] = "FourCascades";
|
|
7064
7239
|
})(exports.ShadowCascadesMode || (exports.ShadowCascadesMode = {}));
|
|
7065
7240
|
|
|
7241
|
+
/**
|
|
7242
|
+
* Default shadow resolution.
|
|
7243
|
+
*/ exports.ShadowResolution = void 0;
|
|
7066
7244
|
(function(ShadowResolution) {
|
|
7067
7245
|
ShadowResolution[ShadowResolution[/** Low shadow map resolution. */ "Low"] = 0] = "Low";
|
|
7068
7246
|
ShadowResolution[ShadowResolution[/** Medium shadow map resolution. */ "Medium"] = 1] = "Medium";
|
|
@@ -7070,6 +7248,9 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7070
7248
|
ShadowResolution[ShadowResolution[/** Very high shadow map resolution. */ "VeryHigh"] = 3] = "VeryHigh";
|
|
7071
7249
|
})(exports.ShadowResolution || (exports.ShadowResolution = {}));
|
|
7072
7250
|
|
|
7251
|
+
/**
|
|
7252
|
+
* Determines which type of shadows should be used.
|
|
7253
|
+
*/ exports.ShadowType = void 0;
|
|
7073
7254
|
(function(ShadowType) {
|
|
7074
7255
|
ShadowType[ShadowType[/** Disable Shadows. */ "None"] = 0] = "None";
|
|
7075
7256
|
ShadowType[ShadowType[/** Hard Shadows Only. */ "Hard"] = 1] = "Hard";
|
|
@@ -7077,12 +7258,19 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7077
7258
|
ShadowType[ShadowType[/** Cast "soft" shadows with large range. */ "SoftHigh"] = 3] = "SoftHigh";
|
|
7078
7259
|
})(exports.ShadowType || (exports.ShadowType = {}));
|
|
7079
7260
|
|
|
7261
|
+
/**
|
|
7262
|
+
* Render queue type.
|
|
7263
|
+
*/ exports.RenderQueueType = void 0;
|
|
7080
7264
|
(function(RenderQueueType) {
|
|
7081
7265
|
RenderQueueType[RenderQueueType[/** Opaque queue. */ "Opaque"] = 0] = "Opaque";
|
|
7082
7266
|
RenderQueueType[RenderQueueType[/** Opaque queue, alpha cutoff. */ "AlphaTest"] = 1] = "AlphaTest";
|
|
7083
7267
|
RenderQueueType[RenderQueueType[/** Transparent queue, rendering from back to front to ensure correct rendering of transparent objects. */ "Transparent"] = 2] = "Transparent";
|
|
7084
7268
|
})(exports.RenderQueueType || (exports.RenderQueueType = {}));
|
|
7085
7269
|
|
|
7270
|
+
/**
|
|
7271
|
+
* Blend factor.
|
|
7272
|
+
* @remarks defines which function is used for blending pixel arithmetic
|
|
7273
|
+
*/ exports.BlendFactor = void 0;
|
|
7086
7274
|
(function(BlendFactor) {
|
|
7087
7275
|
BlendFactor[BlendFactor[/** (0, 0, 0, 0)*/ "Zero"] = 0] = "Zero";
|
|
7088
7276
|
BlendFactor[BlendFactor[/** (1, 1, 1, 1)*/ "One"] = 1] = "One";
|
|
@@ -7099,6 +7287,10 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7099
7287
|
BlendFactor[BlendFactor[/** (1 - Rc, 1 - Gc, 1 - Bc, 1 - Ac)*/ "OneMinusBlendColor"] = 12] = "OneMinusBlendColor";
|
|
7100
7288
|
})(exports.BlendFactor || (exports.BlendFactor = {}));
|
|
7101
7289
|
|
|
7290
|
+
/**
|
|
7291
|
+
* Blend operation function.
|
|
7292
|
+
* @remarks defines how a new pixel is combined with a pixel.
|
|
7293
|
+
*/ exports.BlendOperation = void 0;
|
|
7102
7294
|
(function(BlendOperation) {
|
|
7103
7295
|
BlendOperation[BlendOperation[/** src + dst. */ "Add"] = 0] = "Add";
|
|
7104
7296
|
BlendOperation[BlendOperation[/** src - dst. */ "Subtract"] = 1] = "Subtract";
|
|
@@ -7107,6 +7299,10 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7107
7299
|
BlendOperation[BlendOperation[/** Maximum of source and destination. */ "Max"] = 4] = "Max";
|
|
7108
7300
|
})(exports.BlendOperation || (exports.BlendOperation = {}));
|
|
7109
7301
|
|
|
7302
|
+
/**
|
|
7303
|
+
* Set which color channels can be rendered to frame buffer.
|
|
7304
|
+
* @remarks enumeration can be combined using bit operations.
|
|
7305
|
+
*/ exports.ColorWriteMask = void 0;
|
|
7110
7306
|
(function(ColorWriteMask) {
|
|
7111
7307
|
ColorWriteMask[ColorWriteMask[/** Do not write to any channel. */ "None"] = 0] = "None";
|
|
7112
7308
|
ColorWriteMask[ColorWriteMask[/** Write to the red channel. */ "Red"] = 0x1] = "Red";
|
|
@@ -7116,6 +7312,10 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7116
7312
|
ColorWriteMask[ColorWriteMask[/** Write to all channel. */ "All"] = 0xf] = "All";
|
|
7117
7313
|
})(exports.ColorWriteMask || (exports.ColorWriteMask = {}));
|
|
7118
7314
|
|
|
7315
|
+
/**
|
|
7316
|
+
* Depth/Stencil comparison function.
|
|
7317
|
+
* @remarks Specifies a function that compares incoming pixel depth/stencil to the current depth/stencil buffer value.
|
|
7318
|
+
*/ exports.CompareFunction = void 0;
|
|
7119
7319
|
(function(CompareFunction) {
|
|
7120
7320
|
CompareFunction[CompareFunction[/** never pass. */ "Never"] = 0] = "Never";
|
|
7121
7321
|
CompareFunction[CompareFunction[/** pass if the incoming value is less than the depth/stencil buffer value. */ "Less"] = 1] = "Less";
|
|
@@ -7127,12 +7327,19 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7127
7327
|
CompareFunction[CompareFunction[/** always pass. */ "Always"] = 7] = "Always";
|
|
7128
7328
|
})(exports.CompareFunction || (exports.CompareFunction = {}));
|
|
7129
7329
|
|
|
7330
|
+
/**
|
|
7331
|
+
* Culling mode.
|
|
7332
|
+
* @remarks specifies whether or not front- and/or back-facing polygons can be culled.
|
|
7333
|
+
*/ exports.CullMode = void 0;
|
|
7130
7334
|
(function(CullMode) {
|
|
7131
7335
|
CullMode[CullMode[/** Disable culling. */ "Off"] = 0] = "Off";
|
|
7132
7336
|
CullMode[CullMode[/** cut the front-face of the polygons. */ "Front"] = 1] = "Front";
|
|
7133
7337
|
CullMode[CullMode[/** cut the back-face of the polygons. */ "Back"] = 2] = "Back";
|
|
7134
7338
|
})(exports.CullMode || (exports.CullMode = {}));
|
|
7135
7339
|
|
|
7340
|
+
/**
|
|
7341
|
+
* Shader Property type.
|
|
7342
|
+
*/ exports.ShaderPropertyType = void 0;
|
|
7136
7343
|
(function(ShaderPropertyType) {
|
|
7137
7344
|
ShaderPropertyType[ShaderPropertyType[/** Float type. */ "Float"] = 0] = "Float";
|
|
7138
7345
|
ShaderPropertyType[ShaderPropertyType[/** Int type. */ "Int"] = 1] = "Int";
|
|
@@ -7147,6 +7354,10 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7147
7354
|
ShaderPropertyType[ShaderPropertyType[/** Texture array type. */ "TextureArray"] = 10] = "TextureArray";
|
|
7148
7355
|
})(exports.ShaderPropertyType || (exports.ShaderPropertyType = {}));
|
|
7149
7356
|
|
|
7357
|
+
/**
|
|
7358
|
+
* Stencil operation mode.
|
|
7359
|
+
* @remarks sets the front and/or back-facing stencil test actions.
|
|
7360
|
+
*/ exports.StencilOperation = void 0;
|
|
7150
7361
|
(function(StencilOperation) {
|
|
7151
7362
|
StencilOperation[StencilOperation[/** Keeps the current value. */ "Keep"] = 0] = "Keep";
|
|
7152
7363
|
StencilOperation[StencilOperation[/** Sets the stencil buffer value to 0. */ "Zero"] = 1] = "Zero";
|
|
@@ -7172,8 +7383,12 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7172
7383
|
}
|
|
7173
7384
|
this._nameId = nameID;
|
|
7174
7385
|
};
|
|
7175
|
-
|
|
7176
|
-
ShaderMacro.
|
|
7386
|
+
(function() {
|
|
7387
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7388
|
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})();
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})();
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/**
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* Shader macro collection.
|
|
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|
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|
return ShaderMacroCollection;
|
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|
}();
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function _extends() {
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_extends = Object.assign || function assign(target) {
|
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|
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for (var i = 1; i < arguments.length; i++) {
|
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|
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for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
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}
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|
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return target;
|
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};
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return _extends.apply(this, arguments);
|
|
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|
+
}
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|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
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|
var common = "#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n"; // eslint-disable-line
|
|
@@ -7434,7 +7662,7 @@ var PBRShaderLib = {
|
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|
var ShadowCoord = "#define GLSLIFY 1\nuniform mat4 u_shadowMatrices[CASCADED_COUNT+1];uniform vec4 u_shadowSplitSpheres[4];mediump int computeCascadeIndex(vec3 positionWS){vec3 fromCenter0=positionWS-u_shadowSplitSpheres[0].xyz;vec3 fromCenter1=positionWS-u_shadowSplitSpheres[1].xyz;vec3 fromCenter2=positionWS-u_shadowSplitSpheres[2].xyz;vec3 fromCenter3=positionWS-u_shadowSplitSpheres[3].xyz;mediump vec4 comparison=vec4(dot(fromCenter0,fromCenter0)<u_shadowSplitSpheres[0].w,dot(fromCenter1,fromCenter1)<u_shadowSplitSpheres[1].w,dot(fromCenter2,fromCenter2)<u_shadowSplitSpheres[2].w,dot(fromCenter3,fromCenter3)<u_shadowSplitSpheres[3].w);comparison.yzw=clamp(comparison.yzw-comparison.xyz,0.0,1.0);mediump vec4 indexCoefficient=vec4(4.0,3.0,2.0,1.0);mediump int index=4-int(dot(comparison,indexCoefficient));return index;}vec3 getShadowCoord(){\n#if CASCADED_COUNT == 1\nmediump int cascadeIndex=0;\n#else\nmediump int cascadeIndex=computeCascadeIndex(v_pos);\n#endif\n#ifdef GRAPHICS_API_WEBGL2\nmat4 shadowMatrix=u_shadowMatrices[cascadeIndex];\n#else\nmat4 shadowMatrix;\n#if CASCADED_COUNT == 4\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=u_shadowMatrices[1];}else if(cascadeIndex==2){shadowMatrix=u_shadowMatrices[2];}else if(cascadeIndex==3){shadowMatrix=u_shadowMatrices[3];}else{shadowMatrix=u_shadowMatrices[4];}\n#endif\n#if CASCADED_COUNT == 2\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=u_shadowMatrices[1];}else{shadowMatrix=u_shadowMatrices[2];}\n#endif\n#if CASCADED_COUNT == 1\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else{shadowMatrix=u_shadowMatrices[1];}\n#endif\n#endif\nvec4 shadowCoord=shadowMatrix*vec4(v_pos,1.0);return shadowCoord.xyz;}"; // eslint-disable-line
|
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|
|
|
7437
|
-
var ShadowFragmentDeclaration = "#define GLSLIFY 1\n#if defined(SHADOW_TYPE) && defined(OASIS_RECEIVE_SHADOWS)\n#define OASIS_CALCULATE_SHADOWS\n#endif\n#ifdef OASIS_CALCULATE_SHADOWS\n#if CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 u_shadowInfo;uniform vec4 u_shadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow u_shadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D u_shadowMap;\n#ifdef OASIS_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0))
|
|
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|
+
var ShadowFragmentDeclaration = "#define GLSLIFY 1\n#if defined(SHADOW_TYPE) && defined(OASIS_RECEIVE_SHADOWS)\n#define OASIS_CALCULATE_SHADOWS\n#endif\n#ifdef OASIS_CALCULATE_SHADOWS\n#if CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 u_shadowInfo;uniform vec4 u_shadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow u_shadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D u_shadowMap;\n#ifdef OASIS_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0));float unpack(const in vec4 rgbaDepth){return dot(rgbaDepth,bitShift);}\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (unpack(texture2D(textureName, coord3.xy)) < coord3.z ? 0.0 : 1.0)\n#else\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (texture2D(textureName, coord3.xy).r < coord3.z ? 0.0 : 1.0)\n#endif\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2D shadowMap\n#endif\n#if SHADOW_TYPE == 2\nfloat sampleShadowMapFiltered4(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowMapSize){float attenuation;vec4 attenuation4;vec2 offset=shadowMapSize.xy/2.0;vec3 shadowCoord0=shadowCoord+vec3(-offset,0.0);vec3 shadowCoord1=shadowCoord+vec3(offset.x,-offset.y,0.0);vec3 shadowCoord2=shadowCoord+vec3(-offset.x,offset.y,0.0);vec3 shadowCoord3=shadowCoord+vec3(offset,0.0);attenuation4.x=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord0);attenuation4.y=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord1);attenuation4.z=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord2);attenuation4.w=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord3);attenuation=dot(attenuation4,vec4(0.25));return attenuation;}\n#endif\n#if SHADOW_TYPE == 3\n#include <shadow_sample_tent>\nfloat sampleShadowMapFiltered9(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowmapSize){float attenuation;float fetchesWeights[9];vec2 fetchesUV[9];sampleShadowComputeSamplesTent5x5(shadowmapSize,shadowCoord.xy,fetchesWeights,fetchesUV);attenuation=fetchesWeights[0]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[0].xy,shadowCoord.z));attenuation+=fetchesWeights[1]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[1].xy,shadowCoord.z));attenuation+=fetchesWeights[2]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[2].xy,shadowCoord.z));attenuation+=fetchesWeights[3]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[3].xy,shadowCoord.z));attenuation+=fetchesWeights[4]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[4].xy,shadowCoord.z));attenuation+=fetchesWeights[5]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[5].xy,shadowCoord.z));attenuation+=fetchesWeights[6]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[6].xy,shadowCoord.z));attenuation+=fetchesWeights[7]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[7].xy,shadowCoord.z));attenuation+=fetchesWeights[8]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[8].xy,shadowCoord.z));return attenuation;}\n#endif\nfloat sampleShadowMap(){\n#if CASCADED_COUNT == 1\nvec3 shadowCoord=v_shadowCoord;\n#else\nvec3 shadowCoord=getShadowCoord();\n#endif\nfloat attenuation=1.0;if(shadowCoord.z>0.0&&shadowCoord.z<1.0){\n#if SHADOW_TYPE == 1\nattenuation=SAMPLE_TEXTURE2D_SHADOW(u_shadowMap,shadowCoord);\n#endif\n#if SHADOW_TYPE == 2\nattenuation=sampleShadowMapFiltered4(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\n#if SHADOW_TYPE == 3\nattenuation=sampleShadowMapFiltered9(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\nattenuation=mix(1.0,attenuation,u_shadowInfo.x);}return attenuation;}\n#endif\n"; // eslint-disable-line
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|
|
|
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|
var shadow_sample_tent = "#define GLSLIFY 1\nfloat sampleShadowGetIRTriangleTexelArea(float triangleHeight){return triangleHeight-0.5;}void sampleShadowGetTexelAreasTent3x3(float offset,out vec4 computedArea,out vec4 computedAreaUncut){float a=offset+0.5;float offsetSquaredHalved=a*a*0.5;computedAreaUncut.x=computedArea.x=offsetSquaredHalved-offset;computedAreaUncut.w=computedArea.w=offsetSquaredHalved;computedAreaUncut.y=sampleShadowGetIRTriangleTexelArea(1.5-offset);float clampedOffsetLeft=min(offset,0.0);float areaOfSmallLeftTriangle=clampedOffsetLeft*clampedOffsetLeft;computedArea.y=computedAreaUncut.y-areaOfSmallLeftTriangle;computedAreaUncut.z=sampleShadowGetIRTriangleTexelArea(1.5+offset);float clampedOffsetRight=max(offset,0.0);float areaOfSmallRightTriangle=clampedOffsetRight*clampedOffsetRight;computedArea.z=computedAreaUncut.z-areaOfSmallRightTriangle;}void sampleShadowGetTexelWeightsTent5x5(float offset,out vec3 texelsWeightsA,out vec3 texelsWeightsB){vec4 areaFrom3texelTriangle;vec4 areaUncutFrom3texelTriangle;sampleShadowGetTexelAreasTent3x3(offset,areaFrom3texelTriangle,areaUncutFrom3texelTriangle);texelsWeightsA.x=0.16*(areaFrom3texelTriangle.x);texelsWeightsA.y=0.16*(areaUncutFrom3texelTriangle.y);texelsWeightsA.z=0.16*(areaFrom3texelTriangle.y+1.0);texelsWeightsB.x=0.16*(areaFrom3texelTriangle.z+1.0);texelsWeightsB.y=0.16*(areaUncutFrom3texelTriangle.z);texelsWeightsB.z=0.16*(areaFrom3texelTriangle.w);}void sampleShadowComputeSamplesTent5x5(vec4 shadowMapTextureTexelSize,vec2 coord,out float fetchesWeights[9],out vec2 fetchesUV[9]){vec2 tentCenterInTexelSpace=coord.xy*shadowMapTextureTexelSize.zw;vec2 centerOfFetchesInTexelSpace=floor(tentCenterInTexelSpace+0.5);vec2 offsetFromTentCenterToCenterOfFetches=tentCenterInTexelSpace-centerOfFetchesInTexelSpace;vec3 texelsWeightsUA,texelsWeightsUB;vec3 texelsWeightsVA,texelsWeightsVB;sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.x,texelsWeightsUA,texelsWeightsUB);sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.y,texelsWeightsVA,texelsWeightsVB);vec3 fetchesWeightsU=vec3(texelsWeightsUA.xz,texelsWeightsUB.y)+vec3(texelsWeightsUA.y,texelsWeightsUB.xz);vec3 fetchesWeightsV=vec3(texelsWeightsVA.xz,texelsWeightsVB.y)+vec3(texelsWeightsVA.y,texelsWeightsVB.xz);vec3 fetchesOffsetsU=vec3(texelsWeightsUA.y,texelsWeightsUB.xz)/fetchesWeightsU.xyz+vec3(-2.5,-0.5,1.5);vec3 fetchesOffsetsV=vec3(texelsWeightsVA.y,texelsWeightsVB.xz)/fetchesWeightsV.xyz+vec3(-2.5,-0.5,1.5);fetchesOffsetsU*=shadowMapTextureTexelSize.xxx;fetchesOffsetsV*=shadowMapTextureTexelSize.yyy;vec2 bilinearFetchOrigin=centerOfFetchesInTexelSpace*shadowMapTextureTexelSize.xy;fetchesUV[0]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.x);fetchesUV[1]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.x);fetchesUV[2]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.x);fetchesUV[3]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.y);fetchesUV[4]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.y);fetchesUV[5]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.y);fetchesUV[6]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.z);fetchesUV[7]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.z);fetchesUV[8]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.z);fetchesWeights[0]=fetchesWeightsU.x*fetchesWeightsV.x;fetchesWeights[1]=fetchesWeightsU.y*fetchesWeightsV.x;fetchesWeights[2]=fetchesWeightsU.z*fetchesWeightsV.x;fetchesWeights[3]=fetchesWeightsU.x*fetchesWeightsV.y;fetchesWeights[4]=fetchesWeightsU.y*fetchesWeightsV.y;fetchesWeights[5]=fetchesWeightsU.z*fetchesWeightsV.y;fetchesWeights[6]=fetchesWeightsU.x*fetchesWeightsV.z;fetchesWeights[7]=fetchesWeightsU.y*fetchesWeightsV.z;fetchesWeights[8]=fetchesWeightsU.z*fetchesWeightsV.z;}"; // eslint-disable-line
|
|
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|
|
|
@@ -7452,7 +7680,7 @@ var ShadowLib = {
|
|
|
7452
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|
|
|
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7681
|
var normal_get = "#define GLSLIFY 1\nvec3 getNormal(bool isFrontFacing){\n#ifdef O3_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(isFrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv,bool isFrontFacing){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(isFrontFacing)*2.0-1.0;return normal;}mat3 getTBN(bool isFrontFacing){\n#if defined(O3_HAS_NORMAL) && defined(O3_HAS_TANGENT) && ( defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal(isFrontFacing);vec3 position=v_pos;vec2 uv=isFrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"; // eslint-disable-line
|
|
7454
7682
|
|
|
7455
|
-
var ShaderLib =
|
|
7683
|
+
var ShaderLib = _extends({
|
|
7456
7684
|
common: common,
|
|
7457
7685
|
common_vert: common_vert,
|
|
7458
7686
|
transform_declare: transform_declare,
|
|
@@ -8164,7 +8392,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8164
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|
return prefix + line;
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|
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|
}).join("\n");
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|
8166
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|
};
|
|
8167
|
-
|
|
8395
|
+
_create_class(ShaderProgram, [
|
|
8168
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|
{
|
|
8169
8397
|
key: "isValid",
|
|
8170
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|
get: /**
|
|
@@ -8176,7 +8404,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
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8176
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|
]);
|
|
8177
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|
return ShaderProgram;
|
|
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|
}();
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|
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|
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|
|
8407
|
+
(function() {
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|
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|
+
ShaderProgram._counter = 0;
|
|
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|
+
})();
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|
|
|
8181
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|
/**
|
|
8182
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|
* Shader pass containing vertex and fragment source.
|
|
@@ -8221,7 +8451,9 @@ ShaderProgram._counter = 0;
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|
};
|
|
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|
return ShaderPass;
|
|
8223
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|
}();
|
|
8224
|
-
|
|
8454
|
+
(function() {
|
|
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|
+
ShaderPass._shaderPassCounter = 0;
|
|
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|
+
})();
|
|
8225
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|
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|
8226
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|
/**
|
|
8227
8459
|
* Shader property.
|
|
@@ -8230,7 +8462,7 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8230
8462
|
this.name = name;
|
|
8231
8463
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
8232
8464
|
}
|
|
8233
|
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|
|
8465
|
+
_create_class(ShaderProperty, [
|
|
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|
{
|
|
8235
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|
key: "type",
|
|
8236
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|
get: /**
|
|
@@ -8242,7 +8474,9 @@ ShaderPass._shaderPassCounter = 0;
|
|
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|
]);
|
|
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|
return ShaderProperty;
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|
}();
|
|
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|
-
|
|
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|
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(function() {
|
|
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|
+
ShaderProperty._propertyNameCounter = 0;
|
|
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|
+
})();
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|
8246
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|
|
|
8247
8481
|
/**
|
|
8248
8482
|
* Shader for rendering.
|
|
@@ -8355,7 +8589,7 @@ ShaderProperty._propertyNameCounter = 0;
|
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|
}
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|
}
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|
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|
};
|
|
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|
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|
|
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|
+
_create_class(Shader, [
|
|
8359
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|
{
|
|
8360
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|
key: "passes",
|
|
8361
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|
get: /**
|
|
@@ -8367,18 +8601,34 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8367
8601
|
]);
|
|
8368
8602
|
return Shader;
|
|
8369
8603
|
}();
|
|
8370
|
-
|
|
8371
|
-
/** @internal */ Shader.
|
|
8372
|
-
|
|
8373
|
-
|
|
8374
|
-
|
|
8375
|
-
|
|
8376
|
-
|
|
8377
|
-
|
|
8378
|
-
|
|
8379
|
-
|
|
8380
|
-
|
|
8381
|
-
Shader.
|
|
8604
|
+
(function() {
|
|
8605
|
+
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
8606
|
+
})();
|
|
8607
|
+
(function() {
|
|
8608
|
+
/** @internal */ Shader._shaderExtension = [
|
|
8609
|
+
"GL_EXT_shader_texture_lod",
|
|
8610
|
+
"GL_OES_standard_derivatives",
|
|
8611
|
+
"GL_EXT_draw_buffers"
|
|
8612
|
+
];
|
|
8613
|
+
})();
|
|
8614
|
+
(function() {
|
|
8615
|
+
/** @internal */ Shader._propertyIdMap = Object.create(null);
|
|
8616
|
+
})();
|
|
8617
|
+
(function() {
|
|
8618
|
+
Shader._shaderMap = Object.create(null);
|
|
8619
|
+
})();
|
|
8620
|
+
(function() {
|
|
8621
|
+
Shader._propertyNameMap = Object.create(null);
|
|
8622
|
+
})();
|
|
8623
|
+
(function() {
|
|
8624
|
+
Shader._macroMaskMap = [];
|
|
8625
|
+
})();
|
|
8626
|
+
(function() {
|
|
8627
|
+
Shader._macroCounter = 0;
|
|
8628
|
+
})();
|
|
8629
|
+
(function() {
|
|
8630
|
+
Shader._macroMap = Object.create(null);
|
|
8631
|
+
})();
|
|
8382
8632
|
|
|
8383
8633
|
/**
|
|
8384
8634
|
* Shader data collection,Correspondence includes shader properties data and macros data.
|
|
@@ -8560,10 +8810,10 @@ Shader._macroMap = Object.create(null);
|
|
|
8560
8810
|
if (property != null) {
|
|
8561
8811
|
if (typeof property === "number") {
|
|
8562
8812
|
targetPropertyValueMap[k] = property;
|
|
8563
|
-
} else if (
|
|
8813
|
+
} else if (_instanceof(property, Texture)) {
|
|
8564
8814
|
targetPropertyValueMap[k] = property;
|
|
8565
8815
|
referCount > 0 && property._addRefCount(referCount);
|
|
8566
|
-
} else if (
|
|
8816
|
+
} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
|
|
8567
8817
|
targetPropertyValueMap[k] = property.slice();
|
|
8568
8818
|
} else {
|
|
8569
8819
|
var targetProperty = targetPropertyValueMap[k];
|
|
@@ -8613,7 +8863,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8613
8863
|
for(var k in properties){
|
|
8614
8864
|
var property = properties[k];
|
|
8615
8865
|
// @todo: Separate array to speed performance.
|
|
8616
|
-
if (property &&
|
|
8866
|
+
if (property && _instanceof(property, Texture)) {
|
|
8617
8867
|
property._addRefCount(value);
|
|
8618
8868
|
}
|
|
8619
8869
|
}
|
|
@@ -8624,7 +8874,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8624
8874
|
/**
|
|
8625
8875
|
* Light base class.
|
|
8626
8876
|
*/ var Light = /*#__PURE__*/ function(Component) {
|
|
8627
|
-
|
|
8877
|
+
_inherits(Light, Component);
|
|
8628
8878
|
function Light() {
|
|
8629
8879
|
var _this;
|
|
8630
8880
|
_this = Component.apply(this, arguments) || this;
|
|
@@ -8638,9 +8888,9 @@ Shader._macroMap = Object.create(null);
|
|
|
8638
8888
|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
|
|
8639
8889
|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
|
|
8640
8890
|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
8891
|
+
/** @internal */ _this._lightIndex = -1;
|
|
8641
8892
|
_this._color = new miniprogram.Color(1, 1, 1, 1);
|
|
8642
8893
|
_this._lightColor = new miniprogram.Color();
|
|
8643
|
-
/** @internal */ _this._lightIndex = -1;
|
|
8644
8894
|
return _this;
|
|
8645
8895
|
}
|
|
8646
8896
|
var _proto = Light.prototype;
|
|
@@ -8651,7 +8901,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8651
8901
|
this._lightColor.a = this.color.a * this.intensity;
|
|
8652
8902
|
return this._lightColor;
|
|
8653
8903
|
};
|
|
8654
|
-
|
|
8904
|
+
_create_class(Light, [
|
|
8655
8905
|
{
|
|
8656
8906
|
key: "color",
|
|
8657
8907
|
get: /**
|
|
@@ -8688,17 +8938,19 @@ Shader._macroMap = Object.create(null);
|
|
|
8688
8938
|
]);
|
|
8689
8939
|
return Light;
|
|
8690
8940
|
}(Component);
|
|
8691
|
-
|
|
8941
|
+
(function() {
|
|
8942
|
+
/**
|
|
8692
8943
|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
8693
8944
|
* */ Light._maxLight = 10;
|
|
8694
|
-
|
|
8945
|
+
})();
|
|
8946
|
+
__decorate([
|
|
8695
8947
|
ignoreClone
|
|
8696
8948
|
], Light.prototype, "_lightIndex", void 0);
|
|
8697
8949
|
|
|
8698
8950
|
/**
|
|
8699
8951
|
* Directional light.
|
|
8700
8952
|
*/ var DirectLight = /*#__PURE__*/ function(Light) {
|
|
8701
|
-
|
|
8953
|
+
_inherits(DirectLight, Light);
|
|
8702
8954
|
function DirectLight() {
|
|
8703
8955
|
var _this;
|
|
8704
8956
|
_this = Light.apply(this, arguments) || this;
|
|
@@ -8748,7 +9000,7 @@ _ts_decorate__default['default']([
|
|
|
8748
9000
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
8749
9001
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
8750
9002
|
};
|
|
8751
|
-
|
|
9003
|
+
_create_class(DirectLight, [
|
|
8752
9004
|
{
|
|
8753
9005
|
key: "direction",
|
|
8754
9006
|
get: /**
|
|
@@ -8779,19 +9031,27 @@ _ts_decorate__default['default']([
|
|
|
8779
9031
|
]);
|
|
8780
9032
|
return DirectLight;
|
|
8781
9033
|
}(Light);
|
|
8782
|
-
|
|
8783
|
-
DirectLight.
|
|
8784
|
-
|
|
8785
|
-
|
|
8786
|
-
|
|
8787
|
-
|
|
8788
|
-
|
|
8789
|
-
|
|
9034
|
+
(function() {
|
|
9035
|
+
DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
|
|
9036
|
+
})();
|
|
9037
|
+
(function() {
|
|
9038
|
+
DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
|
|
9039
|
+
})();
|
|
9040
|
+
(function() {
|
|
9041
|
+
DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
|
|
9042
|
+
})();
|
|
9043
|
+
(function() {
|
|
9044
|
+
DirectLight._combinedData = {
|
|
9045
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9046
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9047
|
+
direction: new Float32Array(Light._maxLight * 3)
|
|
9048
|
+
};
|
|
9049
|
+
})();
|
|
8790
9050
|
|
|
8791
9051
|
/**
|
|
8792
9052
|
* Point light.
|
|
8793
9053
|
*/ var PointLight = /*#__PURE__*/ function(Light) {
|
|
8794
|
-
|
|
9054
|
+
_inherits(PointLight, Light);
|
|
8795
9055
|
function PointLight() {
|
|
8796
9056
|
var _this;
|
|
8797
9057
|
_this = Light.apply(this, arguments) || this;
|
|
@@ -8843,7 +9103,7 @@ DirectLight._combinedData = {
|
|
|
8843
9103
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
8844
9104
|
shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
|
|
8845
9105
|
};
|
|
8846
|
-
|
|
9106
|
+
_create_class(PointLight, [
|
|
8847
9107
|
{
|
|
8848
9108
|
key: "position",
|
|
8849
9109
|
get: /**
|
|
@@ -8864,21 +9124,31 @@ DirectLight._combinedData = {
|
|
|
8864
9124
|
]);
|
|
8865
9125
|
return PointLight;
|
|
8866
9126
|
}(Light);
|
|
8867
|
-
|
|
8868
|
-
PointLight.
|
|
8869
|
-
|
|
8870
|
-
|
|
8871
|
-
PointLight.
|
|
8872
|
-
|
|
8873
|
-
|
|
8874
|
-
|
|
8875
|
-
|
|
8876
|
-
|
|
9127
|
+
(function() {
|
|
9128
|
+
PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
|
|
9129
|
+
})();
|
|
9130
|
+
(function() {
|
|
9131
|
+
PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
|
|
9132
|
+
})();
|
|
9133
|
+
(function() {
|
|
9134
|
+
PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
|
|
9135
|
+
})();
|
|
9136
|
+
(function() {
|
|
9137
|
+
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
9138
|
+
})();
|
|
9139
|
+
(function() {
|
|
9140
|
+
PointLight._combinedData = {
|
|
9141
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9142
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9143
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9144
|
+
distance: new Float32Array(Light._maxLight)
|
|
9145
|
+
};
|
|
9146
|
+
})();
|
|
8877
9147
|
|
|
8878
9148
|
/**
|
|
8879
9149
|
* Spot light.
|
|
8880
9150
|
*/ var SpotLight = /*#__PURE__*/ function(Light) {
|
|
8881
|
-
|
|
9151
|
+
_inherits(SpotLight, Light);
|
|
8882
9152
|
function SpotLight() {
|
|
8883
9153
|
var _this;
|
|
8884
9154
|
_this = Light.apply(this, arguments) || this;
|
|
@@ -8947,7 +9217,7 @@ PointLight._combinedData = {
|
|
|
8947
9217
|
shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
|
|
8948
9218
|
shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
|
|
8949
9219
|
};
|
|
8950
|
-
|
|
9220
|
+
_create_class(SpotLight, [
|
|
8951
9221
|
{
|
|
8952
9222
|
key: "position",
|
|
8953
9223
|
get: /**
|
|
@@ -8989,22 +9259,38 @@ PointLight._combinedData = {
|
|
|
8989
9259
|
]);
|
|
8990
9260
|
return SpotLight;
|
|
8991
9261
|
}(Light);
|
|
8992
|
-
|
|
8993
|
-
SpotLight.
|
|
8994
|
-
|
|
8995
|
-
|
|
8996
|
-
SpotLight.
|
|
8997
|
-
|
|
8998
|
-
|
|
8999
|
-
SpotLight.
|
|
9000
|
-
|
|
9001
|
-
|
|
9002
|
-
|
|
9003
|
-
|
|
9004
|
-
|
|
9005
|
-
|
|
9006
|
-
|
|
9007
|
-
|
|
9262
|
+
(function() {
|
|
9263
|
+
SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
|
|
9264
|
+
})();
|
|
9265
|
+
(function() {
|
|
9266
|
+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
|
|
9267
|
+
})();
|
|
9268
|
+
(function() {
|
|
9269
|
+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
|
|
9270
|
+
})();
|
|
9271
|
+
(function() {
|
|
9272
|
+
SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
|
|
9273
|
+
})();
|
|
9274
|
+
(function() {
|
|
9275
|
+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
|
|
9276
|
+
})();
|
|
9277
|
+
(function() {
|
|
9278
|
+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
9279
|
+
})();
|
|
9280
|
+
(function() {
|
|
9281
|
+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
9282
|
+
})();
|
|
9283
|
+
(function() {
|
|
9284
|
+
SpotLight._combinedData = {
|
|
9285
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9286
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9287
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9288
|
+
direction: new Float32Array(Light._maxLight * 3),
|
|
9289
|
+
distance: new Float32Array(Light._maxLight),
|
|
9290
|
+
angleCos: new Float32Array(Light._maxLight),
|
|
9291
|
+
penumbraCos: new Float32Array(Light._maxLight)
|
|
9292
|
+
};
|
|
9293
|
+
})();
|
|
9008
9294
|
|
|
9009
9295
|
/**
|
|
9010
9296
|
* Light manager.
|
|
@@ -9526,7 +9812,7 @@ SpotLight._combinedData = {
|
|
|
9526
9812
|
/**
|
|
9527
9813
|
* Material.
|
|
9528
9814
|
*/ var Material = /*#__PURE__*/ function(RefObject) {
|
|
9529
|
-
|
|
9815
|
+
_inherits(Material, RefObject);
|
|
9530
9816
|
function Material(engine, shader) {
|
|
9531
9817
|
var _this;
|
|
9532
9818
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -9570,7 +9856,7 @@ SpotLight._combinedData = {
|
|
|
9570
9856
|
this._renderStates.length = 0;
|
|
9571
9857
|
this._renderStates = null;
|
|
9572
9858
|
};
|
|
9573
|
-
|
|
9859
|
+
_create_class(Material, [
|
|
9574
9860
|
{
|
|
9575
9861
|
key: "shaderData",
|
|
9576
9862
|
get: /**
|
|
@@ -9662,7 +9948,7 @@ var RenderElement = function RenderElement() {
|
|
|
9662
9948
|
/**
|
|
9663
9949
|
* Render element.
|
|
9664
9950
|
*/ var MeshRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
9665
|
-
|
|
9951
|
+
_inherits(MeshRenderElement, RenderElement);
|
|
9666
9952
|
function MeshRenderElement() {
|
|
9667
9953
|
return RenderElement.apply(this, arguments);
|
|
9668
9954
|
}
|
|
@@ -9696,12 +9982,18 @@ var RenderElement = function RenderElement() {
|
|
|
9696
9982
|
};
|
|
9697
9983
|
return RenderContext;
|
|
9698
9984
|
}();
|
|
9699
|
-
|
|
9700
|
-
RenderContext.
|
|
9701
|
-
|
|
9985
|
+
(function() {
|
|
9986
|
+
/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
|
|
9987
|
+
})();
|
|
9988
|
+
(function() {
|
|
9989
|
+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9990
|
+
})();
|
|
9991
|
+
(function() {
|
|
9992
|
+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9993
|
+
})();
|
|
9702
9994
|
|
|
9703
9995
|
var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
9704
|
-
|
|
9996
|
+
_inherits(SpriteElement, RenderElement);
|
|
9705
9997
|
function SpriteElement() {
|
|
9706
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|
var _this;
|
|
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|
_this = RenderElement.call(this) || this;
|
|
@@ -9724,7 +10016,7 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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10016
|
}(RenderElement);
|
|
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|
|
|
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|
var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
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|
-
|
|
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|
+
_inherits(SpriteMaskElement, RenderElement);
|
|
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|
function SpriteMaskElement() {
|
|
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10021
|
var _this;
|
|
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|
_this = RenderElement.call(this) || this;
|
|
@@ -9744,6 +10036,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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|
return SpriteMaskElement;
|
|
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10037
|
}(RenderElement);
|
|
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10038
|
|
|
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|
+
/**
|
|
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|
+
* Sprite mask interaction.
|
|
10041
|
+
*/ exports.SpriteMaskInteraction = void 0;
|
|
9747
10042
|
(function(SpriteMaskInteraction) {
|
|
9748
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|
SpriteMaskInteraction[SpriteMaskInteraction[/** The sprite will not interact with the masking system. */ "None"] = 0] = "None";
|
|
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|
SpriteMaskInteraction[SpriteMaskInteraction[/** The sprite will be visible only in areas where a mask is present. */ "VisibleInsideMask"] = 1] = "VisibleInsideMask";
|
|
@@ -9752,11 +10047,10 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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10047
|
|
|
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|
var _Renderer;
|
|
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|
exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
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|
-
|
|
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|
+
_inherits(Renderer1, Component);
|
|
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|
function Renderer1(entity) {
|
|
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|
var _this;
|
|
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|
_this = Component.call(this, entity) || this;
|
|
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|
-
/** Whether cast shadow. */ _this.castShadows = true;
|
|
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|
/** @internal */ _this._onUpdateIndex = -1;
|
|
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|
/** @internal */ _this._rendererIndex = -1;
|
|
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|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -9773,11 +10067,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9773
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|
_this._priority = 0;
|
|
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|
_this._receiveShadows = true;
|
|
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|
_this._rendererLayer = new miniprogram.Vector4();
|
|
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|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
|
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|
var prototype = exports.Renderer.prototype;
|
|
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|
var shaderData = _this.shaderData;
|
|
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|
_this._overrideUpdate = _this.update !== prototype.update;
|
|
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|
shaderData._addRefCount(1);
|
|
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|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
|
|
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|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
|
|
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10076
|
_this._registerEntityTransformListener();
|
|
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|
shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
|
|
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|
shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
@@ -9981,7 +10276,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
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|
_proto._onTransformChanged = function _onTransformChanged(type) {
|
|
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|
this._dirtyUpdateFlag |= 0x1;
|
|
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10278
|
};
|
|
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|
-
|
|
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|
+
_create_class(Renderer1, [
|
|
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10280
|
{
|
|
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10281
|
key: "shaderData",
|
|
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10282
|
get: /**
|
|
@@ -10055,65 +10350,83 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10055
10350
|
}
|
|
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10351
|
]);
|
|
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10352
|
return Renderer1;
|
|
10058
|
-
}(Component),
|
|
10059
|
-
|
|
10353
|
+
}(Component), function() {
|
|
10354
|
+
_Renderer._tempVector0 = new miniprogram.Vector3();
|
|
10355
|
+
}(), function() {
|
|
10356
|
+
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10357
|
+
}(), function() {
|
|
10358
|
+
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10359
|
+
}(), function() {
|
|
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|
+
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
|
10361
|
+
}(), function() {
|
|
10362
|
+
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10363
|
+
}(), function() {
|
|
10364
|
+
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10365
|
+
}(), function() {
|
|
10366
|
+
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10367
|
+
}(), function() {
|
|
10368
|
+
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10369
|
+
}(), function() {
|
|
10370
|
+
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10371
|
+
}(), _Renderer);
|
|
10372
|
+
__decorate([
|
|
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10373
|
ignoreClone
|
|
10061
10374
|
], exports.Renderer.prototype, "_distanceForSort", void 0);
|
|
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|
-
|
|
10375
|
+
__decorate([
|
|
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10376
|
ignoreClone
|
|
10064
10377
|
], exports.Renderer.prototype, "_onUpdateIndex", void 0);
|
|
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|
-
|
|
10378
|
+
__decorate([
|
|
10066
10379
|
ignoreClone
|
|
10067
10380
|
], exports.Renderer.prototype, "_rendererIndex", void 0);
|
|
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|
-
|
|
10381
|
+
__decorate([
|
|
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10382
|
ignoreClone
|
|
10070
10383
|
], exports.Renderer.prototype, "_globalShaderMacro", void 0);
|
|
10071
|
-
|
|
10384
|
+
__decorate([
|
|
10072
10385
|
deepClone
|
|
10073
10386
|
], exports.Renderer.prototype, "_bounds", void 0);
|
|
10074
|
-
|
|
10387
|
+
__decorate([
|
|
10075
10388
|
ignoreClone
|
|
10076
10389
|
], exports.Renderer.prototype, "_renderFrameCount", void 0);
|
|
10077
|
-
|
|
10390
|
+
__decorate([
|
|
10078
10391
|
ignoreClone
|
|
10079
10392
|
], exports.Renderer.prototype, "_overrideUpdate", void 0);
|
|
10080
|
-
|
|
10393
|
+
__decorate([
|
|
10081
10394
|
ignoreClone
|
|
10082
10395
|
], exports.Renderer.prototype, "_materials", void 0);
|
|
10083
|
-
|
|
10396
|
+
__decorate([
|
|
10084
10397
|
ignoreClone
|
|
10085
10398
|
], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
|
|
10086
|
-
|
|
10399
|
+
__decorate([
|
|
10087
10400
|
deepClone
|
|
10088
10401
|
], exports.Renderer.prototype, "_shaderData", void 0);
|
|
10089
|
-
|
|
10402
|
+
__decorate([
|
|
10090
10403
|
ignoreClone
|
|
10091
10404
|
], exports.Renderer.prototype, "_mvMatrix", void 0);
|
|
10092
|
-
|
|
10405
|
+
__decorate([
|
|
10093
10406
|
ignoreClone
|
|
10094
10407
|
], exports.Renderer.prototype, "_mvpMatrix", void 0);
|
|
10095
|
-
|
|
10408
|
+
__decorate([
|
|
10096
10409
|
ignoreClone
|
|
10097
10410
|
], exports.Renderer.prototype, "_mvInvMatrix", void 0);
|
|
10098
|
-
|
|
10411
|
+
__decorate([
|
|
10099
10412
|
ignoreClone
|
|
10100
10413
|
], exports.Renderer.prototype, "_normalMatrix", void 0);
|
|
10101
|
-
|
|
10414
|
+
__decorate([
|
|
10102
10415
|
ignoreClone
|
|
10103
10416
|
], exports.Renderer.prototype, "_materialsInstanced", void 0);
|
|
10104
|
-
|
|
10417
|
+
__decorate([
|
|
10105
10418
|
ignoreClone
|
|
10106
10419
|
], exports.Renderer.prototype, "_priority", void 0);
|
|
10107
|
-
|
|
10420
|
+
__decorate([
|
|
10108
10421
|
assignmentClone
|
|
10109
10422
|
], exports.Renderer.prototype, "_receiveShadows", void 0);
|
|
10110
|
-
|
|
10423
|
+
__decorate([
|
|
10111
10424
|
ignoreClone
|
|
10112
10425
|
], exports.Renderer.prototype, "_rendererLayer", void 0);
|
|
10113
|
-
|
|
10426
|
+
__decorate([
|
|
10114
10427
|
ignoreClone
|
|
10115
10428
|
], exports.Renderer.prototype, "_onTransformChanged", null);
|
|
10116
|
-
exports.Renderer =
|
|
10429
|
+
exports.Renderer = __decorate([
|
|
10117
10430
|
dependentComponents(Transform)
|
|
10118
10431
|
], exports.Renderer);
|
|
10119
10432
|
var RendererUpdateFlags;
|
|
@@ -10185,15 +10498,19 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10185
10498
|
renderUVs[3].set(right, top);
|
|
10186
10499
|
};
|
|
10187
10500
|
return SimpleSpriteAssembler1;
|
|
10188
|
-
}(),
|
|
10189
|
-
|
|
10190
|
-
|
|
10191
|
-
|
|
10192
|
-
|
|
10193
|
-
|
|
10194
|
-
|
|
10195
|
-
|
|
10196
|
-
|
|
10501
|
+
}(), function() {
|
|
10502
|
+
_SimpleSpriteAssembler._rectangleTriangles = [
|
|
10503
|
+
0,
|
|
10504
|
+
1,
|
|
10505
|
+
2,
|
|
10506
|
+
2,
|
|
10507
|
+
1,
|
|
10508
|
+
3
|
|
10509
|
+
];
|
|
10510
|
+
}(), function() {
|
|
10511
|
+
_SimpleSpriteAssembler._worldMatrix = new miniprogram.Matrix();
|
|
10512
|
+
}(), _SimpleSpriteAssembler);
|
|
10513
|
+
SimpleSpriteAssembler = __decorate([
|
|
10197
10514
|
StaticInterfaceImplement()
|
|
10198
10515
|
], SimpleSpriteAssembler);
|
|
10199
10516
|
|
|
@@ -10209,6 +10526,9 @@ SimpleSpriteAssembler = _ts_decorate__default['default']([
|
|
|
10209
10526
|
this.color = color;
|
|
10210
10527
|
};
|
|
10211
10528
|
|
|
10529
|
+
/**
|
|
10530
|
+
* Sprite mask layer.
|
|
10531
|
+
*/ exports.SpriteMaskLayer = void 0;
|
|
10212
10532
|
(function(SpriteMaskLayer) {
|
|
10213
10533
|
SpriteMaskLayer[SpriteMaskLayer[/** Mask layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
10214
10534
|
SpriteMaskLayer[SpriteMaskLayer[/** Mask layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
@@ -10262,7 +10582,7 @@ SimpleSpriteAssembler = _ts_decorate__default['default']([
|
|
|
10262
10582
|
/**
|
|
10263
10583
|
* A component for masking Sprites.
|
|
10264
10584
|
*/ var SpriteMask = /*#__PURE__*/ function(Renderer) {
|
|
10265
|
-
|
|
10585
|
+
_inherits(SpriteMask, Renderer);
|
|
10266
10586
|
function SpriteMask(entity) {
|
|
10267
10587
|
var _this;
|
|
10268
10588
|
_this = Renderer.call(this, entity) || this;
|
|
@@ -10276,10 +10596,10 @@ SimpleSpriteAssembler = _ts_decorate__default['default']([
|
|
|
10276
10596
|
_this._flipY = false;
|
|
10277
10597
|
_this._alphaCutoff = 0.5;
|
|
10278
10598
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10279
|
-
SimpleSpriteAssembler.resetData(
|
|
10599
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
|
|
10280
10600
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10281
10601
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10282
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10602
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
10283
10603
|
return _this;
|
|
10284
10604
|
}
|
|
10285
10605
|
var _proto = SpriteMask.prototype;
|
|
@@ -10370,7 +10690,7 @@ SimpleSpriteAssembler = _ts_decorate__default['default']([
|
|
|
10370
10690
|
break;
|
|
10371
10691
|
}
|
|
10372
10692
|
};
|
|
10373
|
-
|
|
10693
|
+
_create_class(SpriteMask, [
|
|
10374
10694
|
{
|
|
10375
10695
|
key: "width",
|
|
10376
10696
|
get: /**
|
|
@@ -10488,36 +10808,40 @@ SimpleSpriteAssembler = _ts_decorate__default['default']([
|
|
|
10488
10808
|
]);
|
|
10489
10809
|
return SpriteMask;
|
|
10490
10810
|
}(exports.Renderer);
|
|
10491
|
-
|
|
10492
|
-
/** @internal */ SpriteMask.
|
|
10493
|
-
|
|
10811
|
+
(function() {
|
|
10812
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10813
|
+
})();
|
|
10814
|
+
(function() {
|
|
10815
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10816
|
+
})();
|
|
10817
|
+
__decorate([
|
|
10494
10818
|
assignmentClone
|
|
10495
10819
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
10496
|
-
|
|
10820
|
+
__decorate([
|
|
10497
10821
|
ignoreClone
|
|
10498
10822
|
], SpriteMask.prototype, "_sprite", void 0);
|
|
10499
|
-
|
|
10823
|
+
__decorate([
|
|
10500
10824
|
ignoreClone
|
|
10501
10825
|
], SpriteMask.prototype, "_automaticWidth", void 0);
|
|
10502
|
-
|
|
10826
|
+
__decorate([
|
|
10503
10827
|
ignoreClone
|
|
10504
10828
|
], SpriteMask.prototype, "_automaticHeight", void 0);
|
|
10505
|
-
|
|
10829
|
+
__decorate([
|
|
10506
10830
|
assignmentClone
|
|
10507
10831
|
], SpriteMask.prototype, "_customWidth", void 0);
|
|
10508
|
-
|
|
10832
|
+
__decorate([
|
|
10509
10833
|
assignmentClone
|
|
10510
10834
|
], SpriteMask.prototype, "_customHeight", void 0);
|
|
10511
|
-
|
|
10835
|
+
__decorate([
|
|
10512
10836
|
assignmentClone
|
|
10513
10837
|
], SpriteMask.prototype, "_flipX", void 0);
|
|
10514
|
-
|
|
10838
|
+
__decorate([
|
|
10515
10839
|
assignmentClone
|
|
10516
10840
|
], SpriteMask.prototype, "_flipY", void 0);
|
|
10517
|
-
|
|
10841
|
+
__decorate([
|
|
10518
10842
|
assignmentClone
|
|
10519
10843
|
], SpriteMask.prototype, "_alphaCutoff", void 0);
|
|
10520
|
-
|
|
10844
|
+
__decorate([
|
|
10521
10845
|
ignoreClone
|
|
10522
10846
|
], SpriteMask.prototype, "_onSpriteChange", null);
|
|
10523
10847
|
var /**
|
|
@@ -10530,6 +10854,9 @@ var /**
|
|
|
10530
10854
|
SpriteMaskUpdateFlags[SpriteMaskUpdateFlags[/** All. */ "All"] = 0x7] = "All";
|
|
10531
10855
|
})(SpriteMaskUpdateFlags || (SpriteMaskUpdateFlags = {}));
|
|
10532
10856
|
|
|
10857
|
+
/**
|
|
10858
|
+
* Vertex element format.
|
|
10859
|
+
*/ exports.VertexElementFormat = void 0;
|
|
10533
10860
|
(function(VertexElementFormat) {
|
|
10534
10861
|
VertexElementFormat[VertexElementFormat[/** 32-bit float */ "Float"] = 0] = "Float";
|
|
10535
10862
|
VertexElementFormat[VertexElementFormat[/** Two-dimensional 32-bit float */ "Vector2"] = 1] = "Vector2";
|
|
@@ -10549,12 +10876,18 @@ var /**
|
|
|
10549
10876
|
VertexElementFormat[VertexElementFormat[/** Four-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */ "NormalizedUShort4"] = 15] = "NormalizedUShort4";
|
|
10550
10877
|
})(exports.VertexElementFormat || (exports.VertexElementFormat = {}));
|
|
10551
10878
|
|
|
10879
|
+
/**
|
|
10880
|
+
* Buffer usage.
|
|
10881
|
+
*/ exports.BufferUsage = void 0;
|
|
10552
10882
|
(function(BufferUsage) {
|
|
10553
10883
|
BufferUsage[BufferUsage[/** The buffer content are intended to be specified once, and used many times */ "Static"] = 0] = "Static";
|
|
10554
10884
|
BufferUsage[BufferUsage[/** The buffer contents are intended to be respecified repeatedly, and used many times */ "Dynamic"] = 1] = "Dynamic";
|
|
10555
10885
|
BufferUsage[BufferUsage[/** The buffer contents are intended to be specified once, and used at most a few times */ "Stream"] = 2] = "Stream";
|
|
10556
10886
|
})(exports.BufferUsage || (exports.BufferUsage = {}));
|
|
10557
10887
|
|
|
10888
|
+
/**
|
|
10889
|
+
* Index format.
|
|
10890
|
+
*/ exports.IndexFormat = void 0;
|
|
10558
10891
|
(function(IndexFormat) {
|
|
10559
10892
|
IndexFormat[IndexFormat[/** 8 bit */ "UInt8"] = 0] = "UInt8";
|
|
10560
10893
|
IndexFormat[IndexFormat[/** 16 bit */ "UInt16"] = 1] = "UInt16";
|
|
@@ -10694,7 +11027,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10694
11027
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
10695
11028
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
10696
11029
|
}
|
|
10697
|
-
|
|
11030
|
+
_create_class(VertexElement, [
|
|
10698
11031
|
{
|
|
10699
11032
|
key: "semantic",
|
|
10700
11033
|
get: /**
|
|
@@ -10745,11 +11078,17 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10745
11078
|
return VertexElement;
|
|
10746
11079
|
}();
|
|
10747
11080
|
|
|
11081
|
+
/**
|
|
11082
|
+
* Buffer binding flag.
|
|
11083
|
+
*/ exports.BufferBindFlag = void 0;
|
|
10748
11084
|
(function(BufferBindFlag) {
|
|
10749
11085
|
BufferBindFlag[BufferBindFlag[/** Vertex buffer binding flag */ "VertexBuffer"] = 0] = "VertexBuffer";
|
|
10750
11086
|
BufferBindFlag[BufferBindFlag[/** Index buffer binding flag */ "IndexBuffer"] = 1] = "IndexBuffer";
|
|
10751
11087
|
})(exports.BufferBindFlag || (exports.BufferBindFlag = {}));
|
|
10752
11088
|
|
|
11089
|
+
/**
|
|
11090
|
+
* Define update strategy when call bufferData/bufferSubData func.
|
|
11091
|
+
*/ exports.SetDataOptions = void 0;
|
|
10753
11092
|
(function(SetDataOptions) {
|
|
10754
11093
|
SetDataOptions[SetDataOptions[/** Can overwrite part of used buffer data and ensure correct rendering */ "None"] = 0] = "None";
|
|
10755
11094
|
SetDataOptions[SetDataOptions[/** Discard old buffer and create a new buffer, and won't affect the previous rendering */ "Discard"] = 1] = "Discard";
|
|
@@ -10758,7 +11097,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10758
11097
|
/**
|
|
10759
11098
|
* Buffer.
|
|
10760
11099
|
*/ var Buffer = /*#__PURE__*/ function(RefObject) {
|
|
10761
|
-
|
|
11100
|
+
_inherits(Buffer, RefObject);
|
|
10762
11101
|
function Buffer(engine, type, byteLengthOrData, bufferUsage) {
|
|
10763
11102
|
if (bufferUsage === void 0) bufferUsage = exports.BufferUsage.Static;
|
|
10764
11103
|
var _this;
|
|
@@ -10848,7 +11187,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10848
11187
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
10849
11188
|
this._byteLength = dataLength;
|
|
10850
11189
|
};
|
|
10851
|
-
|
|
11190
|
+
_create_class(Buffer, [
|
|
10852
11191
|
{
|
|
10853
11192
|
key: "type",
|
|
10854
11193
|
get: /**
|
|
@@ -10877,6 +11216,9 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10877
11216
|
return Buffer;
|
|
10878
11217
|
}(RefObject);
|
|
10879
11218
|
|
|
11219
|
+
/**
|
|
11220
|
+
* Mesh topology.
|
|
11221
|
+
*/ exports.MeshTopology = void 0;
|
|
10880
11222
|
(function(MeshTopology) {
|
|
10881
11223
|
MeshTopology[MeshTopology[/** Draws a single dot */ "Points"] = 0] = "Points";
|
|
10882
11224
|
MeshTopology[MeshTopology[/** Draws a line between a pair of vertices */ "Lines"] = 1] = "Lines";
|
|
@@ -10894,7 +11236,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10894
11236
|
this._buffer = buffer;
|
|
10895
11237
|
this._format = format;
|
|
10896
11238
|
}
|
|
10897
|
-
|
|
11239
|
+
_create_class(IndexBufferBinding, [
|
|
10898
11240
|
{
|
|
10899
11241
|
key: "buffer",
|
|
10900
11242
|
get: /**
|
|
@@ -10934,7 +11276,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10934
11276
|
/**
|
|
10935
11277
|
* Mesh.
|
|
10936
11278
|
*/ var Mesh = /*#__PURE__*/ function(RefObject) {
|
|
10937
|
-
|
|
11279
|
+
_inherits(Mesh, RefObject);
|
|
10938
11280
|
function Mesh(engine, name) {
|
|
10939
11281
|
var _this;
|
|
10940
11282
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -10948,8 +11290,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10948
11290
|
_this._bounds = new miniprogram.BoundingBox();
|
|
10949
11291
|
_this._subMeshes = [];
|
|
10950
11292
|
_this.name = name;
|
|
10951
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
10952
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
11293
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
11294
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
10953
11295
|
var bounds = _this._bounds;
|
|
10954
11296
|
// @ts-ignore
|
|
10955
11297
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11075,7 +11417,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11075
11417
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11076
11418
|
this._updateFlagManager.dispatch(0x1);
|
|
11077
11419
|
};
|
|
11078
|
-
|
|
11420
|
+
_create_class(Mesh, [
|
|
11079
11421
|
{
|
|
11080
11422
|
key: "bounds",
|
|
11081
11423
|
get: /**
|
|
@@ -11121,7 +11463,7 @@ var MeshModifyFlags;
|
|
|
11121
11463
|
this._buffer = buffer;
|
|
11122
11464
|
this._stride = stride;
|
|
11123
11465
|
}
|
|
11124
|
-
|
|
11466
|
+
_create_class(VertexBufferBinding, [
|
|
11125
11467
|
{
|
|
11126
11468
|
key: "buffer",
|
|
11127
11469
|
get: /**
|
|
@@ -11568,13 +11910,27 @@ var MeshModifyFlags;
|
|
|
11568
11910
|
};
|
|
11569
11911
|
return BlendShapeManager;
|
|
11570
11912
|
}();
|
|
11571
|
-
|
|
11572
|
-
BlendShapeManager.
|
|
11573
|
-
|
|
11574
|
-
|
|
11575
|
-
BlendShapeManager.
|
|
11576
|
-
|
|
11577
|
-
|
|
11913
|
+
(function() {
|
|
11914
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11915
|
+
})();
|
|
11916
|
+
(function() {
|
|
11917
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11918
|
+
})();
|
|
11919
|
+
(function() {
|
|
11920
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11921
|
+
})();
|
|
11922
|
+
(function() {
|
|
11923
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11924
|
+
})();
|
|
11925
|
+
(function() {
|
|
11926
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11927
|
+
})();
|
|
11928
|
+
(function() {
|
|
11929
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11930
|
+
})();
|
|
11931
|
+
(function() {
|
|
11932
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11933
|
+
})();
|
|
11578
11934
|
|
|
11579
11935
|
/**
|
|
11580
11936
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11599,7 +11955,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11599
11955
|
/**
|
|
11600
11956
|
* Mesh containing common vertex elements of the model.
|
|
11601
11957
|
*/ var ModelMesh = /*#__PURE__*/ function(Mesh) {
|
|
11602
|
-
|
|
11958
|
+
_inherits(ModelMesh, Mesh);
|
|
11603
11959
|
function ModelMesh(engine, name) {
|
|
11604
11960
|
var _this;
|
|
11605
11961
|
_this = Mesh.call(this, engine) || this;
|
|
@@ -11631,7 +11987,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11631
11987
|
_this._customVertexElements = [];
|
|
11632
11988
|
_this._vertexCountChanged = false;
|
|
11633
11989
|
_this.name = name;
|
|
11634
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11990
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
11635
11991
|
return _this;
|
|
11636
11992
|
}
|
|
11637
11993
|
var _proto = ModelMesh.prototype;
|
|
@@ -11921,11 +12277,11 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11921
12277
|
}
|
|
11922
12278
|
if (this._indices !== indices) {
|
|
11923
12279
|
this._indices = indices;
|
|
11924
|
-
if (
|
|
12280
|
+
if (_instanceof(indices, Uint8Array)) {
|
|
11925
12281
|
this._indicesFormat = exports.IndexFormat.UInt8;
|
|
11926
|
-
} else if (
|
|
12282
|
+
} else if (_instanceof(indices, Uint16Array)) {
|
|
11927
12283
|
this._indicesFormat = exports.IndexFormat.UInt16;
|
|
11928
|
-
} else if (
|
|
12284
|
+
} else if (_instanceof(indices, Uint32Array)) {
|
|
11929
12285
|
this._indicesFormat = exports.IndexFormat.UInt32;
|
|
11930
12286
|
}
|
|
11931
12287
|
}
|
|
@@ -12581,7 +12937,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12581
12937
|
this._uv7 = null;
|
|
12582
12938
|
this._blendShapeManager._releaseMemoryCache();
|
|
12583
12939
|
};
|
|
12584
|
-
|
|
12940
|
+
_create_class(ModelMesh, [
|
|
12585
12941
|
{
|
|
12586
12942
|
key: "accessible",
|
|
12587
12943
|
get: /**
|
|
@@ -12649,11 +13005,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12649
13005
|
]);
|
|
12650
13006
|
return ModelMesh;
|
|
12651
13007
|
}(Mesh);
|
|
12652
|
-
|
|
12653
|
-
ModelMesh.
|
|
12654
|
-
|
|
12655
|
-
|
|
12656
|
-
ModelMesh.
|
|
13008
|
+
(function() {
|
|
13009
|
+
ModelMesh._tempVec0 = new miniprogram.Vector3();
|
|
13010
|
+
})();
|
|
13011
|
+
(function() {
|
|
13012
|
+
ModelMesh._tempVec1 = new miniprogram.Vector3();
|
|
13013
|
+
})();
|
|
13014
|
+
(function() {
|
|
13015
|
+
ModelMesh._tempVec2 = new miniprogram.Vector3();
|
|
13016
|
+
})();
|
|
13017
|
+
(function() {
|
|
13018
|
+
ModelMesh._tempVec3 = new miniprogram.Vector3();
|
|
13019
|
+
})();
|
|
13020
|
+
(function() {
|
|
13021
|
+
ModelMesh._tempVec4 = new miniprogram.Vector3();
|
|
13022
|
+
})();
|
|
12657
13023
|
var VertexChangedFlags;
|
|
12658
13024
|
(function(VertexChangedFlags) {
|
|
12659
13025
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -12676,7 +13042,7 @@ var VertexChangedFlags;
|
|
|
12676
13042
|
/**
|
|
12677
13043
|
* Mesh skin data, equal glTF skins define
|
|
12678
13044
|
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
12679
|
-
|
|
13045
|
+
_inherits(Skin, EngineObject);
|
|
12680
13046
|
function Skin(name) {
|
|
12681
13047
|
var _this;
|
|
12682
13048
|
_this = EngineObject.call(this, null) || this;
|
|
@@ -12692,12 +13058,12 @@ var VertexChangedFlags;
|
|
|
12692
13058
|
/**
|
|
12693
13059
|
* MeshRenderer Component.
|
|
12694
13060
|
*/ var MeshRenderer = /*#__PURE__*/ function(Renderer) {
|
|
12695
|
-
|
|
13061
|
+
_inherits(MeshRenderer, Renderer);
|
|
12696
13062
|
function MeshRenderer(entity) {
|
|
12697
13063
|
var _this;
|
|
12698
13064
|
_this = Renderer.call(this, entity) || this;
|
|
12699
13065
|
_this._enableVertexColor = false;
|
|
12700
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
13066
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12701
13067
|
return _this;
|
|
12702
13068
|
}
|
|
12703
13069
|
var _proto = MeshRenderer.prototype;
|
|
@@ -12802,7 +13168,7 @@ var VertexChangedFlags;
|
|
|
12802
13168
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
12803
13169
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
12804
13170
|
};
|
|
12805
|
-
|
|
13171
|
+
_create_class(MeshRenderer, [
|
|
12806
13172
|
{
|
|
12807
13173
|
key: "mesh",
|
|
12808
13174
|
get: /**
|
|
@@ -12833,15 +13199,25 @@ var VertexChangedFlags;
|
|
|
12833
13199
|
]);
|
|
12834
13200
|
return MeshRenderer;
|
|
12835
13201
|
}(exports.Renderer);
|
|
12836
|
-
|
|
12837
|
-
MeshRenderer.
|
|
12838
|
-
|
|
12839
|
-
|
|
12840
|
-
MeshRenderer.
|
|
12841
|
-
|
|
13202
|
+
(function() {
|
|
13203
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
13204
|
+
})();
|
|
13205
|
+
(function() {
|
|
13206
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
13207
|
+
})();
|
|
13208
|
+
(function() {
|
|
13209
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13210
|
+
})();
|
|
13211
|
+
(function() {
|
|
13212
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13213
|
+
})();
|
|
13214
|
+
(function() {
|
|
13215
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13216
|
+
})();
|
|
13217
|
+
__decorate([
|
|
12842
13218
|
ignoreClone
|
|
12843
13219
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
12844
|
-
|
|
13220
|
+
__decorate([
|
|
12845
13221
|
ignoreClone
|
|
12846
13222
|
], MeshRenderer.prototype, "_onMeshChanged", null);
|
|
12847
13223
|
var /**
|
|
@@ -12897,13 +13273,13 @@ var Utils = /*#__PURE__*/ function() {
|
|
|
12897
13273
|
};
|
|
12898
13274
|
Utils._stringToPath = function _stringToPath(string) {
|
|
12899
13275
|
var result = [];
|
|
12900
|
-
if (string.charCodeAt(0) === charCodeOfDot
|
|
13276
|
+
if (string.charCodeAt(0) === charCodeOfDot) {
|
|
12901
13277
|
result.push("");
|
|
12902
13278
|
}
|
|
12903
|
-
string.replace(rePropName
|
|
13279
|
+
string.replace(rePropName, function(match, expression, quote, subString) {
|
|
12904
13280
|
var key = match;
|
|
12905
13281
|
if (quote) {
|
|
12906
|
-
key = subString.replace(reEscapeChar
|
|
13282
|
+
key = subString.replace(reEscapeChar, "$1");
|
|
12907
13283
|
} else if (expression) {
|
|
12908
13284
|
key = expression.trim();
|
|
12909
13285
|
}
|
|
@@ -12913,9 +13289,9 @@ var Utils = /*#__PURE__*/ function() {
|
|
|
12913
13289
|
};
|
|
12914
13290
|
return Utils;
|
|
12915
13291
|
}();
|
|
12916
|
-
var charCodeOfDot
|
|
12917
|
-
var reEscapeChar
|
|
12918
|
-
var rePropName
|
|
13292
|
+
var charCodeOfDot = ".".charCodeAt(0);
|
|
13293
|
+
var reEscapeChar = /\\(\\)?/g;
|
|
13294
|
+
var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
12919
13295
|
"[^.[\\]]+" + "|" + // Or match property names within brackets.
|
|
12920
13296
|
"\\[(?:" + // Match a non-string expression.
|
|
12921
13297
|
"([^\"'][^[]*)" + "|" + // Or match strings (supports escaping characters).
|
|
@@ -12925,7 +13301,7 @@ var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12925
13301
|
/**
|
|
12926
13302
|
* SkinnedMeshRenderer.
|
|
12927
13303
|
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
12928
|
-
|
|
13304
|
+
_inherits(SkinnedMeshRenderer, MeshRenderer);
|
|
12929
13305
|
function SkinnedMeshRenderer(entity) {
|
|
12930
13306
|
var _this;
|
|
12931
13307
|
_this = MeshRenderer.call(this, entity) || this;
|
|
@@ -12941,7 +13317,7 @@ var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12941
13317
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
12942
13318
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
12943
13319
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
12944
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
13320
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
12945
13321
|
var localBounds = _this._localBounds;
|
|
12946
13322
|
// @ts-ignore
|
|
12947
13323
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13165,7 +13541,7 @@ var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13165
13541
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13166
13542
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13167
13543
|
};
|
|
13168
|
-
|
|
13544
|
+
_create_class(SkinnedMeshRenderer, [
|
|
13169
13545
|
{
|
|
13170
13546
|
key: "blendShapeWeights",
|
|
13171
13547
|
get: /**
|
|
@@ -13230,44 +13606,52 @@ var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13230
13606
|
]);
|
|
13231
13607
|
return SkinnedMeshRenderer;
|
|
13232
13608
|
}(MeshRenderer);
|
|
13233
|
-
|
|
13234
|
-
SkinnedMeshRenderer.
|
|
13235
|
-
|
|
13236
|
-
|
|
13237
|
-
|
|
13609
|
+
(function() {
|
|
13610
|
+
SkinnedMeshRenderer._tempMatrix = new miniprogram.Matrix();
|
|
13611
|
+
})();
|
|
13612
|
+
(function() {
|
|
13613
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13614
|
+
})();
|
|
13615
|
+
(function() {
|
|
13616
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13617
|
+
})();
|
|
13618
|
+
(function() {
|
|
13619
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13620
|
+
})();
|
|
13621
|
+
__decorate([
|
|
13238
13622
|
ignoreClone
|
|
13239
13623
|
], SkinnedMeshRenderer.prototype, "_supportSkinning", void 0);
|
|
13240
|
-
|
|
13624
|
+
__decorate([
|
|
13241
13625
|
ignoreClone
|
|
13242
13626
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
13243
|
-
|
|
13627
|
+
__decorate([
|
|
13244
13628
|
ignoreClone
|
|
13245
13629
|
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
13246
|
-
|
|
13630
|
+
__decorate([
|
|
13247
13631
|
ignoreClone
|
|
13248
13632
|
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
13249
|
-
|
|
13633
|
+
__decorate([
|
|
13250
13634
|
ignoreClone
|
|
13251
13635
|
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
13252
|
-
|
|
13636
|
+
__decorate([
|
|
13253
13637
|
ignoreClone
|
|
13254
13638
|
], SkinnedMeshRenderer.prototype, "_rootBone", void 0);
|
|
13255
|
-
|
|
13639
|
+
__decorate([
|
|
13256
13640
|
ignoreClone
|
|
13257
13641
|
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
13258
|
-
|
|
13642
|
+
__decorate([
|
|
13259
13643
|
ignoreClone
|
|
13260
13644
|
], SkinnedMeshRenderer.prototype, "_jointMatrices", void 0);
|
|
13261
|
-
|
|
13645
|
+
__decorate([
|
|
13262
13646
|
ignoreClone
|
|
13263
13647
|
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
13264
|
-
|
|
13648
|
+
__decorate([
|
|
13265
13649
|
ignoreClone
|
|
13266
13650
|
], SkinnedMeshRenderer.prototype, "_jointEntities", void 0);
|
|
13267
|
-
|
|
13651
|
+
__decorate([
|
|
13268
13652
|
ignoreClone
|
|
13269
13653
|
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
13270
|
-
|
|
13654
|
+
__decorate([
|
|
13271
13655
|
ignoreClone
|
|
13272
13656
|
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
13273
13657
|
|
|
@@ -13959,7 +14343,7 @@ _ts_decorate__default['default']([
|
|
|
13959
14343
|
/**
|
|
13960
14344
|
* BufferMesh.
|
|
13961
14345
|
*/ var BufferMesh = /*#__PURE__*/ function(Mesh) {
|
|
13962
|
-
|
|
14346
|
+
_inherits(BufferMesh, Mesh);
|
|
13963
14347
|
function BufferMesh() {
|
|
13964
14348
|
return Mesh.apply(this, arguments);
|
|
13965
14349
|
}
|
|
@@ -14002,7 +14386,7 @@ _ts_decorate__default['default']([
|
|
|
14002
14386
|
}
|
|
14003
14387
|
this._setIndexBufferBinding(binding);
|
|
14004
14388
|
};
|
|
14005
|
-
|
|
14389
|
+
_create_class(BufferMesh, [
|
|
14006
14390
|
{
|
|
14007
14391
|
key: "instanceCount",
|
|
14008
14392
|
get: /**
|
|
@@ -14116,7 +14500,7 @@ _ts_decorate__default['default']([
|
|
|
14116
14500
|
this._layoutChangeManager.dispatch(0, this);
|
|
14117
14501
|
}
|
|
14118
14502
|
};
|
|
14119
|
-
|
|
14503
|
+
_create_class(BlendShape, [
|
|
14120
14504
|
{
|
|
14121
14505
|
key: "frames",
|
|
14122
14506
|
get: /**
|
|
@@ -14277,11 +14661,15 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14277
14661
|
};
|
|
14278
14662
|
return Basic2DBatcher;
|
|
14279
14663
|
}();
|
|
14280
|
-
|
|
14281
|
-
Basic2DBatcher.
|
|
14664
|
+
(function() {
|
|
14665
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14666
|
+
})();
|
|
14667
|
+
(function() {
|
|
14668
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14669
|
+
})();
|
|
14282
14670
|
|
|
14283
14671
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14284
|
-
|
|
14672
|
+
_inherits(SpriteMaskBatcher, Basic2DBatcher);
|
|
14285
14673
|
function SpriteMaskBatcher() {
|
|
14286
14674
|
return Basic2DBatcher.apply(this, arguments);
|
|
14287
14675
|
}
|
|
@@ -14417,7 +14805,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
|
14417
14805
|
}();
|
|
14418
14806
|
|
|
14419
14807
|
var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
14420
|
-
|
|
14808
|
+
_inherits(TextRenderElement, RenderElement);
|
|
14421
14809
|
function TextRenderElement() {
|
|
14422
14810
|
var _this;
|
|
14423
14811
|
_this = RenderElement.call(this) || this;
|
|
@@ -14433,12 +14821,18 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14433
14821
|
return TextRenderElement;
|
|
14434
14822
|
}(RenderElement);
|
|
14435
14823
|
|
|
14824
|
+
/**
|
|
14825
|
+
* The Background mode enumeration.
|
|
14826
|
+
*/ exports.BackgroundMode = void 0;
|
|
14436
14827
|
(function(BackgroundMode) {
|
|
14437
14828
|
BackgroundMode[BackgroundMode[/* Solid color. */ "SolidColor"] = 0] = "SolidColor";
|
|
14438
14829
|
BackgroundMode[BackgroundMode[/* Sky. */ "Sky"] = 1] = "Sky";
|
|
14439
14830
|
BackgroundMode[BackgroundMode[/** Texture */ "Texture"] = 2] = "Texture";
|
|
14440
14831
|
})(exports.BackgroundMode || (exports.BackgroundMode = {}));
|
|
14441
14832
|
|
|
14833
|
+
/**
|
|
14834
|
+
* Filling mode of background texture.
|
|
14835
|
+
*/ exports.BackgroundTextureFillMode = void 0;
|
|
14442
14836
|
(function(BackgroundTextureFillMode) {
|
|
14443
14837
|
BackgroundTextureFillMode[BackgroundTextureFillMode[/* Maintain the aspect ratio and scale the texture to fit the width of the canvas. */ "AspectFitWidth"] = 0] = "AspectFitWidth";
|
|
14444
14838
|
BackgroundTextureFillMode[BackgroundTextureFillMode[/* Maintain the aspect ratio and scale the texture to fit the height of the canvas. */ "AspectFitHeight"] = 1] = "AspectFitHeight";
|
|
@@ -14496,7 +14890,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14496
14890
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14497
14891
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14498
14892
|
};
|
|
14499
|
-
|
|
14893
|
+
_create_class(Sky, [
|
|
14500
14894
|
{
|
|
14501
14895
|
key: "material",
|
|
14502
14896
|
get: /**
|
|
@@ -14532,9 +14926,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14532
14926
|
]);
|
|
14533
14927
|
return Sky;
|
|
14534
14928
|
}();
|
|
14535
|
-
|
|
14536
|
-
Sky.
|
|
14537
|
-
|
|
14929
|
+
(function() {
|
|
14930
|
+
Sky._epsilon = 1e-6;
|
|
14931
|
+
})();
|
|
14932
|
+
(function() {
|
|
14933
|
+
Sky._viewProjMatrix = new miniprogram.Matrix();
|
|
14934
|
+
})();
|
|
14935
|
+
(function() {
|
|
14936
|
+
Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14937
|
+
})();
|
|
14538
14938
|
|
|
14539
14939
|
/**
|
|
14540
14940
|
* Background of scene.
|
|
@@ -14632,7 +15032,7 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14632
15032
|
mesh.addSubMesh(0, indices.length);
|
|
14633
15033
|
return mesh;
|
|
14634
15034
|
};
|
|
14635
|
-
|
|
15035
|
+
_create_class(Background, [
|
|
14636
15036
|
{
|
|
14637
15037
|
key: "texture",
|
|
14638
15038
|
get: /**
|
|
@@ -14672,6 +15072,9 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14672
15072
|
return Background;
|
|
14673
15073
|
}();
|
|
14674
15074
|
|
|
15075
|
+
/**
|
|
15076
|
+
* Fog Mode.
|
|
15077
|
+
*/ exports.FogMode = void 0;
|
|
14675
15078
|
(function(FogMode) {
|
|
14676
15079
|
FogMode[FogMode[/** Disable fog. */ "None"] = 0] = "None";
|
|
14677
15080
|
FogMode[FogMode[/** Linear fog. */ "Linear"] = 1] = "Linear";
|
|
@@ -14679,6 +15082,9 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14679
15082
|
FogMode[FogMode[/** Exponential squared fog. */ "ExponentialSquared"] = 3] = "ExponentialSquared";
|
|
14680
15083
|
})(exports.FogMode || (exports.FogMode = {}));
|
|
14681
15084
|
|
|
15085
|
+
/**
|
|
15086
|
+
* Diffuse mode.
|
|
15087
|
+
*/ exports.DiffuseMode = void 0;
|
|
14682
15088
|
(function(DiffuseMode) {
|
|
14683
15089
|
DiffuseMode[DiffuseMode[/** Solid color mode. */ "SolidColor"] = 0] = "SolidColor";
|
|
14684
15090
|
DiffuseMode[DiffuseMode[/**
|
|
@@ -14797,7 +15203,7 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14797
15203
|
out[25] = src[25] * 0.429042;
|
|
14798
15204
|
out[26] = src[26] * 0.429042;
|
|
14799
15205
|
};
|
|
14800
|
-
|
|
15206
|
+
_create_class(AmbientLight, [
|
|
14801
15207
|
{
|
|
14802
15208
|
key: "specularTextureDecodeRGBM",
|
|
14803
15209
|
get: /**
|
|
@@ -14908,20 +15314,38 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14908
15314
|
]);
|
|
14909
15315
|
return AmbientLight;
|
|
14910
15316
|
}();
|
|
14911
|
-
|
|
14912
|
-
AmbientLight.
|
|
14913
|
-
|
|
14914
|
-
|
|
14915
|
-
AmbientLight.
|
|
14916
|
-
|
|
14917
|
-
|
|
14918
|
-
AmbientLight.
|
|
14919
|
-
|
|
15317
|
+
(function() {
|
|
15318
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
15319
|
+
})();
|
|
15320
|
+
(function() {
|
|
15321
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
15322
|
+
})();
|
|
15323
|
+
(function() {
|
|
15324
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
15325
|
+
})();
|
|
15326
|
+
(function() {
|
|
15327
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15328
|
+
})();
|
|
15329
|
+
(function() {
|
|
15330
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15331
|
+
})();
|
|
15332
|
+
(function() {
|
|
15333
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15334
|
+
})();
|
|
15335
|
+
(function() {
|
|
15336
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15337
|
+
})();
|
|
15338
|
+
(function() {
|
|
15339
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15340
|
+
})();
|
|
15341
|
+
(function() {
|
|
15342
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15343
|
+
})();
|
|
14920
15344
|
|
|
14921
15345
|
/**
|
|
14922
15346
|
* Scene.
|
|
14923
15347
|
*/ var Scene = /*#__PURE__*/ function(EngineObject) {
|
|
14924
|
-
|
|
15348
|
+
_inherits(Scene, EngineObject);
|
|
14925
15349
|
function Scene(engine, name) {
|
|
14926
15350
|
var _this;
|
|
14927
15351
|
_this = EngineObject.call(this, engine) || this;
|
|
@@ -14947,7 +15371,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
14947
15371
|
var shaderData = _this.shaderData;
|
|
14948
15372
|
shaderData._addRefCount(1);
|
|
14949
15373
|
_this.ambientLight = new AmbientLight();
|
|
14950
|
-
engine.sceneManager._allScenes.push(
|
|
15374
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
|
|
14951
15375
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
14952
15376
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
14953
15377
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15157,7 +15581,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15157
15581
|
this._fogParams.z = density / Math.LN2;
|
|
15158
15582
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15159
15583
|
};
|
|
15160
|
-
|
|
15584
|
+
_create_class(Scene, [
|
|
15161
15585
|
{
|
|
15162
15586
|
key: "shaderData",
|
|
15163
15587
|
get: /**
|
|
@@ -15301,8 +15725,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15301
15725
|
]);
|
|
15302
15726
|
return Scene;
|
|
15303
15727
|
}(EngineObject);
|
|
15304
|
-
|
|
15305
|
-
Scene.
|
|
15728
|
+
(function() {
|
|
15729
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15730
|
+
})();
|
|
15731
|
+
(function() {
|
|
15732
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15733
|
+
})();
|
|
15306
15734
|
|
|
15307
15735
|
/**
|
|
15308
15736
|
* Scene manager.
|
|
@@ -15350,7 +15778,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15350
15778
|
}
|
|
15351
15779
|
allScenes.length = 0;
|
|
15352
15780
|
};
|
|
15353
|
-
|
|
15781
|
+
_create_class(SceneManager, [
|
|
15354
15782
|
{
|
|
15355
15783
|
key: "activeScene",
|
|
15356
15784
|
get: /**
|
|
@@ -15385,7 +15813,7 @@ var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_decl
|
|
|
15385
15813
|
|
|
15386
15814
|
var pbrVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
|
|
15387
15815
|
|
|
15388
|
-
var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\
|
|
15816
|
+
var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\nvec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef OASIS_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}"; // eslint-disable-line
|
|
15389
15817
|
|
|
15390
15818
|
var shadowMapVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <normal_share>\nuniform mat4 u_VPMat;uniform vec2 u_shadowBias;uniform vec3 u_lightDirection;vec3 applyShadowBias(vec3 positionWS){positionWS-=u_lightDirection*u_shadowBias.x;return positionWS;}vec3 applyShadowNormalBias(vec3 positionWS,vec3 normalWS){float invNdotL=1.0-clamp(dot(-u_lightDirection,normalWS),0.0,1.0);float scale=invNdotL*u_shadowBias.y;positionWS+=normalWS*vec3(scale);return positionWS;}void main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\nvec4 positionWS=u_modelMat*position;positionWS.xyz=applyShadowBias(positionWS.xyz);\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nvec3 normalWS=normalize(mat3(u_normalMat)*normal);positionWS.xyz=applyShadowNormalBias(positionWS.xyz,normalWS);\n#endif\n#endif\nvec4 positionCS=u_VPMat*positionWS;positionCS.z=max(positionCS.z,-1.0);gl_Position=positionCS;}"; // eslint-disable-line
|
|
15391
15819
|
|
|
@@ -15504,7 +15932,7 @@ ShaderPool.init();
|
|
|
15504
15932
|
/**
|
|
15505
15933
|
* Engine.
|
|
15506
15934
|
*/ var Engine = /*#__PURE__*/ function(EventDispatcher) {
|
|
15507
|
-
|
|
15935
|
+
_inherits(Engine, EventDispatcher);
|
|
15508
15936
|
function Engine(canvas, hardwareRenderer, settings) {
|
|
15509
15937
|
var _this;
|
|
15510
15938
|
_this = EventDispatcher.call(this) || this;
|
|
@@ -15521,8 +15949,8 @@ ShaderPool.init();
|
|
|
15521
15949
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15522
15950
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15523
15951
|
_this._settings = {};
|
|
15524
|
-
_this._resourceManager = new ResourceManager(
|
|
15525
|
-
_this._sceneManager = new SceneManager(
|
|
15952
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
15953
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
15526
15954
|
_this._vSyncCount = 1;
|
|
15527
15955
|
_this._targetFrameRate = 60;
|
|
15528
15956
|
_this._time = new Time();
|
|
@@ -15546,25 +15974,25 @@ ShaderPool.init();
|
|
|
15546
15974
|
};
|
|
15547
15975
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15548
15976
|
_this._hardwareRenderer.init(canvas);
|
|
15549
|
-
_this.physicsManager = new PhysicsManager(
|
|
15977
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
|
|
15550
15978
|
_this._canvas = canvas;
|
|
15551
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15552
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15979
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
|
|
15980
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
|
|
15553
15981
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15554
15982
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15555
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15983
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15556
15984
|
_this._textDefaultFont.isGCIgnored = true;
|
|
15557
|
-
_this.inputManager = new InputManager(
|
|
15985
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15558
15986
|
var magentaPixel = new Uint8Array([
|
|
15559
15987
|
255,
|
|
15560
15988
|
0,
|
|
15561
15989
|
255,
|
|
15562
15990
|
255
|
|
15563
15991
|
]);
|
|
15564
|
-
var magentaTexture2D = new Texture2D(
|
|
15992
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15565
15993
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15566
15994
|
magentaTexture2D.isGCIgnored = true;
|
|
15567
|
-
var magentaTextureCube = new TextureCube(
|
|
15995
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15568
15996
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
|
|
15569
15997
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
|
|
15570
15998
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -15575,23 +16003,23 @@ ShaderPool.init();
|
|
|
15575
16003
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
15576
16004
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
15577
16005
|
} else {
|
|
15578
|
-
var depthTexture2D = new Texture2D(
|
|
16006
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
|
|
15579
16007
|
depthTexture2D.isGCIgnored = true;
|
|
15580
16008
|
_this._depthTexture2D = depthTexture2D;
|
|
15581
16009
|
}
|
|
15582
16010
|
_this._magentaTexture2D = magentaTexture2D;
|
|
15583
16011
|
_this._magentaTextureCube = magentaTextureCube;
|
|
15584
16012
|
if (hardwareRenderer.isWebGL2) {
|
|
15585
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
16013
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15586
16014
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
15587
16015
|
magentaTexture2DArray.isGCIgnored = true;
|
|
15588
16016
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15589
16017
|
}
|
|
15590
|
-
var magentaMaterial = new Material(
|
|
16018
|
+
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15591
16019
|
magentaMaterial.isGCIgnored = true;
|
|
15592
16020
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15593
16021
|
_this._magentaMaterial = magentaMaterial;
|
|
15594
|
-
var backgroundTextureMaterial = new Material(
|
|
16022
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
15595
16023
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
15596
16024
|
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
15597
16025
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -15762,7 +16190,7 @@ ShaderPool.init();
|
|
|
15762
16190
|
material.isGCIgnored = true;
|
|
15763
16191
|
return material;
|
|
15764
16192
|
};
|
|
15765
|
-
|
|
16193
|
+
_create_class(Engine, [
|
|
15766
16194
|
{
|
|
15767
16195
|
key: "settings",
|
|
15768
16196
|
get: /**
|
|
@@ -15850,14 +16278,20 @@ ShaderPool.init();
|
|
|
15850
16278
|
]);
|
|
15851
16279
|
return Engine;
|
|
15852
16280
|
}(EventDispatcher);
|
|
15853
|
-
|
|
15854
|
-
/** @internal */ Engine.
|
|
15855
|
-
|
|
16281
|
+
(function() {
|
|
16282
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
16283
|
+
})();
|
|
16284
|
+
(function() {
|
|
16285
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
16286
|
+
})();
|
|
16287
|
+
(function() {
|
|
16288
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
16289
|
+
})();
|
|
15856
16290
|
|
|
15857
16291
|
/**
|
|
15858
16292
|
* Script class, used for logic writing.
|
|
15859
16293
|
*/ var Script = /*#__PURE__*/ function(Component) {
|
|
15860
|
-
|
|
16294
|
+
_inherits(Script, Component);
|
|
15861
16295
|
function Script() {
|
|
15862
16296
|
var _this;
|
|
15863
16297
|
_this = Component.apply(this, arguments) || this;
|
|
@@ -16026,38 +16460,38 @@ ShaderPool.init();
|
|
|
16026
16460
|
};
|
|
16027
16461
|
return Script;
|
|
16028
16462
|
}(Component);
|
|
16029
|
-
|
|
16463
|
+
__decorate([
|
|
16030
16464
|
ignoreClone
|
|
16031
16465
|
], Script.prototype, "_started", void 0);
|
|
16032
|
-
|
|
16466
|
+
__decorate([
|
|
16033
16467
|
ignoreClone
|
|
16034
16468
|
], Script.prototype, "_onStartIndex", void 0);
|
|
16035
|
-
|
|
16469
|
+
__decorate([
|
|
16036
16470
|
ignoreClone
|
|
16037
16471
|
], Script.prototype, "_onUpdateIndex", void 0);
|
|
16038
|
-
|
|
16472
|
+
__decorate([
|
|
16039
16473
|
ignoreClone
|
|
16040
16474
|
], Script.prototype, "_onLateUpdateIndex", void 0);
|
|
16041
|
-
|
|
16475
|
+
__decorate([
|
|
16042
16476
|
ignoreClone
|
|
16043
16477
|
], Script.prototype, "_onPhysicsUpdateIndex", void 0);
|
|
16044
|
-
|
|
16478
|
+
__decorate([
|
|
16045
16479
|
ignoreClone
|
|
16046
16480
|
], Script.prototype, "_onPreRenderIndex", void 0);
|
|
16047
|
-
|
|
16481
|
+
__decorate([
|
|
16048
16482
|
ignoreClone
|
|
16049
16483
|
], Script.prototype, "_onPostRenderIndex", void 0);
|
|
16050
|
-
|
|
16484
|
+
__decorate([
|
|
16051
16485
|
ignoreClone
|
|
16052
16486
|
], Script.prototype, "_entityScriptsIndex", void 0);
|
|
16053
|
-
|
|
16487
|
+
__decorate([
|
|
16054
16488
|
ignoreClone
|
|
16055
16489
|
], Script.prototype, "_waitHandlingInValid", void 0);
|
|
16056
16490
|
|
|
16057
16491
|
/**
|
|
16058
16492
|
* @internal
|
|
16059
16493
|
*/ var SpriteBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
16060
|
-
|
|
16494
|
+
_inherits(SpriteBatcher, Basic2DBatcher);
|
|
16061
16495
|
function SpriteBatcher() {
|
|
16062
16496
|
return Basic2DBatcher.apply(this, arguments);
|
|
16063
16497
|
}
|
|
@@ -16167,7 +16601,9 @@ _ts_decorate__default['default']([
|
|
|
16167
16601
|
};
|
|
16168
16602
|
return SpriteBatcher;
|
|
16169
16603
|
}(Basic2DBatcher);
|
|
16170
|
-
|
|
16604
|
+
(function() {
|
|
16605
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16606
|
+
})();
|
|
16171
16607
|
|
|
16172
16608
|
/**
|
|
16173
16609
|
* Render queue.
|
|
@@ -16665,227 +17101,247 @@ var /**
|
|
|
16665
17101
|
};
|
|
16666
17102
|
return ShadowUtils;
|
|
16667
17103
|
}();
|
|
16668
|
-
|
|
16669
|
-
|
|
16670
|
-
|
|
16671
|
-
|
|
16672
|
-
|
|
16673
|
-
new miniprogram.
|
|
16674
|
-
|
|
16675
|
-
|
|
16676
|
-
|
|
16677
|
-
|
|
16678
|
-
|
|
16679
|
-
|
|
16680
|
-
|
|
16681
|
-
|
|
16682
|
-
|
|
16683
|
-
|
|
16684
|
-
|
|
16685
|
-
|
|
16686
|
-
|
|
16687
|
-
|
|
16688
|
-
|
|
16689
|
-
|
|
16690
|
-
|
|
16691
|
-
|
|
16692
|
-
|
|
16693
|
-
|
|
16694
|
-
|
|
16695
|
-
|
|
16696
|
-
|
|
16697
|
-
|
|
16698
|
-
|
|
16699
|
-
|
|
16700
|
-
|
|
16701
|
-
miniprogram.FrustumFace.Top,
|
|
16702
|
-
miniprogram.FrustumFace.Bottom
|
|
16703
|
-
],
|
|
16704
|
-
[
|
|
16705
|
-
miniprogram.FrustumFace.Near,
|
|
16706
|
-
miniprogram.FrustumFace.Far,
|
|
16707
|
-
miniprogram.FrustumFace.Top,
|
|
16708
|
-
miniprogram.FrustumFace.Bottom
|
|
16709
|
-
],
|
|
16710
|
-
[
|
|
16711
|
-
miniprogram.FrustumFace.Near,
|
|
16712
|
-
miniprogram.FrustumFace.Far,
|
|
16713
|
-
miniprogram.FrustumFace.Left,
|
|
16714
|
-
miniprogram.FrustumFace.Right
|
|
16715
|
-
],
|
|
16716
|
-
[
|
|
16717
|
-
miniprogram.FrustumFace.Near,
|
|
16718
|
-
miniprogram.FrustumFace.Far,
|
|
16719
|
-
miniprogram.FrustumFace.Left,
|
|
16720
|
-
miniprogram.FrustumFace.Right
|
|
16721
|
-
]
|
|
16722
|
-
];
|
|
16723
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16724
|
-
[
|
|
16725
|
-
// near, far, left, right, bottom, top
|
|
16726
|
-
[
|
|
16727
|
-
8,
|
|
16728
|
-
8
|
|
16729
|
-
],
|
|
16730
|
-
[
|
|
16731
|
-
8,
|
|
16732
|
-
8
|
|
16733
|
-
],
|
|
16734
|
-
[
|
|
16735
|
-
4,
|
|
16736
|
-
5
|
|
16737
|
-
],
|
|
16738
|
-
[
|
|
16739
|
-
6,
|
|
16740
|
-
7
|
|
16741
|
-
],
|
|
16742
|
-
[
|
|
16743
|
-
7,
|
|
16744
|
-
4
|
|
16745
|
-
],
|
|
16746
|
-
[
|
|
16747
|
-
5,
|
|
16748
|
-
6
|
|
16749
|
-
]
|
|
16750
|
-
],
|
|
16751
|
-
[
|
|
16752
|
-
// near, far, left, right, bottom, top
|
|
16753
|
-
[
|
|
16754
|
-
8,
|
|
16755
|
-
8
|
|
16756
|
-
],
|
|
16757
|
-
[
|
|
16758
|
-
8,
|
|
16759
|
-
8
|
|
16760
|
-
],
|
|
16761
|
-
[
|
|
16762
|
-
1,
|
|
16763
|
-
0
|
|
16764
|
-
],
|
|
16765
|
-
[
|
|
16766
|
-
3,
|
|
16767
|
-
2
|
|
16768
|
-
],
|
|
16769
|
-
[
|
|
16770
|
-
0,
|
|
16771
|
-
3
|
|
16772
|
-
],
|
|
16773
|
-
[
|
|
16774
|
-
2,
|
|
16775
|
-
1
|
|
16776
|
-
]
|
|
16777
|
-
],
|
|
16778
|
-
[
|
|
16779
|
-
// near, far, left, right, bottom, top
|
|
16780
|
-
[
|
|
16781
|
-
5,
|
|
16782
|
-
4
|
|
16783
|
-
],
|
|
16784
|
-
[
|
|
16785
|
-
0,
|
|
16786
|
-
1
|
|
16787
|
-
],
|
|
16788
|
-
[
|
|
16789
|
-
8,
|
|
16790
|
-
8
|
|
16791
|
-
],
|
|
16792
|
-
[
|
|
16793
|
-
8,
|
|
16794
|
-
8
|
|
16795
|
-
],
|
|
16796
|
-
[
|
|
16797
|
-
4,
|
|
16798
|
-
0
|
|
16799
|
-
],
|
|
16800
|
-
[
|
|
16801
|
-
1,
|
|
16802
|
-
5
|
|
16803
|
-
]
|
|
16804
|
-
],
|
|
16805
|
-
[
|
|
16806
|
-
// near, far, left, right, bottom, top
|
|
17104
|
+
(function() {
|
|
17105
|
+
ShadowUtils._tempMatrix0 = new miniprogram.Matrix();
|
|
17106
|
+
})();
|
|
17107
|
+
(function() {
|
|
17108
|
+
// prettier-ignore
|
|
17109
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
17110
|
+
})();
|
|
17111
|
+
(function() {
|
|
17112
|
+
ShadowUtils._frustumCorners = [
|
|
17113
|
+
new miniprogram.Vector3(),
|
|
17114
|
+
new miniprogram.Vector3(),
|
|
17115
|
+
new miniprogram.Vector3(),
|
|
17116
|
+
new miniprogram.Vector3(),
|
|
17117
|
+
new miniprogram.Vector3(),
|
|
17118
|
+
new miniprogram.Vector3(),
|
|
17119
|
+
new miniprogram.Vector3(),
|
|
17120
|
+
new miniprogram.Vector3()
|
|
17121
|
+
];
|
|
17122
|
+
})();
|
|
17123
|
+
(function() {
|
|
17124
|
+
ShadowUtils._adjustNearPlane = new miniprogram.Plane(new miniprogram.Vector3());
|
|
17125
|
+
})();
|
|
17126
|
+
(function() {
|
|
17127
|
+
ShadowUtils._adjustFarPlane = new miniprogram.Plane(new miniprogram.Vector3());
|
|
17128
|
+
})();
|
|
17129
|
+
(function() {
|
|
17130
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
17131
|
+
})();
|
|
17132
|
+
(function() {
|
|
17133
|
+
ShadowUtils._edgePlanePoint2 = new miniprogram.Vector3();
|
|
17134
|
+
})();
|
|
17135
|
+
(function() {
|
|
17136
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16807
17137
|
[
|
|
16808
|
-
|
|
16809
|
-
|
|
17138
|
+
miniprogram.FrustumFace.Left,
|
|
17139
|
+
miniprogram.FrustumFace.Right,
|
|
17140
|
+
miniprogram.FrustumFace.Top,
|
|
17141
|
+
miniprogram.FrustumFace.Bottom
|
|
16810
17142
|
],
|
|
16811
17143
|
[
|
|
16812
|
-
|
|
16813
|
-
|
|
17144
|
+
miniprogram.FrustumFace.Left,
|
|
17145
|
+
miniprogram.FrustumFace.Right,
|
|
17146
|
+
miniprogram.FrustumFace.Top,
|
|
17147
|
+
miniprogram.FrustumFace.Bottom
|
|
16814
17148
|
],
|
|
16815
17149
|
[
|
|
16816
|
-
|
|
16817
|
-
|
|
17150
|
+
miniprogram.FrustumFace.Near,
|
|
17151
|
+
miniprogram.FrustumFace.Far,
|
|
17152
|
+
miniprogram.FrustumFace.Top,
|
|
17153
|
+
miniprogram.FrustumFace.Bottom
|
|
16818
17154
|
],
|
|
16819
17155
|
[
|
|
16820
|
-
|
|
16821
|
-
|
|
17156
|
+
miniprogram.FrustumFace.Near,
|
|
17157
|
+
miniprogram.FrustumFace.Far,
|
|
17158
|
+
miniprogram.FrustumFace.Top,
|
|
17159
|
+
miniprogram.FrustumFace.Bottom
|
|
16822
17160
|
],
|
|
16823
17161
|
[
|
|
16824
|
-
|
|
16825
|
-
|
|
17162
|
+
miniprogram.FrustumFace.Near,
|
|
17163
|
+
miniprogram.FrustumFace.Far,
|
|
17164
|
+
miniprogram.FrustumFace.Left,
|
|
17165
|
+
miniprogram.FrustumFace.Right
|
|
16826
17166
|
],
|
|
16827
17167
|
[
|
|
16828
|
-
|
|
16829
|
-
|
|
17168
|
+
miniprogram.FrustumFace.Near,
|
|
17169
|
+
miniprogram.FrustumFace.Far,
|
|
17170
|
+
miniprogram.FrustumFace.Left,
|
|
17171
|
+
miniprogram.FrustumFace.Right
|
|
16830
17172
|
]
|
|
16831
|
-
]
|
|
16832
|
-
|
|
16833
|
-
|
|
16834
|
-
|
|
16835
|
-
4,
|
|
16836
|
-
7
|
|
16837
|
-
],
|
|
16838
|
-
[
|
|
16839
|
-
3,
|
|
16840
|
-
0
|
|
16841
|
-
],
|
|
16842
|
-
[
|
|
16843
|
-
0,
|
|
16844
|
-
4
|
|
16845
|
-
],
|
|
16846
|
-
[
|
|
16847
|
-
7,
|
|
16848
|
-
3
|
|
16849
|
-
],
|
|
16850
|
-
[
|
|
16851
|
-
8,
|
|
16852
|
-
8
|
|
16853
|
-
],
|
|
16854
|
-
[
|
|
16855
|
-
8,
|
|
16856
|
-
8
|
|
16857
|
-
]
|
|
16858
|
-
],
|
|
16859
|
-
[
|
|
16860
|
-
// near, far, left, right, bottom, top
|
|
17173
|
+
];
|
|
17174
|
+
})();
|
|
17175
|
+
(function() {
|
|
17176
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16861
17177
|
[
|
|
16862
|
-
|
|
16863
|
-
|
|
17178
|
+
// near, far, left, right, bottom, top
|
|
17179
|
+
[
|
|
17180
|
+
8,
|
|
17181
|
+
8
|
|
17182
|
+
],
|
|
17183
|
+
[
|
|
17184
|
+
8,
|
|
17185
|
+
8
|
|
17186
|
+
],
|
|
17187
|
+
[
|
|
17188
|
+
4,
|
|
17189
|
+
5
|
|
17190
|
+
],
|
|
17191
|
+
[
|
|
17192
|
+
6,
|
|
17193
|
+
7
|
|
17194
|
+
],
|
|
17195
|
+
[
|
|
17196
|
+
7,
|
|
17197
|
+
4
|
|
17198
|
+
],
|
|
17199
|
+
[
|
|
17200
|
+
5,
|
|
17201
|
+
6
|
|
17202
|
+
]
|
|
16864
17203
|
],
|
|
16865
17204
|
[
|
|
16866
|
-
|
|
16867
|
-
|
|
17205
|
+
// near, far, left, right, bottom, top
|
|
17206
|
+
[
|
|
17207
|
+
8,
|
|
17208
|
+
8
|
|
17209
|
+
],
|
|
17210
|
+
[
|
|
17211
|
+
8,
|
|
17212
|
+
8
|
|
17213
|
+
],
|
|
17214
|
+
[
|
|
17215
|
+
1,
|
|
17216
|
+
0
|
|
17217
|
+
],
|
|
17218
|
+
[
|
|
17219
|
+
3,
|
|
17220
|
+
2
|
|
17221
|
+
],
|
|
17222
|
+
[
|
|
17223
|
+
0,
|
|
17224
|
+
3
|
|
17225
|
+
],
|
|
17226
|
+
[
|
|
17227
|
+
2,
|
|
17228
|
+
1
|
|
17229
|
+
]
|
|
16868
17230
|
],
|
|
16869
17231
|
[
|
|
16870
|
-
|
|
16871
|
-
|
|
17232
|
+
// near, far, left, right, bottom, top
|
|
17233
|
+
[
|
|
17234
|
+
5,
|
|
17235
|
+
4
|
|
17236
|
+
],
|
|
17237
|
+
[
|
|
17238
|
+
0,
|
|
17239
|
+
1
|
|
17240
|
+
],
|
|
17241
|
+
[
|
|
17242
|
+
8,
|
|
17243
|
+
8
|
|
17244
|
+
],
|
|
17245
|
+
[
|
|
17246
|
+
8,
|
|
17247
|
+
8
|
|
17248
|
+
],
|
|
17249
|
+
[
|
|
17250
|
+
4,
|
|
17251
|
+
0
|
|
17252
|
+
],
|
|
17253
|
+
[
|
|
17254
|
+
1,
|
|
17255
|
+
5
|
|
17256
|
+
]
|
|
16872
17257
|
],
|
|
16873
17258
|
[
|
|
16874
|
-
|
|
16875
|
-
|
|
17259
|
+
// near, far, left, right, bottom, top
|
|
17260
|
+
[
|
|
17261
|
+
7,
|
|
17262
|
+
6
|
|
17263
|
+
],
|
|
17264
|
+
[
|
|
17265
|
+
2,
|
|
17266
|
+
3
|
|
17267
|
+
],
|
|
17268
|
+
[
|
|
17269
|
+
8,
|
|
17270
|
+
8
|
|
17271
|
+
],
|
|
17272
|
+
[
|
|
17273
|
+
8,
|
|
17274
|
+
8
|
|
17275
|
+
],
|
|
17276
|
+
[
|
|
17277
|
+
3,
|
|
17278
|
+
7
|
|
17279
|
+
],
|
|
17280
|
+
[
|
|
17281
|
+
6,
|
|
17282
|
+
2
|
|
17283
|
+
]
|
|
16876
17284
|
],
|
|
16877
17285
|
[
|
|
16878
|
-
|
|
16879
|
-
|
|
17286
|
+
// near, far, left, right, bottom, top
|
|
17287
|
+
[
|
|
17288
|
+
4,
|
|
17289
|
+
7
|
|
17290
|
+
],
|
|
17291
|
+
[
|
|
17292
|
+
3,
|
|
17293
|
+
0
|
|
17294
|
+
],
|
|
17295
|
+
[
|
|
17296
|
+
0,
|
|
17297
|
+
4
|
|
17298
|
+
],
|
|
17299
|
+
[
|
|
17300
|
+
7,
|
|
17301
|
+
3
|
|
17302
|
+
],
|
|
17303
|
+
[
|
|
17304
|
+
8,
|
|
17305
|
+
8
|
|
17306
|
+
],
|
|
17307
|
+
[
|
|
17308
|
+
8,
|
|
17309
|
+
8
|
|
17310
|
+
]
|
|
16880
17311
|
],
|
|
16881
17312
|
[
|
|
16882
|
-
|
|
16883
|
-
|
|
17313
|
+
// near, far, left, right, bottom, top
|
|
17314
|
+
[
|
|
17315
|
+
6,
|
|
17316
|
+
5
|
|
17317
|
+
],
|
|
17318
|
+
[
|
|
17319
|
+
1,
|
|
17320
|
+
2
|
|
17321
|
+
],
|
|
17322
|
+
[
|
|
17323
|
+
5,
|
|
17324
|
+
1
|
|
17325
|
+
],
|
|
17326
|
+
[
|
|
17327
|
+
2,
|
|
17328
|
+
6
|
|
17329
|
+
],
|
|
17330
|
+
[
|
|
17331
|
+
8,
|
|
17332
|
+
8
|
|
17333
|
+
],
|
|
17334
|
+
[
|
|
17335
|
+
8,
|
|
17336
|
+
8
|
|
17337
|
+
]
|
|
16884
17338
|
]
|
|
16885
|
-
]
|
|
16886
|
-
|
|
16887
|
-
|
|
16888
|
-
|
|
17339
|
+
];
|
|
17340
|
+
})();
|
|
17341
|
+
(function() {
|
|
17342
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
17343
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17344
|
+
})();
|
|
16889
17345
|
|
|
16890
17346
|
/**
|
|
16891
17347
|
* Cascade shadow caster.
|
|
@@ -17126,19 +17582,45 @@ ShadowUtils.atlasBorderSize = 4.0;
|
|
|
17126
17582
|
};
|
|
17127
17583
|
return CascadedShadowCasterPass;
|
|
17128
17584
|
}();
|
|
17129
|
-
|
|
17130
|
-
CascadedShadowCasterPass.
|
|
17131
|
-
|
|
17132
|
-
|
|
17133
|
-
CascadedShadowCasterPass.
|
|
17134
|
-
|
|
17135
|
-
|
|
17136
|
-
CascadedShadowCasterPass.
|
|
17137
|
-
|
|
17138
|
-
|
|
17139
|
-
CascadedShadowCasterPass.
|
|
17140
|
-
|
|
17141
|
-
|
|
17585
|
+
(function() {
|
|
17586
|
+
CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
|
|
17587
|
+
})();
|
|
17588
|
+
(function() {
|
|
17589
|
+
CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
|
|
17590
|
+
})();
|
|
17591
|
+
(function() {
|
|
17592
|
+
CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
|
|
17593
|
+
})();
|
|
17594
|
+
(function() {
|
|
17595
|
+
CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
|
|
17596
|
+
})();
|
|
17597
|
+
(function() {
|
|
17598
|
+
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17599
|
+
})();
|
|
17600
|
+
(function() {
|
|
17601
|
+
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17602
|
+
})();
|
|
17603
|
+
(function() {
|
|
17604
|
+
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17605
|
+
})();
|
|
17606
|
+
(function() {
|
|
17607
|
+
CascadedShadowCasterPass._maxCascades = 4;
|
|
17608
|
+
})();
|
|
17609
|
+
(function() {
|
|
17610
|
+
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17611
|
+
})();
|
|
17612
|
+
(function() {
|
|
17613
|
+
CascadedShadowCasterPass._viewport = new miniprogram.Vector4(0, 0, 1, 1);
|
|
17614
|
+
})();
|
|
17615
|
+
(function() {
|
|
17616
|
+
CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
|
|
17617
|
+
})();
|
|
17618
|
+
(function() {
|
|
17619
|
+
CascadedShadowCasterPass._tempVector = new miniprogram.Vector3();
|
|
17620
|
+
})();
|
|
17621
|
+
(function() {
|
|
17622
|
+
CascadedShadowCasterPass._tempMatrix0 = new miniprogram.Matrix();
|
|
17623
|
+
})();
|
|
17142
17624
|
|
|
17143
17625
|
var passNum = 0;
|
|
17144
17626
|
/**
|
|
@@ -17215,7 +17697,7 @@ var passNum = 0;
|
|
|
17215
17697
|
if (typeof nameOrPass === "string") {
|
|
17216
17698
|
var renderPass = new RenderPass(nameOrPass, priority, renderTarget, replaceMaterial, mask);
|
|
17217
17699
|
this._renderPassArray.push(renderPass);
|
|
17218
|
-
} else if (
|
|
17700
|
+
} else if (_instanceof(nameOrPass, RenderPass)) {
|
|
17219
17701
|
this._renderPassArray.push(nameOrPass);
|
|
17220
17702
|
}
|
|
17221
17703
|
this._renderPassArray.sort(function(p1, p2) {
|
|
@@ -17228,7 +17710,7 @@ var passNum = 0;
|
|
|
17228
17710
|
*/ _proto.removeRenderPass = function removeRenderPass(nameOrPass) {
|
|
17229
17711
|
var pass;
|
|
17230
17712
|
if (typeof nameOrPass === "string") pass = this.getRenderPass(nameOrPass);
|
|
17231
|
-
else if (
|
|
17713
|
+
else if (_instanceof(nameOrPass, RenderPass)) pass = nameOrPass;
|
|
17232
17714
|
if (pass) {
|
|
17233
17715
|
var idx = this._renderPassArray.indexOf(pass);
|
|
17234
17716
|
this._renderPassArray.splice(idx, 1);
|
|
@@ -17371,7 +17853,7 @@ var passNum = 0;
|
|
|
17371
17853
|
renderer._prepareRender(context);
|
|
17372
17854
|
}
|
|
17373
17855
|
};
|
|
17374
|
-
|
|
17856
|
+
_create_class(BasicRenderPipeline, [
|
|
17375
17857
|
{
|
|
17376
17858
|
key: "defaultRenderPass",
|
|
17377
17859
|
get: /**
|
|
@@ -17383,17 +17865,27 @@ var passNum = 0;
|
|
|
17383
17865
|
]);
|
|
17384
17866
|
return BasicRenderPipeline;
|
|
17385
17867
|
}();
|
|
17386
|
-
|
|
17387
|
-
BasicRenderPipeline.
|
|
17868
|
+
(function() {
|
|
17869
|
+
BasicRenderPipeline._tempVector0 = new miniprogram.Vector3();
|
|
17870
|
+
})();
|
|
17871
|
+
(function() {
|
|
17872
|
+
BasicRenderPipeline._tempVector1 = new miniprogram.Vector3();
|
|
17873
|
+
})();
|
|
17388
17874
|
|
|
17389
17875
|
var _Camera;
|
|
17390
17876
|
var MathTemp = function MathTemp() {
|
|
17391
17877
|
};
|
|
17392
|
-
|
|
17393
|
-
MathTemp.
|
|
17394
|
-
|
|
17878
|
+
(function() {
|
|
17879
|
+
MathTemp.tempVec4 = new miniprogram.Vector4();
|
|
17880
|
+
})();
|
|
17881
|
+
(function() {
|
|
17882
|
+
MathTemp.tempVec3 = new miniprogram.Vector3();
|
|
17883
|
+
})();
|
|
17884
|
+
(function() {
|
|
17885
|
+
MathTemp.tempVec2 = new miniprogram.Vector2();
|
|
17886
|
+
})();
|
|
17395
17887
|
exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
17396
|
-
|
|
17888
|
+
_inherits(Camera1, Component);
|
|
17397
17889
|
function Camera1(entity) {
|
|
17398
17890
|
var _this;
|
|
17399
17891
|
_this = Component.call(this, entity) || this;
|
|
@@ -17408,6 +17900,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17408
17900
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
17409
17901
|
*/ _this.cullingMask = exports.Layer.Everything;
|
|
17410
17902
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17903
|
+
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17904
|
+
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17411
17905
|
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17412
17906
|
_this._isProjMatSetting = false;
|
|
17413
17907
|
_this._nearClipPlane = 0.1;
|
|
@@ -17419,8 +17913,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17419
17913
|
_this._isFrustumProjectDirty = true;
|
|
17420
17914
|
_this._customAspectRatio = undefined;
|
|
17421
17915
|
_this._renderTarget = null;
|
|
17422
|
-
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17423
|
-
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17424
17916
|
_this._viewport = new miniprogram.Vector4(0, 0, 1, 1);
|
|
17425
17917
|
_this._inverseProjectionMatrix = new miniprogram.Matrix();
|
|
17426
17918
|
_this._lastAspectSize = new miniprogram.Vector2(0, 0);
|
|
@@ -17430,7 +17922,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17430
17922
|
_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
|
|
17431
17923
|
_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
|
|
17432
17924
|
_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
|
|
17433
|
-
_this._renderPipeline = new BasicRenderPipeline(
|
|
17925
|
+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
|
|
17434
17926
|
_this.shaderData._addRefCount(1);
|
|
17435
17927
|
return _this;
|
|
17436
17928
|
}
|
|
@@ -17661,7 +18153,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17661
18153
|
}
|
|
17662
18154
|
return this._inverseProjectionMatrix;
|
|
17663
18155
|
};
|
|
17664
|
-
|
|
18156
|
+
_create_class(Camera1, [
|
|
17665
18157
|
{
|
|
17666
18158
|
key: "shaderData",
|
|
17667
18159
|
get: /**
|
|
@@ -17833,41 +18325,45 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17833
18325
|
}
|
|
17834
18326
|
]);
|
|
17835
18327
|
return Camera1;
|
|
17836
|
-
}(Component),
|
|
17837
|
-
|
|
18328
|
+
}(Component), function() {
|
|
18329
|
+
/** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
|
|
18330
|
+
}(), function() {
|
|
18331
|
+
/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
|
|
18332
|
+
}(), _Camera);
|
|
18333
|
+
__decorate([
|
|
17838
18334
|
deepClone
|
|
17839
18335
|
], exports.Camera.prototype, "_frustum", void 0);
|
|
17840
|
-
|
|
18336
|
+
__decorate([
|
|
17841
18337
|
ignoreClone
|
|
17842
18338
|
], exports.Camera.prototype, "_renderPipeline", void 0);
|
|
17843
|
-
|
|
18339
|
+
__decorate([
|
|
17844
18340
|
ignoreClone
|
|
17845
18341
|
], exports.Camera.prototype, "_virtualCamera", void 0);
|
|
17846
|
-
|
|
18342
|
+
__decorate([
|
|
17847
18343
|
ignoreClone
|
|
17848
18344
|
], exports.Camera.prototype, "_frustumViewChangeFlag", void 0);
|
|
17849
|
-
|
|
18345
|
+
__decorate([
|
|
17850
18346
|
ignoreClone
|
|
17851
18347
|
], exports.Camera.prototype, "_transform", void 0);
|
|
17852
|
-
|
|
18348
|
+
__decorate([
|
|
17853
18349
|
ignoreClone
|
|
17854
18350
|
], exports.Camera.prototype, "_isViewMatrixDirty", void 0);
|
|
17855
|
-
|
|
18351
|
+
__decorate([
|
|
17856
18352
|
ignoreClone
|
|
17857
18353
|
], exports.Camera.prototype, "_isInvViewProjDirty", void 0);
|
|
17858
|
-
|
|
18354
|
+
__decorate([
|
|
17859
18355
|
deepClone
|
|
17860
18356
|
], exports.Camera.prototype, "_viewport", void 0);
|
|
17861
|
-
|
|
18357
|
+
__decorate([
|
|
17862
18358
|
deepClone
|
|
17863
18359
|
], exports.Camera.prototype, "_inverseProjectionMatrix", void 0);
|
|
17864
|
-
|
|
18360
|
+
__decorate([
|
|
17865
18361
|
deepClone
|
|
17866
18362
|
], exports.Camera.prototype, "_lastAspectSize", void 0);
|
|
17867
|
-
|
|
18363
|
+
__decorate([
|
|
17868
18364
|
deepClone
|
|
17869
18365
|
], exports.Camera.prototype, "_invViewProjMat", void 0);
|
|
17870
|
-
exports.Camera =
|
|
18366
|
+
exports.Camera = __decorate([
|
|
17871
18367
|
dependentComponents(Transform)
|
|
17872
18368
|
], exports.Camera);
|
|
17873
18369
|
|
|
@@ -18046,8 +18542,13 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
18046
18542
|
};
|
|
18047
18543
|
return Loader;
|
|
18048
18544
|
}();
|
|
18049
|
-
|
|
18545
|
+
(function() {
|
|
18546
|
+
Loader._engineObjects = {};
|
|
18547
|
+
})();
|
|
18050
18548
|
|
|
18549
|
+
/**
|
|
18550
|
+
* Asset Type.
|
|
18551
|
+
*/ exports.AssetType = void 0;
|
|
18051
18552
|
(function(AssetType) {
|
|
18052
18553
|
AssetType[/**
|
|
18053
18554
|
* Plain text.
|
|
@@ -18079,11 +18580,17 @@ Loader._engineObjects = {};
|
|
|
18079
18580
|
AssetType[/** Source Font, include ttf、 otf and woff. */ "SourceFont"] = "source-font";
|
|
18080
18581
|
})(exports.AssetType || (exports.AssetType = {}));
|
|
18081
18582
|
|
|
18583
|
+
/**
|
|
18584
|
+
* Alpha blend mode.
|
|
18585
|
+
*/ exports.BlendMode = void 0;
|
|
18082
18586
|
(function(BlendMode) {
|
|
18083
18587
|
BlendMode[BlendMode[/** SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */ "Normal"] = 0] = "Normal";
|
|
18084
18588
|
BlendMode[BlendMode[/** SRC ALPHA * SRC + ONE * DEST */ "Additive"] = 1] = "Additive";
|
|
18085
18589
|
})(exports.BlendMode || (exports.BlendMode = {}));
|
|
18086
18590
|
|
|
18591
|
+
/**
|
|
18592
|
+
* Set which face for render.
|
|
18593
|
+
*/ exports.RenderFace = void 0;
|
|
18087
18594
|
(function(RenderFace) {
|
|
18088
18595
|
RenderFace[RenderFace[/** Render front face. */ "Front"] = 0] = "Front";
|
|
18089
18596
|
RenderFace[RenderFace[/** Render back face. */ "Back"] = 1] = "Back";
|
|
@@ -18091,7 +18598,7 @@ Loader._engineObjects = {};
|
|
|
18091
18598
|
})(exports.RenderFace || (exports.RenderFace = {}));
|
|
18092
18599
|
|
|
18093
18600
|
var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
18094
|
-
|
|
18601
|
+
_inherits(BaseMaterial, Material);
|
|
18095
18602
|
function BaseMaterial(engine, shader) {
|
|
18096
18603
|
var _this;
|
|
18097
18604
|
_this = Material.call(this, engine, shader) || this;
|
|
@@ -18190,7 +18697,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18190
18697
|
target._isTransparent = this._isTransparent;
|
|
18191
18698
|
target._blendMode = this._blendMode;
|
|
18192
18699
|
};
|
|
18193
|
-
|
|
18700
|
+
_create_class(BaseMaterial, [
|
|
18194
18701
|
{
|
|
18195
18702
|
key: "shader",
|
|
18196
18703
|
get: /**
|
|
@@ -18290,24 +18797,50 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18290
18797
|
]);
|
|
18291
18798
|
return BaseMaterial;
|
|
18292
18799
|
}(Material);
|
|
18293
|
-
|
|
18294
|
-
BaseMaterial.
|
|
18295
|
-
|
|
18296
|
-
|
|
18297
|
-
BaseMaterial.
|
|
18298
|
-
|
|
18299
|
-
|
|
18300
|
-
BaseMaterial.
|
|
18301
|
-
|
|
18302
|
-
|
|
18303
|
-
BaseMaterial.
|
|
18304
|
-
|
|
18305
|
-
|
|
18800
|
+
(function() {
|
|
18801
|
+
BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
|
|
18802
|
+
})();
|
|
18803
|
+
(function() {
|
|
18804
|
+
BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
|
|
18805
|
+
})();
|
|
18806
|
+
(function() {
|
|
18807
|
+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
|
|
18808
|
+
})();
|
|
18809
|
+
(function() {
|
|
18810
|
+
BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
|
|
18811
|
+
})();
|
|
18812
|
+
(function() {
|
|
18813
|
+
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18814
|
+
})();
|
|
18815
|
+
(function() {
|
|
18816
|
+
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18817
|
+
})();
|
|
18818
|
+
(function() {
|
|
18819
|
+
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18820
|
+
})();
|
|
18821
|
+
(function() {
|
|
18822
|
+
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18823
|
+
})();
|
|
18824
|
+
(function() {
|
|
18825
|
+
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18826
|
+
})();
|
|
18827
|
+
(function() {
|
|
18828
|
+
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18829
|
+
})();
|
|
18830
|
+
(function() {
|
|
18831
|
+
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18832
|
+
})();
|
|
18833
|
+
(function() {
|
|
18834
|
+
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18835
|
+
})();
|
|
18836
|
+
(function() {
|
|
18837
|
+
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18838
|
+
})();
|
|
18306
18839
|
|
|
18307
18840
|
/**
|
|
18308
18841
|
* Blinn-phong Material.
|
|
18309
18842
|
*/ var BlinnPhongMaterial = /*#__PURE__*/ function(BaseMaterial) {
|
|
18310
|
-
|
|
18843
|
+
_inherits(BlinnPhongMaterial, BaseMaterial);
|
|
18311
18844
|
function BlinnPhongMaterial(engine) {
|
|
18312
18845
|
var _this;
|
|
18313
18846
|
_this = BaseMaterial.call(this, engine, Shader.find("blinn-phong")) || this;
|
|
@@ -18330,7 +18863,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18330
18863
|
this.cloneTo(dest);
|
|
18331
18864
|
return dest;
|
|
18332
18865
|
};
|
|
18333
|
-
|
|
18866
|
+
_create_class(BlinnPhongMaterial, [
|
|
18334
18867
|
{
|
|
18335
18868
|
key: "baseColor",
|
|
18336
18869
|
get: /**
|
|
@@ -18476,10 +19009,19 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18476
19009
|
]);
|
|
18477
19010
|
return BlinnPhongMaterial;
|
|
18478
19011
|
}(BaseMaterial);
|
|
18479
|
-
|
|
18480
|
-
BlinnPhongMaterial.
|
|
18481
|
-
|
|
19012
|
+
(function() {
|
|
19013
|
+
BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
|
|
19014
|
+
})();
|
|
19015
|
+
(function() {
|
|
19016
|
+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
19017
|
+
})();
|
|
19018
|
+
(function() {
|
|
19019
|
+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
19020
|
+
})();
|
|
18482
19021
|
|
|
19022
|
+
/**
|
|
19023
|
+
* Texture UV coordinate.
|
|
19024
|
+
*/ exports.TextureCoordinate = void 0;
|
|
18483
19025
|
(function(TextureCoordinate) {
|
|
18484
19026
|
TextureCoordinate[TextureCoordinate["UV0"] = 0] = "UV0";
|
|
18485
19027
|
TextureCoordinate[TextureCoordinate["UV1"] = 1] = "UV1";
|
|
@@ -18494,7 +19036,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18494
19036
|
/**
|
|
18495
19037
|
* PBR (Physically-Based Rendering) Material.
|
|
18496
19038
|
*/ var PBRBaseMaterial = /*#__PURE__*/ function(BaseMaterial) {
|
|
18497
|
-
|
|
19039
|
+
_inherits(PBRBaseMaterial, BaseMaterial);
|
|
18498
19040
|
function PBRBaseMaterial(engine, shader) {
|
|
18499
19041
|
var _this;
|
|
18500
19042
|
_this = BaseMaterial.call(this, engine, shader) || this;
|
|
@@ -18511,7 +19053,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18511
19053
|
shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
|
|
18512
19054
|
return _this;
|
|
18513
19055
|
}
|
|
18514
|
-
|
|
19056
|
+
_create_class(PBRBaseMaterial, [
|
|
18515
19057
|
{
|
|
18516
19058
|
key: "baseColor",
|
|
18517
19059
|
get: /**
|
|
@@ -18735,19 +19277,35 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18735
19277
|
]);
|
|
18736
19278
|
return PBRBaseMaterial;
|
|
18737
19279
|
}(BaseMaterial);
|
|
18738
|
-
|
|
18739
|
-
PBRBaseMaterial.
|
|
18740
|
-
|
|
18741
|
-
|
|
18742
|
-
PBRBaseMaterial.
|
|
18743
|
-
|
|
18744
|
-
|
|
18745
|
-
PBRBaseMaterial.
|
|
19280
|
+
(function() {
|
|
19281
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
|
|
19282
|
+
})();
|
|
19283
|
+
(function() {
|
|
19284
|
+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
|
|
19285
|
+
})();
|
|
19286
|
+
(function() {
|
|
19287
|
+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
|
|
19288
|
+
})();
|
|
19289
|
+
(function() {
|
|
19290
|
+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
19291
|
+
})();
|
|
19292
|
+
(function() {
|
|
19293
|
+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
19294
|
+
})();
|
|
19295
|
+
(function() {
|
|
19296
|
+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
19297
|
+
})();
|
|
19298
|
+
(function() {
|
|
19299
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
19300
|
+
})();
|
|
19301
|
+
(function() {
|
|
19302
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
19303
|
+
})();
|
|
18746
19304
|
|
|
18747
19305
|
/**
|
|
18748
19306
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
18749
19307
|
*/ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
18750
|
-
|
|
19308
|
+
_inherits(PBRMaterial, PBRBaseMaterial);
|
|
18751
19309
|
function PBRMaterial(engine) {
|
|
18752
19310
|
var _this;
|
|
18753
19311
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
|
|
@@ -18764,7 +19322,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18764
19322
|
this.cloneTo(dest);
|
|
18765
19323
|
return dest;
|
|
18766
19324
|
};
|
|
18767
|
-
|
|
19325
|
+
_create_class(PBRMaterial, [
|
|
18768
19326
|
{
|
|
18769
19327
|
key: "ior",
|
|
18770
19328
|
get: /**
|
|
@@ -18821,15 +19379,23 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18821
19379
|
]);
|
|
18822
19380
|
return PBRMaterial;
|
|
18823
19381
|
}(PBRBaseMaterial);
|
|
18824
|
-
|
|
18825
|
-
PBRMaterial.
|
|
18826
|
-
|
|
18827
|
-
|
|
19382
|
+
(function() {
|
|
19383
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
19384
|
+
})();
|
|
19385
|
+
(function() {
|
|
19386
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19387
|
+
})();
|
|
19388
|
+
(function() {
|
|
19389
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19390
|
+
})();
|
|
19391
|
+
(function() {
|
|
19392
|
+
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
19393
|
+
})();
|
|
18828
19394
|
|
|
18829
19395
|
/**
|
|
18830
19396
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
18831
19397
|
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
18832
|
-
|
|
19398
|
+
_inherits(PBRSpecularMaterial, PBRBaseMaterial);
|
|
18833
19399
|
function PBRSpecularMaterial(engine) {
|
|
18834
19400
|
var _this;
|
|
18835
19401
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
@@ -18845,7 +19411,7 @@ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
|
18845
19411
|
this.cloneTo(dest);
|
|
18846
19412
|
return dest;
|
|
18847
19413
|
};
|
|
18848
|
-
|
|
19414
|
+
_create_class(PBRSpecularMaterial, [
|
|
18849
19415
|
{
|
|
18850
19416
|
key: "specularColor",
|
|
18851
19417
|
get: /**
|
|
@@ -18891,15 +19457,23 @@ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
|
18891
19457
|
]);
|
|
18892
19458
|
return PBRSpecularMaterial;
|
|
18893
19459
|
}(PBRBaseMaterial);
|
|
18894
|
-
|
|
18895
|
-
PBRSpecularMaterial.
|
|
18896
|
-
|
|
18897
|
-
|
|
19460
|
+
(function() {
|
|
19461
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
19462
|
+
})();
|
|
19463
|
+
(function() {
|
|
19464
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19465
|
+
})();
|
|
19466
|
+
(function() {
|
|
19467
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19468
|
+
})();
|
|
19469
|
+
(function() {
|
|
19470
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19471
|
+
})();
|
|
18898
19472
|
|
|
18899
19473
|
/**
|
|
18900
19474
|
* Unlit Material.
|
|
18901
19475
|
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial) {
|
|
18902
|
-
|
|
19476
|
+
_inherits(UnlitMaterial, BaseMaterial);
|
|
18903
19477
|
function UnlitMaterial(engine) {
|
|
18904
19478
|
var _this;
|
|
18905
19479
|
_this = BaseMaterial.call(this, engine, Shader.find("unlit")) || this;
|
|
@@ -18918,7 +19492,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18918
19492
|
this.cloneTo(dest);
|
|
18919
19493
|
return dest;
|
|
18920
19494
|
};
|
|
18921
|
-
|
|
19495
|
+
_create_class(UnlitMaterial, [
|
|
18922
19496
|
{
|
|
18923
19497
|
key: "baseColor",
|
|
18924
19498
|
get: /**
|
|
@@ -18967,22 +19541,32 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18967
19541
|
return UnlitMaterial;
|
|
18968
19542
|
}(BaseMaterial);
|
|
18969
19543
|
|
|
19544
|
+
/**
|
|
19545
|
+
* The horizontal alignment of the text.
|
|
19546
|
+
*/ exports.TextHorizontalAlignment = void 0;
|
|
18970
19547
|
(function(TextHorizontalAlignment) {
|
|
18971
19548
|
TextHorizontalAlignment[TextHorizontalAlignment[/** Align left horizontally */ "Left"] = 0] = "Left";
|
|
18972
19549
|
TextHorizontalAlignment[TextHorizontalAlignment[/** Align center horizontally */ "Center"] = 1] = "Center";
|
|
18973
19550
|
TextHorizontalAlignment[TextHorizontalAlignment[/** Align right horizontally */ "Right"] = 2] = "Right";
|
|
18974
19551
|
})(exports.TextHorizontalAlignment || (exports.TextHorizontalAlignment = {}));
|
|
19552
|
+
exports.TextVerticalAlignment = void 0;
|
|
18975
19553
|
(function(TextVerticalAlignment) {
|
|
18976
19554
|
TextVerticalAlignment[TextVerticalAlignment[/** Align top vertically */ "Top"] = 0] = "Top";
|
|
18977
19555
|
TextVerticalAlignment[TextVerticalAlignment[/** Align center vertically */ "Center"] = 1] = "Center";
|
|
18978
19556
|
TextVerticalAlignment[TextVerticalAlignment[/** Align bottom vertically */ "Bottom"] = 2] = "Bottom";
|
|
18979
19557
|
})(exports.TextVerticalAlignment || (exports.TextVerticalAlignment = {}));
|
|
18980
19558
|
|
|
19559
|
+
/**
|
|
19560
|
+
* The way to handle the situation where wrapped text is too tall to fit in the height.
|
|
19561
|
+
*/ exports.OverflowMode = void 0;
|
|
18981
19562
|
(function(OverflowMode) {
|
|
18982
19563
|
OverflowMode[OverflowMode[/** Overflow when the text is too tall */ "Overflow"] = 0] = "Overflow";
|
|
18983
19564
|
OverflowMode[OverflowMode[/** Truncate with height when the text is too tall */ "Truncate"] = 1] = "Truncate";
|
|
18984
19565
|
})(exports.OverflowMode || (exports.OverflowMode = {}));
|
|
18985
19566
|
|
|
19567
|
+
/**
|
|
19568
|
+
* The style of the font.
|
|
19569
|
+
*/ exports.FontStyle = void 0;
|
|
18986
19570
|
(function(FontStyle) {
|
|
18987
19571
|
FontStyle[FontStyle[/** Set font without style */ "None"] = 0x0] = "None";
|
|
18988
19572
|
FontStyle[FontStyle[/** Set font bold */ "Bold"] = 0x1] = "Bold";
|
|
@@ -18992,7 +19576,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18992
19576
|
/**
|
|
18993
19577
|
* Sprite Atlas.
|
|
18994
19578
|
*/ var SpriteAtlas = /*#__PURE__*/ function(RefObject) {
|
|
18995
|
-
|
|
19579
|
+
_inherits(SpriteAtlas, RefObject);
|
|
18996
19580
|
function SpriteAtlas(engine) {
|
|
18997
19581
|
var _this;
|
|
18998
19582
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -19049,7 +19633,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
19049
19633
|
this._sprites = null;
|
|
19050
19634
|
this._spriteNamesToIndex = null;
|
|
19051
19635
|
};
|
|
19052
|
-
|
|
19636
|
+
_create_class(SpriteAtlas, [
|
|
19053
19637
|
{
|
|
19054
19638
|
key: "sprites",
|
|
19055
19639
|
get: /**
|
|
@@ -19062,6 +19646,9 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
19062
19646
|
return SpriteAtlas;
|
|
19063
19647
|
}(RefObject);
|
|
19064
19648
|
|
|
19649
|
+
/**
|
|
19650
|
+
* Sprite's drawing mode enumeration.
|
|
19651
|
+
*/ exports.SpriteDrawMode = void 0;
|
|
19065
19652
|
(function(SpriteDrawMode) {
|
|
19066
19653
|
SpriteDrawMode[SpriteDrawMode[/** Overall scaling when modifying size. */ "Simple"] = 0] = "Simple";
|
|
19067
19654
|
SpriteDrawMode[SpriteDrawMode[/** When modifying the size, it is transformed according to the 9-slice settings (border). */ "Sliced"] = 1] = "Sliced";
|
|
@@ -19070,7 +19657,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
19070
19657
|
/**
|
|
19071
19658
|
* 2D sprite.
|
|
19072
19659
|
*/ var Sprite = /*#__PURE__*/ function(RefObject) {
|
|
19073
|
-
|
|
19660
|
+
_inherits(Sprite, RefObject);
|
|
19074
19661
|
function Sprite(engine, texture, region, pivot, border, name) {
|
|
19075
19662
|
if (texture === void 0) texture = null;
|
|
19076
19663
|
if (region === void 0) region = null;
|
|
@@ -19246,7 +19833,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
19246
19833
|
}
|
|
19247
19834
|
this._updateFlagManager.dispatch(type);
|
|
19248
19835
|
};
|
|
19249
|
-
|
|
19836
|
+
_create_class(Sprite, [
|
|
19250
19837
|
{
|
|
19251
19838
|
key: "texture",
|
|
19252
19839
|
get: /**
|
|
@@ -19560,15 +20147,17 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
19560
20147
|
};
|
|
19561
20148
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
19562
20149
|
return SlicedSpriteAssembler1;
|
|
19563
|
-
}(),
|
|
19564
|
-
|
|
20150
|
+
}(), function() {
|
|
20151
|
+
_SlicedSpriteAssembler._worldMatrix = new miniprogram.Matrix();
|
|
20152
|
+
}(), _SlicedSpriteAssembler);
|
|
20153
|
+
SlicedSpriteAssembler = __decorate([
|
|
19565
20154
|
StaticInterfaceImplement()
|
|
19566
20155
|
], SlicedSpriteAssembler);
|
|
19567
20156
|
|
|
19568
20157
|
/**
|
|
19569
20158
|
* Renders a Sprite for 2D graphics.
|
|
19570
20159
|
*/ var SpriteRenderer = /*#__PURE__*/ function(Renderer) {
|
|
19571
|
-
|
|
20160
|
+
_inherits(SpriteRenderer, Renderer);
|
|
19572
20161
|
function SpriteRenderer(entity) {
|
|
19573
20162
|
var _this;
|
|
19574
20163
|
_this = Renderer.call(this, entity) || this;
|
|
@@ -19585,7 +20174,7 @@ SlicedSpriteAssembler = _ts_decorate__default['default']([
|
|
|
19585
20174
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
19586
20175
|
_this.drawMode = exports.SpriteDrawMode.Simple;
|
|
19587
20176
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
19588
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
20177
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
19589
20178
|
return _this;
|
|
19590
20179
|
}
|
|
19591
20180
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -19706,7 +20295,7 @@ SlicedSpriteAssembler = _ts_decorate__default['default']([
|
|
|
19706
20295
|
break;
|
|
19707
20296
|
}
|
|
19708
20297
|
};
|
|
19709
|
-
|
|
20298
|
+
_create_class(SpriteRenderer, [
|
|
19710
20299
|
{
|
|
19711
20300
|
key: "drawMode",
|
|
19712
20301
|
get: /**
|
|
@@ -19871,47 +20460,49 @@ SlicedSpriteAssembler = _ts_decorate__default['default']([
|
|
|
19871
20460
|
]);
|
|
19872
20461
|
return SpriteRenderer;
|
|
19873
20462
|
}(exports.Renderer);
|
|
19874
|
-
|
|
19875
|
-
|
|
20463
|
+
(function() {
|
|
20464
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
20465
|
+
})();
|
|
20466
|
+
__decorate([
|
|
19876
20467
|
ignoreClone
|
|
19877
20468
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
19878
|
-
|
|
20469
|
+
__decorate([
|
|
19879
20470
|
ignoreClone
|
|
19880
20471
|
], SpriteRenderer.prototype, "_drawMode", void 0);
|
|
19881
|
-
|
|
20472
|
+
__decorate([
|
|
19882
20473
|
ignoreClone
|
|
19883
20474
|
], SpriteRenderer.prototype, "_assembler", void 0);
|
|
19884
|
-
|
|
20475
|
+
__decorate([
|
|
19885
20476
|
deepClone
|
|
19886
20477
|
], SpriteRenderer.prototype, "_color", void 0);
|
|
19887
|
-
|
|
20478
|
+
__decorate([
|
|
19888
20479
|
ignoreClone
|
|
19889
20480
|
], SpriteRenderer.prototype, "_sprite", void 0);
|
|
19890
|
-
|
|
20481
|
+
__decorate([
|
|
19891
20482
|
ignoreClone
|
|
19892
20483
|
], SpriteRenderer.prototype, "_automaticWidth", void 0);
|
|
19893
|
-
|
|
20484
|
+
__decorate([
|
|
19894
20485
|
ignoreClone
|
|
19895
20486
|
], SpriteRenderer.prototype, "_automaticHeight", void 0);
|
|
19896
|
-
|
|
20487
|
+
__decorate([
|
|
19897
20488
|
assignmentClone
|
|
19898
20489
|
], SpriteRenderer.prototype, "_customWidth", void 0);
|
|
19899
|
-
|
|
20490
|
+
__decorate([
|
|
19900
20491
|
assignmentClone
|
|
19901
20492
|
], SpriteRenderer.prototype, "_customHeight", void 0);
|
|
19902
|
-
|
|
20493
|
+
__decorate([
|
|
19903
20494
|
assignmentClone
|
|
19904
20495
|
], SpriteRenderer.prototype, "_flipX", void 0);
|
|
19905
|
-
|
|
20496
|
+
__decorate([
|
|
19906
20497
|
assignmentClone
|
|
19907
20498
|
], SpriteRenderer.prototype, "_flipY", void 0);
|
|
19908
|
-
|
|
20499
|
+
__decorate([
|
|
19909
20500
|
assignmentClone
|
|
19910
20501
|
], SpriteRenderer.prototype, "_maskLayer", void 0);
|
|
19911
|
-
|
|
20502
|
+
__decorate([
|
|
19912
20503
|
assignmentClone
|
|
19913
20504
|
], SpriteRenderer.prototype, "_maskInteraction", void 0);
|
|
19914
|
-
|
|
20505
|
+
__decorate([
|
|
19915
20506
|
ignoreClone
|
|
19916
20507
|
], SpriteRenderer.prototype, "_onSpriteChange", null);
|
|
19917
20508
|
var /**
|
|
@@ -19936,14 +20527,16 @@ var /**
|
|
|
19936
20527
|
];
|
|
19937
20528
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
19938
20529
|
};
|
|
19939
|
-
|
|
19940
|
-
|
|
19941
|
-
|
|
19942
|
-
|
|
19943
|
-
|
|
19944
|
-
|
|
19945
|
-
|
|
19946
|
-
|
|
20530
|
+
(function() {
|
|
20531
|
+
CharRenderData.triangles = [
|
|
20532
|
+
0,
|
|
20533
|
+
2,
|
|
20534
|
+
1,
|
|
20535
|
+
2,
|
|
20536
|
+
0,
|
|
20537
|
+
3
|
|
20538
|
+
];
|
|
20539
|
+
})();
|
|
19947
20540
|
|
|
19948
20541
|
/**
|
|
19949
20542
|
* @internal
|
|
@@ -20267,28 +20860,42 @@ CharRenderData.triangles = [
|
|
|
20267
20860
|
};
|
|
20268
20861
|
return TextUtils;
|
|
20269
20862
|
}();
|
|
20270
|
-
|
|
20271
|
-
|
|
20272
|
-
|
|
20273
|
-
|
|
20274
|
-
|
|
20275
|
-
|
|
20276
|
-
|
|
20277
|
-
|
|
20278
|
-
|
|
20279
|
-
|
|
20280
|
-
|
|
20281
|
-
|
|
20282
|
-
|
|
20283
|
-
|
|
20284
|
-
TextUtils.
|
|
20285
|
-
|
|
20286
|
-
|
|
20863
|
+
(function() {
|
|
20864
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20865
|
+
"serif",
|
|
20866
|
+
"sans-serif",
|
|
20867
|
+
"monospace",
|
|
20868
|
+
"cursive",
|
|
20869
|
+
"fantasy",
|
|
20870
|
+
"system-ui",
|
|
20871
|
+
"math",
|
|
20872
|
+
"emoji",
|
|
20873
|
+
"fangsong"
|
|
20874
|
+
];
|
|
20875
|
+
})();
|
|
20876
|
+
(function() {
|
|
20877
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20878
|
+
})();
|
|
20879
|
+
(function() {
|
|
20880
|
+
TextUtils._measureBaseline = "M";
|
|
20881
|
+
})();
|
|
20882
|
+
(function() {
|
|
20883
|
+
TextUtils._heightMultiplier = 2;
|
|
20884
|
+
})();
|
|
20885
|
+
(function() {
|
|
20886
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20887
|
+
})();
|
|
20888
|
+
(function() {
|
|
20889
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20890
|
+
})();
|
|
20891
|
+
(function() {
|
|
20892
|
+
TextUtils._textContext = null;
|
|
20893
|
+
})();
|
|
20287
20894
|
|
|
20288
20895
|
/**
|
|
20289
20896
|
* Renders a text for 2D graphics.
|
|
20290
20897
|
*/ var TextRenderer = /*#__PURE__*/ function(Renderer) {
|
|
20291
|
-
|
|
20898
|
+
_inherits(TextRenderer, Renderer);
|
|
20292
20899
|
function TextRenderer(entity) {
|
|
20293
20900
|
var _this;
|
|
20294
20901
|
_this = Renderer.call(this, entity) || this;
|
|
@@ -20310,7 +20917,7 @@ TextUtils._textContext = null;
|
|
|
20310
20917
|
_this._overflowMode = exports.OverflowMode.Overflow;
|
|
20311
20918
|
_this._maskInteraction = exports.SpriteMaskInteraction.None;
|
|
20312
20919
|
_this._maskLayer = exports.SpriteMaskLayer.Layer0;
|
|
20313
|
-
var engine =
|
|
20920
|
+
var engine = _assert_this_initialized(_this).engine;
|
|
20314
20921
|
_this._font = engine._textDefaultFont;
|
|
20315
20922
|
_this._font._addRefCount(1);
|
|
20316
20923
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -20550,7 +21157,7 @@ TextUtils._textContext = null;
|
|
|
20550
21157
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
20551
21158
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
20552
21159
|
};
|
|
20553
|
-
|
|
21160
|
+
_create_class(TextRenderer, [
|
|
20554
21161
|
{
|
|
20555
21162
|
key: "color",
|
|
20556
21163
|
get: /**
|
|
@@ -20763,61 +21370,67 @@ TextUtils._textContext = null;
|
|
|
20763
21370
|
]);
|
|
20764
21371
|
return TextRenderer;
|
|
20765
21372
|
}(exports.Renderer);
|
|
20766
|
-
|
|
20767
|
-
TextRenderer.
|
|
20768
|
-
|
|
20769
|
-
|
|
21373
|
+
(function() {
|
|
21374
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
21375
|
+
})();
|
|
21376
|
+
(function() {
|
|
21377
|
+
TextRenderer._tempVec30 = new miniprogram.Vector3();
|
|
21378
|
+
})();
|
|
21379
|
+
(function() {
|
|
21380
|
+
TextRenderer._tempVec31 = new miniprogram.Vector3();
|
|
21381
|
+
})();
|
|
21382
|
+
__decorate([
|
|
20770
21383
|
assignmentClone
|
|
20771
21384
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
20772
|
-
|
|
21385
|
+
__decorate([
|
|
20773
21386
|
ignoreClone
|
|
20774
21387
|
], TextRenderer.prototype, "_charRenderDatas", void 0);
|
|
20775
|
-
|
|
21388
|
+
__decorate([
|
|
20776
21389
|
ignoreClone
|
|
20777
21390
|
], TextRenderer.prototype, "_dirtyFlag", void 0);
|
|
20778
|
-
|
|
21391
|
+
__decorate([
|
|
20779
21392
|
deepClone
|
|
20780
21393
|
], TextRenderer.prototype, "_color", void 0);
|
|
20781
|
-
|
|
21394
|
+
__decorate([
|
|
20782
21395
|
assignmentClone
|
|
20783
21396
|
], TextRenderer.prototype, "_text", void 0);
|
|
20784
|
-
|
|
21397
|
+
__decorate([
|
|
20785
21398
|
assignmentClone
|
|
20786
21399
|
], TextRenderer.prototype, "_width", void 0);
|
|
20787
|
-
|
|
21400
|
+
__decorate([
|
|
20788
21401
|
assignmentClone
|
|
20789
21402
|
], TextRenderer.prototype, "_height", void 0);
|
|
20790
|
-
|
|
21403
|
+
__decorate([
|
|
20791
21404
|
ignoreClone
|
|
20792
21405
|
], TextRenderer.prototype, "_localBounds", void 0);
|
|
20793
|
-
|
|
21406
|
+
__decorate([
|
|
20794
21407
|
assignmentClone
|
|
20795
21408
|
], TextRenderer.prototype, "_font", void 0);
|
|
20796
|
-
|
|
21409
|
+
__decorate([
|
|
20797
21410
|
assignmentClone
|
|
20798
21411
|
], TextRenderer.prototype, "_fontSize", void 0);
|
|
20799
|
-
|
|
21412
|
+
__decorate([
|
|
20800
21413
|
assignmentClone
|
|
20801
21414
|
], TextRenderer.prototype, "_fontStyle", void 0);
|
|
20802
|
-
|
|
21415
|
+
__decorate([
|
|
20803
21416
|
assignmentClone
|
|
20804
21417
|
], TextRenderer.prototype, "_lineSpacing", void 0);
|
|
20805
|
-
|
|
21418
|
+
__decorate([
|
|
20806
21419
|
assignmentClone
|
|
20807
21420
|
], TextRenderer.prototype, "_horizontalAlignment", void 0);
|
|
20808
|
-
|
|
21421
|
+
__decorate([
|
|
20809
21422
|
assignmentClone
|
|
20810
21423
|
], TextRenderer.prototype, "_verticalAlignment", void 0);
|
|
20811
|
-
|
|
21424
|
+
__decorate([
|
|
20812
21425
|
assignmentClone
|
|
20813
21426
|
], TextRenderer.prototype, "_enableWrapping", void 0);
|
|
20814
|
-
|
|
21427
|
+
__decorate([
|
|
20815
21428
|
assignmentClone
|
|
20816
21429
|
], TextRenderer.prototype, "_overflowMode", void 0);
|
|
20817
|
-
|
|
21430
|
+
__decorate([
|
|
20818
21431
|
assignmentClone
|
|
20819
21432
|
], TextRenderer.prototype, "_maskInteraction", void 0);
|
|
20820
|
-
|
|
21433
|
+
__decorate([
|
|
20821
21434
|
assignmentClone
|
|
20822
21435
|
], TextRenderer.prototype, "_maskLayer", void 0);
|
|
20823
21436
|
var DirtyFlag;
|
|
@@ -20972,7 +21585,9 @@ var DirtyFlag;
|
|
|
20972
21585
|
};
|
|
20973
21586
|
return AnimationCurveOwner;
|
|
20974
21587
|
}();
|
|
20975
|
-
|
|
21588
|
+
(function() {
|
|
21589
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21590
|
+
})();
|
|
20976
21591
|
|
|
20977
21592
|
/**
|
|
20978
21593
|
* @internal
|
|
@@ -21186,7 +21801,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21186
21801
|
}
|
|
21187
21802
|
}
|
|
21188
21803
|
};
|
|
21189
|
-
|
|
21804
|
+
_create_class(AnimationClip, [
|
|
21190
21805
|
{
|
|
21191
21806
|
key: "events",
|
|
21192
21807
|
get: /**
|
|
@@ -21215,6 +21830,9 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21215
21830
|
return AnimationClip;
|
|
21216
21831
|
}();
|
|
21217
21832
|
|
|
21833
|
+
/**
|
|
21834
|
+
* Animation interpolation method.
|
|
21835
|
+
*/ exports.InterpolationType = void 0;
|
|
21218
21836
|
(function(InterpolationType) {
|
|
21219
21837
|
InterpolationType[InterpolationType[/** Linear interpolation */ "Linear"] = 0] = "Linear";
|
|
21220
21838
|
InterpolationType[InterpolationType[/** Cubic spline interpolation */ "CubicSpine"] = 1] = "CubicSpine";
|
|
@@ -21332,7 +21950,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21332
21950
|
var result = this._evaluate(time, evaluateData);
|
|
21333
21951
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21334
21952
|
};
|
|
21335
|
-
|
|
21953
|
+
_create_class(AnimationCurve, [
|
|
21336
21954
|
{
|
|
21337
21955
|
key: "interpolation",
|
|
21338
21956
|
get: /**
|
|
@@ -21363,7 +21981,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21363
21981
|
|
|
21364
21982
|
var _AnimationArrayCurve;
|
|
21365
21983
|
exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
21366
|
-
|
|
21984
|
+
_inherits(AnimationArrayCurve, AnimationCurve);
|
|
21367
21985
|
function AnimationArrayCurve() {
|
|
21368
21986
|
var _this;
|
|
21369
21987
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -21447,14 +22065,18 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
|
|
|
21447
22065
|
return out;
|
|
21448
22066
|
};
|
|
21449
22067
|
return AnimationArrayCurve;
|
|
21450
|
-
}(AnimationCurve),
|
|
21451
|
-
|
|
22068
|
+
}(AnimationCurve), function() {
|
|
22069
|
+
/** @internal */ _AnimationArrayCurve._isReferenceType = true;
|
|
22070
|
+
}(), function() {
|
|
22071
|
+
/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
|
|
22072
|
+
}(), _AnimationArrayCurve);
|
|
22073
|
+
exports.AnimationArrayCurve = __decorate([
|
|
21452
22074
|
StaticInterfaceImplement()
|
|
21453
22075
|
], exports.AnimationArrayCurve);
|
|
21454
22076
|
|
|
21455
22077
|
var _AnimationBoolCurve;
|
|
21456
22078
|
exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
21457
|
-
|
|
22079
|
+
_inherits(AnimationBoolCurve, AnimationCurve);
|
|
21458
22080
|
function AnimationBoolCurve() {
|
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var _this;
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_this = AnimationCurve.call(this) || this;
|
|
@@ -21505,14 +22127,18 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
|
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|
return frame.value;
|
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|
};
|
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|
return AnimationBoolCurve;
|
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-
}(AnimationCurve),
|
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-
|
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}(AnimationCurve), function() {
|
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|
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/** @internal */ _AnimationBoolCurve._isReferenceType = false;
|
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}(), function() {
|
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/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
|
|
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|
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}(), _AnimationBoolCurve);
|
|
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|
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exports.AnimationBoolCurve = __decorate([
|
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|
StaticInterfaceImplement()
|
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|
], exports.AnimationBoolCurve);
|
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|
var _AnimationColorCurve;
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exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(AnimationCurve) {
|
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|
-
|
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+
_inherits(AnimationColorCurve, AnimationCurve);
|
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|
function AnimationColorCurve() {
|
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|
var _this;
|
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|
_this = AnimationCurve.call(this) || this;
|
|
@@ -21603,14 +22229,18 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
|
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|
return out;
|
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|
};
|
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|
return AnimationColorCurve;
|
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-
}(AnimationCurve),
|
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|
-
|
|
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+
}(AnimationCurve), function() {
|
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|
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/** @internal */ _AnimationColorCurve._isReferenceType = true;
|
|
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|
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}(), function() {
|
|
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|
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/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
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|
+
}(), _AnimationColorCurve);
|
|
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|
+
exports.AnimationColorCurve = __decorate([
|
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|
StaticInterfaceImplement()
|
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|
], exports.AnimationColorCurve);
|
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|
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|
var _AnimationFloatArrayCurve;
|
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|
exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ function(AnimationCurve) {
|
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|
-
|
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+
_inherits(AnimationFloatArrayCurve, AnimationCurve);
|
|
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|
function AnimationFloatArrayCurve() {
|
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|
return AnimationCurve.apply(this, arguments);
|
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|
}
|
|
@@ -21705,14 +22335,18 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
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|
return out;
|
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|
};
|
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|
return AnimationFloatArrayCurve;
|
|
21708
|
-
}(AnimationCurve),
|
|
21709
|
-
|
|
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|
+
}(AnimationCurve), function() {
|
|
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|
+
/** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
|
|
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|
+
}(), function() {
|
|
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|
+
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
22342
|
+
}(), _AnimationFloatArrayCurve);
|
|
22343
|
+
exports.AnimationFloatArrayCurve = __decorate([
|
|
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22344
|
StaticInterfaceImplement()
|
|
21711
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|
], exports.AnimationFloatArrayCurve);
|
|
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|
|
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|
var _AnimationFloatCurve;
|
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|
exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
21715
|
-
|
|
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|
+
_inherits(AnimationFloatCurve, AnimationCurve);
|
|
21716
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|
function AnimationFloatCurve() {
|
|
21717
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|
var _this;
|
|
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|
_this = AnimationCurve.call(this) || this;
|
|
@@ -21775,14 +22409,18 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
|
|
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|
}
|
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|
};
|
|
21777
22411
|
return AnimationFloatCurve;
|
|
21778
|
-
}(AnimationCurve),
|
|
21779
|
-
|
|
22412
|
+
}(AnimationCurve), function() {
|
|
22413
|
+
/** @internal */ _AnimationFloatCurve._isReferenceType = false;
|
|
22414
|
+
}(), function() {
|
|
22415
|
+
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
22416
|
+
}(), _AnimationFloatCurve);
|
|
22417
|
+
exports.AnimationFloatCurve = __decorate([
|
|
21780
22418
|
StaticInterfaceImplement()
|
|
21781
22419
|
], exports.AnimationFloatCurve);
|
|
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|
|
|
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|
var _AnimationQuaternionCurve;
|
|
21784
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|
exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
21785
|
-
|
|
22423
|
+
_inherits(AnimationQuaternionCurve1, AnimationCurve);
|
|
21786
22424
|
function AnimationQuaternionCurve1() {
|
|
21787
22425
|
var _this;
|
|
21788
22426
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -21878,14 +22516,20 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
|
|
|
21878
22516
|
return out;
|
|
21879
22517
|
};
|
|
21880
22518
|
return AnimationQuaternionCurve1;
|
|
21881
|
-
}(AnimationCurve),
|
|
21882
|
-
|
|
22519
|
+
}(AnimationCurve), function() {
|
|
22520
|
+
/** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
|
|
22521
|
+
}(), function() {
|
|
22522
|
+
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22523
|
+
}(), function() {
|
|
22524
|
+
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram.Quaternion();
|
|
22525
|
+
}(), _AnimationQuaternionCurve);
|
|
22526
|
+
exports.AnimationQuaternionCurve = __decorate([
|
|
21883
22527
|
StaticInterfaceImplement()
|
|
21884
22528
|
], exports.AnimationQuaternionCurve);
|
|
21885
22529
|
|
|
21886
22530
|
var _AnimationVector2Curve;
|
|
21887
22531
|
exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(AnimationCurve) {
|
|
21888
|
-
|
|
22532
|
+
_inherits(AnimationVector2Curve, AnimationCurve);
|
|
21889
22533
|
function AnimationVector2Curve() {
|
|
21890
22534
|
var _this;
|
|
21891
22535
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -21964,14 +22608,18 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
|
|
|
21964
22608
|
return out;
|
|
21965
22609
|
};
|
|
21966
22610
|
return AnimationVector2Curve;
|
|
21967
|
-
}(AnimationCurve),
|
|
21968
|
-
|
|
22611
|
+
}(AnimationCurve), function() {
|
|
22612
|
+
/** @internal */ _AnimationVector2Curve._isReferenceType = true;
|
|
22613
|
+
}(), function() {
|
|
22614
|
+
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22615
|
+
}(), _AnimationVector2Curve);
|
|
22616
|
+
exports.AnimationVector2Curve = __decorate([
|
|
21969
22617
|
StaticInterfaceImplement()
|
|
21970
22618
|
], exports.AnimationVector2Curve);
|
|
21971
22619
|
|
|
21972
22620
|
var _AnimationVector3Curve;
|
|
21973
22621
|
exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(AnimationCurve) {
|
|
21974
|
-
|
|
22622
|
+
_inherits(AnimationVector3Curve, AnimationCurve);
|
|
21975
22623
|
function AnimationVector3Curve() {
|
|
21976
22624
|
var _this;
|
|
21977
22625
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22062,14 +22710,18 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
|
|
|
22062
22710
|
return out;
|
|
22063
22711
|
};
|
|
22064
22712
|
return AnimationVector3Curve;
|
|
22065
|
-
}(AnimationCurve),
|
|
22066
|
-
|
|
22713
|
+
}(AnimationCurve), function() {
|
|
22714
|
+
/** @internal */ _AnimationVector3Curve._isReferenceType = true;
|
|
22715
|
+
}(), function() {
|
|
22716
|
+
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22717
|
+
}(), _AnimationVector3Curve);
|
|
22718
|
+
exports.AnimationVector3Curve = __decorate([
|
|
22067
22719
|
StaticInterfaceImplement()
|
|
22068
22720
|
], exports.AnimationVector3Curve);
|
|
22069
22721
|
|
|
22070
22722
|
var _AnimationVector4Curve;
|
|
22071
22723
|
exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(AnimationCurve) {
|
|
22072
|
-
|
|
22724
|
+
_inherits(AnimationVector4Curve, AnimationCurve);
|
|
22073
22725
|
function AnimationVector4Curve() {
|
|
22074
22726
|
var _this;
|
|
22075
22727
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22160,16 +22812,24 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
|
|
|
22160
22812
|
return out;
|
|
22161
22813
|
};
|
|
22162
22814
|
return AnimationVector4Curve;
|
|
22163
|
-
}(AnimationCurve),
|
|
22164
|
-
|
|
22815
|
+
}(AnimationCurve), function() {
|
|
22816
|
+
/** @internal */ _AnimationVector4Curve._isReferenceType = true;
|
|
22817
|
+
}(), function() {
|
|
22818
|
+
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22819
|
+
}(), _AnimationVector4Curve);
|
|
22820
|
+
exports.AnimationVector4Curve = __decorate([
|
|
22165
22821
|
StaticInterfaceImplement()
|
|
22166
22822
|
], exports.AnimationVector4Curve);
|
|
22167
22823
|
|
|
22824
|
+
/**
|
|
22825
|
+
* Animator culling mode.
|
|
22826
|
+
*/ exports.AnimatorCullingMode = void 0;
|
|
22168
22827
|
(function(AnimatorCullingMode) {
|
|
22169
22828
|
AnimatorCullingMode[AnimatorCullingMode[/** Disable Culling. */ "None"] = 0] = "None";
|
|
22170
22829
|
AnimatorCullingMode[AnimatorCullingMode[/** Completely disabled when renderers are all culled. */ "Complete"] = 1] = "Complete";
|
|
22171
22830
|
})(exports.AnimatorCullingMode || (exports.AnimatorCullingMode = {}));
|
|
22172
22831
|
|
|
22832
|
+
exports.AnimatorLayerBlendingMode = void 0;
|
|
22173
22833
|
(function(AnimatorLayerBlendingMode) {
|
|
22174
22834
|
AnimatorLayerBlendingMode[AnimatorLayerBlendingMode["Override"] = 0] = "Override";
|
|
22175
22835
|
AnimatorLayerBlendingMode[AnimatorLayerBlendingMode["Additive"] = 1] = "Additive";
|
|
@@ -22216,6 +22876,9 @@ exports.AnimationVector4Curve = _ts_decorate__default['default']([
|
|
|
22216
22876
|
/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */ this.exitTime = 1;
|
|
22217
22877
|
};
|
|
22218
22878
|
|
|
22879
|
+
/**
|
|
22880
|
+
* Animation wrap mode.
|
|
22881
|
+
*/ exports.WrapMode = void 0;
|
|
22219
22882
|
(function(WrapMode) {
|
|
22220
22883
|
WrapMode[WrapMode[/** Play once */ "Once"] = 0] = "Once";
|
|
22221
22884
|
WrapMode[WrapMode[/** Loop play */ "Loop"] = 1] = "Loop";
|
|
@@ -22287,11 +22950,10 @@ exports.AnimationVector4Curve = _ts_decorate__default['default']([
|
|
|
22287
22950
|
this.eventHandlers = [];
|
|
22288
22951
|
};
|
|
22289
22952
|
|
|
22290
|
-
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
22291
22953
|
/**
|
|
22292
22954
|
* The controller of the animation system.
|
|
22293
22955
|
*/ var Animator = /*#__PURE__*/ function(Component) {
|
|
22294
|
-
|
|
22956
|
+
_inherits(Animator, Component);
|
|
22295
22957
|
function Animator(entity) {
|
|
22296
22958
|
var _this;
|
|
22297
22959
|
_this = Component.call(this, entity) || this;
|
|
@@ -22480,6 +23142,7 @@ var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPo
|
|
|
22480
23142
|
var curve = curves[i];
|
|
22481
23143
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
22482
23144
|
if (targetEntity) {
|
|
23145
|
+
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
22483
23146
|
var property = curve.property;
|
|
22484
23147
|
var instanceId = targetEntity.instanceId;
|
|
22485
23148
|
// Get owner
|
|
@@ -22913,7 +23576,7 @@ var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPo
|
|
|
22913
23576
|
}
|
|
22914
23577
|
owner.updateMark = this._updateMark;
|
|
22915
23578
|
};
|
|
22916
|
-
|
|
23579
|
+
_create_class(Animator, [
|
|
22917
23580
|
{
|
|
22918
23581
|
key: "animatorController",
|
|
22919
23582
|
get: /**
|
|
@@ -22933,28 +23596,28 @@ var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPo
|
|
|
22933
23596
|
]);
|
|
22934
23597
|
return Animator;
|
|
22935
23598
|
}(Component);
|
|
22936
|
-
|
|
23599
|
+
__decorate([
|
|
22937
23600
|
assignmentClone
|
|
22938
23601
|
], Animator.prototype, "speed", void 0);
|
|
22939
|
-
|
|
23602
|
+
__decorate([
|
|
22940
23603
|
ignoreClone
|
|
22941
23604
|
], Animator.prototype, "_controllerUpdateFlag", void 0);
|
|
22942
|
-
|
|
23605
|
+
__decorate([
|
|
22943
23606
|
ignoreClone
|
|
22944
23607
|
], Animator.prototype, "_updateMark", void 0);
|
|
22945
|
-
|
|
23608
|
+
__decorate([
|
|
22946
23609
|
ignoreClone
|
|
22947
23610
|
], Animator.prototype, "_animatorLayersData", void 0);
|
|
22948
|
-
|
|
23611
|
+
__decorate([
|
|
22949
23612
|
ignoreClone
|
|
22950
23613
|
], Animator.prototype, "_curveOwnerPool", void 0);
|
|
22951
|
-
|
|
23614
|
+
__decorate([
|
|
22952
23615
|
ignoreClone
|
|
22953
23616
|
], Animator.prototype, "_animationEventHandlerPool", void 0);
|
|
22954
|
-
|
|
23617
|
+
__decorate([
|
|
22955
23618
|
ignoreClone
|
|
22956
23619
|
], Animator.prototype, "_tempAnimatorStateInfo", void 0);
|
|
22957
|
-
|
|
23620
|
+
__decorate([
|
|
22958
23621
|
ignoreClone
|
|
22959
23622
|
], Animator.prototype, "_controlledRenderers", void 0);
|
|
22960
23623
|
|
|
@@ -23004,7 +23667,7 @@ _ts_decorate__default['default']([
|
|
|
23004
23667
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
23005
23668
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
23006
23669
|
};
|
|
23007
|
-
|
|
23670
|
+
_create_class(AnimatorController, [
|
|
23008
23671
|
{
|
|
23009
23672
|
key: "layers",
|
|
23010
23673
|
get: /**
|
|
@@ -23138,7 +23801,7 @@ _ts_decorate__default['default']([
|
|
|
23138
23801
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
23139
23802
|
}
|
|
23140
23803
|
};
|
|
23141
|
-
|
|
23804
|
+
_create_class(AnimatorState, [
|
|
23142
23805
|
{
|
|
23143
23806
|
key: "transitions",
|
|
23144
23807
|
get: /**
|
|
@@ -23241,6 +23904,7 @@ _ts_decorate__default['default']([
|
|
|
23241
23904
|
return AnimatorStateMachine;
|
|
23242
23905
|
}();
|
|
23243
23906
|
|
|
23907
|
+
exports.AnimatorConditionMode = void 0;
|
|
23244
23908
|
(function(AnimatorConditionMode) {
|
|
23245
23909
|
AnimatorConditionMode[AnimatorConditionMode["If"] = 0] = "If";
|
|
23246
23910
|
AnimatorConditionMode[AnimatorConditionMode["IfNot"] = 1] = "IfNot";
|
|
@@ -23259,7 +23923,7 @@ _ts_decorate__default['default']([
|
|
|
23259
23923
|
/**
|
|
23260
23924
|
* SkyboxMaterial
|
|
23261
23925
|
*/ var SkyBoxMaterial = /*#__PURE__*/ function(Material) {
|
|
23262
|
-
|
|
23926
|
+
_inherits(SkyBoxMaterial, Material);
|
|
23263
23927
|
function SkyBoxMaterial(engine) {
|
|
23264
23928
|
var _this;
|
|
23265
23929
|
_this = Material.call(this, engine, Shader.find("skybox")) || this;
|
|
@@ -23269,7 +23933,7 @@ _ts_decorate__default['default']([
|
|
|
23269
23933
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
23270
23934
|
return _this;
|
|
23271
23935
|
}
|
|
23272
|
-
|
|
23936
|
+
_create_class(SkyBoxMaterial, [
|
|
23273
23937
|
{
|
|
23274
23938
|
key: "textureDecodeRGBM",
|
|
23275
23939
|
get: /**
|
|
@@ -23322,6 +23986,7 @@ var DirtyFlagType;
|
|
|
23322
23986
|
DirtyFlagType[DirtyFlagType["Scale"] = 0x400] = "Scale";
|
|
23323
23987
|
DirtyFlagType[DirtyFlagType["Everything"] = 0xffffffff] = "Everything";
|
|
23324
23988
|
})(DirtyFlagType || (DirtyFlagType = {}));
|
|
23989
|
+
exports.ParticleRendererBlendMode = void 0;
|
|
23325
23990
|
(function(ParticleRendererBlendMode) {
|
|
23326
23991
|
ParticleRendererBlendMode[ParticleRendererBlendMode["Transparent"] = 0] = "Transparent";
|
|
23327
23992
|
ParticleRendererBlendMode[ParticleRendererBlendMode["Additive"] = 1] = "Additive";
|
|
@@ -23329,7 +23994,7 @@ var DirtyFlagType;
|
|
|
23329
23994
|
/**
|
|
23330
23995
|
* Particle Renderer Component.
|
|
23331
23996
|
*/ var ParticleRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
23332
|
-
|
|
23997
|
+
_inherits(ParticleRenderer, MeshRenderer);
|
|
23333
23998
|
function ParticleRenderer(props) {
|
|
23334
23999
|
var _this;
|
|
23335
24000
|
_this = MeshRenderer.call(this, props) || this;
|
|
@@ -23367,7 +24032,7 @@ var DirtyFlagType;
|
|
|
23367
24032
|
_this._isFadeOut = false;
|
|
23368
24033
|
_this._playOnEnable = true;
|
|
23369
24034
|
_this._blendMode = 0;
|
|
23370
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
24035
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
|
|
23371
24036
|
//@ts-ignore
|
|
23372
24037
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
23373
24038
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -23644,7 +24309,7 @@ var DirtyFlagType;
|
|
|
23644
24309
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
23645
24310
|
return Math.random() - 0.5;
|
|
23646
24311
|
};
|
|
23647
|
-
|
|
24312
|
+
_create_class(ParticleRenderer, [
|
|
23648
24313
|
{
|
|
23649
24314
|
key: "texture",
|
|
23650
24315
|
get: /**
|
|
@@ -24075,8 +24740,10 @@ var DirtyFlagType;
|
|
|
24075
24740
|
]);
|
|
24076
24741
|
return ParticleRenderer;
|
|
24077
24742
|
}(MeshRenderer);
|
|
24078
|
-
|
|
24079
|
-
|
|
24743
|
+
(function() {
|
|
24744
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24745
|
+
})();
|
|
24746
|
+
__decorate([
|
|
24080
24747
|
ignoreClone
|
|
24081
24748
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
24082
24749
|
|
|
@@ -24086,7 +24753,7 @@ var VERT_SHADER = "#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEX
|
|
|
24086
24753
|
|
|
24087
24754
|
Shader.create("trail", VERT_SHADER, FRAG_SHADER);
|
|
24088
24755
|
var TrailMaterial = /*#__PURE__*/ function(Material) {
|
|
24089
|
-
|
|
24756
|
+
_inherits(TrailMaterial, Material);
|
|
24090
24757
|
function TrailMaterial(engine) {
|
|
24091
24758
|
var _this;
|
|
24092
24759
|
_this = Material.call(this, engine, Shader.find("trail")) || this;
|
|
@@ -24104,7 +24771,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
24104
24771
|
/**
|
|
24105
24772
|
* @deprecated
|
|
24106
24773
|
*/ var TrailRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
24107
|
-
|
|
24774
|
+
_inherits(TrailRenderer, MeshRenderer);
|
|
24108
24775
|
function TrailRenderer(entity, props) {
|
|
24109
24776
|
var _this;
|
|
24110
24777
|
_this = MeshRenderer.call(this, entity) || this;
|
|
@@ -24292,7 +24959,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
24292
24959
|
* }
|
|
24293
24960
|
* ```
|
|
24294
24961
|
*/ var Probe = /*#__PURE__*/ function(Script) {
|
|
24295
|
-
|
|
24962
|
+
_inherits(Probe, Script);
|
|
24296
24963
|
function Probe() {
|
|
24297
24964
|
var _this;
|
|
24298
24965
|
_this = Script.apply(this, arguments) || this;
|
|
@@ -24345,7 +25012,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
24345
25012
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
24346
25013
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
24347
25014
|
};
|
|
24348
|
-
|
|
25015
|
+
_create_class(Probe, [
|
|
24349
25016
|
{
|
|
24350
25017
|
key: "_texture",
|
|
24351
25018
|
get: function get() {
|
|
@@ -24363,7 +25030,7 @@ var cacheDir = new miniprogram.Vector3();
|
|
|
24363
25030
|
/**
|
|
24364
25031
|
* Cube probe, generate cubeTexture, used for dynamic environment reflection and other effects.
|
|
24365
25032
|
*/ var CubeProbe = /*#__PURE__*/ function(Probe) {
|
|
24366
|
-
|
|
25033
|
+
_inherits(CubeProbe, Probe);
|
|
24367
25034
|
function CubeProbe() {
|
|
24368
25035
|
var _this;
|
|
24369
25036
|
_this = Probe.apply(this, arguments) || this;
|