@galacean/engine-core 0.9.0-beta.82 → 0.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1006 -606
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1006 -606
- package/dist/module.js +1006 -606
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/asset/GraphicsResource.d.ts +0 -3
- package/types/asset/ReferResource.d.ts +0 -4
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/sky/SkyProceduralMaterial.d.ts +1 -1
package/dist/module.js
CHANGED
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@@ -11,56 +11,48 @@ import { Quaternion, Vector3, Matrix3x3, Matrix, MathUtil as MathUtil$1, Vector2
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Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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})(Platform || (Platform = {}));
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function
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throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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-
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return self;
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}
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function _defineProperties(target, props) {
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for (var i = 0; i < props.length; i++) {
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var descriptor = props[i];
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descriptor.enumerable = descriptor.enumerable || false;
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descriptor.configurable = true;
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if ("value" in descriptor) descriptor.writable = true;
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Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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-
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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return Constructor;
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return Constructor;
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}
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function
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return o;
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};
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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o.__proto__ = p;
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-
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}
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return o;
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};
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-
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return setPrototypeOf(o, p);
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return _set_prototype_of(o, p);
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}
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function _inherits(subClass, superClass) {
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, {
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constructor: {
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value: subClass,
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writable: true,
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configurable: true
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError("Super expression must either be null or a function");
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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/**
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@@ -108,9 +100,15 @@ function _inherits(subClass, superClass) {
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};
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return MathUtil;
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}();
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/** The
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-
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(function() {
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/** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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})();
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(function() {
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/** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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})();
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(function() {
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/** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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})();
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/**
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* Describes a color in the from of RGBA (in order: R, G, B, A).
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@@ -320,7 +318,7 @@ function _inherits(subClass, superClass) {
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out._onValueChanged && out._onValueChanged();
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return out;
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};
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-
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_create_class(Color, [
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{
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key: "r",
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get: /**
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@@ -396,11 +394,9 @@ function __decorate(decorators, target, key, desc) {
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}
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function _instanceof(left, right) {
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return left instanceof right;
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}
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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} else return left instanceof right;
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}
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/**
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@@ -581,16 +577,22 @@ function _instanceof(left, right) {
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};
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return CloneManager;
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}();
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/** @internal */ CloneManager.
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-
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(function() {
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/** @internal */ CloneManager._subCloneModeMap = new Map();
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})();
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(function() {
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/** @internal */ CloneManager._cloneModeMap = new Map();
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})();
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(function() {
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CloneManager._objectType = Object.getPrototypeOf(Object);
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})();
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/**
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* EngineObject.
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*/ var EngineObject = /*#__PURE__*/ function() {
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function EngineObject(engine) {
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this._destroyed = false;
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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this._destroyed = false;
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this._engine = engine;
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}
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var _proto = EngineObject.prototype;
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@@ -602,7 +604,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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this._destroyed = true;
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};
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_create_class(EngineObject, [
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{
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key: "engine",
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get: /**
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]);
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return EngineObject;
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}();
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(function() {
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EngineObject._instanceIdCounter = 0;
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})();
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__decorate([
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ignoreClone
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], EngineObject.prototype, "instanceId", void 0);
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_this = EngineObject.call(this, engine) || this;
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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_this._refCount = 0;
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engine.resourceManager._addRefObject(_this.instanceId,
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engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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return _this;
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}
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var _proto = RefObject.prototype;
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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_create_class(RefObject, [
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{
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key: "refCount",
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get: /**
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_proto.stopPropagation = function stopPropagation() {
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this._propagationStopped = true;
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};
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_create_class(Event, [
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get: function get() {
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this._lastTickTime = now;
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this._frameCount++;
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};
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get: /*
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_proto._getMipmapCount = function _getMipmapCount() {
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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_create_class(Texture, [
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_this._depthTexture = depth;
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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}
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_this._isDepthTexture = format == TextureFormat.Depth || format == TextureFormat.DepthStencil || format == TextureFormat.Depth16 || format == TextureFormat.Depth24 || format == TextureFormat.Depth32 || format == TextureFormat.Depth24Stencil8 || format == TextureFormat.Depth32Stencil8;
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
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_this.filterMode = TextureFilterMode.Bilinear;
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_this._mipmapCount = _this._getMipmapCount();
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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_this.filterMode = TextureFilterMode.Bilinear;
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_this.wrapModeU = _this.wrapModeV = TextureWrapMode.Repeat;
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this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
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_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
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_proto.getCharInfo = function getCharInfo(char) {
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})();
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var _Symbol_toStringTag = Symbol.toStringTag;
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-
|
|
2458
|
-
ResourceManager.
|
|
2462
|
+
(function() {
|
|
2463
|
+
/** Loader collection. */ ResourceManager._loaders = {};
|
|
2464
|
+
})();
|
|
2465
|
+
(function() {
|
|
2466
|
+
ResourceManager._extTypeMapping = {};
|
|
2467
|
+
})();
|
|
2459
2468
|
/**
|
|
2460
2469
|
* Declare ResourceLoader's decorator.
|
|
2461
2470
|
* @param assetType - Type of asset
|
|
@@ -2813,10 +2822,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2813
2822
|
};
|
|
2814
2823
|
return ComponentsDependencies;
|
|
2815
2824
|
}();
|
|
2816
|
-
|
|
2825
|
+
(function() {
|
|
2826
|
+
/**
|
|
2817
2827
|
* @internal
|
|
2818
2828
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2819
|
-
|
|
2829
|
+
})();
|
|
2830
|
+
(function() {
|
|
2831
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2832
|
+
})();
|
|
2820
2833
|
/**
|
|
2821
2834
|
* Dependent components, automatically added if they do not exist.
|
|
2822
2835
|
* @param components - Dependent components
|
|
@@ -2982,7 +2995,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2982
2995
|
}
|
|
2983
2996
|
}
|
|
2984
2997
|
};
|
|
2985
|
-
|
|
2998
|
+
_create_class(Component, [
|
|
2986
2999
|
{
|
|
2987
3000
|
key: "enabled",
|
|
2988
3001
|
get: /**
|
|
@@ -3116,7 +3129,6 @@ __decorate([
|
|
|
3116
3129
|
function Transform(entity) {
|
|
3117
3130
|
var _this;
|
|
3118
3131
|
_this = Component.call(this, entity) || this;
|
|
3119
|
-
_this._dirtyFlag = 0xbc;
|
|
3120
3132
|
_this._position = new Vector3();
|
|
3121
3133
|
_this._rotation = new Vector3();
|
|
3122
3134
|
_this._rotationQuaternion = new Quaternion();
|
|
@@ -3129,14 +3141,15 @@ __decorate([
|
|
|
3129
3141
|
_this._worldMatrix = new Matrix();
|
|
3130
3142
|
_this._isParentDirty = true;
|
|
3131
3143
|
_this._parentTransformCache = null;
|
|
3144
|
+
_this._dirtyFlag = 0xbc;
|
|
3132
3145
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3133
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3134
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3135
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3136
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3137
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3138
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3139
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3146
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
|
|
3147
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
|
|
3148
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
|
|
3149
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
|
|
3150
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3151
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3152
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
|
|
3140
3153
|
//@ts-ignore
|
|
3141
3154
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3142
3155
|
//@ts-ignore
|
|
@@ -3528,7 +3541,7 @@ __decorate([
|
|
|
3528
3541
|
this._setDirtyFlagTrue(0x40);
|
|
3529
3542
|
this._updateWorldScaleFlag();
|
|
3530
3543
|
};
|
|
3531
|
-
|
|
3544
|
+
_create_class(Transform, [
|
|
3532
3545
|
{
|
|
3533
3546
|
key: "position",
|
|
3534
3547
|
get: /**
|
|
@@ -3774,15 +3787,33 @@ __decorate([
|
|
|
3774
3787
|
]);
|
|
3775
3788
|
return Transform;
|
|
3776
3789
|
}(Component);
|
|
3777
|
-
|
|
3778
|
-
Transform.
|
|
3779
|
-
|
|
3780
|
-
|
|
3781
|
-
Transform.
|
|
3782
|
-
|
|
3783
|
-
|
|
3784
|
-
Transform.
|
|
3785
|
-
|
|
3790
|
+
(function() {
|
|
3791
|
+
Transform._tempQuat0 = new Quaternion();
|
|
3792
|
+
})();
|
|
3793
|
+
(function() {
|
|
3794
|
+
Transform._tempVec30 = new Vector3();
|
|
3795
|
+
})();
|
|
3796
|
+
(function() {
|
|
3797
|
+
Transform._tempVec31 = new Vector3();
|
|
3798
|
+
})();
|
|
3799
|
+
(function() {
|
|
3800
|
+
Transform._tempVec32 = new Vector3();
|
|
3801
|
+
})();
|
|
3802
|
+
(function() {
|
|
3803
|
+
Transform._tempMat30 = new Matrix3x3();
|
|
3804
|
+
})();
|
|
3805
|
+
(function() {
|
|
3806
|
+
Transform._tempMat31 = new Matrix3x3();
|
|
3807
|
+
})();
|
|
3808
|
+
(function() {
|
|
3809
|
+
Transform._tempMat32 = new Matrix3x3();
|
|
3810
|
+
})();
|
|
3811
|
+
(function() {
|
|
3812
|
+
Transform._tempMat41 = new Matrix();
|
|
3813
|
+
})();
|
|
3814
|
+
(function() {
|
|
3815
|
+
Transform._tempMat42 = new Matrix();
|
|
3816
|
+
})();
|
|
3786
3817
|
__decorate([
|
|
3787
3818
|
deepClone
|
|
3788
3819
|
], Transform.prototype, "_position", void 0);
|
|
@@ -4282,7 +4313,7 @@ var TransformModifyFlags;
|
|
|
4282
4313
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4283
4314
|
}
|
|
4284
4315
|
};
|
|
4285
|
-
|
|
4316
|
+
_create_class(Entity, [
|
|
4286
4317
|
{
|
|
4287
4318
|
key: "isActive",
|
|
4288
4319
|
get: /**
|
|
@@ -4500,7 +4531,7 @@ var TransformModifyFlags;
|
|
|
4500
4531
|
}
|
|
4501
4532
|
}
|
|
4502
4533
|
};
|
|
4503
|
-
|
|
4534
|
+
_create_class(SystemInfo, null, [
|
|
4504
4535
|
{
|
|
4505
4536
|
key: "devicePixelRatio",
|
|
4506
4537
|
get: /**
|
|
@@ -4512,8 +4543,12 @@ var TransformModifyFlags;
|
|
|
4512
4543
|
]);
|
|
4513
4544
|
return SystemInfo;
|
|
4514
4545
|
}();
|
|
4515
|
-
|
|
4516
|
-
/** The
|
|
4546
|
+
(function() {
|
|
4547
|
+
/** The platform is running on. */ SystemInfo.platform = Platform.Unknown;
|
|
4548
|
+
})();
|
|
4549
|
+
(function() {
|
|
4550
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4551
|
+
})();
|
|
4517
4552
|
SystemInfo._initialize();
|
|
4518
4553
|
|
|
4519
4554
|
/**
|
|
@@ -5130,7 +5165,7 @@ SystemInfo._initialize();
|
|
|
5130
5165
|
_proto._setGravity = function _setGravity() {
|
|
5131
5166
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5132
5167
|
};
|
|
5133
|
-
|
|
5168
|
+
_create_class(PhysicsManager, [
|
|
5134
5169
|
{
|
|
5135
5170
|
key: "gravity",
|
|
5136
5171
|
get: /**
|
|
@@ -5188,7 +5223,7 @@ SystemInfo._initialize();
|
|
|
5188
5223
|
*/ _proto._destroy = function _destroy() {
|
|
5189
5224
|
this._nativeMaterial.destroy();
|
|
5190
5225
|
};
|
|
5191
|
-
|
|
5226
|
+
_create_class(PhysicsMaterial, [
|
|
5192
5227
|
{
|
|
5193
5228
|
key: "bounciness",
|
|
5194
5229
|
get: /**
|
|
@@ -5268,8 +5303,8 @@ var Collider = /*#__PURE__*/ function(Component) {
|
|
|
5268
5303
|
function Collider(entity) {
|
|
5269
5304
|
var _this;
|
|
5270
5305
|
_this = Component.call(this, entity) || this;
|
|
5271
|
-
_this._shapes = [];
|
|
5272
5306
|
/** @internal */ _this._index = -1;
|
|
5307
|
+
_this._shapes = [];
|
|
5273
5308
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5274
5309
|
return _this;
|
|
5275
5310
|
}
|
|
@@ -5348,7 +5383,7 @@ var Collider = /*#__PURE__*/ function(Component) {
|
|
|
5348
5383
|
this.clearShapes();
|
|
5349
5384
|
this._nativeCollider.destroy();
|
|
5350
5385
|
};
|
|
5351
|
-
|
|
5386
|
+
_create_class(Collider, [
|
|
5352
5387
|
{
|
|
5353
5388
|
key: "shapes",
|
|
5354
5389
|
get: /**
|
|
@@ -5388,7 +5423,7 @@ Collider = __decorate([
|
|
|
5388
5423
|
_this._upDirection = new Vector3(0, 1, 0);
|
|
5389
5424
|
_this._slopeLimit = 0.707;
|
|
5390
5425
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5391
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5426
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
5392
5427
|
//@ts-ignore
|
|
5393
5428
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5394
5429
|
return _this;
|
|
@@ -5461,7 +5496,7 @@ Collider = __decorate([
|
|
|
5461
5496
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5462
5497
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5463
5498
|
};
|
|
5464
|
-
|
|
5499
|
+
_create_class(CharacterController, [
|
|
5465
5500
|
{
|
|
5466
5501
|
key: "stepOffset",
|
|
5467
5502
|
get: /**
|
|
@@ -5556,7 +5591,7 @@ Collider = __decorate([
|
|
|
5556
5591
|
_proto._setRotation = function _setRotation() {
|
|
5557
5592
|
this._nativeShape.setRotation(this._rotation);
|
|
5558
5593
|
};
|
|
5559
|
-
|
|
5594
|
+
_create_class(ColliderShape, [
|
|
5560
5595
|
{
|
|
5561
5596
|
key: "collider",
|
|
5562
5597
|
get: /**
|
|
@@ -5644,7 +5679,9 @@ Collider = __decorate([
|
|
|
5644
5679
|
]);
|
|
5645
5680
|
return ColliderShape;
|
|
5646
5681
|
}();
|
|
5647
|
-
|
|
5682
|
+
(function() {
|
|
5683
|
+
ColliderShape._idGenerator = 0;
|
|
5684
|
+
})();
|
|
5648
5685
|
|
|
5649
5686
|
/**
|
|
5650
5687
|
* Physical collider shape for box.
|
|
@@ -5655,7 +5692,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5655
5692
|
_this = ColliderShape.call(this) || this;
|
|
5656
5693
|
_this._size = new Vector3(1, 1, 1);
|
|
5657
5694
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5658
|
-
_this._setSize = _this._setSize.bind(
|
|
5695
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
5659
5696
|
//@ts-ignore
|
|
5660
5697
|
_this._size._onValueChanged = _this._setSize;
|
|
5661
5698
|
return _this;
|
|
@@ -5664,7 +5701,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5664
5701
|
_proto._setSize = function _setSize() {
|
|
5665
5702
|
this._nativeShape.setSize(this._size);
|
|
5666
5703
|
};
|
|
5667
|
-
|
|
5704
|
+
_create_class(BoxColliderShape, [
|
|
5668
5705
|
{
|
|
5669
5706
|
key: "size",
|
|
5670
5707
|
get: /**
|
|
@@ -5693,7 +5730,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5693
5730
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5694
5731
|
return _this;
|
|
5695
5732
|
}
|
|
5696
|
-
|
|
5733
|
+
_create_class(SphereColliderShape, [
|
|
5697
5734
|
{
|
|
5698
5735
|
key: "radius",
|
|
5699
5736
|
get: /**
|
|
@@ -5747,7 +5784,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5747
5784
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5748
5785
|
return _this;
|
|
5749
5786
|
}
|
|
5750
|
-
|
|
5787
|
+
_create_class(CapsuleColliderShape, [
|
|
5751
5788
|
{
|
|
5752
5789
|
key: "radius",
|
|
5753
5790
|
get: /**
|
|
@@ -5806,7 +5843,7 @@ var Joint = /*#__PURE__*/ function(Component) {
|
|
|
5806
5843
|
_this._connectedCollider.localPosition = new Vector3();
|
|
5807
5844
|
return _this;
|
|
5808
5845
|
}
|
|
5809
|
-
|
|
5846
|
+
_create_class(Joint, [
|
|
5810
5847
|
{
|
|
5811
5848
|
key: "connectedCollider",
|
|
5812
5849
|
get: /**
|
|
@@ -5986,7 +6023,7 @@ Joint = __decorate([
|
|
|
5986
6023
|
collider.collider = this.entity.getComponent(Collider);
|
|
5987
6024
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
5988
6025
|
};
|
|
5989
|
-
|
|
6026
|
+
_create_class(HingeJoint, [
|
|
5990
6027
|
{
|
|
5991
6028
|
key: "axis",
|
|
5992
6029
|
get: /**
|
|
@@ -6138,7 +6175,7 @@ Joint = __decorate([
|
|
|
6138
6175
|
collider.collider = this.entity.getComponent(Collider);
|
|
6139
6176
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6140
6177
|
};
|
|
6141
|
-
|
|
6178
|
+
_create_class(SpringJoint, [
|
|
6142
6179
|
{
|
|
6143
6180
|
key: "swingOffset",
|
|
6144
6181
|
get: /**
|
|
@@ -6294,10 +6331,10 @@ Joint = __decorate([
|
|
|
6294
6331
|
_this._sleepThreshold = 5e-3;
|
|
6295
6332
|
var transform = _this.entity.transform;
|
|
6296
6333
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6297
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6298
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6299
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6300
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6334
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
6335
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
6336
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
6337
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
6301
6338
|
//@ts-ignore
|
|
6302
6339
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6303
6340
|
//@ts-ignore
|
|
@@ -6355,7 +6392,7 @@ Joint = __decorate([
|
|
|
6355
6392
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6356
6393
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6357
6394
|
};
|
|
6358
|
-
|
|
6395
|
+
_create_class(DynamicCollider, [
|
|
6359
6396
|
{
|
|
6360
6397
|
key: "linearDamping",
|
|
6361
6398
|
get: /**
|
|
@@ -6899,9 +6936,15 @@ var DynamicColliderConstraints;
|
|
|
6899
6936
|
};
|
|
6900
6937
|
return PointerManager;
|
|
6901
6938
|
}();
|
|
6902
|
-
|
|
6903
|
-
PointerManager.
|
|
6904
|
-
|
|
6939
|
+
(function() {
|
|
6940
|
+
PointerManager._tempRay = new Ray();
|
|
6941
|
+
})();
|
|
6942
|
+
(function() {
|
|
6943
|
+
PointerManager._tempPoint = new Vector2();
|
|
6944
|
+
})();
|
|
6945
|
+
(function() {
|
|
6946
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6947
|
+
})();
|
|
6905
6948
|
|
|
6906
6949
|
/**
|
|
6907
6950
|
* Wheel Manager.
|
|
@@ -7107,7 +7150,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7107
7150
|
this._pointerManager._onFocus();
|
|
7108
7151
|
this._keyboardManager._onFocus();
|
|
7109
7152
|
};
|
|
7110
|
-
|
|
7153
|
+
_create_class(InputManager, [
|
|
7111
7154
|
{
|
|
7112
7155
|
key: "pointers",
|
|
7113
7156
|
get: /**
|
|
@@ -7294,8 +7337,12 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7294
7337
|
}
|
|
7295
7338
|
this._nameId = nameID;
|
|
7296
7339
|
};
|
|
7297
|
-
|
|
7298
|
-
ShaderMacro.
|
|
7340
|
+
(function() {
|
|
7341
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7342
|
+
})();
|
|
7343
|
+
(function() {
|
|
7344
|
+
ShaderMacro._macroNameCounter = 0;
|
|
7345
|
+
})();
|
|
7299
7346
|
|
|
7300
7347
|
/**
|
|
7301
7348
|
* Shader macro collection.
|
|
@@ -7447,26 +7494,17 @@ ShaderMacro._macroNameCounter = 0;
|
|
|
7447
7494
|
return ShaderMacroCollection;
|
|
7448
7495
|
}();
|
|
7449
7496
|
|
|
7450
|
-
function
|
|
7451
|
-
|
|
7452
|
-
|
|
7453
|
-
|
|
7454
|
-
|
|
7455
|
-
for (var key in source) {
|
|
7456
|
-
if (Object.prototype.hasOwnProperty.call(source, key)) {
|
|
7457
|
-
target[key] = source[key];
|
|
7497
|
+
function _extends() {
|
|
7498
|
+
_extends = Object.assign || function assign(target) {
|
|
7499
|
+
for (var i = 1; i < arguments.length; i++) {
|
|
7500
|
+
var source = arguments[i];
|
|
7501
|
+
for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
|
7458
7502
|
}
|
|
7459
|
-
}
|
|
7460
|
-
}
|
|
7461
|
-
|
|
7462
|
-
return target;
|
|
7463
|
-
};
|
|
7464
7503
|
|
|
7465
|
-
|
|
7466
|
-
}
|
|
7504
|
+
return target;
|
|
7505
|
+
};
|
|
7467
7506
|
|
|
7468
|
-
|
|
7469
|
-
return extends_.apply(this, arguments);
|
|
7507
|
+
return _extends.apply(this, arguments);
|
|
7470
7508
|
}
|
|
7471
7509
|
|
|
7472
7510
|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
|
|
@@ -8308,7 +8346,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8308
8346
|
return prefix + line;
|
|
8309
8347
|
}).join("\n");
|
|
8310
8348
|
};
|
|
8311
|
-
|
|
8349
|
+
_create_class(ShaderProgram, [
|
|
8312
8350
|
{
|
|
8313
8351
|
key: "isValid",
|
|
8314
8352
|
get: /**
|
|
@@ -8320,7 +8358,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8320
8358
|
]);
|
|
8321
8359
|
return ShaderProgram;
|
|
8322
8360
|
}();
|
|
8323
|
-
|
|
8361
|
+
(function() {
|
|
8362
|
+
ShaderProgram._counter = 0;
|
|
8363
|
+
})();
|
|
8324
8364
|
|
|
8325
8365
|
/**
|
|
8326
8366
|
* Shader pass containing vertex and fragment source.
|
|
@@ -8365,7 +8405,9 @@ ShaderProgram._counter = 0;
|
|
|
8365
8405
|
};
|
|
8366
8406
|
return ShaderPass;
|
|
8367
8407
|
}();
|
|
8368
|
-
|
|
8408
|
+
(function() {
|
|
8409
|
+
ShaderPass._shaderPassCounter = 0;
|
|
8410
|
+
})();
|
|
8369
8411
|
|
|
8370
8412
|
/**
|
|
8371
8413
|
* Shader property.
|
|
@@ -8374,7 +8416,7 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8374
8416
|
this.name = name;
|
|
8375
8417
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
8376
8418
|
}
|
|
8377
|
-
|
|
8419
|
+
_create_class(ShaderProperty, [
|
|
8378
8420
|
{
|
|
8379
8421
|
key: "type",
|
|
8380
8422
|
get: /**
|
|
@@ -8386,7 +8428,9 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8386
8428
|
]);
|
|
8387
8429
|
return ShaderProperty;
|
|
8388
8430
|
}();
|
|
8389
|
-
|
|
8431
|
+
(function() {
|
|
8432
|
+
ShaderProperty._propertyNameCounter = 0;
|
|
8433
|
+
})();
|
|
8390
8434
|
|
|
8391
8435
|
/**
|
|
8392
8436
|
* Shader for rendering.
|
|
@@ -8499,7 +8543,7 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8499
8543
|
}
|
|
8500
8544
|
}
|
|
8501
8545
|
};
|
|
8502
|
-
|
|
8546
|
+
_create_class(Shader, [
|
|
8503
8547
|
{
|
|
8504
8548
|
key: "passes",
|
|
8505
8549
|
get: /**
|
|
@@ -8511,18 +8555,34 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8511
8555
|
]);
|
|
8512
8556
|
return Shader;
|
|
8513
8557
|
}();
|
|
8514
|
-
|
|
8515
|
-
/** @internal */ Shader.
|
|
8516
|
-
|
|
8517
|
-
|
|
8518
|
-
|
|
8519
|
-
|
|
8520
|
-
|
|
8521
|
-
|
|
8522
|
-
|
|
8523
|
-
|
|
8524
|
-
|
|
8525
|
-
Shader.
|
|
8558
|
+
(function() {
|
|
8559
|
+
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
8560
|
+
})();
|
|
8561
|
+
(function() {
|
|
8562
|
+
/** @internal */ Shader._shaderExtension = [
|
|
8563
|
+
"GL_EXT_shader_texture_lod",
|
|
8564
|
+
"GL_OES_standard_derivatives",
|
|
8565
|
+
"GL_EXT_draw_buffers"
|
|
8566
|
+
];
|
|
8567
|
+
})();
|
|
8568
|
+
(function() {
|
|
8569
|
+
/** @internal */ Shader._propertyIdMap = Object.create(null);
|
|
8570
|
+
})();
|
|
8571
|
+
(function() {
|
|
8572
|
+
Shader._shaderMap = Object.create(null);
|
|
8573
|
+
})();
|
|
8574
|
+
(function() {
|
|
8575
|
+
Shader._propertyNameMap = Object.create(null);
|
|
8576
|
+
})();
|
|
8577
|
+
(function() {
|
|
8578
|
+
Shader._macroMaskMap = [];
|
|
8579
|
+
})();
|
|
8580
|
+
(function() {
|
|
8581
|
+
Shader._macroCounter = 0;
|
|
8582
|
+
})();
|
|
8583
|
+
(function() {
|
|
8584
|
+
Shader._macroMap = Object.create(null);
|
|
8585
|
+
})();
|
|
8526
8586
|
|
|
8527
8587
|
/**
|
|
8528
8588
|
* Shader data collection,Correspondence includes shader properties data and macros data.
|
|
@@ -8780,9 +8840,9 @@ Shader._macroMap = Object.create(null);
|
|
|
8780
8840
|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
|
|
8781
8841
|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
|
|
8782
8842
|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
8843
|
+
/** @internal */ _this._lightIndex = -1;
|
|
8783
8844
|
_this._color = new Color$1(1, 1, 1, 1);
|
|
8784
8845
|
_this._lightColor = new Color$1();
|
|
8785
|
-
/** @internal */ _this._lightIndex = -1;
|
|
8786
8846
|
return _this;
|
|
8787
8847
|
}
|
|
8788
8848
|
var _proto = Light.prototype;
|
|
@@ -8793,7 +8853,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8793
8853
|
this._lightColor.a = this.color.a * this.intensity;
|
|
8794
8854
|
return this._lightColor;
|
|
8795
8855
|
};
|
|
8796
|
-
|
|
8856
|
+
_create_class(Light, [
|
|
8797
8857
|
{
|
|
8798
8858
|
key: "color",
|
|
8799
8859
|
get: /**
|
|
@@ -8830,9 +8890,11 @@ Shader._macroMap = Object.create(null);
|
|
|
8830
8890
|
]);
|
|
8831
8891
|
return Light;
|
|
8832
8892
|
}(Component);
|
|
8833
|
-
|
|
8893
|
+
(function() {
|
|
8894
|
+
/**
|
|
8834
8895
|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
8835
8896
|
* */ Light._maxLight = 10;
|
|
8897
|
+
})();
|
|
8836
8898
|
__decorate([
|
|
8837
8899
|
ignoreClone
|
|
8838
8900
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -8890,7 +8952,7 @@ __decorate([
|
|
|
8890
8952
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
8891
8953
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
8892
8954
|
};
|
|
8893
|
-
|
|
8955
|
+
_create_class(DirectLight, [
|
|
8894
8956
|
{
|
|
8895
8957
|
key: "direction",
|
|
8896
8958
|
get: /**
|
|
@@ -8921,14 +8983,22 @@ __decorate([
|
|
|
8921
8983
|
]);
|
|
8922
8984
|
return DirectLight;
|
|
8923
8985
|
}(Light);
|
|
8924
|
-
|
|
8925
|
-
DirectLight.
|
|
8926
|
-
|
|
8927
|
-
|
|
8928
|
-
|
|
8929
|
-
|
|
8930
|
-
|
|
8931
|
-
|
|
8986
|
+
(function() {
|
|
8987
|
+
DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
|
|
8988
|
+
})();
|
|
8989
|
+
(function() {
|
|
8990
|
+
DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
|
|
8991
|
+
})();
|
|
8992
|
+
(function() {
|
|
8993
|
+
DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
|
|
8994
|
+
})();
|
|
8995
|
+
(function() {
|
|
8996
|
+
DirectLight._combinedData = {
|
|
8997
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
8998
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
8999
|
+
direction: new Float32Array(Light._maxLight * 3)
|
|
9000
|
+
};
|
|
9001
|
+
})();
|
|
8932
9002
|
|
|
8933
9003
|
/**
|
|
8934
9004
|
* Point light.
|
|
@@ -8985,7 +9055,7 @@ DirectLight._combinedData = {
|
|
|
8985
9055
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
8986
9056
|
shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
|
|
8987
9057
|
};
|
|
8988
|
-
|
|
9058
|
+
_create_class(PointLight, [
|
|
8989
9059
|
{
|
|
8990
9060
|
key: "position",
|
|
8991
9061
|
get: /**
|
|
@@ -9006,16 +9076,26 @@ DirectLight._combinedData = {
|
|
|
9006
9076
|
]);
|
|
9007
9077
|
return PointLight;
|
|
9008
9078
|
}(Light);
|
|
9009
|
-
|
|
9010
|
-
PointLight.
|
|
9011
|
-
|
|
9012
|
-
|
|
9013
|
-
PointLight.
|
|
9014
|
-
|
|
9015
|
-
|
|
9016
|
-
|
|
9017
|
-
|
|
9018
|
-
|
|
9079
|
+
(function() {
|
|
9080
|
+
PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
|
|
9081
|
+
})();
|
|
9082
|
+
(function() {
|
|
9083
|
+
PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
|
|
9084
|
+
})();
|
|
9085
|
+
(function() {
|
|
9086
|
+
PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
|
|
9087
|
+
})();
|
|
9088
|
+
(function() {
|
|
9089
|
+
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
9090
|
+
})();
|
|
9091
|
+
(function() {
|
|
9092
|
+
PointLight._combinedData = {
|
|
9093
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9094
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9095
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9096
|
+
distance: new Float32Array(Light._maxLight)
|
|
9097
|
+
};
|
|
9098
|
+
})();
|
|
9019
9099
|
|
|
9020
9100
|
/**
|
|
9021
9101
|
* Spot light.
|
|
@@ -9089,7 +9169,7 @@ PointLight._combinedData = {
|
|
|
9089
9169
|
shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
|
|
9090
9170
|
shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
|
|
9091
9171
|
};
|
|
9092
|
-
|
|
9172
|
+
_create_class(SpotLight, [
|
|
9093
9173
|
{
|
|
9094
9174
|
key: "position",
|
|
9095
9175
|
get: /**
|
|
@@ -9131,22 +9211,38 @@ PointLight._combinedData = {
|
|
|
9131
9211
|
]);
|
|
9132
9212
|
return SpotLight;
|
|
9133
9213
|
}(Light);
|
|
9134
|
-
|
|
9135
|
-
SpotLight.
|
|
9136
|
-
|
|
9137
|
-
|
|
9138
|
-
SpotLight.
|
|
9139
|
-
|
|
9140
|
-
|
|
9141
|
-
SpotLight.
|
|
9142
|
-
|
|
9143
|
-
|
|
9144
|
-
|
|
9145
|
-
|
|
9146
|
-
|
|
9147
|
-
|
|
9148
|
-
|
|
9149
|
-
|
|
9214
|
+
(function() {
|
|
9215
|
+
SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
|
|
9216
|
+
})();
|
|
9217
|
+
(function() {
|
|
9218
|
+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
|
|
9219
|
+
})();
|
|
9220
|
+
(function() {
|
|
9221
|
+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
|
|
9222
|
+
})();
|
|
9223
|
+
(function() {
|
|
9224
|
+
SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
|
|
9225
|
+
})();
|
|
9226
|
+
(function() {
|
|
9227
|
+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
|
|
9228
|
+
})();
|
|
9229
|
+
(function() {
|
|
9230
|
+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
9231
|
+
})();
|
|
9232
|
+
(function() {
|
|
9233
|
+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
9234
|
+
})();
|
|
9235
|
+
(function() {
|
|
9236
|
+
SpotLight._combinedData = {
|
|
9237
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9238
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9239
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9240
|
+
direction: new Float32Array(Light._maxLight * 3),
|
|
9241
|
+
distance: new Float32Array(Light._maxLight),
|
|
9242
|
+
angleCos: new Float32Array(Light._maxLight),
|
|
9243
|
+
penumbraCos: new Float32Array(Light._maxLight)
|
|
9244
|
+
};
|
|
9245
|
+
})();
|
|
9150
9246
|
|
|
9151
9247
|
/**
|
|
9152
9248
|
* Light manager.
|
|
@@ -9707,7 +9803,7 @@ SpotLight._combinedData = {
|
|
|
9707
9803
|
/**
|
|
9708
9804
|
* @override
|
|
9709
9805
|
*/ _proto._onDestroy = function _onDestroy() {};
|
|
9710
|
-
|
|
9806
|
+
_create_class(Material, [
|
|
9711
9807
|
{
|
|
9712
9808
|
key: "shader",
|
|
9713
9809
|
get: /**
|
|
@@ -9816,9 +9912,15 @@ var RenderElement = function RenderElement() {
|
|
|
9816
9912
|
};
|
|
9817
9913
|
return RenderContext;
|
|
9818
9914
|
}();
|
|
9819
|
-
|
|
9820
|
-
RenderContext.
|
|
9821
|
-
|
|
9915
|
+
(function() {
|
|
9916
|
+
/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
|
|
9917
|
+
})();
|
|
9918
|
+
(function() {
|
|
9919
|
+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9920
|
+
})();
|
|
9921
|
+
(function() {
|
|
9922
|
+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9923
|
+
})();
|
|
9822
9924
|
|
|
9823
9925
|
var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
9824
9926
|
_inherits(SpriteElement, RenderElement);
|
|
@@ -9873,7 +9975,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9873
9975
|
function Renderer1(entity) {
|
|
9874
9976
|
var _this;
|
|
9875
9977
|
_this = Component.call(this, entity) || this;
|
|
9876
|
-
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9877
9978
|
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
9878
9979
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
9879
9980
|
/** @internal */ _this._rendererIndex = -1;
|
|
@@ -9890,11 +9991,12 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9890
9991
|
_this._priority = 0;
|
|
9891
9992
|
_this._receiveShadows = true;
|
|
9892
9993
|
_this._rendererLayer = new Vector4();
|
|
9994
|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9893
9995
|
var prototype = Renderer.prototype;
|
|
9894
9996
|
var shaderData = _this.shaderData;
|
|
9895
9997
|
_this._overrideUpdate = _this.update !== prototype.update;
|
|
9896
9998
|
shaderData._addRefCount(1);
|
|
9897
|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
|
|
9999
|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
|
|
9898
10000
|
_this._registerEntityTransformListener();
|
|
9899
10001
|
shaderData.enableMacro(Renderer._receiveShadowMacro);
|
|
9900
10002
|
shaderData.setVector4(Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
@@ -10079,7 +10181,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10079
10181
|
_proto._onTransformChanged = function _onTransformChanged(type) {
|
|
10080
10182
|
this._dirtyUpdateFlag |= 0x1;
|
|
10081
10183
|
};
|
|
10082
|
-
|
|
10184
|
+
_create_class(Renderer1, [
|
|
10083
10185
|
{
|
|
10084
10186
|
key: "isCulled",
|
|
10085
10187
|
get: /**
|
|
@@ -10145,7 +10247,25 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10145
10247
|
}
|
|
10146
10248
|
]);
|
|
10147
10249
|
return Renderer1;
|
|
10148
|
-
}(Component),
|
|
10250
|
+
}(Component), function() {
|
|
10251
|
+
_Renderer._tempVector0 = new Vector3();
|
|
10252
|
+
}(), function() {
|
|
10253
|
+
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10254
|
+
}(), function() {
|
|
10255
|
+
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10256
|
+
}(), function() {
|
|
10257
|
+
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
|
10258
|
+
}(), function() {
|
|
10259
|
+
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10260
|
+
}(), function() {
|
|
10261
|
+
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10262
|
+
}(), function() {
|
|
10263
|
+
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10264
|
+
}(), function() {
|
|
10265
|
+
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10266
|
+
}(), function() {
|
|
10267
|
+
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10268
|
+
}(), _Renderer);
|
|
10149
10269
|
__decorate([
|
|
10150
10270
|
deepClone
|
|
10151
10271
|
], Renderer.prototype, "shaderData", void 0);
|
|
@@ -10275,14 +10395,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10275
10395
|
renderUVs[3].set(right, top);
|
|
10276
10396
|
};
|
|
10277
10397
|
return SimpleSpriteAssembler1;
|
|
10278
|
-
}(),
|
|
10279
|
-
|
|
10280
|
-
|
|
10281
|
-
|
|
10282
|
-
|
|
10283
|
-
|
|
10284
|
-
|
|
10285
|
-
|
|
10398
|
+
}(), function() {
|
|
10399
|
+
_SimpleSpriteAssembler._rectangleTriangles = [
|
|
10400
|
+
0,
|
|
10401
|
+
1,
|
|
10402
|
+
2,
|
|
10403
|
+
2,
|
|
10404
|
+
1,
|
|
10405
|
+
3
|
|
10406
|
+
];
|
|
10407
|
+
}(), function() {
|
|
10408
|
+
_SimpleSpriteAssembler._worldMatrix = new Matrix();
|
|
10409
|
+
}(), _SimpleSpriteAssembler);
|
|
10286
10410
|
SimpleSpriteAssembler = __decorate([
|
|
10287
10411
|
StaticInterfaceImplement()
|
|
10288
10412
|
], SimpleSpriteAssembler);
|
|
@@ -10367,10 +10491,10 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10367
10491
|
_this._flipY = false;
|
|
10368
10492
|
_this._alphaCutoff = 0.5;
|
|
10369
10493
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10370
|
-
SimpleSpriteAssembler.resetData(
|
|
10494
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
|
|
10371
10495
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10372
10496
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10373
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10497
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
10374
10498
|
return _this;
|
|
10375
10499
|
}
|
|
10376
10500
|
var _proto = SpriteMask.prototype;
|
|
@@ -10438,7 +10562,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10438
10562
|
break;
|
|
10439
10563
|
}
|
|
10440
10564
|
};
|
|
10441
|
-
|
|
10565
|
+
_create_class(SpriteMask, [
|
|
10442
10566
|
{
|
|
10443
10567
|
key: "width",
|
|
10444
10568
|
get: /**
|
|
@@ -10540,8 +10664,12 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10540
10664
|
]);
|
|
10541
10665
|
return SpriteMask;
|
|
10542
10666
|
}(Renderer);
|
|
10543
|
-
|
|
10544
|
-
/** @internal */ SpriteMask.
|
|
10667
|
+
(function() {
|
|
10668
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10669
|
+
})();
|
|
10670
|
+
(function() {
|
|
10671
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10672
|
+
})();
|
|
10545
10673
|
__decorate([
|
|
10546
10674
|
assignmentClone
|
|
10547
10675
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
@@ -10747,7 +10875,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10747
10875
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
10748
10876
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
10749
10877
|
}
|
|
10750
|
-
|
|
10878
|
+
_create_class(VertexElement, [
|
|
10751
10879
|
{
|
|
10752
10880
|
key: "semantic",
|
|
10753
10881
|
get: /**
|
|
@@ -10907,7 +11035,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10907
11035
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
10908
11036
|
this._byteLength = dataLength;
|
|
10909
11037
|
};
|
|
10910
|
-
|
|
11038
|
+
_create_class(Buffer, [
|
|
10911
11039
|
{
|
|
10912
11040
|
key: "type",
|
|
10913
11041
|
get: /**
|
|
@@ -10956,7 +11084,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10956
11084
|
this._buffer = buffer;
|
|
10957
11085
|
this._format = format;
|
|
10958
11086
|
}
|
|
10959
|
-
|
|
11087
|
+
_create_class(IndexBufferBinding, [
|
|
10960
11088
|
{
|
|
10961
11089
|
key: "buffer",
|
|
10962
11090
|
get: /**
|
|
@@ -11005,8 +11133,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11005
11133
|
_this._bounds = new BoundingBox();
|
|
11006
11134
|
_this._subMeshes = [];
|
|
11007
11135
|
_this.name = name;
|
|
11008
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
11009
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
11136
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
11137
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11010
11138
|
var bounds = _this._bounds;
|
|
11011
11139
|
// @ts-ignore
|
|
11012
11140
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11123,7 +11251,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11123
11251
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11124
11252
|
this._updateFlagManager.dispatch(0x1);
|
|
11125
11253
|
};
|
|
11126
|
-
|
|
11254
|
+
_create_class(Mesh, [
|
|
11127
11255
|
{
|
|
11128
11256
|
key: "bounds",
|
|
11129
11257
|
get: /**
|
|
@@ -11169,7 +11297,7 @@ var MeshModifyFlags;
|
|
|
11169
11297
|
this._buffer = buffer;
|
|
11170
11298
|
this._stride = stride;
|
|
11171
11299
|
}
|
|
11172
|
-
|
|
11300
|
+
_create_class(VertexBufferBinding, [
|
|
11173
11301
|
{
|
|
11174
11302
|
key: "buffer",
|
|
11175
11303
|
get: /**
|
|
@@ -11615,13 +11743,27 @@ var MeshModifyFlags;
|
|
|
11615
11743
|
};
|
|
11616
11744
|
return BlendShapeManager;
|
|
11617
11745
|
}();
|
|
11618
|
-
|
|
11619
|
-
BlendShapeManager.
|
|
11620
|
-
|
|
11621
|
-
|
|
11622
|
-
BlendShapeManager.
|
|
11623
|
-
|
|
11624
|
-
|
|
11746
|
+
(function() {
|
|
11747
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11748
|
+
})();
|
|
11749
|
+
(function() {
|
|
11750
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11751
|
+
})();
|
|
11752
|
+
(function() {
|
|
11753
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11754
|
+
})();
|
|
11755
|
+
(function() {
|
|
11756
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11757
|
+
})();
|
|
11758
|
+
(function() {
|
|
11759
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11760
|
+
})();
|
|
11761
|
+
(function() {
|
|
11762
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11763
|
+
})();
|
|
11764
|
+
(function() {
|
|
11765
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11766
|
+
})();
|
|
11625
11767
|
|
|
11626
11768
|
/**
|
|
11627
11769
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11678,7 +11820,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11678
11820
|
_this._customVertexElements = [];
|
|
11679
11821
|
_this._vertexCountChanged = false;
|
|
11680
11822
|
_this.name = name;
|
|
11681
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11823
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
11682
11824
|
return _this;
|
|
11683
11825
|
}
|
|
11684
11826
|
var _proto = ModelMesh.prototype;
|
|
@@ -12628,7 +12770,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12628
12770
|
this._uv7 = null;
|
|
12629
12771
|
this._blendShapeManager._releaseMemoryCache();
|
|
12630
12772
|
};
|
|
12631
|
-
|
|
12773
|
+
_create_class(ModelMesh, [
|
|
12632
12774
|
{
|
|
12633
12775
|
key: "accessible",
|
|
12634
12776
|
get: /**
|
|
@@ -12696,11 +12838,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12696
12838
|
]);
|
|
12697
12839
|
return ModelMesh;
|
|
12698
12840
|
}(Mesh);
|
|
12699
|
-
|
|
12700
|
-
ModelMesh.
|
|
12701
|
-
|
|
12702
|
-
|
|
12703
|
-
ModelMesh.
|
|
12841
|
+
(function() {
|
|
12842
|
+
ModelMesh._tempVec0 = new Vector3();
|
|
12843
|
+
})();
|
|
12844
|
+
(function() {
|
|
12845
|
+
ModelMesh._tempVec1 = new Vector3();
|
|
12846
|
+
})();
|
|
12847
|
+
(function() {
|
|
12848
|
+
ModelMesh._tempVec2 = new Vector3();
|
|
12849
|
+
})();
|
|
12850
|
+
(function() {
|
|
12851
|
+
ModelMesh._tempVec3 = new Vector3();
|
|
12852
|
+
})();
|
|
12853
|
+
(function() {
|
|
12854
|
+
ModelMesh._tempVec4 = new Vector3();
|
|
12855
|
+
})();
|
|
12704
12856
|
var VertexChangedFlags;
|
|
12705
12857
|
(function(VertexChangedFlags) {
|
|
12706
12858
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -12743,7 +12895,7 @@ var VertexChangedFlags;
|
|
|
12743
12895
|
function MeshRenderer(entity) {
|
|
12744
12896
|
var _this;
|
|
12745
12897
|
_this = Renderer.call(this, entity) || this;
|
|
12746
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
12898
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12747
12899
|
return _this;
|
|
12748
12900
|
}
|
|
12749
12901
|
var _proto = MeshRenderer.prototype;
|
|
@@ -12846,7 +12998,7 @@ var VertexChangedFlags;
|
|
|
12846
12998
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
12847
12999
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
12848
13000
|
};
|
|
12849
|
-
|
|
13001
|
+
_create_class(MeshRenderer, [
|
|
12850
13002
|
{
|
|
12851
13003
|
key: "mesh",
|
|
12852
13004
|
get: /**
|
|
@@ -12863,11 +13015,21 @@ var VertexChangedFlags;
|
|
|
12863
13015
|
]);
|
|
12864
13016
|
return MeshRenderer;
|
|
12865
13017
|
}(Renderer);
|
|
12866
|
-
|
|
12867
|
-
MeshRenderer.
|
|
12868
|
-
|
|
12869
|
-
|
|
12870
|
-
MeshRenderer.
|
|
13018
|
+
(function() {
|
|
13019
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
13020
|
+
})();
|
|
13021
|
+
(function() {
|
|
13022
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
13023
|
+
})();
|
|
13024
|
+
(function() {
|
|
13025
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13026
|
+
})();
|
|
13027
|
+
(function() {
|
|
13028
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13029
|
+
})();
|
|
13030
|
+
(function() {
|
|
13031
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13032
|
+
})();
|
|
12871
13033
|
__decorate([
|
|
12872
13034
|
ignoreClone
|
|
12873
13035
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
@@ -12970,7 +13132,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12970
13132
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
12971
13133
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
|
|
12972
13134
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
12973
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
13135
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
12974
13136
|
var localBounds = _this._localBounds;
|
|
12975
13137
|
// @ts-ignore
|
|
12976
13138
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13168,7 +13330,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13168
13330
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13169
13331
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13170
13332
|
};
|
|
13171
|
-
|
|
13333
|
+
_create_class(SkinnedMeshRenderer, [
|
|
13172
13334
|
{
|
|
13173
13335
|
key: "blendShapeWeights",
|
|
13174
13336
|
get: /**
|
|
@@ -13233,10 +13395,18 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13233
13395
|
]);
|
|
13234
13396
|
return SkinnedMeshRenderer;
|
|
13235
13397
|
}(MeshRenderer);
|
|
13236
|
-
|
|
13237
|
-
SkinnedMeshRenderer.
|
|
13238
|
-
|
|
13239
|
-
|
|
13398
|
+
(function() {
|
|
13399
|
+
SkinnedMeshRenderer._tempMatrix = new Matrix();
|
|
13400
|
+
})();
|
|
13401
|
+
(function() {
|
|
13402
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13403
|
+
})();
|
|
13404
|
+
(function() {
|
|
13405
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13406
|
+
})();
|
|
13407
|
+
(function() {
|
|
13408
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13409
|
+
})();
|
|
13240
13410
|
__decorate([
|
|
13241
13411
|
ignoreClone
|
|
13242
13412
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
@@ -14002,7 +14172,7 @@ __decorate([
|
|
|
14002
14172
|
}
|
|
14003
14173
|
this._setIndexBufferBinding(binding);
|
|
14004
14174
|
};
|
|
14005
|
-
|
|
14175
|
+
_create_class(BufferMesh, [
|
|
14006
14176
|
{
|
|
14007
14177
|
key: "instanceCount",
|
|
14008
14178
|
get: /**
|
|
@@ -14116,7 +14286,7 @@ __decorate([
|
|
|
14116
14286
|
this._layoutChangeManager.dispatch(0, this);
|
|
14117
14287
|
}
|
|
14118
14288
|
};
|
|
14119
|
-
|
|
14289
|
+
_create_class(BlendShape, [
|
|
14120
14290
|
{
|
|
14121
14291
|
key: "frames",
|
|
14122
14292
|
get: /**
|
|
@@ -14274,8 +14444,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14274
14444
|
};
|
|
14275
14445
|
return Basic2DBatcher;
|
|
14276
14446
|
}();
|
|
14277
|
-
|
|
14278
|
-
Basic2DBatcher.
|
|
14447
|
+
(function() {
|
|
14448
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14449
|
+
})();
|
|
14450
|
+
(function() {
|
|
14451
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14452
|
+
})();
|
|
14279
14453
|
|
|
14280
14454
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14281
14455
|
_inherits(SpriteMaskBatcher, Basic2DBatcher);
|
|
@@ -14490,9 +14664,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14490
14664
|
};
|
|
14491
14665
|
return Sky;
|
|
14492
14666
|
}();
|
|
14493
|
-
|
|
14494
|
-
Sky.
|
|
14495
|
-
|
|
14667
|
+
(function() {
|
|
14668
|
+
Sky._epsilon = 1e-6;
|
|
14669
|
+
})();
|
|
14670
|
+
(function() {
|
|
14671
|
+
Sky._viewProjMatrix = new Matrix();
|
|
14672
|
+
})();
|
|
14673
|
+
(function() {
|
|
14674
|
+
Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14675
|
+
})();
|
|
14496
14676
|
|
|
14497
14677
|
/**
|
|
14498
14678
|
* Background of scene.
|
|
@@ -14574,7 +14754,7 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
14574
14754
|
mesh.addSubMesh(0, indices.length);
|
|
14575
14755
|
return mesh;
|
|
14576
14756
|
};
|
|
14577
|
-
|
|
14757
|
+
_create_class(Background, [
|
|
14578
14758
|
{
|
|
14579
14759
|
key: "texture",
|
|
14580
14760
|
get: /**
|
|
@@ -14742,7 +14922,7 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
14742
14922
|
out[25] = src[25] * 0.429042;
|
|
14743
14923
|
out[26] = src[26] * 0.429042;
|
|
14744
14924
|
};
|
|
14745
|
-
|
|
14925
|
+
_create_class(AmbientLight, [
|
|
14746
14926
|
{
|
|
14747
14927
|
key: "specularTextureDecodeRGBM",
|
|
14748
14928
|
get: /**
|
|
@@ -14853,15 +15033,33 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
14853
15033
|
]);
|
|
14854
15034
|
return AmbientLight;
|
|
14855
15035
|
}();
|
|
14856
|
-
|
|
14857
|
-
AmbientLight.
|
|
14858
|
-
|
|
14859
|
-
|
|
14860
|
-
AmbientLight.
|
|
14861
|
-
|
|
14862
|
-
|
|
14863
|
-
AmbientLight.
|
|
14864
|
-
|
|
15036
|
+
(function() {
|
|
15037
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
15038
|
+
})();
|
|
15039
|
+
(function() {
|
|
15040
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
15041
|
+
})();
|
|
15042
|
+
(function() {
|
|
15043
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
15044
|
+
})();
|
|
15045
|
+
(function() {
|
|
15046
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15047
|
+
})();
|
|
15048
|
+
(function() {
|
|
15049
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15050
|
+
})();
|
|
15051
|
+
(function() {
|
|
15052
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15053
|
+
})();
|
|
15054
|
+
(function() {
|
|
15055
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15056
|
+
})();
|
|
15057
|
+
(function() {
|
|
15058
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15059
|
+
})();
|
|
15060
|
+
(function() {
|
|
15061
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15062
|
+
})();
|
|
14865
15063
|
|
|
14866
15064
|
/**
|
|
14867
15065
|
* Scene.
|
|
@@ -14892,7 +15090,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
14892
15090
|
var shaderData = _this.shaderData;
|
|
14893
15091
|
shaderData._addRefCount(1);
|
|
14894
15092
|
_this.ambientLight = new AmbientLight();
|
|
14895
|
-
engine.sceneManager._allScenes.push(
|
|
15093
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
|
|
14896
15094
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
14897
15095
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
14898
15096
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15099,7 +15297,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15099
15297
|
this._fogParams.z = density / Math.LN2;
|
|
15100
15298
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15101
15299
|
};
|
|
15102
|
-
|
|
15300
|
+
_create_class(Scene, [
|
|
15103
15301
|
{
|
|
15104
15302
|
key: "shadowCascades",
|
|
15105
15303
|
get: /**
|
|
@@ -15227,8 +15425,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15227
15425
|
]);
|
|
15228
15426
|
return Scene;
|
|
15229
15427
|
}(EngineObject);
|
|
15230
|
-
|
|
15231
|
-
Scene.
|
|
15428
|
+
(function() {
|
|
15429
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15430
|
+
})();
|
|
15431
|
+
(function() {
|
|
15432
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15433
|
+
})();
|
|
15232
15434
|
|
|
15233
15435
|
/**
|
|
15234
15436
|
* Scene manager.
|
|
@@ -15276,7 +15478,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15276
15478
|
}
|
|
15277
15479
|
allScenes.length = 0;
|
|
15278
15480
|
};
|
|
15279
|
-
|
|
15481
|
+
_create_class(SceneManager, [
|
|
15280
15482
|
{
|
|
15281
15483
|
key: "activeScene",
|
|
15282
15484
|
get: /**
|
|
@@ -15447,8 +15649,8 @@ ShaderPool.init();
|
|
|
15447
15649
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15448
15650
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15449
15651
|
_this._settings = {};
|
|
15450
|
-
_this._resourceManager = new ResourceManager(
|
|
15451
|
-
_this._sceneManager = new SceneManager(
|
|
15652
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
15653
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
15452
15654
|
_this._vSyncCount = 1;
|
|
15453
15655
|
_this._targetFrameRate = 60;
|
|
15454
15656
|
_this._time = new Time();
|
|
@@ -15472,25 +15674,25 @@ ShaderPool.init();
|
|
|
15472
15674
|
};
|
|
15473
15675
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15474
15676
|
_this._hardwareRenderer.init(canvas);
|
|
15475
|
-
_this.physicsManager = new PhysicsManager(
|
|
15677
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
|
|
15476
15678
|
_this._canvas = canvas;
|
|
15477
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15478
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15679
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
|
|
15680
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
|
|
15479
15681
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15480
15682
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15481
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15683
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15482
15684
|
_this._textDefaultFont.isGCIgnored = false;
|
|
15483
|
-
_this.inputManager = new InputManager(
|
|
15685
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15484
15686
|
var magentaPixel = new Uint8Array([
|
|
15485
15687
|
255,
|
|
15486
15688
|
0,
|
|
15487
15689
|
255,
|
|
15488
15690
|
255
|
|
15489
15691
|
]);
|
|
15490
|
-
var magentaTexture2D = new Texture2D(
|
|
15692
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, TextureFormat.R8G8B8A8, false);
|
|
15491
15693
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15492
15694
|
magentaTexture2D.isGCIgnored = true;
|
|
15493
|
-
var magentaTextureCube = new TextureCube(
|
|
15695
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, TextureFormat.R8G8B8A8, false);
|
|
15494
15696
|
magentaTextureCube.setPixelBuffer(TextureCubeFace.PositiveX, magentaPixel);
|
|
15495
15697
|
magentaTextureCube.setPixelBuffer(TextureCubeFace.NegativeX, magentaPixel);
|
|
15496
15698
|
magentaTextureCube.setPixelBuffer(TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -15501,22 +15703,22 @@ ShaderPool.init();
|
|
|
15501
15703
|
if (!hardwareRenderer.canIUse(GLCapabilityType.depthTexture)) {
|
|
15502
15704
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
15503
15705
|
} else {
|
|
15504
|
-
var depthTexture2D = new Texture2D(
|
|
15706
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, TextureFormat.Depth16, false);
|
|
15505
15707
|
depthTexture2D.isGCIgnored = true;
|
|
15506
15708
|
_this._depthTexture2D = depthTexture2D;
|
|
15507
15709
|
}
|
|
15508
15710
|
_this._magentaTexture2D = magentaTexture2D;
|
|
15509
15711
|
_this._magentaTextureCube = magentaTextureCube;
|
|
15510
15712
|
if (hardwareRenderer.isWebGL2) {
|
|
15511
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
15713
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
15512
15714
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
15513
15715
|
magentaTexture2DArray.isGCIgnored = true;
|
|
15514
15716
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15515
15717
|
}
|
|
15516
|
-
var magentaMaterial = new Material(
|
|
15718
|
+
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15517
15719
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15518
15720
|
_this._magentaMaterial = magentaMaterial;
|
|
15519
|
-
var backgroundTextureMaterial = new Material(
|
|
15721
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
15520
15722
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
15521
15723
|
backgroundTextureMaterial.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
15522
15724
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -15687,7 +15889,7 @@ ShaderPool.init();
|
|
|
15687
15889
|
material.isGCIgnored = true;
|
|
15688
15890
|
return material;
|
|
15689
15891
|
};
|
|
15690
|
-
|
|
15892
|
+
_create_class(Engine, [
|
|
15691
15893
|
{
|
|
15692
15894
|
key: "settings",
|
|
15693
15895
|
get: /**
|
|
@@ -15775,9 +15977,15 @@ ShaderPool.init();
|
|
|
15775
15977
|
]);
|
|
15776
15978
|
return Engine;
|
|
15777
15979
|
}(EventDispatcher);
|
|
15778
|
-
|
|
15779
|
-
/** @internal */ Engine.
|
|
15780
|
-
|
|
15980
|
+
(function() {
|
|
15981
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
15982
|
+
})();
|
|
15983
|
+
(function() {
|
|
15984
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
15985
|
+
})();
|
|
15986
|
+
(function() {
|
|
15987
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
15988
|
+
})();
|
|
15781
15989
|
|
|
15782
15990
|
/**
|
|
15783
15991
|
* Script class, used for logic writing.
|
|
@@ -16092,7 +16300,9 @@ __decorate([
|
|
|
16092
16300
|
};
|
|
16093
16301
|
return SpriteBatcher;
|
|
16094
16302
|
}(Basic2DBatcher);
|
|
16095
|
-
|
|
16303
|
+
(function() {
|
|
16304
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16305
|
+
})();
|
|
16096
16306
|
|
|
16097
16307
|
/**
|
|
16098
16308
|
* Render queue.
|
|
@@ -16590,227 +16800,247 @@ var /**
|
|
|
16590
16800
|
};
|
|
16591
16801
|
return ShadowUtils;
|
|
16592
16802
|
}();
|
|
16593
|
-
|
|
16594
|
-
|
|
16595
|
-
|
|
16596
|
-
|
|
16597
|
-
|
|
16598
|
-
new
|
|
16599
|
-
|
|
16600
|
-
|
|
16601
|
-
|
|
16602
|
-
|
|
16603
|
-
|
|
16604
|
-
|
|
16605
|
-
|
|
16606
|
-
|
|
16607
|
-
|
|
16608
|
-
|
|
16609
|
-
|
|
16610
|
-
|
|
16611
|
-
|
|
16612
|
-
|
|
16613
|
-
|
|
16614
|
-
|
|
16615
|
-
|
|
16616
|
-
|
|
16617
|
-
|
|
16618
|
-
|
|
16619
|
-
|
|
16620
|
-
|
|
16621
|
-
|
|
16622
|
-
|
|
16623
|
-
|
|
16624
|
-
|
|
16625
|
-
|
|
16626
|
-
FrustumFace.Top,
|
|
16627
|
-
FrustumFace.Bottom
|
|
16628
|
-
],
|
|
16629
|
-
[
|
|
16630
|
-
FrustumFace.Near,
|
|
16631
|
-
FrustumFace.Far,
|
|
16632
|
-
FrustumFace.Top,
|
|
16633
|
-
FrustumFace.Bottom
|
|
16634
|
-
],
|
|
16635
|
-
[
|
|
16636
|
-
FrustumFace.Near,
|
|
16637
|
-
FrustumFace.Far,
|
|
16638
|
-
FrustumFace.Left,
|
|
16639
|
-
FrustumFace.Right
|
|
16640
|
-
],
|
|
16641
|
-
[
|
|
16642
|
-
FrustumFace.Near,
|
|
16643
|
-
FrustumFace.Far,
|
|
16644
|
-
FrustumFace.Left,
|
|
16645
|
-
FrustumFace.Right
|
|
16646
|
-
]
|
|
16647
|
-
];
|
|
16648
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16649
|
-
[
|
|
16650
|
-
// near, far, left, right, bottom, top
|
|
16651
|
-
[
|
|
16652
|
-
8,
|
|
16653
|
-
8
|
|
16654
|
-
],
|
|
16655
|
-
[
|
|
16656
|
-
8,
|
|
16657
|
-
8
|
|
16658
|
-
],
|
|
16659
|
-
[
|
|
16660
|
-
4,
|
|
16661
|
-
5
|
|
16662
|
-
],
|
|
16663
|
-
[
|
|
16664
|
-
6,
|
|
16665
|
-
7
|
|
16666
|
-
],
|
|
16667
|
-
[
|
|
16668
|
-
7,
|
|
16669
|
-
4
|
|
16670
|
-
],
|
|
16671
|
-
[
|
|
16672
|
-
5,
|
|
16673
|
-
6
|
|
16674
|
-
]
|
|
16675
|
-
],
|
|
16676
|
-
[
|
|
16677
|
-
// near, far, left, right, bottom, top
|
|
16678
|
-
[
|
|
16679
|
-
8,
|
|
16680
|
-
8
|
|
16681
|
-
],
|
|
16682
|
-
[
|
|
16683
|
-
8,
|
|
16684
|
-
8
|
|
16685
|
-
],
|
|
16686
|
-
[
|
|
16687
|
-
1,
|
|
16688
|
-
0
|
|
16689
|
-
],
|
|
16690
|
-
[
|
|
16691
|
-
3,
|
|
16692
|
-
2
|
|
16693
|
-
],
|
|
16694
|
-
[
|
|
16695
|
-
0,
|
|
16696
|
-
3
|
|
16697
|
-
],
|
|
16698
|
-
[
|
|
16699
|
-
2,
|
|
16700
|
-
1
|
|
16701
|
-
]
|
|
16702
|
-
],
|
|
16703
|
-
[
|
|
16704
|
-
// near, far, left, right, bottom, top
|
|
16705
|
-
[
|
|
16706
|
-
5,
|
|
16707
|
-
4
|
|
16708
|
-
],
|
|
16709
|
-
[
|
|
16710
|
-
0,
|
|
16711
|
-
1
|
|
16712
|
-
],
|
|
16713
|
-
[
|
|
16714
|
-
8,
|
|
16715
|
-
8
|
|
16716
|
-
],
|
|
16717
|
-
[
|
|
16718
|
-
8,
|
|
16719
|
-
8
|
|
16720
|
-
],
|
|
16721
|
-
[
|
|
16722
|
-
4,
|
|
16723
|
-
0
|
|
16724
|
-
],
|
|
16725
|
-
[
|
|
16726
|
-
1,
|
|
16727
|
-
5
|
|
16728
|
-
]
|
|
16729
|
-
],
|
|
16730
|
-
[
|
|
16731
|
-
// near, far, left, right, bottom, top
|
|
16732
|
-
[
|
|
16733
|
-
7,
|
|
16734
|
-
6
|
|
16735
|
-
],
|
|
16736
|
-
[
|
|
16737
|
-
2,
|
|
16738
|
-
3
|
|
16739
|
-
],
|
|
16740
|
-
[
|
|
16741
|
-
8,
|
|
16742
|
-
8
|
|
16743
|
-
],
|
|
16744
|
-
[
|
|
16745
|
-
8,
|
|
16746
|
-
8
|
|
16747
|
-
],
|
|
16748
|
-
[
|
|
16749
|
-
3,
|
|
16750
|
-
7
|
|
16751
|
-
],
|
|
16752
|
-
[
|
|
16753
|
-
6,
|
|
16754
|
-
2
|
|
16755
|
-
]
|
|
16756
|
-
],
|
|
16757
|
-
[
|
|
16758
|
-
// near, far, left, right, bottom, top
|
|
16803
|
+
(function() {
|
|
16804
|
+
ShadowUtils._tempMatrix0 = new Matrix();
|
|
16805
|
+
})();
|
|
16806
|
+
(function() {
|
|
16807
|
+
// prettier-ignore
|
|
16808
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
16809
|
+
})();
|
|
16810
|
+
(function() {
|
|
16811
|
+
ShadowUtils._frustumCorners = [
|
|
16812
|
+
new Vector3(),
|
|
16813
|
+
new Vector3(),
|
|
16814
|
+
new Vector3(),
|
|
16815
|
+
new Vector3(),
|
|
16816
|
+
new Vector3(),
|
|
16817
|
+
new Vector3(),
|
|
16818
|
+
new Vector3(),
|
|
16819
|
+
new Vector3()
|
|
16820
|
+
];
|
|
16821
|
+
})();
|
|
16822
|
+
(function() {
|
|
16823
|
+
ShadowUtils._adjustNearPlane = new Plane(new Vector3());
|
|
16824
|
+
})();
|
|
16825
|
+
(function() {
|
|
16826
|
+
ShadowUtils._adjustFarPlane = new Plane(new Vector3());
|
|
16827
|
+
})();
|
|
16828
|
+
(function() {
|
|
16829
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
16830
|
+
})();
|
|
16831
|
+
(function() {
|
|
16832
|
+
ShadowUtils._edgePlanePoint2 = new Vector3();
|
|
16833
|
+
})();
|
|
16834
|
+
(function() {
|
|
16835
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16759
16836
|
[
|
|
16760
|
-
|
|
16761
|
-
|
|
16837
|
+
FrustumFace.Left,
|
|
16838
|
+
FrustumFace.Right,
|
|
16839
|
+
FrustumFace.Top,
|
|
16840
|
+
FrustumFace.Bottom
|
|
16762
16841
|
],
|
|
16763
16842
|
[
|
|
16764
|
-
|
|
16765
|
-
|
|
16843
|
+
FrustumFace.Left,
|
|
16844
|
+
FrustumFace.Right,
|
|
16845
|
+
FrustumFace.Top,
|
|
16846
|
+
FrustumFace.Bottom
|
|
16766
16847
|
],
|
|
16767
16848
|
[
|
|
16768
|
-
|
|
16769
|
-
|
|
16849
|
+
FrustumFace.Near,
|
|
16850
|
+
FrustumFace.Far,
|
|
16851
|
+
FrustumFace.Top,
|
|
16852
|
+
FrustumFace.Bottom
|
|
16770
16853
|
],
|
|
16771
16854
|
[
|
|
16772
|
-
|
|
16773
|
-
|
|
16855
|
+
FrustumFace.Near,
|
|
16856
|
+
FrustumFace.Far,
|
|
16857
|
+
FrustumFace.Top,
|
|
16858
|
+
FrustumFace.Bottom
|
|
16774
16859
|
],
|
|
16775
16860
|
[
|
|
16776
|
-
|
|
16777
|
-
|
|
16861
|
+
FrustumFace.Near,
|
|
16862
|
+
FrustumFace.Far,
|
|
16863
|
+
FrustumFace.Left,
|
|
16864
|
+
FrustumFace.Right
|
|
16778
16865
|
],
|
|
16779
16866
|
[
|
|
16780
|
-
|
|
16781
|
-
|
|
16867
|
+
FrustumFace.Near,
|
|
16868
|
+
FrustumFace.Far,
|
|
16869
|
+
FrustumFace.Left,
|
|
16870
|
+
FrustumFace.Right
|
|
16782
16871
|
]
|
|
16783
|
-
]
|
|
16784
|
-
|
|
16785
|
-
|
|
16872
|
+
];
|
|
16873
|
+
})();
|
|
16874
|
+
(function() {
|
|
16875
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16786
16876
|
[
|
|
16787
|
-
|
|
16788
|
-
|
|
16877
|
+
// near, far, left, right, bottom, top
|
|
16878
|
+
[
|
|
16879
|
+
8,
|
|
16880
|
+
8
|
|
16881
|
+
],
|
|
16882
|
+
[
|
|
16883
|
+
8,
|
|
16884
|
+
8
|
|
16885
|
+
],
|
|
16886
|
+
[
|
|
16887
|
+
4,
|
|
16888
|
+
5
|
|
16889
|
+
],
|
|
16890
|
+
[
|
|
16891
|
+
6,
|
|
16892
|
+
7
|
|
16893
|
+
],
|
|
16894
|
+
[
|
|
16895
|
+
7,
|
|
16896
|
+
4
|
|
16897
|
+
],
|
|
16898
|
+
[
|
|
16899
|
+
5,
|
|
16900
|
+
6
|
|
16901
|
+
]
|
|
16789
16902
|
],
|
|
16790
16903
|
[
|
|
16791
|
-
|
|
16792
|
-
|
|
16904
|
+
// near, far, left, right, bottom, top
|
|
16905
|
+
[
|
|
16906
|
+
8,
|
|
16907
|
+
8
|
|
16908
|
+
],
|
|
16909
|
+
[
|
|
16910
|
+
8,
|
|
16911
|
+
8
|
|
16912
|
+
],
|
|
16913
|
+
[
|
|
16914
|
+
1,
|
|
16915
|
+
0
|
|
16916
|
+
],
|
|
16917
|
+
[
|
|
16918
|
+
3,
|
|
16919
|
+
2
|
|
16920
|
+
],
|
|
16921
|
+
[
|
|
16922
|
+
0,
|
|
16923
|
+
3
|
|
16924
|
+
],
|
|
16925
|
+
[
|
|
16926
|
+
2,
|
|
16927
|
+
1
|
|
16928
|
+
]
|
|
16793
16929
|
],
|
|
16794
16930
|
[
|
|
16795
|
-
|
|
16796
|
-
|
|
16931
|
+
// near, far, left, right, bottom, top
|
|
16932
|
+
[
|
|
16933
|
+
5,
|
|
16934
|
+
4
|
|
16935
|
+
],
|
|
16936
|
+
[
|
|
16937
|
+
0,
|
|
16938
|
+
1
|
|
16939
|
+
],
|
|
16940
|
+
[
|
|
16941
|
+
8,
|
|
16942
|
+
8
|
|
16943
|
+
],
|
|
16944
|
+
[
|
|
16945
|
+
8,
|
|
16946
|
+
8
|
|
16947
|
+
],
|
|
16948
|
+
[
|
|
16949
|
+
4,
|
|
16950
|
+
0
|
|
16951
|
+
],
|
|
16952
|
+
[
|
|
16953
|
+
1,
|
|
16954
|
+
5
|
|
16955
|
+
]
|
|
16797
16956
|
],
|
|
16798
16957
|
[
|
|
16799
|
-
|
|
16800
|
-
|
|
16958
|
+
// near, far, left, right, bottom, top
|
|
16959
|
+
[
|
|
16960
|
+
7,
|
|
16961
|
+
6
|
|
16962
|
+
],
|
|
16963
|
+
[
|
|
16964
|
+
2,
|
|
16965
|
+
3
|
|
16966
|
+
],
|
|
16967
|
+
[
|
|
16968
|
+
8,
|
|
16969
|
+
8
|
|
16970
|
+
],
|
|
16971
|
+
[
|
|
16972
|
+
8,
|
|
16973
|
+
8
|
|
16974
|
+
],
|
|
16975
|
+
[
|
|
16976
|
+
3,
|
|
16977
|
+
7
|
|
16978
|
+
],
|
|
16979
|
+
[
|
|
16980
|
+
6,
|
|
16981
|
+
2
|
|
16982
|
+
]
|
|
16801
16983
|
],
|
|
16802
16984
|
[
|
|
16803
|
-
|
|
16804
|
-
|
|
16985
|
+
// near, far, left, right, bottom, top
|
|
16986
|
+
[
|
|
16987
|
+
4,
|
|
16988
|
+
7
|
|
16989
|
+
],
|
|
16990
|
+
[
|
|
16991
|
+
3,
|
|
16992
|
+
0
|
|
16993
|
+
],
|
|
16994
|
+
[
|
|
16995
|
+
0,
|
|
16996
|
+
4
|
|
16997
|
+
],
|
|
16998
|
+
[
|
|
16999
|
+
7,
|
|
17000
|
+
3
|
|
17001
|
+
],
|
|
17002
|
+
[
|
|
17003
|
+
8,
|
|
17004
|
+
8
|
|
17005
|
+
],
|
|
17006
|
+
[
|
|
17007
|
+
8,
|
|
17008
|
+
8
|
|
17009
|
+
]
|
|
16805
17010
|
],
|
|
16806
17011
|
[
|
|
16807
|
-
|
|
16808
|
-
|
|
17012
|
+
// near, far, left, right, bottom, top
|
|
17013
|
+
[
|
|
17014
|
+
6,
|
|
17015
|
+
5
|
|
17016
|
+
],
|
|
17017
|
+
[
|
|
17018
|
+
1,
|
|
17019
|
+
2
|
|
17020
|
+
],
|
|
17021
|
+
[
|
|
17022
|
+
5,
|
|
17023
|
+
1
|
|
17024
|
+
],
|
|
17025
|
+
[
|
|
17026
|
+
2,
|
|
17027
|
+
6
|
|
17028
|
+
],
|
|
17029
|
+
[
|
|
17030
|
+
8,
|
|
17031
|
+
8
|
|
17032
|
+
],
|
|
17033
|
+
[
|
|
17034
|
+
8,
|
|
17035
|
+
8
|
|
17036
|
+
]
|
|
16809
17037
|
]
|
|
16810
|
-
]
|
|
16811
|
-
|
|
16812
|
-
|
|
16813
|
-
|
|
17038
|
+
];
|
|
17039
|
+
})();
|
|
17040
|
+
(function() {
|
|
17041
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
17042
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17043
|
+
})();
|
|
16814
17044
|
|
|
16815
17045
|
/**
|
|
16816
17046
|
* Cascade shadow caster.
|
|
@@ -17047,18 +17277,42 @@ ShadowUtils.atlasBorderSize = 4.0;
|
|
|
17047
17277
|
};
|
|
17048
17278
|
return CascadedShadowCasterPass;
|
|
17049
17279
|
}();
|
|
17050
|
-
|
|
17051
|
-
CascadedShadowCasterPass.
|
|
17052
|
-
|
|
17053
|
-
|
|
17054
|
-
CascadedShadowCasterPass.
|
|
17055
|
-
|
|
17056
|
-
|
|
17057
|
-
CascadedShadowCasterPass.
|
|
17058
|
-
|
|
17059
|
-
|
|
17060
|
-
CascadedShadowCasterPass.
|
|
17061
|
-
|
|
17280
|
+
(function() {
|
|
17281
|
+
CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
|
|
17282
|
+
})();
|
|
17283
|
+
(function() {
|
|
17284
|
+
CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
|
|
17285
|
+
})();
|
|
17286
|
+
(function() {
|
|
17287
|
+
CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
|
|
17288
|
+
})();
|
|
17289
|
+
(function() {
|
|
17290
|
+
CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
|
|
17291
|
+
})();
|
|
17292
|
+
(function() {
|
|
17293
|
+
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17294
|
+
})();
|
|
17295
|
+
(function() {
|
|
17296
|
+
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17297
|
+
})();
|
|
17298
|
+
(function() {
|
|
17299
|
+
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17300
|
+
})();
|
|
17301
|
+
(function() {
|
|
17302
|
+
CascadedShadowCasterPass._maxCascades = 4;
|
|
17303
|
+
})();
|
|
17304
|
+
(function() {
|
|
17305
|
+
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17306
|
+
})();
|
|
17307
|
+
(function() {
|
|
17308
|
+
CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
|
|
17309
|
+
})();
|
|
17310
|
+
(function() {
|
|
17311
|
+
CascadedShadowCasterPass._tempVector = new Vector3();
|
|
17312
|
+
})();
|
|
17313
|
+
(function() {
|
|
17314
|
+
CascadedShadowCasterPass._tempMatrix0 = new Matrix();
|
|
17315
|
+
})();
|
|
17062
17316
|
|
|
17063
17317
|
var passNum = 0;
|
|
17064
17318
|
/**
|
|
@@ -17291,7 +17545,7 @@ var passNum = 0;
|
|
|
17291
17545
|
renderer._prepareRender(context);
|
|
17292
17546
|
}
|
|
17293
17547
|
};
|
|
17294
|
-
|
|
17548
|
+
_create_class(BasicRenderPipeline, [
|
|
17295
17549
|
{
|
|
17296
17550
|
key: "defaultRenderPass",
|
|
17297
17551
|
get: /**
|
|
@@ -17303,15 +17557,25 @@ var passNum = 0;
|
|
|
17303
17557
|
]);
|
|
17304
17558
|
return BasicRenderPipeline;
|
|
17305
17559
|
}();
|
|
17306
|
-
|
|
17307
|
-
BasicRenderPipeline.
|
|
17560
|
+
(function() {
|
|
17561
|
+
BasicRenderPipeline._tempVector0 = new Vector3();
|
|
17562
|
+
})();
|
|
17563
|
+
(function() {
|
|
17564
|
+
BasicRenderPipeline._tempVector1 = new Vector3();
|
|
17565
|
+
})();
|
|
17308
17566
|
|
|
17309
17567
|
var _Camera;
|
|
17310
17568
|
var MathTemp = function MathTemp() {
|
|
17311
17569
|
};
|
|
17312
|
-
|
|
17313
|
-
MathTemp.
|
|
17314
|
-
|
|
17570
|
+
(function() {
|
|
17571
|
+
MathTemp.tempVec4 = new Vector4();
|
|
17572
|
+
})();
|
|
17573
|
+
(function() {
|
|
17574
|
+
MathTemp.tempVec3 = new Vector3();
|
|
17575
|
+
})();
|
|
17576
|
+
(function() {
|
|
17577
|
+
MathTemp.tempVec2 = new Vector2();
|
|
17578
|
+
})();
|
|
17315
17579
|
var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
17316
17580
|
_inherits(Camera1, Component);
|
|
17317
17581
|
function Camera1(entity) {
|
|
@@ -17329,6 +17593,8 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17329
17593
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
17330
17594
|
*/ _this.cullingMask = Layer.Everything;
|
|
17331
17595
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17596
|
+
/** @internal */ _this._frustum = new BoundingFrustum();
|
|
17597
|
+
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17332
17598
|
_this._isProjMatSetting = false;
|
|
17333
17599
|
_this._nearClipPlane = 0.1;
|
|
17334
17600
|
_this._farClipPlane = 100;
|
|
@@ -17339,8 +17605,6 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17339
17605
|
_this._isFrustumProjectDirty = true;
|
|
17340
17606
|
_this._customAspectRatio = undefined;
|
|
17341
17607
|
_this._renderTarget = null;
|
|
17342
|
-
/** @internal */ _this._frustum = new BoundingFrustum();
|
|
17343
|
-
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17344
17608
|
_this._viewport = new Vector4(0, 0, 1, 1);
|
|
17345
17609
|
_this._inverseProjectionMatrix = new Matrix();
|
|
17346
17610
|
_this._lastAspectSize = new Vector2(0, 0);
|
|
@@ -17350,7 +17614,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17350
17614
|
_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
|
|
17351
17615
|
_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
|
|
17352
17616
|
_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
|
|
17353
|
-
_this._renderPipeline = new BasicRenderPipeline(
|
|
17617
|
+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
|
|
17354
17618
|
_this.shaderData._addRefCount(1);
|
|
17355
17619
|
return _this;
|
|
17356
17620
|
}
|
|
@@ -17567,7 +17831,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17567
17831
|
}
|
|
17568
17832
|
return this._inverseProjectionMatrix;
|
|
17569
17833
|
};
|
|
17570
|
-
|
|
17834
|
+
_create_class(Camera1, [
|
|
17571
17835
|
{
|
|
17572
17836
|
key: "nearClipPlane",
|
|
17573
17837
|
get: /**
|
|
@@ -17731,7 +17995,11 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17731
17995
|
}
|
|
17732
17996
|
]);
|
|
17733
17997
|
return Camera1;
|
|
17734
|
-
}(Component),
|
|
17998
|
+
}(Component), function() {
|
|
17999
|
+
/** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
|
|
18000
|
+
}(), function() {
|
|
18001
|
+
/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
|
|
18002
|
+
}(), _Camera);
|
|
17735
18003
|
__decorate([
|
|
17736
18004
|
deepClone
|
|
17737
18005
|
], Camera.prototype, "_frustum", void 0);
|
|
@@ -17942,7 +18210,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
17942
18210
|
};
|
|
17943
18211
|
return Loader;
|
|
17944
18212
|
}();
|
|
17945
|
-
|
|
18213
|
+
(function() {
|
|
18214
|
+
Loader._engineObjects = {};
|
|
18215
|
+
})();
|
|
17946
18216
|
|
|
17947
18217
|
/**
|
|
17948
18218
|
* Asset Type.
|
|
@@ -18095,7 +18365,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18095
18365
|
target._isTransparent = this._isTransparent;
|
|
18096
18366
|
target._blendMode = this._blendMode;
|
|
18097
18367
|
};
|
|
18098
|
-
|
|
18368
|
+
_create_class(BaseMaterial, [
|
|
18099
18369
|
{
|
|
18100
18370
|
key: "shader",
|
|
18101
18371
|
get: /**
|
|
@@ -18195,19 +18465,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18195
18465
|
]);
|
|
18196
18466
|
return BaseMaterial;
|
|
18197
18467
|
}(Material);
|
|
18198
|
-
|
|
18199
|
-
BaseMaterial.
|
|
18200
|
-
|
|
18201
|
-
|
|
18202
|
-
BaseMaterial.
|
|
18203
|
-
|
|
18204
|
-
|
|
18205
|
-
BaseMaterial.
|
|
18206
|
-
|
|
18207
|
-
|
|
18208
|
-
BaseMaterial.
|
|
18209
|
-
|
|
18210
|
-
|
|
18468
|
+
(function() {
|
|
18469
|
+
BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
|
|
18470
|
+
})();
|
|
18471
|
+
(function() {
|
|
18472
|
+
BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
|
|
18473
|
+
})();
|
|
18474
|
+
(function() {
|
|
18475
|
+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
|
|
18476
|
+
})();
|
|
18477
|
+
(function() {
|
|
18478
|
+
BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
|
|
18479
|
+
})();
|
|
18480
|
+
(function() {
|
|
18481
|
+
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18482
|
+
})();
|
|
18483
|
+
(function() {
|
|
18484
|
+
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18485
|
+
})();
|
|
18486
|
+
(function() {
|
|
18487
|
+
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18488
|
+
})();
|
|
18489
|
+
(function() {
|
|
18490
|
+
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18491
|
+
})();
|
|
18492
|
+
(function() {
|
|
18493
|
+
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18494
|
+
})();
|
|
18495
|
+
(function() {
|
|
18496
|
+
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18497
|
+
})();
|
|
18498
|
+
(function() {
|
|
18499
|
+
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18500
|
+
})();
|
|
18501
|
+
(function() {
|
|
18502
|
+
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18503
|
+
})();
|
|
18504
|
+
(function() {
|
|
18505
|
+
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18506
|
+
})();
|
|
18211
18507
|
|
|
18212
18508
|
/**
|
|
18213
18509
|
* Blinn-phong Material.
|
|
@@ -18235,7 +18531,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18235
18531
|
this.cloneTo(dest);
|
|
18236
18532
|
return dest;
|
|
18237
18533
|
};
|
|
18238
|
-
|
|
18534
|
+
_create_class(BlinnPhongMaterial, [
|
|
18239
18535
|
{
|
|
18240
18536
|
key: "baseColor",
|
|
18241
18537
|
get: /**
|
|
@@ -18381,9 +18677,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18381
18677
|
]);
|
|
18382
18678
|
return BlinnPhongMaterial;
|
|
18383
18679
|
}(BaseMaterial);
|
|
18384
|
-
|
|
18385
|
-
BlinnPhongMaterial.
|
|
18386
|
-
|
|
18680
|
+
(function() {
|
|
18681
|
+
BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
|
|
18682
|
+
})();
|
|
18683
|
+
(function() {
|
|
18684
|
+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
18685
|
+
})();
|
|
18686
|
+
(function() {
|
|
18687
|
+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
18688
|
+
})();
|
|
18387
18689
|
|
|
18388
18690
|
/**
|
|
18389
18691
|
* Texture UV coordinate.
|
|
@@ -18419,7 +18721,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18419
18721
|
shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
|
|
18420
18722
|
return _this;
|
|
18421
18723
|
}
|
|
18422
|
-
|
|
18724
|
+
_create_class(PBRBaseMaterial, [
|
|
18423
18725
|
{
|
|
18424
18726
|
key: "baseColor",
|
|
18425
18727
|
get: /**
|
|
@@ -18643,14 +18945,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18643
18945
|
]);
|
|
18644
18946
|
return PBRBaseMaterial;
|
|
18645
18947
|
}(BaseMaterial);
|
|
18646
|
-
|
|
18647
|
-
PBRBaseMaterial.
|
|
18648
|
-
|
|
18649
|
-
|
|
18650
|
-
PBRBaseMaterial.
|
|
18651
|
-
|
|
18652
|
-
|
|
18653
|
-
PBRBaseMaterial.
|
|
18948
|
+
(function() {
|
|
18949
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
|
|
18950
|
+
})();
|
|
18951
|
+
(function() {
|
|
18952
|
+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
|
|
18953
|
+
})();
|
|
18954
|
+
(function() {
|
|
18955
|
+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
|
|
18956
|
+
})();
|
|
18957
|
+
(function() {
|
|
18958
|
+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
18959
|
+
})();
|
|
18960
|
+
(function() {
|
|
18961
|
+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
18962
|
+
})();
|
|
18963
|
+
(function() {
|
|
18964
|
+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
18965
|
+
})();
|
|
18966
|
+
(function() {
|
|
18967
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
18968
|
+
})();
|
|
18969
|
+
(function() {
|
|
18970
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
18971
|
+
})();
|
|
18654
18972
|
|
|
18655
18973
|
/**
|
|
18656
18974
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
@@ -18671,7 +18989,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18671
18989
|
this.cloneTo(dest);
|
|
18672
18990
|
return dest;
|
|
18673
18991
|
};
|
|
18674
|
-
|
|
18992
|
+
_create_class(PBRMaterial, [
|
|
18675
18993
|
{
|
|
18676
18994
|
key: "metallic",
|
|
18677
18995
|
get: /**
|
|
@@ -18714,9 +19032,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18714
19032
|
]);
|
|
18715
19033
|
return PBRMaterial;
|
|
18716
19034
|
}(PBRBaseMaterial);
|
|
18717
|
-
|
|
18718
|
-
PBRMaterial.
|
|
18719
|
-
|
|
19035
|
+
(function() {
|
|
19036
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
19037
|
+
})();
|
|
19038
|
+
(function() {
|
|
19039
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19040
|
+
})();
|
|
19041
|
+
(function() {
|
|
19042
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19043
|
+
})();
|
|
18720
19044
|
|
|
18721
19045
|
/**
|
|
18722
19046
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
@@ -18737,7 +19061,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18737
19061
|
this.cloneTo(dest);
|
|
18738
19062
|
return dest;
|
|
18739
19063
|
};
|
|
18740
|
-
|
|
19064
|
+
_create_class(PBRSpecularMaterial, [
|
|
18741
19065
|
{
|
|
18742
19066
|
key: "specularColor",
|
|
18743
19067
|
get: /**
|
|
@@ -18783,10 +19107,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18783
19107
|
]);
|
|
18784
19108
|
return PBRSpecularMaterial;
|
|
18785
19109
|
}(PBRBaseMaterial);
|
|
18786
|
-
|
|
18787
|
-
PBRSpecularMaterial.
|
|
18788
|
-
|
|
18789
|
-
|
|
19110
|
+
(function() {
|
|
19111
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
19112
|
+
})();
|
|
19113
|
+
(function() {
|
|
19114
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19115
|
+
})();
|
|
19116
|
+
(function() {
|
|
19117
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19118
|
+
})();
|
|
19119
|
+
(function() {
|
|
19120
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19121
|
+
})();
|
|
18790
19122
|
|
|
18791
19123
|
/**
|
|
18792
19124
|
* Unlit Material.
|
|
@@ -18810,7 +19142,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18810
19142
|
this.cloneTo(dest);
|
|
18811
19143
|
return dest;
|
|
18812
19144
|
};
|
|
18813
|
-
|
|
19145
|
+
_create_class(UnlitMaterial, [
|
|
18814
19146
|
{
|
|
18815
19147
|
key: "baseColor",
|
|
18816
19148
|
get: /**
|
|
@@ -18944,7 +19276,7 @@ var TextVerticalAlignment;
|
|
|
18944
19276
|
this._sprites = null;
|
|
18945
19277
|
this._spriteNamesToIndex = null;
|
|
18946
19278
|
};
|
|
18947
|
-
|
|
19279
|
+
_create_class(SpriteAtlas, [
|
|
18948
19280
|
{
|
|
18949
19281
|
key: "sprites",
|
|
18950
19282
|
get: /**
|
|
@@ -19115,7 +19447,7 @@ var TextVerticalAlignment;
|
|
|
19115
19447
|
}
|
|
19116
19448
|
this._updateFlagManager.dispatch(type);
|
|
19117
19449
|
};
|
|
19118
|
-
|
|
19450
|
+
_create_class(Sprite, [
|
|
19119
19451
|
{
|
|
19120
19452
|
key: "texture",
|
|
19121
19453
|
get: /**
|
|
@@ -19404,7 +19736,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
19404
19736
|
};
|
|
19405
19737
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
19406
19738
|
return SlicedSpriteAssembler1;
|
|
19407
|
-
}(),
|
|
19739
|
+
}(), function() {
|
|
19740
|
+
_SlicedSpriteAssembler._worldMatrix = new Matrix();
|
|
19741
|
+
}(), _SlicedSpriteAssembler);
|
|
19408
19742
|
SlicedSpriteAssembler = __decorate([
|
|
19409
19743
|
StaticInterfaceImplement()
|
|
19410
19744
|
], SlicedSpriteAssembler);
|
|
@@ -19427,7 +19761,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19427
19761
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
19428
19762
|
_this.drawMode = SpriteDrawMode.Simple;
|
|
19429
19763
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
19430
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
19764
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
19431
19765
|
return _this;
|
|
19432
19766
|
}
|
|
19433
19767
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -19532,7 +19866,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19532
19866
|
break;
|
|
19533
19867
|
}
|
|
19534
19868
|
};
|
|
19535
|
-
|
|
19869
|
+
_create_class(SpriteRenderer, [
|
|
19536
19870
|
{
|
|
19537
19871
|
key: "drawMode",
|
|
19538
19872
|
get: /**
|
|
@@ -19681,7 +20015,9 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19681
20015
|
]);
|
|
19682
20016
|
return SpriteRenderer;
|
|
19683
20017
|
}(Renderer);
|
|
19684
|
-
|
|
20018
|
+
(function() {
|
|
20019
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
20020
|
+
})();
|
|
19685
20021
|
__decorate([
|
|
19686
20022
|
ignoreClone
|
|
19687
20023
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
@@ -19738,14 +20074,16 @@ var /**
|
|
|
19738
20074
|
];
|
|
19739
20075
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
19740
20076
|
};
|
|
19741
|
-
|
|
19742
|
-
|
|
19743
|
-
|
|
19744
|
-
|
|
19745
|
-
|
|
19746
|
-
|
|
19747
|
-
|
|
19748
|
-
|
|
20077
|
+
(function() {
|
|
20078
|
+
CharRenderData.triangles = [
|
|
20079
|
+
0,
|
|
20080
|
+
2,
|
|
20081
|
+
1,
|
|
20082
|
+
2,
|
|
20083
|
+
0,
|
|
20084
|
+
3
|
|
20085
|
+
];
|
|
20086
|
+
})();
|
|
19749
20087
|
|
|
19750
20088
|
/**
|
|
19751
20089
|
* @internal
|
|
@@ -20069,23 +20407,37 @@ CharRenderData.triangles = [
|
|
|
20069
20407
|
};
|
|
20070
20408
|
return TextUtils;
|
|
20071
20409
|
}();
|
|
20072
|
-
|
|
20073
|
-
|
|
20074
|
-
|
|
20075
|
-
|
|
20076
|
-
|
|
20077
|
-
|
|
20078
|
-
|
|
20079
|
-
|
|
20080
|
-
|
|
20081
|
-
|
|
20082
|
-
|
|
20083
|
-
|
|
20084
|
-
|
|
20085
|
-
|
|
20086
|
-
TextUtils.
|
|
20087
|
-
|
|
20088
|
-
|
|
20410
|
+
(function() {
|
|
20411
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20412
|
+
"serif",
|
|
20413
|
+
"sans-serif",
|
|
20414
|
+
"monospace",
|
|
20415
|
+
"cursive",
|
|
20416
|
+
"fantasy",
|
|
20417
|
+
"system-ui",
|
|
20418
|
+
"math",
|
|
20419
|
+
"emoji",
|
|
20420
|
+
"fangsong"
|
|
20421
|
+
];
|
|
20422
|
+
})();
|
|
20423
|
+
(function() {
|
|
20424
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20425
|
+
})();
|
|
20426
|
+
(function() {
|
|
20427
|
+
TextUtils._measureBaseline = "M";
|
|
20428
|
+
})();
|
|
20429
|
+
(function() {
|
|
20430
|
+
TextUtils._heightMultiplier = 2;
|
|
20431
|
+
})();
|
|
20432
|
+
(function() {
|
|
20433
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20434
|
+
})();
|
|
20435
|
+
(function() {
|
|
20436
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20437
|
+
})();
|
|
20438
|
+
(function() {
|
|
20439
|
+
TextUtils._textContext = null;
|
|
20440
|
+
})();
|
|
20089
20441
|
|
|
20090
20442
|
/**
|
|
20091
20443
|
* Renders a text for 2D graphics.
|
|
@@ -20112,7 +20464,7 @@ TextUtils._textContext = null;
|
|
|
20112
20464
|
_this._overflowMode = OverflowMode.Overflow;
|
|
20113
20465
|
_this._maskInteraction = SpriteMaskInteraction.None;
|
|
20114
20466
|
_this._maskLayer = SpriteMaskLayer.Layer0;
|
|
20115
|
-
var engine =
|
|
20467
|
+
var engine = _assert_this_initialized(_this).engine;
|
|
20116
20468
|
_this._font = engine._textDefaultFont;
|
|
20117
20469
|
_this._font._addRefCount(1);
|
|
20118
20470
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -20351,7 +20703,7 @@ TextUtils._textContext = null;
|
|
|
20351
20703
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
20352
20704
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
20353
20705
|
};
|
|
20354
|
-
|
|
20706
|
+
_create_class(TextRenderer, [
|
|
20355
20707
|
{
|
|
20356
20708
|
key: "color",
|
|
20357
20709
|
get: /**
|
|
@@ -20564,9 +20916,15 @@ TextUtils._textContext = null;
|
|
|
20564
20916
|
]);
|
|
20565
20917
|
return TextRenderer;
|
|
20566
20918
|
}(Renderer);
|
|
20567
|
-
|
|
20568
|
-
TextRenderer.
|
|
20569
|
-
|
|
20919
|
+
(function() {
|
|
20920
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
20921
|
+
})();
|
|
20922
|
+
(function() {
|
|
20923
|
+
TextRenderer._tempVec30 = new Vector3();
|
|
20924
|
+
})();
|
|
20925
|
+
(function() {
|
|
20926
|
+
TextRenderer._tempVec31 = new Vector3();
|
|
20927
|
+
})();
|
|
20570
20928
|
__decorate([
|
|
20571
20929
|
assignmentClone
|
|
20572
20930
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
@@ -20783,7 +21141,9 @@ var DirtyFlag;
|
|
|
20783
21141
|
};
|
|
20784
21142
|
return AnimationCurveOwner;
|
|
20785
21143
|
}();
|
|
20786
|
-
|
|
21144
|
+
(function() {
|
|
21145
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21146
|
+
})();
|
|
20787
21147
|
|
|
20788
21148
|
/**
|
|
20789
21149
|
* @internal
|
|
@@ -20957,7 +21317,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
20957
21317
|
}
|
|
20958
21318
|
}
|
|
20959
21319
|
};
|
|
20960
|
-
|
|
21320
|
+
_create_class(AnimationClip, [
|
|
20961
21321
|
{
|
|
20962
21322
|
key: "events",
|
|
20963
21323
|
get: /**
|
|
@@ -21105,7 +21465,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21105
21465
|
var result = this._evaluate(time, evaluateData);
|
|
21106
21466
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21107
21467
|
};
|
|
21108
|
-
|
|
21468
|
+
_create_class(AnimationCurve, [
|
|
21109
21469
|
{
|
|
21110
21470
|
key: "interpolation",
|
|
21111
21471
|
get: /**
|
|
@@ -21215,7 +21575,11 @@ var AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Animati
|
|
|
21215
21575
|
return out;
|
|
21216
21576
|
};
|
|
21217
21577
|
return AnimationArrayCurve;
|
|
21218
|
-
}(AnimationCurve),
|
|
21578
|
+
}(AnimationCurve), function() {
|
|
21579
|
+
/** @internal */ _AnimationArrayCurve._isReferenceType = true;
|
|
21580
|
+
}(), function() {
|
|
21581
|
+
/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
|
|
21582
|
+
}(), _AnimationArrayCurve);
|
|
21219
21583
|
AnimationArrayCurve = __decorate([
|
|
21220
21584
|
StaticInterfaceImplement()
|
|
21221
21585
|
], AnimationArrayCurve);
|
|
@@ -21268,7 +21632,11 @@ var AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Animation
|
|
|
21268
21632
|
return frame.value;
|
|
21269
21633
|
};
|
|
21270
21634
|
return AnimationBoolCurve;
|
|
21271
|
-
}(AnimationCurve),
|
|
21635
|
+
}(AnimationCurve), function() {
|
|
21636
|
+
/** @internal */ _AnimationBoolCurve._isReferenceType = false;
|
|
21637
|
+
}(), function() {
|
|
21638
|
+
/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
|
|
21639
|
+
}(), _AnimationBoolCurve);
|
|
21272
21640
|
AnimationBoolCurve = __decorate([
|
|
21273
21641
|
StaticInterfaceImplement()
|
|
21274
21642
|
], AnimationBoolCurve);
|
|
@@ -21361,7 +21729,11 @@ var AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Animati
|
|
|
21361
21729
|
return out;
|
|
21362
21730
|
};
|
|
21363
21731
|
return AnimationColorCurve;
|
|
21364
|
-
}(AnimationCurve),
|
|
21732
|
+
}(AnimationCurve), function() {
|
|
21733
|
+
/** @internal */ _AnimationColorCurve._isReferenceType = true;
|
|
21734
|
+
}(), function() {
|
|
21735
|
+
/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
21736
|
+
}(), _AnimationColorCurve);
|
|
21365
21737
|
AnimationColorCurve = __decorate([
|
|
21366
21738
|
StaticInterfaceImplement()
|
|
21367
21739
|
], AnimationColorCurve);
|
|
@@ -21457,7 +21829,11 @@ var AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ functi
|
|
|
21457
21829
|
return out;
|
|
21458
21830
|
};
|
|
21459
21831
|
return AnimationFloatArrayCurve;
|
|
21460
|
-
}(AnimationCurve),
|
|
21832
|
+
}(AnimationCurve), function() {
|
|
21833
|
+
/** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
|
|
21834
|
+
}(), function() {
|
|
21835
|
+
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
21836
|
+
}(), _AnimationFloatArrayCurve);
|
|
21461
21837
|
AnimationFloatArrayCurve = __decorate([
|
|
21462
21838
|
StaticInterfaceImplement()
|
|
21463
21839
|
], AnimationFloatArrayCurve);
|
|
@@ -21522,7 +21898,11 @@ var AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Animati
|
|
|
21522
21898
|
}
|
|
21523
21899
|
};
|
|
21524
21900
|
return AnimationFloatCurve;
|
|
21525
|
-
}(AnimationCurve),
|
|
21901
|
+
}(AnimationCurve), function() {
|
|
21902
|
+
/** @internal */ _AnimationFloatCurve._isReferenceType = false;
|
|
21903
|
+
}(), function() {
|
|
21904
|
+
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
21905
|
+
}(), _AnimationFloatCurve);
|
|
21526
21906
|
AnimationFloatCurve = __decorate([
|
|
21527
21907
|
StaticInterfaceImplement()
|
|
21528
21908
|
], AnimationFloatCurve);
|
|
@@ -21620,7 +22000,13 @@ var AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ functi
|
|
|
21620
22000
|
return out;
|
|
21621
22001
|
};
|
|
21622
22002
|
return AnimationQuaternionCurve1;
|
|
21623
|
-
}(AnimationCurve),
|
|
22003
|
+
}(AnimationCurve), function() {
|
|
22004
|
+
/** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
|
|
22005
|
+
}(), function() {
|
|
22006
|
+
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22007
|
+
}(), function() {
|
|
22008
|
+
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new Quaternion();
|
|
22009
|
+
}(), _AnimationQuaternionCurve);
|
|
21624
22010
|
AnimationQuaternionCurve = __decorate([
|
|
21625
22011
|
StaticInterfaceImplement()
|
|
21626
22012
|
], AnimationQuaternionCurve);
|
|
@@ -21701,7 +22087,11 @@ var AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(Ani
|
|
|
21701
22087
|
return out;
|
|
21702
22088
|
};
|
|
21703
22089
|
return AnimationVector2Curve;
|
|
21704
|
-
}(AnimationCurve),
|
|
22090
|
+
}(AnimationCurve), function() {
|
|
22091
|
+
/** @internal */ _AnimationVector2Curve._isReferenceType = true;
|
|
22092
|
+
}(), function() {
|
|
22093
|
+
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22094
|
+
}(), _AnimationVector2Curve);
|
|
21705
22095
|
AnimationVector2Curve = __decorate([
|
|
21706
22096
|
StaticInterfaceImplement()
|
|
21707
22097
|
], AnimationVector2Curve);
|
|
@@ -21794,7 +22184,11 @@ var AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(Ani
|
|
|
21794
22184
|
return out;
|
|
21795
22185
|
};
|
|
21796
22186
|
return AnimationVector3Curve;
|
|
21797
|
-
}(AnimationCurve),
|
|
22187
|
+
}(AnimationCurve), function() {
|
|
22188
|
+
/** @internal */ _AnimationVector3Curve._isReferenceType = true;
|
|
22189
|
+
}(), function() {
|
|
22190
|
+
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22191
|
+
}(), _AnimationVector3Curve);
|
|
21798
22192
|
AnimationVector3Curve = __decorate([
|
|
21799
22193
|
StaticInterfaceImplement()
|
|
21800
22194
|
], AnimationVector3Curve);
|
|
@@ -21887,7 +22281,11 @@ var AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(Ani
|
|
|
21887
22281
|
return out;
|
|
21888
22282
|
};
|
|
21889
22283
|
return AnimationVector4Curve;
|
|
21890
|
-
}(AnimationCurve),
|
|
22284
|
+
}(AnimationCurve), function() {
|
|
22285
|
+
/** @internal */ _AnimationVector4Curve._isReferenceType = true;
|
|
22286
|
+
}(), function() {
|
|
22287
|
+
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22288
|
+
}(), _AnimationVector4Curve);
|
|
21891
22289
|
AnimationVector4Curve = __decorate([
|
|
21892
22290
|
StaticInterfaceImplement()
|
|
21893
22291
|
], AnimationVector4Curve);
|
|
@@ -22603,7 +23001,7 @@ var AnimatorLayerBlendingMode;
|
|
|
22603
23001
|
}
|
|
22604
23002
|
}
|
|
22605
23003
|
};
|
|
22606
|
-
|
|
23004
|
+
_create_class(Animator, [
|
|
22607
23005
|
{
|
|
22608
23006
|
key: "animatorController",
|
|
22609
23007
|
get: /**
|
|
@@ -22694,7 +23092,7 @@ __decorate([
|
|
|
22694
23092
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
22695
23093
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22696
23094
|
};
|
|
22697
|
-
|
|
23095
|
+
_create_class(AnimatorController, [
|
|
22698
23096
|
{
|
|
22699
23097
|
key: "layers",
|
|
22700
23098
|
get: /**
|
|
@@ -22828,7 +23226,7 @@ __decorate([
|
|
|
22828
23226
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
22829
23227
|
}
|
|
22830
23228
|
};
|
|
22831
|
-
|
|
23229
|
+
_create_class(AnimatorState, [
|
|
22832
23230
|
{
|
|
22833
23231
|
key: "transitions",
|
|
22834
23232
|
get: /**
|
|
@@ -22960,7 +23358,7 @@ var AnimatorConditionMode;
|
|
|
22960
23358
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
22961
23359
|
return _this;
|
|
22962
23360
|
}
|
|
22963
|
-
|
|
23361
|
+
_create_class(SkyBoxMaterial, [
|
|
22964
23362
|
{
|
|
22965
23363
|
key: "textureDecodeRGBM",
|
|
22966
23364
|
get: /**
|
|
@@ -23059,7 +23457,7 @@ var ParticleRendererBlendMode;
|
|
|
23059
23457
|
_this._isFadeOut = false;
|
|
23060
23458
|
_this._playOnEnable = true;
|
|
23061
23459
|
_this._blendMode = 0;
|
|
23062
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
23460
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
|
|
23063
23461
|
//@ts-ignore
|
|
23064
23462
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
23065
23463
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -23336,7 +23734,7 @@ var ParticleRendererBlendMode;
|
|
|
23336
23734
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
23337
23735
|
return Math.random() - 0.5;
|
|
23338
23736
|
};
|
|
23339
|
-
|
|
23737
|
+
_create_class(ParticleRenderer, [
|
|
23340
23738
|
{
|
|
23341
23739
|
key: "texture",
|
|
23342
23740
|
get: /**
|
|
@@ -23767,7 +24165,9 @@ var ParticleRendererBlendMode;
|
|
|
23767
24165
|
]);
|
|
23768
24166
|
return ParticleRenderer;
|
|
23769
24167
|
}(MeshRenderer);
|
|
23770
|
-
|
|
24168
|
+
(function() {
|
|
24169
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24170
|
+
})();
|
|
23771
24171
|
__decorate([
|
|
23772
24172
|
ignoreClone
|
|
23773
24173
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
@@ -24037,7 +24437,7 @@ var _tempVector3 = new Vector3();
|
|
|
24037
24437
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
24038
24438
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
24039
24439
|
};
|
|
24040
|
-
|
|
24440
|
+
_create_class(Probe, [
|
|
24041
24441
|
{
|
|
24042
24442
|
key: "_texture",
|
|
24043
24443
|
get: function get() {
|