@galacean/effects 1.3.0 → 1.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime player for the web
4
4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.3.0
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+ * Version: v1.3.2
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  */
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  /******************************************************************************
@@ -7126,9 +7126,9 @@ var Float16ArrayWrapper = /** @class */ (function () {
7126
7126
  this.data = new Uint16Array(num);
7127
7127
  }
7128
7128
  else if (num && typeof num === 'object' && Number.isInteger(num.length)) {
7129
- var data_1 = this.data = new Uint16Array(num.length);
7130
- for (var i = 0; i < data_1.length; i++) {
7131
- data_1[i] = toHalf(num[i]);
7129
+ var data = this.data = new Uint16Array(num.length);
7130
+ for (var i = 0; i < data.length; i++) {
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+ data[i] = toHalf(num[i]);
7132
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  }
7133
7133
  }
7134
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  }
@@ -7501,9 +7501,9 @@ var CurveValue = /** @class */ (function (_super) {
7501
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  CurveValue.getAllData = function (meta, halfFloat) {
7502
7502
  var ret = new (halfFloat ? Float16ArrayWrapper : Float32Array)(meta.index * 4);
7503
7503
  for (var i = 0, cursor = 0, curves = meta.curves; i < curves.length; i++) {
7504
- var data_1 = curves[i].toData();
7505
- ret.set(data_1, cursor);
7506
- cursor += data_1.length;
7504
+ var data = curves[i].toData();
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+ ret.set(data, cursor);
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+ cursor += data.length;
7507
7507
  }
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  return halfFloat ? ret.data : ret;
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  };
@@ -7512,17 +7512,17 @@ var CurveValue = /** @class */ (function (_super) {
7512
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  var max = -Infinity;
7513
7513
  //formatted number
7514
7514
  if (Number.isFinite(props[0]) && Number.isFinite(props[1])) {
7515
- var keys_1 = [];
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+ var keys = [];
7516
7516
  for (var i = 2; i < props.length; i++) {
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7517
  // FIXME
7518
- keys_1.push(props[i].slice(0, 4));
7518
+ keys.push(props[i].slice(0, 4));
7519
7519
  }
7520
- this.keys = keys_1;
7520
+ this.keys = keys;
7521
7521
  this.min = props[0];
7522
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  this.dist = props[1] - props[0];
7523
7523
  }
7524
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  else {
7525
- var keys_2 = props.map(function (item) {
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+ var keys = props.map(function (item) {
7526
7526
  if (isArray(item)) {
7527
7527
  min = Math.min(min, item[1]);
7528
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  max = Math.max(max, item[1]);
@@ -7537,22 +7537,22 @@ var CurveValue = /** @class */ (function (_super) {
7537
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  throw new Error('invalid keyframe');
7538
7538
  });
7539
7539
  var dist = max - min;
7540
- this.keys = keys_2;
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+ this.keys = keys;
7541
7541
  if (dist !== 0) {
7542
- for (var i = 0; i < keys_2.length; i++) {
7543
- var key = keys_2[i];
7542
+ for (var i = 0; i < keys.length; i++) {
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+ var key = keys[i];
7544
7544
  key[1] = (key[1] - min) / dist;
7545
7545
  }
7546
7546
  }
7547
- var key0 = keys_2[0];
7547
+ var key0 = keys[0];
7548
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  if (key0[0] > 0) {
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  key0[2] = 0;
7550
- keys_2.unshift([0, key0[1], 0, 0]);
7550
+ keys.unshift([0, key0[1], 0, 0]);
7551
7551
  }
7552
- var key1 = keys_2[keys_2.length - 1];
7552
+ var key1 = keys[keys.length - 1];
7553
7553
  if (key1[0] < 1) {
7554
7554
  key1[3] = 0;
7555
- keys_2.push([1, key1[1], 0, 0]);
7555
+ keys.push([1, key1[1], 0, 0]);
7556
7556
  }
7557
7557
  this.min = min;
7558
7558
  this.dist = dist;
@@ -7927,14 +7927,14 @@ function curveValueIntegrateByTime(t1, keyframe0, keyframe1) {
7927
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  function getKeyFrameMetaByRawValue(meta, value) {
7928
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  if (value) {
7929
7929
  var type = value[0];
7930
- var keys_3 = value[1];
7930
+ var keys = value[1];
7931
7931
  if (type === ValueType$1.CURVE) {
7932
- meta.curves.push(keys_3);
7933
- var keyLen = keys_3.length;
7934
- if (keys_3[0][0] > 0) {
7932
+ meta.curves.push(keys);
7933
+ var keyLen = keys.length;
7934
+ if (keys[0][0] > 0) {
7935
7935
  keyLen++;
7936
7936
  }
7937
- if (keys_3[keys_3.length - 1][0] < 1) {
7937
+ if (keys[keys.length - 1][0] < 1) {
7938
7938
  keyLen++;
7939
7939
  }
7940
7940
  meta.index += keyLen;
@@ -7942,19 +7942,19 @@ function getKeyFrameMetaByRawValue(meta, value) {
7942
7942
  meta.curveCount += keyLen;
7943
7943
  }
7944
7944
  else if (type === ValueType$1.LINE) {
7945
- var keyLen = keys_3.length;
7946
- if (keyLen === 2 && keys_3[0][0] === 0 && keys_3[1][0] === 1) {
7945
+ var keyLen = keys.length;
7946
+ if (keyLen === 2 && keys[0][0] === 0 && keys[1][0] === 1) {
7947
7947
  return;
7948
7948
  }
7949
- if (keys_3[0][0] > 0) {
7949
+ if (keys[0][0] > 0) {
7950
7950
  keyLen++;
7951
7951
  }
7952
- if (keys_3[keys_3.length - 1][0] < 1) {
7952
+ if (keys[keys.length - 1][0] < 1) {
7953
7953
  keyLen++;
7954
7954
  }
7955
7955
  var uniformCount = Math.ceil(keyLen / 2);
7956
7956
  meta.lineSegCount += uniformCount;
7957
- meta.curves.push(keys_3);
7957
+ meta.curves.push(keys);
7958
7958
  meta.index += uniformCount;
7959
7959
  meta.max = Math.max(meta.max, uniformCount);
7960
7960
  }
@@ -10435,9 +10435,9 @@ var KTXTexture = /** @class */ (function () {
10435
10435
  for (var level = 0; level < mipmapCount; level++) {
10436
10436
  var imageSize = new Int32Array(this.arrayBuffer, this.baseOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
10437
10437
  for (var face = 0; face < this.numberOfFaces; face++) {
10438
- var data_1 = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10438
+ var data = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10439
10439
  mipmaps.push({
10440
- data: data_1,
10440
+ data: data,
10441
10441
  width: width,
10442
10442
  height: height,
10443
10443
  });
@@ -13266,16 +13266,16 @@ var InteractVFXItem = /** @class */ (function (_super) {
13266
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  var nx = position[0] - width;
13267
13267
  var ny = position[1] - height;
13268
13268
  if (options.dxRange) {
13269
- var _d = __read$3(options.dxRange, 2), min_1 = _d[0], max_1 = _d[1];
13270
- nx = clamp$1(nx, min_1, max_1);
13271
- if (nx !== min_1 && nx !== max_1 && min_1 !== max_1) {
13269
+ var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
13270
+ nx = clamp$1(nx, min, max);
13271
+ if (nx !== min && nx !== max && min !== max) {
13272
13272
  (_a = event.origin) === null || _a === void 0 ? void 0 : _a.preventDefault();
13273
13273
  }
13274
13274
  }
13275
13275
  if (options.dyRange) {
13276
- var _e = __read$3(options.dyRange, 2), min_2 = _e[0], max_2 = _e[1];
13277
- ny = clamp$1(ny, min_2, max_2);
13278
- if (ny !== min_2 && ny !== max_2 && min_2 !== max_2) {
13276
+ var _e = __read$3(options.dyRange, 2), min = _e[0], max = _e[1];
13277
+ ny = clamp$1(ny, min, max);
13278
+ if (ny !== min && ny !== max && min !== max) {
13279
13279
  (_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
13280
13280
  }
13281
13281
  }
@@ -13389,11 +13389,11 @@ var SpriteMesh = /** @class */ (function () {
13389
13389
  var item = items[i];
13390
13390
  var texture = item === null || item === void 0 ? void 0 : item.renderer.texture;
13391
13391
  var textureIndex = texture ? textures.indexOf(texture) : -1;
13392
- var data_1 = this.getItemInitData(item, i, pointCount, textureIndex);
13393
- aPointLen += data_1.aPoint.length;
13394
- indexLen += data_1.index.length;
13395
- datas.push(data_1);
13396
- pointCount += data_1.aPoint.length / 6;
13392
+ var data = this.getItemInitData(item, i, pointCount, textureIndex);
13393
+ aPointLen += data.aPoint.length;
13394
+ indexLen += data.index.length;
13395
+ datas.push(data);
13396
+ pointCount += data.aPoint.length / 6;
13397
13397
  this.updateItem(item, true);
13398
13398
  }
13399
13399
  var bundle = {
@@ -13405,10 +13405,10 @@ var SpriteMesh = /** @class */ (function () {
13405
13405
  index: 0,
13406
13406
  };
13407
13407
  var _loop_1 = function (i) {
13408
- var data_2 = datas[i];
13408
+ var data = datas[i];
13409
13409
  Object.keys(bundle).forEach(function (name) {
13410
13410
  var arr = bundle[name];
13411
- var ta = data_2[name];
13411
+ var ta = data[name];
13412
13412
  arr.set(ta, cursor[name]);
13413
13413
  cursor[name] += ta.length;
13414
13414
  });
@@ -13675,14 +13675,14 @@ var SpriteMesh = /** @class */ (function () {
13675
13675
  for (var y = 0; y < row; y++) {
13676
13676
  var base = (y * 2 + x) * 4;
13677
13677
  // @ts-expect-error
13678
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13679
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13678
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13679
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13680
13680
  var dw = ((x + x + 1) / col - 1) / 2;
13681
13681
  var dh = ((y + y + 1) / row - 1) / 2;
13682
- var tox = split_1[0];
13683
- var toy = split_1[1];
13684
- var tsx = split_1[4] ? split_1[3] : split_1[2];
13685
- var tsy = split_1[4] ? split_1[2] : split_1[3];
13682
+ var tox = split[0];
13683
+ var toy = split[1];
13684
+ var tsx = split[4] ? split[3] : split[2];
13685
+ var tsy = split[4] ? split[2] : split[3];
13686
13686
  var origin_1 = [
13687
13687
  originData[0] / col + dw,
13688
13688
  originData[1] / row + dh,
@@ -13779,13 +13779,13 @@ function generateFeatureTexture(engine, feather) {
13779
13779
  }
13780
13780
  else {
13781
13781
  var len = 128;
13782
- var data_3 = new Uint8Array(len);
13782
+ var data = new Uint8Array(len);
13783
13783
  for (var i = 0, s = len - 1; i < len; i++) {
13784
13784
  var p = i / s;
13785
13785
  var val = feather.getValue(p);
13786
- data_3[i] = Math.round(val * 255);
13786
+ data[i] = Math.round(val * 255);
13787
13787
  }
13788
- tex = Texture.createWithData(engine, { width: len, height: 1, data: data_3 }, {
13788
+ tex = Texture.createWithData(engine, { width: len, height: 1, data: data }, {
13789
13789
  name: 'feather',
13790
13790
  format: glContext.LUMINANCE,
13791
13791
  minFilter: glContext.LINEAR,
@@ -13943,22 +13943,22 @@ var SpriteGroup = /** @class */ (function () {
13943
13943
  * 需要则添加到meshToModify数组
13944
13944
  */
13945
13945
  for (var i = 0; i < splits.length; i++) {
13946
- var split_1 = splits[i];
13946
+ var split = splits[i];
13947
13947
  // @ts-expect-error
13948
- var spriteMesh = split_1.spriteMesh;
13949
- if (split_1.items.length === 0) {
13948
+ var spriteMesh = split.spriteMesh;
13949
+ if (split.items.length === 0) {
13950
13950
  throw new Error('split not combined');
13951
13951
  }
13952
- if (split_1.dirty) {
13953
- var priority = split_1.indexStart;
13952
+ if (split.dirty) {
13953
+ var priority = split.indexStart;
13954
13954
  if (spriteMesh.mesh.priority !== priority) {
13955
13955
  spriteMesh.mesh.priority = priority;
13956
13956
  meshToModify.push(spriteMesh.mesh);
13957
13957
  }
13958
- spriteMesh.setItems(split_1.items.map(function (item) { return item.content; }));
13958
+ spriteMesh.setItems(split.items.map(function (item) { return item.content; }));
13959
13959
  }
13960
13960
  spriteMesh.applyChange();
13961
- split_1.dirty = false;
13961
+ split.dirty = false;
13962
13962
  }
13963
13963
  /**
13964
13964
  * 有需要移除的meshSplit 则废弃对应的mesh 保留material
@@ -13966,8 +13966,8 @@ var SpriteGroup = /** @class */ (function () {
13966
13966
  */
13967
13967
  if (splitsToRemove.length) {
13968
13968
  for (var i = 0; i < splitsToRemove.length; i++) {
13969
- var split_2 = splitsToRemove[i];
13970
- var sp = split_2.spriteMesh;
13969
+ var split = splitsToRemove[i];
13970
+ var sp = split.spriteMesh;
13971
13971
  // @ts-expect-error
13972
13972
  var mesh = sp.mesh;
13973
13973
  mesh.dispose({ material: { textures: DestroyOptions.keep } });
@@ -14084,7 +14084,7 @@ var SpriteGroup = /** @class */ (function () {
14084
14084
  addItemWithOrder(items, item, itemSortProperty);
14085
14085
  if (isSprite(item)) {
14086
14086
  var content = item.createContent();
14087
- var split_4 = {
14087
+ var split = {
14088
14088
  indexStart: item.listIndex,
14089
14089
  indexEnd: item.listIndex,
14090
14090
  items: [item],
@@ -14092,21 +14092,21 @@ var SpriteGroup = /** @class */ (function () {
14092
14092
  cacheId: content.renderInfo.cacheId,
14093
14093
  textures: [item.content.renderer.texture],
14094
14094
  };
14095
- splits.unshift(split_4);
14096
- return [split_4];
14095
+ splits.unshift(split);
14096
+ return [split];
14097
14097
  }
14098
14098
  return [];
14099
14099
  }
14100
14100
  var _loop_2 = function (i) {
14101
- var split_5 = splits[i];
14101
+ var split = splits[i];
14102
14102
  var listIndex = item.listIndex;
14103
14103
  if (isSprite(item)) {
14104
14104
  // @ts-expect-error
14105
- if (listIndex <= split_5.indexEnd) {
14105
+ if (listIndex <= split.indexEnd) {
14106
14106
  addItemWithOrder(items, item, itemSortProperty);
14107
14107
  var itemIndex_1 = items.indexOf(item);
14108
- var indexStart = Math.min(itemIndex_1, items.indexOf(split_5.items[0]));
14109
- var indexEnd = Math.max(itemIndex_1, items.indexOf(split_5.items[split_5.items.length - 1]));
14108
+ var indexStart = Math.min(itemIndex_1, items.indexOf(split.items[0]));
14109
+ var indexEnd = Math.max(itemIndex_1, items.indexOf(split.items[split.items.length - 1]));
14110
14110
  var neoSplits_1 = this_2.getMeshSplits(items, indexStart, indexEnd);
14111
14111
  var neoSplitIndex_1 = neoSplits_1.findIndex(function (split) { return split.items.includes(item); });
14112
14112
  if (neoSplits_1.length === 2) {
@@ -14114,14 +14114,14 @@ var SpriteGroup = /** @class */ (function () {
14114
14114
  //1 or 0
14115
14115
  Object.keys(neoSplits_1[1 - neoSplitIndex_1]).forEach(function (key) {
14116
14116
  // @ts-expect-error
14117
- split_5[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14117
+ split[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14118
14118
  });
14119
14119
  return { value: [neoSplits_1[neoSplitIndex_1]] };
14120
14120
  }
14121
14121
  else if (neoSplits_1.length === 3) {
14122
14122
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14123
14123
  // @ts-expect-error
14124
- split_5[key] = neoSplits_1[0][key];
14124
+ split[key] = neoSplits_1[0][key];
14125
14125
  });
14126
14126
  splits.splice(i + 1, 0, neoSplits_1[1], neoSplits_1[2]);
14127
14127
  if (neoSplitIndex_1 !== 1) {
@@ -14135,25 +14135,25 @@ var SpriteGroup = /** @class */ (function () {
14135
14135
  //todo add case
14136
14136
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14137
14137
  // @ts-expect-error
14138
- split_5[key] = neoSplits_1[0][key];
14138
+ split[key] = neoSplits_1[0][key];
14139
14139
  });
14140
14140
  return { value: [] };
14141
14141
  }
14142
14142
  }
14143
14143
  else {
14144
- if (listIndex < split_5.indexStart || listIndex === split_5.indexEnd) {
14144
+ if (listIndex < split.indexStart || listIndex === split.indexEnd) {
14145
14145
  addItemWithOrder(items, item, itemSortProperty);
14146
14146
  return { value: [] };
14147
14147
  // @ts-expect-error
14148
14148
  }
14149
- else if (listIndex < split_5.indexEnd) {
14149
+ else if (listIndex < split.indexEnd) {
14150
14150
  addItemWithOrder(items, item, itemSortProperty);
14151
- var lastItem = split_5.items[split_5.items.length - 1];
14151
+ var lastItem = split.items[split.items.length - 1];
14152
14152
  var endIndex = items.indexOf(lastItem);
14153
- var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split_5.items[0]), endIndex);
14153
+ var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split.items[0]), endIndex);
14154
14154
  Object.keys(neoSplits_2[0]).forEach(function (key) {
14155
14155
  // @ts-expect-error
14156
- split_5[key] = neoSplits_2[0][key];
14156
+ split[key] = neoSplits_2[0][key];
14157
14157
  });
14158
14158
  if (neoSplits_2.length === 2) {
14159
14159
  splits.splice(i + 1, 0, neoSplits_2[1]);
@@ -14214,10 +14214,10 @@ var SpriteGroup = /** @class */ (function () {
14214
14214
  * 遍历this.meshSplits,找到元素的listIndex在split的indexStart和indexEnd范围内的第一个meshSplit
14215
14215
  */
14216
14216
  for (var i = 0; i < splits.length; i++) {
14217
- var split_6 = splits[i];
14217
+ var split = splits[i];
14218
14218
  // @ts-expect-error
14219
- if (split_6.indexStart <= item.listIndex && split_6.indexEnd >= item.listIndex) {
14220
- targetSplit = split_6;
14219
+ if (split.indexStart <= item.listIndex && split.indexEnd >= item.listIndex) {
14220
+ targetSplit = split;
14221
14221
  targetSplitIndex = i;
14222
14222
  break;
14223
14223
  }
@@ -14327,8 +14327,8 @@ var SpriteGroup = /** @class */ (function () {
14327
14327
  // FIXME: 可选性
14328
14328
  var targetSplitIndex = void 0;
14329
14329
  for (var i = 0; i < splits.length; i++) {
14330
- var split_7 = splits[i];
14331
- if (split_7.items.includes(item)) {
14330
+ var split = splits[i];
14331
+ if (split.items.includes(item)) {
14332
14332
  targetSplitIndex = i;
14333
14333
  break;
14334
14334
  }
@@ -15479,10 +15479,10 @@ var ParticleMesh = /** @class */ (function () {
15479
15479
  var index = geometry.getIndexData();
15480
15480
  for (var i = 0; i < names.length; i++) {
15481
15481
  var name_1 = names[i];
15482
- var data_1 = geometry.getAttributeData(name_1);
15483
- if (data_1) {
15482
+ var data = geometry.getAttributeData(name_1);
15483
+ if (data) {
15484
15484
  // @ts-expect-error
15485
- geometry.setAttributeData(name_1, new data_1.constructor(0));
15485
+ geometry.setAttributeData(name_1, new data.constructor(0));
15486
15486
  }
15487
15487
  }
15488
15488
  // @ts-expect-error
@@ -16857,10 +16857,10 @@ function getGeometryTriangles(geometry, options) {
16857
16857
  var segment = segments[i];
16858
16858
  var p0 = points[i];
16859
16859
  var p1 = points[i + 1] || points[0];
16860
- var keys_1 = segment;
16860
+ var keys = segment;
16861
16861
  var point = [0, 0];
16862
- for (var j = 0; j < keys_1.length - 1; j++) {
16863
- var key = keys_1[j];
16862
+ for (var j = 0; j < keys.length - 1; j++) {
16863
+ var key = keys[j];
16864
16864
  getBezier2DValue(point, key, p0, p1, p0[4], p0[5], p1[2], p1[3]);
16865
16865
  setPoint(point[0], point[1]);
16866
16866
  }
@@ -16919,11 +16919,11 @@ function getGeometryByShape(shape, uvTransform) {
16919
16919
  var index = 0;
16920
16920
  for (var i = 0; i < geometries.length; i++) {
16921
16921
  var geometry = geometries[i];
16922
- var data_1 = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16923
- indexBase += data_1.aPoint.length / 5;
16924
- datas.push(data_1);
16925
- aPoint += data_1.aPoint.length;
16926
- index += data_1.index.length;
16922
+ var data = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16923
+ indexBase += data.aPoint.length / 5;
16924
+ datas.push(data);
16925
+ aPoint += data.aPoint.length;
16926
+ index += data.index.length;
16927
16927
  }
16928
16928
  if (datas.length === 1) {
16929
16929
  return datas[0];
@@ -16932,11 +16932,11 @@ function getGeometryByShape(shape, uvTransform) {
16932
16932
  var indexData = new Uint16Array(index);
16933
16933
  // @ts-expect-error
16934
16934
  for (var i = 0, pointIndex = 0, idx = 0; i < datas[i]; i++) {
16935
- var data_2 = datas[i];
16936
- aPointData.set(data_2.aPoint, pointIndex);
16937
- pointIndex += data_2.aPoint.length;
16938
- indexData.set(data_2.index, idx);
16939
- idx += data_2.index.length;
16935
+ var data = datas[i];
16936
+ aPointData.set(data.aPoint, pointIndex);
16937
+ pointIndex += data.aPoint.length;
16938
+ indexData.set(data.index, idx);
16939
+ idx += data.index.length;
16940
16940
  }
16941
16941
  return {
16942
16942
  aPoint: aPointData,
@@ -17247,10 +17247,10 @@ var TrailMesh = /** @class */ (function () {
17247
17247
  var pointCountPerTrail = this.pointCountPerTrail;
17248
17248
  if (index >= 0 && index < pointCountPerTrail) {
17249
17249
  var startIndex = (trail * pointCountPerTrail + index) * 24 + 8;
17250
- var data_1 = this.geometry.getAttributeData('aColor');
17251
- out.x = data_1[startIndex];
17252
- out.y = data_1[1 + startIndex];
17253
- out.z = data_1[2 + startIndex];
17250
+ var data = this.geometry.getAttributeData('aColor');
17251
+ out.x = data[startIndex];
17252
+ out.y = data[1 + startIndex];
17253
+ out.z = data[2 + startIndex];
17254
17254
  return out;
17255
17255
  }
17256
17256
  };
@@ -18656,14 +18656,14 @@ var TextMesh = /** @class */ (function (_super) {
18656
18656
  for (var y_1 = 0; y_1 < row; y_1++) {
18657
18657
  var base = (y_1 * 2 + x_1) * 4;
18658
18658
  // @ts-expect-error
18659
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18660
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18659
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18660
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18661
18661
  var dw = ((x_1 + x_1 + 1) / col - 1) / 2;
18662
18662
  var dh = ((y_1 + y_1 + 1) / row - 1) / 2;
18663
- var tox = split_1[0];
18664
- var toy = split_1[1];
18665
- var tsx = split_1[4] ? split_1[3] : split_1[2];
18666
- var tsy = split_1[4] ? split_1[2] : split_1[3];
18663
+ var tox = split[0];
18664
+ var toy = split[1];
18665
+ var tsx = split[4] ? split[3] : split[2];
18666
+ var tsy = split[4] ? split[2] : split[3];
18667
18667
  var origin_1 = [
18668
18668
  originData[0] / col + dw,
18669
18669
  originData[1] / row + dh,
@@ -23343,13 +23343,13 @@ var CompositionSourceManager = /** @class */ (function () {
23343
23343
  if (renderContent.renderer) {
23344
23344
  renderContent.renderer = _this.changeTex(renderContent.renderer);
23345
23345
  _this.processMask(renderContent.renderer);
23346
- var split_1 = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23346
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23347
23347
  if (Number.isInteger(renderContent.renderer.shape)) {
23348
23348
  // TODO: scene.shapes 类型问题?
23349
- renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split_1);
23349
+ renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split);
23350
23350
  }
23351
23351
  else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
23352
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split_1);
23352
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23353
23353
  }
23354
23354
  }
23355
23355
  else {
@@ -23361,14 +23361,14 @@ var CompositionSourceManager = /** @class */ (function () {
23361
23361
  if (renderContent.filter) {
23362
23362
  renderContent.filter = __assign$1({}, renderContent.filter);
23363
23363
  }
23364
- var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id_1 = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23364
+ var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23365
23365
  // FIXME: specification 下定义的 Item 不存在 refCount 类型定义
23366
23366
  // @ts-expect-error
23367
23367
  var refCount = item.refCount;
23368
23368
  var _c = _this.jsonScene.plugins, plugins = _c === void 0 ? [] : _c;
23369
23369
  option.name = name_1;
23370
23370
  option.delay = delay;
23371
- option.id = id_1;
23371
+ option.id = id;
23372
23372
  if (parentId) {
23373
23373
  option.parentId = parentId;
23374
23374
  }
@@ -23830,8 +23830,8 @@ var AssetManager = /** @class */ (function () {
23830
23830
  return [2 /*return*/, resultImage];
23831
23831
  case 3:
23832
23832
  // 如果是加载图片且是数组,设置变量,视频情况下不需要
23833
- if (background && !Array.isArray(url_1) && variables) {
23834
- variables[background.name] = url_1;
23833
+ if (background && Array.isArray(url_1) && variables) {
23834
+ variables[background.name] = resultImage.src;
23835
23835
  }
23836
23836
  return [4 /*yield*/, combineImageTemplate(resultImage, template, variables, this.options, img.oriY === -1)];
23837
23837
  case 4: return [2 /*return*/, _b.sent()];
@@ -23979,14 +23979,14 @@ var AssetManager = /** @class */ (function () {
23979
23979
  }());
23980
23980
  function fixOldImageUsage(usedImages, compositions, imgUsage, images, renderLevel) {
23981
23981
  for (var i = 0; i < compositions.length; i++) {
23982
- var id_1 = compositions[i].id;
23983
- var ids = imgUsage[id_1];
23982
+ var id = compositions[i].id;
23983
+ var ids = imgUsage[id];
23984
23984
  if (ids) {
23985
23985
  for (var j = 0; j < ids.length; j++) {
23986
- var id_2 = ids[j];
23987
- var tag = images[id_2].renderLevel;
23986
+ var id_1 = ids[j];
23987
+ var tag = images[id_1].renderLevel;
23988
23988
  if (passRenderLevel(tag, renderLevel)) {
23989
- usedImages[id_2] = true;
23989
+ usedImages[id_1] = true;
23990
23990
  }
23991
23991
  }
23992
23992
  }
@@ -24092,18 +24092,14 @@ var CompVFXItem = /** @class */ (function (_super) {
24092
24092
  // 设置预合成作为元素时的时长、结束行为和渲染延时
24093
24093
  if (Item.isComposition(itemProps)) {
24094
24094
  var refId = itemProps.content.options.refId;
24095
- var props = this.composition.refCompositionProps.get(refId);
24096
- if (!props) {
24097
- throw new Error("\u5F15\u7528\u7684Id: ".concat(refId, " \u7684\u9884\u5408\u6210\u4E0D\u5B58\u5728"));
24098
- }
24099
- props.content = itemProps.content;
24100
- item = new CompVFXItem(__assign$1(__assign$1({}, props), { refId: refId, delay: itemProps.delay, id: itemProps.id, name: itemProps.name, duration: itemProps.duration, endBehavior: itemProps.endBehavior, parentId: itemProps.parentId, transform: itemProps.transform }), this.composition);
24095
+ item = new CompVFXItem(__assign$1({ refId: refId }, itemProps), this.composition);
24101
24096
  item.contentProps = itemProps.content;
24102
24097
  item.transform.parentTransform = this.transform;
24103
24098
  this.composition.refContent.push(item);
24104
24099
  if (item.endBehavior === END_BEHAVIOR_RESTART$1) {
24105
24100
  this.composition.autoRefTex = false;
24106
24101
  }
24102
+ item.createContent();
24107
24103
  }
24108
24104
  else {
24109
24105
  item = createVFXItem(this.itemProps[i], this.composition);
@@ -24235,6 +24231,17 @@ var CompVFXItem = /** @class */ (function (_super) {
24235
24231
  CompVFXItem.prototype.handleVisibleChanged = function (visible) {
24236
24232
  this.items.forEach(function (item) { return item.setVisible(visible); });
24237
24233
  };
24234
+ CompVFXItem.prototype.setScale = function (x, y, z) {
24235
+ if (this.content) {
24236
+ this.content.startSize = new Vector3(x, y, z);
24237
+ }
24238
+ };
24239
+ CompVFXItem.prototype.scale = function (x, y, z) {
24240
+ if (this.content) {
24241
+ var startSize = this.content.startSize.clone();
24242
+ this.content.startSize = new Vector3(x * startSize.x, y * startSize.y, z * startSize.z);
24243
+ }
24244
+ };
24238
24245
  CompVFXItem.prototype.getUpdateTime = function (t) {
24239
24246
  var startTime = this.startTimeInms;
24240
24247
  var now = this.timeInms;
@@ -25757,10 +25764,10 @@ var GLTexture = /** @class */ (function (_super) {
25757
25764
  var target = this.target;
25758
25765
  var gl = this.pipelineContext.gl;
25759
25766
  if (gl && this.textureBuffer) {
25760
- var data_1 = new Uint8Array([255]);
25767
+ var data = new Uint8Array([255]);
25761
25768
  this.bind();
25762
25769
  if (target === gl.TEXTURE_2D) {
25763
- gl.texImage2D(target, 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data_1);
25770
+ gl.texImage2D(target, 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data);
25764
25771
  }
25765
25772
  else if (target === gl.TEXTURE_CUBE_MAP) {
25766
25773
  var faces = [
@@ -25772,7 +25779,7 @@ var GLTexture = /** @class */ (function (_super) {
25772
25779
  gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
25773
25780
  ];
25774
25781
  for (var i = 0; i < faces.length; i++) {
25775
- gl.texImage2D(faces[i], 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data_1);
25782
+ gl.texImage2D(faces[i], 0, gl.LUMINANCE, 1, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data);
25776
25783
  }
25777
25784
  }
25778
25785
  // rewrite mipmap
@@ -29757,10 +29764,10 @@ var Player = /** @class */ (function () {
29757
29764
  }
29758
29765
  else if (gl) {
29759
29766
  this.canvas = gl.canvas;
29760
- var version_1 = gl instanceof WebGLRenderingContext ? 'webgl' : 'webgl2';
29761
- if (framework !== version_1) {
29762
- logger.error("The gl context(".concat(version_1, ") is inconsistent with renderFramework or default version(").concat(framework, ")"));
29763
- framework = version_1;
29767
+ var version = gl instanceof WebGLRenderingContext ? 'webgl' : 'webgl2';
29768
+ if (framework !== version) {
29769
+ logger.error("The gl context(".concat(version, ") is inconsistent with renderFramework or default version(").concat(framework, ")"));
29770
+ framework = version;
29764
29771
  }
29765
29772
  }
29766
29773
  else {
@@ -30466,7 +30473,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
30466
30473
  Engine.create = function (gl) {
30467
30474
  return new GLEngine(gl);
30468
30475
  };
30469
- var version = "1.3.0";
30476
+ var version = "1.3.2";
30470
30477
  logger.info('player version: ' + version);
30471
30478
 
30472
30479
  export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };