@galacean/engine-core 0.0.0-experimental-1.3-xr.5 → 0.0.0-experimental-1.3-xr.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4393 -4108
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4393 -4108
- package/dist/module.js +4355 -4075
- package/dist/module.js.map +1 -1
- package/package.json +6 -3
- package/types/Entity.d.ts +4 -2
- package/types/Renderer.d.ts +6 -1
- package/types/animation/Animator.d.ts +15 -2
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +17 -17
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorStateTransition.d.ts +2 -2
- package/types/animation/index.d.ts +3 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/index.d.ts +1 -1
- package/types/lighting/Light.d.ts +4 -2
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -5
- package/types/physics/CharacterController.d.ts +1 -0
- package/types/utils/DisorderedArray.d.ts +70 -0
- package/types/utils/SafeLoopArray.d.ts +5 -0
- package/types/utils/index.d.ts +1 -0
- package/types/2d/assembler/IAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/text/CharRenderData.d.ts +0 -1
- package/types/2d/text/CharRenderDataPool.d.ts +0 -1
- package/types/DisorderedArray.d.ts +0 -27
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/DynamicGeometryData.d.ts +0 -1
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +0 -1
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteBatcher.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/animation/AnimatorTransition.d.ts +0 -14
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
package/package.json
CHANGED
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@@ -1,10 +1,13 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "0.0.0-experimental-1.3-xr.
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"version": "0.0.0-experimental-1.3-xr.10",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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},
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"repository": {
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"url": "https://github.com/galacean/engine.git"
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},
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"license": "MIT",
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"main": "dist/main.js",
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"module": "dist/module.js",
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@@ -15,10 +18,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "0.0.0-experimental-1.3-xr.
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"@galacean/engine-math": "0.0.0-experimental-1.3-xr.10"
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},
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"devDependencies": {
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-
"@galacean/engine-design": "0.0.0-experimental-1.3-xr.
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"@galacean/engine-design": "0.0.0-experimental-1.3-xr.10"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Entity.d.ts
CHANGED
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@@ -58,9 +58,10 @@ export declare class Entity extends EngineObject {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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* @param args - The arguments of the component
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* @returns The component which has been added
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*/
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addComponent<T extends
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addComponent<T extends new (entity: Entity, ...args: any[]) => Component>(type: T, ...args: ComponentArguments<T>): InstanceType<T>;
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/**
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* Get component which match the type.
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* @param type - The type of the component
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private _setActiveComponents;
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private _setActiveInHierarchy;
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private _setInActiveInHierarchy;
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private _setTransformDirty;
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private _setSiblingIndex;
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private _invModelMatrix;
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private _inverseWorldMatFlag;
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*/
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getInvModelMatrix(): Matrix;
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}
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type ComponentArguments<T extends new (entity: Entity, ...args: any[]) => Component> = T extends new (entity: Entity, ...args: infer P) => Component ? P : never;
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export {};
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package/types/Renderer.d.ts
CHANGED
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@@ -1,6 +1,7 @@
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import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
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import { Component } from "./Component";
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import { RenderContext } from "./RenderPipeline/RenderContext";
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import { Transform } from "./Transform";
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import { IComponentCustomClone } from "./clone/ComponentCloner";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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protected _materials: Material[];
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protected _dirtyUpdateFlag: number;
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protected _rendererLayer: Vector4;
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protected _transform: Transform;
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private _shaderData;
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private _mvMatrix;
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private _mvpMatrix;
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*/
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setMaterials(materials: Material[]): void;
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update(deltaTime: number): void;
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-
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/**
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* Update once per frame per renderer, not influenced by batched.
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*/
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protected _update(context: RenderContext): void;
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protected _updateWorldViewRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
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protected _updateProjectionRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
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private _setMaterial;
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import { Component } from "../Component";
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import { AnimatorController } from "./AnimatorController";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { AnimatorControllerParameter } from "./AnimatorControllerParameter";
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorState } from "./AnimatorState";
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import { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
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/**
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private _animatorLayersData;
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private _curveOwnerPool;
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private _animationEventHandlerPool;
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private _parametersValueMap;
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private _tempAnimatorStateInfo;
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private _controlledRenderers;
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/**
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* @param name - The name of the parameter
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*/
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Get the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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getParameterValue(name: string): AnimatorControllerParameterValue;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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setParameterValue(name: string, value: AnimatorControllerParameterValue): void;
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private _getAnimatorStateInfo;
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private _getAnimatorStateData;
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private _saveAnimatorStateData;
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private _prepareSrcCrossData;
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private _prepareDestCrossData;
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private _getAnimatorLayerData;
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private _updateLayer;
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private _updateState;
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private _updatePlayingState;
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private _evaluatePlayingState;
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private _callAnimatorScriptOnExit;
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private _checkAnyAndEntryState;
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private _checkRevertOwner;
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private _fireAnimationEventsAndCallScripts;
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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/**
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* Condition that is used to determine if a transition must be taken.
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/** The name of the parameter used in the condition. */
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parameterName: string;
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/** The AnimatorParameter's threshold value for the condition to be true. */
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threshold?:
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threshold?: AnimatorControllerParameterValue;
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}
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import { AnimatorControllerParameter,
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { ReferResource } from "../asset/ReferResource";
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import { Engine } from "../Engine";
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/**
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* Store the data for Animator playback.
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*/
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export declare class AnimatorController {
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export declare class AnimatorController extends ReferResource {
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private _updateFlagManager;
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/**
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* The layers in the controller.
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*/
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get parameters(): Readonly<AnimatorControllerParameter[]>;
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/**
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*
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* @param
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* Create an AnimatorController.
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* @param engine - Engine to which the animatorController belongs
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*/
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constructor(engine: Engine);
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/**
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* @deprecated
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constructor();
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/**
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* Add a parameter to the controller.
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* @param
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* @param name - The name of the parameter
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* @param defaultValue - The default value of the parameter
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*/
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addParameter(
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addParameter(name: string, defaultValue?: AnimatorControllerParameterValue): AnimatorControllerParameter;
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/**
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* @param
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* Remove a parameter from the controller by name.
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* @param name - The parameter name
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removeParameter(
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removeParameter(name: string): void;
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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setParameterValue(name: string, value: AnimatorControllerParameterValueType): void;
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/**
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* @param name - The layer's name.
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export type
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export type AnimatorControllerParameterValue = number | string | boolean;
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/**
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* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
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export declare class AnimatorControllerParameter {
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/** The
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/** The default value of the parameter. */
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defaultValue: AnimatorControllerParameterValue;
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private _name;
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/**
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* The name of the parameter.
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*/
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get name(): string;
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set name(name: string);
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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import { AnimatorCondition } from "./AnimatorCondition";
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import { AnimatorState } from "./AnimatorState";
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* @param threshold - The threshold value of the condition
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*/
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?:
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?: AnimatorControllerParameterValue): AnimatorCondition;
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/**
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* @param animatorCondition - The condition to add
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export * from "./Keyframe";
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export * from "./AnimatorLayerMask";
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export { StateMachineScript } from "./StateMachineScript";
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export { AnimatorCondition } from "./AnimatorCondition";
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export * from "./AnimatorControllerParameter";
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export { LayerPathMask } from "./LayerPathMask";
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addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
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private _assignDefaultOptions;
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private _loadSingleItem;
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private
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private _loadMainAsset;
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private _createSubAssetPromiseCallback;
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private _gc;
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private _getResolveResource;
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private _parseURL;
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private _parseQueryPath;
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private _releaseSubAssetPromiseCallback;
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}
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/**
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* Declare ResourceLoader's decorator.
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package/types/index.d.ts
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export { Engine } from "./Engine";
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export { SystemInfo } from "./SystemInfo";
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export { Canvas } from "./Canvas";
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export { DisorderedArray } from "./utils/DisorderedArray";
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export { Scene } from "./Scene";
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export { SceneManager } from "./SceneManager";
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7
8
|
export { Entity } from "./Entity";
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|
@@ -19,7 +20,6 @@ export { Loader } from "./asset/Loader";
|
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19
20
|
export { ContentRestorer } from "./asset/ContentRestorer";
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20
21
|
export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
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21
22
|
export { AssetPromise } from "./asset/AssetPromise";
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|
22
|
-
export type { IReferable } from "./asset/IReferable";
|
|
23
23
|
export type { LoadItem } from "./asset/LoadItem";
|
|
24
24
|
export { AssetType } from "./asset/AssetType";
|
|
25
25
|
export { ReferResource } from "./asset/ReferResource";
|
|
@@ -21,11 +21,13 @@ export declare abstract class Light extends Component {
|
|
|
21
21
|
shadowNormalBias: number;
|
|
22
22
|
/** Near plane value to use for shadow frustums. */
|
|
23
23
|
shadowNearPlane: number;
|
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24
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-
|
|
25
|
-
shadowStrength: number;
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+
private _shadowStrength;
|
|
26
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|
private _color;
|
|
27
26
|
private _viewMat;
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28
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|
private _inverseViewMat;
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|
+
/** Shadow intensity, the larger the value, the clearer and darker the shadow, range [0,1]. */
|
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+
get shadowStrength(): number;
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|
+
set shadowStrength(value: number);
|
|
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31
|
/**
|
|
30
32
|
* Light Color.
|
|
31
33
|
*/
|
|
@@ -32,7 +32,7 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
32
32
|
*/
|
|
33
33
|
get localBounds(): BoundingBox;
|
|
34
34
|
set localBounds(value: BoundingBox);
|
|
35
|
-
protected
|
|
35
|
+
protected _update(context: RenderContext): void;
|
|
36
36
|
private _checkBlendShapeWeightLength;
|
|
37
37
|
private _onLocalBoundsChanged;
|
|
38
38
|
private _onSkinUpdated;
|
|
@@ -41,7 +41,7 @@ export declare class ParticleRenderer extends Renderer {
|
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|
41
41
|
get mesh(): ModelMesh;
|
|
42
42
|
set mesh(value: ModelMesh);
|
|
43
43
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
44
|
-
protected
|
|
44
|
+
protected _update(context: RenderContext): void;
|
|
45
45
|
protected _render(context: RenderContext): void;
|
|
46
46
|
protected _onDestroy(): void;
|
|
47
47
|
}
|
|
@@ -7,12 +7,10 @@ import { ParticleGeneratorModule } from "./ParticleGeneratorModule";
|
|
|
7
7
|
export declare class TextureSheetAnimationModule extends ParticleGeneratorModule {
|
|
8
8
|
private static readonly _frameCurveMacro;
|
|
9
9
|
private static readonly _frameRandomCurvesMacro;
|
|
10
|
-
private static readonly _cycleCountProperty;
|
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11
|
-
private static readonly _tillingParamsProperty;
|
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12
10
|
private static readonly _frameMinCurveProperty;
|
|
13
11
|
private static readonly _frameMaxCurveProperty;
|
|
14
|
-
|
|
15
|
-
readonly
|
|
12
|
+
private static readonly _cycleCountProperty;
|
|
13
|
+
private static readonly _tillingParamsProperty;
|
|
16
14
|
/** Frame over time curve of the texture sheet. */
|
|
17
15
|
readonly frameOverTime: ParticleCompositeCurve;
|
|
18
16
|
/** Texture sheet animation type. */
|
|
@@ -20,7 +18,7 @@ export declare class TextureSheetAnimationModule extends ParticleGeneratorModule
|
|
|
20
18
|
/** Cycle count. */
|
|
21
19
|
cycleCount: number;
|
|
22
20
|
private _tiling;
|
|
23
|
-
private
|
|
21
|
+
private _frameCurveMacro;
|
|
24
22
|
/**
|
|
25
23
|
* Tiling of the texture sheet.
|
|
26
24
|
* */
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
|
|
3
|
+
*/
|
|
4
|
+
export declare class DisorderedArray<T> {
|
|
5
|
+
/** The length of the array. */
|
|
6
|
+
length: number;
|
|
7
|
+
private _loopCounter;
|
|
8
|
+
private _blankCount;
|
|
9
|
+
/**
|
|
10
|
+
* Get whether the array is in the loop.
|
|
11
|
+
*/
|
|
12
|
+
get isLopping(): boolean;
|
|
13
|
+
/**
|
|
14
|
+
* Create a DisorderedArray.
|
|
15
|
+
* @param count - The initial length of the array
|
|
16
|
+
*/
|
|
17
|
+
constructor(count?: number);
|
|
18
|
+
/**
|
|
19
|
+
* Add an element to disordered array.
|
|
20
|
+
* @param element - The element to be added
|
|
21
|
+
*/
|
|
22
|
+
add(element: T): void;
|
|
23
|
+
/**
|
|
24
|
+
* Delete the specified element.
|
|
25
|
+
* @param element - The element to be deleted
|
|
26
|
+
*/
|
|
27
|
+
delete(element: T): void;
|
|
28
|
+
/**
|
|
29
|
+
* Set the element at the specified index.
|
|
30
|
+
* @param index - The index of the element to be set
|
|
31
|
+
* @param element - The element to be set
|
|
32
|
+
*/
|
|
33
|
+
set(index: number, element: T): void;
|
|
34
|
+
/**
|
|
35
|
+
* Get the element at the specified index.
|
|
36
|
+
* @param index - The index of the element to be get
|
|
37
|
+
* @returns The element at the specified index
|
|
38
|
+
*/
|
|
39
|
+
get(index: number): T;
|
|
40
|
+
/**
|
|
41
|
+
* Delete the element at the specified index.
|
|
42
|
+
* @param index - The index of the element to be deleted
|
|
43
|
+
* @returns The replaced item is used to reset its index
|
|
44
|
+
*/
|
|
45
|
+
deleteByIndex(index: number): T;
|
|
46
|
+
/**
|
|
47
|
+
* Loop through all elements.
|
|
48
|
+
* @param callbackFn - The callback function
|
|
49
|
+
* @param swapFn - The swap function can process the element after the callback function, it will be called after end looping(`isLopping` = true)
|
|
50
|
+
*/
|
|
51
|
+
forEach(callbackFn: (element: T, index: number) => void, swapFn?: (element: T, index: number) => void): void;
|
|
52
|
+
/**
|
|
53
|
+
* Loop through all elements and clean up the blank elements.
|
|
54
|
+
* @param callbackFn - The callback function
|
|
55
|
+
* @param swapFn - The swap function can process the element after the callback function, it will be called after end looping(`isLopping` = true)
|
|
56
|
+
*/
|
|
57
|
+
forEachAndClean(callbackFn: (element: T, index: number) => void, swapFn?: (element: T, index: number) => void): void;
|
|
58
|
+
/**
|
|
59
|
+
* Sort the array.
|
|
60
|
+
* @param compareFn - The comparison function
|
|
61
|
+
*/
|
|
62
|
+
sort(compareFn: (a: T, b: T) => number): void;
|
|
63
|
+
/**
|
|
64
|
+
* Garbage collection, clean up all cached elements.
|
|
65
|
+
*/
|
|
66
|
+
garbageCollection(): void;
|
|
67
|
+
private _startLoop;
|
|
68
|
+
private _endLoop;
|
|
69
|
+
private _endLoopAndClean;
|
|
70
|
+
}
|
|
@@ -22,6 +22,11 @@ export declare class SafeLoopArray<T> {
|
|
|
22
22
|
* @param index - The index of the array
|
|
23
23
|
*/
|
|
24
24
|
removeByIndex(index: number): void;
|
|
25
|
+
/**
|
|
26
|
+
* Remove item from array that pass the specified comparison function.
|
|
27
|
+
* @param filter - The comparison function
|
|
28
|
+
*/
|
|
29
|
+
findAndRemove(filter: (value: T) => boolean): void;
|
|
25
30
|
/**
|
|
26
31
|
* The index of the item.
|
|
27
32
|
* @param item - The item which want to get the index
|
package/types/utils/index.d.ts
CHANGED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
|
|
3
|
-
*/
|
|
4
|
-
export declare class DisorderedArray<T> {
|
|
5
|
-
length: number;
|
|
6
|
-
_elements: T[];
|
|
7
|
-
private _isLooping;
|
|
8
|
-
private _blankCount;
|
|
9
|
-
constructor(count?: number);
|
|
10
|
-
add(element: T): void;
|
|
11
|
-
delete(element: T): void;
|
|
12
|
-
set(index: number, element: T): void;
|
|
13
|
-
get(index: number): T;
|
|
14
|
-
/**
|
|
15
|
-
* Delete the element at the specified index.
|
|
16
|
-
* @param index - The index of the element to be deleted
|
|
17
|
-
* @returns The replaced item is used to reset its index
|
|
18
|
-
*/
|
|
19
|
-
deleteByIndex(index: number): T;
|
|
20
|
-
forEach(callbackFn: (element: T) => void, swapFn: (element: T, index: number) => void): void;
|
|
21
|
-
forEachAndClean(callbackFn: (e: T) => void, swapFn: (element: T, index: number) => void): void;
|
|
22
|
-
sort(compareFn: (a: T, b: T) => number): void;
|
|
23
|
-
garbageCollection(): void;
|
|
24
|
-
private _startLoop;
|
|
25
|
-
private _endLoop;
|
|
26
|
-
private _endLoopAndClean;
|
|
27
|
-
}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Camera } from "../Camera";
|
|
2
|
-
import { Engine } from "../Engine";
|
|
3
|
-
import { ShaderTagKey } from "../shader/ShaderTagKey";
|
|
4
|
-
import { RenderElement } from "./RenderElement";
|
|
5
|
-
export declare abstract class Basic2DBatcher {
|
|
6
|
-
protected static _disableBatchTag: ShaderTagKey;
|
|
7
|
-
/** The maximum number of vertex. */
|
|
8
|
-
static MAX_VERTEX_COUNT: number;
|
|
9
|
-
static _canUploadSameBuffer: boolean;
|
|
10
|
-
constructor(engine: Engine);
|
|
11
|
-
drawElement(element: RenderElement, camera: Camera): void;
|
|
12
|
-
flush(camera: Camera): void;
|
|
13
|
-
clear(): void;
|
|
14
|
-
destroy(): void;
|
|
15
|
-
private _drawSubElement;
|
|
16
|
-
private _createMesh;
|
|
17
|
-
private _updateData;
|
|
18
|
-
private _getSubMeshFromPool;
|
|
19
|
-
}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { IPoolElement } from "./IPoolElement";
|
|
2
|
-
/**
|
|
3
|
-
* Class pool utils.
|
|
4
|
-
*/
|
|
5
|
-
export declare class ClassPool<T extends IPoolElement> {
|
|
6
|
-
private _elementPoolIndex;
|
|
7
|
-
private _elementPool;
|
|
8
|
-
private _type;
|
|
9
|
-
constructor(type: new () => T);
|
|
10
|
-
/**
|
|
11
|
-
* Get element from pool.
|
|
12
|
-
*/
|
|
13
|
-
getFromPool(): T;
|
|
14
|
-
/**
|
|
15
|
-
* Reset pool.
|
|
16
|
-
*/
|
|
17
|
-
resetPool(): void;
|
|
18
|
-
garbageCollection(): void;
|
|
19
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { SubMesh } from "../graphic";
|
|
2
|
-
import { Primitive } from "../graphic/Primitive";
|
|
3
|
-
import { Material } from "../material";
|
|
4
|
-
import { Renderer } from "../Renderer";
|
|
5
|
-
import { IPoolElement } from "./IPoolElement";
|
|
6
|
-
export declare class RenderData implements IPoolElement {
|
|
7
|
-
component: Renderer;
|
|
8
|
-
material: Material;
|
|
9
|
-
primitive: Primitive;
|
|
10
|
-
subPrimitive: SubMesh;
|
|
11
|
-
multiRenderData: boolean;
|
|
12
|
-
setX(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh): void;
|
|
13
|
-
dispose(): void;
|
|
14
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Primitive, SubMesh } from "../graphic";
|
|
2
|
-
import { Material } from "../material/Material";
|
|
3
|
-
import { Renderer } from "../Renderer";
|
|
4
|
-
import { Texture2D } from "../texture";
|
|
5
|
-
import { IPoolElement } from "../utils/Pool";
|
|
6
|
-
import { Chunk } from "./DynamicGeometryData";
|
|
7
|
-
import { RenderData } from "./RenderData";
|
|
8
|
-
export declare class RenderData2D extends RenderData implements IPoolElement {
|
|
9
|
-
texture: Texture2D;
|
|
10
|
-
chunk: Chunk;
|
|
11
|
-
constructor();
|
|
12
|
-
set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, chunk?: Chunk): void;
|
|
13
|
-
dispose(): void;
|
|
14
|
-
}
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import { Color } from "@galacean/engine-math";
|
|
2
|
-
import { Camera } from "../Camera";
|
|
3
|
-
import { CameraClearFlags } from "../enums/CameraClearFlags";
|
|
4
|
-
import { Layer } from "../Layer";
|
|
5
|
-
import { Material } from "../material/Material";
|
|
6
|
-
import { RenderTarget } from "../texture/RenderTarget";
|
|
7
|
-
import { RenderQueue } from "./RenderQueue";
|
|
8
|
-
/**
|
|
9
|
-
* RenderPass.
|
|
10
|
-
*/
|
|
11
|
-
declare class RenderPass {
|
|
12
|
-
name: string;
|
|
13
|
-
enabled: boolean;
|
|
14
|
-
priority: number;
|
|
15
|
-
renderTarget: RenderTarget;
|
|
16
|
-
replaceMaterial: Material;
|
|
17
|
-
mask: Layer;
|
|
18
|
-
renderOverride: boolean;
|
|
19
|
-
clearFlags: CameraClearFlags | undefined;
|
|
20
|
-
clearColor: Color | undefined;
|
|
21
|
-
/**
|
|
22
|
-
* Create a RenderPass.
|
|
23
|
-
* @param name - Pass name
|
|
24
|
-
* @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
|
|
25
|
-
* @param renderTarget - The specified Render Target
|
|
26
|
-
* @param replaceMaterial - Replaced material
|
|
27
|
-
* @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
|
|
28
|
-
*/
|
|
29
|
-
constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
|
|
30
|
-
/**
|
|
31
|
-
* Rendering callback, will be executed if renderOverride is set to true.
|
|
32
|
-
* @param camera - Camera
|
|
33
|
-
* @param opaqueQueue - Opaque queue
|
|
34
|
-
* @param alphaTestQueue - Alpha test queue
|
|
35
|
-
* @param transparentQueue - Transparent queue
|
|
36
|
-
*/
|
|
37
|
-
render(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
38
|
-
/**
|
|
39
|
-
* Post rendering callback.
|
|
40
|
-
* @param camera - Camera
|
|
41
|
-
* @param opaqueQueue - Opaque queue
|
|
42
|
-
* @param alphaTestQueue - Alpha test queue
|
|
43
|
-
* @param transparentQueue - Transparent queue
|
|
44
|
-
*/
|
|
45
|
-
preRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
46
|
-
/**
|
|
47
|
-
* Post rendering callback.
|
|
48
|
-
* @param camera - Camera
|
|
49
|
-
* @param opaqueQueue - Opaque queue
|
|
50
|
-
* @param alphaTestQueue - Alpha test queue
|
|
51
|
-
* @param transparentQueue - Transparent queue
|
|
52
|
-
*/
|
|
53
|
-
postRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
54
|
-
}
|
|
55
|
-
export { RenderPass };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { Camera } from "../Camera";
|
|
2
|
-
import { VertexElement } from "../graphic/VertexElement";
|
|
3
|
-
import { Basic2DBatcher } from "./Basic2DBatcher";
|
|
4
|
-
import { RenderElement } from "./RenderElement";
|
|
5
|
-
import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
|
|
6
|
-
export declare class SpriteMaskBatcher extends Basic2DBatcher {
|
|
7
|
-
createVertexElements(vertexElements: VertexElement[]): number;
|
|
8
|
-
canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
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9
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-
updateVertices(element: SpriteMaskRenderData, vertices: Float32Array, vertexIndex: number): number;
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10
|
-
drawBatches(camera: Camera): void;
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11
|
-
}
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@@ -1 +0,0 @@
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1
|
-
export {};
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