@galacean/effects-threejs 2.8.0-alpha.0 → 2.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.8.0-alpha.0
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+ * Version: v2.8.0-alpha.1
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  */
8
8
 
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  import * as THREE from 'three';
@@ -9879,6 +9879,8 @@ var TextureFactory = /*#__PURE__*/ function() {
9879
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  internalFormat: textureData.internalFormat,
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  format: textureData.format,
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  mipmaps: textureData.mipmaps,
9882
+ minFilter: glContext.LINEAR,
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+ magFilter: glContext.LINEAR,
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  sourceFrom: sourceFrom
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  }, config)
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  ];
@@ -10520,41 +10522,6 @@ function _assert_this_initialized(self) {
10520
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  return self;
10521
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  }
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10524
 
10523
- var SemanticMap = /*#__PURE__*/ function() {
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- function SemanticMap(semantics) {
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- if (semantics === void 0) semantics = {};
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- this.semantics = _extends({}, semantics);
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- }
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- var _proto = SemanticMap.prototype;
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- _proto.toObject = function toObject() {
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- return _extends({}, this.semantics);
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- };
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- _proto.setSemantic = function setSemantic(name, value) {
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- if (value === undefined) {
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- delete this.semantics[name];
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- } else {
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- this.semantics[name] = value;
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- }
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- };
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- _proto.getSemanticValue = function getSemanticValue(name, state) {
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- var ret = this.semantics[name];
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- if (isFunction(ret)) {
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- return ret(state);
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- }
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- return ret;
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- };
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- _proto.hasSemanticValue = function hasSemanticValue(name) {
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- return name in this.semantics;
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- };
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- _proto.dispose = function dispose() {
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- var _this = this;
10551
- Object.keys(this.semantics).forEach(function(name) {
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- delete _this.semantics[name];
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- });
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- };
10555
- return SemanticMap;
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- }();
10557
-
10558
10525
  var RenderPassPriorityPrepare = 0;
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  var RenderPassPriorityNormal = 1000;
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  var RenderPassPriorityPostprocess = 3000;
@@ -10685,26 +10652,31 @@ var seed$8 = 1;
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  */ var RenderPass = /*#__PURE__*/ function() {
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  function RenderPass(renderer, options) {
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  /**
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+ * 优先级
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+ */ this.priority = 0;
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+ /**
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  * ColorAttachment 数组
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  */ this.attachments = [];
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- this.destroyed = false;
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+ /**
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+ * 名称
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+ */ this.name = "RenderPass" + seed$8++;
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+ /**
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+ * 包含的 Mesh 列表
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+ */ this.meshes = [];
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+ /**
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+ * Mesh 渲染顺序,按照优先级升序或降序
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+ */ this.meshOrder = OrderType.ascending;
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+ this.disposed = false;
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  this.initialized = false;
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- var _options_name = options.name, name = _options_name === void 0 ? "RenderPass_" + seed$8++ : _options_name, clearAction = options.clearAction, semantics = options.semantics, depthStencilAttachment = options.depthStencilAttachment, storeAction = options.storeAction, _options_priority = options.priority, priority = _options_priority === void 0 ? 0 : _options_priority, _options_meshOrder = options.meshOrder, meshOrder = _options_meshOrder === void 0 ? OrderType.ascending : _options_meshOrder, _options_meshes = options.meshes, meshes = _options_meshes === void 0 ? [] : _options_meshes, _options_delegate = options.delegate, delegate = _options_delegate === void 0 ? {} : _options_delegate;
10693
- this.name = name;
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+ var depthStencilAttachment = options.depthStencilAttachment;
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  this.renderer = renderer;
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- this.priority = priority;
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- this.meshOrder = meshOrder;
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- this.meshes = sortByOrder(meshes.slice(), this.meshOrder);
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  this.depthStencilType = (depthStencilAttachment == null ? void 0 : depthStencilAttachment.storageType) || 0;
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- this.clearAction = _extends({}, clearAction);
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- this.storeAction = _extends({
10674
+ this.storeAction = {
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  colorAction: 0,
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  depthAction: 0,
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  stencilAction: 0
10704
- }, storeAction);
10705
- this.semantics = new SemanticMap(semantics);
10678
+ };
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  this.options = options;
10707
- this.delegate = delegate;
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  }
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  var _proto = RenderPass.prototype;
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  _proto.addMesh = function addMesh(mesh) {
@@ -10737,13 +10709,13 @@ var seed$8 = 1;
10737
10709
  /**
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  * 执行当前pass,每帧调用一次
10739
10711
  */ _proto.execute = function execute(renderer) {
10740
- renderer.clear(this.clearAction);
10741
- renderer.renderMeshes(this.meshes);
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- renderer.clear(this.storeAction);
10712
+ // OVERRIDE
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  };
10744
10714
  /**
10745
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  * 每帧所有的pass渲染完后调用,通常用于清空临时的RT资源
10746
- */ _proto.frameCleanup = function frameCleanup(renderer) {};
10716
+ */ _proto.frameCleanup = function frameCleanup(renderer) {
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+ // OVERRIDE
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+ };
10747
10719
  _proto._resetAttachments = function _resetAttachments() {
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  var _this = this;
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10721
  var _options_attachments;
@@ -10804,7 +10776,7 @@ var seed$8 = 1;
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10776
  * 获取当前视口大小,格式:[x偏移,y偏移,宽度,高度]
10805
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  */ _proto.getViewport = function getViewport() {
10806
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  var _this_framebuffer;
10807
- var ret = ((_this_framebuffer = this.framebuffer) == null ? void 0 : _this_framebuffer.viewport) || this.customViewport;
10779
+ var ret = (_this_framebuffer = this.framebuffer) == null ? void 0 : _this_framebuffer.viewport;
10808
10780
  if (ret) {
10809
10781
  return ret;
10810
10782
  }
@@ -10887,7 +10859,7 @@ var seed$8 = 1;
10887
10859
  * 销毁 RenderPass
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  * @param options - 有选择销毁内部对象
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10861
  */ _proto.dispose = function dispose(options) {
10890
- if (this.destroyed) {
10862
+ if (this.disposed) {
10891
10863
  return;
10892
10864
  }
10893
10865
  var destroyMeshOption = (options == null ? void 0 : options.meshes) || undefined;
@@ -10905,10 +10877,7 @@ var seed$8 = 1;
10905
10877
  }
10906
10878
  });
10907
10879
  this.attachments.length = 0;
10908
- if ((options == null ? void 0 : options.semantics) !== DestroyOptions.keep) {
10909
- this.semantics.dispose();
10910
- }
10911
- this.destroyed = true;
10880
+ this.disposed = true;
10912
10881
  var depthStencilOpt = (options == null ? void 0 : options.depthStencilAttachment) ? options.depthStencilAttachment : 0;
10913
10882
  var fbo = this.framebuffer;
10914
10883
  if (fbo) {
@@ -10930,7 +10899,7 @@ var seed$8 = 1;
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10899
  {
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10900
  key: "isDestroyed",
10932
10901
  get: function get() {
10933
- return this.destroyed;
10902
+ return this.disposed;
10934
10903
  }
10935
10904
  },
10936
10905
  {
@@ -10960,11 +10929,22 @@ var DrawObjectPass = /*#__PURE__*/ function(RenderPass) {
10960
10929
  function DrawObjectPass(renderer, options) {
10961
10930
  var _this;
10962
10931
  _this = RenderPass.call(this, renderer, options) || this;
10932
+ _this.priority = RenderPassPriorityNormal;
10933
+ _this.name = "DrawObjectPass";
10963
10934
  _this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
10964
10935
  _this.renderer.engine.on("resize", _this.onResize);
10965
10936
  return _this;
10966
10937
  }
10967
10938
  var _proto = DrawObjectPass.prototype;
10939
+ _proto.execute = function execute(renderer) {
10940
+ renderer.clear({
10941
+ colorAction: TextureLoadAction.clear,
10942
+ depthAction: TextureLoadAction.clear,
10943
+ stencilAction: TextureLoadAction.clear
10944
+ });
10945
+ renderer.renderMeshes(this.meshes);
10946
+ renderer.clear(this.storeAction);
10947
+ };
10968
10948
  _proto.onResize = function onResize() {
10969
10949
  var _this_framebuffer;
10970
10950
  var width = this.renderer.getWidth();
@@ -13059,6 +13039,7 @@ var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
13059
13039
  priority: 0
13060
13040
  });
13061
13041
  _this.priority = 5000;
13042
+ _this.name = "BloomThresholdPass";
13062
13043
  _this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
13063
13044
  _this.renderer.engine.on("resize", _this.onResize);
13064
13045
  return _this;
@@ -13146,6 +13127,7 @@ var HQGaussianDownSamplePass = /*#__PURE__*/ function(RenderPass) {
13146
13127
  priority: 0
13147
13128
  });
13148
13129
  _this.priority = 5000;
13130
+ _this.name = "GaussianDownPass" + type + level;
13149
13131
  _this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
13150
13132
  _this.renderer.engine.on("resize", _this.onResize);
13151
13133
  return _this;
@@ -13234,6 +13216,7 @@ var HQGaussianUpSamplePass = /*#__PURE__*/ function(RenderPass) {
13234
13216
  priority: 0
13235
13217
  });
13236
13218
  _this.priority = 5000;
13219
+ _this.name = "GaussianUpPass" + level;
13237
13220
  _this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
13238
13221
  _this.renderer.engine.on("resize", _this.onResize);
13239
13222
  return _this;
@@ -13321,6 +13304,7 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
13321
13304
  priority: 0
13322
13305
  });
13323
13306
  _this.priority = 5000;
13307
+ _this.name = "ToneMappingPass";
13324
13308
  return _this;
13325
13309
  }
13326
13310
  var _proto = ToneMappingPass.prototype;
@@ -13382,6 +13366,41 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
13382
13366
  return ToneMappingPass;
13383
13367
  }(RenderPass);
13384
13368
 
13369
+ var SemanticMap = /*#__PURE__*/ function() {
13370
+ function SemanticMap(semantics) {
13371
+ if (semantics === void 0) semantics = {};
13372
+ this.semantics = _extends({}, semantics);
13373
+ }
13374
+ var _proto = SemanticMap.prototype;
13375
+ _proto.toObject = function toObject() {
13376
+ return _extends({}, this.semantics);
13377
+ };
13378
+ _proto.setSemantic = function setSemantic(name, value) {
13379
+ if (value === undefined) {
13380
+ delete this.semantics[name];
13381
+ } else {
13382
+ this.semantics[name] = value;
13383
+ }
13384
+ };
13385
+ _proto.getSemanticValue = function getSemanticValue(name, state) {
13386
+ var ret = this.semantics[name];
13387
+ if (isFunction(ret)) {
13388
+ return ret(state);
13389
+ }
13390
+ return ret;
13391
+ };
13392
+ _proto.hasSemanticValue = function hasSemanticValue(name) {
13393
+ return name in this.semantics;
13394
+ };
13395
+ _proto.dispose = function dispose() {
13396
+ var _this = this;
13397
+ Object.keys(this.semantics).forEach(function(name) {
13398
+ delete _this.semantics[name];
13399
+ });
13400
+ };
13401
+ return SemanticMap;
13402
+ }();
13403
+
13385
13404
  var RENDER_PASS_NAME_PREFIX = "_effects_default_";
13386
13405
  var seed$6 = 1;
13387
13406
  /**
@@ -13410,7 +13429,6 @@ var seed$6 = 1;
13410
13429
  this.globalUniforms = new GlobalUniforms();
13411
13430
  var attachments = []; //渲染场景物体Pass的RT
13412
13431
  var depthStencilAttachment;
13413
- var drawObjectPassClearAction = {};
13414
13432
  this.renderer = renderer;
13415
13433
  if (postProcessingEnabled) {
13416
13434
  var enableHDR = true;
@@ -13432,19 +13450,10 @@ var seed$6 = 1;
13432
13450
  depthStencilAttachment = {
13433
13451
  storageType: RenderPassAttachmentStorageType.depth_stencil_opaque
13434
13452
  };
13435
- drawObjectPassClearAction = {
13436
- colorAction: TextureLoadAction.clear,
13437
- stencilAction: TextureLoadAction.clear,
13438
- depthAction: TextureLoadAction.clear
13439
- };
13440
13453
  }
13441
13454
  this.drawObjectPass = new DrawObjectPass(renderer, {
13442
- name: RENDER_PASS_NAME_PREFIX,
13443
- priority: RenderPassPriorityNormal,
13444
- meshOrder: OrderType.ascending,
13445
13455
  depthStencilAttachment: depthStencilAttachment,
13446
- attachments: attachments,
13447
- clearAction: drawObjectPassClearAction
13456
+ attachments: attachments
13448
13457
  });
13449
13458
  var renderPasses = [
13450
13459
  this.drawObjectPass
@@ -13463,7 +13472,6 @@ var seed$6 = 1;
13463
13472
  var enableHDR1 = true;
13464
13473
  var textureType1 = enableHDR1 ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
13465
13474
  var bloomThresholdPass = new BloomThresholdPass(renderer, {
13466
- name: "BloomThresholdPass",
13467
13475
  attachments: [
13468
13476
  {
13469
13477
  texture: {
@@ -13480,7 +13488,6 @@ var seed$6 = 1;
13480
13488
  for(var i = 0; i < gaussianStep; i++){
13481
13489
  gaussianDownResults[i] = new RenderTargetHandle(engine);
13482
13490
  var gaussianDownHPass = new HQGaussianDownSamplePass(renderer, "H", i, {
13483
- name: "GaussianDownPassH" + i,
13484
13491
  attachments: [
13485
13492
  {
13486
13493
  texture: {
@@ -13493,7 +13500,6 @@ var seed$6 = 1;
13493
13500
  ]
13494
13501
  });
13495
13502
  var gaussianDownVPass = new HQGaussianDownSamplePass(renderer, "V", i, {
13496
- name: "GaussianDownPassV" + i,
13497
13503
  attachments: [
13498
13504
  {
13499
13505
  texture: {
@@ -13516,7 +13522,6 @@ var seed$6 = 1;
13516
13522
  viewport[3] *= 4;
13517
13523
  for(var i1 = 0; i1 < gaussianStep - 1; i1++){
13518
13524
  var gaussianUpPass = new HQGaussianUpSamplePass(renderer, gaussianStep - i1, {
13519
- name: "GaussianUpPass" + i1,
13520
13525
  attachments: [
13521
13526
  {
13522
13527
  texture: {
@@ -29279,6 +29284,12 @@ var TextComponentBase = /*#__PURE__*/ function() {
29279
29284
  this.textLayout.textVerticalAlign = value;
29280
29285
  this.isDirty = true;
29281
29286
  };
29287
+ /**
29288
+ * @deprecated 2.8.0 本方法已废弃,请使用 setTextVerticalAlign 替代。
29289
+ */ _proto.setTextBaseline = function setTextBaseline(value) {
29290
+ console.warn("setTextBaseline 已废弃,请改用 setTextVerticalAlign。" + "本次调用将转调用 setTextVerticalAlign。");
29291
+ this.setTextVerticalAlign(value);
29292
+ };
29282
29293
  _proto.setTextColor = function setTextColor(value) {
29283
29294
  if (this.textStyle.textColor === value) {
29284
29295
  return;
@@ -29543,7 +29554,9 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
29543
29554
  this.lineCount = this.getLineCount(this.text);
29544
29555
  this.isDirty = true;
29545
29556
  };
29546
- _proto.updateWithOptions = function updateWithOptions(options) {
29557
+ /**
29558
+ * 根据配置更新文本样式和布局
29559
+ */ _proto.updateWithOptions = function updateWithOptions(options) {
29547
29560
  // 初始化 textStyle 和 textLayout
29548
29561
  if (!this.textStyle) {
29549
29562
  this.textStyle = new TextStyle(options);
@@ -31853,7 +31866,7 @@ function getStandardSpriteContent(sprite, transform) {
31853
31866
  return ret;
31854
31867
  }
31855
31868
 
31856
- var version$2 = "2.8.0-alpha.0";
31869
+ var version$2 = "2.8.0-alpha.1";
31857
31870
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31858
31871
  var standardVersion = /^(\d+)\.(\d+)$/;
31859
31872
  var reverseParticle = false;
@@ -35484,7 +35497,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
35484
35497
  registerPlugin("particle", ParticleLoader, VFXItem);
35485
35498
  registerPlugin("cal", CalculateLoader, VFXItem);
35486
35499
  registerPlugin("interact", InteractLoader, VFXItem);
35487
- var version$1 = "2.8.0-alpha.0";
35500
+ var version$1 = "2.8.0-alpha.1";
35488
35501
  logger.info("Core version: " + version$1 + ".");
35489
35502
 
35490
35503
  var _obj;
@@ -37073,7 +37086,7 @@ applyMixins(ThreeTextComponent, [
37073
37086
  */ Mesh.create = function(engine, props) {
37074
37087
  return new ThreeMesh(engine, props);
37075
37088
  };
37076
- var version = "2.8.0-alpha.0";
37089
+ var version = "2.8.0-alpha.1";
37077
37090
  logger.info("THREEJS plugin version: " + version + ".");
37078
37091
 
37079
37092
  export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };