@galacean/engine-core 0.0.0-experimental-1.3-xr.9 → 0.0.0-experimental-1.4-small-language.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +18058 -16130
- package/dist/main.js.map +1 -1
- package/dist/module.js +16443 -14637
- package/dist/module.js.map +1 -1
- package/package.json +6 -3
- package/types/2d/assembler/ISpriteAssembler.d.ts +11 -1
- package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
- package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -1
- package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -1
- package/types/2d/enums/SpriteModifyFlags.d.ts +9 -0
- package/types/2d/index.d.ts +12 -5
- package/types/2d/sprite/Sprite.d.ts +2 -2
- package/types/2d/sprite/SpriteMask.d.ts +4 -2
- package/types/2d/sprite/SpriteRenderer.d.ts +5 -4
- package/types/2d/sprite/index.d.ts +1 -1
- package/types/2d/text/ITextRenderer.d.ts +8 -0
- package/types/2d/text/TextRenderer.d.ts +26 -5
- package/types/2d/text/index.d.ts +3 -1
- package/types/BasicResources.d.ts +2 -1
- package/types/Camera.d.ts +7 -3
- package/types/ComponentsManager.d.ts +4 -0
- package/types/Engine.d.ts +12 -3
- package/types/Entity.d.ts +22 -6
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +4 -0
- package/types/RenderPipeline/Blitter.d.ts +28 -0
- package/types/RenderPipeline/index.d.ts +3 -1
- package/types/Renderer.d.ts +19 -2
- package/types/Scene.d.ts +4 -1
- package/types/Script.d.ts +42 -18
- package/types/Transform.d.ts +17 -7
- package/types/animation/Animator.d.ts +42 -7
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +26 -16
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorState.d.ts +0 -1
- package/types/animation/AnimatorStateMachine.d.ts +10 -6
- package/types/animation/AnimatorStateTransition.d.ts +13 -5
- package/types/animation/index.d.ts +3 -0
- package/types/asset/AssetPromise.d.ts +30 -5
- package/types/asset/AssetType.d.ts +8 -2
- package/types/asset/Loader.d.ts +0 -2
- package/types/asset/ResourceManager.d.ts +7 -2
- package/types/asset/request.d.ts +10 -3
- package/types/audio/AudioClip.d.ts +24 -0
- package/types/audio/AudioSource.d.ts +72 -0
- package/types/audio/index.d.ts +3 -0
- package/types/base/Constant.d.ts +22 -22
- package/types/enums/CameraModifyFlags.d.ts +17 -0
- package/types/enums/EntityModifyFlags.d.ts +9 -0
- package/types/{2d/enums → enums}/SpriteMaskLayer.d.ts +3 -1
- package/types/index.d.ts +7 -1
- package/types/input/index.d.ts +5 -2
- package/types/input/pointer/Pointer.d.ts +8 -2
- package/types/input/pointer/PointerEventData.d.ts +12 -0
- package/types/input/pointer/PointerManager.d.ts +9 -1
- package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
- package/types/lighting/DirectLight.d.ts +5 -0
- package/types/lighting/Light.d.ts +8 -3
- package/types/material/BaseMaterial.d.ts +4 -2
- package/types/material/Material.d.ts +1 -0
- package/types/material/PBRMaterial.d.ts +130 -0
- package/types/material/enums/Refraction.d.ts +9 -0
- package/types/material/index.d.ts +1 -0
- package/types/material/utils/PrefilteredDFG.d.ts +7 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleGenerator.d.ts +1 -0
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/particle/modules/MainModule.d.ts +1 -2
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -5
- package/types/physics/CharacterController.d.ts +6 -6
- package/types/physics/Collider.d.ts +3 -1
- package/types/physics/Collision.d.ts +18 -0
- package/types/physics/ContactPoint.d.ts +14 -0
- package/types/physics/DynamicCollider.d.ts +35 -4
- package/types/physics/HitResult.d.ts +1 -1
- package/types/physics/PhysicsMaterial.d.ts +5 -1
- package/types/physics/index.d.ts +2 -0
- package/types/physics/joint/FixedJoint.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +11 -7
- package/types/physics/joint/Joint.d.ts +32 -10
- package/types/physics/joint/JointLimits.d.ts +34 -10
- package/types/physics/joint/JointMotor.d.ts +27 -8
- package/types/physics/joint/SpringJoint.d.ts +2 -6
- package/types/physics/shape/BoxColliderShape.d.ts +1 -0
- package/types/physics/shape/CapsuleColliderShape.d.ts +1 -0
- package/types/physics/shape/ColliderShape.d.ts +11 -3
- package/types/physics/shape/PlaneColliderShape.d.ts +2 -0
- package/types/physics/shape/SphereColliderShape.d.ts +1 -1
- package/types/postProcess/PostProcess.d.ts +64 -0
- package/types/postProcess/PostProcessEffect.d.ts +26 -0
- package/types/postProcess/PostProcessEffectParameter.d.ts +119 -0
- package/types/postProcess/PostProcessManager.d.ts +37 -1
- package/types/postProcess/PostProcessPass.d.ts +50 -0
- package/types/postProcess/PostProcessUberPass.d.ts +25 -0
- package/types/postProcess/effects/BloomEffect.d.ts +22 -66
- package/types/postProcess/effects/TonemappingEffect.d.ts +6 -16
- package/types/postProcess/index.d.ts +6 -2
- package/types/shader/Shader.d.ts +1 -1
- package/types/shader/index.d.ts +1 -0
- package/types/shaderlib/ShaderLib.d.ts +2 -0
- package/types/shaderlib/pbr/index.d.ts +2 -0
- package/types/ui/UIUtils.d.ts +11 -0
- package/types/utils/DisorderedArray.d.ts +70 -0
- package/dist/miniprogram.js +0 -34351
- package/types/DisorderedArray.d.ts +0 -27
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/animation/AnimatorTransition.d.ts +0 -14
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
- /package/types/{2d/assembler/IAssembler.d.ts → Polyfill.d.ts} +0 -0
- /package/types/{2d/data/VertexData2D.d.ts → RenderPipeline/enums/RenderQueueMaskType.d.ts} +0 -0
- /package/types/{2d/text/CharRenderData.d.ts → animation/AnimatorStateTransitionCollection.d.ts} +0 -0
- /package/types/{2d/text/CharRenderDataPool.d.ts → audio/AudioManager.d.ts} +0 -0
- /package/types/{RenderPipeline/DynamicGeometryData.d.ts → input/pointer/emitter/IHitResult.d.ts} +0 -0
- /package/types/{RenderPipeline/DynamicGeometryDataManager.d.ts → input/pointer/emitter/PhysicsPointerEventEmitter.d.ts} +0 -0
- /package/types/{RenderPipeline/SpriteBatcher.d.ts → ui/IUICanvas.d.ts} +0 -0
package/package.json
CHANGED
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{
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"name": "@galacean/engine-core",
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"version": "0.0.0-experimental-1.
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"version": "0.0.0-experimental-1.4-small-language.0",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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},
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"repository": {
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"url": "https://github.com/galacean/engine.git"
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},
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"license": "MIT",
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"main": "dist/main.js",
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"module": "dist/module.js",
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "0.0.0-experimental-1.
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"@galacean/engine-math": "0.0.0-experimental-1.4-small-language.0"
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},
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"devDependencies": {
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"@galacean/engine-design": "0.0.0-experimental-1.
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"@galacean/engine-design": "0.0.0-experimental-1.4-small-language.0"
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},
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"scripts": {
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"b:types": "tsc"
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Interface for sprite assembler.
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*/
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export interface ISpriteAssembler {
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resetData(renderer: ISpriteRenderer, vertexCount?: number): void;
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updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean, referenceResolutionPerUnit?: number): void;
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updateUVs(renderer: ISpriteRenderer): void;
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updateColor(renderer: ISpriteRenderer, alpha: number): void;
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}
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import { Color } from "@galacean/engine-math";
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import { PrimitiveChunkManager } from "../../RenderPipeline/PrimitiveChunkManager";
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import { SubPrimitiveChunk } from "../../RenderPipeline/SubPrimitiveChunk";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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import { Sprite } from "../sprite";
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/**
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* Interface for sprite renderer.
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*/
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export interface ISpriteRenderer {
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sprite: Sprite;
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color?: Color;
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tileMode?: SpriteTileMode;
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tiledAdaptiveThreshold?: number;
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_subChunk: SubPrimitiveChunk;
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_getChunkManager(): PrimitiveChunkManager;
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}
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Assemble vertex data for the sprite renderer in simple mode.
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*/
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export declare class SimpleSpriteAssembler {
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private static _rectangleTriangles;
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private static _matrix;
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static resetData(renderer: ISpriteRenderer): void;
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static updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean): void;
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static updateUVs(renderer: ISpriteRenderer): void;
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static updateColor(renderer: ISpriteRenderer, alpha: number): void;
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}
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Assemble vertex data for the sprite renderer in sliced mode.
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*/
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export declare class SlicedSpriteAssembler {
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private static _rectangleTriangles;
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private static _matrix;
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private static _row;
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private static _column;
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static resetData(renderer: ISpriteRenderer): void;
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static updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean, referenceResolutionPerUnit?: number): void;
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static updateUVs(renderer: ISpriteRenderer): void;
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static updateColor(renderer: ISpriteRenderer, alpha: number): void;
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}
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Assemble vertex data for the sprite renderer in tiled mode.
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*/
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export declare class TiledSpriteAssembler {
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private static _matrix;
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private static _posRow;
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private static _posColumn;
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private static _uvRow;
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private static _uvColumn;
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static resetData(renderer: ISpriteRenderer, vertexCount: number): void;
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static updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean, referenceResolutionPerUnit?: number): void;
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static updateUVs(renderer: ISpriteRenderer): void;
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static updateColor(renderer: ISpriteRenderer, alpha: number): void;
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private static _calculateDividing;
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}
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* Sprite Property Dirty Flag.
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*/
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export declare enum SpriteModifyFlags {
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/** The texture of sprite changes. */
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texture = 1,
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/** The size of sprite changes. */
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size = 2,
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/** The rotation of sprite changes. */
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atlasRotate = 4,
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/** The atlasRegion of sprite changes. */
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atlasRegion = 8,
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/** The atlasRegionOffset of sprite changes. */
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atlasRegionOffset = 16,
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/** The region of sprite changes. */
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region = 32,
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/** The pivot of sprite changes. */
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pivot = 64,
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/** The border of sprite changes. */
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border = 128,
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/** The sprite destroyed. */
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destroy = 256
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}
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package/types/2d/index.d.ts
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export {
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export {
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export {
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export {
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export {
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export type { ISpriteAssembler } from "./assembler/ISpriteAssembler";
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export type { ISpriteRenderer } from "./assembler/ISpriteRenderer";
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export { SimpleSpriteAssembler } from "./assembler/SimpleSpriteAssembler";
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export { SlicedSpriteAssembler } from "./assembler/SlicedSpriteAssembler";
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export { TiledSpriteAssembler } from "./assembler/TiledSpriteAssembler";
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export { SpriteAtlas } from "./atlas/SpriteAtlas";
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export { FontAtlas } from "./atlas/FontAtlas";
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export { FontStyle } from "./enums/FontStyle";
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export { SpriteDrawMode } from "./enums/SpriteDrawMode";
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export { SpriteMaskInteraction } from "./enums/SpriteMaskInteraction";
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export { SpriteModifyFlags } from "./enums/SpriteModifyFlags";
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export { SpriteTileMode } from "./enums/SpriteTileMode";
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export { TextHorizontalAlignment, TextVerticalAlignment } from "./enums/TextAlignment";
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export { OverflowMode } from "./enums/TextOverflow";
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export * from "./sprite/index";
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export * from "./text/index";
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export type { ITextRenderer } from "./text/ITextRenderer";
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* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion` and `Sprite.atlasRegionOffset`.
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* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion
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* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion` and `Sprite.atlasRegionOffset`.
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set height(value: number);
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import { BoundingBox } from "@galacean/engine-math";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { SpriteMaskLayer } from "../../enums/SpriteMaskLayer";
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import { ISpriteRenderer } from "../assembler/ISpriteRenderer";
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import { Sprite } from "./Sprite";
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/**
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export declare class SpriteMask extends Renderer implements ISpriteRenderer {
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|
/** The mask layers the sprite mask influence to. */
|
|
10
|
-
influenceLayers:
|
|
12
|
+
influenceLayers: SpriteMaskLayer;
|
|
11
13
|
private _sprite;
|
|
12
14
|
private _automaticWidth;
|
|
13
15
|
private _automaticHeight;
|
|
@@ -1,14 +1,16 @@
|
|
|
1
1
|
import { BoundingBox, Color } from "@galacean/engine-math";
|
|
2
2
|
import { RenderContext } from "../../RenderPipeline/RenderContext";
|
|
3
3
|
import { Renderer } from "../../Renderer";
|
|
4
|
+
import { ISpriteRenderer } from "../assembler/ISpriteRenderer";
|
|
4
5
|
import { SpriteDrawMode } from "../enums/SpriteDrawMode";
|
|
5
6
|
import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
|
|
6
7
|
import { SpriteTileMode } from "../enums/SpriteTileMode";
|
|
7
8
|
import { Sprite } from "./Sprite";
|
|
9
|
+
import { SpriteMaskLayer } from "../../enums/SpriteMaskLayer";
|
|
8
10
|
/**
|
|
9
11
|
* Renders a Sprite for 2D graphics.
|
|
10
12
|
*/
|
|
11
|
-
export declare class SpriteRenderer extends Renderer {
|
|
13
|
+
export declare class SpriteRenderer extends Renderer implements ISpriteRenderer {
|
|
12
14
|
private _drawMode;
|
|
13
15
|
private _assembler;
|
|
14
16
|
private _tileMode;
|
|
@@ -77,8 +79,8 @@ export declare class SpriteRenderer extends Renderer {
|
|
|
77
79
|
/**
|
|
78
80
|
* The mask layer the sprite renderer belongs to.
|
|
79
81
|
*/
|
|
80
|
-
get maskLayer():
|
|
81
|
-
set maskLayer(value:
|
|
82
|
+
get maskLayer(): SpriteMaskLayer;
|
|
83
|
+
set maskLayer(value: SpriteMaskLayer);
|
|
82
84
|
/**
|
|
83
85
|
* Interacts with the masks.
|
|
84
86
|
*/
|
|
@@ -88,7 +90,6 @@ export declare class SpriteRenderer extends Renderer {
|
|
|
88
90
|
protected _render(context: RenderContext): void;
|
|
89
91
|
protected _onDestroy(): void;
|
|
90
92
|
private _calDefaultSize;
|
|
91
|
-
private _updateStencilState;
|
|
92
93
|
private _onSpriteChange;
|
|
93
94
|
private _onColorChanged;
|
|
94
95
|
}
|
|
@@ -1,21 +1,28 @@
|
|
|
1
1
|
import { BoundingBox, Color } from "@galacean/engine-math";
|
|
2
2
|
import { Entity } from "../../Entity";
|
|
3
3
|
import { RenderContext } from "../../RenderPipeline/RenderContext";
|
|
4
|
+
import { SubPrimitiveChunk } from "../../RenderPipeline/SubPrimitiveChunk";
|
|
4
5
|
import { Renderer } from "../../Renderer";
|
|
6
|
+
import { TransformModifyFlags } from "../../Transform";
|
|
7
|
+
import { Texture2D } from "../../texture";
|
|
5
8
|
import { FontStyle } from "../enums/FontStyle";
|
|
6
9
|
import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
|
|
7
10
|
import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
|
|
8
11
|
import { OverflowMode } from "../enums/TextOverflow";
|
|
12
|
+
import { CharRenderInfo } from "./CharRenderInfo";
|
|
9
13
|
import { Font } from "./Font";
|
|
14
|
+
import { ITextRenderer } from "./ITextRenderer";
|
|
15
|
+
import { SpriteMaskLayer } from "../../enums/SpriteMaskLayer";
|
|
10
16
|
/**
|
|
11
17
|
* Renders a text for 2D graphics.
|
|
12
18
|
*/
|
|
13
|
-
export declare class TextRenderer extends Renderer {
|
|
19
|
+
export declare class TextRenderer extends Renderer implements ITextRenderer {
|
|
14
20
|
private static _textureProperty;
|
|
15
21
|
private static _tempVec30;
|
|
16
22
|
private static _tempVec31;
|
|
17
23
|
private static _worldPositions;
|
|
18
24
|
private static _charRenderInfos;
|
|
25
|
+
private _textChunks;
|
|
19
26
|
private _color;
|
|
20
27
|
private _text;
|
|
21
28
|
private _width;
|
|
@@ -97,8 +104,8 @@ export declare class TextRenderer extends Renderer {
|
|
|
97
104
|
/**
|
|
98
105
|
* The mask layer the sprite renderer belongs to.
|
|
99
106
|
*/
|
|
100
|
-
get maskLayer():
|
|
101
|
-
set maskLayer(value:
|
|
107
|
+
get maskLayer(): SpriteMaskLayer;
|
|
108
|
+
set maskLayer(value: SpriteMaskLayer);
|
|
102
109
|
/**
|
|
103
110
|
* The bounding volume of the TextRenderer.
|
|
104
111
|
*/
|
|
@@ -106,13 +113,27 @@ export declare class TextRenderer extends Renderer {
|
|
|
106
113
|
constructor(entity: Entity);
|
|
107
114
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
108
115
|
protected _render(context: RenderContext): void;
|
|
109
|
-
private _updateStencilState;
|
|
110
116
|
private _resetSubFont;
|
|
111
117
|
private _updatePosition;
|
|
112
118
|
private _updateColor;
|
|
113
|
-
|
|
119
|
+
protected _updateLocalData(): void;
|
|
120
|
+
protected _onTransformChanged(bit: TransformModifyFlags): void;
|
|
114
121
|
private _isTextNoVisible;
|
|
115
122
|
private _buildChunk;
|
|
116
123
|
private _freeTextChunks;
|
|
117
124
|
private _onColorChanged;
|
|
118
125
|
}
|
|
126
|
+
export declare class TextChunk {
|
|
127
|
+
charRenderInfos: CharRenderInfo[];
|
|
128
|
+
subChunk: SubPrimitiveChunk;
|
|
129
|
+
texture: Texture2D;
|
|
130
|
+
}
|
|
131
|
+
export declare enum DirtyFlag {
|
|
132
|
+
SubFont = 1,
|
|
133
|
+
LocalPositionBounds = 2,
|
|
134
|
+
WorldPosition = 4,
|
|
135
|
+
WorldBounds = 8,
|
|
136
|
+
Color = 16,
|
|
137
|
+
Position = 14,
|
|
138
|
+
Font = 15
|
|
139
|
+
}
|
package/types/2d/text/index.d.ts
CHANGED
|
@@ -1,3 +1,5 @@
|
|
|
1
1
|
export { Font } from "./Font";
|
|
2
|
-
export { TextRenderer } from "./TextRenderer";
|
|
2
|
+
export { TextRenderer, TextChunk, DirtyFlag } from "./TextRenderer";
|
|
3
|
+
export { CharRenderInfo } from "./CharRenderInfo";
|
|
4
|
+
export { SubFont } from "./SubFont";
|
|
3
5
|
export { TextUtils } from "./TextUtils";
|
|
@@ -1 +1,2 @@
|
|
|
1
|
-
|
|
1
|
+
import { RenderStateElementKey } from "./shader/enums/RenderStateElementKey";
|
|
2
|
+
export type RenderStateElementMap = Record<RenderStateElementKey, number | boolean>;
|
package/types/Camera.d.ts
CHANGED
|
@@ -34,6 +34,10 @@ export declare class Camera extends Component {
|
|
|
34
34
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
35
35
|
*/
|
|
36
36
|
cullingMask: Layer;
|
|
37
|
+
/**
|
|
38
|
+
* Determines which PostProcess to use.
|
|
39
|
+
*/
|
|
40
|
+
postProcessMask: Layer;
|
|
37
41
|
/**
|
|
38
42
|
* Depth texture mode.
|
|
39
43
|
* If `DepthTextureMode.PrePass` is used, the depth texture can be accessed in the shader using `camera_DepthTexture`.
|
|
@@ -50,7 +54,7 @@ export declare class Camera extends Component {
|
|
|
50
54
|
/**
|
|
51
55
|
* Multi-sample anti-aliasing samples when use independent canvas mode.
|
|
52
56
|
*
|
|
53
|
-
* @remarks
|
|
57
|
+
* @remarks It will take effect when `independentCanvasEnabled` property is `true`, otherwise it will be invalid.
|
|
54
58
|
*/
|
|
55
59
|
msaaSamples: MSAASamples;
|
|
56
60
|
private _priority;
|
|
@@ -67,8 +71,8 @@ export declare class Camera extends Component {
|
|
|
67
71
|
private _opaqueTextureEnabled;
|
|
68
72
|
private _enableHDR;
|
|
69
73
|
private _enablePostProcess;
|
|
74
|
+
private _updateFlagManager;
|
|
70
75
|
private _frustumChangeFlag;
|
|
71
|
-
private _transform;
|
|
72
76
|
private _isViewMatrixDirty;
|
|
73
77
|
private _isInvViewProjDirty;
|
|
74
78
|
private _viewport;
|
|
@@ -86,7 +90,6 @@ export declare class Camera extends Component {
|
|
|
86
90
|
set opaqueTextureEnabled(value: boolean);
|
|
87
91
|
/**
|
|
88
92
|
* Whether independent canvas is enabled.
|
|
89
|
-
*
|
|
90
93
|
* @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
|
|
91
94
|
*/
|
|
92
95
|
get independentCanvasEnabled(): boolean;
|
|
@@ -300,4 +303,5 @@ export declare class Camera extends Component {
|
|
|
300
303
|
private _getInverseProjectionMatrix;
|
|
301
304
|
private _onPixelViewportChanged;
|
|
302
305
|
private _checkMainCanvasAntialiasWaste;
|
|
306
|
+
private _dispatchModify;
|
|
303
307
|
}
|
|
@@ -3,6 +3,7 @@ import { Component } from "./Component";
|
|
|
3
3
|
import { Renderer } from "./Renderer";
|
|
4
4
|
import { Script } from "./Script";
|
|
5
5
|
import { Animator } from "./animation";
|
|
6
|
+
import { IUICanvas } from "./ui/IUICanvas";
|
|
6
7
|
/**
|
|
7
8
|
* The manager of the components.
|
|
8
9
|
*/
|
|
@@ -21,6 +22,9 @@ export declare class ComponentsManager {
|
|
|
21
22
|
sortCameras(): void;
|
|
22
23
|
addRenderer(renderer: Renderer): void;
|
|
23
24
|
removeRenderer(renderer: Renderer): void;
|
|
25
|
+
addUICanvas(uiCanvas: IUICanvas, isOverlay: boolean): void;
|
|
26
|
+
removeUICanvas(uiCanvas: IUICanvas, isOverlay: boolean): void;
|
|
27
|
+
sortOverlayUICanvases(): void;
|
|
24
28
|
addOnStartScript(script: Script): void;
|
|
25
29
|
removeOnStartScript(script: Script): void;
|
|
26
30
|
addOnUpdateScript(script: Script): void;
|
package/types/Engine.d.ts
CHANGED
|
@@ -9,6 +9,7 @@ import { ColorSpace } from "./enums/ColorSpace";
|
|
|
9
9
|
import { InputManager } from "./input";
|
|
10
10
|
import { ParticleBufferUtils } from "./particle/ParticleBufferUtils";
|
|
11
11
|
import { PhysicsScene } from "./physics/PhysicsScene";
|
|
12
|
+
import { PostProcessPass } from "./postProcess/PostProcessPass";
|
|
12
13
|
import { XRManager } from "./xr/XRManager";
|
|
13
14
|
/**
|
|
14
15
|
* Engine.
|
|
@@ -35,6 +36,8 @@ export declare class Engine extends EventDispatcher {
|
|
|
35
36
|
private _waitingDestroy;
|
|
36
37
|
private _isDeviceLost;
|
|
37
38
|
private _waitingGC;
|
|
39
|
+
private _postProcessPasses;
|
|
40
|
+
private _activePostProcessPasses;
|
|
38
41
|
private _animate;
|
|
39
42
|
/**
|
|
40
43
|
* Settings of Engine.
|
|
@@ -74,6 +77,10 @@ export declare class Engine extends EventDispatcher {
|
|
|
74
77
|
*/
|
|
75
78
|
get targetFrameRate(): number;
|
|
76
79
|
set targetFrameRate(value: number);
|
|
80
|
+
/**
|
|
81
|
+
* All post process passes.
|
|
82
|
+
*/
|
|
83
|
+
get postProcessPasses(): ReadonlyArray<PostProcessPass>;
|
|
77
84
|
/**
|
|
78
85
|
* Indicates whether the engine is destroyed.
|
|
79
86
|
*/
|
|
@@ -111,15 +118,17 @@ export declare class Engine extends EventDispatcher {
|
|
|
111
118
|
* @remarks Used to simulate the phenomenon after the real restore of device.
|
|
112
119
|
*/
|
|
113
120
|
forceRestoreDevice(): void;
|
|
121
|
+
/**
|
|
122
|
+
* Add a post process pass.
|
|
123
|
+
* @param pass - Post process pass to add
|
|
124
|
+
*/
|
|
125
|
+
addPostProcessPass(pass: PostProcessPass): void;
|
|
114
126
|
private _destroy;
|
|
115
127
|
/**
|
|
116
128
|
* Destroy engine.
|
|
117
129
|
* @remarks If call during frame execution will delay until the end of the frame
|
|
118
130
|
*/
|
|
119
131
|
destroy(): void;
|
|
120
|
-
private _createSpriteMaterial;
|
|
121
|
-
private _createSpriteMaskMaterial;
|
|
122
|
-
private _createTextMaterial;
|
|
123
132
|
private _onDeviceLost;
|
|
124
133
|
private _onDeviceRestored;
|
|
125
134
|
private _gc;
|
package/types/Entity.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Matrix } from "@galacean/engine-math";
|
|
2
|
+
import { BoolUpdateFlag } from "./BoolUpdateFlag";
|
|
2
3
|
import { Component } from "./Component";
|
|
3
4
|
import { Engine } from "./Engine";
|
|
4
5
|
import { Layer } from "./Layer";
|
|
@@ -13,11 +14,15 @@ export declare class Entity extends EngineObject {
|
|
|
13
14
|
name: string;
|
|
14
15
|
/** The layer the entity belongs to. */
|
|
15
16
|
layer: Layer;
|
|
16
|
-
|
|
17
|
-
readonly transform: Transform;
|
|
17
|
+
private _transform;
|
|
18
18
|
private _templateResource;
|
|
19
19
|
private _parent;
|
|
20
20
|
private _activeChangedComponents;
|
|
21
|
+
private _modifyFlagManager;
|
|
22
|
+
/**
|
|
23
|
+
* The transform of this entity.
|
|
24
|
+
*/
|
|
25
|
+
get transform(): Transform;
|
|
21
26
|
/**
|
|
22
27
|
* Whether to activate locally.
|
|
23
28
|
*/
|
|
@@ -53,14 +58,17 @@ export declare class Entity extends EngineObject {
|
|
|
53
58
|
/**
|
|
54
59
|
* Create a entity.
|
|
55
60
|
* @param engine - The engine the entity belongs to
|
|
61
|
+
* @param name - The name of the entity
|
|
62
|
+
* @param components - The types of components you wish to add
|
|
56
63
|
*/
|
|
57
|
-
constructor(engine: Engine, name?: string);
|
|
64
|
+
constructor(engine: Engine, name?: string, ...components: ComponentConstructor[]);
|
|
58
65
|
/**
|
|
59
66
|
* Add component based on the component type.
|
|
60
67
|
* @param type - The type of the component
|
|
68
|
+
* @param args - The arguments of the component
|
|
61
69
|
* @returns The component which has been added
|
|
62
70
|
*/
|
|
63
|
-
addComponent<T extends
|
|
71
|
+
addComponent<T extends new (entity: Entity, ...args: any[]) => Component>(type: T, ...args: ComponentArguments<T>): InstanceType<T>;
|
|
64
72
|
/**
|
|
65
73
|
* Get component which match the type.
|
|
66
74
|
* @param type - The type of the component
|
|
@@ -112,7 +120,7 @@ export declare class Entity extends EngineObject {
|
|
|
112
120
|
findByName(name: string): Entity;
|
|
113
121
|
/**
|
|
114
122
|
* Find the entity by path.
|
|
115
|
-
* @param path - The path
|
|
123
|
+
* @param path - The path of the entity eg: /entity
|
|
116
124
|
* @returns The component which be found
|
|
117
125
|
*/
|
|
118
126
|
findByPath(path: string): Entity;
|
|
@@ -131,19 +139,24 @@ export declare class Entity extends EngineObject {
|
|
|
131
139
|
* @returns Cloned entity
|
|
132
140
|
*/
|
|
133
141
|
clone(): Entity;
|
|
142
|
+
/**
|
|
143
|
+
* Listen for changes in the world pose of this `Entity`.
|
|
144
|
+
* @returns Change flag
|
|
145
|
+
*/
|
|
146
|
+
registerWorldChangeFlag(): BoolUpdateFlag;
|
|
134
147
|
private _createCloneEntity;
|
|
135
148
|
private _parseCloneEntity;
|
|
136
149
|
/**
|
|
137
150
|
* Destroy self.
|
|
138
151
|
*/
|
|
139
152
|
destroy(): void;
|
|
153
|
+
private _dispatchModify;
|
|
140
154
|
private _addToChildrenList;
|
|
141
155
|
private _setParent;
|
|
142
156
|
private _getComponentsInChildren;
|
|
143
157
|
private _setActiveComponents;
|
|
144
158
|
private _setActiveInHierarchy;
|
|
145
159
|
private _setInActiveInHierarchy;
|
|
146
|
-
private _setTransformDirty;
|
|
147
160
|
private _setSiblingIndex;
|
|
148
161
|
private _invModelMatrix;
|
|
149
162
|
private _inverseWorldMatFlag;
|
|
@@ -152,3 +165,6 @@ export declare class Entity extends EngineObject {
|
|
|
152
165
|
*/
|
|
153
166
|
getInvModelMatrix(): Matrix;
|
|
154
167
|
}
|
|
168
|
+
type ComponentArguments<T extends new (entity: Entity, ...args: any[]) => Component> = T extends new (entity: Entity, ...args: infer P) => Component ? P : never;
|
|
169
|
+
type ComponentConstructor = new (entity: Entity) => Component;
|
|
170
|
+
export {};
|
|
@@ -13,6 +13,10 @@ export declare class BasicRenderPipeline {
|
|
|
13
13
|
private _cascadedShadowCasterPass;
|
|
14
14
|
private _depthOnlyPass;
|
|
15
15
|
private _opaqueTexturePass;
|
|
16
|
+
private _grabTexture;
|
|
17
|
+
private _canUseBlitFrameBuffer;
|
|
18
|
+
private _shouldGrabColor;
|
|
19
|
+
private _sourceScaleOffset;
|
|
16
20
|
/**
|
|
17
21
|
* Create a basic render pipeline.
|
|
18
22
|
* @param camera - Camera
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Vector4 } from "@galacean/engine-math";
|
|
2
|
+
import { Engine } from "../Engine";
|
|
3
|
+
import { Material } from "../material";
|
|
4
|
+
import { RenderTarget, Texture2D } from "../texture";
|
|
5
|
+
/**
|
|
6
|
+
* A helper class to blit texture to destination render target.
|
|
7
|
+
*/
|
|
8
|
+
export declare class Blitter {
|
|
9
|
+
private static _blitTextureProperty;
|
|
10
|
+
private static _blitMipLevelProperty;
|
|
11
|
+
private static _blitTexelSizeProperty;
|
|
12
|
+
private static _sourceScaleOffsetProperty;
|
|
13
|
+
private static _rendererShaderData;
|
|
14
|
+
private static _texelSize;
|
|
15
|
+
private static _defaultScaleOffset;
|
|
16
|
+
/**
|
|
17
|
+
* Blit texture to destination render target using a triangle.
|
|
18
|
+
* @param engine - Engine
|
|
19
|
+
* @param source - Source texture
|
|
20
|
+
* @param destination - Destination render target
|
|
21
|
+
* @param mipLevel - Mip level to blit
|
|
22
|
+
* @param viewport - Viewport
|
|
23
|
+
* @param material - The material to use when blit
|
|
24
|
+
* @param passIndex - Pass index to use of the provided material
|
|
25
|
+
* @param flipYOfSource - Whether flip Y axis of source texture
|
|
26
|
+
*/
|
|
27
|
+
static blitTexture(engine: Engine, source: Texture2D, destination: RenderTarget | null, mipLevel?: number, viewport?: Vector4, material?: Material, passIndex?: number, sourceScaleOffset?: Vector4): void;
|
|
28
|
+
}
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
-
export { BasicRenderPipeline } from "./BasicRenderPipeline";
|
|
1
|
+
export { BasicRenderPipeline, RenderQueueFlags } from "./BasicRenderPipeline";
|
|
2
|
+
export { BatchUtils } from "./BatchUtils";
|
|
3
|
+
export { Blitter } from "./Blitter";
|
|
2
4
|
export { RenderQueue } from "./RenderQueue";
|
|
3
5
|
export { PipelineStage } from "./enums/PipelineStage";
|
package/types/Renderer.d.ts
CHANGED
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
|
|
2
2
|
import { Component } from "./Component";
|
|
3
|
+
import { Entity } from "./Entity";
|
|
3
4
|
import { RenderContext } from "./RenderPipeline/RenderContext";
|
|
5
|
+
import { TransformModifyFlags } from "./Transform";
|
|
4
6
|
import { IComponentCustomClone } from "./clone/ComponentCloner";
|
|
7
|
+
import { SpriteMaskLayer } from "./enums/SpriteMaskLayer";
|
|
5
8
|
import { Material } from "./material";
|
|
6
9
|
import { ShaderData } from "./shader/ShaderData";
|
|
7
10
|
/**
|
|
@@ -19,10 +22,13 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
19
22
|
private static _normalMatrixProperty;
|
|
20
23
|
private static _rendererLayerProperty;
|
|
21
24
|
_renderFrameCount: number;
|
|
25
|
+
_maskLayer: SpriteMaskLayer;
|
|
22
26
|
protected _overrideUpdate: boolean;
|
|
23
27
|
protected _materials: Material[];
|
|
24
28
|
protected _dirtyUpdateFlag: number;
|
|
25
29
|
protected _rendererLayer: Vector4;
|
|
30
|
+
protected _bounds: BoundingBox;
|
|
31
|
+
protected _transformEntity: Entity;
|
|
26
32
|
private _shaderData;
|
|
27
33
|
private _mvMatrix;
|
|
28
34
|
private _mvpMatrix;
|
|
@@ -52,7 +58,7 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
52
58
|
get materialCount(): number;
|
|
53
59
|
set materialCount(value: number);
|
|
54
60
|
/**
|
|
55
|
-
* The bounding volume of the renderer.
|
|
61
|
+
* The world bounding volume of the renderer.
|
|
56
62
|
*/
|
|
57
63
|
get bounds(): BoundingBox;
|
|
58
64
|
/**
|
|
@@ -111,8 +117,19 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
111
117
|
*/
|
|
112
118
|
setMaterials(materials: Material[]): void;
|
|
113
119
|
update(deltaTime: number): void;
|
|
114
|
-
|
|
120
|
+
/**
|
|
121
|
+
* Update once per frame per renderer, not influenced by batched.
|
|
122
|
+
*/
|
|
123
|
+
protected _update(context: RenderContext): void;
|
|
115
124
|
protected _updateWorldViewRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
|
|
116
125
|
protected _updateProjectionRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
|
|
126
|
+
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
127
|
+
protected _render(context: RenderContext): void;
|
|
128
|
+
private _createInstanceMaterial;
|
|
117
129
|
private _setMaterial;
|
|
130
|
+
protected _onTransformChanged(type: TransformModifyFlags): void;
|
|
131
|
+
}
|
|
132
|
+
export declare enum RendererUpdateFlags {
|
|
133
|
+
/** Include world position and world bounds. */
|
|
134
|
+
WorldVolume = 1
|
|
118
135
|
}
|