@galacean/engine-core 0.0.0-experimental-1.3-xr.9 → 0.0.0-experimental-1.4-small-language.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +18058 -16130
- package/dist/main.js.map +1 -1
- package/dist/module.js +16443 -14637
- package/dist/module.js.map +1 -1
- package/package.json +6 -3
- package/types/2d/assembler/ISpriteAssembler.d.ts +11 -1
- package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
- package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -1
- package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -1
- package/types/2d/enums/SpriteModifyFlags.d.ts +9 -0
- package/types/2d/index.d.ts +12 -5
- package/types/2d/sprite/Sprite.d.ts +2 -2
- package/types/2d/sprite/SpriteMask.d.ts +4 -2
- package/types/2d/sprite/SpriteRenderer.d.ts +5 -4
- package/types/2d/sprite/index.d.ts +1 -1
- package/types/2d/text/ITextRenderer.d.ts +8 -0
- package/types/2d/text/TextRenderer.d.ts +26 -5
- package/types/2d/text/index.d.ts +3 -1
- package/types/BasicResources.d.ts +2 -1
- package/types/Camera.d.ts +7 -3
- package/types/ComponentsManager.d.ts +4 -0
- package/types/Engine.d.ts +12 -3
- package/types/Entity.d.ts +22 -6
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +4 -0
- package/types/RenderPipeline/Blitter.d.ts +28 -0
- package/types/RenderPipeline/index.d.ts +3 -1
- package/types/Renderer.d.ts +19 -2
- package/types/Scene.d.ts +4 -1
- package/types/Script.d.ts +42 -18
- package/types/Transform.d.ts +17 -7
- package/types/animation/Animator.d.ts +42 -7
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +26 -16
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorState.d.ts +0 -1
- package/types/animation/AnimatorStateMachine.d.ts +10 -6
- package/types/animation/AnimatorStateTransition.d.ts +13 -5
- package/types/animation/index.d.ts +3 -0
- package/types/asset/AssetPromise.d.ts +30 -5
- package/types/asset/AssetType.d.ts +8 -2
- package/types/asset/Loader.d.ts +0 -2
- package/types/asset/ResourceManager.d.ts +7 -2
- package/types/asset/request.d.ts +10 -3
- package/types/audio/AudioClip.d.ts +24 -0
- package/types/audio/AudioSource.d.ts +72 -0
- package/types/audio/index.d.ts +3 -0
- package/types/base/Constant.d.ts +22 -22
- package/types/enums/CameraModifyFlags.d.ts +17 -0
- package/types/enums/EntityModifyFlags.d.ts +9 -0
- package/types/{2d/enums → enums}/SpriteMaskLayer.d.ts +3 -1
- package/types/index.d.ts +7 -1
- package/types/input/index.d.ts +5 -2
- package/types/input/pointer/Pointer.d.ts +8 -2
- package/types/input/pointer/PointerEventData.d.ts +12 -0
- package/types/input/pointer/PointerManager.d.ts +9 -1
- package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
- package/types/lighting/DirectLight.d.ts +5 -0
- package/types/lighting/Light.d.ts +8 -3
- package/types/material/BaseMaterial.d.ts +4 -2
- package/types/material/Material.d.ts +1 -0
- package/types/material/PBRMaterial.d.ts +130 -0
- package/types/material/enums/Refraction.d.ts +9 -0
- package/types/material/index.d.ts +1 -0
- package/types/material/utils/PrefilteredDFG.d.ts +7 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleGenerator.d.ts +1 -0
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/particle/modules/MainModule.d.ts +1 -2
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -5
- package/types/physics/CharacterController.d.ts +6 -6
- package/types/physics/Collider.d.ts +3 -1
- package/types/physics/Collision.d.ts +18 -0
- package/types/physics/ContactPoint.d.ts +14 -0
- package/types/physics/DynamicCollider.d.ts +35 -4
- package/types/physics/HitResult.d.ts +1 -1
- package/types/physics/PhysicsMaterial.d.ts +5 -1
- package/types/physics/index.d.ts +2 -0
- package/types/physics/joint/FixedJoint.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +11 -7
- package/types/physics/joint/Joint.d.ts +32 -10
- package/types/physics/joint/JointLimits.d.ts +34 -10
- package/types/physics/joint/JointMotor.d.ts +27 -8
- package/types/physics/joint/SpringJoint.d.ts +2 -6
- package/types/physics/shape/BoxColliderShape.d.ts +1 -0
- package/types/physics/shape/CapsuleColliderShape.d.ts +1 -0
- package/types/physics/shape/ColliderShape.d.ts +11 -3
- package/types/physics/shape/PlaneColliderShape.d.ts +2 -0
- package/types/physics/shape/SphereColliderShape.d.ts +1 -1
- package/types/postProcess/PostProcess.d.ts +64 -0
- package/types/postProcess/PostProcessEffect.d.ts +26 -0
- package/types/postProcess/PostProcessEffectParameter.d.ts +119 -0
- package/types/postProcess/PostProcessManager.d.ts +37 -1
- package/types/postProcess/PostProcessPass.d.ts +50 -0
- package/types/postProcess/PostProcessUberPass.d.ts +25 -0
- package/types/postProcess/effects/BloomEffect.d.ts +22 -66
- package/types/postProcess/effects/TonemappingEffect.d.ts +6 -16
- package/types/postProcess/index.d.ts +6 -2
- package/types/shader/Shader.d.ts +1 -1
- package/types/shader/index.d.ts +1 -0
- package/types/shaderlib/ShaderLib.d.ts +2 -0
- package/types/shaderlib/pbr/index.d.ts +2 -0
- package/types/ui/UIUtils.d.ts +11 -0
- package/types/utils/DisorderedArray.d.ts +70 -0
- package/dist/miniprogram.js +0 -34351
- package/types/DisorderedArray.d.ts +0 -27
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/animation/AnimatorTransition.d.ts +0 -14
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
- /package/types/{2d/assembler/IAssembler.d.ts → Polyfill.d.ts} +0 -0
- /package/types/{2d/data/VertexData2D.d.ts → RenderPipeline/enums/RenderQueueMaskType.d.ts} +0 -0
- /package/types/{2d/text/CharRenderData.d.ts → animation/AnimatorStateTransitionCollection.d.ts} +0 -0
- /package/types/{2d/text/CharRenderDataPool.d.ts → audio/AudioManager.d.ts} +0 -0
- /package/types/{RenderPipeline/DynamicGeometryData.d.ts → input/pointer/emitter/IHitResult.d.ts} +0 -0
- /package/types/{RenderPipeline/DynamicGeometryDataManager.d.ts → input/pointer/emitter/PhysicsPointerEventEmitter.d.ts} +0 -0
- /package/types/{RenderPipeline/SpriteBatcher.d.ts → ui/IUICanvas.d.ts} +0 -0
package/types/Scene.d.ts
CHANGED
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@@ -7,6 +7,7 @@ import { FogMode } from "./enums/FogMode";
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import { DirectLight } from "./lighting";
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import { AmbientLight } from "./lighting/AmbientLight";
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import { PhysicsScene } from "./physics/PhysicsScene";
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import { PostProcessManager } from "./postProcess";
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import { ShaderData } from "./shader/ShaderData";
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import { ShadowCascadesMode } from "./shadow/enum/ShadowCascadesMode";
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import { ShadowResolution } from "./shadow/enum/ShadowResolution";
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@@ -16,6 +17,7 @@ import { ShadowResolution } from "./shadow/enum/ShadowResolution";
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export declare class Scene extends EngineObject {
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private static _fogColorProperty;
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private static _fogParamsProperty;
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private static _prefilterdDFGProperty;
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/** Scene name. */
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name: string;
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/** Physics. */
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@@ -35,6 +37,8 @@ export declare class Scene extends EngineObject {
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* @remarks Value 0 is used for no shadow fade.
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*/
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shadowFadeBorder: number;
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/** Post process manager. */
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readonly postProcessManager: PostProcessManager;
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private _background;
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private _shaderData;
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private _shadowCascades;
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@@ -166,7 +170,6 @@ export declare class Scene extends EngineObject {
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* @returns Entity
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*/
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findEntityByPath(path: string): Entity | null;
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private _addToRootEntityList;
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private _computeLinearFogParams;
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private _computeExponentialFogParams;
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private _getSunlight;
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package/types/Script.d.ts
CHANGED
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@@ -1,13 +1,12 @@
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import { Camera } from "./Camera";
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import { Component } from "./Component";
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import {
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import { PointerEventData } from "./input/pointer/PointerEventData";
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import { ColliderShape } from "./physics";
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import { Collision } from "./physics/Collision";
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/**
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* Script class, used for logic writing.
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*/
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export declare class Script extends Component {
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_entityScriptsIndex: number;
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/**
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* Called when be enabled first time, only once.
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*/
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onCollisionStay(other: Collision): void;
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/**
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* Called when the pointer is down while over the ColliderShape.
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* @param eventData - The pointer event data that triggered this callback
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*/
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onPointerDown(
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onPointerDown(eventData: PointerEventData): void;
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/**
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* @param
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* @param eventData - The pointer event data that triggered this callback
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*/
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onPointerUp(
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onPointerUp(eventData: PointerEventData): void;
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/**
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* Called when the pointer is down and up with the same collider.
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* @param
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* @param eventData - The pointer event data that triggered this callback
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*/
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onPointerClick(
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onPointerClick(eventData: PointerEventData): void;
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/**
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*
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*/
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onPointerEnter(
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onPointerEnter(eventData: PointerEventData): void;
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* Called when the pointer exits the ColliderShape.
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onPointerExit(
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onPointerExit(eventData: PointerEventData): void;
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/**
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*/
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onPointerBeginDrag(eventData: PointerEventData): void;
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/**
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* When a drag collision occurs on the pointer, this function will be called every time it moves.
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*/
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onPointerDrag(eventData: PointerEventData): void;
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/**
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* When dragging ends, this function will be called (Dragged object).
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*/
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onPointerEndDrag(eventData: PointerEventData): void;
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/**
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* When dragging ends, this function will be called (Receiving object).
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*/
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onPointerDrop(eventData: PointerEventData): void;
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*/
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*/
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}
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export declare enum PointerMethods {
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onPointerDown = "onPointerDown",
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onPointerUp = "onPointerUp",
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onPointerClick = "onPointerClick",
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onPointerEnter = "onPointerEnter",
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onPointerExit = "onPointerExit",
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onPointerBeginDrag = "onPointerBeginDrag",
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onPointerDrag = "onPointerDrag",
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onPointerEndDrag = "onPointerEndDrag",
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onPointerDrop = "onPointerDrop"
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}
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package/types/Transform.d.ts
CHANGED
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@@ -18,9 +18,11 @@ export declare class Transform extends Component {
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private _scale;
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private _lossyWorldScale;
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/**
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* Local lossy scaling.
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* @remarks The value obtained may not be correct under certain conditions(for example, the parent node has non-uniform world scaling,
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*/
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/**
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* @param worldUp - Up direction in world space, default is Vector3(0, 1, 0)
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*/
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lookAt(targetPosition: Vector3, worldUp?: Vector3): void;
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registerWorldChangeFlag(): BoolUpdateFlag;
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protected _onDestroy(): void;
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/**
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* Get worldMatrix: Will trigger the worldMatrix update of itself and all parent entities.
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* Get worldRotationQuaternion: Will trigger the world rotation (in quaternion) update of itself and all parent entities.
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* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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*/
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* Get worldRotationQuaternion: Will trigger the world rotation (in quaternion) update of itself and all parent entities.
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* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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* @param flags - Dirty flag
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*/
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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/**
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import { Component } from "../Component";
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import { AnimatorController } from "./AnimatorController";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { AnimatorControllerParameter } from "./AnimatorControllerParameter";
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
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/**
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* The controller of the animation system.
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*/
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export declare class Animator extends Component {
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private static _passedTriggerParameterNames;
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/** Culling mode of this Animator. */
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cullingMode: AnimatorCullingMode;
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/** The playback speed of the Animator, 1.0 is normal playback speed. */
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@@ -19,6 +20,7 @@ export declare class Animator extends Component {
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private _animatorLayersData;
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private _parametersValueMap;
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private _controlledRenderers;
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/**
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@@ -38,17 +40,25 @@ export declare class Animator extends Component {
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* Play a state by name.
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* @param normalizedTimeOffset - The time offset between 0 and 1
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* @param normalizedTimeOffset - The normalized time offset (between 0 and 1, default 0) to start the state's animation from
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*/
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play(stateName: string, layerIndex?: number, normalizedTimeOffset?: number): void;
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/**
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* Create a cross fade from the current state to another state.
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* @param
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* @param normalizedTimeOffset - The time offset between 0 and 1
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* @param normalizedTimeOffset - The normalized time offset (between 0 and 1, default 0) to start the destination state's animation from
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*/
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-
crossFade(stateName: string,
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crossFade(stateName: string, normalizedDuration: number, layerIndex?: number, normalizedTimeOffset?: number): void;
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/**
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* Create a cross fade from the current state to another state with a fixed duration.
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* @param stateName - The state name
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* @param layerIndex - The layer index(default -1). If layer is -1, play the first state with the given state name
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* @param normalizedTimeOffset - The normalized time offset (between 0 and 1, default 0) to start the destination state's animation from
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*/
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crossFadeInFixedDuration(stateName: string, fixedDuration: number, layerIndex?: number, normalizedTimeOffset?: number): void;
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/**
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* Evaluates the animator component based on deltaTime.
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@@ -75,6 +85,29 @@ export declare class Animator extends Component {
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* @param name - The name of the parameter
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*/
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getParameter(name: string): AnimatorControllerParameter;
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+
/**
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* Get the value of the given parameter.
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+
* @param name - The name of the parameter
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* @param value - The value of the parameter
|
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+
*/
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+
getParameterValue(name: string): AnimatorControllerParameterValue;
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+
/**
|
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* Set the value of the given parameter.
|
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+
* @param name - The name of the parameter
|
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* @param value - The value of the parameter
|
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+
*/
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+
setParameterValue(name: string, value: AnimatorControllerParameterValue): void;
|
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+
/**
|
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+
* Activate the trigger parameter by name.
|
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+
* @param name - The name of the trigger parameter
|
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+
*/
|
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+
activateTriggerParameter(name: string): void;
|
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+
/**
|
|
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+
* Reset the trigger parameter to deactivate it by name.
|
|
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|
+
* @param name - The name of the trigger parameter
|
|
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|
+
*/
|
|
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|
+
deactivateTriggerParameter(name: string): void;
|
|
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|
+
private _crossFade;
|
|
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|
private _getAnimatorStateInfo;
|
|
79
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|
private _getAnimatorStateData;
|
|
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|
private _saveAnimatorStateData;
|
|
@@ -87,7 +120,6 @@ export declare class Animator extends Component {
|
|
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87
120
|
private _prepareSrcCrossData;
|
|
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121
|
private _prepareDestCrossData;
|
|
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122
|
private _getAnimatorLayerData;
|
|
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|
-
private _updateLayer;
|
|
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|
private _updateState;
|
|
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|
private _updatePlayingState;
|
|
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|
private _evaluatePlayingState;
|
|
@@ -100,6 +132,7 @@ export declare class Animator extends Component {
|
|
|
100
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|
private _updateCrossFadeData;
|
|
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|
private _preparePlayOwner;
|
|
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|
private _applyStateTransitions;
|
|
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|
+
private _checkNoExitTimeTransition;
|
|
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|
private _checkSubTransition;
|
|
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137
|
private _checkBackwardsSubTransition;
|
|
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|
private _applyTransitionsByCondition;
|
|
@@ -115,4 +148,6 @@ export declare class Animator extends Component {
|
|
|
115
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|
private _callAnimatorScriptOnExit;
|
|
116
149
|
private _checkAnyAndEntryState;
|
|
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150
|
private _checkRevertOwner;
|
|
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|
+
private _fireAnimationEventsAndCallScripts;
|
|
152
|
+
private _deactivateTriggeredParameters;
|
|
118
153
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
|
|
2
2
|
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
3
3
|
/**
|
|
4
4
|
* Condition that is used to determine if a transition must be taken.
|
|
@@ -9,5 +9,5 @@ export declare class AnimatorCondition {
|
|
|
9
9
|
/** The name of the parameter used in the condition. */
|
|
10
10
|
parameterName: string;
|
|
11
11
|
/** The AnimatorParameter's threshold value for the condition to be true. */
|
|
12
|
-
threshold?:
|
|
12
|
+
threshold?: AnimatorControllerParameterValue;
|
|
13
13
|
}
|
|
@@ -1,9 +1,11 @@
|
|
|
1
|
-
import { AnimatorControllerParameter,
|
|
1
|
+
import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
|
|
2
2
|
import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
|
|
3
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
4
|
+
import { Engine } from "../Engine";
|
|
3
5
|
/**
|
|
4
6
|
* Store the data for Animator playback.
|
|
5
7
|
*/
|
|
6
|
-
export declare class AnimatorController {
|
|
8
|
+
export declare class AnimatorController extends ReferResource {
|
|
7
9
|
private _updateFlagManager;
|
|
8
10
|
/**
|
|
9
11
|
* The layers in the controller.
|
|
@@ -14,32 +16,39 @@ export declare class AnimatorController {
|
|
|
14
16
|
*/
|
|
15
17
|
get parameters(): Readonly<AnimatorControllerParameter[]>;
|
|
16
18
|
/**
|
|
17
|
-
*
|
|
18
|
-
* @param
|
|
19
|
-
|
|
19
|
+
* Create an AnimatorController.
|
|
20
|
+
* @param engine - Engine to which the animatorController belongs
|
|
21
|
+
*/
|
|
22
|
+
constructor(engine: Engine);
|
|
23
|
+
/**
|
|
24
|
+
* @deprecated
|
|
20
25
|
*/
|
|
21
|
-
|
|
26
|
+
constructor();
|
|
22
27
|
/**
|
|
23
28
|
* Add a parameter to the controller.
|
|
24
|
-
* @param
|
|
29
|
+
* @param name - The name of the parameter
|
|
30
|
+
* @param defaultValue - The default value of the parameter
|
|
25
31
|
*/
|
|
26
|
-
addParameter(
|
|
32
|
+
addParameter(name: string, defaultValue?: AnimatorControllerParameterValue): AnimatorControllerParameter;
|
|
27
33
|
/**
|
|
28
|
-
*
|
|
29
|
-
* @param
|
|
34
|
+
* Add a trigger parameter to the controller.
|
|
35
|
+
* @param name - The name of the parameter
|
|
30
36
|
*/
|
|
31
|
-
|
|
37
|
+
addTriggerParameter(name: string): AnimatorControllerParameter;
|
|
32
38
|
/**
|
|
33
|
-
*
|
|
39
|
+
* Remove a parameter from the controller by name, including trigger parameters.
|
|
34
40
|
* @param name - The name of the parameter
|
|
35
41
|
*/
|
|
36
|
-
|
|
42
|
+
removeParameter(name: string): void;
|
|
43
|
+
/**
|
|
44
|
+
* Clear all parameters, including trigger parameters.
|
|
45
|
+
*/
|
|
46
|
+
clearParameters(): void;
|
|
37
47
|
/**
|
|
38
|
-
*
|
|
48
|
+
* Get the parameter by name.
|
|
39
49
|
* @param name - The name of the parameter
|
|
40
|
-
* @param value - The value of the parameter
|
|
41
50
|
*/
|
|
42
|
-
|
|
51
|
+
getParameter(name: string): AnimatorControllerParameter;
|
|
43
52
|
/**
|
|
44
53
|
* Get the layer by name.
|
|
45
54
|
* @param name - The layer's name.
|
|
@@ -59,4 +68,5 @@ export declare class AnimatorController {
|
|
|
59
68
|
* Clear layers.
|
|
60
69
|
*/
|
|
61
70
|
clearLayers(): void;
|
|
71
|
+
private _addParameter;
|
|
62
72
|
}
|
|
@@ -1,10 +1,14 @@
|
|
|
1
|
-
export type
|
|
1
|
+
export type AnimatorControllerParameterValue = number | string | boolean;
|
|
2
2
|
/**
|
|
3
3
|
* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
|
|
4
4
|
*/
|
|
5
5
|
export declare class AnimatorControllerParameter {
|
|
6
|
-
/** The
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
/** The default value of the parameter. */
|
|
7
|
+
defaultValue: AnimatorControllerParameterValue;
|
|
8
|
+
private _name;
|
|
9
|
+
/**
|
|
10
|
+
* The name of the parameter.
|
|
11
|
+
*/
|
|
12
|
+
get name(): string;
|
|
13
|
+
set name(name: string);
|
|
10
14
|
}
|
|
@@ -14,8 +14,6 @@ export declare class AnimatorStateMachine {
|
|
|
14
14
|
* @remarks When the Animator's AnimatorController changed or the Animator's onEnable be triggered.
|
|
15
15
|
*/
|
|
16
16
|
defaultState: AnimatorState;
|
|
17
|
-
private _entryTransitions;
|
|
18
|
-
private _anyStateTransitions;
|
|
19
17
|
private _statesMap;
|
|
20
18
|
/**
|
|
21
19
|
* The list of entry transitions in the state machine.
|
|
@@ -52,7 +50,7 @@ export declare class AnimatorStateMachine {
|
|
|
52
50
|
*/
|
|
53
51
|
addEntryStateTransition(transition: AnimatorStateTransition): AnimatorStateTransition;
|
|
54
52
|
/**
|
|
55
|
-
* Add an entry transition to the destination state.
|
|
53
|
+
* Add an entry transition to the destination state, the default value of entry transition's hasExitTime is false.
|
|
56
54
|
* @param animatorState - The destination state
|
|
57
55
|
*/
|
|
58
56
|
addEntryStateTransition(animatorState: AnimatorState): AnimatorStateTransition;
|
|
@@ -67,7 +65,7 @@ export declare class AnimatorStateMachine {
|
|
|
67
65
|
*/
|
|
68
66
|
addAnyStateTransition(transition: AnimatorStateTransition): AnimatorStateTransition;
|
|
69
67
|
/**
|
|
70
|
-
* Add an any transition to the destination state.
|
|
68
|
+
* Add an any transition to the destination state, the default value of any transition's hasExitTime is false.
|
|
71
69
|
* @param animatorState - The destination state
|
|
72
70
|
*/
|
|
73
71
|
addAnyStateTransition(animatorState: AnimatorState): AnimatorStateTransition;
|
|
@@ -76,6 +74,12 @@ export declare class AnimatorStateMachine {
|
|
|
76
74
|
* @param transition - The transition
|
|
77
75
|
*/
|
|
78
76
|
removeAnyStateTransition(transition: AnimatorStateTransition): void;
|
|
79
|
-
|
|
80
|
-
|
|
77
|
+
/**
|
|
78
|
+
* Clear all entry state transitions.
|
|
79
|
+
*/
|
|
80
|
+
clearEntryStateTransitions(): void;
|
|
81
|
+
/**
|
|
82
|
+
* Clear all any state transitions.
|
|
83
|
+
*/
|
|
84
|
+
clearAnyStateTransitions(): void;
|
|
81
85
|
}
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { AnimatorControllerParameterValueType } from "./AnimatorControllerParameter";
|
|
2
|
-
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
3
1
|
import { AnimatorCondition } from "./AnimatorCondition";
|
|
2
|
+
import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
|
|
4
3
|
import { AnimatorState } from "./AnimatorState";
|
|
4
|
+
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
5
5
|
/**
|
|
6
6
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
7
7
|
*/
|
|
8
8
|
export declare class AnimatorStateTransition {
|
|
9
|
-
/** The duration of the transition.
|
|
9
|
+
/** The duration of the transition. The duration is in normalized time by default. To set it to be in seconds, set isFixedDuration to true. */
|
|
10
10
|
duration: number;
|
|
11
11
|
/** The time at which the destination state will start. This is represented in normalized time. */
|
|
12
12
|
offset: number;
|
|
@@ -16,8 +16,11 @@ export declare class AnimatorStateTransition {
|
|
|
16
16
|
destinationState: AnimatorState;
|
|
17
17
|
/** Mutes the transition. The transition will never occur. */
|
|
18
18
|
mute: boolean;
|
|
19
|
+
/** Determines whether the duration of the transition is reported in a fixed duration in seconds or as a normalized time. */
|
|
20
|
+
isFixedDuration: boolean;
|
|
19
21
|
private _conditions;
|
|
20
22
|
private _solo;
|
|
23
|
+
private _hasExitTime;
|
|
21
24
|
/**
|
|
22
25
|
* Is the transition destination the exit of the current state machine.
|
|
23
26
|
*/
|
|
@@ -31,13 +34,18 @@ export declare class AnimatorStateTransition {
|
|
|
31
34
|
* The conditions in the transition.
|
|
32
35
|
*/
|
|
33
36
|
get conditions(): Readonly<AnimatorCondition[]>;
|
|
37
|
+
/**
|
|
38
|
+
* When active the transition will have an exit time condition.
|
|
39
|
+
*/
|
|
40
|
+
get hasExitTime(): boolean;
|
|
41
|
+
set hasExitTime(value: boolean);
|
|
34
42
|
/**
|
|
35
43
|
* Add a condition to a transition.
|
|
36
|
-
* @param mode - The AnimatorCondition mode of the condition
|
|
37
44
|
* @param parameterName - The name of the parameter
|
|
45
|
+
* @param mode - The AnimatorCondition mode of the condition
|
|
38
46
|
* @param threshold - The threshold value of the condition
|
|
39
47
|
*/
|
|
40
|
-
addCondition(
|
|
48
|
+
addCondition(parameterName: string, mode?: AnimatorConditionMode, threshold?: AnimatorControllerParameterValue): AnimatorCondition;
|
|
41
49
|
/**
|
|
42
50
|
* Add a condition to a transition.
|
|
43
51
|
* @param animatorCondition - The condition to add
|
|
@@ -20,3 +20,6 @@ export { WrapMode } from "./enums/WrapMode";
|
|
|
20
20
|
export * from "./Keyframe";
|
|
21
21
|
export * from "./AnimatorLayerMask";
|
|
22
22
|
export { StateMachineScript } from "./StateMachineScript";
|
|
23
|
+
export { AnimatorCondition } from "./AnimatorCondition";
|
|
24
|
+
export * from "./AnimatorControllerParameter";
|
|
25
|
+
export { LayerPathMask } from "./LayerPathMask";
|
|
@@ -3,12 +3,36 @@
|
|
|
3
3
|
*/
|
|
4
4
|
export declare class AssetPromise<T> implements PromiseLike<T> {
|
|
5
5
|
/**
|
|
6
|
-
*
|
|
7
|
-
*
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
* Creates a new resolved AssetPromise.
|
|
7
|
+
* @returns A resolved AssetPromise.
|
|
8
|
+
*/
|
|
9
|
+
static resolve(): AssetPromise<void>;
|
|
10
|
+
/**
|
|
11
|
+
* Creates a new resolved AssetPromise fork the provided value.
|
|
12
|
+
* @param value - A value
|
|
13
|
+
* @returns A AssetPromise whose internal state matches the provided promise.
|
|
14
|
+
*/
|
|
15
|
+
static resolve<T>(value: T): AssetPromise<Awaited<T>>;
|
|
16
|
+
/**
|
|
17
|
+
* Creates a new resolved AssetPromise for the provided value.
|
|
18
|
+
* @param value - A PromiseLike
|
|
19
|
+
* @returns A AssetPromise whose internal state matches the provided promise.
|
|
20
|
+
*/
|
|
21
|
+
static resolve<T>(value: PromiseLike<T>): AssetPromise<Awaited<T>>;
|
|
22
|
+
/**
|
|
23
|
+
* Creates a AssetPromise that is resolved with an array of results when all of the provided PromiseLike resolve, or rejected when any PromiseLike is rejected.
|
|
24
|
+
* @param values An array of PromiseLikes
|
|
25
|
+
* @returns A new AssetPromise.
|
|
26
|
+
*/
|
|
27
|
+
static all<T extends [] | unknown[]>(values: T extends [] ? [...T] : readonly [...T]): AssetPromise<{
|
|
28
|
+
[K in keyof T]: UnwrapPromise<T[K]>;
|
|
29
|
+
}>;
|
|
30
|
+
/**
|
|
31
|
+
* Creates a AssetPromise that is resolved with an array of results when all of the provided PromiseLikes resolve, or rejected when any PromiseLikes is rejected.
|
|
32
|
+
* @param values An iterable of PromiseLikes
|
|
33
|
+
* @returns A new AssetPromise.
|
|
10
34
|
*/
|
|
11
|
-
static all<T
|
|
35
|
+
static all<T>(values: Iterable<T | PromiseLike<T>>): AssetPromise<Awaited<T>[]>;
|
|
12
36
|
/** compatible with Promise */
|
|
13
37
|
get [Symbol.toStringTag](): string;
|
|
14
38
|
private _promise;
|
|
@@ -59,4 +83,5 @@ interface AssetPromiseExecutor<T> {
|
|
|
59
83
|
}
|
|
60
84
|
type TaskCompleteCallback = (loaded: number, total: number) => void;
|
|
61
85
|
type TaskDetailCallback = (url: string, loaded: number, total: number) => void;
|
|
86
|
+
type UnwrapPromise<T> = T extends PromiseLike<infer U> ? U : T;
|
|
62
87
|
export {};
|
|
@@ -23,6 +23,8 @@ export declare enum AssetType {
|
|
|
23
23
|
TextureCube = "TextureCube",
|
|
24
24
|
/** Material. */
|
|
25
25
|
Material = "Material",
|
|
26
|
+
/** Shader. */
|
|
27
|
+
Shader = "Shader",
|
|
26
28
|
/** Mesh. */
|
|
27
29
|
Mesh = "Mesh",
|
|
28
30
|
/** AnimationClip. */
|
|
@@ -53,8 +55,12 @@ export declare enum AssetType {
|
|
|
53
55
|
HDR = "HDR",
|
|
54
56
|
/** Font. */
|
|
55
57
|
Font = "Font",
|
|
56
|
-
/** Source Font, include ttf
|
|
58
|
+
/** Source Font, include ttf, otf and woff. */
|
|
57
59
|
SourceFont = "SourceFont",
|
|
60
|
+
/** AudioClip, include ogg, wav and mp3. */
|
|
61
|
+
Audio = "Audio",
|
|
58
62
|
/** Project asset. */
|
|
59
|
-
Project = "project"
|
|
63
|
+
Project = "project",
|
|
64
|
+
/** PhysicsMaterial. */
|
|
65
|
+
PhysicsMaterial = "PhysicsMaterial"
|
|
60
66
|
}
|
package/types/asset/Loader.d.ts
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { Engine, EngineConfiguration } from "../Engine";
|
|
2
2
|
import { AssetPromise } from "./AssetPromise";
|
|
3
3
|
import { LoadItem } from "./LoadItem";
|
|
4
|
-
import { RequestConfig } from "./request";
|
|
5
4
|
import { ResourceManager } from "./ResourceManager";
|
|
6
5
|
/**
|
|
7
6
|
* Loader abstract class.
|
|
@@ -35,5 +34,4 @@ export declare abstract class Loader<T> {
|
|
|
35
34
|
constructor(useCache: boolean);
|
|
36
35
|
initialize?(engine: Engine, configuration: EngineConfiguration): Promise<void>;
|
|
37
36
|
abstract load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<T>;
|
|
38
|
-
request: <U>(url: string, config: RequestConfig) => AssetPromise<U>;
|
|
39
37
|
}
|
|
@@ -102,15 +102,20 @@ export declare class ResourceManager {
|
|
|
102
102
|
addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
|
|
103
103
|
private _assignDefaultOptions;
|
|
104
104
|
private _loadSingleItem;
|
|
105
|
-
private
|
|
105
|
+
private _loadSubpackageAndMainAsset;
|
|
106
|
+
private _loadMainAsset;
|
|
107
|
+
private _createSubAssetPromiseCallback;
|
|
106
108
|
private _gc;
|
|
107
109
|
private _getResolveResource;
|
|
108
110
|
private _parseURL;
|
|
109
111
|
private _parseQueryPath;
|
|
112
|
+
private _releaseSubAssetPromiseCallback;
|
|
110
113
|
}
|
|
111
114
|
/**
|
|
112
115
|
* Declare ResourceLoader's decorator.
|
|
113
116
|
* @param assetType - Type of asset
|
|
114
117
|
* @param extNames - Name of file extension
|
|
115
118
|
*/
|
|
116
|
-
export declare function resourceLoader(assetType: string, extNames: string[], useCache?: boolean): <T extends Loader<any>>(Target:
|
|
119
|
+
export declare function resourceLoader(assetType: string, extNames: string[], useCache?: boolean): <T extends Loader<any>>(Target: {
|
|
120
|
+
new (useCache: boolean): T;
|
|
121
|
+
}) => void;
|