@galacean/effects-threejs 2.8.6 → 2.8.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +29 -34
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +29 -34
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.8.
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* Version: v2.8.7
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*/
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import * as THREE from 'three';
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@@ -2442,11 +2442,8 @@ function parsePercent$1(c) {
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}
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function getPixelRatio() {
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if (typeof
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var screenWidth = screen.width;
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var viewportScale = screenWidth / viewportWidth;
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return Math.min(2 * viewportScale, 2);
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if (typeof window === "object") {
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return Math.min(2, window.devicePixelRatio || 1);
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}
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return 1;
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}
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@@ -17192,22 +17189,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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this.transform.scaleBy(x, y, z);
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};
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/**
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* 设置元素在画布上的像素位置
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* Tips:
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* - 坐标原点在 canvas 左上角,x 正方向水平向右, y 正方向垂直向下
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* - 设置后会覆盖原有的位置信息
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* @param x - x 坐标
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* @param y - y 坐标
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*/ _proto.setPositionByPixel = function setPositionByPixel(x, y) {
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if (this.composition) {
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var z = this.transform.getWorldPosition().z;
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var _this_composition_camera_getInverseVPRatio = this.composition.camera.getInverseVPRatio(z), rx = _this_composition_camera_getInverseVPRatio.x, ry = _this_composition_camera_getInverseVPRatio.y;
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var width = this.composition.renderer.getWidth() / 2;
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var height = this.composition.renderer.getHeight() / 2;
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this.transform.setPosition((2 * x / width - 1) * rx, (1 - 2 * y / height) * ry, z);
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}
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};
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/**
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* 设置本地坐标位置
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*/ _proto.setPosition = function setPosition(x, y, z) {
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this.transform.setPosition(x, y, z);
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@@ -17231,6 +17212,29 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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this.transform.setWorldPosition(x, y, z);
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};
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/**
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* 设置元素在画布上的像素位置
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* Tips:
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* - 坐标原点在 canvas 左上角,x 正方向水平向右, y 正方向垂直向下
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* - 设置后会覆盖原有的位置信息
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* @param x - x 坐标
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* @param y - y 坐标
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*/ _proto.setPositionByPixel = function setPositionByPixel(x, y) {
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if (this.composition) {
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var z = this.transform.getWorldPosition().z;
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var _this_composition_camera_getInverseVPRatio = this.composition.camera.getInverseVPRatio(z), rx = _this_composition_camera_getInverseVPRatio.x, ry = _this_composition_camera_getInverseVPRatio.y;
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var _this_composition_getEngine_canvas_getBoundingClientRect = this.composition.getEngine().canvas.getBoundingClientRect(), width = _this_composition_getEngine_canvas_getBoundingClientRect.width, height = _this_composition_getEngine_canvas_getBoundingClientRect.height;
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this.transform.setPosition((2 * x / width - 1) * rx, (1 - 2 * y / height) * ry, z);
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}
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};
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_proto.translateByPixel = function translateByPixel(x, y) {
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if (this.composition) {
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var _this_composition_getEngine_canvas_getBoundingClientRect = this.composition.getEngine().canvas.getBoundingClientRect(), width = _this_composition_getEngine_canvas_getBoundingClientRect.width, height = _this_composition_getEngine_canvas_getBoundingClientRect.height;
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var z = this.transform.getWorldPosition().z;
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var _this_composition_camera_getInverseVPRatio = this.composition.camera.getInverseVPRatio(z), rx = _this_composition_camera_getInverseVPRatio.x, ry = _this_composition_camera_getInverseVPRatio.y;
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this.transform.translate(2 * x * rx / width, -2 * y * ry / height, 0);
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}
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};
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/**
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* 获取元素包围盒
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* @override
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*/ _proto.getBoundingBox = function getBoundingBox() {
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@@ -17418,14 +17422,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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}
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this.defination.content = {};
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};
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_proto.translateByPixel = function translateByPixel(x, y) {
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if (this.composition) {
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var _this_composition_getEngine_canvas_getBoundingClientRect = this.composition.getEngine().canvas.getBoundingClientRect(), width = _this_composition_getEngine_canvas_getBoundingClientRect.width, height = _this_composition_getEngine_canvas_getBoundingClientRect.height;
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var z = this.transform.getWorldPosition().z;
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var _this_composition_camera_getInverseVPRatio = this.composition.camera.getInverseVPRatio(z), rx = _this_composition_camera_getInverseVPRatio.x, ry = _this_composition_camera_getInverseVPRatio.y;
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this.transform.translate(2 * x * rx / width, -2 * y * ry / height, 0);
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}
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};
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/**
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* 销毁元素
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*/ _proto.dispose = function dispose() {
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@@ -28866,7 +28862,6 @@ var TextComponentBase = /*#__PURE__*/ function() {
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this.lineCount = 0;
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this.maxLineWidth = 0;
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// 常量
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this.SCALE_FACTOR = 0.1;
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this.ALPHA_FIX_VALUE = 1 / 255;
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}
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var _proto = TextComponentBase.prototype;
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return ret;
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}
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var version$2 = "2.8.
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var version$2 = "2.8.7";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -35323,7 +35318,7 @@ registerPlugin("text", TextLoader);
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registerPlugin("sprite", SpriteLoader);
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registerPlugin("particle", ParticleLoader);
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registerPlugin("interact", InteractLoader);
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var version$1 = "2.8.
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var version$1 = "2.8.7";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -36900,7 +36895,7 @@ applyMixins(ThreeTextComponent, [
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.8.
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var version = "2.8.7";
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logger.info("THREEJS plugin version: " + version + ".");
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export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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