@galacean/engine-core 0.0.0-experimental-stateMachine.0 → 0.0.0-experimental-1.3-xr.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +18449 -16078
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +18449 -16078
- package/dist/module.js +18445 -16079
- package/dist/module.js.map +1 -1
- package/package.json +7 -7
- package/types/2d/assembler/ISpriteAssembler.d.ts +1 -0
- package/types/2d/sprite/SpriteMask.d.ts +11 -0
- package/types/2d/sprite/SpriteRenderer.d.ts +6 -3
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +10 -4
- package/types/Camera.d.ts +18 -7
- package/types/DisorderedArray.d.ts +2 -2
- package/types/Engine.d.ts +3 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +11 -5
- package/types/RenderPipeline/BatchUtils.d.ts +1 -0
- package/types/RenderPipeline/BatcherManager.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +1 -0
- package/types/RenderPipeline/MaskManager.d.ts +1 -0
- package/types/RenderPipeline/PipelinePass.d.ts +1 -1
- package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
- package/types/RenderPipeline/RenderData2D.d.ts +14 -0
- package/types/RenderPipeline/RenderElement.d.ts +9 -6
- package/types/RenderPipeline/RenderPass.d.ts +55 -0
- package/types/RenderPipeline/RenderQueue.d.ts +1 -30
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
- package/types/RenderPipeline/VertexArea.d.ts +1 -0
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +15 -0
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +13 -0
- package/types/RenderPipeline/index.d.ts +1 -1
- package/types/Renderer.d.ts +4 -3
- package/types/Scene.d.ts +6 -0
- package/types/animation/Animator.d.ts +17 -17
- package/types/animation/AnimatorCondition.d.ts +3 -3
- package/types/animation/AnimatorController.d.ts +14 -3
- package/types/animation/AnimatorControllerParameter.d.ts +2 -2
- package/types/animation/AnimatorState.d.ts +6 -9
- package/types/animation/AnimatorStateMachine.d.ts +6 -1
- package/types/animation/AnimatorStateTransition.d.ts +51 -0
- package/types/animation/AnimatorTransition.d.ts +0 -33
- package/types/animation/enums/AnimatorConditionMode.d.ts +9 -0
- package/types/animation/index.d.ts +1 -1
- package/types/asset/AssetType.d.ts +2 -0
- package/types/clone/ComponentCloner.d.ts +1 -1
- package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
- package/types/graphic/SubMesh.d.ts +3 -16
- package/types/graphic/SubPrimitive.d.ts +10 -0
- package/types/graphic/index.d.ts +1 -0
- package/types/index.d.ts +4 -1
- package/types/input/pointer/PointerEvent.d.ts +4 -0
- package/types/input/pointer/PointerEventType.d.ts +7 -0
- package/types/material/BaseMaterial.d.ts +1 -1
- package/types/mesh/Skin.d.ts +25 -9
- package/types/mesh/SkinnedMeshRenderer.d.ts +15 -24
- package/types/particle/ParticleGenerator.d.ts +20 -0
- package/types/particle/ParticleRenderer.d.ts +3 -1
- package/types/particle/modules/EmissionModule.d.ts +6 -2
- package/types/particle/modules/MainModule.d.ts +49 -15
- package/types/particle/modules/ParticleCompositeCurve.d.ts +35 -10
- package/types/particle/modules/ParticleCurve.d.ts +16 -9
- package/types/particle/modules/ParticleGeneratorModule.d.ts +6 -2
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +27 -8
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +29 -8
- package/types/particle/modules/shape/BaseShape.d.ts +14 -4
- package/types/particle/modules/shape/BoxShape.d.ts +7 -2
- package/types/particle/modules/shape/CircleShape.d.ts +25 -8
- package/types/particle/modules/shape/ConeShape.d.ts +24 -8
- package/types/particle/modules/shape/HemisphereShape.d.ts +6 -2
- package/types/particle/modules/shape/SphereShape.d.ts +6 -2
- package/types/postProcess/PostProcessManager.d.ts +1 -0
- package/types/postProcess/effects/BloomEffect.d.ts +94 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +35 -0
- package/types/postProcess/effects/index.d.ts +2 -0
- package/types/postProcess/index.d.ts +3 -0
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
- package/types/shader/ShaderPass.d.ts +10 -0
- package/types/shader/enums/ShaderDataGroup.d.ts +4 -2
- package/types/shader/enums/ShaderPlatformTarget.d.ts +4 -0
- package/types/shader/enums/ShaderType.d.ts +1 -0
- package/types/shader/index.d.ts +1 -0
- package/types/shader/state/RenderState.d.ts +1 -0
- package/types/shaderlib/ShaderFactory.d.ts +2 -1
- package/types/texture/enums/TextureFormat.d.ts +2 -0
- package/types/ui/Image.d.ts +38 -0
- package/types/ui/RedBlackTree.d.ts +2 -0
- package/types/ui/UICanvas.d.ts +55 -0
- package/types/ui/UIRenderer.d.ts +14 -0
- package/types/ui/UITransform.d.ts +20 -0
- package/types/ui/enums/BlockingObjects.d.ts +6 -0
- package/types/ui/enums/CanvasRenderMode.d.ts +8 -0
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +10 -0
- package/types/ui/index.d.ts +6 -0
- package/types/utils/ClearableObjectPool.d.ts +16 -0
- package/types/utils/ObjectPool.d.ts +16 -0
- package/types/utils/Pool.d.ts +12 -0
- package/types/utils/ReturnableObjectPool.d.ts +16 -0
- package/types/utils/index.d.ts +3 -0
- package/LICENSE +0 -21
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { AnimatorControllerParameterValueType } from "./AnimatorControllerParameter";
|
|
2
2
|
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
3
3
|
/**
|
|
4
4
|
* Condition that is used to determine if a transition must be taken.
|
|
@@ -7,7 +7,7 @@ export declare class AnimatorCondition {
|
|
|
7
7
|
/** The mode of the condition. */
|
|
8
8
|
mode: AnimatorConditionMode;
|
|
9
9
|
/** The name of the parameter used in the condition. */
|
|
10
|
-
|
|
10
|
+
parameterName: string;
|
|
11
11
|
/** The AnimatorParameter's threshold value for the condition to be true. */
|
|
12
|
-
threshold
|
|
12
|
+
threshold?: AnimatorControllerParameterValueType;
|
|
13
13
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { AnimatorControllerParameter,
|
|
1
|
+
import { AnimatorControllerParameter, AnimatorControllerParameterValueType } from "./AnimatorControllerParameter";
|
|
2
2
|
import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
|
|
3
3
|
/**
|
|
4
4
|
* Store the data for Animator playback.
|
|
@@ -16,9 +16,9 @@ export declare class AnimatorController {
|
|
|
16
16
|
/**
|
|
17
17
|
* Add a parameter to the controller.
|
|
18
18
|
* @param name - The name of the parameter
|
|
19
|
-
* @param
|
|
19
|
+
* @param value - The value of the parameter
|
|
20
20
|
*/
|
|
21
|
-
addParameter(name: string,
|
|
21
|
+
addParameter(name: string, value?: AnimatorControllerParameterValueType): AnimatorControllerParameter;
|
|
22
22
|
/**
|
|
23
23
|
* Add a parameter to the controller.
|
|
24
24
|
* @param parameter - The parameter
|
|
@@ -29,6 +29,17 @@ export declare class AnimatorController {
|
|
|
29
29
|
* @param parameter - The parameter
|
|
30
30
|
*/
|
|
31
31
|
removeParameter(parameter: AnimatorControllerParameter): void;
|
|
32
|
+
/**
|
|
33
|
+
* Get the parameter by name.
|
|
34
|
+
* @param name - The name of the parameter
|
|
35
|
+
*/
|
|
36
|
+
getParameter(name: string): AnimatorControllerParameter;
|
|
37
|
+
/**
|
|
38
|
+
* Set the value of the given parameter.
|
|
39
|
+
* @param name - The name of the parameter
|
|
40
|
+
* @param value - The value of the parameter
|
|
41
|
+
*/
|
|
42
|
+
setParameterValue(name: string, value: AnimatorControllerParameterValueType): void;
|
|
32
43
|
/**
|
|
33
44
|
* Get the layer by name.
|
|
34
45
|
* @param name - The layer's name.
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
export type
|
|
1
|
+
export type AnimatorControllerParameterValueType = number | string | boolean;
|
|
2
2
|
/**
|
|
3
3
|
* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
|
|
4
4
|
*/
|
|
@@ -6,5 +6,5 @@ export declare class AnimatorControllerParameter {
|
|
|
6
6
|
/** The name of the parameter. */
|
|
7
7
|
name: string;
|
|
8
8
|
/** The value of the parameter. */
|
|
9
|
-
value:
|
|
9
|
+
value: AnimatorControllerParameterValueType;
|
|
10
10
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { AnimationClip } from "./AnimationClip";
|
|
2
|
-
import { AnimatorStateTransition } from "./
|
|
2
|
+
import { AnimatorStateTransition } from "./AnimatorStateTransition";
|
|
3
3
|
import { WrapMode } from "./enums/WrapMode";
|
|
4
4
|
import { StateMachineScript } from "./StateMachineScript";
|
|
5
5
|
/**
|
|
@@ -24,14 +24,6 @@ export declare class AnimatorState {
|
|
|
24
24
|
*/
|
|
25
25
|
get clip(): AnimationClip;
|
|
26
26
|
set clip(clip: AnimationClip);
|
|
27
|
-
/**
|
|
28
|
-
* The start time of this state's clip
|
|
29
|
-
*/
|
|
30
|
-
get startTime(): number;
|
|
31
|
-
/**
|
|
32
|
-
* The end time of this state's clip
|
|
33
|
-
*/
|
|
34
|
-
get endTime(): number;
|
|
35
27
|
/**
|
|
36
28
|
* The normalized start time of the clip, the range is 0 to 1, default is 0.
|
|
37
29
|
*/
|
|
@@ -56,6 +48,11 @@ export declare class AnimatorState {
|
|
|
56
48
|
* @param animatorState - The destination state
|
|
57
49
|
*/
|
|
58
50
|
addTransition(animatorState: AnimatorState): AnimatorStateTransition;
|
|
51
|
+
/**
|
|
52
|
+
* Add an outgoing transition to exit of the stateMachine.
|
|
53
|
+
* @param exitTime - The time at which the transition can take effect. This is represented in normalized time.
|
|
54
|
+
*/
|
|
55
|
+
addExitTransition(exitTime?: number): AnimatorStateTransition;
|
|
59
56
|
/**
|
|
60
57
|
* Remove a transition from the state.
|
|
61
58
|
* @param transition - The transition
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { AnimatorState } from "./AnimatorState";
|
|
2
|
-
import { AnimatorStateTransition } from "./
|
|
2
|
+
import { AnimatorStateTransition } from "./AnimatorStateTransition";
|
|
3
3
|
export interface AnimatorStateMap {
|
|
4
4
|
[key: string]: AnimatorState;
|
|
5
5
|
}
|
|
@@ -14,6 +14,9 @@ export declare class AnimatorStateMachine {
|
|
|
14
14
|
* @remarks When the Animator's AnimatorController changed or the Animator's onEnable be triggered.
|
|
15
15
|
*/
|
|
16
16
|
defaultState: AnimatorState;
|
|
17
|
+
private _entryTransitions;
|
|
18
|
+
private _anyStateTransitions;
|
|
19
|
+
private _statesMap;
|
|
17
20
|
/**
|
|
18
21
|
* The list of entry transitions in the state machine.
|
|
19
22
|
*/
|
|
@@ -73,4 +76,6 @@ export declare class AnimatorStateMachine {
|
|
|
73
76
|
* @param transition - The transition
|
|
74
77
|
*/
|
|
75
78
|
removeAnyStateTransition(transition: AnimatorStateTransition): void;
|
|
79
|
+
private _addTransition;
|
|
80
|
+
private _removeTransition;
|
|
76
81
|
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { AnimatorControllerParameterValueType } from "./AnimatorControllerParameter";
|
|
2
|
+
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
3
|
+
import { AnimatorCondition } from "./AnimatorCondition";
|
|
4
|
+
import { AnimatorState } from "./AnimatorState";
|
|
5
|
+
/**
|
|
6
|
+
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
7
|
+
*/
|
|
8
|
+
export declare class AnimatorStateTransition {
|
|
9
|
+
/** The duration of the transition. This is represented in normalized time. */
|
|
10
|
+
duration: number;
|
|
11
|
+
/** The time at which the destination state will start. This is represented in normalized time. */
|
|
12
|
+
offset: number;
|
|
13
|
+
/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
|
|
14
|
+
exitTime: number;
|
|
15
|
+
/** The destination state of the transition. */
|
|
16
|
+
destinationState: AnimatorState;
|
|
17
|
+
/** Mutes the transition. The transition will never occur. */
|
|
18
|
+
mute: boolean;
|
|
19
|
+
private _conditions;
|
|
20
|
+
private _solo;
|
|
21
|
+
/**
|
|
22
|
+
* Is the transition destination the exit of the current state machine.
|
|
23
|
+
*/
|
|
24
|
+
get isExit(): Readonly<boolean>;
|
|
25
|
+
/**
|
|
26
|
+
* Mutes all other transitions in the source state.
|
|
27
|
+
*/
|
|
28
|
+
get solo(): boolean;
|
|
29
|
+
set solo(value: boolean);
|
|
30
|
+
/**
|
|
31
|
+
* The conditions in the transition.
|
|
32
|
+
*/
|
|
33
|
+
get conditions(): Readonly<AnimatorCondition[]>;
|
|
34
|
+
/**
|
|
35
|
+
* Add a condition to a transition.
|
|
36
|
+
* @param mode - The AnimatorCondition mode of the condition
|
|
37
|
+
* @param parameterName - The name of the parameter
|
|
38
|
+
* @param threshold - The threshold value of the condition
|
|
39
|
+
*/
|
|
40
|
+
addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?: AnimatorControllerParameterValueType): AnimatorCondition;
|
|
41
|
+
/**
|
|
42
|
+
* Add a condition to a transition.
|
|
43
|
+
* @param animatorCondition - The condition to add
|
|
44
|
+
*/
|
|
45
|
+
addCondition(animatorCondition: AnimatorCondition): AnimatorCondition;
|
|
46
|
+
/**
|
|
47
|
+
* Remove a condition from the transition.
|
|
48
|
+
* @param condition - The condition to remove
|
|
49
|
+
*/
|
|
50
|
+
removeCondition(condition: AnimatorCondition): void;
|
|
51
|
+
}
|
|
@@ -1,6 +1,3 @@
|
|
|
1
|
-
import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
|
|
2
|
-
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
3
|
-
import { AnimatorCondition } from "./AnimatorCondition";
|
|
4
1
|
import { AnimatorState } from "./AnimatorState";
|
|
5
2
|
/**
|
|
6
3
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
@@ -14,34 +11,4 @@ export declare class AnimatorStateTransition {
|
|
|
14
11
|
exitTime: number;
|
|
15
12
|
/** The destination state of the transition. */
|
|
16
13
|
destinationState: AnimatorState;
|
|
17
|
-
/** Mutes the transition. The transition will never occur. */
|
|
18
|
-
mute: boolean;
|
|
19
|
-
/** Is the transition destination the exit of the current state machine. */
|
|
20
|
-
isExit: boolean;
|
|
21
|
-
private _conditions;
|
|
22
|
-
private _solo;
|
|
23
|
-
/** Mutes all other transitions in the source state. */
|
|
24
|
-
get solo(): boolean;
|
|
25
|
-
set solo(value: boolean);
|
|
26
|
-
/**
|
|
27
|
-
* The conditions in the transition.
|
|
28
|
-
*/
|
|
29
|
-
get conditions(): Readonly<AnimatorCondition[]>;
|
|
30
|
-
/**
|
|
31
|
-
* Add a condition to a transition.
|
|
32
|
-
* @param mode - The AnimatorCondition mode of the condition
|
|
33
|
-
* @param parameter - The name of the parameter
|
|
34
|
-
* @param threshold - The threshold value of the condition
|
|
35
|
-
*/
|
|
36
|
-
addCondition(mode: AnimatorConditionMode, parameter: string, threshold?: AnimatorControllerParameterValue): AnimatorCondition;
|
|
37
|
-
/**
|
|
38
|
-
* Add a condition to a transition.
|
|
39
|
-
* @param animatorCondition - The condition to add
|
|
40
|
-
*/
|
|
41
|
-
addCondition(animatorCondition: AnimatorCondition): AnimatorCondition;
|
|
42
|
-
/**
|
|
43
|
-
* Remove a condition from the transition.
|
|
44
|
-
* @param condition - The condition to remove
|
|
45
|
-
*/
|
|
46
|
-
removeCondition(condition: AnimatorCondition): void;
|
|
47
14
|
}
|
|
@@ -1,8 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The mode of the animator condition.
|
|
3
|
+
*/
|
|
1
4
|
export declare enum AnimatorConditionMode {
|
|
5
|
+
/** The condition is true when the parameter value is true. */
|
|
2
6
|
If = 0,
|
|
7
|
+
/** The condition is true when the parameter value is false. */
|
|
3
8
|
IfNot = 1,
|
|
9
|
+
/** The condition is true when the parameter value is greater than the threshold. */
|
|
4
10
|
Greater = 2,
|
|
11
|
+
/** The condition is true when the parameter value is less than the threshold. */
|
|
5
12
|
Less = 3,
|
|
13
|
+
/** The condition is true when the parameter value is equal to the threshold. */
|
|
6
14
|
Equals = 4,
|
|
15
|
+
/** The condition is true when the parameter value is not equal to the threshold. */
|
|
7
16
|
NotEquals = 5
|
|
8
17
|
}
|
|
@@ -11,7 +11,7 @@ export { AnimatorController } from "./AnimatorController";
|
|
|
11
11
|
export { AnimatorControllerLayer } from "./AnimatorControllerLayer";
|
|
12
12
|
export { AnimatorState } from "./AnimatorState";
|
|
13
13
|
export { AnimatorStateMachine } from "./AnimatorStateMachine";
|
|
14
|
-
export { AnimatorStateTransition } from "./
|
|
14
|
+
export { AnimatorStateTransition } from "./AnimatorStateTransition";
|
|
15
15
|
export { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
16
16
|
export { AnimatorLayerBlendingMode } from "./enums/AnimatorLayerBlendingMode";
|
|
17
17
|
export { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
|
|
@@ -13,5 +13,5 @@ export declare class ComponentCloner {
|
|
|
13
13
|
* @param source - Clone source
|
|
14
14
|
* @param target - Clone target
|
|
15
15
|
*/
|
|
16
|
-
static cloneComponent(source: Component, target: Component, srcRoot: Entity, targetRoot: Entity): void;
|
|
16
|
+
static cloneComponent(source: Component, target: Component, srcRoot: Entity, targetRoot: Entity, deepInstanceMap: Map<Object, Object>): void;
|
|
17
17
|
}
|
|
@@ -1,21 +1,8 @@
|
|
|
1
|
-
import { IPoolElement } from "../
|
|
2
|
-
import {
|
|
1
|
+
import { IPoolElement } from "../utils/ObjectPool";
|
|
2
|
+
import { SubPrimitive } from "./SubPrimitive";
|
|
3
3
|
/**
|
|
4
4
|
* Sub-mesh, mainly contains drawing information.
|
|
5
5
|
*/
|
|
6
|
-
export declare class SubMesh implements IPoolElement {
|
|
7
|
-
/** Start drawing offset. */
|
|
8
|
-
start: number;
|
|
9
|
-
/** Drawing count. */
|
|
10
|
-
count: number;
|
|
11
|
-
/** Drawing topology. */
|
|
12
|
-
topology: MeshTopology;
|
|
13
|
-
/**
|
|
14
|
-
* Create a sub-mesh.
|
|
15
|
-
* @param start - Start drawing offset
|
|
16
|
-
* @param count - Drawing count
|
|
17
|
-
* @param topology - Drawing topology
|
|
18
|
-
*/
|
|
19
|
-
constructor(start?: number, count?: number, topology?: MeshTopology);
|
|
6
|
+
export declare class SubMesh extends SubPrimitive implements IPoolElement {
|
|
20
7
|
dispose?(): void;
|
|
21
8
|
}
|
|
@@ -1,4 +1,7 @@
|
|
|
1
1
|
import { MeshTopology } from "./enums/MeshTopology";
|
|
2
|
+
/**
|
|
3
|
+
* Sub-primitive, mainly contains drawing information.
|
|
4
|
+
*/
|
|
2
5
|
export declare class SubPrimitive {
|
|
3
6
|
/** Start drawing offset. */
|
|
4
7
|
start: number;
|
|
@@ -6,4 +9,11 @@ export declare class SubPrimitive {
|
|
|
6
9
|
count: number;
|
|
7
10
|
/** Drawing topology. */
|
|
8
11
|
topology: MeshTopology;
|
|
12
|
+
/**
|
|
13
|
+
* Create a sub-primitive.
|
|
14
|
+
* @param start - Start drawing offset
|
|
15
|
+
* @param count - Drawing count
|
|
16
|
+
* @param topology - Drawing topology
|
|
17
|
+
*/
|
|
18
|
+
constructor(start?: number, count?: number, topology?: MeshTopology);
|
|
9
19
|
}
|
package/types/graphic/index.d.ts
CHANGED
package/types/index.d.ts
CHANGED
|
@@ -19,6 +19,7 @@ export { Loader } from "./asset/Loader";
|
|
|
19
19
|
export { ContentRestorer } from "./asset/ContentRestorer";
|
|
20
20
|
export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
|
|
21
21
|
export { AssetPromise } from "./asset/AssetPromise";
|
|
22
|
+
export type { IReferable } from "./asset/IReferable";
|
|
22
23
|
export type { LoadItem } from "./asset/LoadItem";
|
|
23
24
|
export { AssetType } from "./asset/AssetType";
|
|
24
25
|
export { ReferResource } from "./asset/ReferResource";
|
|
@@ -31,10 +32,12 @@ export { FogMode } from "./enums/FogMode";
|
|
|
31
32
|
export { CameraClearFlags } from "./enums/CameraClearFlags";
|
|
32
33
|
export { CameraType } from "./enums/CameraType";
|
|
33
34
|
export { MSAASamples } from "./enums/MSAASamples";
|
|
35
|
+
export { ReplacementFailureStrategy } from "./enums/ReplacementFailureStrategy";
|
|
34
36
|
export { Downsampling } from "./enums/Downsampling";
|
|
35
37
|
export { ColorSpace } from "./enums/ColorSpace";
|
|
36
38
|
export { BackgroundTextureFillMode } from "./enums/BackgroundTextureFillMode";
|
|
37
39
|
export { XRManager } from "./xr/XRManager";
|
|
40
|
+
export * from "./utils/index";
|
|
38
41
|
export * from "./input/index";
|
|
39
42
|
export * from "./lighting/index";
|
|
40
43
|
export * from "./shadow/index";
|
|
@@ -55,5 +58,5 @@ export * from "./clone/CloneManager";
|
|
|
55
58
|
export * from "./renderingHardwareInterface/index";
|
|
56
59
|
export * from "./physics/index";
|
|
57
60
|
export * from "./Utils";
|
|
58
|
-
export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
|
|
59
61
|
export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
62
|
+
export * from "./postProcess";
|
|
@@ -27,7 +27,7 @@ export declare class BaseMaterial extends Material {
|
|
|
27
27
|
get shader(): Shader;
|
|
28
28
|
set shader(value: Shader);
|
|
29
29
|
/**
|
|
30
|
-
*
|
|
30
|
+
* Whether transparent of first shader pass render state.
|
|
31
31
|
*/
|
|
32
32
|
get isTransparent(): boolean;
|
|
33
33
|
set isTransparent(value: boolean);
|
package/types/mesh/Skin.d.ts
CHANGED
|
@@ -1,19 +1,35 @@
|
|
|
1
1
|
import { Matrix } from "@galacean/engine-math";
|
|
2
|
-
import { EngineObject } from "../base/EngineObject";
|
|
3
2
|
import { Entity } from "../Entity";
|
|
3
|
+
import { EngineObject } from "../base/EngineObject";
|
|
4
|
+
import { IComponentCustomClone } from "../clone/ComponentCloner";
|
|
4
5
|
/**
|
|
5
|
-
*
|
|
6
|
+
* Skin used for skinned mesh renderer.
|
|
6
7
|
*/
|
|
7
|
-
export declare class Skin extends EngineObject {
|
|
8
|
+
export declare class Skin extends EngineObject implements IComponentCustomClone {
|
|
8
9
|
name: string;
|
|
10
|
+
/** Inverse bind matrices. */
|
|
9
11
|
inverseBindMatrices: Matrix[];
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
_bones: Entity[];
|
|
12
|
+
private _rootBone;
|
|
13
|
+
private _bones;
|
|
14
|
+
private _updateMark;
|
|
14
15
|
/**
|
|
15
|
-
*
|
|
16
|
-
* @param name - name
|
|
16
|
+
* Root bone.
|
|
17
17
|
*/
|
|
18
|
+
get rootBone(): Entity;
|
|
19
|
+
set rootBone(value: Entity);
|
|
20
|
+
/**
|
|
21
|
+
* Bones of the skin.
|
|
22
|
+
*/
|
|
23
|
+
get bones(): ReadonlyArray<Entity>;
|
|
24
|
+
set bones(value: ReadonlyArray<Entity>);
|
|
18
25
|
constructor(name: string);
|
|
26
|
+
/** @deprecated Please use `bones` instead. */
|
|
27
|
+
joints: string[];
|
|
28
|
+
/** @deprecated Please use `rootBone` instead. */
|
|
29
|
+
get skeleton(): string;
|
|
30
|
+
set skeleton(value: string);
|
|
31
|
+
}
|
|
32
|
+
export declare enum SkinUpdateFlag {
|
|
33
|
+
BoneCountChanged = 0,
|
|
34
|
+
RootBoneChanged = 1
|
|
19
35
|
}
|
|
@@ -14,10 +14,13 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
14
14
|
private _jointDataCreateCache;
|
|
15
15
|
private _blendShapeWeights;
|
|
16
16
|
private _maxVertexUniformVectors;
|
|
17
|
-
private _rootBone;
|
|
18
|
-
private _jointMatrices;
|
|
19
17
|
private _jointTexture;
|
|
20
|
-
private
|
|
18
|
+
private _skin;
|
|
19
|
+
/**
|
|
20
|
+
* Skin of the SkinnedMeshRenderer.
|
|
21
|
+
*/
|
|
22
|
+
get skin(): Skin;
|
|
23
|
+
set skin(value: Skin);
|
|
21
24
|
/**
|
|
22
25
|
* The weights of the BlendShapes.
|
|
23
26
|
* @remarks Array index is BlendShape index.
|
|
@@ -29,31 +32,19 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
29
32
|
*/
|
|
30
33
|
get localBounds(): BoundingBox;
|
|
31
34
|
set localBounds(value: BoundingBox);
|
|
35
|
+
protected _updateRendererShaderData(context: RenderContext): void;
|
|
36
|
+
private _checkBlendShapeWeightLength;
|
|
37
|
+
private _onLocalBoundsChanged;
|
|
38
|
+
private _onSkinUpdated;
|
|
39
|
+
private _applySkin;
|
|
32
40
|
/**
|
|
33
|
-
*
|
|
41
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
34
42
|
*/
|
|
35
43
|
get rootBone(): Entity;
|
|
36
44
|
set rootBone(value: Entity);
|
|
37
45
|
/**
|
|
38
|
-
*
|
|
46
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
39
47
|
*/
|
|
40
|
-
get bones():
|
|
41
|
-
set bones(value:
|
|
42
|
-
_updateShaderData(context: RenderContext, onlyMVP: boolean): void;
|
|
43
|
-
private _checkBlendShapeWeightLength;
|
|
44
|
-
private _onLocalBoundsChanged;
|
|
45
|
-
private _getEntityHierarchyPath;
|
|
46
|
-
private _skin;
|
|
47
|
-
/**
|
|
48
|
-
* @deprecated
|
|
49
|
-
* Skin Object.
|
|
50
|
-
*
|
|
51
|
-
* If you want get `skeleton`, use {@link SkinnedMeshRenderer.rootBone} instead.
|
|
52
|
-
* If you want get `bones`, use {@link SkinnedMeshRenderer.bones} instead.
|
|
53
|
-
* `inverseBindMatrices` will migrate to mesh in the future.
|
|
54
|
-
*
|
|
55
|
-
* @remarks `rootBone` and `bones` will not update when `skin` changed.
|
|
56
|
-
*/
|
|
57
|
-
get skin(): Skin;
|
|
58
|
-
set skin(value: Skin);
|
|
48
|
+
get bones(): Readonly<Entity[]>;
|
|
49
|
+
set bones(value: Readonly<Entity[]>);
|
|
59
50
|
}
|
|
@@ -10,7 +10,16 @@ import { VelocityOverLifetimeModule } from "./modules/VelocityOverLifetimeModule
|
|
|
10
10
|
* Particle Generator.
|
|
11
11
|
*/
|
|
12
12
|
export declare class ParticleGenerator {
|
|
13
|
+
private static _tempVector20;
|
|
14
|
+
private static _tempVector21;
|
|
15
|
+
private static _tempVector22;
|
|
16
|
+
private static _tempVector30;
|
|
17
|
+
private static _tempVector31;
|
|
18
|
+
private static _tempMat;
|
|
19
|
+
private static _tempColor0;
|
|
20
|
+
private static _tempParticleRenderers;
|
|
13
21
|
private static readonly _particleIncreaseCount;
|
|
22
|
+
private static readonly _transformedBoundsIncreaseCount;
|
|
14
23
|
/** Use auto random seed. */
|
|
15
24
|
useAutoRandomSeed: boolean;
|
|
16
25
|
/** Main module. */
|
|
@@ -33,6 +42,10 @@ export declare class ParticleGenerator {
|
|
|
33
42
|
private _instanceVertexBufferBinding;
|
|
34
43
|
private _instanceVertices;
|
|
35
44
|
private _randomSeed;
|
|
45
|
+
private _transformedBoundsArray;
|
|
46
|
+
private _transformedBoundsCount;
|
|
47
|
+
private _firstActiveTransformedBoundingBox;
|
|
48
|
+
private _firstFreeTransformedBoundingBox;
|
|
36
49
|
/**
|
|
37
50
|
* Whether the particle generator is contain alive or is still creating particles.
|
|
38
51
|
*/
|
|
@@ -67,4 +80,11 @@ export declare class ParticleGenerator {
|
|
|
67
80
|
private _freeRetiredParticles;
|
|
68
81
|
private _addActiveParticlesToVertexBuffer;
|
|
69
82
|
private _addVertexBufferBindingsFilterDuplicate;
|
|
83
|
+
private _resizeTransformedBoundsArray;
|
|
84
|
+
private _retireTransformedBounds;
|
|
85
|
+
private _calculateGeneratorBounds;
|
|
86
|
+
private _mergeTransformedBounds;
|
|
87
|
+
private _calculateTransformedBounds;
|
|
88
|
+
private _addGravityToBounds;
|
|
89
|
+
private _getExtremeValueFromZero;
|
|
70
90
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Vector3 } from "@galacean/engine-math";
|
|
1
|
+
import { BoundingBox, Vector3 } from "@galacean/engine-math";
|
|
2
2
|
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
3
3
|
import { Renderer } from "../Renderer";
|
|
4
4
|
import { ModelMesh } from "../mesh/ModelMesh";
|
|
@@ -40,6 +40,8 @@ export declare class ParticleRenderer extends Renderer {
|
|
|
40
40
|
*/
|
|
41
41
|
get mesh(): ModelMesh;
|
|
42
42
|
set mesh(value: ModelMesh);
|
|
43
|
+
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
44
|
+
protected _updateRendererShaderData(context: RenderContext): void;
|
|
43
45
|
protected _render(context: RenderContext): void;
|
|
44
46
|
protected _onDestroy(): void;
|
|
45
47
|
}
|
|
@@ -10,11 +10,15 @@ export declare class EmissionModule extends ParticleGeneratorModule {
|
|
|
10
10
|
rateOverTime: ParticleCompositeCurve;
|
|
11
11
|
/** The rate at which the emitter spawns new particles over distance. */
|
|
12
12
|
rateOverDistance: ParticleCompositeCurve;
|
|
13
|
-
|
|
14
|
-
shape: BaseShape;
|
|
13
|
+
_shape: BaseShape;
|
|
15
14
|
private _bursts;
|
|
16
15
|
private _currentBurstIndex;
|
|
17
16
|
private _burstRand;
|
|
17
|
+
/**
|
|
18
|
+
* The shape of the emitter.
|
|
19
|
+
*/
|
|
20
|
+
get shape(): BaseShape;
|
|
21
|
+
set shape(value: BaseShape);
|
|
18
22
|
/**
|
|
19
23
|
* Gets the burst array.
|
|
20
24
|
*/
|
|
@@ -21,18 +21,6 @@ export declare class MainModule implements ICustomClone {
|
|
|
21
21
|
isLoop: boolean;
|
|
22
22
|
/** Start delay in seconds. */
|
|
23
23
|
startDelay: ParticleCompositeCurve;
|
|
24
|
-
/** The initial lifetime of particles when emitted. */
|
|
25
|
-
startLifetime: ParticleCompositeCurve;
|
|
26
|
-
/** The initial speed of particles when the Particle Generator first spawns them. */
|
|
27
|
-
startSpeed: ParticleCompositeCurve;
|
|
28
|
-
/** A flag to enable specifying particle size individually for each axis. */
|
|
29
|
-
startSize3D: boolean;
|
|
30
|
-
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */
|
|
31
|
-
startSizeX: ParticleCompositeCurve;
|
|
32
|
-
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */
|
|
33
|
-
startSizeY: ParticleCompositeCurve;
|
|
34
|
-
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */
|
|
35
|
-
startSizeZ: ParticleCompositeCurve;
|
|
36
24
|
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */
|
|
37
25
|
startRotation3D: boolean;
|
|
38
26
|
/** The initial rotation of particles around the x-axis when emitted.*/
|
|
@@ -46,9 +34,6 @@ export declare class MainModule implements ICustomClone {
|
|
|
46
34
|
/** The mode of start color */
|
|
47
35
|
startColor: ParticleCompositeGradient;
|
|
48
36
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */
|
|
49
|
-
gravityModifier: ParticleCompositeCurve;
|
|
50
|
-
/** This selects the space in which to simulate particles. It can be either world or local space. */
|
|
51
|
-
simulationSpace: ParticleSimulationSpace;
|
|
52
37
|
/** Override the default playback speed of the Particle Generator. */
|
|
53
38
|
simulationSpeed: number;
|
|
54
39
|
/** Control how the Particle Generator applies its Transform component to the particles it emits. */
|
|
@@ -56,8 +41,56 @@ export declare class MainModule implements ICustomClone {
|
|
|
56
41
|
/** If set to true, the Particle Generator automatically begins to play on startup. */
|
|
57
42
|
playOnEnabled: boolean;
|
|
58
43
|
readonly _gravityModifierRand: Rand;
|
|
44
|
+
private _startLifetime;
|
|
45
|
+
private _startSpeed;
|
|
46
|
+
private _startSize3D;
|
|
47
|
+
private _startSizeX;
|
|
48
|
+
private _startSizeY;
|
|
49
|
+
private _startSizeZ;
|
|
50
|
+
private _gravityModifier;
|
|
51
|
+
private _simulationSpace;
|
|
59
52
|
private _generator;
|
|
60
53
|
private _gravity;
|
|
54
|
+
/**
|
|
55
|
+
* The initial lifetime of particles when emitted.
|
|
56
|
+
*/
|
|
57
|
+
get startLifetime(): ParticleCompositeCurve;
|
|
58
|
+
set startLifetime(value: ParticleCompositeCurve);
|
|
59
|
+
/**
|
|
60
|
+
* The initial speed of particles when the Particle Generator first spawns them.
|
|
61
|
+
*/
|
|
62
|
+
get startSpeed(): ParticleCompositeCurve;
|
|
63
|
+
set startSpeed(value: ParticleCompositeCurve);
|
|
64
|
+
/**
|
|
65
|
+
* A flag to enable specifying particle size individually for each axis.
|
|
66
|
+
*/
|
|
67
|
+
get startSize3D(): boolean;
|
|
68
|
+
set startSize3D(value: boolean);
|
|
69
|
+
/**
|
|
70
|
+
* The initial size of particles along the x-axis when the Particle Generator first spawns them.
|
|
71
|
+
*/
|
|
72
|
+
get startSizeX(): ParticleCompositeCurve;
|
|
73
|
+
set startSizeX(value: ParticleCompositeCurve);
|
|
74
|
+
/**
|
|
75
|
+
* The initial size of particles along the y-axis when the Particle Generator first spawns them.
|
|
76
|
+
*/
|
|
77
|
+
get startSizeY(): ParticleCompositeCurve;
|
|
78
|
+
set startSizeY(value: ParticleCompositeCurve);
|
|
79
|
+
/**
|
|
80
|
+
* The initial size of particles along the z-axis when the Particle Generator first spawns them.
|
|
81
|
+
*/
|
|
82
|
+
get startSizeZ(): ParticleCompositeCurve;
|
|
83
|
+
set startSizeZ(value: ParticleCompositeCurve);
|
|
84
|
+
/**
|
|
85
|
+
* A scale that this Particle Generator applies to gravity, defined by Physics.gravity.
|
|
86
|
+
*/
|
|
87
|
+
get gravityModifier(): ParticleCompositeCurve;
|
|
88
|
+
set gravityModifier(value: ParticleCompositeCurve);
|
|
89
|
+
/**
|
|
90
|
+
* This selects the space in which to simulate particles. It can be either world or local space.
|
|
91
|
+
*/
|
|
92
|
+
get simulationSpace(): ParticleSimulationSpace;
|
|
93
|
+
set simulationSpace(value: ParticleSimulationSpace);
|
|
61
94
|
/**
|
|
62
95
|
* Max particles count.
|
|
63
96
|
*/
|
|
@@ -68,4 +101,5 @@ export declare class MainModule implements ICustomClone {
|
|
|
68
101
|
*/
|
|
69
102
|
get startSize(): ParticleCompositeCurve;
|
|
70
103
|
set startSize(value: ParticleCompositeCurve);
|
|
104
|
+
private _onCompositeCurveChange;
|
|
71
105
|
}
|