@galacean/effects-threejs 2.8.0-alpha.0 → 2.8.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +90 -77
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +90 -77
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.8.0-alpha.
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* Version: v2.8.0-alpha.1
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*/
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import * as THREE from 'three';
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@@ -9879,6 +9879,8 @@ var TextureFactory = /*#__PURE__*/ function() {
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internalFormat: textureData.internalFormat,
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format: textureData.format,
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mipmaps: textureData.mipmaps,
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minFilter: glContext.LINEAR,
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magFilter: glContext.LINEAR,
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sourceFrom: sourceFrom
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}, config)
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];
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@@ -10520,41 +10522,6 @@ function _assert_this_initialized(self) {
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return self;
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}
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var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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if (value === undefined) {
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delete this.semantics[name];
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} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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return ret;
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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delete _this.semantics[name];
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});
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};
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return SemanticMap;
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}();
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-
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var RenderPassPriorityPrepare = 0;
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var RenderPassPriorityNormal = 1000;
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var RenderPassPriorityPostprocess = 3000;
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@@ -10685,26 +10652,31 @@ var seed$8 = 1;
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*/ var RenderPass = /*#__PURE__*/ function() {
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function RenderPass(renderer, options) {
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/**
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* 优先级
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*/ this.priority = 0;
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/**
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* ColorAttachment 数组
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*/ this.attachments = [];
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-
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/**
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* 名称
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*/ this.name = "RenderPass" + seed$8++;
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/**
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* 包含的 Mesh 列表
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*/ this.meshes = [];
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/**
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* Mesh 渲染顺序,按照优先级升序或降序
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*/ this.meshOrder = OrderType.ascending;
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this.disposed = false;
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this.initialized = false;
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var
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this.name = name;
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var depthStencilAttachment = options.depthStencilAttachment;
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this.renderer = renderer;
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this.priority = priority;
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this.meshOrder = meshOrder;
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this.meshes = sortByOrder(meshes.slice(), this.meshOrder);
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this.depthStencilType = (depthStencilAttachment == null ? void 0 : depthStencilAttachment.storageType) || 0;
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this.
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this.storeAction = _extends({
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this.storeAction = {
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colorAction: 0,
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depthAction: 0,
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stencilAction: 0
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}
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this.semantics = new SemanticMap(semantics);
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};
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this.options = options;
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this.delegate = delegate;
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}
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var _proto = RenderPass.prototype;
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_proto.addMesh = function addMesh(mesh) {
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@@ -10737,13 +10709,13 @@ var seed$8 = 1;
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/**
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* 执行当前pass,每帧调用一次
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*/ _proto.execute = function execute(renderer) {
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-
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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// OVERRIDE
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};
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/**
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* 每帧所有的pass渲染完后调用,通常用于清空临时的RT资源
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-
*/ _proto.frameCleanup = function frameCleanup(renderer) {
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*/ _proto.frameCleanup = function frameCleanup(renderer) {
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// OVERRIDE
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};
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_proto._resetAttachments = function _resetAttachments() {
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var _this = this;
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var _options_attachments;
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@@ -10804,7 +10776,7 @@ var seed$8 = 1;
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* 获取当前视口大小,格式:[x偏移,y偏移,宽度,高度]
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*/ _proto.getViewport = function getViewport() {
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var _this_framebuffer;
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var ret = (
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var ret = (_this_framebuffer = this.framebuffer) == null ? void 0 : _this_framebuffer.viewport;
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if (ret) {
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return ret;
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}
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@@ -10887,7 +10859,7 @@ var seed$8 = 1;
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* 销毁 RenderPass
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* @param options - 有选择销毁内部对象
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*/ _proto.dispose = function dispose(options) {
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if (this.
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if (this.disposed) {
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return;
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}
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var destroyMeshOption = (options == null ? void 0 : options.meshes) || undefined;
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}
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});
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this.attachments.length = 0;
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this.semantics.dispose();
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}
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this.destroyed = true;
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this.disposed = true;
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var depthStencilOpt = (options == null ? void 0 : options.depthStencilAttachment) ? options.depthStencilAttachment : 0;
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var fbo = this.framebuffer;
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if (fbo) {
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@@ -10930,7 +10899,7 @@ var seed$8 = 1;
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{
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key: "isDestroyed",
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get: function get() {
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return this.
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return this.disposed;
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}
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},
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{
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@@ -10960,11 +10929,22 @@ var DrawObjectPass = /*#__PURE__*/ function(RenderPass) {
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function DrawObjectPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityNormal;
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_this.name = "DrawObjectPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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}
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var _proto = DrawObjectPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.clear({
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colorAction: TextureLoadAction.clear,
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depthAction: TextureLoadAction.clear,
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stencilAction: TextureLoadAction.clear
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});
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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};
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_proto.onResize = function onResize() {
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var _this_framebuffer;
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var width = this.renderer.getWidth();
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "BloomThresholdPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13146,6 +13127,7 @@ var HQGaussianDownSamplePass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianDownPass" + type + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianUpPass" + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "ToneMappingPass";
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return _this;
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}
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var _proto = ToneMappingPass.prototype;
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return ToneMappingPass;
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}(RenderPass);
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var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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delete this.semantics[name];
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} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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});
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};
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return SemanticMap;
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}();
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var RENDER_PASS_NAME_PREFIX = "_effects_default_";
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var seed$6 = 1;
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/**
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this.globalUniforms = new GlobalUniforms();
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var attachments = []; //渲染场景物体Pass的RT
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var depthStencilAttachment;
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var drawObjectPassClearAction = {};
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this.renderer = renderer;
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if (postProcessingEnabled) {
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var enableHDR = true;
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depthStencilAttachment = {
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storageType: RenderPassAttachmentStorageType.depth_stencil_opaque
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};
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drawObjectPassClearAction = {
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colorAction: TextureLoadAction.clear,
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stencilAction: TextureLoadAction.clear,
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depthAction: TextureLoadAction.clear
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};
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}
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this.drawObjectPass = new DrawObjectPass(renderer, {
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name: RENDER_PASS_NAME_PREFIX,
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priority: RenderPassPriorityNormal,
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meshOrder: OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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attachments: attachments
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clearAction: drawObjectPassClearAction
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attachments: attachments
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});
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var renderPasses = [
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this.drawObjectPass
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var enableHDR1 = true;
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var textureType1 = enableHDR1 ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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var bloomThresholdPass = new BloomThresholdPass(renderer, {
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name: "BloomThresholdPass",
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attachments: [
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{
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texture: {
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for(var i = 0; i < gaussianStep; i++){
|
|
13481
13489
|
gaussianDownResults[i] = new RenderTargetHandle(engine);
|
|
13482
13490
|
var gaussianDownHPass = new HQGaussianDownSamplePass(renderer, "H", i, {
|
|
13483
|
-
name: "GaussianDownPassH" + i,
|
|
13484
13491
|
attachments: [
|
|
13485
13492
|
{
|
|
13486
13493
|
texture: {
|
|
@@ -13493,7 +13500,6 @@ var seed$6 = 1;
|
|
|
13493
13500
|
]
|
|
13494
13501
|
});
|
|
13495
13502
|
var gaussianDownVPass = new HQGaussianDownSamplePass(renderer, "V", i, {
|
|
13496
|
-
name: "GaussianDownPassV" + i,
|
|
13497
13503
|
attachments: [
|
|
13498
13504
|
{
|
|
13499
13505
|
texture: {
|
|
@@ -13516,7 +13522,6 @@ var seed$6 = 1;
|
|
|
13516
13522
|
viewport[3] *= 4;
|
|
13517
13523
|
for(var i1 = 0; i1 < gaussianStep - 1; i1++){
|
|
13518
13524
|
var gaussianUpPass = new HQGaussianUpSamplePass(renderer, gaussianStep - i1, {
|
|
13519
|
-
name: "GaussianUpPass" + i1,
|
|
13520
13525
|
attachments: [
|
|
13521
13526
|
{
|
|
13522
13527
|
texture: {
|
|
@@ -29279,6 +29284,12 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
29279
29284
|
this.textLayout.textVerticalAlign = value;
|
|
29280
29285
|
this.isDirty = true;
|
|
29281
29286
|
};
|
|
29287
|
+
/**
|
|
29288
|
+
* @deprecated 2.8.0 本方法已废弃,请使用 setTextVerticalAlign 替代。
|
|
29289
|
+
*/ _proto.setTextBaseline = function setTextBaseline(value) {
|
|
29290
|
+
console.warn("setTextBaseline 已废弃,请改用 setTextVerticalAlign。" + "本次调用将转调用 setTextVerticalAlign。");
|
|
29291
|
+
this.setTextVerticalAlign(value);
|
|
29292
|
+
};
|
|
29282
29293
|
_proto.setTextColor = function setTextColor(value) {
|
|
29283
29294
|
if (this.textStyle.textColor === value) {
|
|
29284
29295
|
return;
|
|
@@ -29543,7 +29554,9 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
|
|
|
29543
29554
|
this.lineCount = this.getLineCount(this.text);
|
|
29544
29555
|
this.isDirty = true;
|
|
29545
29556
|
};
|
|
29546
|
-
|
|
29557
|
+
/**
|
|
29558
|
+
* 根据配置更新文本样式和布局
|
|
29559
|
+
*/ _proto.updateWithOptions = function updateWithOptions(options) {
|
|
29547
29560
|
// 初始化 textStyle 和 textLayout
|
|
29548
29561
|
if (!this.textStyle) {
|
|
29549
29562
|
this.textStyle = new TextStyle(options);
|
|
@@ -31853,7 +31866,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
31853
31866
|
return ret;
|
|
31854
31867
|
}
|
|
31855
31868
|
|
|
31856
|
-
var version$2 = "2.8.0-alpha.
|
|
31869
|
+
var version$2 = "2.8.0-alpha.1";
|
|
31857
31870
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
31858
31871
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
31859
31872
|
var reverseParticle = false;
|
|
@@ -35484,7 +35497,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
35484
35497
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
35485
35498
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
35486
35499
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
35487
|
-
var version$1 = "2.8.0-alpha.
|
|
35500
|
+
var version$1 = "2.8.0-alpha.1";
|
|
35488
35501
|
logger.info("Core version: " + version$1 + ".");
|
|
35489
35502
|
|
|
35490
35503
|
var _obj;
|
|
@@ -37073,7 +37086,7 @@ applyMixins(ThreeTextComponent, [
|
|
|
37073
37086
|
*/ Mesh.create = function(engine, props) {
|
|
37074
37087
|
return new ThreeMesh(engine, props);
|
|
37075
37088
|
};
|
|
37076
|
-
var version = "2.8.0-alpha.
|
|
37089
|
+
var version = "2.8.0-alpha.1";
|
|
37077
37090
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
37078
37091
|
|
|
37079
37092
|
export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|