@galacean/engine-core 0.0.0-experimental-1.3-xr.5 → 0.0.0-experimental-1.3-xr.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4393 -4108
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4393 -4108
- package/dist/module.js +4355 -4075
- package/dist/module.js.map +1 -1
- package/package.json +6 -3
- package/types/Entity.d.ts +4 -2
- package/types/Renderer.d.ts +6 -1
- package/types/animation/Animator.d.ts +15 -2
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +17 -17
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorStateTransition.d.ts +2 -2
- package/types/animation/index.d.ts +3 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/index.d.ts +1 -1
- package/types/lighting/Light.d.ts +4 -2
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -5
- package/types/physics/CharacterController.d.ts +1 -0
- package/types/utils/DisorderedArray.d.ts +70 -0
- package/types/utils/SafeLoopArray.d.ts +5 -0
- package/types/utils/index.d.ts +1 -0
- package/types/2d/assembler/IAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/text/CharRenderData.d.ts +0 -1
- package/types/2d/text/CharRenderDataPool.d.ts +0 -1
- package/types/DisorderedArray.d.ts +0 -27
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/DynamicGeometryData.d.ts +0 -1
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +0 -1
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteBatcher.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/animation/AnimatorTransition.d.ts +0 -14
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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dispose(): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData implements IPoolElement {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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import { SpriteRenderData } from "./SpriteRenderData";
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export declare class TextRenderData extends RenderData implements IPoolElement {
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charsData: SpriteRenderData[];
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constructor();
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dispose(): void;
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}
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/**
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* Force upload shader data flag.
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*/
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export declare enum ForceUploadShaderDataFlag {
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/** Upload nothing. */
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None = 0,
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/** Upload scene shader data. */
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Scene = 1,
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/** Upload camera shader data. */
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Camera = 2,
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/** Upload renderer shader data. */
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Renderer = 4,
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/** Upload material shader data. */
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Material = 8
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}
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import { AnimatorState } from "./AnimatorState";
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/**
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* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
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*/
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export declare class AnimatorStateTransition {
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/** The duration of the transition. This is represented in normalized time. */
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duration: number;
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/** The time at which the destination state will start. This is represented in normalized time. */
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offset: number;
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/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
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exitTime: number;
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/** The destination state of the transition. */
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destinationState: AnimatorState;
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}
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package/types/ui/Image.d.ts
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import { Color } from "@galacean/engine-math";
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import { Sprite, SpriteDrawMode, SpriteTileMode } from "../2d";
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import { UIRenderer } from "./UIRenderer";
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export declare class Image extends UIRenderer {
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private _color;
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private _sprite;
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private _drawMode;
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private _assembler;
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private _tileMode;
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private _tiledAdaptiveThreshold;
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/**
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* The draw mode of the sprite renderer.
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*/
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get drawMode(): SpriteDrawMode;
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set drawMode(value: SpriteDrawMode);
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/**
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* The tiling mode of the sprite renderer. (Only works in tiled mode.)
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*/
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get tileMode(): SpriteTileMode;
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set tileMode(value: SpriteTileMode);
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/**
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* Stretch Threshold in Tile Adaptive Mode, specified in normalized. (Only works in tiled adaptive mode.)
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*/
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get tiledAdaptiveThreshold(): number;
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set tiledAdaptiveThreshold(value: number);
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/**
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* The Sprite to render.
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*/
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get sprite(): Sprite;
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set sprite(value: Sprite | null);
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/**
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* Rendering color for the Sprite graphic.
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*/
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get color(): Color;
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set color(value: Color);
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protected _onDestroy(): void;
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private _onSpriteChange;
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}
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package/types/ui/UICanvas.d.ts
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import { Vector2 } from "@galacean/engine-math";
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import { Camera } from "../Camera";
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import { Component } from "../Component";
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import { Entity } from "../Entity";
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import { RenderContext } from "../RenderPipeline/RenderContext";
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import { CanvasRenderMode } from "./enums/CanvasRenderMode";
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import { ResolutionAdaptationStrategy } from "./enums/ResolutionAdaptationStrategy";
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export declare class UICanvas extends Component {
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private _renderMode;
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private _renderCamera;
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private _resolutionAdaptationStrategy;
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private _sortOrder;
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private _distance;
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private _renderers;
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private _transform;
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private _uiTransform;
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private _referenceResolution;
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private _isRootCanvas;
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private _enableBlocked;
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private _parents;
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private _hierarchyDirty;
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get enableBlocked(): boolean;
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set enableBlocked(value: boolean);
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get referenceResolution(): Vector2;
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set referenceResolution(val: Vector2);
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get renderMode(): CanvasRenderMode;
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set renderMode(mode: CanvasRenderMode);
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get renderCamera(): Camera;
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set renderCamera(val: Camera);
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get resolutionAdaptationStrategy(): ResolutionAdaptationStrategy;
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set resolutionAdaptationStrategy(val: ResolutionAdaptationStrategy);
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get sortOrder(): number;
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set sortOrder(val: number);
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get distance(): number;
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set distance(val: number);
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constructor(entity: Entity);
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_prepareRender(context: RenderContext): void;
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private _adapterPoseInScreenSpace;
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private _adapterSizeInScreenSpace;
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private _walk;
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private _addCameraListener;
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private _removeCameraListener;
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private _onCameraPropertyListener;
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private _onCameraTransformListener;
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private _addCanvasListener;
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private _removeCanvasListener;
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private _onCanvasSizeListener;
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private _addParentListener;
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private _removeParentListener;
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private _onEntityListener;
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private _onParentListener;
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private _onReferenceResolutionChanged;
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private _checkIsRootCanvas;
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private _setIsRootCanvas;
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}
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package/types/ui/UIRenderer.d.ts
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import { BoundingBox, Vector4 } from "@galacean/engine-math";
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import { Renderer } from "../Renderer";
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import { UITransform, UITransformModifyFlags } from "./UITransform";
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export declare class UIRenderer extends Renderer {
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protected _uiTransform: UITransform;
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protected _localBounds: BoundingBox;
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protected _rayCastTarget: boolean;
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protected _rayCastPadding: Vector4;
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get rayCastTarget(): boolean;
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set rayCastTarget(value: boolean);
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get rayCastPadding(): Vector4;
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set rayCastPadding(value: Vector4);
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protected _onUITransformChanged(flag: UITransformModifyFlags): void;
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}
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import { Vector2 } from "@galacean/engine-math";
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import { Component } from "../Component";
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import { Entity } from "../Entity";
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export declare class UITransform extends Component {
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private _rect;
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private _pivot;
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get rect(): Vector2;
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set rect(val: Vector2);
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get pivot(): Vector2;
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set pivot(val: Vector2);
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constructor(entity: Entity);
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private _onRectChange;
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private _onPivotChange;
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}
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export declare enum UITransformModifyFlags {
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/** Rect. */
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Rect = 1,
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/** Pivot. */
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Pivot = 2
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}
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package/types/ui/index.d.ts
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export { CanvasRenderMode } from "./enums/CanvasRenderMode";
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export { ResolutionAdaptationStrategy } from "./enums/ResolutionAdaptationStrategy";
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export { UICanvas } from "./UICanvas";
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export { UIRenderer } from "./UIRenderer";
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export { Image } from "./Image";
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export { UITransform } from "./UITransform";
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package/types/utils/Pool.d.ts
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export interface IPoolElement {
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dispose?(): void;
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}
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export declare class Pool<T extends IPoolElement> {
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private _type;
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private _elementPool;
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private _elementPoolIndex;
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constructor(type: new () => T, count?: number);
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alloc(): T;
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free(element: T): void;
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dispose(): void;
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}
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