@galacean/engine-core 0.0.0-experimental-0.9-plus.8 → 0.0.0-experimental-ktx2.0

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Files changed (119) hide show
  1. package/dist/main.js +20880 -18164
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +20880 -18164
  4. package/dist/module.js +20861 -18155
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
  8. package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
  9. package/types/2d/index.d.ts +1 -0
  10. package/types/2d/sprite/Sprite.d.ts +5 -2
  11. package/types/2d/sprite/SpriteMask.d.ts +0 -11
  12. package/types/2d/sprite/SpriteRenderer.d.ts +15 -11
  13. package/types/2d/text/Font.d.ts +2 -7
  14. package/types/2d/text/TextRenderer.d.ts +0 -11
  15. package/types/2d/text/index.d.ts +1 -0
  16. package/types/Camera.d.ts +55 -14
  17. package/types/Component.d.ts +1 -8
  18. package/types/ComponentsDependencies.d.ts +17 -9
  19. package/types/DisorderedArray.d.ts +4 -3
  20. package/types/Engine.d.ts +43 -46
  21. package/types/Entity.d.ts +4 -2
  22. package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
  23. package/types/RenderPipeline/BasicRenderPipeline.d.ts +7 -6
  24. package/types/RenderPipeline/CullingResults.d.ts +1 -0
  25. package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
  26. package/types/RenderPipeline/MeshRenderElement.d.ts +1 -3
  27. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  28. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  29. package/types/RenderPipeline/RenderElement.d.ts +8 -10
  30. package/types/RenderPipeline/RenderPass.d.ts +1 -1
  31. package/types/RenderPipeline/RenderQueue.d.ts +3 -5
  32. package/types/RenderPipeline/SpriteElement.d.ts +1 -3
  33. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
  34. package/types/RenderPipeline/SpriteMaskElement.d.ts +1 -3
  35. package/types/RenderPipeline/TextRenderElement.d.ts +1 -3
  36. package/types/RenderPipeline/enums/PipelineStage.d.ts +2 -0
  37. package/types/Renderer.d.ts +3 -12
  38. package/types/Scene.d.ts +3 -5
  39. package/types/SceneManager.d.ts +28 -5
  40. package/types/Script.d.ts +18 -15
  41. package/types/Transform.d.ts +10 -12
  42. package/types/Utils.d.ts +28 -0
  43. package/types/animation/AnimationClip.d.ts +2 -1
  44. package/types/animation/Animator.d.ts +5 -4
  45. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  46. package/types/animation/enums/LayerState.d.ts +3 -1
  47. package/types/asset/AssetType.d.ts +18 -16
  48. package/types/asset/LoadItem.d.ts +16 -9
  49. package/types/asset/Loader.d.ts +3 -1
  50. package/types/asset/ResourceManager.d.ts +23 -11
  51. package/types/asset/request.d.ts +7 -3
  52. package/types/base/Constant.d.ts +3 -1
  53. package/types/base/EngineObject.d.ts +1 -0
  54. package/types/base/EventDispatcher.d.ts +2 -15
  55. package/types/base/Time.d.ts +25 -24
  56. package/types/base/index.d.ts +0 -2
  57. package/types/clone/ComponentCloner.d.ts +2 -1
  58. package/types/enums/DepthTextureMode.d.ts +7 -0
  59. package/types/env-probe/CubeProbe.d.ts +0 -7
  60. package/types/env-probe/Probe.d.ts +0 -6
  61. package/types/graphic/Buffer.d.ts +25 -16
  62. package/types/graphic/BufferUtil.d.ts +1 -0
  63. package/types/graphic/Mesh.d.ts +5 -16
  64. package/types/graphic/VertexElement.d.ts +10 -6
  65. package/types/index.d.ts +9 -7
  66. package/types/input/InputManager.d.ts +3 -3
  67. package/types/input/interface/IInput.d.ts +1 -1
  68. package/types/lighting/AmbientLight.d.ts +4 -1
  69. package/types/lighting/DirectLight.d.ts +0 -1
  70. package/types/lighting/Light.d.ts +0 -1
  71. package/types/lighting/LightManager.d.ts +1 -0
  72. package/types/lighting/SpotLight.d.ts +0 -1
  73. package/types/material/BaseMaterial.d.ts +8 -10
  74. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  75. package/types/material/Material.d.ts +3 -6
  76. package/types/material/PBRMaterial.d.ts +1 -1
  77. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  78. package/types/material/UnlitMaterial.d.ts +1 -1
  79. package/types/mesh/BlendShape.d.ts +1 -1
  80. package/types/mesh/BlendShapeFrame.d.ts +28 -6
  81. package/types/mesh/BufferMesh.d.ts +2 -2
  82. package/types/mesh/MeshRenderer.d.ts +1 -11
  83. package/types/mesh/ModelMesh.d.ts +62 -41
  84. package/types/mesh/PrimitiveMesh.d.ts +6 -2
  85. package/types/mesh/Skin.d.ts +3 -0
  86. package/types/mesh/SkinnedMeshRenderer.d.ts +18 -24
  87. package/types/mesh/index.d.ts +6 -5
  88. package/types/particle/ParticleRenderer.d.ts +2 -2
  89. package/types/physics/CharacterController.d.ts +0 -2
  90. package/types/physics/Collider.d.ts +1 -1
  91. package/types/physics/PhysicsManager.d.ts +1 -20
  92. package/types/physics/index.d.ts +7 -7
  93. package/types/physics/joint/HingeJoint.d.ts +2 -2
  94. package/types/physics/joint/Joint.d.ts +2 -2
  95. package/types/physics/joint/SpringJoint.d.ts +1 -1
  96. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -1
  97. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
  98. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
  99. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
  100. package/types/renderingHardwareInterface/index.d.ts +1 -0
  101. package/types/shader/Shader.d.ts +54 -23
  102. package/types/shader/ShaderData.d.ts +24 -24
  103. package/types/shader/ShaderMacro.d.ts +16 -0
  104. package/types/shader/ShaderPass.d.ts +9 -2
  105. package/types/shader/ShaderProperty.d.ts +7 -0
  106. package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
  107. package/types/shader/index.d.ts +6 -1
  108. package/types/shadow/CascadedShadowCasterPass.d.ts +5 -7
  109. package/types/sky/SkyBoxMaterial.d.ts +27 -9
  110. package/types/sky/index.d.ts +1 -0
  111. package/types/texture/RenderTarget.d.ts +3 -8
  112. package/types/texture/Texture.d.ts +8 -6
  113. package/types/texture/Texture2D.d.ts +4 -2
  114. package/types/texture/Texture2DArray.d.ts +1 -1
  115. package/types/texture/TextureCube.d.ts +1 -1
  116. package/types/texture/enums/TextureFormat.d.ts +55 -49
  117. package/types/texture/index.d.ts +1 -0
  118. package/types/trail/TrailRenderer.d.ts +0 -5
  119. package/types/SafeLoopArray.d.ts +0 -37
@@ -4,16 +4,14 @@ import { Material } from "../material/Material";
4
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  import { Renderer } from "../Renderer";
5
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  import { ShaderPass } from "../shader/ShaderPass";
6
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  import { RenderState } from "../shader/state/RenderState";
7
- import { IPoolElement } from "./IPoolElement";
8
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  import { RenderElement } from "./RenderElement";
9
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  /**
10
9
  * Render element.
11
10
  */
12
- export declare class MeshRenderElement extends RenderElement implements IPoolElement {
11
+ export declare class MeshRenderElement extends RenderElement {
13
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  /** Mesh. */
14
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  mesh: Mesh;
15
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  /** Sub mesh. */
16
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  subMesh: SubMesh;
17
16
  setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
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- dispose(): void;
19
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  }
@@ -0,0 +1,16 @@
1
+ import { Engine } from "../Engine";
2
+ import { CullingResults } from "../RenderPipeline/CullingResults";
3
+ import { RenderContext } from "../RenderPipeline/RenderContext";
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+ /**
5
+ * PipelinePass is a base class for all pipeline passes.
6
+ */
7
+ export declare abstract class PipelinePass {
8
+ protected _engine: Engine;
9
+ constructor(engine: Engine);
10
+ /**
11
+ * Called before rendering a camera, override this method to configure the camera If you need to configure the camera clear flag or render target.
12
+ * @param context - Rendering context
13
+ * @param cullingResults - Culling results
14
+ */
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+ abstract onRender(context: RenderContext, cullingResults: CullingResults): void;
16
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -1,11 +1,9 @@
1
- import { Material } from "../material/Material";
2
- import { Renderer } from "../Renderer";
3
- import { ShaderPass } from "../shader";
4
- import { RenderState } from "../shader/state/RenderState";
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- export declare class RenderElement {
6
- component: Renderer;
7
- material: Material;
8
- multiRenderData: boolean;
9
- renderState: RenderState;
10
- shaderPass: ShaderPass;
1
+ import { ShaderPass } from "../shader/ShaderPass";
2
+ import { IPoolElement } from "./IPoolElement";
3
+ import { RenderData } from "./RenderData";
4
+ export declare class RenderElement implements IPoolElement {
5
+ data: RenderData;
6
+ shaderPasses: ReadonlyArray<ShaderPass>;
7
+ set(data: RenderData, shaderPasses: ReadonlyArray<ShaderPass>): void;
8
+ dispose(): void;
11
9
  }
@@ -23,7 +23,7 @@ declare class RenderPass {
23
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  * @param name - Pass name
24
24
  * @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
25
25
  * @param renderTarget - The specified Render Target
26
- * @param replaceMaterial - Replaced material
26
+ * @param replaceMaterial - Replaced material
27
27
  * @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
28
28
  */
29
29
  constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
@@ -1,21 +1,19 @@
1
1
  import { Camera } from "../Camera";
2
2
  import { Engine } from "../Engine";
3
3
  import { Layer } from "../Layer";
4
- import { Material } from "../material/Material";
5
- import { Shader } from "../shader";
6
4
  import { RenderElement } from "./RenderElement";
7
5
  /**
8
6
  * Render queue.
9
7
  */
10
8
  export declare class RenderQueue {
11
- readonly items: RenderElement[];
9
+ readonly elements: RenderElement[];
12
10
  private _spriteBatcher;
13
11
  constructor(engine: Engine);
14
12
  /**
15
13
  * Push a render element.
16
14
  */
17
- pushPrimitive(element: RenderElement): void;
18
- render(camera: Camera, replaceMaterial: Material, mask: Layer, customShader: Shader): void;
15
+ pushRenderElement(element: RenderElement): void;
16
+ render(camera: Camera, mask: Layer, pipelineStageTagValue: string): void;
19
17
  /**
20
18
  * Clear collection.
21
19
  */
@@ -4,12 +4,10 @@ import { Renderer } from "../Renderer";
4
4
  import { ShaderPass } from "../shader";
5
5
  import { RenderState } from "../shader/state/RenderState";
6
6
  import { Texture2D } from "../texture";
7
- import { IPoolElement } from "./IPoolElement";
8
7
  import { RenderElement } from "./RenderElement";
9
- export declare class SpriteElement extends RenderElement implements IPoolElement {
8
+ export declare class SpriteElement extends RenderElement {
10
9
  renderData: RenderData2D;
11
10
  texture: Texture2D;
12
11
  constructor();
13
12
  setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
14
- dispose(): void;
15
13
  }
@@ -1,10 +1,11 @@
1
1
  import { Camera } from "../Camera";
2
2
  import { VertexElement } from "../graphic/VertexElement";
3
3
  import { Basic2DBatcher } from "./Basic2DBatcher";
4
- import { SpriteMaskElement } from "./SpriteMaskElement";
4
+ import { RenderElement } from "./RenderElement";
5
+ import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
5
6
  export declare class SpriteMaskBatcher extends Basic2DBatcher {
6
7
  createVertexElements(vertexElements: VertexElement[]): number;
7
- canBatch(preElement: SpriteMaskElement, curElement: SpriteMaskElement): boolean;
8
- updateVertices(element: SpriteMaskElement, vertices: Float32Array, vertexIndex: number): number;
8
+ canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
9
+ updateVertices(element: SpriteMaskRenderData, vertices: Float32Array, vertexIndex: number): number;
9
10
  drawBatches(camera: Camera): void;
10
11
  }
@@ -1,12 +1,10 @@
1
1
  import { RenderData2D } from "../2d/data/RenderData2D";
2
2
  import { Material } from "../material/Material";
3
3
  import { Renderer } from "../Renderer";
4
- import { IPoolElement } from "./IPoolElement";
5
4
  import { RenderElement } from "./RenderElement";
6
- export declare class SpriteMaskElement extends RenderElement implements IPoolElement {
5
+ export declare class SpriteMaskElement extends RenderElement {
7
6
  renderData: RenderData2D;
8
7
  isAdd: boolean;
9
8
  constructor();
10
9
  setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
11
- dispose(): void;
12
10
  }
@@ -1,8 +1,6 @@
1
- import { IPoolElement } from "./IPoolElement";
2
1
  import { RenderElement } from "./RenderElement";
3
2
  import { SpriteElement } from "./SpriteElement";
4
- export declare class TextRenderElement extends RenderElement implements IPoolElement {
3
+ export declare class TextRenderElement extends RenderElement {
5
4
  charElements: SpriteElement[];
6
5
  constructor();
7
- dispose(): void;
8
6
  }
@@ -2,6 +2,8 @@
2
2
  * Pipeline stage.
3
3
  */
4
4
  export declare enum PipelineStage {
5
+ /** DepthOnly stage. */
6
+ DepthOnly = "DepthOnly",
5
7
  /** Shadow caster stage. */
6
8
  ShadowCaster = "ShadowCaster",
7
9
  /** Forward shading stage. */
@@ -1,13 +1,11 @@
1
- import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
1
+ import { BoundingBox, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
- import { RenderContext } from "./RenderPipeline/RenderContext";
4
- import { TransformModifyFlags } from "./Transform";
5
3
  import { ICustomClone } from "./clone/ComponentCloner";
6
- import { Material } from "./material/Material";
4
+ import { Material } from "./material";
7
5
  import { ShaderData } from "./shader/ShaderData";
8
6
  /**
9
7
  * Basis for all renderers.
10
- * @decorator `@dependentComponents(Transform)`
8
+ * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
11
9
  */
12
10
  export declare class Renderer extends Component implements ICustomClone {
13
11
  private static _tempVector0;
@@ -112,12 +110,5 @@ export declare class Renderer extends Component implements ICustomClone {
112
110
  */
113
111
  setMaterials(materials: Material[]): void;
114
112
  update(deltaTime: number): void;
115
- protected _updateShaderData(context: RenderContext): void;
116
- protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
117
- protected _registerEntityTransformListener(): void;
118
- protected _updateBounds(worldBounds: BoundingBox): void;
119
- protected _render(context: RenderContext): void;
120
- private _createInstanceMaterial;
121
113
  private _setMaterial;
122
- protected _onTransformChanged(type: TransformModifyFlags): void;
123
114
  }
package/types/Scene.d.ts CHANGED
@@ -5,6 +5,7 @@ import { Entity } from "./Entity";
5
5
  import { EngineObject } from "./base";
6
6
  import { FogMode } from "./enums/FogMode";
7
7
  import { AmbientLight } from "./lighting/AmbientLight";
8
+ import { PhysicsScene } from "./physics/PhysicsScene";
8
9
  import { ShaderData } from "./shader/ShaderData";
9
10
  import { ShadowCascadesMode } from "./shadow/enum/ShadowCascadesMode";
10
11
  import { ShadowResolution } from "./shadow/enum/ShadowResolution";
@@ -18,6 +19,8 @@ export declare class Scene extends EngineObject {
18
19
  private static _sunlightDirectionProperty;
19
20
  /** Scene name. */
20
21
  name: string;
22
+ /** Physics. */
23
+ readonly physics: PhysicsScene;
21
24
  /** If cast shadows. */
22
25
  castShadows: boolean;
23
26
  /** The resolution of the shadow maps. */
@@ -38,7 +41,6 @@ export declare class Scene extends EngineObject {
38
41
  private _fogEnd;
39
42
  private _fogDensity;
40
43
  private _fogParams;
41
- private _sunlightVector3;
42
44
  /**
43
45
  * Scene-related shader data.
44
46
  */
@@ -141,10 +143,6 @@ export declare class Scene extends EngineObject {
141
143
  * @returns Entity
142
144
  */
143
145
  findEntityByPath(path: string): Entity | null;
144
- /**
145
- * Destroy this scene.
146
- */
147
- destroy(): void;
148
146
  private _addToRootEntityList;
149
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  private _computeLinearFogParams;
150
148
  private _computeExponentialFogParams;
@@ -1,20 +1,35 @@
1
- import { AssetPromise } from "./asset/AssetPromise";
2
1
  import { Engine } from "./Engine";
3
2
  import { Scene } from "./Scene";
3
+ import { AssetPromise } from "./asset/AssetPromise";
4
4
  /**
5
5
  * Scene manager.
6
6
  */
7
7
  export declare class SceneManager {
8
8
  readonly engine: Engine;
9
9
  /**
10
- * Get the activated scene.
10
+ * Get the scene list.
11
11
  */
12
- get activeScene(): Scene;
13
- set activeScene(scene: Scene);
12
+ get scenes(): ReadonlyArray<Scene>;
13
+ /**
14
+ * Add scene.
15
+ * @param scene - The scene which want to be added
16
+ */
17
+ addScene(scene: Scene): void;
18
+ /**
19
+ * Add scene at specified index.
20
+ * @param index - specified index
21
+ * @param child - The scene which want to be added
22
+ */
23
+ addScene(index: number, scene: Scene): void;
24
+ /**
25
+ * Remove scene.
26
+ * @param scene - The scene which want to be removed
27
+ */
28
+ removeScene(scene: Scene): void;
14
29
  /**
15
30
  * Load and activate scene.
16
31
  * @param url - the path of the scene
17
- * @param destroyOldScene - whether to destroy old scene information
32
+ * @param destroyOldScene - whether to destroy old scene
18
33
  * @returns scene promise
19
34
  */
20
35
  loadScene(url: string, destroyOldScene?: boolean): AssetPromise<Scene>;
@@ -25,4 +40,12 @@ export declare class SceneManager {
25
40
  * @param destScene - target scene
26
41
  */
27
42
  mergeScenes(sourceScene: Scene, destScene: Scene): void;
43
+ /**
44
+ * @deprecated
45
+ * Please use `scenes` instead.
46
+ *
47
+ * Get the first scene.
48
+ */
49
+ get activeScene(): Scene;
50
+ set activeScene(scene: Scene);
28
51
  }
package/types/Script.d.ts CHANGED
@@ -2,6 +2,7 @@ import { Camera } from "./Camera";
2
2
  import { Component } from "./Component";
3
3
  import { Pointer } from "./input";
4
4
  import { ColliderShape } from "./physics";
5
+ import { Collision } from "./physics/Collision";
5
6
  /**
6
7
  * Script class, used for logic writing.
7
8
  */
@@ -22,12 +23,12 @@ export declare class Script extends Component {
22
23
  onStart(): void;
23
24
  /**
24
25
  * The main loop, called frame by frame.
25
- * @param deltaTime - The deltaTime when the script update.
26
+ * @param deltaTime - The delta time since last frame in seconds
26
27
  */
27
28
  onUpdate(deltaTime: number): void;
28
29
  /**
29
30
  * Called after the onUpdate finished, called frame by frame.
30
- * @param deltaTime - The deltaTime when the script update.
31
+ * @param deltaTime - The delta time since last frame in seconds
31
32
  */
32
33
  onLateUpdate(deltaTime: number): void;
33
34
  /**
@@ -45,37 +46,39 @@ export declare class Script extends Component {
45
46
  */
46
47
  onPhysicsUpdate(): void;
47
48
  /**
48
- * Called when the collision enter.
49
+ * Called when the trigger enter.
49
50
  * @param other - ColliderShape
50
51
  */
51
52
  onTriggerEnter(other: ColliderShape): void;
52
53
  /**
53
- * Called when the collision stay.
54
- * @remarks onTriggerStay is called every frame while the collision stay.
54
+ * Called when the trigger exit.
55
55
  * @param other - ColliderShape
56
56
  */
57
57
  onTriggerExit(other: ColliderShape): void;
58
58
  /**
59
- * Called when the collision exit.
59
+ * Called when the trigger stay.
60
+ * @remarks onTriggerStay is called every frame while the trigger stay.
60
61
  * @param other - ColliderShape
61
62
  */
62
63
  onTriggerStay(other: ColliderShape): void;
63
64
  /**
64
65
  * Called when the collision enter.
65
- * @param other - ColliderShape
66
+ * @param other - The Collision data associated with this collision event
67
+ * @remarks The Collision data will be invalid after this call, you should copy the data if needed.
66
68
  */
67
- onCollisionEnter(other: ColliderShape): void;
69
+ onCollisionEnter(other: Collision): void;
68
70
  /**
69
- * Called when the collision stay.
70
- * @remarks onTriggerStay is called every frame while the collision stay.
71
- * @param other - ColliderShape
71
+ * Called when the collision exit.
72
+ * @param other - The Collision data associated with this collision event
73
+ * @remarks The Collision data will be invalid after this call, you should copy the data if needed.
72
74
  */
73
- onCollisionExit(other: ColliderShape): void;
75
+ onCollisionExit(other: Collision): void;
74
76
  /**
75
- * Called when the collision exit.
76
- * @param other - ColliderShape
77
+ * Called when the collision stay.
78
+ * @param other - The Collision data associated with this collision event
79
+ * @remarks The Collision data will be invalid after this call, you should copy the data if needed.
77
80
  */
78
- onCollisionStay(other: ColliderShape): void;
81
+ onCollisionStay(other: Collision): void;
79
82
  /**
80
83
  * Called when the pointer is down while over the ColliderShape.
81
84
  * @param pointer - The pointer that triggered
@@ -24,6 +24,9 @@ export declare class Transform extends Component {
24
24
  private _lossyWorldScale;
25
25
  private _localMatrix;
26
26
  private _worldMatrix;
27
+ private _worldForward;
28
+ private _worldRight;
29
+ private _worldUp;
27
30
  private _isParentDirty;
28
31
  private _parentTransformCache;
29
32
  private _dirtyFlag;
@@ -135,23 +138,17 @@ export declare class Transform extends Component {
135
138
  */
136
139
  setWorldRotationQuaternion(x: number, y: number, z: number, w: number): void;
137
140
  /**
138
- * Get the forward direction in world space.
139
- * @param forward - Forward vector
140
- * @returns Forward vector
141
+ * The forward direction in world space.
141
142
  */
142
- getWorldForward(forward: Vector3): Vector3;
143
+ get worldForward(): Vector3;
143
144
  /**
144
- * Get the right direction in world space.
145
- * @param right - Right vector
146
- * @returns Right vector
145
+ * The right direction in world space.
147
146
  */
148
- getWorldRight(right: Vector3): Vector3;
147
+ get worldRight(): Vector3;
149
148
  /**
150
- * Get the up direction in world space.
151
- * @param up - Up vector
152
- * @returns Up vector
149
+ * The up direction in world space.
153
150
  */
154
- getWorldUp(up: Vector3): Vector3;
151
+ get worldUp(): Vector3;
155
152
  /**
156
153
  * Translate in the direction and distance of the translation.
157
154
  * @param translation - Direction and distance of translation
@@ -198,6 +195,7 @@ export declare class Transform extends Component {
198
195
  * @returns Change flag
199
196
  */
200
197
  registerWorldChangeFlag(): BoolUpdateFlag;
198
+ protected _onDestroy(): void;
201
199
  /**
202
200
  * Get worldMatrix: Will trigger the worldMatrix update of itself and all parent entities.
203
201
  * Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
package/types/Utils.d.ts CHANGED
@@ -1,3 +1,31 @@
1
1
  export declare class Utils {
2
+ /**
3
+ * Fast remove an element from array.
4
+ * @param array - Array
5
+ * @param item - Element
6
+ */
7
+ static removeFromArray(array: any[], item: any): boolean;
8
+ /**
9
+ * Decodes a given Uint8Array into a string.
10
+ */
11
+ static decodeText(array: Uint8Array): string;
12
+ /**
13
+ * Judge whether the url is absolute url.
14
+ * @param url - The url to be judged.
15
+ * @returns Whether the url is absolute url.
16
+ */
17
+ static isAbsoluteUrl(url: string): boolean;
18
+ /**
19
+ * Get the values of an object.
20
+ */
21
+ static objectValues(obj: any): any[];
22
+ /**
23
+ * Convert a relative URL to an absolute URL based on a given base URL.
24
+ * @param baseUrl - The base url.
25
+ * @param relativeUrl - The relative url.
26
+ * @returns The resolved url.
27
+ */
28
+ static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
2
29
  private static _stringToPath;
30
+ private static _formatRelativePath;
3
31
  }
@@ -1,3 +1,4 @@
1
+ import { EngineObject } from "../base/EngineObject";
1
2
  import { Component } from "../Component";
2
3
  import { Entity } from "../Entity";
3
4
  import { AnimationClipCurveBinding } from "./AnimationClipCurveBinding";
@@ -7,7 +8,7 @@ import { KeyframeValueType } from "./Keyframe";
7
8
  /**
8
9
  * Stores keyframe based animations.
9
10
  */
10
- export declare class AnimationClip {
11
+ export declare class AnimationClip extends EngineObject {
11
12
  readonly name: string;
12
13
  private _length;
13
14
  private _events;
@@ -13,9 +13,9 @@ export declare class Animator extends Component {
13
13
  speed: number;
14
14
  protected _animatorController: AnimatorController;
15
15
  protected _controllerUpdateFlag: BoolUpdateFlag;
16
+ protected _updateMark: number;
16
17
  private _animatorLayersData;
17
- private _crossOwnerCollection;
18
- private _animationCurveOwners;
18
+ private _curveOwnerPool;
19
19
  private _animationEventHandlerPool;
20
20
  private _tempAnimatorStateInfo;
21
21
  private _controlledRenderers;
@@ -56,12 +56,11 @@ export declare class Animator extends Component {
56
56
  */
57
57
  findAnimatorState(stateName: string, layerIndex?: number): AnimatorState;
58
58
  private _getAnimatorStateInfo;
59
- private _saveDefaultValues;
60
59
  private _getAnimatorStateData;
61
60
  private _saveAnimatorStateData;
62
61
  private _saveAnimatorEventHandlers;
63
62
  private _clearCrossData;
64
- private _addCrossCurveData;
63
+ private _addCrossOwner;
65
64
  private _prepareCrossFading;
66
65
  private _prepareStandbyCrossFading;
67
66
  private _prepareFixedPoseCrossFading;
@@ -72,6 +71,7 @@ export declare class Animator extends Component {
72
71
  private _updatePlayingState;
73
72
  private _updateCrossFade;
74
73
  private _updateCrossFadeFromPose;
74
+ private _updateFinishedState;
75
75
  private _updateCrossFadeData;
76
76
  private _preparePlay;
77
77
  private _checkTransition;
@@ -83,4 +83,5 @@ export declare class Animator extends Component {
83
83
  private _callAnimatorScriptOnUpdate;
84
84
  private _callAnimatorScriptOnExit;
85
85
  private _checkAutoPlay;
86
+ private _checkRevertOwner;
86
87
  }
@@ -6,7 +6,6 @@ import { AnimationCurve } from "./AnimationCurve";
6
6
  export declare class AnimationFloatArrayCurve extends AnimationCurve<Float32Array> {
7
7
  /**
8
8
  * @inheritdoc
9
- * @override
10
9
  */
11
10
  addKey(key: Keyframe<Float32Array>): void;
12
11
  }
@@ -9,5 +9,7 @@ export declare enum LayerState {
9
9
  /** CrossFading state. */
10
10
  CrossFading = 2,
11
11
  /** FixedCrossFading state. */
12
- FixedCrossFading = 3
12
+ FixedCrossFading = 3,
13
+ /** Finished state. */
14
+ Finished = 4
13
15
  }
@@ -6,47 +6,49 @@ export declare enum AssetType {
6
6
  * Plain text.
7
7
  * @remarks Will not be cached based on url in ResourceManager.
8
8
  */
9
- Text = "text",
9
+ Text = "Text",
10
10
  /**
11
11
  * JSON.
12
12
  * @remarks Will not be cached based on url in ResourceManager.
13
13
  */
14
- JSON = "json",
14
+ JSON = "JSON",
15
15
  /**
16
16
  * ArrayBuffer.
17
17
  * @remarks Will not be cached based on url in ResourceManager.
18
18
  */
19
- Buffer = "buffer",
19
+ Buffer = "Buffer",
20
20
  /** 2D Texture. */
21
- Texture2D = "texture2d",
21
+ Texture2D = "Texture2D",
22
22
  /** Cube Texture. */
23
- TextureCube = "texture-cube",
23
+ TextureCube = "TextureCube",
24
24
  /** Material. */
25
- Material = "material",
25
+ Material = "Material",
26
26
  /** Mesh. */
27
- Mesh = "mesh",
27
+ Mesh = "Mesh",
28
28
  /** AnimationClip. */
29
29
  AnimationClip = "AnimationClip",
30
30
  /** AnimatorController. */
31
31
  AnimatorController = "AnimatorController",
32
32
  /** Prefab.*/
33
- Prefab = "prefab",
33
+ GLTF = "GLTF",
34
34
  /** Compress Texture. */
35
- KTX = "ktx",
35
+ KTX = "KTX",
36
36
  /** Cube Compress Texture. */
37
- KTXCube = "ktx-cube",
37
+ KTXCube = "KTXCube",
38
+ /** KTX2 Compress Texture */
39
+ KTX2 = "KTX2",
38
40
  /** Sprite. */
39
- Sprite = "sprite",
41
+ Sprite = "Sprite",
40
42
  /** Sprite Atlas. */
41
- SpriteAtlas = "sprite-atlas",
43
+ SpriteAtlas = "SpriteAtlas",
42
44
  /** Ambient light. */
43
- Env = "environment",
45
+ Env = "Environment",
44
46
  /** Scene. */
45
- Scene = "scene",
47
+ Scene = "Scene",
46
48
  /** HDR to cube. */
47
49
  HDR = "HDR",
48
50
  /** Font. */
49
- Font = "font",
51
+ Font = "Font",
50
52
  /** Source Font, include ttf、 otf and woff. */
51
- SourceFont = "source-font"
53
+ SourceFont = "SourceFont"
52
54
  }
@@ -1,15 +1,12 @@
1
+ type PickOnlyOne<T extends {}, Keys extends keyof T = keyof T> = Keys extends unknown ? {
2
+ [K in Keys]: T[Keys];
3
+ } & {
4
+ [K in Exclude<keyof T, Keys>]?: never;
5
+ } : never;
1
6
  /**
2
7
  * Used to describe loading asset.
3
8
  */
4
9
  export type LoadItem = {
5
- /**
6
- * Loading url.
7
- */
8
- url?: string;
9
- /**
10
- * Available when AssetType is TextureCube.
11
- */
12
- urls?: string[];
13
10
  /**
14
11
  * Asset Type.
15
12
  */
@@ -30,4 +27,14 @@ export type LoadItem = {
30
27
  * Additional parameters for specified loader.
31
28
  */
32
29
  params?: Record<string, any>;
33
- };
30
+ } & PickOnlyOne<{
31
+ /**
32
+ * Loading url.
33
+ */
34
+ url: string;
35
+ /**
36
+ * Available when AssetType is TextureCube.
37
+ */
38
+ urls: string[];
39
+ }>;
40
+ export {};
@@ -1,3 +1,4 @@
1
+ import { Engine, EngineConfiguration } from "../Engine";
1
2
  import { AssetPromise } from "./AssetPromise";
2
3
  import { LoadItem } from "./LoadItem";
3
4
  import { RequestConfig } from "./request";
@@ -25,6 +26,7 @@ export declare abstract class Loader<T> {
25
26
  };
26
27
  private static _engineObjects;
27
28
  constructor(useCache: boolean);
28
- request: <U>(url: string, config: RequestConfig) => AssetPromise<U>;
29
+ initialize?(engine: Engine, configuration: EngineConfiguration): Promise<void>;
29
30
  abstract load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<T> | Record<string, AssetPromise<any>>;
31
+ request: <U>(url: string, config: RequestConfig) => AssetPromise<U>;
30
32
  }