@galacean/engine-core 0.0.0-experimental-stateMachine.0 → 0.0.0-experimental-1.3-xr.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +18449 -16078
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +18449 -16078
- package/dist/module.js +18445 -16079
- package/dist/module.js.map +1 -1
- package/package.json +7 -7
- package/types/2d/assembler/ISpriteAssembler.d.ts +1 -0
- package/types/2d/sprite/SpriteMask.d.ts +11 -0
- package/types/2d/sprite/SpriteRenderer.d.ts +6 -3
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +10 -4
- package/types/Camera.d.ts +18 -7
- package/types/DisorderedArray.d.ts +2 -2
- package/types/Engine.d.ts +3 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +11 -5
- package/types/RenderPipeline/BatchUtils.d.ts +1 -0
- package/types/RenderPipeline/BatcherManager.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +1 -0
- package/types/RenderPipeline/MaskManager.d.ts +1 -0
- package/types/RenderPipeline/PipelinePass.d.ts +1 -1
- package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
- package/types/RenderPipeline/RenderData2D.d.ts +14 -0
- package/types/RenderPipeline/RenderElement.d.ts +9 -6
- package/types/RenderPipeline/RenderPass.d.ts +55 -0
- package/types/RenderPipeline/RenderQueue.d.ts +1 -30
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
- package/types/RenderPipeline/VertexArea.d.ts +1 -0
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +15 -0
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +13 -0
- package/types/RenderPipeline/index.d.ts +1 -1
- package/types/Renderer.d.ts +4 -3
- package/types/Scene.d.ts +6 -0
- package/types/animation/Animator.d.ts +17 -17
- package/types/animation/AnimatorCondition.d.ts +3 -3
- package/types/animation/AnimatorController.d.ts +14 -3
- package/types/animation/AnimatorControllerParameter.d.ts +2 -2
- package/types/animation/AnimatorState.d.ts +6 -9
- package/types/animation/AnimatorStateMachine.d.ts +6 -1
- package/types/animation/AnimatorStateTransition.d.ts +51 -0
- package/types/animation/AnimatorTransition.d.ts +0 -33
- package/types/animation/enums/AnimatorConditionMode.d.ts +9 -0
- package/types/animation/index.d.ts +1 -1
- package/types/asset/AssetType.d.ts +2 -0
- package/types/clone/ComponentCloner.d.ts +1 -1
- package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
- package/types/graphic/SubMesh.d.ts +3 -16
- package/types/graphic/SubPrimitive.d.ts +10 -0
- package/types/graphic/index.d.ts +1 -0
- package/types/index.d.ts +4 -1
- package/types/input/pointer/PointerEvent.d.ts +4 -0
- package/types/input/pointer/PointerEventType.d.ts +7 -0
- package/types/material/BaseMaterial.d.ts +1 -1
- package/types/mesh/Skin.d.ts +25 -9
- package/types/mesh/SkinnedMeshRenderer.d.ts +15 -24
- package/types/particle/ParticleGenerator.d.ts +20 -0
- package/types/particle/ParticleRenderer.d.ts +3 -1
- package/types/particle/modules/EmissionModule.d.ts +6 -2
- package/types/particle/modules/MainModule.d.ts +49 -15
- package/types/particle/modules/ParticleCompositeCurve.d.ts +35 -10
- package/types/particle/modules/ParticleCurve.d.ts +16 -9
- package/types/particle/modules/ParticleGeneratorModule.d.ts +6 -2
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +27 -8
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +29 -8
- package/types/particle/modules/shape/BaseShape.d.ts +14 -4
- package/types/particle/modules/shape/BoxShape.d.ts +7 -2
- package/types/particle/modules/shape/CircleShape.d.ts +25 -8
- package/types/particle/modules/shape/ConeShape.d.ts +24 -8
- package/types/particle/modules/shape/HemisphereShape.d.ts +6 -2
- package/types/particle/modules/shape/SphereShape.d.ts +6 -2
- package/types/postProcess/PostProcessManager.d.ts +1 -0
- package/types/postProcess/effects/BloomEffect.d.ts +94 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +35 -0
- package/types/postProcess/effects/index.d.ts +2 -0
- package/types/postProcess/index.d.ts +3 -0
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
- package/types/shader/ShaderPass.d.ts +10 -0
- package/types/shader/enums/ShaderDataGroup.d.ts +4 -2
- package/types/shader/enums/ShaderPlatformTarget.d.ts +4 -0
- package/types/shader/enums/ShaderType.d.ts +1 -0
- package/types/shader/index.d.ts +1 -0
- package/types/shader/state/RenderState.d.ts +1 -0
- package/types/shaderlib/ShaderFactory.d.ts +2 -1
- package/types/texture/enums/TextureFormat.d.ts +2 -0
- package/types/ui/Image.d.ts +38 -0
- package/types/ui/RedBlackTree.d.ts +2 -0
- package/types/ui/UICanvas.d.ts +55 -0
- package/types/ui/UIRenderer.d.ts +14 -0
- package/types/ui/UITransform.d.ts +20 -0
- package/types/ui/enums/BlockingObjects.d.ts +6 -0
- package/types/ui/enums/CanvasRenderMode.d.ts +8 -0
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +10 -0
- package/types/ui/index.d.ts +6 -0
- package/types/utils/ClearableObjectPool.d.ts +16 -0
- package/types/utils/ObjectPool.d.ts +16 -0
- package/types/utils/Pool.d.ts +12 -0
- package/types/utils/ReturnableObjectPool.d.ts +16 -0
- package/types/utils/index.d.ts +3 -0
- package/LICENSE +0 -21
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "0.0.0-experimental-
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"version": "0.0.0-experimental-1.3-xr.1",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -10,17 +10,17 @@
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"module": "dist/module.js",
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"types": "types/index.d.ts",
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"debug": "src/index.ts",
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"scripts": {
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"b:types": "tsc"
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},
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"files": [
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"dist/**/*",
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "
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"@galacean/engine-math": "workspace:*"
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},
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"devDependencies": {
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"@galacean/engine-design": "
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},
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"scripts": {
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"b:types": "tsc"
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"@galacean/engine-design": "workspace:*"
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}
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}
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}
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@@ -0,0 +1 @@
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export {};
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import { BoundingBox } from "@galacean/engine-math";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { Sprite } from "./Sprite";
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/**
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@@ -52,6 +54,15 @@ export declare class SpriteMask extends Renderer {
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*/
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get alphaCutoff(): number;
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set alphaCutoff(value: number);
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @inheritdoc
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*/
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protected _render(context: RenderContext): void;
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/**
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _onSpriteChange;
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}
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import { Color } from "@galacean/engine-math";
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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private _customHeight;
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private _flipX;
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private _flipY;
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private _maskLayer;
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private _maskInteraction;
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/**
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* The draw mode of the sprite renderer.
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*/
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected _render(context: RenderContext): void;
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _updateStencilState;
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private _onSpriteChange;
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private _onColorChanged;
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}
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export {};
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { Entity } from "../../Entity";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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* Renders a text for 2D graphics.
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*/
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export declare class TextRenderer extends Renderer {
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private static
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private static _textureProperty;
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private static _tempVec30;
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private static _tempVec31;
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private static _worldPositions;
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private static _charRenderInfos;
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private _color;
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private _text;
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private _width;
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private _verticalAlignment;
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*/
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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protected _render(context: RenderContext): void;
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private _updateStencilState;
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private _resetSubFont;
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private _freeTextChunks;
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private _onColorChanged;
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}
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package/types/Camera.d.ts
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import { DepthTextureMode } from "./enums/DepthTextureMode";
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import { Downsampling } from "./enums/Downsampling";
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import { MSAASamples } from "./enums/MSAASamples";
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import { ReplacementFailureStrategy } from "./enums/ReplacementFailureStrategy";
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*/
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set enablePostProcess(value: boolean);
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}
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*/
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deleteByIndex(index: number): T;
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forEach(callbackFn: (element: T) => void, swapFn: (element: T, index: number) => void): void;
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forEachAndClean(callbackFn: (e: T) => void, swapFn: (element: T, index: number) => void): void;
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package/types/Engine.d.ts
CHANGED
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import { InputManager } from "./input";
|
|
10
|
+
import { ParticleBufferUtils } from "./particle/ParticleBufferUtils";
|
|
10
11
|
import { PhysicsScene } from "./physics/PhysicsScene";
|
|
11
12
|
import { XRManager } from "./xr/XRManager";
|
|
12
13
|
/**
|
|
@@ -17,6 +18,7 @@ export declare class Engine extends EventDispatcher {
|
|
|
17
18
|
readonly inputManager: InputManager;
|
|
18
19
|
/** XR manager of Engine. */
|
|
19
20
|
readonly xrManager: XRManager;
|
|
21
|
+
_particleBufferUtils: ParticleBufferUtils;
|
|
20
22
|
private _settings;
|
|
21
23
|
private _resourceManager;
|
|
22
24
|
private _sceneManager;
|
|
@@ -117,6 +119,7 @@ export declare class Engine extends EventDispatcher {
|
|
|
117
119
|
destroy(): void;
|
|
118
120
|
private _createSpriteMaterial;
|
|
119
121
|
private _createSpriteMaskMaterial;
|
|
122
|
+
private _createTextMaterial;
|
|
120
123
|
private _onDeviceLost;
|
|
121
124
|
private _onDeviceRestored;
|
|
122
125
|
private _gc;
|
package/types/Entity.d.ts
CHANGED
|
@@ -2,7 +2,7 @@ import { Camera } from "../Camera";
|
|
|
2
2
|
import { CameraClearFlags } from "../enums/CameraClearFlags";
|
|
3
3
|
import { TextureCubeFace } from "../texture";
|
|
4
4
|
import { RenderContext } from "./RenderContext";
|
|
5
|
-
import {
|
|
5
|
+
import { RenderElement } from "./RenderElement";
|
|
6
6
|
/**
|
|
7
7
|
* Basic render pipeline.
|
|
8
8
|
*/
|
|
@@ -34,11 +34,17 @@ export declare class BasicRenderPipeline {
|
|
|
34
34
|
/**
|
|
35
35
|
* Push render data to render queue.
|
|
36
36
|
* @param context - Render context
|
|
37
|
-
* @param
|
|
37
|
+
* @param renderElement - Render element
|
|
38
38
|
*/
|
|
39
|
-
|
|
40
|
-
private
|
|
39
|
+
pushRenderElement(context: RenderContext, renderElement: RenderElement): void;
|
|
40
|
+
private pushRenderElementByType;
|
|
41
41
|
private _drawBackgroundTexture;
|
|
42
42
|
private _prepareRender;
|
|
43
|
-
|
|
43
|
+
}
|
|
44
|
+
export declare enum RenderQueueFlags {
|
|
45
|
+
None = 0,
|
|
46
|
+
Opaque = 1,
|
|
47
|
+
AlphaTest = 2,
|
|
48
|
+
Transparent = 4,
|
|
49
|
+
All = 7
|
|
44
50
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -5,7 +5,7 @@ import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
|
5
5
|
* PipelinePass is a base class for all pipeline passes.
|
|
6
6
|
*/
|
|
7
7
|
export declare abstract class PipelinePass {
|
|
8
|
-
|
|
8
|
+
readonly engine: Engine;
|
|
9
9
|
constructor(engine: Engine);
|
|
10
10
|
/**
|
|
11
11
|
* Called before rendering a camera, override this method to configure the camera If you need to configure the camera clear flag or render target.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { Primitive, SubMesh } from "../graphic";
|
|
2
|
+
import { Material } from "../material/Material";
|
|
3
|
+
import { Renderer } from "../Renderer";
|
|
4
|
+
import { Texture2D } from "../texture";
|
|
5
|
+
import { IPoolElement } from "../utils/Pool";
|
|
6
|
+
import { Chunk } from "./DynamicGeometryData";
|
|
7
|
+
import { RenderData } from "./RenderData";
|
|
8
|
+
export declare class RenderData2D extends RenderData implements IPoolElement {
|
|
9
|
+
texture: Texture2D;
|
|
10
|
+
chunk: Chunk;
|
|
11
|
+
constructor();
|
|
12
|
+
set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, chunk?: Chunk): void;
|
|
13
|
+
dispose(): void;
|
|
14
|
+
}
|
|
@@ -1,9 +1,12 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
1
|
+
import { IPoolElement } from "../utils/ObjectPool";
|
|
2
|
+
import { RenderQueueFlags } from "./BasicRenderPipeline";
|
|
3
|
+
import { SubRenderElement } from "./SubRenderElement";
|
|
4
4
|
export declare class RenderElement implements IPoolElement {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
5
|
+
priority: number;
|
|
6
|
+
distanceForSort: number;
|
|
7
|
+
subRenderElements: SubRenderElement[];
|
|
8
|
+
renderQueueFlags: RenderQueueFlags;
|
|
9
|
+
set(priority: number, distanceForSort: number): void;
|
|
10
|
+
addSubRenderElement(element: SubRenderElement): void;
|
|
8
11
|
dispose(): void;
|
|
9
12
|
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { Color } from "@galacean/engine-math";
|
|
2
|
+
import { Camera } from "../Camera";
|
|
3
|
+
import { CameraClearFlags } from "../enums/CameraClearFlags";
|
|
4
|
+
import { Layer } from "../Layer";
|
|
5
|
+
import { Material } from "../material/Material";
|
|
6
|
+
import { RenderTarget } from "../texture/RenderTarget";
|
|
7
|
+
import { RenderQueue } from "./RenderQueue";
|
|
8
|
+
/**
|
|
9
|
+
* RenderPass.
|
|
10
|
+
*/
|
|
11
|
+
declare class RenderPass {
|
|
12
|
+
name: string;
|
|
13
|
+
enabled: boolean;
|
|
14
|
+
priority: number;
|
|
15
|
+
renderTarget: RenderTarget;
|
|
16
|
+
replaceMaterial: Material;
|
|
17
|
+
mask: Layer;
|
|
18
|
+
renderOverride: boolean;
|
|
19
|
+
clearFlags: CameraClearFlags | undefined;
|
|
20
|
+
clearColor: Color | undefined;
|
|
21
|
+
/**
|
|
22
|
+
* Create a RenderPass.
|
|
23
|
+
* @param name - Pass name
|
|
24
|
+
* @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
|
|
25
|
+
* @param renderTarget - The specified Render Target
|
|
26
|
+
* @param replaceMaterial - Replaced material
|
|
27
|
+
* @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
|
|
28
|
+
*/
|
|
29
|
+
constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
|
|
30
|
+
/**
|
|
31
|
+
* Rendering callback, will be executed if renderOverride is set to true.
|
|
32
|
+
* @param camera - Camera
|
|
33
|
+
* @param opaqueQueue - Opaque queue
|
|
34
|
+
* @param alphaTestQueue - Alpha test queue
|
|
35
|
+
* @param transparentQueue - Transparent queue
|
|
36
|
+
*/
|
|
37
|
+
render(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
38
|
+
/**
|
|
39
|
+
* Post rendering callback.
|
|
40
|
+
* @param camera - Camera
|
|
41
|
+
* @param opaqueQueue - Opaque queue
|
|
42
|
+
* @param alphaTestQueue - Alpha test queue
|
|
43
|
+
* @param transparentQueue - Transparent queue
|
|
44
|
+
*/
|
|
45
|
+
preRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
46
|
+
/**
|
|
47
|
+
* Post rendering callback.
|
|
48
|
+
* @param camera - Camera
|
|
49
|
+
* @param opaqueQueue - Opaque queue
|
|
50
|
+
* @param alphaTestQueue - Alpha test queue
|
|
51
|
+
* @param transparentQueue - Transparent queue
|
|
52
|
+
*/
|
|
53
|
+
postRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
54
|
+
}
|
|
55
|
+
export { RenderPass };
|
|
@@ -1,30 +1 @@
|
|
|
1
|
-
|
|
2
|
-
import { Engine } from "../Engine";
|
|
3
|
-
import { RenderQueueType } from "../shader";
|
|
4
|
-
import { RenderElement } from "./RenderElement";
|
|
5
|
-
/**
|
|
6
|
-
* Render queue.
|
|
7
|
-
*/
|
|
8
|
-
export declare class RenderQueue {
|
|
9
|
-
readonly elements: RenderElement[];
|
|
10
|
-
private _spriteBatcher;
|
|
11
|
-
private readonly _renderQueueType;
|
|
12
|
-
constructor(engine: Engine, renderQueueType: RenderQueueType);
|
|
13
|
-
/**
|
|
14
|
-
* Push a render element.
|
|
15
|
-
*/
|
|
16
|
-
pushRenderElement(element: RenderElement): void;
|
|
17
|
-
render(camera: Camera, pipelineStageTagValue: string): void;
|
|
18
|
-
/**
|
|
19
|
-
* Clear collection.
|
|
20
|
-
*/
|
|
21
|
-
clear(): void;
|
|
22
|
-
/**
|
|
23
|
-
* Destroy internal resources.
|
|
24
|
-
*/
|
|
25
|
-
destroy(): void;
|
|
26
|
-
/**
|
|
27
|
-
* Sort the elements.
|
|
28
|
-
*/
|
|
29
|
-
sort(compareFunc: Function): void;
|
|
30
|
-
}
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Renderer } from "../Renderer";
|
|
2
|
+
import { Primitive, SubMesh } from "../graphic";
|
|
3
|
+
import { Material } from "../material";
|
|
4
|
+
import { ShaderData, ShaderPass } from "../shader";
|
|
5
|
+
import { Texture2D } from "../texture";
|
|
6
|
+
import { IPoolElement } from "../utils/ObjectPool";
|
|
7
|
+
import { RenderQueueFlags } from "./BasicRenderPipeline";
|
|
8
|
+
import { SubPrimitiveChunk } from "./SubPrimitiveChunk";
|
|
9
|
+
export declare class SubRenderElement implements IPoolElement {
|
|
10
|
+
component: Renderer;
|
|
11
|
+
primitive: Primitive;
|
|
12
|
+
material: Material;
|
|
13
|
+
subPrimitive: SubMesh;
|
|
14
|
+
shaderPasses: ReadonlyArray<ShaderPass>;
|
|
15
|
+
shaderData?: ShaderData;
|
|
16
|
+
batched: boolean;
|
|
17
|
+
renderQueueFlags: RenderQueueFlags;
|
|
18
|
+
texture?: Texture2D;
|
|
19
|
+
subChunk?: SubPrimitiveChunk;
|
|
20
|
+
set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, subChunk?: SubPrimitiveChunk): void;
|
|
21
|
+
dispose(): void;
|
|
22
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Force upload shader data flag.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum ForceUploadShaderDataFlag {
|
|
5
|
+
/** Upload nothing. */
|
|
6
|
+
None = 0,
|
|
7
|
+
/** Upload scene shader data. */
|
|
8
|
+
Scene = 1,
|
|
9
|
+
/** Upload camera shader data. */
|
|
10
|
+
Camera = 2,
|
|
11
|
+
/** Upload renderer shader data. */
|
|
12
|
+
Renderer = 4,
|
|
13
|
+
/** Upload material shader data. */
|
|
14
|
+
Material = 8
|
|
15
|
+
}
|
package/types/Renderer.d.ts
CHANGED
|
@@ -22,6 +22,7 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
22
22
|
protected _overrideUpdate: boolean;
|
|
23
23
|
protected _materials: Material[];
|
|
24
24
|
protected _dirtyUpdateFlag: number;
|
|
25
|
+
protected _rendererLayer: Vector4;
|
|
25
26
|
private _shaderData;
|
|
26
27
|
private _mvMatrix;
|
|
27
28
|
private _mvpMatrix;
|
|
@@ -30,7 +31,6 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
30
31
|
private _materialsInstanced;
|
|
31
32
|
private _priority;
|
|
32
33
|
private _receiveShadows;
|
|
33
|
-
protected _rendererLayer: Vector4;
|
|
34
34
|
/**
|
|
35
35
|
* ShaderData related to renderer.
|
|
36
36
|
*/
|
|
@@ -111,7 +111,8 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
111
111
|
*/
|
|
112
112
|
setMaterials(materials: Material[]): void;
|
|
113
113
|
update(deltaTime: number): void;
|
|
114
|
-
protected
|
|
115
|
-
protected
|
|
114
|
+
protected _updateRendererShaderData(context: RenderContext): void;
|
|
115
|
+
protected _updateWorldViewRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
|
|
116
|
+
protected _updateProjectionRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
|
|
116
117
|
private _setMaterial;
|
|
117
118
|
}
|
package/types/Scene.d.ts
CHANGED
|
@@ -47,6 +47,7 @@ export declare class Scene extends EngineObject {
|
|
|
47
47
|
private _fogParams;
|
|
48
48
|
private _isActive;
|
|
49
49
|
private _sun;
|
|
50
|
+
private _enableTransparentShadow;
|
|
50
51
|
/**
|
|
51
52
|
* Whether the scene is active.
|
|
52
53
|
*/
|
|
@@ -114,6 +115,11 @@ export declare class Scene extends EngineObject {
|
|
|
114
115
|
*/
|
|
115
116
|
get sun(): DirectLight | null;
|
|
116
117
|
set sun(light: DirectLight | null);
|
|
118
|
+
/**
|
|
119
|
+
* Whether to enable transparent shadow.
|
|
120
|
+
*/
|
|
121
|
+
get enableTransparentShadow(): boolean;
|
|
122
|
+
set enableTransparentShadow(value: boolean);
|
|
117
123
|
/**
|
|
118
124
|
* Create scene.
|
|
119
125
|
* @param engine - Engine
|
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
import { BoolUpdateFlag } from "../BoolUpdateFlag";
|
|
2
2
|
import { Component } from "../Component";
|
|
3
3
|
import { AnimatorController } from "./AnimatorController";
|
|
4
|
+
import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
|
|
5
|
+
import { AnimatorControllerParameter } from "./AnimatorControllerParameter";
|
|
4
6
|
import { AnimatorState } from "./AnimatorState";
|
|
5
|
-
import { AnimatorStateTransition } from "./AnimatorTransition";
|
|
6
7
|
import { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
|
|
7
|
-
import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
|
|
8
|
-
import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
|
|
9
8
|
/**
|
|
10
9
|
* The controller of the animation system.
|
|
11
10
|
*/
|
|
@@ -50,7 +49,6 @@ export declare class Animator extends Component {
|
|
|
50
49
|
* @param normalizedTimeOffset - The time offset between 0 and 1(default 0)
|
|
51
50
|
*/
|
|
52
51
|
crossFade(stateName: string, normalizedTransitionDuration: number, layerIndex?: number, normalizedTimeOffset?: number): void;
|
|
53
|
-
crossFade(transition: AnimatorStateTransition, layerIndex?: number): void;
|
|
54
52
|
/**
|
|
55
53
|
* Evaluates the animator component based on deltaTime.
|
|
56
54
|
* @param deltaTime - The deltaTime when the animation update
|
|
@@ -73,15 +71,10 @@ export declare class Animator extends Component {
|
|
|
73
71
|
*/
|
|
74
72
|
findLayerByName(name: string): AnimatorControllerLayer;
|
|
75
73
|
/**
|
|
76
|
-
* Get the parameter by name.
|
|
74
|
+
* Get the parameter by name from animatorController.
|
|
77
75
|
* @param name - The name of the parameter
|
|
78
76
|
*/
|
|
79
77
|
getParameter(name: string): AnimatorControllerParameter;
|
|
80
|
-
/**
|
|
81
|
-
* Set the value of the given parameter.
|
|
82
|
-
* @param name - The name of the parameter
|
|
83
|
-
*/
|
|
84
|
-
setParameter(name: string, value: AnimatorControllerParameterValue): void;
|
|
85
78
|
private _getAnimatorStateInfo;
|
|
86
79
|
private _getAnimatorStateData;
|
|
87
80
|
private _saveAnimatorStateData;
|
|
@@ -95,24 +88,31 @@ export declare class Animator extends Component {
|
|
|
95
88
|
private _prepareDestCrossData;
|
|
96
89
|
private _getAnimatorLayerData;
|
|
97
90
|
private _updateLayer;
|
|
91
|
+
private _updateState;
|
|
98
92
|
private _updatePlayingState;
|
|
99
|
-
private
|
|
100
|
-
private
|
|
93
|
+
private _evaluatePlayingState;
|
|
94
|
+
private _updateCrossFadeState;
|
|
95
|
+
private _evaluateCrossFadeState;
|
|
96
|
+
private _updateCrossFadeFromPoseState;
|
|
97
|
+
private _evaluateCrossFadeFromPoseState;
|
|
101
98
|
private _updateFinishedState;
|
|
99
|
+
private _evaluateFinishedState;
|
|
102
100
|
private _updateCrossFadeData;
|
|
103
|
-
private
|
|
104
|
-
private
|
|
101
|
+
private _preparePlayOwner;
|
|
102
|
+
private _applyStateTransitions;
|
|
105
103
|
private _checkSubTransition;
|
|
106
104
|
private _checkBackwardsSubTransition;
|
|
107
|
-
|
|
105
|
+
private _applyTransitionsByCondition;
|
|
106
|
+
private _preparePlay;
|
|
107
|
+
private _applyTransition;
|
|
108
108
|
private _checkConditions;
|
|
109
|
-
private
|
|
109
|
+
private _prepareCrossFadeByTransition;
|
|
110
110
|
private _fireAnimationEvents;
|
|
111
111
|
private _fireSubAnimationEvents;
|
|
112
112
|
private _fireBackwardSubAnimationEvents;
|
|
113
113
|
private _callAnimatorScriptOnEnter;
|
|
114
114
|
private _callAnimatorScriptOnUpdate;
|
|
115
115
|
private _callAnimatorScriptOnExit;
|
|
116
|
-
private
|
|
116
|
+
private _checkAnyAndEntryState;
|
|
117
117
|
private _checkRevertOwner;
|
|
118
118
|
}
|