@galacean/engine-core 0.0.0-experimental-0.9-plus.8 → 0.0.0-experimental-ktx2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +20880 -18164
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +20880 -18164
- package/dist/module.js +20861 -18155
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
- package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
- package/types/2d/index.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +5 -2
- package/types/2d/sprite/SpriteMask.d.ts +0 -11
- package/types/2d/sprite/SpriteRenderer.d.ts +15 -11
- package/types/2d/text/Font.d.ts +2 -7
- package/types/2d/text/TextRenderer.d.ts +0 -11
- package/types/2d/text/index.d.ts +1 -0
- package/types/Camera.d.ts +55 -14
- package/types/Component.d.ts +1 -8
- package/types/ComponentsDependencies.d.ts +17 -9
- package/types/DisorderedArray.d.ts +4 -3
- package/types/Engine.d.ts +43 -46
- package/types/Entity.d.ts +4 -2
- package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +7 -6
- package/types/RenderPipeline/CullingResults.d.ts +1 -0
- package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +1 -3
- package/types/RenderPipeline/PipelinePass.d.ts +16 -0
- package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
- package/types/RenderPipeline/RenderElement.d.ts +8 -10
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +3 -5
- package/types/RenderPipeline/SpriteElement.d.ts +1 -3
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
- package/types/RenderPipeline/SpriteMaskElement.d.ts +1 -3
- package/types/RenderPipeline/TextRenderElement.d.ts +1 -3
- package/types/RenderPipeline/enums/PipelineStage.d.ts +2 -0
- package/types/Renderer.d.ts +3 -12
- package/types/Scene.d.ts +3 -5
- package/types/SceneManager.d.ts +28 -5
- package/types/Script.d.ts +18 -15
- package/types/Transform.d.ts +10 -12
- package/types/Utils.d.ts +28 -0
- package/types/animation/AnimationClip.d.ts +2 -1
- package/types/animation/Animator.d.ts +5 -4
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/enums/LayerState.d.ts +3 -1
- package/types/asset/AssetType.d.ts +18 -16
- package/types/asset/LoadItem.d.ts +16 -9
- package/types/asset/Loader.d.ts +3 -1
- package/types/asset/ResourceManager.d.ts +23 -11
- package/types/asset/request.d.ts +7 -3
- package/types/base/Constant.d.ts +3 -1
- package/types/base/EngineObject.d.ts +1 -0
- package/types/base/EventDispatcher.d.ts +2 -15
- package/types/base/Time.d.ts +25 -24
- package/types/base/index.d.ts +0 -2
- package/types/clone/ComponentCloner.d.ts +2 -1
- package/types/enums/DepthTextureMode.d.ts +7 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +25 -16
- package/types/graphic/BufferUtil.d.ts +1 -0
- package/types/graphic/Mesh.d.ts +5 -16
- package/types/graphic/VertexElement.d.ts +10 -6
- package/types/index.d.ts +9 -7
- package/types/input/InputManager.d.ts +3 -3
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/AmbientLight.d.ts +4 -1
- package/types/lighting/DirectLight.d.ts +0 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/lighting/LightManager.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +8 -10
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +3 -6
- package/types/material/PBRMaterial.d.ts +1 -1
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +28 -6
- package/types/mesh/BufferMesh.d.ts +2 -2
- package/types/mesh/MeshRenderer.d.ts +1 -11
- package/types/mesh/ModelMesh.d.ts +62 -41
- package/types/mesh/PrimitiveMesh.d.ts +6 -2
- package/types/mesh/Skin.d.ts +3 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +18 -24
- package/types/mesh/index.d.ts +6 -5
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/PhysicsManager.d.ts +1 -20
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -1
- package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
- package/types/renderingHardwareInterface/index.d.ts +1 -0
- package/types/shader/Shader.d.ts +54 -23
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +16 -0
- package/types/shader/ShaderPass.d.ts +9 -2
- package/types/shader/ShaderProperty.d.ts +7 -0
- package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
- package/types/shader/index.d.ts +6 -1
- package/types/shadow/CascadedShadowCasterPass.d.ts +5 -7
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +3 -8
- package/types/texture/Texture.d.ts +8 -6
- package/types/texture/Texture2D.d.ts +4 -2
- package/types/texture/Texture2DArray.d.ts +1 -1
- package/types/texture/TextureCube.d.ts +1 -1
- package/types/texture/enums/TextureFormat.d.ts +55 -49
- package/types/texture/index.d.ts +1 -0
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/SafeLoopArray.d.ts +0 -37
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@@ -1,4 +1,4 @@
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-
import { Engine } from "..";
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+
import { ContentRestorer, Engine, EngineObject } from "..";
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import { AssetPromise } from "./AssetPromise";
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import { Loader } from "./Loader";
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import { LoadItem } from "./LoadItem";
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@@ -7,8 +7,6 @@ import { LoadItem } from "./LoadItem";
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*/
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export declare class ResourceManager {
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readonly engine: Engine;
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/** Loader collection. */
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private static _loaders;
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private static _extTypeMapping;
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private static _getTypeByUrl;
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/** The number of retries after failing to load assets. */
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@@ -17,14 +15,17 @@ export declare class ResourceManager {
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retryInterval: number;
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/** The default timeout period for loading assets, in milliseconds. */
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timeout: number;
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-
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private _loadingPromises;
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/** Asset path pool, key is the `instanceID` of resource, value is asset path. */
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private _assetPool;
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/** Asset pool,
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/** Asset url pool, key is the asset path and the value is the asset. */
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private _assetUrlPool;
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/**
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private
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/**
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private
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/** Referable resource pool, key is the `instanceID` of resource. */
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private _referResourcePool;
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/** Graphic resource pool, key is the `instanceID` of resource. */
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private _graphicResourcePool;
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/** Restorable resource information pool, key is the `instanceID` of resource. */
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private _contentRestorerPool;
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/**
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* Create a ResourceManager.
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* @param engine - Engine to which the current ResourceManager belongs
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* @returns Resource object
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*/
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getFromCache<T>(url: string): T;
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/**
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* Find the resource by type.
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* @param type - Resource type
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* @returns - Resource collection
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*/
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findResourcesByType<T extends EngineObject>(type: new (...args: any[]) => T): T[];
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/**
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* Get asset url from instanceId.
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* @param instanceId - Engine instance id
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/
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gc(): void;
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/**
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* Add content restorer.
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* @param restorer - The restorer
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*/
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addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
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private _assignDefaultOptions;
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private _loadSingleItem;
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private _gc;
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/**
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* Declare ResourceLoader's decorator.
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* @param assetType - Type of asset
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* @param
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* @param extNames - Name of file extension
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*/
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export declare function resourceLoader(assetType: string,
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export declare function resourceLoader(assetType: string, extNames: string[], useCache?: boolean): <T extends Loader<any>>(Target: new (useCache: boolean) => T) => void;
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package/types/asset/request.d.ts
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@@ -17,9 +17,13 @@ export declare class MultiExecutor {
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private interval;
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private _timeoutId;
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private _currentCount;
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private _onComplete;
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private _onError;
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private _error;
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constructor(execFunc: (count?: number) => Promise<any>, totalCount: number, interval: number);
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start(): this;
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onComplete(func: Function): this;
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onError(func: Function): this;
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cancel(): void;
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private exec;
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}
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package/types/base/Constant.d.ts
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pvrtc = "WEBGL_compressed_texture_pvrtc",
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pvrtc_webkit = "WEBKIT_WEBGL_compressed_texture_pvrtc",
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s3tc = "WEBGL_compressed_texture_s3tc",
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s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc"
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s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc",
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bptc = "EXT_texture_compression_bptc",
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WEBGL_lose_context = "WEBGL_lose_context"
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}
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export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;
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import { Event } from "./Event";
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/**
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* EventDispatcher, which can be inherited as a base class.
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*/
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export declare class EventDispatcher {
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private static _dispatchingListenersPool;
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private _events;
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private _eventCount;
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private _dispatchingListeners;
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* Determine whether there is event listening.
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* @returns This
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*/
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once(event: string, fn: Function): EventDispatcher;
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addEventListener(event: string, fn: Function, once?: boolean): EventDispatcher;
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removeAllEventListeners(event?: string): void;
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trigger(e: Event): void;
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private _addEventListener;
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private _clearEvent;
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}
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package/types/base/Time.d.ts
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* Provide time related information.
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export declare class Time {
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private static _elapsedTimeProperty;
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private static _deltaTimeProperty;
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private _frameCount;
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private _lastSystemTime;
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/** Maximum delta time allowed per frame in seconds. */
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timeScale: number;
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*
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get deltaTime(): number;
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get
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get elapsedTime(): number;
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* @remarks The actual delta time is not affected by `maximumDeltaTime` and `timeScale`.
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get
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get actualDeltaTime(): number;
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get actualElapsedTime(): number;
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constructor();
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package/types/base/index.d.ts
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export { Event } from "./Event";
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export { EventDispatcher } from "./EventDispatcher";
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export { Logger } from "./Logger";
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export { Time } from "./Time";
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export { Util, ObjectValues } from "./Util";
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import { Entity } from "../Entity";
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static cloneComponent(source: Component, target: Component): void;
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static cloneComponent(source: Component, target: Component, srcRoot: Entity, targetRoot: Entity): void;
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|
-
/**
|
|
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|
-
* @override
|
|
14
|
-
*/
|
|
15
|
-
protected readonly _isCube: boolean;
|
|
16
12
|
private oriViewMatrix;
|
|
17
13
|
private _oriFieldOfView;
|
|
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|
-
/**
|
|
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|
-
* @override
|
|
20
|
-
*/
|
|
21
14
|
onBeginRender(camera: Camera): void;
|
|
22
15
|
/**
|
|
23
16
|
* Store original camera parameters.
|
|
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
|
|
|
46
46
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
47
47
|
*/
|
|
48
48
|
onTextureChange(renderColorTexture: Texture): void;
|
|
49
|
-
/**
|
|
50
|
-
* @override
|
|
51
|
-
*/
|
|
52
49
|
onBeginRender(camera: Camera): void;
|
|
53
|
-
/**
|
|
54
|
-
* @override
|
|
55
|
-
*/
|
|
56
50
|
onEndRender(camera: Camera): void;
|
|
57
51
|
protected _reset(): void;
|
|
58
52
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
2
2
|
import { Engine } from "../Engine";
|
|
3
3
|
import { BufferBindFlag } from "./enums/BufferBindFlag";
|
|
4
4
|
import { BufferUsage } from "./enums/BufferUsage";
|
|
@@ -6,14 +6,13 @@ import { SetDataOptions } from "./enums/SetDataOptions";
|
|
|
6
6
|
/**
|
|
7
7
|
* Buffer.
|
|
8
8
|
*/
|
|
9
|
-
export declare class Buffer extends
|
|
10
|
-
_glBindTarget: number;
|
|
11
|
-
_glBufferUsage: number;
|
|
12
|
-
_nativeBuffer: WebGLBuffer;
|
|
13
|
-
private _hardwareRenderer;
|
|
9
|
+
export declare class Buffer extends GraphicsResource {
|
|
14
10
|
private _type;
|
|
15
11
|
private _byteLength;
|
|
16
12
|
private _bufferUsage;
|
|
13
|
+
private _platformBuffer;
|
|
14
|
+
private _readable;
|
|
15
|
+
private _data;
|
|
17
16
|
/**
|
|
18
17
|
* Buffer binding flag.
|
|
19
18
|
*/
|
|
@@ -26,22 +25,36 @@ export declare class Buffer extends RefObject {
|
|
|
26
25
|
* Buffer usage.
|
|
27
26
|
*/
|
|
28
27
|
get bufferUsage(): BufferUsage;
|
|
28
|
+
/**
|
|
29
|
+
* If buffer is readable.
|
|
30
|
+
*/
|
|
31
|
+
get readable(): boolean;
|
|
32
|
+
/**
|
|
33
|
+
* Buffer data cache.
|
|
34
|
+
*
|
|
35
|
+
* @remarks
|
|
36
|
+
* Buffer must be readable.
|
|
37
|
+
* If the data you get is modified, must call `setData()` to update buffer to GPU.
|
|
38
|
+
*/
|
|
39
|
+
get data(): Uint8Array;
|
|
29
40
|
/**
|
|
30
41
|
* Create Buffer.
|
|
31
42
|
* @param engine - Engine
|
|
32
43
|
* @param type - Buffer binding flag
|
|
33
44
|
* @param byteLength - Byte length
|
|
34
45
|
* @param bufferUsage - Buffer usage
|
|
46
|
+
* @param readable - If buffer is readable
|
|
35
47
|
*/
|
|
36
|
-
constructor(engine: Engine, type: BufferBindFlag, byteLength: number, bufferUsage?: BufferUsage);
|
|
48
|
+
constructor(engine: Engine, type: BufferBindFlag, byteLength: number, bufferUsage?: BufferUsage, readable?: boolean);
|
|
37
49
|
/**
|
|
38
50
|
* Create Buffer.
|
|
39
51
|
* @param engine - Engine
|
|
40
52
|
* @param type - Buffer binding flag
|
|
41
|
-
* @param data -
|
|
53
|
+
* @param data - Buffer data, if `readable` is true, the`data` property will store a copy of this
|
|
42
54
|
* @param bufferUsage - Buffer usage
|
|
55
|
+
* @param readable - If buffer is readable
|
|
43
56
|
*/
|
|
44
|
-
constructor(engine: Engine, type: BufferBindFlag, data: ArrayBuffer | ArrayBufferView, bufferUsage?: BufferUsage);
|
|
57
|
+
constructor(engine: Engine, type: BufferBindFlag, data: ArrayBuffer | ArrayBufferView, bufferUsage?: BufferUsage, readable?: boolean);
|
|
45
58
|
/**
|
|
46
59
|
* Bind buffer.
|
|
47
60
|
*/
|
|
@@ -94,12 +107,8 @@ export declare class Buffer extends RefObject {
|
|
|
94
107
|
*/
|
|
95
108
|
getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
|
|
96
109
|
/**
|
|
97
|
-
*
|
|
98
|
-
* Destroy.
|
|
99
|
-
*/
|
|
100
|
-
_onDestroy(): void;
|
|
101
|
-
/**
|
|
102
|
-
* @deprecated
|
|
110
|
+
* Mark buffer as readable, the `data` property will be not accessible anymore.
|
|
103
111
|
*/
|
|
104
|
-
|
|
112
|
+
markAsUnreadable(): void;
|
|
113
|
+
_rebuild(): void;
|
|
105
114
|
}
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -1,14 +1,12 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { RefObject } from "../asset/RefObject";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
4
|
-
import {
|
|
5
|
-
import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
|
|
3
|
+
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
6
4
|
import { SubMesh } from "../graphic/SubMesh";
|
|
7
|
-
import {
|
|
5
|
+
import { MeshTopology } from "../graphic/enums/MeshTopology";
|
|
8
6
|
/**
|
|
9
7
|
* Mesh.
|
|
10
8
|
*/
|
|
11
|
-
export declare abstract class Mesh extends
|
|
9
|
+
export declare abstract class Mesh extends GraphicsResource {
|
|
12
10
|
/** Name. */
|
|
13
11
|
name: string;
|
|
14
12
|
private _bounds;
|
|
@@ -55,16 +53,7 @@ export declare abstract class Mesh extends RefObject {
|
|
|
55
53
|
* Clear all sub-mesh.
|
|
56
54
|
*/
|
|
57
55
|
clearSubMesh(): void;
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
*/
|
|
61
|
-
_addRefCount(value: number): void;
|
|
62
|
-
/**
|
|
63
|
-
* @override
|
|
64
|
-
* Destroy.
|
|
65
|
-
*/
|
|
66
|
-
_onDestroy(): void;
|
|
67
|
-
protected _setVertexElements(elements: VertexElement[]): void;
|
|
68
|
-
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
|
56
|
+
_addReferCount(value: number): void;
|
|
57
|
+
_rebuild(): void;
|
|
69
58
|
private _onBoundsChanged;
|
|
70
59
|
}
|
|
@@ -4,16 +4,16 @@ import { VertexElementFormat } from "./enums/VertexElementFormat";
|
|
|
4
4
|
* Vertex element.
|
|
5
5
|
*/
|
|
6
6
|
export declare class VertexElement {
|
|
7
|
-
|
|
8
|
-
private
|
|
7
|
+
_formatMetaInfo: ElementInfo;
|
|
8
|
+
private _attributeName;
|
|
9
9
|
private _offset;
|
|
10
10
|
private _format;
|
|
11
11
|
private _bindingIndex;
|
|
12
12
|
private _instanceStepRate;
|
|
13
13
|
/**
|
|
14
|
-
* Vertex
|
|
14
|
+
* Vertex attribute.
|
|
15
15
|
*/
|
|
16
|
-
get
|
|
16
|
+
get attribute(): string;
|
|
17
17
|
/**
|
|
18
18
|
* Vertex data byte offset.
|
|
19
19
|
*/
|
|
@@ -34,11 +34,15 @@ export declare class VertexElement {
|
|
|
34
34
|
get instanceStepRate(): number;
|
|
35
35
|
/**
|
|
36
36
|
* Create vertex element.
|
|
37
|
-
* @param
|
|
37
|
+
* @param attribute - Input attribute
|
|
38
38
|
* @param offset - Vertex data byte offset
|
|
39
39
|
* @param format - Vertex data format
|
|
40
40
|
* @param bindingIndex - Vertex buffer binding index
|
|
41
41
|
* @param instanceStepRate - Instance cadence, the number of instances drawn for each vertex in the buffer, non-instance elements must be 0.
|
|
42
42
|
*/
|
|
43
|
-
constructor(
|
|
43
|
+
constructor(attribute: string, offset: number, format: VertexElementFormat, bindingIndex: number, instanceStepRate?: number);
|
|
44
|
+
/**
|
|
45
|
+
* @deprecated use `attributeName` instead
|
|
46
|
+
*/
|
|
47
|
+
get semantic(): string;
|
|
44
48
|
}
|
package/types/index.d.ts
CHANGED
|
@@ -8,26 +8,25 @@ export { Entity } from "./Entity";
|
|
|
8
8
|
export { Component } from "./Component";
|
|
9
9
|
export { Script } from "./Script";
|
|
10
10
|
export { Renderer } from "./Renderer";
|
|
11
|
-
export { dependentComponents } from "./ComponentsDependencies";
|
|
11
|
+
export { dependentComponents, DependentMode } from "./ComponentsDependencies";
|
|
12
12
|
export { Camera } from "./Camera";
|
|
13
13
|
export { Transform } from "./Transform";
|
|
14
14
|
export { BoolUpdateFlag } from "./BoolUpdateFlag";
|
|
15
15
|
export type { EngineSettings } from "./EngineSettings";
|
|
16
|
+
export type { EngineConfiguration } from "./Engine";
|
|
16
17
|
export { request } from "./asset/request";
|
|
17
18
|
export { Loader } from "./asset/Loader";
|
|
19
|
+
export { ContentRestorer } from "./asset/ContentRestorer";
|
|
18
20
|
export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
|
|
19
21
|
export { AssetPromise } from "./asset/AssetPromise";
|
|
20
22
|
export type { LoadItem } from "./asset/LoadItem";
|
|
21
23
|
export { AssetType } from "./asset/AssetType";
|
|
22
|
-
export {
|
|
23
|
-
export
|
|
24
|
-
export { RenderQueue } from "./RenderPipeline/RenderQueue";
|
|
25
|
-
export { RenderPass } from "./RenderPipeline/RenderPass";
|
|
26
|
-
export { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
|
|
27
|
-
export { SpriteElement } from "./RenderPipeline/SpriteElement";
|
|
24
|
+
export { ReferResource } from "./asset/ReferResource";
|
|
25
|
+
export * from "./RenderPipeline/index";
|
|
28
26
|
export * from "./base";
|
|
29
27
|
export { Background } from "./Background";
|
|
30
28
|
export { BackgroundMode } from "./enums/BackgroundMode";
|
|
29
|
+
export { DepthTextureMode } from "./enums/DepthTextureMode";
|
|
31
30
|
export { FogMode } from "./enums/FogMode";
|
|
32
31
|
export { CameraClearFlags } from "./enums/CameraClearFlags";
|
|
33
32
|
export { ColorSpace } from "./enums/ColorSpace";
|
|
@@ -51,3 +50,6 @@ export * from "./Layer";
|
|
|
51
50
|
export * from "./clone/CloneManager";
|
|
52
51
|
export * from "./renderingHardwareInterface/index";
|
|
53
52
|
export * from "./physics/index";
|
|
53
|
+
export * from "./Utils";
|
|
54
|
+
export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
|
|
55
|
+
export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
+
import { Vector3 } from "@galacean/engine-math";
|
|
1
2
|
import { Keys } from "./enums/Keys";
|
|
2
|
-
import { Pointer } from "./pointer/Pointer";
|
|
3
3
|
import { PointerButton } from "./enums/PointerButton";
|
|
4
|
-
import {
|
|
4
|
+
import { Pointer } from "./pointer/Pointer";
|
|
5
5
|
/**
|
|
6
6
|
* InputManager manages device input such as mouse, touch, keyboard, etc.
|
|
7
7
|
*/
|
|
8
8
|
export declare class InputManager {
|
|
9
|
+
private _engine;
|
|
9
10
|
/** Sometimes the input module will not be initialized, such as off-screen rendering. */
|
|
10
11
|
private _initialized;
|
|
11
|
-
private _curFrameCount;
|
|
12
12
|
private _wheelManager;
|
|
13
13
|
private _pointerManager;
|
|
14
14
|
private _keyboardManager;
|
|
@@ -1,10 +1,12 @@
|
|
|
1
1
|
import { Color, SphericalHarmonics3 } from "@galacean/engine-math";
|
|
2
2
|
import { TextureCube } from "../texture";
|
|
3
3
|
import { DiffuseMode } from "./enums/DiffuseMode";
|
|
4
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
5
|
+
import { Engine } from "../Engine";
|
|
4
6
|
/**
|
|
5
7
|
* Ambient light.
|
|
6
8
|
*/
|
|
7
|
-
export declare class AmbientLight {
|
|
9
|
+
export declare class AmbientLight extends ReferResource {
|
|
8
10
|
private static _shMacro;
|
|
9
11
|
private static _specularMacro;
|
|
10
12
|
private static _decodeRGBMMacro;
|
|
@@ -60,6 +62,7 @@ export declare class AmbientLight {
|
|
|
60
62
|
*/
|
|
61
63
|
get specularIntensity(): number;
|
|
62
64
|
set specularIntensity(value: number);
|
|
65
|
+
constructor(engine: Engine);
|
|
63
66
|
private _setDiffuseMode;
|
|
64
67
|
private _setSpecularTexture;
|
|
65
68
|
private _setSpecularTextureDecodeRGBM;
|
|
@@ -1,21 +1,21 @@
|
|
|
1
1
|
import { Engine } from "../Engine";
|
|
2
|
-
import { Shader } from "../shader";
|
|
2
|
+
import { Shader, ShaderProperty } from "../shader";
|
|
3
3
|
import { ShaderMacro } from "../shader/ShaderMacro";
|
|
4
4
|
import { BlendMode } from "./enums/BlendMode";
|
|
5
5
|
import { RenderFace } from "./enums/RenderFace";
|
|
6
6
|
import { Material } from "./Material";
|
|
7
7
|
export declare class BaseMaterial extends Material {
|
|
8
|
-
protected static _baseColorProp: import("../shader").ShaderProperty;
|
|
9
|
-
protected static _baseTextureProp: import("../shader").ShaderProperty;
|
|
10
8
|
protected static _baseTextureMacro: ShaderMacro;
|
|
11
|
-
protected static _tilingOffsetProp: import("../shader").ShaderProperty;
|
|
12
|
-
protected static _normalTextureProp: import("../shader").ShaderProperty;
|
|
13
|
-
protected static _normalIntensityProp: import("../shader").ShaderProperty;
|
|
14
9
|
protected static _normalTextureMacro: ShaderMacro;
|
|
15
|
-
protected static _emissiveColorProp: import("../shader").ShaderProperty;
|
|
16
|
-
protected static _emissiveTextureProp: import("../shader").ShaderProperty;
|
|
17
10
|
protected static _emissiveTextureMacro: ShaderMacro;
|
|
18
11
|
protected static _transparentMacro: ShaderMacro;
|
|
12
|
+
protected static _baseColorProp: ShaderProperty;
|
|
13
|
+
protected static _baseTextureProp: ShaderProperty;
|
|
14
|
+
protected static _tilingOffsetProp: ShaderProperty;
|
|
15
|
+
protected static _normalTextureProp: ShaderProperty;
|
|
16
|
+
protected static _normalIntensityProp: ShaderProperty;
|
|
17
|
+
protected static _emissiveColorProp: ShaderProperty;
|
|
18
|
+
protected static _emissiveTextureProp: ShaderProperty;
|
|
19
19
|
private static _alphaCutoffProp;
|
|
20
20
|
private static _alphaCutoffMacro;
|
|
21
21
|
private _renderFace;
|
|
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
|
|
|
75
75
|
*/
|
|
76
76
|
setRenderFace(passIndex: number, renderFace: RenderFace): void;
|
|
77
77
|
/**
|
|
78
|
-
* @override
|
|
79
78
|
* Clone and return the instance.
|
|
80
79
|
*/
|
|
81
80
|
clone(): BaseMaterial;
|
|
82
81
|
/**
|
|
83
|
-
* @override
|
|
84
82
|
* Clone to the target material.
|
|
85
83
|
* @param target - target material
|
|
86
84
|
*/
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
import { IClone } from "@galacean/engine-design";
|
|
2
|
-
import { RefObject } from "../asset/RefObject";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
3
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
4
4
|
import { Shader } from "../shader/Shader";
|
|
5
5
|
import { ShaderData } from "../shader/ShaderData";
|
|
6
6
|
import { RenderState } from "../shader/state/RenderState";
|
|
7
7
|
/**
|
|
8
8
|
* Material.
|
|
9
9
|
*/
|
|
10
|
-
export declare class Material extends
|
|
10
|
+
export declare class Material extends ReferResource implements IClone {
|
|
11
11
|
/** Name. */
|
|
12
12
|
name: string;
|
|
13
13
|
private _shaderData;
|
|
@@ -43,10 +43,7 @@ export declare class Material extends RefObject implements IClone {
|
|
|
43
43
|
* @param target - target material
|
|
44
44
|
*/
|
|
45
45
|
cloneTo(target: Material): void;
|
|
46
|
-
|
|
47
|
-
* @override
|
|
48
|
-
*/
|
|
49
|
-
_addRefCount(value: number): void;
|
|
46
|
+
_addReferCount(value: number): void;
|
|
50
47
|
/**
|
|
51
48
|
* @override
|
|
52
49
|
*/
|