@galacean/effects-threejs 2.8.0-alpha.0 → 2.8.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +90 -77
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +90 -77
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.8.0-alpha.
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* Version: v2.8.0-alpha.1
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*/
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'use strict';
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@@ -9903,6 +9903,8 @@ var TextureFactory = /*#__PURE__*/ function() {
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internalFormat: textureData.internalFormat,
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format: textureData.format,
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mipmaps: textureData.mipmaps,
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minFilter: glContext.LINEAR,
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magFilter: glContext.LINEAR,
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sourceFrom: sourceFrom
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}, config)
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];
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@@ -10544,41 +10546,6 @@ function _assert_this_initialized(self) {
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return self;
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}
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-
var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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if (value === undefined) {
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delete this.semantics[name];
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} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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return ret;
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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delete _this.semantics[name];
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});
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};
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return SemanticMap;
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}();
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-
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var RenderPassPriorityPrepare = 0;
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var RenderPassPriorityNormal = 1000;
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var RenderPassPriorityPostprocess = 3000;
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@@ -10709,26 +10676,31 @@ var seed$8 = 1;
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*/ var RenderPass = /*#__PURE__*/ function() {
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function RenderPass(renderer, options) {
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/**
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* 优先级
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*/ this.priority = 0;
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/**
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* ColorAttachment 数组
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*/ this.attachments = [];
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-
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/**
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* 名称
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*/ this.name = "RenderPass" + seed$8++;
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/**
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* 包含的 Mesh 列表
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*/ this.meshes = [];
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/**
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* Mesh 渲染顺序,按照优先级升序或降序
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*/ this.meshOrder = exports.OrderType.ascending;
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this.disposed = false;
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this.initialized = false;
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var
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this.name = name;
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var depthStencilAttachment = options.depthStencilAttachment;
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this.renderer = renderer;
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this.priority = priority;
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this.meshOrder = meshOrder;
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this.meshes = sortByOrder(meshes.slice(), this.meshOrder);
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this.depthStencilType = (depthStencilAttachment == null ? void 0 : depthStencilAttachment.storageType) || 0;
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this.
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this.storeAction = _extends({
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this.storeAction = {
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colorAction: 0,
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depthAction: 0,
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stencilAction: 0
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}
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this.semantics = new SemanticMap(semantics);
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};
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this.options = options;
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this.delegate = delegate;
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}
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var _proto = RenderPass.prototype;
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_proto.addMesh = function addMesh(mesh) {
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@@ -10761,13 +10733,13 @@ var seed$8 = 1;
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/**
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* 执行当前pass,每帧调用一次
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*/ _proto.execute = function execute(renderer) {
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-
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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// OVERRIDE
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};
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/**
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* 每帧所有的pass渲染完后调用,通常用于清空临时的RT资源
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*/ _proto.frameCleanup = function frameCleanup(renderer) {
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*/ _proto.frameCleanup = function frameCleanup(renderer) {
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// OVERRIDE
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};
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_proto._resetAttachments = function _resetAttachments() {
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var _this = this;
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var _options_attachments;
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@@ -10828,7 +10800,7 @@ var seed$8 = 1;
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* 获取当前视口大小,格式:[x偏移,y偏移,宽度,高度]
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*/ _proto.getViewport = function getViewport() {
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var _this_framebuffer;
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var ret = (
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var ret = (_this_framebuffer = this.framebuffer) == null ? void 0 : _this_framebuffer.viewport;
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if (ret) {
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return ret;
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}
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@@ -10911,7 +10883,7 @@ var seed$8 = 1;
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* 销毁 RenderPass
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* @param options - 有选择销毁内部对象
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*/ _proto.dispose = function dispose(options) {
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if (this.
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if (this.disposed) {
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return;
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}
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var destroyMeshOption = (options == null ? void 0 : options.meshes) || undefined;
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}
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});
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this.attachments.length = 0;
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this.semantics.dispose();
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}
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this.destroyed = true;
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this.disposed = true;
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var depthStencilOpt = (options == null ? void 0 : options.depthStencilAttachment) ? options.depthStencilAttachment : 0;
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var fbo = this.framebuffer;
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if (fbo) {
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@@ -10954,7 +10923,7 @@ var seed$8 = 1;
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{
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key: "isDestroyed",
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get: function get() {
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return this.
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return this.disposed;
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}
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},
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{
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@@ -10984,11 +10953,22 @@ var DrawObjectPass = /*#__PURE__*/ function(RenderPass) {
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function DrawObjectPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityNormal;
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_this.name = "DrawObjectPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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}
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var _proto = DrawObjectPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.clear({
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colorAction: exports.TextureLoadAction.clear,
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depthAction: exports.TextureLoadAction.clear,
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stencilAction: exports.TextureLoadAction.clear
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});
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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};
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_proto.onResize = function onResize() {
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var _this_framebuffer;
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var width = this.renderer.getWidth();
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "BloomThresholdPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13170,6 +13151,7 @@ var HQGaussianDownSamplePass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianDownPass" + type + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianUpPass" + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "ToneMappingPass";
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return _this;
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}
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var _proto = ToneMappingPass.prototype;
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return ToneMappingPass;
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}(RenderPass);
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var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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delete this.semantics[name];
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} else {
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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}
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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};
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_proto.dispose = function dispose() {
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Object.keys(this.semantics).forEach(function(name) {
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});
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};
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return SemanticMap;
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}();
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var RENDER_PASS_NAME_PREFIX = "_effects_default_";
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var seed$6 = 1;
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/**
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this.globalUniforms = new GlobalUniforms();
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var attachments = []; //渲染场景物体Pass的RT
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var depthStencilAttachment;
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var drawObjectPassClearAction = {};
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this.renderer = renderer;
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if (postProcessingEnabled) {
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var enableHDR = true;
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depthStencilAttachment = {
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storageType: exports.RenderPassAttachmentStorageType.depth_stencil_opaque
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};
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drawObjectPassClearAction = {
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colorAction: exports.TextureLoadAction.clear,
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stencilAction: exports.TextureLoadAction.clear,
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depthAction: exports.TextureLoadAction.clear
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};
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}
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this.drawObjectPass = new DrawObjectPass(renderer, {
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name: RENDER_PASS_NAME_PREFIX,
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priority: RenderPassPriorityNormal,
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meshOrder: exports.OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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attachments: attachments
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clearAction: drawObjectPassClearAction
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attachments: attachments
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});
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var renderPasses = [
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this.drawObjectPass
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var enableHDR1 = true;
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var textureType1 = enableHDR1 ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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var bloomThresholdPass = new BloomThresholdPass(renderer, {
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name: "BloomThresholdPass",
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attachments: [
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{
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texture: {
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13512
|
for(var i = 0; i < gaussianStep; i++){
|
|
13505
13513
|
gaussianDownResults[i] = new RenderTargetHandle(engine);
|
|
13506
13514
|
var gaussianDownHPass = new HQGaussianDownSamplePass(renderer, "H", i, {
|
|
13507
|
-
name: "GaussianDownPassH" + i,
|
|
13508
13515
|
attachments: [
|
|
13509
13516
|
{
|
|
13510
13517
|
texture: {
|
|
@@ -13517,7 +13524,6 @@ var seed$6 = 1;
|
|
|
13517
13524
|
]
|
|
13518
13525
|
});
|
|
13519
13526
|
var gaussianDownVPass = new HQGaussianDownSamplePass(renderer, "V", i, {
|
|
13520
|
-
name: "GaussianDownPassV" + i,
|
|
13521
13527
|
attachments: [
|
|
13522
13528
|
{
|
|
13523
13529
|
texture: {
|
|
@@ -13540,7 +13546,6 @@ var seed$6 = 1;
|
|
|
13540
13546
|
viewport[3] *= 4;
|
|
13541
13547
|
for(var i1 = 0; i1 < gaussianStep - 1; i1++){
|
|
13542
13548
|
var gaussianUpPass = new HQGaussianUpSamplePass(renderer, gaussianStep - i1, {
|
|
13543
|
-
name: "GaussianUpPass" + i1,
|
|
13544
13549
|
attachments: [
|
|
13545
13550
|
{
|
|
13546
13551
|
texture: {
|
|
@@ -29303,6 +29308,12 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
29303
29308
|
this.textLayout.textVerticalAlign = value;
|
|
29304
29309
|
this.isDirty = true;
|
|
29305
29310
|
};
|
|
29311
|
+
/**
|
|
29312
|
+
* @deprecated 2.8.0 本方法已废弃,请使用 setTextVerticalAlign 替代。
|
|
29313
|
+
*/ _proto.setTextBaseline = function setTextBaseline(value) {
|
|
29314
|
+
console.warn("setTextBaseline 已废弃,请改用 setTextVerticalAlign。" + "本次调用将转调用 setTextVerticalAlign。");
|
|
29315
|
+
this.setTextVerticalAlign(value);
|
|
29316
|
+
};
|
|
29306
29317
|
_proto.setTextColor = function setTextColor(value) {
|
|
29307
29318
|
if (this.textStyle.textColor === value) {
|
|
29308
29319
|
return;
|
|
@@ -29567,7 +29578,9 @@ exports.TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
|
|
|
29567
29578
|
this.lineCount = this.getLineCount(this.text);
|
|
29568
29579
|
this.isDirty = true;
|
|
29569
29580
|
};
|
|
29570
|
-
|
|
29581
|
+
/**
|
|
29582
|
+
* 根据配置更新文本样式和布局
|
|
29583
|
+
*/ _proto.updateWithOptions = function updateWithOptions(options) {
|
|
29571
29584
|
// 初始化 textStyle 和 textLayout
|
|
29572
29585
|
if (!this.textStyle) {
|
|
29573
29586
|
this.textStyle = new TextStyle(options);
|
|
@@ -31877,7 +31890,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
31877
31890
|
return ret;
|
|
31878
31891
|
}
|
|
31879
31892
|
|
|
31880
|
-
var version$2 = "2.8.0-alpha.
|
|
31893
|
+
var version$2 = "2.8.0-alpha.1";
|
|
31881
31894
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
31882
31895
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
31883
31896
|
var reverseParticle = false;
|
|
@@ -35508,7 +35521,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
|
|
|
35508
35521
|
registerPlugin("particle", ParticleLoader, exports.VFXItem);
|
|
35509
35522
|
registerPlugin("cal", CalculateLoader, exports.VFXItem);
|
|
35510
35523
|
registerPlugin("interact", InteractLoader, exports.VFXItem);
|
|
35511
|
-
var version$1 = "2.8.0-alpha.
|
|
35524
|
+
var version$1 = "2.8.0-alpha.1";
|
|
35512
35525
|
logger.info("Core version: " + version$1 + ".");
|
|
35513
35526
|
|
|
35514
35527
|
var _obj;
|
|
@@ -37097,7 +37110,7 @@ applyMixins(exports.ThreeTextComponent, [
|
|
|
37097
37110
|
*/ Mesh.create = function(engine, props) {
|
|
37098
37111
|
return new ThreeMesh(engine, props);
|
|
37099
37112
|
};
|
|
37100
|
-
var version = "2.8.0-alpha.
|
|
37113
|
+
var version = "2.8.0-alpha.1";
|
|
37101
37114
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
37102
37115
|
|
|
37103
37116
|
exports.AbstractPlugin = AbstractPlugin;
|