@galacean/engine-core 0.9.0-beta.82 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,56 +16,48 @@ var miniprogram = require('@galacean/engine-math/dist/miniprogram');
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  Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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  })(exports.Platform || (exports.Platform = {}));
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- function _assertThisInitialized(self) {
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- if (self === void 0) {
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- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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- }
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+ function _assert_this_initialized(self) {
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+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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- return self;
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+ return self;
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  }
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  function _defineProperties(target, props) {
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- for (var i = 0; i < props.length; i++) {
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- var descriptor = props[i];
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- descriptor.enumerable = descriptor.enumerable || false;
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- descriptor.configurable = true;
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- if ("value" in descriptor) descriptor.writable = true;
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- Object.defineProperty(target, descriptor.key, descriptor);
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- }
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+ for (var i = 0; i < props.length; i++) {
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+ var descriptor = props[i];
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+ descriptor.enumerable = descriptor.enumerable || false;
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+ descriptor.configurable = true;
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+
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+ if ("value" in descriptor) descriptor.writable = true;
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+
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+ Object.defineProperty(target, descriptor.key, descriptor);
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+ }
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  }
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+ function _create_class(Constructor, protoProps, staticProps) {
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+ if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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+ if (staticProps) _defineProperties(Constructor, staticProps);
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- function _createClass(Constructor, protoProps, staticProps) {
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- if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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- if (staticProps) _defineProperties(Constructor, staticProps);
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- return Constructor;
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+ return Constructor;
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  }
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- function setPrototypeOf(o, p) {
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- setPrototypeOf = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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- o.__proto__ = p;
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- return o;
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- };
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+ function _set_prototype_of(o, p) {
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+ _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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+ o.__proto__ = p;
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- return setPrototypeOf(o, p);
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- }
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+ return o;
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+ };
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- function _setPrototypeOf(o, p) {
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- return setPrototypeOf(o, p);
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+ return _set_prototype_of(o, p);
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  }
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  function _inherits(subClass, superClass) {
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- if (typeof superClass !== "function" && superClass !== null) {
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- throw new TypeError("Super expression must either be null or a function");
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- }
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-
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- subClass.prototype = Object.create(superClass && superClass.prototype, {
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- constructor: {
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- value: subClass,
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- writable: true,
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- configurable: true
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+ if (typeof superClass !== "function" && superClass !== null) {
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+ throw new TypeError("Super expression must either be null or a function");
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  }
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- });
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- if (superClass) _setPrototypeOf(subClass, superClass);
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+
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+ subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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+
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+ if (superClass) _set_prototype_of(subClass, superClass);
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  }
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  /**
@@ -113,9 +105,15 @@ function _inherits(subClass, superClass) {
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  };
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  return MathUtil;
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  }();
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- /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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- /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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- /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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+ (function() {
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+ /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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+ })();
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+ (function() {
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+ /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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+ })();
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+ (function() {
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+ /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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+ })();
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  /**
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  * Describes a color in the from of RGBA (in order: R, G, B, A).
@@ -325,7 +323,7 @@ function _inherits(subClass, superClass) {
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  out._onValueChanged && out._onValueChanged();
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  return out;
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  };
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- _createClass(Color, [
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+ _create_class(Color, [
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  {
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  key: "r",
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  get: /**
@@ -401,11 +399,9 @@ function __decorate(decorators, target, key, desc) {
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  }
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  function _instanceof(left, right) {
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- if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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- return !!right[Symbol.hasInstance](left);
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- } else {
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- return left instanceof right;
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- }
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+ if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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+ return !!right[Symbol.hasInstance](left);
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+ } else return left instanceof right;
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  }
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  /**
@@ -586,16 +582,22 @@ function _instanceof(left, right) {
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  };
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  return CloneManager;
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  }();
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- /** @internal */ CloneManager._subCloneModeMap = new Map();
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- /** @internal */ CloneManager._cloneModeMap = new Map();
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- CloneManager._objectType = Object.getPrototypeOf(Object);
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+ (function() {
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+ /** @internal */ CloneManager._subCloneModeMap = new Map();
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+ })();
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+ (function() {
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+ /** @internal */ CloneManager._cloneModeMap = new Map();
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+ })();
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+ (function() {
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+ CloneManager._objectType = Object.getPrototypeOf(Object);
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+ })();
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  /**
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  * EngineObject.
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  */ var EngineObject = /*#__PURE__*/ function() {
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  function EngineObject(engine) {
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- this._destroyed = false;
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  /** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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+ this._destroyed = false;
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  this._engine = engine;
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  }
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  var _proto = EngineObject.prototype;
@@ -607,7 +609,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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  (_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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  this._destroyed = true;
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  };
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- _createClass(EngineObject, [
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+ _create_class(EngineObject, [
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  {
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  key: "engine",
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  get: /**
@@ -627,7 +629,9 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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  ]);
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  return EngineObject;
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  }();
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- EngineObject._instanceIdCounter = 0;
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+ (function() {
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+ EngineObject._instanceIdCounter = 0;
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+ })();
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  __decorate([
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  ignoreClone
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  ], EngineObject.prototype, "instanceId", void 0);
@@ -644,7 +648,7 @@ __decorate([
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  _this = EngineObject.call(this, engine) || this;
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  /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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  _this._refCount = 0;
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- engine.resourceManager._addRefObject(_this.instanceId, _assertThisInitialized(_this));
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+ engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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  return _this;
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  }
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  var _proto = RefObject.prototype;
@@ -686,7 +690,7 @@ __decorate([
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  */ _proto._addToResourceManager = function _addToResourceManager(path) {
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  this._engine.resourceManager._addAsset(path, this);
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  };
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- _createClass(RefObject, [
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+ _create_class(RefObject, [
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  {
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  key: "refCount",
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  get: /**
@@ -812,7 +816,7 @@ __decorate([
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  _proto.stopPropagation = function stopPropagation() {
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  this._propagationStopped = true;
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  };
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- _createClass(Event, [
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+ _create_class(Event, [
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  {
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  key: "propagationStopped",
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  get: function get() {
@@ -1088,7 +1092,7 @@ var Time = /*#__PURE__*/ function() {
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  this._lastTickTime = now;
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  this._frameCount++;
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  };
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- _createClass(Time, [
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+ _create_class(Time, [
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  {
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  key: "frameCount",
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  get: /*
@@ -1326,7 +1330,7 @@ exports.GLCapabilityType = void 0;
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  _proto._getMipmapCount = function _getMipmapCount() {
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  return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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  };
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- _createClass(Texture, [
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+ _create_class(Texture, [
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  {
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  key: "format",
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  get: /**
@@ -1476,7 +1480,7 @@ exports.GLCapabilityType = void 0;
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  }
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  _this._depthTexture = depth;
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  }
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- _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assertThisInitialized(_this));
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+ _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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  return _this;
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  }
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  var _proto = RenderTarget.prototype;
@@ -1518,7 +1522,7 @@ exports.GLCapabilityType = void 0;
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  */ _proto._blitRenderTarget = function _blitRenderTarget() {
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  this._platformRenderTarget.blitRenderTarget();
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  };
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- _createClass(RenderTarget, [
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+ _create_class(RenderTarget, [
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  {
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  key: "autoGenerateMipmaps",
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  get: /**
@@ -1590,7 +1594,7 @@ exports.GLCapabilityType = void 0;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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  _this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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  return _this;
@@ -1657,7 +1661,7 @@ exports.GLCapabilityType = void 0;
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  _this._length = length;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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  return _this;
@@ -1709,7 +1713,7 @@ exports.GLCapabilityType = void 0;
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  this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
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  }
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  };
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- _createClass(Texture2DArray, [
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+ _create_class(Texture2DArray, [
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  {
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  key: "length",
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  get: /**
@@ -1736,7 +1740,7 @@ exports.GLCapabilityType = void 0;
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  _this._height = size;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
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  return _this;
@@ -1863,7 +1867,7 @@ exports.GLCapabilityType = void 0;
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  _proto.getCharInfo = function getCharInfo(char) {
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  return this._charInfoMap[char.charCodeAt(0)];
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  };
1866
- _createClass(FontAtlas, [
1870
+ _create_class(FontAtlas, [
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1871
  {
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  key: "texture",
1869
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  get: function get() {
@@ -2011,7 +2015,7 @@ exports.GLCapabilityType = void 0;
2011
2015
  }
2012
2016
  return null;
2013
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  };
2014
- _createClass(Font, [
2018
+ _create_class(Font, [
2015
2019
  {
2016
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  key: "name",
2017
2021
  get: /**
@@ -2023,9 +2027,10 @@ exports.GLCapabilityType = void 0;
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  ]);
2024
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  return Font;
2025
2029
  }(RefObject);
2026
- Font._fontMap = {};
2030
+ (function() {
2031
+ Font._fontMap = {};
2032
+ })();
2027
2033
 
2028
- var _Symbol_toStringTag = Symbol.toStringTag;
2029
2034
  var AssetPromise = /*#__PURE__*/ function() {
2030
2035
  function AssetPromise(executor) {
2031
2036
  var _this = this;
@@ -2144,9 +2149,9 @@ var AssetPromise = /*#__PURE__*/ function() {
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  }
2145
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  });
2146
2151
  };
2147
- _createClass(AssetPromise, [
2152
+ _create_class(AssetPromise, [
2148
2153
  {
2149
- key: _Symbol_toStringTag,
2154
+ key: Symbol.toStringTag,
2150
2155
  get: /** compatible with Promise */ function get() {
2151
2156
  return "AssetPromise";
2152
2157
  }
@@ -2459,8 +2464,12 @@ var /** @internal */ PromiseState;
2459
2464
  };
2460
2465
  return ResourceManager;
2461
2466
  }();
2462
- /** Loader collection. */ ResourceManager._loaders = {};
2463
- ResourceManager._extTypeMapping = {};
2467
+ (function() {
2468
+ /** Loader collection. */ ResourceManager._loaders = {};
2469
+ })();
2470
+ (function() {
2471
+ ResourceManager._extTypeMapping = {};
2472
+ })();
2464
2473
  /**
2465
2474
  * Declare ResourceLoader's decorator.
2466
2475
  * @param assetType - Type of asset
@@ -2818,10 +2827,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
2818
2827
  };
2819
2828
  return ComponentsDependencies;
2820
2829
  }();
2821
- /**
2830
+ (function() {
2831
+ /**
2822
2832
  * @internal
2823
2833
  */ ComponentsDependencies._dependenciesMap = new Map();
2824
- ComponentsDependencies._invDependenciesMap = new Map();
2834
+ })();
2835
+ (function() {
2836
+ ComponentsDependencies._invDependenciesMap = new Map();
2837
+ })();
2825
2838
  /**
2826
2839
  * Dependent components, automatically added if they do not exist.
2827
2840
  * @param components - Dependent components
@@ -2987,7 +3000,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
2987
3000
  }
2988
3001
  }
2989
3002
  };
2990
- _createClass(Component, [
3003
+ _create_class(Component, [
2991
3004
  {
2992
3005
  key: "enabled",
2993
3006
  get: /**
@@ -3121,7 +3134,6 @@ __decorate([
3121
3134
  function Transform(entity) {
3122
3135
  var _this;
3123
3136
  _this = Component.call(this, entity) || this;
3124
- _this._dirtyFlag = 0xbc;
3125
3137
  _this._position = new miniprogram.Vector3();
3126
3138
  _this._rotation = new miniprogram.Vector3();
3127
3139
  _this._rotationQuaternion = new miniprogram.Quaternion();
@@ -3134,14 +3146,15 @@ __decorate([
3134
3146
  _this._worldMatrix = new miniprogram.Matrix();
3135
3147
  _this._isParentDirty = true;
3136
3148
  _this._parentTransformCache = null;
3149
+ _this._dirtyFlag = 0xbc;
3137
3150
  /** @internal */ _this._updateFlagManager = new UpdateFlagManager();
3138
- _this._onPositionChanged = _this._onPositionChanged.bind(_assertThisInitialized(_this));
3139
- _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assertThisInitialized(_this));
3140
- _this._onRotationChanged = _this._onRotationChanged.bind(_assertThisInitialized(_this));
3141
- _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assertThisInitialized(_this));
3142
- _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assertThisInitialized(_this));
3143
- _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assertThisInitialized(_this));
3144
- _this._onScaleChanged = _this._onScaleChanged.bind(_assertThisInitialized(_this));
3151
+ _this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
3152
+ _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
3153
+ _this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
3154
+ _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
3155
+ _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
3156
+ _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
3157
+ _this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
3145
3158
  //@ts-ignore
3146
3159
  _this._position._onValueChanged = _this._onPositionChanged;
3147
3160
  //@ts-ignore
@@ -3533,7 +3546,7 @@ __decorate([
3533
3546
  this._setDirtyFlagTrue(0x40);
3534
3547
  this._updateWorldScaleFlag();
3535
3548
  };
3536
- _createClass(Transform, [
3549
+ _create_class(Transform, [
3537
3550
  {
3538
3551
  key: "position",
3539
3552
  get: /**
@@ -3779,15 +3792,33 @@ __decorate([
3779
3792
  ]);
3780
3793
  return Transform;
3781
3794
  }(Component);
3782
- Transform._tempQuat0 = new miniprogram.Quaternion();
3783
- Transform._tempVec30 = new miniprogram.Vector3();
3784
- Transform._tempVec31 = new miniprogram.Vector3();
3785
- Transform._tempVec32 = new miniprogram.Vector3();
3786
- Transform._tempMat30 = new miniprogram.Matrix3x3();
3787
- Transform._tempMat31 = new miniprogram.Matrix3x3();
3788
- Transform._tempMat32 = new miniprogram.Matrix3x3();
3789
- Transform._tempMat41 = new miniprogram.Matrix();
3790
- Transform._tempMat42 = new miniprogram.Matrix();
3795
+ (function() {
3796
+ Transform._tempQuat0 = new miniprogram.Quaternion();
3797
+ })();
3798
+ (function() {
3799
+ Transform._tempVec30 = new miniprogram.Vector3();
3800
+ })();
3801
+ (function() {
3802
+ Transform._tempVec31 = new miniprogram.Vector3();
3803
+ })();
3804
+ (function() {
3805
+ Transform._tempVec32 = new miniprogram.Vector3();
3806
+ })();
3807
+ (function() {
3808
+ Transform._tempMat30 = new miniprogram.Matrix3x3();
3809
+ })();
3810
+ (function() {
3811
+ Transform._tempMat31 = new miniprogram.Matrix3x3();
3812
+ })();
3813
+ (function() {
3814
+ Transform._tempMat32 = new miniprogram.Matrix3x3();
3815
+ })();
3816
+ (function() {
3817
+ Transform._tempMat41 = new miniprogram.Matrix();
3818
+ })();
3819
+ (function() {
3820
+ Transform._tempMat42 = new miniprogram.Matrix();
3821
+ })();
3791
3822
  __decorate([
3792
3823
  deepClone
3793
3824
  ], Transform.prototype, "_position", void 0);
@@ -4287,7 +4318,7 @@ var TransformModifyFlags;
4287
4318
  this._traverseSetOwnerScene(children[i], scene);
4288
4319
  }
4289
4320
  };
4290
- _createClass(Entity, [
4321
+ _create_class(Entity, [
4291
4322
  {
4292
4323
  key: "isActive",
4293
4324
  get: /**
@@ -4505,7 +4536,7 @@ var TransformModifyFlags;
4505
4536
  }
4506
4537
  }
4507
4538
  };
4508
- _createClass(SystemInfo, null, [
4539
+ _create_class(SystemInfo, null, [
4509
4540
  {
4510
4541
  key: "devicePixelRatio",
4511
4542
  get: /**
@@ -4517,8 +4548,12 @@ var TransformModifyFlags;
4517
4548
  ]);
4518
4549
  return SystemInfo;
4519
4550
  }();
4520
- /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4521
- /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4551
+ (function() {
4552
+ /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4553
+ })();
4554
+ (function() {
4555
+ /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4556
+ })();
4522
4557
  SystemInfo._initialize();
4523
4558
 
4524
4559
  /**
@@ -5135,7 +5170,7 @@ SystemInfo._initialize();
5135
5170
  _proto._setGravity = function _setGravity() {
5136
5171
  this._nativePhysicsManager.setGravity(this._gravity);
5137
5172
  };
5138
- _createClass(PhysicsManager, [
5173
+ _create_class(PhysicsManager, [
5139
5174
  {
5140
5175
  key: "gravity",
5141
5176
  get: /**
@@ -5193,7 +5228,7 @@ SystemInfo._initialize();
5193
5228
  */ _proto._destroy = function _destroy() {
5194
5229
  this._nativeMaterial.destroy();
5195
5230
  };
5196
- _createClass(PhysicsMaterial, [
5231
+ _create_class(PhysicsMaterial, [
5197
5232
  {
5198
5233
  key: "bounciness",
5199
5234
  get: /**
@@ -5273,8 +5308,8 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5273
5308
  function Collider(entity) {
5274
5309
  var _this;
5275
5310
  _this = Component.call(this, entity) || this;
5276
- _this._shapes = [];
5277
5311
  /** @internal */ _this._index = -1;
5312
+ _this._shapes = [];
5278
5313
  _this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
5279
5314
  return _this;
5280
5315
  }
@@ -5353,7 +5388,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5353
5388
  this.clearShapes();
5354
5389
  this._nativeCollider.destroy();
5355
5390
  };
5356
- _createClass(Collider, [
5391
+ _create_class(Collider, [
5357
5392
  {
5358
5393
  key: "shapes",
5359
5394
  get: /**
@@ -5393,7 +5428,7 @@ exports.Collider = __decorate([
5393
5428
  _this._upDirection = new miniprogram.Vector3(0, 1, 0);
5394
5429
  _this._slopeLimit = 0.707;
5395
5430
  _this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
5396
- _this._setUpDirection = _this._setUpDirection.bind(_assertThisInitialized(_this));
5431
+ _this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
5397
5432
  //@ts-ignore
5398
5433
  _this._upDirection._onValueChanged = _this._setUpDirection;
5399
5434
  return _this;
@@ -5466,7 +5501,7 @@ exports.Collider = __decorate([
5466
5501
  _proto._setUpDirection = function _setUpDirection() {
5467
5502
  this._nativeCollider.setUpDirection(this._upDirection);
5468
5503
  };
5469
- _createClass(CharacterController, [
5504
+ _create_class(CharacterController, [
5470
5505
  {
5471
5506
  key: "stepOffset",
5472
5507
  get: /**
@@ -5561,7 +5596,7 @@ exports.Collider = __decorate([
5561
5596
  _proto._setRotation = function _setRotation() {
5562
5597
  this._nativeShape.setRotation(this._rotation);
5563
5598
  };
5564
- _createClass(ColliderShape, [
5599
+ _create_class(ColliderShape, [
5565
5600
  {
5566
5601
  key: "collider",
5567
5602
  get: /**
@@ -5649,7 +5684,9 @@ exports.Collider = __decorate([
5649
5684
  ]);
5650
5685
  return ColliderShape;
5651
5686
  }();
5652
- ColliderShape._idGenerator = 0;
5687
+ (function() {
5688
+ ColliderShape._idGenerator = 0;
5689
+ })();
5653
5690
 
5654
5691
  /**
5655
5692
  * Physical collider shape for box.
@@ -5660,7 +5697,7 @@ ColliderShape._idGenerator = 0;
5660
5697
  _this = ColliderShape.call(this) || this;
5661
5698
  _this._size = new miniprogram.Vector3(1, 1, 1);
5662
5699
  _this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
5663
- _this._setSize = _this._setSize.bind(_assertThisInitialized(_this));
5700
+ _this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
5664
5701
  //@ts-ignore
5665
5702
  _this._size._onValueChanged = _this._setSize;
5666
5703
  return _this;
@@ -5669,7 +5706,7 @@ ColliderShape._idGenerator = 0;
5669
5706
  _proto._setSize = function _setSize() {
5670
5707
  this._nativeShape.setSize(this._size);
5671
5708
  };
5672
- _createClass(BoxColliderShape, [
5709
+ _create_class(BoxColliderShape, [
5673
5710
  {
5674
5711
  key: "size",
5675
5712
  get: /**
@@ -5698,7 +5735,7 @@ ColliderShape._idGenerator = 0;
5698
5735
  _this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
5699
5736
  return _this;
5700
5737
  }
5701
- _createClass(SphereColliderShape, [
5738
+ _create_class(SphereColliderShape, [
5702
5739
  {
5703
5740
  key: "radius",
5704
5741
  get: /**
@@ -5752,7 +5789,7 @@ ColliderShape._idGenerator = 0;
5752
5789
  _this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
5753
5790
  return _this;
5754
5791
  }
5755
- _createClass(CapsuleColliderShape, [
5792
+ _create_class(CapsuleColliderShape, [
5756
5793
  {
5757
5794
  key: "radius",
5758
5795
  get: /**
@@ -5811,7 +5848,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
5811
5848
  _this._connectedCollider.localPosition = new miniprogram.Vector3();
5812
5849
  return _this;
5813
5850
  }
5814
- _createClass(Joint, [
5851
+ _create_class(Joint, [
5815
5852
  {
5816
5853
  key: "connectedCollider",
5817
5854
  get: /**
@@ -5991,7 +6028,7 @@ exports.Joint = __decorate([
5991
6028
  collider.collider = this.entity.getComponent(exports.Collider);
5992
6029
  this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
5993
6030
  };
5994
- _createClass(HingeJoint, [
6031
+ _create_class(HingeJoint, [
5995
6032
  {
5996
6033
  key: "axis",
5997
6034
  get: /**
@@ -6143,7 +6180,7 @@ exports.Joint = __decorate([
6143
6180
  collider.collider = this.entity.getComponent(exports.Collider);
6144
6181
  this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
6145
6182
  };
6146
- _createClass(SpringJoint, [
6183
+ _create_class(SpringJoint, [
6147
6184
  {
6148
6185
  key: "swingOffset",
6149
6186
  get: /**
@@ -6299,10 +6336,10 @@ exports.Joint = __decorate([
6299
6336
  _this._sleepThreshold = 5e-3;
6300
6337
  var transform = _this.entity.transform;
6301
6338
  _this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
6302
- _this._setLinearVelocity = _this._setLinearVelocity.bind(_assertThisInitialized(_this));
6303
- _this._setAngularVelocity = _this._setAngularVelocity.bind(_assertThisInitialized(_this));
6304
- _this._setCenterOfMass = _this._setCenterOfMass.bind(_assertThisInitialized(_this));
6305
- _this._setInertiaTensor = _this._setInertiaTensor.bind(_assertThisInitialized(_this));
6339
+ _this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
6340
+ _this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
6341
+ _this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
6342
+ _this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
6306
6343
  //@ts-ignore
6307
6344
  _this._linearVelocity._onValueChanged = _this._setLinearVelocity;
6308
6345
  //@ts-ignore
@@ -6360,7 +6397,7 @@ exports.Joint = __decorate([
6360
6397
  _proto._setInertiaTensor = function _setInertiaTensor() {
6361
6398
  this._nativeCollider.setInertiaTensor(this._inertiaTensor);
6362
6399
  };
6363
- _createClass(DynamicCollider, [
6400
+ _create_class(DynamicCollider, [
6364
6401
  {
6365
6402
  key: "linearDamping",
6366
6403
  get: /**
@@ -6904,9 +6941,15 @@ exports.DynamicColliderConstraints = void 0;
6904
6941
  };
6905
6942
  return PointerManager;
6906
6943
  }();
6907
- PointerManager._tempRay = new miniprogram.Ray();
6908
- PointerManager._tempPoint = new miniprogram.Vector2();
6909
- PointerManager._tempHitResult = new HitResult();
6944
+ (function() {
6945
+ PointerManager._tempRay = new miniprogram.Ray();
6946
+ })();
6947
+ (function() {
6948
+ PointerManager._tempPoint = new miniprogram.Vector2();
6949
+ })();
6950
+ (function() {
6951
+ PointerManager._tempHitResult = new HitResult();
6952
+ })();
6910
6953
 
6911
6954
  /**
6912
6955
  * Wheel Manager.
@@ -7112,7 +7155,7 @@ PointerManager._tempHitResult = new HitResult();
7112
7155
  this._pointerManager._onFocus();
7113
7156
  this._keyboardManager._onFocus();
7114
7157
  };
7115
- _createClass(InputManager, [
7158
+ _create_class(InputManager, [
7116
7159
  {
7117
7160
  key: "pointers",
7118
7161
  get: /**
@@ -7299,8 +7342,12 @@ PointerManager._tempHitResult = new HitResult();
7299
7342
  }
7300
7343
  this._nameId = nameID;
7301
7344
  };
7302
- /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7303
- ShaderMacro._macroNameCounter = 0;
7345
+ (function() {
7346
+ /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7347
+ })();
7348
+ (function() {
7349
+ ShaderMacro._macroNameCounter = 0;
7350
+ })();
7304
7351
 
7305
7352
  /**
7306
7353
  * Shader macro collection.
@@ -7452,26 +7499,17 @@ ShaderMacro._macroNameCounter = 0;
7452
7499
  return ShaderMacroCollection;
7453
7500
  }();
7454
7501
 
7455
- function extends_() {
7456
- extends_ = Object.assign || function (target) {
7457
- for (var i = 1; i < arguments.length; i++) {
7458
- var source = arguments[i];
7459
-
7460
- for (var key in source) {
7461
- if (Object.prototype.hasOwnProperty.call(source, key)) {
7462
- target[key] = source[key];
7502
+ function _extends() {
7503
+ _extends = Object.assign || function assign(target) {
7504
+ for (var i = 1; i < arguments.length; i++) {
7505
+ var source = arguments[i];
7506
+ for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
7463
7507
  }
7464
- }
7465
- }
7466
-
7467
- return target;
7468
- };
7469
7508
 
7470
- return extends_.apply(this, arguments);
7471
- }
7509
+ return target;
7510
+ };
7472
7511
 
7473
- function _extends() {
7474
- return extends_.apply(this, arguments);
7512
+ return _extends.apply(this, arguments);
7475
7513
  }
7476
7514
 
7477
7515
  var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
@@ -8313,7 +8351,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8313
8351
  return prefix + line;
8314
8352
  }).join("\n");
8315
8353
  };
8316
- _createClass(ShaderProgram, [
8354
+ _create_class(ShaderProgram, [
8317
8355
  {
8318
8356
  key: "isValid",
8319
8357
  get: /**
@@ -8325,7 +8363,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
8325
8363
  ]);
8326
8364
  return ShaderProgram;
8327
8365
  }();
8328
- ShaderProgram._counter = 0;
8366
+ (function() {
8367
+ ShaderProgram._counter = 0;
8368
+ })();
8329
8369
 
8330
8370
  /**
8331
8371
  * Shader pass containing vertex and fragment source.
@@ -8370,7 +8410,9 @@ ShaderProgram._counter = 0;
8370
8410
  };
8371
8411
  return ShaderPass;
8372
8412
  }();
8373
- ShaderPass._shaderPassCounter = 0;
8413
+ (function() {
8414
+ ShaderPass._shaderPassCounter = 0;
8415
+ })();
8374
8416
 
8375
8417
  /**
8376
8418
  * Shader property.
@@ -8379,7 +8421,7 @@ ShaderPass._shaderPassCounter = 0;
8379
8421
  this.name = name;
8380
8422
  this._uniqueId = ShaderProperty._propertyNameCounter++;
8381
8423
  }
8382
- _createClass(ShaderProperty, [
8424
+ _create_class(ShaderProperty, [
8383
8425
  {
8384
8426
  key: "type",
8385
8427
  get: /**
@@ -8391,7 +8433,9 @@ ShaderPass._shaderPassCounter = 0;
8391
8433
  ]);
8392
8434
  return ShaderProperty;
8393
8435
  }();
8394
- ShaderProperty._propertyNameCounter = 0;
8436
+ (function() {
8437
+ ShaderProperty._propertyNameCounter = 0;
8438
+ })();
8395
8439
 
8396
8440
  /**
8397
8441
  * Shader for rendering.
@@ -8504,7 +8548,7 @@ ShaderProperty._propertyNameCounter = 0;
8504
8548
  }
8505
8549
  }
8506
8550
  };
8507
- _createClass(Shader, [
8551
+ _create_class(Shader, [
8508
8552
  {
8509
8553
  key: "passes",
8510
8554
  get: /**
@@ -8516,18 +8560,34 @@ ShaderProperty._propertyNameCounter = 0;
8516
8560
  ]);
8517
8561
  return Shader;
8518
8562
  }();
8519
- /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8520
- /** @internal */ Shader._shaderExtension = [
8521
- "GL_EXT_shader_texture_lod",
8522
- "GL_OES_standard_derivatives",
8523
- "GL_EXT_draw_buffers"
8524
- ];
8525
- /** @internal */ Shader._propertyIdMap = Object.create(null);
8526
- Shader._shaderMap = Object.create(null);
8527
- Shader._propertyNameMap = Object.create(null);
8528
- Shader._macroMaskMap = [];
8529
- Shader._macroCounter = 0;
8530
- Shader._macroMap = Object.create(null);
8563
+ (function() {
8564
+ /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8565
+ })();
8566
+ (function() {
8567
+ /** @internal */ Shader._shaderExtension = [
8568
+ "GL_EXT_shader_texture_lod",
8569
+ "GL_OES_standard_derivatives",
8570
+ "GL_EXT_draw_buffers"
8571
+ ];
8572
+ })();
8573
+ (function() {
8574
+ /** @internal */ Shader._propertyIdMap = Object.create(null);
8575
+ })();
8576
+ (function() {
8577
+ Shader._shaderMap = Object.create(null);
8578
+ })();
8579
+ (function() {
8580
+ Shader._propertyNameMap = Object.create(null);
8581
+ })();
8582
+ (function() {
8583
+ Shader._macroMaskMap = [];
8584
+ })();
8585
+ (function() {
8586
+ Shader._macroCounter = 0;
8587
+ })();
8588
+ (function() {
8589
+ Shader._macroMap = Object.create(null);
8590
+ })();
8531
8591
 
8532
8592
  /**
8533
8593
  * Shader data collection,Correspondence includes shader properties data and macros data.
@@ -8785,9 +8845,9 @@ Shader._macroMap = Object.create(null);
8785
8845
  /** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
8786
8846
  /** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
8787
8847
  /** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
8848
+ /** @internal */ _this._lightIndex = -1;
8788
8849
  _this._color = new miniprogram.Color(1, 1, 1, 1);
8789
8850
  _this._lightColor = new miniprogram.Color();
8790
- /** @internal */ _this._lightIndex = -1;
8791
8851
  return _this;
8792
8852
  }
8793
8853
  var _proto = Light.prototype;
@@ -8798,7 +8858,7 @@ Shader._macroMap = Object.create(null);
8798
8858
  this._lightColor.a = this.color.a * this.intensity;
8799
8859
  return this._lightColor;
8800
8860
  };
8801
- _createClass(Light, [
8861
+ _create_class(Light, [
8802
8862
  {
8803
8863
  key: "color",
8804
8864
  get: /**
@@ -8835,9 +8895,11 @@ Shader._macroMap = Object.create(null);
8835
8895
  ]);
8836
8896
  return Light;
8837
8897
  }(Component);
8838
- /**
8898
+ (function() {
8899
+ /**
8839
8900
  * Each type of light source is at most 10, beyond which it will not take effect.
8840
8901
  * */ Light._maxLight = 10;
8902
+ })();
8841
8903
  __decorate([
8842
8904
  ignoreClone
8843
8905
  ], Light.prototype, "_lightIndex", void 0);
@@ -8895,7 +8957,7 @@ __decorate([
8895
8957
  shaderData.setFloatArray(DirectLight._colorProperty, data.color);
8896
8958
  shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
8897
8959
  };
8898
- _createClass(DirectLight, [
8960
+ _create_class(DirectLight, [
8899
8961
  {
8900
8962
  key: "direction",
8901
8963
  get: /**
@@ -8926,14 +8988,22 @@ __decorate([
8926
8988
  ]);
8927
8989
  return DirectLight;
8928
8990
  }(Light);
8929
- DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8930
- DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8931
- DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8932
- DirectLight._combinedData = {
8933
- cullingMask: new Int32Array(Light._maxLight * 2),
8934
- color: new Float32Array(Light._maxLight * 3),
8935
- direction: new Float32Array(Light._maxLight * 3)
8936
- };
8991
+ (function() {
8992
+ DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8993
+ })();
8994
+ (function() {
8995
+ DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8996
+ })();
8997
+ (function() {
8998
+ DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8999
+ })();
9000
+ (function() {
9001
+ DirectLight._combinedData = {
9002
+ cullingMask: new Int32Array(Light._maxLight * 2),
9003
+ color: new Float32Array(Light._maxLight * 3),
9004
+ direction: new Float32Array(Light._maxLight * 3)
9005
+ };
9006
+ })();
8937
9007
 
8938
9008
  /**
8939
9009
  * Point light.
@@ -8990,7 +9060,7 @@ DirectLight._combinedData = {
8990
9060
  shaderData.setFloatArray(PointLight._positionProperty, data.position);
8991
9061
  shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
8992
9062
  };
8993
- _createClass(PointLight, [
9063
+ _create_class(PointLight, [
8994
9064
  {
8995
9065
  key: "position",
8996
9066
  get: /**
@@ -9011,16 +9081,26 @@ DirectLight._combinedData = {
9011
9081
  ]);
9012
9082
  return PointLight;
9013
9083
  }(Light);
9014
- PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
9015
- PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
9016
- PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
9017
- PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
9018
- PointLight._combinedData = {
9019
- cullingMask: new Int32Array(Light._maxLight * 2),
9020
- color: new Float32Array(Light._maxLight * 3),
9021
- position: new Float32Array(Light._maxLight * 3),
9022
- distance: new Float32Array(Light._maxLight)
9023
- };
9084
+ (function() {
9085
+ PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
9086
+ })();
9087
+ (function() {
9088
+ PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
9089
+ })();
9090
+ (function() {
9091
+ PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
9092
+ })();
9093
+ (function() {
9094
+ PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
9095
+ })();
9096
+ (function() {
9097
+ PointLight._combinedData = {
9098
+ cullingMask: new Int32Array(Light._maxLight * 2),
9099
+ color: new Float32Array(Light._maxLight * 3),
9100
+ position: new Float32Array(Light._maxLight * 3),
9101
+ distance: new Float32Array(Light._maxLight)
9102
+ };
9103
+ })();
9024
9104
 
9025
9105
  /**
9026
9106
  * Spot light.
@@ -9094,7 +9174,7 @@ PointLight._combinedData = {
9094
9174
  shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
9095
9175
  shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
9096
9176
  };
9097
- _createClass(SpotLight, [
9177
+ _create_class(SpotLight, [
9098
9178
  {
9099
9179
  key: "position",
9100
9180
  get: /**
@@ -9136,22 +9216,38 @@ PointLight._combinedData = {
9136
9216
  ]);
9137
9217
  return SpotLight;
9138
9218
  }(Light);
9139
- SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9140
- SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9141
- SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9142
- SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9143
- SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9144
- SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9145
- SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9146
- SpotLight._combinedData = {
9147
- cullingMask: new Int32Array(Light._maxLight * 2),
9148
- color: new Float32Array(Light._maxLight * 3),
9149
- position: new Float32Array(Light._maxLight * 3),
9150
- direction: new Float32Array(Light._maxLight * 3),
9151
- distance: new Float32Array(Light._maxLight),
9152
- angleCos: new Float32Array(Light._maxLight),
9153
- penumbraCos: new Float32Array(Light._maxLight)
9154
- };
9219
+ (function() {
9220
+ SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9221
+ })();
9222
+ (function() {
9223
+ SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9224
+ })();
9225
+ (function() {
9226
+ SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9227
+ })();
9228
+ (function() {
9229
+ SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9230
+ })();
9231
+ (function() {
9232
+ SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9233
+ })();
9234
+ (function() {
9235
+ SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9236
+ })();
9237
+ (function() {
9238
+ SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9239
+ })();
9240
+ (function() {
9241
+ SpotLight._combinedData = {
9242
+ cullingMask: new Int32Array(Light._maxLight * 2),
9243
+ color: new Float32Array(Light._maxLight * 3),
9244
+ position: new Float32Array(Light._maxLight * 3),
9245
+ direction: new Float32Array(Light._maxLight * 3),
9246
+ distance: new Float32Array(Light._maxLight),
9247
+ angleCos: new Float32Array(Light._maxLight),
9248
+ penumbraCos: new Float32Array(Light._maxLight)
9249
+ };
9250
+ })();
9155
9251
 
9156
9252
  /**
9157
9253
  * Light manager.
@@ -9712,7 +9808,7 @@ SpotLight._combinedData = {
9712
9808
  /**
9713
9809
  * @override
9714
9810
  */ _proto._onDestroy = function _onDestroy() {};
9715
- _createClass(Material, [
9811
+ _create_class(Material, [
9716
9812
  {
9717
9813
  key: "shader",
9718
9814
  get: /**
@@ -9821,9 +9917,15 @@ var RenderElement = function RenderElement() {
9821
9917
  };
9822
9918
  return RenderContext;
9823
9919
  }();
9824
- /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9825
- RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9826
- RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9920
+ (function() {
9921
+ /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9922
+ })();
9923
+ (function() {
9924
+ RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9925
+ })();
9926
+ (function() {
9927
+ RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9928
+ })();
9827
9929
 
9828
9930
  var SpriteElement = /*#__PURE__*/ function(RenderElement) {
9829
9931
  _inherits(SpriteElement, RenderElement);
@@ -9878,7 +9980,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9878
9980
  function Renderer1(entity) {
9879
9981
  var _this;
9880
9982
  _this = Component.call(this, entity) || this;
9881
- /** Whether cast shadow. */ _this.castShadows = true;
9882
9983
  /** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
9883
9984
  /** @internal */ _this._onUpdateIndex = -1;
9884
9985
  /** @internal */ _this._rendererIndex = -1;
@@ -9895,11 +9996,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9895
9996
  _this._priority = 0;
9896
9997
  _this._receiveShadows = true;
9897
9998
  _this._rendererLayer = new miniprogram.Vector4();
9999
+ /** Whether cast shadow. */ _this.castShadows = true;
9898
10000
  var prototype = exports.Renderer.prototype;
9899
10001
  var shaderData = _this.shaderData;
9900
10002
  _this._overrideUpdate = _this.update !== prototype.update;
9901
10003
  shaderData._addRefCount(1);
9902
- _this._onTransformChanged = _this._onTransformChanged.bind(_assertThisInitialized(_this));
10004
+ _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
9903
10005
  _this._registerEntityTransformListener();
9904
10006
  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
9905
10007
  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
@@ -10084,7 +10186,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10084
10186
  _proto._onTransformChanged = function _onTransformChanged(type) {
10085
10187
  this._dirtyUpdateFlag |= 0x1;
10086
10188
  };
10087
- _createClass(Renderer1, [
10189
+ _create_class(Renderer1, [
10088
10190
  {
10089
10191
  key: "isCulled",
10090
10192
  get: /**
@@ -10150,7 +10252,25 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10150
10252
  }
10151
10253
  ]);
10152
10254
  return Renderer1;
10153
- }(Component), _Renderer._tempVector0 = new miniprogram.Vector3(), _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS"), _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat"), _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat"), _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat"), _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat"), _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat"), _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat"), _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer"), _Renderer);
10255
+ }(Component), function() {
10256
+ _Renderer._tempVector0 = new miniprogram.Vector3();
10257
+ }(), function() {
10258
+ _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
10259
+ }(), function() {
10260
+ _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
10261
+ }(), function() {
10262
+ _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
10263
+ }(), function() {
10264
+ _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
10265
+ }(), function() {
10266
+ _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
10267
+ }(), function() {
10268
+ _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
10269
+ }(), function() {
10270
+ _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
10271
+ }(), function() {
10272
+ _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
10273
+ }(), _Renderer);
10154
10274
  __decorate([
10155
10275
  deepClone
10156
10276
  ], exports.Renderer.prototype, "shaderData", void 0);
@@ -10280,14 +10400,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
10280
10400
  renderUVs[3].set(right, top);
10281
10401
  };
10282
10402
  return SimpleSpriteAssembler1;
10283
- }(), _SimpleSpriteAssembler._rectangleTriangles = [
10284
- 0,
10285
- 1,
10286
- 2,
10287
- 2,
10288
- 1,
10289
- 3
10290
- ], _SimpleSpriteAssembler._worldMatrix = new miniprogram.Matrix(), _SimpleSpriteAssembler);
10403
+ }(), function() {
10404
+ _SimpleSpriteAssembler._rectangleTriangles = [
10405
+ 0,
10406
+ 1,
10407
+ 2,
10408
+ 2,
10409
+ 1,
10410
+ 3
10411
+ ];
10412
+ }(), function() {
10413
+ _SimpleSpriteAssembler._worldMatrix = new miniprogram.Matrix();
10414
+ }(), _SimpleSpriteAssembler);
10291
10415
  SimpleSpriteAssembler = __decorate([
10292
10416
  StaticInterfaceImplement()
10293
10417
  ], SimpleSpriteAssembler);
@@ -10372,10 +10496,10 @@ SimpleSpriteAssembler = __decorate([
10372
10496
  _this._flipY = false;
10373
10497
  _this._alphaCutoff = 0.5;
10374
10498
  _this._renderData = new RenderData2D(4, [], []);
10375
- SimpleSpriteAssembler.resetData(_assertThisInitialized(_this));
10499
+ SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
10376
10500
  _this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
10377
10501
  _this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
10378
- _this._onSpriteChange = _this._onSpriteChange.bind(_assertThisInitialized(_this));
10502
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
10379
10503
  return _this;
10380
10504
  }
10381
10505
  var _proto = SpriteMask.prototype;
@@ -10443,7 +10567,7 @@ SimpleSpriteAssembler = __decorate([
10443
10567
  break;
10444
10568
  }
10445
10569
  };
10446
- _createClass(SpriteMask, [
10570
+ _create_class(SpriteMask, [
10447
10571
  {
10448
10572
  key: "width",
10449
10573
  get: /**
@@ -10545,8 +10669,12 @@ SimpleSpriteAssembler = __decorate([
10545
10669
  ]);
10546
10670
  return SpriteMask;
10547
10671
  }(exports.Renderer);
10548
- /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10549
- /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10672
+ (function() {
10673
+ /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10674
+ })();
10675
+ (function() {
10676
+ /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10677
+ })();
10550
10678
  __decorate([
10551
10679
  assignmentClone
10552
10680
  ], SpriteMask.prototype, "influenceLayers", void 0);
@@ -10752,7 +10880,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10752
10880
  this._glElementInfo = BufferUtil._getElementInfo(this.format);
10753
10881
  this._instanceStepRate = Math.floor(instanceStepRate);
10754
10882
  }
10755
- _createClass(VertexElement, [
10883
+ _create_class(VertexElement, [
10756
10884
  {
10757
10885
  key: "semantic",
10758
10886
  get: /**
@@ -10912,7 +11040,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10912
11040
  gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
10913
11041
  this._byteLength = dataLength;
10914
11042
  };
10915
- _createClass(Buffer, [
11043
+ _create_class(Buffer, [
10916
11044
  {
10917
11045
  key: "type",
10918
11046
  get: /**
@@ -10961,7 +11089,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10961
11089
  this._buffer = buffer;
10962
11090
  this._format = format;
10963
11091
  }
10964
- _createClass(IndexBufferBinding, [
11092
+ _create_class(IndexBufferBinding, [
10965
11093
  {
10966
11094
  key: "buffer",
10967
11095
  get: /**
@@ -11010,8 +11138,8 @@ var BufferUtil = /*#__PURE__*/ function() {
11010
11138
  _this._bounds = new miniprogram.BoundingBox();
11011
11139
  _this._subMeshes = [];
11012
11140
  _this.name = name;
11013
- _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assertThisInitialized(_this));
11014
- _this._onBoundsChanged = _this._onBoundsChanged.bind(_assertThisInitialized(_this));
11141
+ _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
11142
+ _this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
11015
11143
  var bounds = _this._bounds;
11016
11144
  // @ts-ignore
11017
11145
  bounds.min._onValueChanged = _this._onBoundsChanged;
@@ -11128,7 +11256,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11128
11256
  _proto._onBoundsChanged = function _onBoundsChanged() {
11129
11257
  this._updateFlagManager.dispatch(0x1);
11130
11258
  };
11131
- _createClass(Mesh, [
11259
+ _create_class(Mesh, [
11132
11260
  {
11133
11261
  key: "bounds",
11134
11262
  get: /**
@@ -11174,7 +11302,7 @@ var MeshModifyFlags;
11174
11302
  this._buffer = buffer;
11175
11303
  this._stride = stride;
11176
11304
  }
11177
- _createClass(VertexBufferBinding, [
11305
+ _create_class(VertexBufferBinding, [
11178
11306
  {
11179
11307
  key: "buffer",
11180
11308
  get: /**
@@ -11620,13 +11748,27 @@ var MeshModifyFlags;
11620
11748
  };
11621
11749
  return BlendShapeManager;
11622
11750
  }();
11623
- BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11624
- BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11625
- BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11626
- BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11627
- BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11628
- BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11629
- BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11751
+ (function() {
11752
+ BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11753
+ })();
11754
+ (function() {
11755
+ BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11756
+ })();
11757
+ (function() {
11758
+ BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11759
+ })();
11760
+ (function() {
11761
+ BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11762
+ })();
11763
+ (function() {
11764
+ BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11765
+ })();
11766
+ (function() {
11767
+ BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11768
+ })();
11769
+ (function() {
11770
+ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11771
+ })();
11630
11772
 
11631
11773
  /**
11632
11774
  * Vertex attribute types of a vertex in a ModelMesh.
@@ -11683,7 +11825,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
11683
11825
  _this._customVertexElements = [];
11684
11826
  _this._vertexCountChanged = false;
11685
11827
  _this.name = name;
11686
- _this._blendShapeManager = new BlendShapeManager(engine, _assertThisInitialized(_this));
11828
+ _this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
11687
11829
  return _this;
11688
11830
  }
11689
11831
  var _proto = ModelMesh.prototype;
@@ -12633,7 +12775,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
12633
12775
  this._uv7 = null;
12634
12776
  this._blendShapeManager._releaseMemoryCache();
12635
12777
  };
12636
- _createClass(ModelMesh, [
12778
+ _create_class(ModelMesh, [
12637
12779
  {
12638
12780
  key: "accessible",
12639
12781
  get: /**
@@ -12701,11 +12843,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
12701
12843
  ]);
12702
12844
  return ModelMesh;
12703
12845
  }(Mesh);
12704
- ModelMesh._tempVec0 = new miniprogram.Vector3();
12705
- ModelMesh._tempVec1 = new miniprogram.Vector3();
12706
- ModelMesh._tempVec2 = new miniprogram.Vector3();
12707
- ModelMesh._tempVec3 = new miniprogram.Vector3();
12708
- ModelMesh._tempVec4 = new miniprogram.Vector3();
12846
+ (function() {
12847
+ ModelMesh._tempVec0 = new miniprogram.Vector3();
12848
+ })();
12849
+ (function() {
12850
+ ModelMesh._tempVec1 = new miniprogram.Vector3();
12851
+ })();
12852
+ (function() {
12853
+ ModelMesh._tempVec2 = new miniprogram.Vector3();
12854
+ })();
12855
+ (function() {
12856
+ ModelMesh._tempVec3 = new miniprogram.Vector3();
12857
+ })();
12858
+ (function() {
12859
+ ModelMesh._tempVec4 = new miniprogram.Vector3();
12860
+ })();
12709
12861
  var VertexChangedFlags;
12710
12862
  (function(VertexChangedFlags) {
12711
12863
  VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
@@ -12748,7 +12900,7 @@ var VertexChangedFlags;
12748
12900
  function MeshRenderer(entity) {
12749
12901
  var _this;
12750
12902
  _this = Renderer.call(this, entity) || this;
12751
- _this._onMeshChanged = _this._onMeshChanged.bind(_assertThisInitialized(_this));
12903
+ _this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
12752
12904
  return _this;
12753
12905
  }
12754
12906
  var _proto = MeshRenderer.prototype;
@@ -12851,7 +13003,7 @@ var VertexChangedFlags;
12851
13003
  type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
12852
13004
  type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
12853
13005
  };
12854
- _createClass(MeshRenderer, [
13006
+ _create_class(MeshRenderer, [
12855
13007
  {
12856
13008
  key: "mesh",
12857
13009
  get: /**
@@ -12868,11 +13020,21 @@ var VertexChangedFlags;
12868
13020
  ]);
12869
13021
  return MeshRenderer;
12870
13022
  }(exports.Renderer);
12871
- MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
12872
- MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
12873
- MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
12874
- MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
12875
- MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
13023
+ (function() {
13024
+ MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
13025
+ })();
13026
+ (function() {
13027
+ MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
13028
+ })();
13029
+ (function() {
13030
+ MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
13031
+ })();
13032
+ (function() {
13033
+ MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
13034
+ })();
13035
+ (function() {
13036
+ MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
13037
+ })();
12876
13038
  __decorate([
12877
13039
  ignoreClone
12878
13040
  ], MeshRenderer.prototype, "_mesh", void 0);
@@ -12975,7 +13137,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
12975
13137
  // For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
12976
13138
  maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
12977
13139
  _this._maxVertexUniformVectors = maxVertexUniformVectors;
12978
- _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assertThisInitialized(_this));
13140
+ _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
12979
13141
  var localBounds = _this._localBounds;
12980
13142
  // @ts-ignore
12981
13143
  localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
@@ -13173,7 +13335,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
13173
13335
  _proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
13174
13336
  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
13175
13337
  };
13176
- _createClass(SkinnedMeshRenderer, [
13338
+ _create_class(SkinnedMeshRenderer, [
13177
13339
  {
13178
13340
  key: "blendShapeWeights",
13179
13341
  get: /**
@@ -13238,10 +13400,18 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
13238
13400
  ]);
13239
13401
  return SkinnedMeshRenderer;
13240
13402
  }(MeshRenderer);
13241
- SkinnedMeshRenderer._tempMatrix = new miniprogram.Matrix();
13242
- SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13243
- SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13244
- SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13403
+ (function() {
13404
+ SkinnedMeshRenderer._tempMatrix = new miniprogram.Matrix();
13405
+ })();
13406
+ (function() {
13407
+ SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13408
+ })();
13409
+ (function() {
13410
+ SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13411
+ })();
13412
+ (function() {
13413
+ SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13414
+ })();
13245
13415
  __decorate([
13246
13416
  ignoreClone
13247
13417
  ], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
@@ -14007,7 +14177,7 @@ __decorate([
14007
14177
  }
14008
14178
  this._setIndexBufferBinding(binding);
14009
14179
  };
14010
- _createClass(BufferMesh, [
14180
+ _create_class(BufferMesh, [
14011
14181
  {
14012
14182
  key: "instanceCount",
14013
14183
  get: /**
@@ -14121,7 +14291,7 @@ __decorate([
14121
14291
  this._layoutChangeManager.dispatch(0, this);
14122
14292
  }
14123
14293
  };
14124
- _createClass(BlendShape, [
14294
+ _create_class(BlendShape, [
14125
14295
  {
14126
14296
  key: "frames",
14127
14297
  get: /**
@@ -14279,8 +14449,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
14279
14449
  };
14280
14450
  return Basic2DBatcher;
14281
14451
  }();
14282
- /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14283
- Basic2DBatcher._canUploadSameBuffer = true;
14452
+ (function() {
14453
+ /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14454
+ })();
14455
+ (function() {
14456
+ Basic2DBatcher._canUploadSameBuffer = true;
14457
+ })();
14284
14458
 
14285
14459
  var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
14286
14460
  _inherits(SpriteMaskBatcher, Basic2DBatcher);
@@ -14495,9 +14669,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14495
14669
  };
14496
14670
  return Sky;
14497
14671
  }();
14498
- Sky._epsilon = 1e-6;
14499
- Sky._viewProjMatrix = new miniprogram.Matrix();
14500
- Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14672
+ (function() {
14673
+ Sky._epsilon = 1e-6;
14674
+ })();
14675
+ (function() {
14676
+ Sky._viewProjMatrix = new miniprogram.Matrix();
14677
+ })();
14678
+ (function() {
14679
+ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14680
+ })();
14501
14681
 
14502
14682
  /**
14503
14683
  * Background of scene.
@@ -14579,7 +14759,7 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
14579
14759
  mesh.addSubMesh(0, indices.length);
14580
14760
  return mesh;
14581
14761
  };
14582
- _createClass(Background, [
14762
+ _create_class(Background, [
14583
14763
  {
14584
14764
  key: "texture",
14585
14765
  get: /**
@@ -14747,7 +14927,7 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
14747
14927
  out[25] = src[25] * 0.429042;
14748
14928
  out[26] = src[26] * 0.429042;
14749
14929
  };
14750
- _createClass(AmbientLight, [
14930
+ _create_class(AmbientLight, [
14751
14931
  {
14752
14932
  key: "specularTextureDecodeRGBM",
14753
14933
  get: /**
@@ -14858,15 +15038,33 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
14858
15038
  ]);
14859
15039
  return AmbientLight;
14860
15040
  }();
14861
- AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
14862
- AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
14863
- AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
14864
- AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
14865
- AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
14866
- AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
14867
- AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
14868
- AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
14869
- AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
15041
+ (function() {
15042
+ AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
15043
+ })();
15044
+ (function() {
15045
+ AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
15046
+ })();
15047
+ (function() {
15048
+ AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
15049
+ })();
15050
+ (function() {
15051
+ AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
15052
+ })();
15053
+ (function() {
15054
+ AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
15055
+ })();
15056
+ (function() {
15057
+ AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
15058
+ })();
15059
+ (function() {
15060
+ AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
15061
+ })();
15062
+ (function() {
15063
+ AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
15064
+ })();
15065
+ (function() {
15066
+ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
15067
+ })();
14870
15068
 
14871
15069
  /**
14872
15070
  * Scene.
@@ -14897,7 +15095,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
14897
15095
  var shaderData = _this.shaderData;
14898
15096
  shaderData._addRefCount(1);
14899
15097
  _this.ambientLight = new AmbientLight();
14900
- engine.sceneManager._allScenes.push(_assertThisInitialized(_this));
15098
+ engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
14901
15099
  shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
14902
15100
  shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
14903
15101
  shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
@@ -15104,7 +15302,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
15104
15302
  this._fogParams.z = density / Math.LN2;
15105
15303
  this._fogParams.w = density / Math.sqrt(Math.LN2);
15106
15304
  };
15107
- _createClass(Scene, [
15305
+ _create_class(Scene, [
15108
15306
  {
15109
15307
  key: "shadowCascades",
15110
15308
  get: /**
@@ -15232,8 +15430,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
15232
15430
  ]);
15233
15431
  return Scene;
15234
15432
  }(EngineObject);
15235
- Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15236
- Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15433
+ (function() {
15434
+ Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15435
+ })();
15436
+ (function() {
15437
+ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15438
+ })();
15237
15439
 
15238
15440
  /**
15239
15441
  * Scene manager.
@@ -15281,7 +15483,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15281
15483
  }
15282
15484
  allScenes.length = 0;
15283
15485
  };
15284
- _createClass(SceneManager, [
15486
+ _create_class(SceneManager, [
15285
15487
  {
15286
15488
  key: "activeScene",
15287
15489
  get: /**
@@ -15452,8 +15654,8 @@ ShaderPool.init();
15452
15654
  /** @internal */ _this._canSpriteBatch = true;
15453
15655
  /** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
15454
15656
  _this._settings = {};
15455
- _this._resourceManager = new ResourceManager(_assertThisInitialized(_this));
15456
- _this._sceneManager = new SceneManager(_assertThisInitialized(_this));
15657
+ _this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
15658
+ _this._sceneManager = new SceneManager(_assert_this_initialized(_this));
15457
15659
  _this._vSyncCount = 1;
15458
15660
  _this._targetFrameRate = 60;
15459
15661
  _this._time = new Time();
@@ -15477,25 +15679,25 @@ ShaderPool.init();
15477
15679
  };
15478
15680
  _this._hardwareRenderer = hardwareRenderer;
15479
15681
  _this._hardwareRenderer.init(canvas);
15480
- _this.physicsManager = new PhysicsManager(_assertThisInitialized(_this));
15682
+ _this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
15481
15683
  _this._canvas = canvas;
15482
- _this._sceneManager.activeScene = new Scene(_assertThisInitialized(_this), "DefaultScene");
15483
- _this._spriteMaskManager = new SpriteMaskManager(_assertThisInitialized(_this));
15684
+ _this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
15685
+ _this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
15484
15686
  _this._spriteDefaultMaterial = _this._createSpriteMaterial();
15485
15687
  _this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
15486
- _this._textDefaultFont = Font.createFromOS(_assertThisInitialized(_this), "Arial");
15688
+ _this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
15487
15689
  _this._textDefaultFont.isGCIgnored = false;
15488
- _this.inputManager = new InputManager(_assertThisInitialized(_this));
15690
+ _this.inputManager = new InputManager(_assert_this_initialized(_this));
15489
15691
  var magentaPixel = new Uint8Array([
15490
15692
  255,
15491
15693
  0,
15492
15694
  255,
15493
15695
  255
15494
15696
  ]);
15495
- var magentaTexture2D = new Texture2D(_assertThisInitialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15697
+ var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15496
15698
  magentaTexture2D.setPixelBuffer(magentaPixel);
15497
15699
  magentaTexture2D.isGCIgnored = true;
15498
- var magentaTextureCube = new TextureCube(_assertThisInitialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15700
+ var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15499
15701
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
15500
15702
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
15501
15703
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
@@ -15506,22 +15708,22 @@ ShaderPool.init();
15506
15708
  if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
15507
15709
  _this._macroCollection.enable(Engine._noDepthTextureMacro);
15508
15710
  } else {
15509
- var depthTexture2D = new Texture2D(_assertThisInitialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15711
+ var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15510
15712
  depthTexture2D.isGCIgnored = true;
15511
15713
  _this._depthTexture2D = depthTexture2D;
15512
15714
  }
15513
15715
  _this._magentaTexture2D = magentaTexture2D;
15514
15716
  _this._magentaTextureCube = magentaTextureCube;
15515
15717
  if (hardwareRenderer.isWebGL2) {
15516
- var magentaTexture2DArray = new Texture2DArray(_assertThisInitialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15718
+ var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15517
15719
  magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
15518
15720
  magentaTexture2DArray.isGCIgnored = true;
15519
15721
  _this._magentaTexture2DArray = magentaTexture2DArray;
15520
15722
  }
15521
- var magentaMaterial = new Material(_assertThisInitialized(_this), Shader.find("unlit"));
15723
+ var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
15522
15724
  magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
15523
15725
  _this._magentaMaterial = magentaMaterial;
15524
- var backgroundTextureMaterial = new Material(_assertThisInitialized(_this), Shader.find("background-texture"));
15726
+ var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
15525
15727
  backgroundTextureMaterial.isGCIgnored = true;
15526
15728
  backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
15527
15729
  _this._backgroundTextureMaterial = backgroundTextureMaterial;
@@ -15692,7 +15894,7 @@ ShaderPool.init();
15692
15894
  material.isGCIgnored = true;
15693
15895
  return material;
15694
15896
  };
15695
- _createClass(Engine, [
15897
+ _create_class(Engine, [
15696
15898
  {
15697
15899
  key: "settings",
15698
15900
  get: /**
@@ -15780,9 +15982,15 @@ ShaderPool.init();
15780
15982
  ]);
15781
15983
  return Engine;
15782
15984
  }(EventDispatcher);
15783
- /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15784
- /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15785
- /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
15985
+ (function() {
15986
+ /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15987
+ })();
15988
+ (function() {
15989
+ /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15990
+ })();
15991
+ (function() {
15992
+ /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
15993
+ })();
15786
15994
 
15787
15995
  /**
15788
15996
  * Script class, used for logic writing.
@@ -16097,7 +16305,9 @@ __decorate([
16097
16305
  };
16098
16306
  return SpriteBatcher;
16099
16307
  }(Basic2DBatcher);
16100
- SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16308
+ (function() {
16309
+ SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16310
+ })();
16101
16311
 
16102
16312
  /**
16103
16313
  * Render queue.
@@ -16595,227 +16805,247 @@ var /**
16595
16805
  };
16596
16806
  return ShadowUtils;
16597
16807
  }();
16598
- ShadowUtils._tempMatrix0 = new miniprogram.Matrix();
16599
- // prettier-ignore
16600
- /** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16601
- ShadowUtils._frustumCorners = [
16602
- new miniprogram.Vector3(),
16603
- new miniprogram.Vector3(),
16604
- new miniprogram.Vector3(),
16605
- new miniprogram.Vector3(),
16606
- new miniprogram.Vector3(),
16607
- new miniprogram.Vector3(),
16608
- new miniprogram.Vector3(),
16609
- new miniprogram.Vector3()
16610
- ];
16611
- ShadowUtils._adjustNearPlane = new miniprogram.Plane(new miniprogram.Vector3());
16612
- ShadowUtils._adjustFarPlane = new miniprogram.Plane(new miniprogram.Vector3());
16613
- ShadowUtils._backPlaneFaces = new Array(5);
16614
- ShadowUtils._edgePlanePoint2 = new miniprogram.Vector3();
16615
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16616
- [
16617
- miniprogram.FrustumFace.Left,
16618
- miniprogram.FrustumFace.Right,
16619
- miniprogram.FrustumFace.Top,
16620
- miniprogram.FrustumFace.Bottom
16621
- ],
16622
- [
16623
- miniprogram.FrustumFace.Left,
16624
- miniprogram.FrustumFace.Right,
16625
- miniprogram.FrustumFace.Top,
16626
- miniprogram.FrustumFace.Bottom
16627
- ],
16628
- [
16629
- miniprogram.FrustumFace.Near,
16630
- miniprogram.FrustumFace.Far,
16631
- miniprogram.FrustumFace.Top,
16632
- miniprogram.FrustumFace.Bottom
16633
- ],
16634
- [
16635
- miniprogram.FrustumFace.Near,
16636
- miniprogram.FrustumFace.Far,
16637
- miniprogram.FrustumFace.Top,
16638
- miniprogram.FrustumFace.Bottom
16639
- ],
16640
- [
16641
- miniprogram.FrustumFace.Near,
16642
- miniprogram.FrustumFace.Far,
16643
- miniprogram.FrustumFace.Left,
16644
- miniprogram.FrustumFace.Right
16645
- ],
16646
- [
16647
- miniprogram.FrustumFace.Near,
16648
- miniprogram.FrustumFace.Far,
16649
- miniprogram.FrustumFace.Left,
16650
- miniprogram.FrustumFace.Right
16651
- ]
16652
- ];
16653
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16654
- [
16655
- // near, far, left, right, bottom, top
16656
- [
16657
- 8,
16658
- 8
16659
- ],
16660
- [
16661
- 8,
16662
- 8
16663
- ],
16664
- [
16665
- 4,
16666
- 5
16667
- ],
16668
- [
16669
- 6,
16670
- 7
16671
- ],
16672
- [
16673
- 7,
16674
- 4
16675
- ],
16676
- [
16677
- 5,
16678
- 6
16679
- ]
16680
- ],
16681
- [
16682
- // near, far, left, right, bottom, top
16683
- [
16684
- 8,
16685
- 8
16686
- ],
16687
- [
16688
- 8,
16689
- 8
16690
- ],
16691
- [
16692
- 1,
16693
- 0
16694
- ],
16695
- [
16696
- 3,
16697
- 2
16698
- ],
16699
- [
16700
- 0,
16701
- 3
16702
- ],
16703
- [
16704
- 2,
16705
- 1
16706
- ]
16707
- ],
16708
- [
16709
- // near, far, left, right, bottom, top
16710
- [
16711
- 5,
16712
- 4
16713
- ],
16714
- [
16715
- 0,
16716
- 1
16717
- ],
16718
- [
16719
- 8,
16720
- 8
16721
- ],
16722
- [
16723
- 8,
16724
- 8
16725
- ],
16726
- [
16727
- 4,
16728
- 0
16729
- ],
16730
- [
16731
- 1,
16732
- 5
16733
- ]
16734
- ],
16735
- [
16736
- // near, far, left, right, bottom, top
16737
- [
16738
- 7,
16739
- 6
16740
- ],
16741
- [
16742
- 2,
16743
- 3
16744
- ],
16745
- [
16746
- 8,
16747
- 8
16748
- ],
16749
- [
16750
- 8,
16751
- 8
16752
- ],
16753
- [
16754
- 3,
16755
- 7
16756
- ],
16757
- [
16758
- 6,
16759
- 2
16760
- ]
16761
- ],
16762
- [
16763
- // near, far, left, right, bottom, top
16808
+ (function() {
16809
+ ShadowUtils._tempMatrix0 = new miniprogram.Matrix();
16810
+ })();
16811
+ (function() {
16812
+ // prettier-ignore
16813
+ /** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16814
+ })();
16815
+ (function() {
16816
+ ShadowUtils._frustumCorners = [
16817
+ new miniprogram.Vector3(),
16818
+ new miniprogram.Vector3(),
16819
+ new miniprogram.Vector3(),
16820
+ new miniprogram.Vector3(),
16821
+ new miniprogram.Vector3(),
16822
+ new miniprogram.Vector3(),
16823
+ new miniprogram.Vector3(),
16824
+ new miniprogram.Vector3()
16825
+ ];
16826
+ })();
16827
+ (function() {
16828
+ ShadowUtils._adjustNearPlane = new miniprogram.Plane(new miniprogram.Vector3());
16829
+ })();
16830
+ (function() {
16831
+ ShadowUtils._adjustFarPlane = new miniprogram.Plane(new miniprogram.Vector3());
16832
+ })();
16833
+ (function() {
16834
+ ShadowUtils._backPlaneFaces = new Array(5);
16835
+ })();
16836
+ (function() {
16837
+ ShadowUtils._edgePlanePoint2 = new miniprogram.Vector3();
16838
+ })();
16839
+ (function() {
16840
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16764
16841
  [
16765
- 4,
16766
- 7
16842
+ miniprogram.FrustumFace.Left,
16843
+ miniprogram.FrustumFace.Right,
16844
+ miniprogram.FrustumFace.Top,
16845
+ miniprogram.FrustumFace.Bottom
16767
16846
  ],
16768
16847
  [
16769
- 3,
16770
- 0
16848
+ miniprogram.FrustumFace.Left,
16849
+ miniprogram.FrustumFace.Right,
16850
+ miniprogram.FrustumFace.Top,
16851
+ miniprogram.FrustumFace.Bottom
16771
16852
  ],
16772
16853
  [
16773
- 0,
16774
- 4
16854
+ miniprogram.FrustumFace.Near,
16855
+ miniprogram.FrustumFace.Far,
16856
+ miniprogram.FrustumFace.Top,
16857
+ miniprogram.FrustumFace.Bottom
16775
16858
  ],
16776
16859
  [
16777
- 7,
16778
- 3
16860
+ miniprogram.FrustumFace.Near,
16861
+ miniprogram.FrustumFace.Far,
16862
+ miniprogram.FrustumFace.Top,
16863
+ miniprogram.FrustumFace.Bottom
16779
16864
  ],
16780
16865
  [
16781
- 8,
16782
- 8
16866
+ miniprogram.FrustumFace.Near,
16867
+ miniprogram.FrustumFace.Far,
16868
+ miniprogram.FrustumFace.Left,
16869
+ miniprogram.FrustumFace.Right
16783
16870
  ],
16784
16871
  [
16785
- 8,
16786
- 8
16872
+ miniprogram.FrustumFace.Near,
16873
+ miniprogram.FrustumFace.Far,
16874
+ miniprogram.FrustumFace.Left,
16875
+ miniprogram.FrustumFace.Right
16787
16876
  ]
16788
- ],
16789
- [
16790
- // near, far, left, right, bottom, top
16877
+ ];
16878
+ })();
16879
+ (function() {
16880
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16791
16881
  [
16792
- 6,
16793
- 5
16882
+ // near, far, left, right, bottom, top
16883
+ [
16884
+ 8,
16885
+ 8
16886
+ ],
16887
+ [
16888
+ 8,
16889
+ 8
16890
+ ],
16891
+ [
16892
+ 4,
16893
+ 5
16894
+ ],
16895
+ [
16896
+ 6,
16897
+ 7
16898
+ ],
16899
+ [
16900
+ 7,
16901
+ 4
16902
+ ],
16903
+ [
16904
+ 5,
16905
+ 6
16906
+ ]
16794
16907
  ],
16795
16908
  [
16796
- 1,
16797
- 2
16909
+ // near, far, left, right, bottom, top
16910
+ [
16911
+ 8,
16912
+ 8
16913
+ ],
16914
+ [
16915
+ 8,
16916
+ 8
16917
+ ],
16918
+ [
16919
+ 1,
16920
+ 0
16921
+ ],
16922
+ [
16923
+ 3,
16924
+ 2
16925
+ ],
16926
+ [
16927
+ 0,
16928
+ 3
16929
+ ],
16930
+ [
16931
+ 2,
16932
+ 1
16933
+ ]
16798
16934
  ],
16799
16935
  [
16800
- 5,
16801
- 1
16936
+ // near, far, left, right, bottom, top
16937
+ [
16938
+ 5,
16939
+ 4
16940
+ ],
16941
+ [
16942
+ 0,
16943
+ 1
16944
+ ],
16945
+ [
16946
+ 8,
16947
+ 8
16948
+ ],
16949
+ [
16950
+ 8,
16951
+ 8
16952
+ ],
16953
+ [
16954
+ 4,
16955
+ 0
16956
+ ],
16957
+ [
16958
+ 1,
16959
+ 5
16960
+ ]
16802
16961
  ],
16803
16962
  [
16804
- 2,
16805
- 6
16963
+ // near, far, left, right, bottom, top
16964
+ [
16965
+ 7,
16966
+ 6
16967
+ ],
16968
+ [
16969
+ 2,
16970
+ 3
16971
+ ],
16972
+ [
16973
+ 8,
16974
+ 8
16975
+ ],
16976
+ [
16977
+ 8,
16978
+ 8
16979
+ ],
16980
+ [
16981
+ 3,
16982
+ 7
16983
+ ],
16984
+ [
16985
+ 6,
16986
+ 2
16987
+ ]
16806
16988
  ],
16807
16989
  [
16808
- 8,
16809
- 8
16990
+ // near, far, left, right, bottom, top
16991
+ [
16992
+ 4,
16993
+ 7
16994
+ ],
16995
+ [
16996
+ 3,
16997
+ 0
16998
+ ],
16999
+ [
17000
+ 0,
17001
+ 4
17002
+ ],
17003
+ [
17004
+ 7,
17005
+ 3
17006
+ ],
17007
+ [
17008
+ 8,
17009
+ 8
17010
+ ],
17011
+ [
17012
+ 8,
17013
+ 8
17014
+ ]
16810
17015
  ],
16811
17016
  [
16812
- 8,
16813
- 8
17017
+ // near, far, left, right, bottom, top
17018
+ [
17019
+ 6,
17020
+ 5
17021
+ ],
17022
+ [
17023
+ 1,
17024
+ 2
17025
+ ],
17026
+ [
17027
+ 5,
17028
+ 1
17029
+ ],
17030
+ [
17031
+ 2,
17032
+ 6
17033
+ ],
17034
+ [
17035
+ 8,
17036
+ 8
17037
+ ],
17038
+ [
17039
+ 8,
17040
+ 8
17041
+ ]
16814
17042
  ]
16815
- ]
16816
- ];
16817
- //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
16818
- ShadowUtils.atlasBorderSize = 4.0;
17043
+ ];
17044
+ })();
17045
+ (function() {
17046
+ //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
17047
+ ShadowUtils.atlasBorderSize = 4.0;
17048
+ })();
16819
17049
 
16820
17050
  /**
16821
17051
  * Cascade shadow caster.
@@ -17052,18 +17282,42 @@ ShadowUtils.atlasBorderSize = 4.0;
17052
17282
  };
17053
17283
  return CascadedShadowCasterPass;
17054
17284
  }();
17055
- CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
17056
- CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
17057
- CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
17058
- CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
17059
- CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
17060
- CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
17061
- CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
17062
- CascadedShadowCasterPass._maxCascades = 4;
17063
- CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
17064
- CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
17065
- CascadedShadowCasterPass._tempVector = new miniprogram.Vector3();
17066
- CascadedShadowCasterPass._tempMatrix0 = new miniprogram.Matrix();
17285
+ (function() {
17286
+ CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
17287
+ })();
17288
+ (function() {
17289
+ CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
17290
+ })();
17291
+ (function() {
17292
+ CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
17293
+ })();
17294
+ (function() {
17295
+ CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
17296
+ })();
17297
+ (function() {
17298
+ CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
17299
+ })();
17300
+ (function() {
17301
+ CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
17302
+ })();
17303
+ (function() {
17304
+ CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
17305
+ })();
17306
+ (function() {
17307
+ CascadedShadowCasterPass._maxCascades = 4;
17308
+ })();
17309
+ (function() {
17310
+ CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
17311
+ })();
17312
+ (function() {
17313
+ CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
17314
+ })();
17315
+ (function() {
17316
+ CascadedShadowCasterPass._tempVector = new miniprogram.Vector3();
17317
+ })();
17318
+ (function() {
17319
+ CascadedShadowCasterPass._tempMatrix0 = new miniprogram.Matrix();
17320
+ })();
17067
17321
 
17068
17322
  var passNum = 0;
17069
17323
  /**
@@ -17296,7 +17550,7 @@ var passNum = 0;
17296
17550
  renderer._prepareRender(context);
17297
17551
  }
17298
17552
  };
17299
- _createClass(BasicRenderPipeline, [
17553
+ _create_class(BasicRenderPipeline, [
17300
17554
  {
17301
17555
  key: "defaultRenderPass",
17302
17556
  get: /**
@@ -17308,15 +17562,25 @@ var passNum = 0;
17308
17562
  ]);
17309
17563
  return BasicRenderPipeline;
17310
17564
  }();
17311
- BasicRenderPipeline._tempVector0 = new miniprogram.Vector3();
17312
- BasicRenderPipeline._tempVector1 = new miniprogram.Vector3();
17565
+ (function() {
17566
+ BasicRenderPipeline._tempVector0 = new miniprogram.Vector3();
17567
+ })();
17568
+ (function() {
17569
+ BasicRenderPipeline._tempVector1 = new miniprogram.Vector3();
17570
+ })();
17313
17571
 
17314
17572
  var _Camera;
17315
17573
  var MathTemp = function MathTemp() {
17316
17574
  };
17317
- MathTemp.tempVec4 = new miniprogram.Vector4();
17318
- MathTemp.tempVec3 = new miniprogram.Vector3();
17319
- MathTemp.tempVec2 = new miniprogram.Vector2();
17575
+ (function() {
17576
+ MathTemp.tempVec4 = new miniprogram.Vector4();
17577
+ })();
17578
+ (function() {
17579
+ MathTemp.tempVec3 = new miniprogram.Vector3();
17580
+ })();
17581
+ (function() {
17582
+ MathTemp.tempVec2 = new miniprogram.Vector2();
17583
+ })();
17320
17584
  exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17321
17585
  _inherits(Camera1, Component);
17322
17586
  function Camera1(entity) {
@@ -17334,6 +17598,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17334
17598
  * @remarks Support bit manipulation, corresponding to `Layer`.
17335
17599
  */ _this.cullingMask = exports.Layer.Everything;
17336
17600
  /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
17601
+ /** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
17602
+ /** @internal */ _this._virtualCamera = new VirtualCamera();
17337
17603
  _this._isProjMatSetting = false;
17338
17604
  _this._nearClipPlane = 0.1;
17339
17605
  _this._farClipPlane = 100;
@@ -17344,8 +17610,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17344
17610
  _this._isFrustumProjectDirty = true;
17345
17611
  _this._customAspectRatio = undefined;
17346
17612
  _this._renderTarget = null;
17347
- /** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
17348
- /** @internal */ _this._virtualCamera = new VirtualCamera();
17349
17613
  _this._viewport = new miniprogram.Vector4(0, 0, 1, 1);
17350
17614
  _this._inverseProjectionMatrix = new miniprogram.Matrix();
17351
17615
  _this._lastAspectSize = new miniprogram.Vector2(0, 0);
@@ -17355,7 +17619,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17355
17619
  _this._isViewMatrixDirty = transform.registerWorldChangeFlag();
17356
17620
  _this._isInvViewProjDirty = transform.registerWorldChangeFlag();
17357
17621
  _this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
17358
- _this._renderPipeline = new BasicRenderPipeline(_assertThisInitialized(_this));
17622
+ _this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
17359
17623
  _this.shaderData._addRefCount(1);
17360
17624
  return _this;
17361
17625
  }
@@ -17572,7 +17836,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17572
17836
  }
17573
17837
  return this._inverseProjectionMatrix;
17574
17838
  };
17575
- _createClass(Camera1, [
17839
+ _create_class(Camera1, [
17576
17840
  {
17577
17841
  key: "nearClipPlane",
17578
17842
  get: /**
@@ -17736,7 +18000,11 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17736
18000
  }
17737
18001
  ]);
17738
18002
  return Camera1;
17739
- }(Component), /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat"), /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos"), _Camera);
18003
+ }(Component), function() {
18004
+ /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
18005
+ }(), function() {
18006
+ /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
18007
+ }(), _Camera);
17740
18008
  __decorate([
17741
18009
  deepClone
17742
18010
  ], exports.Camera.prototype, "_frustum", void 0);
@@ -17947,7 +18215,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
17947
18215
  };
17948
18216
  return Loader;
17949
18217
  }();
17950
- Loader._engineObjects = {};
18218
+ (function() {
18219
+ Loader._engineObjects = {};
18220
+ })();
17951
18221
 
17952
18222
  /**
17953
18223
  * Asset Type.
@@ -18100,7 +18370,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18100
18370
  target._isTransparent = this._isTransparent;
18101
18371
  target._blendMode = this._blendMode;
18102
18372
  };
18103
- _createClass(BaseMaterial, [
18373
+ _create_class(BaseMaterial, [
18104
18374
  {
18105
18375
  key: "shader",
18106
18376
  get: /**
@@ -18200,19 +18470,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18200
18470
  ]);
18201
18471
  return BaseMaterial;
18202
18472
  }(Material);
18203
- BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18204
- BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18205
- BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18206
- BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18207
- BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18208
- BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18209
- BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18210
- BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18211
- BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18212
- BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18213
- BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18214
- BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18215
- BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18473
+ (function() {
18474
+ BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18475
+ })();
18476
+ (function() {
18477
+ BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18478
+ })();
18479
+ (function() {
18480
+ BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18481
+ })();
18482
+ (function() {
18483
+ BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18484
+ })();
18485
+ (function() {
18486
+ BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18487
+ })();
18488
+ (function() {
18489
+ BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18490
+ })();
18491
+ (function() {
18492
+ BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18493
+ })();
18494
+ (function() {
18495
+ BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18496
+ })();
18497
+ (function() {
18498
+ BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18499
+ })();
18500
+ (function() {
18501
+ BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18502
+ })();
18503
+ (function() {
18504
+ BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18505
+ })();
18506
+ (function() {
18507
+ BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18508
+ })();
18509
+ (function() {
18510
+ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18511
+ })();
18216
18512
 
18217
18513
  /**
18218
18514
  * Blinn-phong Material.
@@ -18240,7 +18536,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18240
18536
  this.cloneTo(dest);
18241
18537
  return dest;
18242
18538
  };
18243
- _createClass(BlinnPhongMaterial, [
18539
+ _create_class(BlinnPhongMaterial, [
18244
18540
  {
18245
18541
  key: "baseColor",
18246
18542
  get: /**
@@ -18386,9 +18682,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18386
18682
  ]);
18387
18683
  return BlinnPhongMaterial;
18388
18684
  }(BaseMaterial);
18389
- BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18390
- BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18391
- BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
18685
+ (function() {
18686
+ BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18687
+ })();
18688
+ (function() {
18689
+ BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18690
+ })();
18691
+ (function() {
18692
+ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
18693
+ })();
18392
18694
 
18393
18695
  /**
18394
18696
  * Texture UV coordinate.
@@ -18424,7 +18726,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
18424
18726
  shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
18425
18727
  return _this;
18426
18728
  }
18427
- _createClass(PBRBaseMaterial, [
18729
+ _create_class(PBRBaseMaterial, [
18428
18730
  {
18429
18731
  key: "baseColor",
18430
18732
  get: /**
@@ -18648,14 +18950,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
18648
18950
  ]);
18649
18951
  return PBRBaseMaterial;
18650
18952
  }(BaseMaterial);
18651
- PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18652
- PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18653
- PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18654
- PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18655
- PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18656
- PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18657
- PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18658
- PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
18953
+ (function() {
18954
+ PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18955
+ })();
18956
+ (function() {
18957
+ PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18958
+ })();
18959
+ (function() {
18960
+ PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18961
+ })();
18962
+ (function() {
18963
+ PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18964
+ })();
18965
+ (function() {
18966
+ PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18967
+ })();
18968
+ (function() {
18969
+ PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18970
+ })();
18971
+ (function() {
18972
+ PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18973
+ })();
18974
+ (function() {
18975
+ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
18976
+ })();
18659
18977
 
18660
18978
  /**
18661
18979
  * PBR (Metallic-Roughness Workflow) Material.
@@ -18676,7 +18994,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
18676
18994
  this.cloneTo(dest);
18677
18995
  return dest;
18678
18996
  };
18679
- _createClass(PBRMaterial, [
18997
+ _create_class(PBRMaterial, [
18680
18998
  {
18681
18999
  key: "metallic",
18682
19000
  get: /**
@@ -18719,9 +19037,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
18719
19037
  ]);
18720
19038
  return PBRMaterial;
18721
19039
  }(PBRBaseMaterial);
18722
- PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
18723
- PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
18724
- PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
19040
+ (function() {
19041
+ PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
19042
+ })();
19043
+ (function() {
19044
+ PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
19045
+ })();
19046
+ (function() {
19047
+ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
19048
+ })();
18725
19049
 
18726
19050
  /**
18727
19051
  * PBR (Specular-Glossiness Workflow) Material.
@@ -18742,7 +19066,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
18742
19066
  this.cloneTo(dest);
18743
19067
  return dest;
18744
19068
  };
18745
- _createClass(PBRSpecularMaterial, [
19069
+ _create_class(PBRSpecularMaterial, [
18746
19070
  {
18747
19071
  key: "specularColor",
18748
19072
  get: /**
@@ -18788,10 +19112,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
18788
19112
  ]);
18789
19113
  return PBRSpecularMaterial;
18790
19114
  }(PBRBaseMaterial);
18791
- PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
18792
- PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
18793
- PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
18794
- PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
19115
+ (function() {
19116
+ PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
19117
+ })();
19118
+ (function() {
19119
+ PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
19120
+ })();
19121
+ (function() {
19122
+ PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
19123
+ })();
19124
+ (function() {
19125
+ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
19126
+ })();
18795
19127
 
18796
19128
  /**
18797
19129
  * Unlit Material.
@@ -18815,7 +19147,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
18815
19147
  this.cloneTo(dest);
18816
19148
  return dest;
18817
19149
  };
18818
- _createClass(UnlitMaterial, [
19150
+ _create_class(UnlitMaterial, [
18819
19151
  {
18820
19152
  key: "baseColor",
18821
19153
  get: /**
@@ -18949,7 +19281,7 @@ exports.TextVerticalAlignment = void 0;
18949
19281
  this._sprites = null;
18950
19282
  this._spriteNamesToIndex = null;
18951
19283
  };
18952
- _createClass(SpriteAtlas, [
19284
+ _create_class(SpriteAtlas, [
18953
19285
  {
18954
19286
  key: "sprites",
18955
19287
  get: /**
@@ -19120,7 +19452,7 @@ exports.TextVerticalAlignment = void 0;
19120
19452
  }
19121
19453
  this._updateFlagManager.dispatch(type);
19122
19454
  };
19123
- _createClass(Sprite, [
19455
+ _create_class(Sprite, [
19124
19456
  {
19125
19457
  key: "texture",
19126
19458
  get: /**
@@ -19409,7 +19741,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
19409
19741
  };
19410
19742
  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
19411
19743
  return SlicedSpriteAssembler1;
19412
- }(), _SlicedSpriteAssembler._worldMatrix = new miniprogram.Matrix(), _SlicedSpriteAssembler);
19744
+ }(), function() {
19745
+ _SlicedSpriteAssembler._worldMatrix = new miniprogram.Matrix();
19746
+ }(), _SlicedSpriteAssembler);
19413
19747
  SlicedSpriteAssembler = __decorate([
19414
19748
  StaticInterfaceImplement()
19415
19749
  ], SlicedSpriteAssembler);
@@ -19432,7 +19766,7 @@ SlicedSpriteAssembler = __decorate([
19432
19766
  _this._renderData = new RenderData2D(4, [], [], null, _this._color);
19433
19767
  _this.drawMode = exports.SpriteDrawMode.Simple;
19434
19768
  _this.setMaterial(_this._engine._spriteDefaultMaterial);
19435
- _this._onSpriteChange = _this._onSpriteChange.bind(_assertThisInitialized(_this));
19769
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
19436
19770
  return _this;
19437
19771
  }
19438
19772
  var _proto = SpriteRenderer.prototype;
@@ -19537,7 +19871,7 @@ SlicedSpriteAssembler = __decorate([
19537
19871
  break;
19538
19872
  }
19539
19873
  };
19540
- _createClass(SpriteRenderer, [
19874
+ _create_class(SpriteRenderer, [
19541
19875
  {
19542
19876
  key: "drawMode",
19543
19877
  get: /**
@@ -19686,7 +20020,9 @@ SlicedSpriteAssembler = __decorate([
19686
20020
  ]);
19687
20021
  return SpriteRenderer;
19688
20022
  }(exports.Renderer);
19689
- /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
20023
+ (function() {
20024
+ /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
20025
+ })();
19690
20026
  __decorate([
19691
20027
  ignoreClone
19692
20028
  ], SpriteRenderer.prototype, "_renderData", void 0);
@@ -19743,14 +20079,16 @@ var /**
19743
20079
  ];
19744
20080
  this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
19745
20081
  };
19746
- CharRenderData.triangles = [
19747
- 0,
19748
- 2,
19749
- 1,
19750
- 2,
19751
- 0,
19752
- 3
19753
- ];
20082
+ (function() {
20083
+ CharRenderData.triangles = [
20084
+ 0,
20085
+ 2,
20086
+ 1,
20087
+ 2,
20088
+ 0,
20089
+ 3
20090
+ ];
20091
+ })();
19754
20092
 
19755
20093
  /**
19756
20094
  * @internal
@@ -20074,23 +20412,37 @@ CharRenderData.triangles = [
20074
20412
  };
20075
20413
  return TextUtils;
20076
20414
  }();
20077
- /** @internal */ TextUtils._genericFontFamilies = [
20078
- "serif",
20079
- "sans-serif",
20080
- "monospace",
20081
- "cursive",
20082
- "fantasy",
20083
- "system-ui",
20084
- "math",
20085
- "emoji",
20086
- "fangsong"
20087
- ];
20088
- /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
20089
- TextUtils._measureBaseline = "M";
20090
- TextUtils._heightMultiplier = 2;
20091
- TextUtils._baselineMultiplier = 1.4;
20092
- TextUtils._fontSizeInfoCache = {};
20093
- TextUtils._textContext = null;
20415
+ (function() {
20416
+ /** @internal */ TextUtils._genericFontFamilies = [
20417
+ "serif",
20418
+ "sans-serif",
20419
+ "monospace",
20420
+ "cursive",
20421
+ "fantasy",
20422
+ "system-ui",
20423
+ "math",
20424
+ "emoji",
20425
+ "fangsong"
20426
+ ];
20427
+ })();
20428
+ (function() {
20429
+ /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
20430
+ })();
20431
+ (function() {
20432
+ TextUtils._measureBaseline = "M";
20433
+ })();
20434
+ (function() {
20435
+ TextUtils._heightMultiplier = 2;
20436
+ })();
20437
+ (function() {
20438
+ TextUtils._baselineMultiplier = 1.4;
20439
+ })();
20440
+ (function() {
20441
+ TextUtils._fontSizeInfoCache = {};
20442
+ })();
20443
+ (function() {
20444
+ TextUtils._textContext = null;
20445
+ })();
20094
20446
 
20095
20447
  /**
20096
20448
  * Renders a text for 2D graphics.
@@ -20117,7 +20469,7 @@ TextUtils._textContext = null;
20117
20469
  _this._overflowMode = exports.OverflowMode.Overflow;
20118
20470
  _this._maskInteraction = exports.SpriteMaskInteraction.None;
20119
20471
  _this._maskLayer = exports.SpriteMaskLayer.Layer0;
20120
- var engine = _assertThisInitialized(_this).engine;
20472
+ var engine = _assert_this_initialized(_this).engine;
20121
20473
  _this._font = engine._textDefaultFont;
20122
20474
  _this._font._addRefCount(1);
20123
20475
  _this.setMaterial(engine._spriteDefaultMaterial);
@@ -20356,7 +20708,7 @@ TextUtils._textContext = null;
20356
20708
  Renderer.prototype._onTransformChanged.call(this, bit);
20357
20709
  this._setDirtyFlagTrue(0x4 | 0x8);
20358
20710
  };
20359
- _createClass(TextRenderer, [
20711
+ _create_class(TextRenderer, [
20360
20712
  {
20361
20713
  key: "color",
20362
20714
  get: /**
@@ -20569,9 +20921,15 @@ TextUtils._textContext = null;
20569
20921
  ]);
20570
20922
  return TextRenderer;
20571
20923
  }(exports.Renderer);
20572
- TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20573
- TextRenderer._tempVec30 = new miniprogram.Vector3();
20574
- TextRenderer._tempVec31 = new miniprogram.Vector3();
20924
+ (function() {
20925
+ TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20926
+ })();
20927
+ (function() {
20928
+ TextRenderer._tempVec30 = new miniprogram.Vector3();
20929
+ })();
20930
+ (function() {
20931
+ TextRenderer._tempVec31 = new miniprogram.Vector3();
20932
+ })();
20575
20933
  __decorate([
20576
20934
  assignmentClone
20577
20935
  ], TextRenderer.prototype, "_subFont", void 0);
@@ -20788,7 +21146,9 @@ var DirtyFlag;
20788
21146
  };
20789
21147
  return AnimationCurveOwner;
20790
21148
  }();
20791
- AnimationCurveOwner._assemblerMap = new Map();
21149
+ (function() {
21150
+ AnimationCurveOwner._assemblerMap = new Map();
21151
+ })();
20792
21152
 
20793
21153
  /**
20794
21154
  * @internal
@@ -20962,7 +21322,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
20962
21322
  }
20963
21323
  }
20964
21324
  };
20965
- _createClass(AnimationClip, [
21325
+ _create_class(AnimationClip, [
20966
21326
  {
20967
21327
  key: "events",
20968
21328
  get: /**
@@ -21110,7 +21470,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
21110
21470
  var result = this._evaluate(time, evaluateData);
21111
21471
  return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
21112
21472
  };
21113
- _createClass(AnimationCurve, [
21473
+ _create_class(AnimationCurve, [
21114
21474
  {
21115
21475
  key: "interpolation",
21116
21476
  get: /**
@@ -21220,7 +21580,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
21220
21580
  return out;
21221
21581
  };
21222
21582
  return AnimationArrayCurve;
21223
- }(AnimationCurve), /** @internal */ _AnimationArrayCurve._isReferenceType = true, /** @internal */ _AnimationArrayCurve._isInterpolationType = true, _AnimationArrayCurve);
21583
+ }(AnimationCurve), function() {
21584
+ /** @internal */ _AnimationArrayCurve._isReferenceType = true;
21585
+ }(), function() {
21586
+ /** @internal */ _AnimationArrayCurve._isInterpolationType = true;
21587
+ }(), _AnimationArrayCurve);
21224
21588
  exports.AnimationArrayCurve = __decorate([
21225
21589
  StaticInterfaceImplement()
21226
21590
  ], exports.AnimationArrayCurve);
@@ -21273,7 +21637,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
21273
21637
  return frame.value;
21274
21638
  };
21275
21639
  return AnimationBoolCurve;
21276
- }(AnimationCurve), /** @internal */ _AnimationBoolCurve._isReferenceType = false, /** @internal */ _AnimationBoolCurve._isInterpolationType = false, _AnimationBoolCurve);
21640
+ }(AnimationCurve), function() {
21641
+ /** @internal */ _AnimationBoolCurve._isReferenceType = false;
21642
+ }(), function() {
21643
+ /** @internal */ _AnimationBoolCurve._isInterpolationType = false;
21644
+ }(), _AnimationBoolCurve);
21277
21645
  exports.AnimationBoolCurve = __decorate([
21278
21646
  StaticInterfaceImplement()
21279
21647
  ], exports.AnimationBoolCurve);
@@ -21366,7 +21734,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
21366
21734
  return out;
21367
21735
  };
21368
21736
  return AnimationColorCurve;
21369
- }(AnimationCurve), /** @internal */ _AnimationColorCurve._isReferenceType = true, /** @internal */ _AnimationColorCurve._isInterpolationType = true, _AnimationColorCurve);
21737
+ }(AnimationCurve), function() {
21738
+ /** @internal */ _AnimationColorCurve._isReferenceType = true;
21739
+ }(), function() {
21740
+ /** @internal */ _AnimationColorCurve._isInterpolationType = true;
21741
+ }(), _AnimationColorCurve);
21370
21742
  exports.AnimationColorCurve = __decorate([
21371
21743
  StaticInterfaceImplement()
21372
21744
  ], exports.AnimationColorCurve);
@@ -21462,7 +21834,11 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
21462
21834
  return out;
21463
21835
  };
21464
21836
  return AnimationFloatArrayCurve;
21465
- }(AnimationCurve), /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true, /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true, _AnimationFloatArrayCurve);
21837
+ }(AnimationCurve), function() {
21838
+ /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
21839
+ }(), function() {
21840
+ /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
21841
+ }(), _AnimationFloatArrayCurve);
21466
21842
  exports.AnimationFloatArrayCurve = __decorate([
21467
21843
  StaticInterfaceImplement()
21468
21844
  ], exports.AnimationFloatArrayCurve);
@@ -21527,7 +21903,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
21527
21903
  }
21528
21904
  };
21529
21905
  return AnimationFloatCurve;
21530
- }(AnimationCurve), /** @internal */ _AnimationFloatCurve._isReferenceType = false, /** @internal */ _AnimationFloatCurve._isInterpolationType = true, _AnimationFloatCurve);
21906
+ }(AnimationCurve), function() {
21907
+ /** @internal */ _AnimationFloatCurve._isReferenceType = false;
21908
+ }(), function() {
21909
+ /** @internal */ _AnimationFloatCurve._isInterpolationType = true;
21910
+ }(), _AnimationFloatCurve);
21531
21911
  exports.AnimationFloatCurve = __decorate([
21532
21912
  StaticInterfaceImplement()
21533
21913
  ], exports.AnimationFloatCurve);
@@ -21625,7 +22005,13 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
21625
22005
  return out;
21626
22006
  };
21627
22007
  return AnimationQuaternionCurve1;
21628
- }(AnimationCurve), /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true, /** @internal */ _AnimationQuaternionCurve._isReferenceType = true, /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram.Quaternion(), _AnimationQuaternionCurve);
22008
+ }(AnimationCurve), function() {
22009
+ /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
22010
+ }(), function() {
22011
+ /** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
22012
+ }(), function() {
22013
+ /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram.Quaternion();
22014
+ }(), _AnimationQuaternionCurve);
21629
22015
  exports.AnimationQuaternionCurve = __decorate([
21630
22016
  StaticInterfaceImplement()
21631
22017
  ], exports.AnimationQuaternionCurve);
@@ -21706,7 +22092,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
21706
22092
  return out;
21707
22093
  };
21708
22094
  return AnimationVector2Curve;
21709
- }(AnimationCurve), /** @internal */ _AnimationVector2Curve._isReferenceType = true, /** @internal */ _AnimationVector2Curve._isInterpolationType = true, _AnimationVector2Curve);
22095
+ }(AnimationCurve), function() {
22096
+ /** @internal */ _AnimationVector2Curve._isReferenceType = true;
22097
+ }(), function() {
22098
+ /** @internal */ _AnimationVector2Curve._isInterpolationType = true;
22099
+ }(), _AnimationVector2Curve);
21710
22100
  exports.AnimationVector2Curve = __decorate([
21711
22101
  StaticInterfaceImplement()
21712
22102
  ], exports.AnimationVector2Curve);
@@ -21799,7 +22189,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
21799
22189
  return out;
21800
22190
  };
21801
22191
  return AnimationVector3Curve;
21802
- }(AnimationCurve), /** @internal */ _AnimationVector3Curve._isReferenceType = true, /** @internal */ _AnimationVector3Curve._isInterpolationType = true, _AnimationVector3Curve);
22192
+ }(AnimationCurve), function() {
22193
+ /** @internal */ _AnimationVector3Curve._isReferenceType = true;
22194
+ }(), function() {
22195
+ /** @internal */ _AnimationVector3Curve._isInterpolationType = true;
22196
+ }(), _AnimationVector3Curve);
21803
22197
  exports.AnimationVector3Curve = __decorate([
21804
22198
  StaticInterfaceImplement()
21805
22199
  ], exports.AnimationVector3Curve);
@@ -21892,7 +22286,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
21892
22286
  return out;
21893
22287
  };
21894
22288
  return AnimationVector4Curve;
21895
- }(AnimationCurve), /** @internal */ _AnimationVector4Curve._isReferenceType = true, /** @internal */ _AnimationVector4Curve._isInterpolationType = true, _AnimationVector4Curve);
22289
+ }(AnimationCurve), function() {
22290
+ /** @internal */ _AnimationVector4Curve._isReferenceType = true;
22291
+ }(), function() {
22292
+ /** @internal */ _AnimationVector4Curve._isInterpolationType = true;
22293
+ }(), _AnimationVector4Curve);
21896
22294
  exports.AnimationVector4Curve = __decorate([
21897
22295
  StaticInterfaceImplement()
21898
22296
  ], exports.AnimationVector4Curve);
@@ -22608,7 +23006,7 @@ exports.AnimatorLayerBlendingMode = void 0;
22608
23006
  }
22609
23007
  }
22610
23008
  };
22611
- _createClass(Animator, [
23009
+ _create_class(Animator, [
22612
23010
  {
22613
23011
  key: "animatorController",
22614
23012
  get: /**
@@ -22699,7 +23097,7 @@ __decorate([
22699
23097
  */ _proto._registerChangeFlag = function _registerChangeFlag() {
22700
23098
  return this._updateFlagManager.createFlag(BoolUpdateFlag);
22701
23099
  };
22702
- _createClass(AnimatorController, [
23100
+ _create_class(AnimatorController, [
22703
23101
  {
22704
23102
  key: "layers",
22705
23103
  get: /**
@@ -22833,7 +23231,7 @@ __decorate([
22833
23231
  index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
22834
23232
  }
22835
23233
  };
22836
- _createClass(AnimatorState, [
23234
+ _create_class(AnimatorState, [
22837
23235
  {
22838
23236
  key: "transitions",
22839
23237
  get: /**
@@ -22965,7 +23363,7 @@ exports.AnimatorConditionMode = void 0;
22965
23363
  _this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
22966
23364
  return _this;
22967
23365
  }
22968
- _createClass(SkyBoxMaterial, [
23366
+ _create_class(SkyBoxMaterial, [
22969
23367
  {
22970
23368
  key: "textureDecodeRGBM",
22971
23369
  get: /**
@@ -23064,7 +23462,7 @@ exports.ParticleRendererBlendMode = void 0;
23064
23462
  _this._isFadeOut = false;
23065
23463
  _this._playOnEnable = true;
23066
23464
  _this._blendMode = 0;
23067
- _this._onColorChanged = _this._onColorChanged.bind(_assertThisInitialized(_this));
23465
+ _this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
23068
23466
  //@ts-ignore
23069
23467
  _this._color._onValueChanged = _this._onColorChanged;
23070
23468
  _this.setMaterial(_this._createMaterial());
@@ -23341,7 +23739,7 @@ exports.ParticleRendererBlendMode = void 0;
23341
23739
  ParticleRenderer._getRandom = function _getRandom() {
23342
23740
  return Math.random() - 0.5;
23343
23741
  };
23344
- _createClass(ParticleRenderer, [
23742
+ _create_class(ParticleRenderer, [
23345
23743
  {
23346
23744
  key: "texture",
23347
23745
  get: /**
@@ -23772,7 +24170,9 @@ exports.ParticleRendererBlendMode = void 0;
23772
24170
  ]);
23773
24171
  return ParticleRenderer;
23774
24172
  }(MeshRenderer);
23775
- /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
24173
+ (function() {
24174
+ /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
24175
+ })();
23776
24176
  __decorate([
23777
24177
  ignoreClone
23778
24178
  ], ParticleRenderer.prototype, "_onColorChanged", null);
@@ -24042,7 +24442,7 @@ var _tempVector3 = new miniprogram.Vector3();
24042
24442
  this._camera.renderTarget = this._oriCameraRenderTarget;
24043
24443
  this._camera.cullingMask = this._oriCameraCullingMask;
24044
24444
  };
24045
- _createClass(Probe, [
24445
+ _create_class(Probe, [
24046
24446
  {
24047
24447
  key: "_texture",
24048
24448
  get: function get() {