@galacean/effects 1.3.0 → 1.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/weapp.mjs CHANGED
@@ -7120,9 +7120,9 @@ var Float16ArrayWrapper = /** @class */ (function () {
7120
7120
  this.data = new Uint16Array(num);
7121
7121
  }
7122
7122
  else if (num && typeof num === 'object' && Number.isInteger(num.length)) {
7123
- var data_1 = this.data = new Uint16Array(num.length);
7124
- for (var i = 0; i < data_1.length; i++) {
7125
- data_1[i] = toHalf(num[i]);
7123
+ var data = this.data = new Uint16Array(num.length);
7124
+ for (var i = 0; i < data.length; i++) {
7125
+ data[i] = toHalf(num[i]);
7126
7126
  }
7127
7127
  }
7128
7128
  }
@@ -7495,9 +7495,9 @@ var CurveValue = /** @class */ (function (_super) {
7495
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  CurveValue.getAllData = function (meta, halfFloat) {
7496
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  var ret = new (halfFloat ? Float16ArrayWrapper : Float32Array)(meta.index * 4);
7497
7497
  for (var i = 0, cursor = 0, curves = meta.curves; i < curves.length; i++) {
7498
- var data_1 = curves[i].toData();
7499
- ret.set(data_1, cursor);
7500
- cursor += data_1.length;
7498
+ var data = curves[i].toData();
7499
+ ret.set(data, cursor);
7500
+ cursor += data.length;
7501
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  }
7502
7502
  return halfFloat ? ret.data : ret;
7503
7503
  };
@@ -7506,17 +7506,17 @@ var CurveValue = /** @class */ (function (_super) {
7506
7506
  var max = -Infinity;
7507
7507
  //formatted number
7508
7508
  if (Number.isFinite(props[0]) && Number.isFinite(props[1])) {
7509
- var keys_1 = [];
7509
+ var keys = [];
7510
7510
  for (var i = 2; i < props.length; i++) {
7511
7511
  // FIXME
7512
- keys_1.push(props[i].slice(0, 4));
7512
+ keys.push(props[i].slice(0, 4));
7513
7513
  }
7514
- this.keys = keys_1;
7514
+ this.keys = keys;
7515
7515
  this.min = props[0];
7516
7516
  this.dist = props[1] - props[0];
7517
7517
  }
7518
7518
  else {
7519
- var keys_2 = props.map(function (item) {
7519
+ var keys = props.map(function (item) {
7520
7520
  if (isArray(item)) {
7521
7521
  min = Math.min(min, item[1]);
7522
7522
  max = Math.max(max, item[1]);
@@ -7531,22 +7531,22 @@ var CurveValue = /** @class */ (function (_super) {
7531
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  throw new Error('invalid keyframe');
7532
7532
  });
7533
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  var dist = max - min;
7534
- this.keys = keys_2;
7534
+ this.keys = keys;
7535
7535
  if (dist !== 0) {
7536
- for (var i = 0; i < keys_2.length; i++) {
7537
- var key = keys_2[i];
7536
+ for (var i = 0; i < keys.length; i++) {
7537
+ var key = keys[i];
7538
7538
  key[1] = (key[1] - min) / dist;
7539
7539
  }
7540
7540
  }
7541
- var key0 = keys_2[0];
7541
+ var key0 = keys[0];
7542
7542
  if (key0[0] > 0) {
7543
7543
  key0[2] = 0;
7544
- keys_2.unshift([0, key0[1], 0, 0]);
7544
+ keys.unshift([0, key0[1], 0, 0]);
7545
7545
  }
7546
- var key1 = keys_2[keys_2.length - 1];
7546
+ var key1 = keys[keys.length - 1];
7547
7547
  if (key1[0] < 1) {
7548
7548
  key1[3] = 0;
7549
- keys_2.push([1, key1[1], 0, 0]);
7549
+ keys.push([1, key1[1], 0, 0]);
7550
7550
  }
7551
7551
  this.min = min;
7552
7552
  this.dist = dist;
@@ -7921,14 +7921,14 @@ function curveValueIntegrateByTime(t1, keyframe0, keyframe1) {
7921
7921
  function getKeyFrameMetaByRawValue(meta, value) {
7922
7922
  if (value) {
7923
7923
  var type = value[0];
7924
- var keys_3 = value[1];
7924
+ var keys = value[1];
7925
7925
  if (type === ValueType$1.CURVE) {
7926
- meta.curves.push(keys_3);
7927
- var keyLen = keys_3.length;
7928
- if (keys_3[0][0] > 0) {
7926
+ meta.curves.push(keys);
7927
+ var keyLen = keys.length;
7928
+ if (keys[0][0] > 0) {
7929
7929
  keyLen++;
7930
7930
  }
7931
- if (keys_3[keys_3.length - 1][0] < 1) {
7931
+ if (keys[keys.length - 1][0] < 1) {
7932
7932
  keyLen++;
7933
7933
  }
7934
7934
  meta.index += keyLen;
@@ -7936,19 +7936,19 @@ function getKeyFrameMetaByRawValue(meta, value) {
7936
7936
  meta.curveCount += keyLen;
7937
7937
  }
7938
7938
  else if (type === ValueType$1.LINE) {
7939
- var keyLen = keys_3.length;
7940
- if (keyLen === 2 && keys_3[0][0] === 0 && keys_3[1][0] === 1) {
7939
+ var keyLen = keys.length;
7940
+ if (keyLen === 2 && keys[0][0] === 0 && keys[1][0] === 1) {
7941
7941
  return;
7942
7942
  }
7943
- if (keys_3[0][0] > 0) {
7943
+ if (keys[0][0] > 0) {
7944
7944
  keyLen++;
7945
7945
  }
7946
- if (keys_3[keys_3.length - 1][0] < 1) {
7946
+ if (keys[keys.length - 1][0] < 1) {
7947
7947
  keyLen++;
7948
7948
  }
7949
7949
  var uniformCount = Math.ceil(keyLen / 2);
7950
7950
  meta.lineSegCount += uniformCount;
7951
- meta.curves.push(keys_3);
7951
+ meta.curves.push(keys);
7952
7952
  meta.index += uniformCount;
7953
7953
  meta.max = Math.max(meta.max, uniformCount);
7954
7954
  }
@@ -10429,9 +10429,9 @@ var KTXTexture = /** @class */ (function () {
10429
10429
  for (var level = 0; level < mipmapCount; level++) {
10430
10430
  var imageSize = new Int32Array(this.arrayBuffer, this.baseOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
10431
10431
  for (var face = 0; face < this.numberOfFaces; face++) {
10432
- var data_1 = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10432
+ var data = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10433
10433
  mipmaps.push({
10434
- data: data_1,
10434
+ data: data,
10435
10435
  width: width,
10436
10436
  height: height,
10437
10437
  });
@@ -13260,16 +13260,16 @@ var InteractVFXItem = /** @class */ (function (_super) {
13260
13260
  var nx = position[0] - width;
13261
13261
  var ny = position[1] - height;
13262
13262
  if (options.dxRange) {
13263
- var _d = __read$3(options.dxRange, 2), min_1 = _d[0], max_1 = _d[1];
13264
- nx = clamp$1(nx, min_1, max_1);
13265
- if (nx !== min_1 && nx !== max_1 && min_1 !== max_1) {
13263
+ var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
13264
+ nx = clamp$1(nx, min, max);
13265
+ if (nx !== min && nx !== max && min !== max) {
13266
13266
  (_a = event.origin) === null || _a === void 0 ? void 0 : _a.preventDefault();
13267
13267
  }
13268
13268
  }
13269
13269
  if (options.dyRange) {
13270
- var _e = __read$3(options.dyRange, 2), min_2 = _e[0], max_2 = _e[1];
13271
- ny = clamp$1(ny, min_2, max_2);
13272
- if (ny !== min_2 && ny !== max_2 && min_2 !== max_2) {
13270
+ var _e = __read$3(options.dyRange, 2), min = _e[0], max = _e[1];
13271
+ ny = clamp$1(ny, min, max);
13272
+ if (ny !== min && ny !== max && min !== max) {
13273
13273
  (_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
13274
13274
  }
13275
13275
  }
@@ -13383,11 +13383,11 @@ var SpriteMesh = /** @class */ (function () {
13383
13383
  var item = items[i];
13384
13384
  var texture = item === null || item === void 0 ? void 0 : item.renderer.texture;
13385
13385
  var textureIndex = texture ? textures.indexOf(texture) : -1;
13386
- var data_1 = this.getItemInitData(item, i, pointCount, textureIndex);
13387
- aPointLen += data_1.aPoint.length;
13388
- indexLen += data_1.index.length;
13389
- datas.push(data_1);
13390
- pointCount += data_1.aPoint.length / 6;
13386
+ var data = this.getItemInitData(item, i, pointCount, textureIndex);
13387
+ aPointLen += data.aPoint.length;
13388
+ indexLen += data.index.length;
13389
+ datas.push(data);
13390
+ pointCount += data.aPoint.length / 6;
13391
13391
  this.updateItem(item, true);
13392
13392
  }
13393
13393
  var bundle = {
@@ -13399,10 +13399,10 @@ var SpriteMesh = /** @class */ (function () {
13399
13399
  index: 0,
13400
13400
  };
13401
13401
  var _loop_1 = function (i) {
13402
- var data_2 = datas[i];
13402
+ var data = datas[i];
13403
13403
  Object.keys(bundle).forEach(function (name) {
13404
13404
  var arr = bundle[name];
13405
- var ta = data_2[name];
13405
+ var ta = data[name];
13406
13406
  arr.set(ta, cursor[name]);
13407
13407
  cursor[name] += ta.length;
13408
13408
  });
@@ -13669,14 +13669,14 @@ var SpriteMesh = /** @class */ (function () {
13669
13669
  for (var y = 0; y < row; y++) {
13670
13670
  var base = (y * 2 + x) * 4;
13671
13671
  // @ts-expect-error
13672
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13673
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13672
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13673
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13674
13674
  var dw = ((x + x + 1) / col - 1) / 2;
13675
13675
  var dh = ((y + y + 1) / row - 1) / 2;
13676
- var tox = split_1[0];
13677
- var toy = split_1[1];
13678
- var tsx = split_1[4] ? split_1[3] : split_1[2];
13679
- var tsy = split_1[4] ? split_1[2] : split_1[3];
13676
+ var tox = split[0];
13677
+ var toy = split[1];
13678
+ var tsx = split[4] ? split[3] : split[2];
13679
+ var tsy = split[4] ? split[2] : split[3];
13680
13680
  var origin_1 = [
13681
13681
  originData[0] / col + dw,
13682
13682
  originData[1] / row + dh,
@@ -13773,13 +13773,13 @@ function generateFeatureTexture(engine, feather) {
13773
13773
  }
13774
13774
  else {
13775
13775
  var len = 128;
13776
- var data_3 = new Uint8Array(len);
13776
+ var data = new Uint8Array(len);
13777
13777
  for (var i = 0, s = len - 1; i < len; i++) {
13778
13778
  var p = i / s;
13779
13779
  var val = feather.getValue(p);
13780
- data_3[i] = Math.round(val * 255);
13780
+ data[i] = Math.round(val * 255);
13781
13781
  }
13782
- tex = Texture.createWithData(engine, { width: len, height: 1, data: data_3 }, {
13782
+ tex = Texture.createWithData(engine, { width: len, height: 1, data: data }, {
13783
13783
  name: 'feather',
13784
13784
  format: glContext.LUMINANCE,
13785
13785
  minFilter: glContext.LINEAR,
@@ -13937,22 +13937,22 @@ var SpriteGroup = /** @class */ (function () {
13937
13937
  * 需要则添加到meshToModify数组
13938
13938
  */
13939
13939
  for (var i = 0; i < splits.length; i++) {
13940
- var split_1 = splits[i];
13940
+ var split = splits[i];
13941
13941
  // @ts-expect-error
13942
- var spriteMesh = split_1.spriteMesh;
13943
- if (split_1.items.length === 0) {
13942
+ var spriteMesh = split.spriteMesh;
13943
+ if (split.items.length === 0) {
13944
13944
  throw new Error('split not combined');
13945
13945
  }
13946
- if (split_1.dirty) {
13947
- var priority = split_1.indexStart;
13946
+ if (split.dirty) {
13947
+ var priority = split.indexStart;
13948
13948
  if (spriteMesh.mesh.priority !== priority) {
13949
13949
  spriteMesh.mesh.priority = priority;
13950
13950
  meshToModify.push(spriteMesh.mesh);
13951
13951
  }
13952
- spriteMesh.setItems(split_1.items.map(function (item) { return item.content; }));
13952
+ spriteMesh.setItems(split.items.map(function (item) { return item.content; }));
13953
13953
  }
13954
13954
  spriteMesh.applyChange();
13955
- split_1.dirty = false;
13955
+ split.dirty = false;
13956
13956
  }
13957
13957
  /**
13958
13958
  * 有需要移除的meshSplit 则废弃对应的mesh 保留material
@@ -13960,8 +13960,8 @@ var SpriteGroup = /** @class */ (function () {
13960
13960
  */
13961
13961
  if (splitsToRemove.length) {
13962
13962
  for (var i = 0; i < splitsToRemove.length; i++) {
13963
- var split_2 = splitsToRemove[i];
13964
- var sp = split_2.spriteMesh;
13963
+ var split = splitsToRemove[i];
13964
+ var sp = split.spriteMesh;
13965
13965
  // @ts-expect-error
13966
13966
  var mesh = sp.mesh;
13967
13967
  mesh.dispose({ material: { textures: DestroyOptions.keep } });
@@ -14078,7 +14078,7 @@ var SpriteGroup = /** @class */ (function () {
14078
14078
  addItemWithOrder(items, item, itemSortProperty);
14079
14079
  if (isSprite(item)) {
14080
14080
  var content = item.createContent();
14081
- var split_4 = {
14081
+ var split = {
14082
14082
  indexStart: item.listIndex,
14083
14083
  indexEnd: item.listIndex,
14084
14084
  items: [item],
@@ -14086,21 +14086,21 @@ var SpriteGroup = /** @class */ (function () {
14086
14086
  cacheId: content.renderInfo.cacheId,
14087
14087
  textures: [item.content.renderer.texture],
14088
14088
  };
14089
- splits.unshift(split_4);
14090
- return [split_4];
14089
+ splits.unshift(split);
14090
+ return [split];
14091
14091
  }
14092
14092
  return [];
14093
14093
  }
14094
14094
  var _loop_2 = function (i) {
14095
- var split_5 = splits[i];
14095
+ var split = splits[i];
14096
14096
  var listIndex = item.listIndex;
14097
14097
  if (isSprite(item)) {
14098
14098
  // @ts-expect-error
14099
- if (listIndex <= split_5.indexEnd) {
14099
+ if (listIndex <= split.indexEnd) {
14100
14100
  addItemWithOrder(items, item, itemSortProperty);
14101
14101
  var itemIndex_1 = items.indexOf(item);
14102
- var indexStart = Math.min(itemIndex_1, items.indexOf(split_5.items[0]));
14103
- var indexEnd = Math.max(itemIndex_1, items.indexOf(split_5.items[split_5.items.length - 1]));
14102
+ var indexStart = Math.min(itemIndex_1, items.indexOf(split.items[0]));
14103
+ var indexEnd = Math.max(itemIndex_1, items.indexOf(split.items[split.items.length - 1]));
14104
14104
  var neoSplits_1 = this_2.getMeshSplits(items, indexStart, indexEnd);
14105
14105
  var neoSplitIndex_1 = neoSplits_1.findIndex(function (split) { return split.items.includes(item); });
14106
14106
  if (neoSplits_1.length === 2) {
@@ -14108,14 +14108,14 @@ var SpriteGroup = /** @class */ (function () {
14108
14108
  //1 or 0
14109
14109
  Object.keys(neoSplits_1[1 - neoSplitIndex_1]).forEach(function (key) {
14110
14110
  // @ts-expect-error
14111
- split_5[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14111
+ split[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14112
14112
  });
14113
14113
  return { value: [neoSplits_1[neoSplitIndex_1]] };
14114
14114
  }
14115
14115
  else if (neoSplits_1.length === 3) {
14116
14116
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14117
14117
  // @ts-expect-error
14118
- split_5[key] = neoSplits_1[0][key];
14118
+ split[key] = neoSplits_1[0][key];
14119
14119
  });
14120
14120
  splits.splice(i + 1, 0, neoSplits_1[1], neoSplits_1[2]);
14121
14121
  if (neoSplitIndex_1 !== 1) {
@@ -14129,25 +14129,25 @@ var SpriteGroup = /** @class */ (function () {
14129
14129
  //todo add case
14130
14130
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14131
14131
  // @ts-expect-error
14132
- split_5[key] = neoSplits_1[0][key];
14132
+ split[key] = neoSplits_1[0][key];
14133
14133
  });
14134
14134
  return { value: [] };
14135
14135
  }
14136
14136
  }
14137
14137
  else {
14138
- if (listIndex < split_5.indexStart || listIndex === split_5.indexEnd) {
14138
+ if (listIndex < split.indexStart || listIndex === split.indexEnd) {
14139
14139
  addItemWithOrder(items, item, itemSortProperty);
14140
14140
  return { value: [] };
14141
14141
  // @ts-expect-error
14142
14142
  }
14143
- else if (listIndex < split_5.indexEnd) {
14143
+ else if (listIndex < split.indexEnd) {
14144
14144
  addItemWithOrder(items, item, itemSortProperty);
14145
- var lastItem = split_5.items[split_5.items.length - 1];
14145
+ var lastItem = split.items[split.items.length - 1];
14146
14146
  var endIndex = items.indexOf(lastItem);
14147
- var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split_5.items[0]), endIndex);
14147
+ var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split.items[0]), endIndex);
14148
14148
  Object.keys(neoSplits_2[0]).forEach(function (key) {
14149
14149
  // @ts-expect-error
14150
- split_5[key] = neoSplits_2[0][key];
14150
+ split[key] = neoSplits_2[0][key];
14151
14151
  });
14152
14152
  if (neoSplits_2.length === 2) {
14153
14153
  splits.splice(i + 1, 0, neoSplits_2[1]);
@@ -14208,10 +14208,10 @@ var SpriteGroup = /** @class */ (function () {
14208
14208
  * 遍历this.meshSplits,找到元素的listIndex在split的indexStart和indexEnd范围内的第一个meshSplit
14209
14209
  */
14210
14210
  for (var i = 0; i < splits.length; i++) {
14211
- var split_6 = splits[i];
14211
+ var split = splits[i];
14212
14212
  // @ts-expect-error
14213
- if (split_6.indexStart <= item.listIndex && split_6.indexEnd >= item.listIndex) {
14214
- targetSplit = split_6;
14213
+ if (split.indexStart <= item.listIndex && split.indexEnd >= item.listIndex) {
14214
+ targetSplit = split;
14215
14215
  targetSplitIndex = i;
14216
14216
  break;
14217
14217
  }
@@ -14321,8 +14321,8 @@ var SpriteGroup = /** @class */ (function () {
14321
14321
  // FIXME: 可选性
14322
14322
  var targetSplitIndex = void 0;
14323
14323
  for (var i = 0; i < splits.length; i++) {
14324
- var split_7 = splits[i];
14325
- if (split_7.items.includes(item)) {
14324
+ var split = splits[i];
14325
+ if (split.items.includes(item)) {
14326
14326
  targetSplitIndex = i;
14327
14327
  break;
14328
14328
  }
@@ -15473,10 +15473,10 @@ var ParticleMesh = /** @class */ (function () {
15473
15473
  var index = geometry.getIndexData();
15474
15474
  for (var i = 0; i < names.length; i++) {
15475
15475
  var name_1 = names[i];
15476
- var data_1 = geometry.getAttributeData(name_1);
15477
- if (data_1) {
15476
+ var data = geometry.getAttributeData(name_1);
15477
+ if (data) {
15478
15478
  // @ts-expect-error
15479
- geometry.setAttributeData(name_1, new data_1.constructor(0));
15479
+ geometry.setAttributeData(name_1, new data.constructor(0));
15480
15480
  }
15481
15481
  }
15482
15482
  // @ts-expect-error
@@ -16851,10 +16851,10 @@ function getGeometryTriangles(geometry, options) {
16851
16851
  var segment = segments[i];
16852
16852
  var p0 = points[i];
16853
16853
  var p1 = points[i + 1] || points[0];
16854
- var keys_1 = segment;
16854
+ var keys = segment;
16855
16855
  var point = [0, 0];
16856
- for (var j = 0; j < keys_1.length - 1; j++) {
16857
- var key = keys_1[j];
16856
+ for (var j = 0; j < keys.length - 1; j++) {
16857
+ var key = keys[j];
16858
16858
  getBezier2DValue(point, key, p0, p1, p0[4], p0[5], p1[2], p1[3]);
16859
16859
  setPoint(point[0], point[1]);
16860
16860
  }
@@ -16913,11 +16913,11 @@ function getGeometryByShape(shape, uvTransform) {
16913
16913
  var index = 0;
16914
16914
  for (var i = 0; i < geometries.length; i++) {
16915
16915
  var geometry = geometries[i];
16916
- var data_1 = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16917
- indexBase += data_1.aPoint.length / 5;
16918
- datas.push(data_1);
16919
- aPoint += data_1.aPoint.length;
16920
- index += data_1.index.length;
16916
+ var data = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16917
+ indexBase += data.aPoint.length / 5;
16918
+ datas.push(data);
16919
+ aPoint += data.aPoint.length;
16920
+ index += data.index.length;
16921
16921
  }
16922
16922
  if (datas.length === 1) {
16923
16923
  return datas[0];
@@ -16926,11 +16926,11 @@ function getGeometryByShape(shape, uvTransform) {
16926
16926
  var indexData = new Uint16Array(index);
16927
16927
  // @ts-expect-error
16928
16928
  for (var i = 0, pointIndex = 0, idx = 0; i < datas[i]; i++) {
16929
- var data_2 = datas[i];
16930
- aPointData.set(data_2.aPoint, pointIndex);
16931
- pointIndex += data_2.aPoint.length;
16932
- indexData.set(data_2.index, idx);
16933
- idx += data_2.index.length;
16929
+ var data = datas[i];
16930
+ aPointData.set(data.aPoint, pointIndex);
16931
+ pointIndex += data.aPoint.length;
16932
+ indexData.set(data.index, idx);
16933
+ idx += data.index.length;
16934
16934
  }
16935
16935
  return {
16936
16936
  aPoint: aPointData,
@@ -17241,10 +17241,10 @@ var TrailMesh = /** @class */ (function () {
17241
17241
  var pointCountPerTrail = this.pointCountPerTrail;
17242
17242
  if (index >= 0 && index < pointCountPerTrail) {
17243
17243
  var startIndex = (trail * pointCountPerTrail + index) * 24 + 8;
17244
- var data_1 = this.geometry.getAttributeData('aColor');
17245
- out.x = data_1[startIndex];
17246
- out.y = data_1[1 + startIndex];
17247
- out.z = data_1[2 + startIndex];
17244
+ var data = this.geometry.getAttributeData('aColor');
17245
+ out.x = data[startIndex];
17246
+ out.y = data[1 + startIndex];
17247
+ out.z = data[2 + startIndex];
17248
17248
  return out;
17249
17249
  }
17250
17250
  };
@@ -18650,14 +18650,14 @@ var TextMesh = /** @class */ (function (_super) {
18650
18650
  for (var y_1 = 0; y_1 < row; y_1++) {
18651
18651
  var base = (y_1 * 2 + x_1) * 4;
18652
18652
  // @ts-expect-error
18653
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18654
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18653
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18654
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18655
18655
  var dw = ((x_1 + x_1 + 1) / col - 1) / 2;
18656
18656
  var dh = ((y_1 + y_1 + 1) / row - 1) / 2;
18657
- var tox = split_1[0];
18658
- var toy = split_1[1];
18659
- var tsx = split_1[4] ? split_1[3] : split_1[2];
18660
- var tsy = split_1[4] ? split_1[2] : split_1[3];
18657
+ var tox = split[0];
18658
+ var toy = split[1];
18659
+ var tsx = split[4] ? split[3] : split[2];
18660
+ var tsy = split[4] ? split[2] : split[3];
18661
18661
  var origin_1 = [
18662
18662
  originData[0] / col + dw,
18663
18663
  originData[1] / row + dh,
@@ -23337,13 +23337,13 @@ var CompositionSourceManager = /** @class */ (function () {
23337
23337
  if (renderContent.renderer) {
23338
23338
  renderContent.renderer = _this.changeTex(renderContent.renderer);
23339
23339
  _this.processMask(renderContent.renderer);
23340
- var split_1 = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23340
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23341
23341
  if (Number.isInteger(renderContent.renderer.shape)) {
23342
23342
  // TODO: scene.shapes 类型问题?
23343
- renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split_1);
23343
+ renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split);
23344
23344
  }
23345
23345
  else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
23346
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split_1);
23346
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23347
23347
  }
23348
23348
  }
23349
23349
  else {
@@ -23355,14 +23355,14 @@ var CompositionSourceManager = /** @class */ (function () {
23355
23355
  if (renderContent.filter) {
23356
23356
  renderContent.filter = __assign$1({}, renderContent.filter);
23357
23357
  }
23358
- var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id_1 = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23358
+ var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23359
23359
  // FIXME: specification 下定义的 Item 不存在 refCount 类型定义
23360
23360
  // @ts-expect-error
23361
23361
  var refCount = item.refCount;
23362
23362
  var _c = _this.jsonScene.plugins, plugins = _c === void 0 ? [] : _c;
23363
23363
  option.name = name_1;
23364
23364
  option.delay = delay;
23365
- option.id = id_1;
23365
+ option.id = id;
23366
23366
  if (parentId) {
23367
23367
  option.parentId = parentId;
23368
23368
  }
@@ -23824,8 +23824,8 @@ var AssetManager = /** @class */ (function () {
23824
23824
  return [2 /*return*/, resultImage];
23825
23825
  case 3:
23826
23826
  // 如果是加载图片且是数组,设置变量,视频情况下不需要
23827
- if (background && !Array.isArray(url_1) && variables) {
23828
- variables[background.name] = url_1;
23827
+ if (background && Array.isArray(url_1) && variables) {
23828
+ variables[background.name] = resultImage.src;
23829
23829
  }
23830
23830
  return [4 /*yield*/, combineImageTemplate(resultImage, template, variables, this.options, img.oriY === -1)];
23831
23831
  case 4: return [2 /*return*/, _b.sent()];
@@ -23973,14 +23973,14 @@ var AssetManager = /** @class */ (function () {
23973
23973
  }());
23974
23974
  function fixOldImageUsage(usedImages, compositions, imgUsage, images, renderLevel) {
23975
23975
  for (var i = 0; i < compositions.length; i++) {
23976
- var id_1 = compositions[i].id;
23977
- var ids = imgUsage[id_1];
23976
+ var id = compositions[i].id;
23977
+ var ids = imgUsage[id];
23978
23978
  if (ids) {
23979
23979
  for (var j = 0; j < ids.length; j++) {
23980
- var id_2 = ids[j];
23981
- var tag = images[id_2].renderLevel;
23980
+ var id_1 = ids[j];
23981
+ var tag = images[id_1].renderLevel;
23982
23982
  if (passRenderLevel(tag, renderLevel)) {
23983
- usedImages[id_2] = true;
23983
+ usedImages[id_1] = true;
23984
23984
  }
23985
23985
  }
23986
23986
  }
@@ -24086,18 +24086,14 @@ var CompVFXItem = /** @class */ (function (_super) {
24086
24086
  // 设置预合成作为元素时的时长、结束行为和渲染延时
24087
24087
  if (Item.isComposition(itemProps)) {
24088
24088
  var refId = itemProps.content.options.refId;
24089
- var props = this.composition.refCompositionProps.get(refId);
24090
- if (!props) {
24091
- throw new Error("\u5F15\u7528\u7684Id: ".concat(refId, " \u7684\u9884\u5408\u6210\u4E0D\u5B58\u5728"));
24092
- }
24093
- props.content = itemProps.content;
24094
- item = new CompVFXItem(__assign$1(__assign$1({}, props), { refId: refId, delay: itemProps.delay, id: itemProps.id, name: itemProps.name, duration: itemProps.duration, endBehavior: itemProps.endBehavior, parentId: itemProps.parentId, transform: itemProps.transform }), this.composition);
24089
+ item = new CompVFXItem(__assign$1({ refId: refId }, itemProps), this.composition);
24095
24090
  item.contentProps = itemProps.content;
24096
24091
  item.transform.parentTransform = this.transform;
24097
24092
  this.composition.refContent.push(item);
24098
24093
  if (item.endBehavior === END_BEHAVIOR_RESTART$1) {
24099
24094
  this.composition.autoRefTex = false;
24100
24095
  }
24096
+ item.createContent();
24101
24097
  }
24102
24098
  else {
24103
24099
  item = createVFXItem(this.itemProps[i], this.composition);
@@ -24229,6 +24225,17 @@ var CompVFXItem = /** @class */ (function (_super) {
24229
24225
  CompVFXItem.prototype.handleVisibleChanged = function (visible) {
24230
24226
  this.items.forEach(function (item) { return item.setVisible(visible); });
24231
24227
  };
24228
+ CompVFXItem.prototype.setScale = function (x, y, z) {
24229
+ if (this.content) {
24230
+ this.content.startSize = new Vector3(x, y, z);
24231
+ }
24232
+ };
24233
+ CompVFXItem.prototype.scale = function (x, y, z) {
24234
+ if (this.content) {
24235
+ var startSize = this.content.startSize.clone();
24236
+ this.content.startSize = new Vector3(x * startSize.x, y * startSize.y, z * startSize.z);
24237
+ }
24238
+ };
24232
24239
  CompVFXItem.prototype.getUpdateTime = function (t) {
24233
24240
  var startTime = this.startTimeInms;
24234
24241
  var now = this.timeInms;
@@ -25751,10 +25758,10 @@ var GLTexture = /** @class */ (function (_super) {
25751
25758
  var target = this.target;
25752
25759
  var gl = this.pipelineContext.gl;
25753
25760
  if (gl && this.textureBuffer) {
25754
- var data_1 = new Uint8Array([255]);
25761
+ var data = new Uint8Array([255]);
25755
25762
  this.bind();
25756
25763
  if (target === gl.TEXTURE_2D) {
25757
- gl.texImage2D(target, 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data_1);
25764
+ gl.texImage2D(target, 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data);
25758
25765
  }
25759
25766
  else if (target === gl.TEXTURE_CUBE_MAP) {
25760
25767
  var faces = [
@@ -25766,7 +25773,7 @@ var GLTexture = /** @class */ (function (_super) {
25766
25773
  gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
25767
25774
  ];
25768
25775
  for (var i = 0; i < faces.length; i++) {
25769
- gl.texImage2D(faces[i], 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data_1);
25776
+ gl.texImage2D(faces[i], 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data);
25770
25777
  }
25771
25778
  }
25772
25779
  // rewrite mipmap
@@ -29751,10 +29758,10 @@ var Player = /** @class */ (function () {
29751
29758
  }
29752
29759
  else if (gl) {
29753
29760
  this.canvas = gl.canvas;
29754
- var version_1 = gl instanceof WebGLRenderingContext ? 'webgl' : 'webgl2';
29755
- if (framework !== version_1) {
29756
- logger.error("The gl context(".concat(version_1, ") is inconsistent with renderFramework or default version(").concat(framework, ")"));
29757
- framework = version_1;
29761
+ var version = gl instanceof WebGLRenderingContext ? 'webgl' : 'webgl2';
29762
+ if (framework !== version) {
29763
+ logger.error("The gl context(".concat(version, ") is inconsistent with renderFramework or default version(").concat(framework, ")"));
29764
+ framework = version;
29758
29765
  }
29759
29766
  }
29760
29767
  else {
@@ -30460,7 +30467,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
30460
30467
  Engine.create = function (gl) {
30461
30468
  return new GLEngine(gl);
30462
30469
  };
30463
- var version = "1.3.0";
30470
+ var version = "1.3.2";
30464
30471
  logger.info('player version: ' + version);
30465
30472
 
30466
30473
  export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };