@galacean/effects-threejs 2.7.0-alpha.0 → 2.7.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +161 -94
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +144 -92
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.7.0-alpha.
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* Version: v2.7.0-alpha.2
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*/
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import * as THREE from 'three';
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@@ -3732,20 +3732,21 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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-
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* 填充类型
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*/ var FillType$1;
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var FillType;
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(function(FillType) {
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-
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-
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FillType[FillType["Solid"] = 0] = "Solid";
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FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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FillType[FillType["Texture"] = 4] = "Texture";
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})(FillType || (FillType = {}));
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var TexturePaintScaleMode$1;
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(function(TexturePaintScaleMode) {
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TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
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TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
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TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
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})(TexturePaintScaleMode$1 || (TexturePaintScaleMode$1 = {}));
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/**
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* 矢量图形类型
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@@ -3842,6 +3843,7 @@ var DataType;
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DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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@@ -3850,6 +3852,7 @@ var DataType;
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DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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// Components
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DataType["MeshComponent"] = "MeshComponent";
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@@ -4012,7 +4015,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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get FillType () { return FillType
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get FillType () { return FillType; },
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get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
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get ShapePrimitiveType () { return ShapePrimitiveType; },
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get LineCap () { return LineCap; },
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get LineJoin () { return LineJoin; },
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@@ -16082,9 +16086,9 @@ function oldBezierKeyFramesToNew(props) {
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x: 0,
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y: 0
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};
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-
for(var i = 0; i < oldKeyframes.length
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for(var i = 0; i < oldKeyframes.length; i++){
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var leftKeyframe = oldKeyframes[i];
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var rightKeyframe = oldKeyframes[i + 1];
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var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
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assertExist(p2);
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assertExist(p3);
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@@ -16099,19 +16103,6 @@ function oldBezierKeyFramesToNew(props) {
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}
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keyDatas.push(keyData);
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lastControl = p2;
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-
if (i === oldKeyframes.length - 2) {
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var res = getControlPoints(rightKeyframe, rightKeyframe, true);
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assertExist(res.p3);
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keyDatas.push({
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leftControl: p2,
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value: res.p3,
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rightControl: {
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x: 0,
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y: 0
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},
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tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
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});
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}
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}
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var calculateSlop = function(p0, p1) {
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return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
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@@ -16249,16 +16240,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
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var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3
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var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
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var FillType;
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(function(FillType) {
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FillType[FillType["Solid"] = 0] = "Solid";
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FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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FillType[FillType["Texture"] = 4] = "Texture";
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})(FillType || (FillType = {}));
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var TexturePaintScaleMode;
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(function(TexturePaintScaleMode) {
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TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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join: LineJoin.Miter,
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miterLimit: 10
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};
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_this.strokeWidth = 1;
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_this.strokeCap = LineCap.Butt;
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_this.strokeJoin = LineJoin.Miter;
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_this.strokes = [];
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/**
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* 用于点击测试的碰撞器
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// Create Shape Attrributes
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//-------------------------------------------------------------------------
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var gradientStrokeFill = {
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type:
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type: FillType.Solid,
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color: new Color(1, 1, 1, 1)
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};
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_this.strokes.push(gradientStrokeFill);
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var gradientLayerFill = {
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type:
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type: FillType.Solid,
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color: new Color(1, 1, 1, 1)
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};
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_this.fills.push(gradientLayerFill);
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indices.length;
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var vertOffset1 = vertices.length / 2;
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var lineStyle = this.strokeAttributes;
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lineStyle.cap = this.strokeCap;
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lineStyle.join = this.strokeJoin;
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lineStyle.width = this.strokeWidth;
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var close = true;
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if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
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close = shape1.closePath;
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};
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_proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
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material.setFloat("_FillType", paint.type);
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if (paint.type ===
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if (paint.type === FillType.Solid) {
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material.color = paint.color;
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} else if (paint.type ===
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} else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
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this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
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} else if (paint.type ===
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} else if (paint.type === FillType.Texture) {
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material.setInt("_ImageScaleMode", paint.scaleMode);
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material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
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var boundingBox = this.getBoundingBox();
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material.setFloat("_ImageOpacity", paint.opacity);
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material.setFloat("_ImageScalingFactor", paint.scalingFactor);
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material.setTexture("_ImageTex", paint.texture);
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var transform = paint.textureTransform;
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material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
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}
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};
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_proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
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side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
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mask: this.maskManager.getRefValue()
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};
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join: strokeAttributes.join,
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};
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}
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//@ts-expect-error
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var _data_strokeCap;
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this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
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var _data_strokeWidth;
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this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
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this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
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for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
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var stroke = _step.value;
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var strokeParam = stroke;
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this.strokes[0] = this.createPaint(strokeParam);
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}
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}
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//@ts-expect-error
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for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
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var fill = _step1.value;
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var fillParam = fill;
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_proto.createPaint = function createPaint(paintData) {
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var paint;
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switch(paintData.type){
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case
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case FillType.Solid:
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{
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paint = {
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type: paintData.type,
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};
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break;
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}
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case
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case
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case
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case FillType.GradientLinear:
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case FillType.GradientAngular:
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case FillType.GradientRadial:
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{
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|
paint = {
|
|
16824
16809
|
type: paintData.type,
|
|
@@ -16828,15 +16813,32 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16828
16813
|
};
|
|
16829
16814
|
break;
|
|
16830
16815
|
}
|
|
16831
|
-
case
|
|
16816
|
+
case FillType.Texture:
|
|
16832
16817
|
{
|
|
16818
|
+
var _paintData_textureTransform;
|
|
16819
|
+
var textureTransform = _extends({
|
|
16820
|
+
offset: {
|
|
16821
|
+
x: 0,
|
|
16822
|
+
y: 0
|
|
16823
|
+
},
|
|
16824
|
+
rotation: 0,
|
|
16825
|
+
scale: {
|
|
16826
|
+
x: 1,
|
|
16827
|
+
y: 1
|
|
16828
|
+
}
|
|
16829
|
+
}, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
|
|
16833
16830
|
var _paintData_scalingFactor, _paintData_opacity;
|
|
16834
16831
|
paint = {
|
|
16835
16832
|
type: paintData.type,
|
|
16836
16833
|
texture: this.engine.findObject(paintData.texture),
|
|
16837
16834
|
scaleMode: paintData.scaleMode,
|
|
16838
16835
|
scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
|
|
16839
|
-
opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
|
|
16836
|
+
opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
|
|
16837
|
+
textureTransform: {
|
|
16838
|
+
offset: new Vector2().copyFrom(textureTransform.offset),
|
|
16839
|
+
rotation: textureTransform.rotation,
|
|
16840
|
+
scale: new Vector2().copyFrom(textureTransform.scale)
|
|
16841
|
+
}
|
|
16840
16842
|
};
|
|
16841
16843
|
break;
|
|
16842
16844
|
}
|
|
@@ -22800,6 +22802,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
|
|
|
22800
22802
|
};
|
|
22801
22803
|
return Vector4PropertyMixerPlayable;
|
|
22802
22804
|
}(PropertyMixerPlayable);
|
|
22805
|
+
var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
22806
|
+
_inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
|
|
22807
|
+
function Vector3PropertyMixerPlayable() {
|
|
22808
|
+
return PropertyMixerPlayable.apply(this, arguments);
|
|
22809
|
+
}
|
|
22810
|
+
var _proto = Vector3PropertyMixerPlayable.prototype;
|
|
22811
|
+
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
22812
|
+
this.propertyValue.x = 0;
|
|
22813
|
+
this.propertyValue.y = 0;
|
|
22814
|
+
this.propertyValue.z = 0;
|
|
22815
|
+
};
|
|
22816
|
+
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
22817
|
+
var result = this.propertyValue;
|
|
22818
|
+
result.x += curveValue.x * weight;
|
|
22819
|
+
result.y += curveValue.y * weight;
|
|
22820
|
+
result.z += curveValue.z * weight;
|
|
22821
|
+
};
|
|
22822
|
+
return Vector3PropertyMixerPlayable;
|
|
22823
|
+
}(PropertyMixerPlayable);
|
|
22803
22824
|
var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
22804
22825
|
_inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
|
|
22805
22826
|
function Vector2PropertyMixerPlayable() {
|
|
@@ -23326,6 +23347,22 @@ var Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
23326
23347
|
Vector4PropertyTrack = __decorate([
|
|
23327
23348
|
effectsClass(DataType.Vector4PropertyTrack)
|
|
23328
23349
|
], Vector4PropertyTrack);
|
|
23350
|
+
var Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
23351
|
+
_inherits(Vector3PropertyTrack, PropertyTrack);
|
|
23352
|
+
function Vector3PropertyTrack() {
|
|
23353
|
+
return PropertyTrack.apply(this, arguments);
|
|
23354
|
+
}
|
|
23355
|
+
var _proto = Vector3PropertyTrack.prototype;
|
|
23356
|
+
_proto.createTrackMixer = function createTrackMixer() {
|
|
23357
|
+
var mixer = new Vector3PropertyMixerPlayable();
|
|
23358
|
+
mixer.propertyPath = this.path;
|
|
23359
|
+
return mixer;
|
|
23360
|
+
};
|
|
23361
|
+
return Vector3PropertyTrack;
|
|
23362
|
+
}(PropertyTrack);
|
|
23363
|
+
Vector3PropertyTrack = __decorate([
|
|
23364
|
+
effectsClass(DataType.Vector3PropertyTrack)
|
|
23365
|
+
], Vector3PropertyTrack);
|
|
23329
23366
|
var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
23330
23367
|
_inherits(Vector2PropertyTrack, PropertyTrack);
|
|
23331
23368
|
function Vector2PropertyTrack() {
|
|
@@ -23340,7 +23377,7 @@ var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
23340
23377
|
return Vector2PropertyTrack;
|
|
23341
23378
|
}(PropertyTrack);
|
|
23342
23379
|
Vector2PropertyTrack = __decorate([
|
|
23343
|
-
effectsClass(
|
|
23380
|
+
effectsClass(DataType.Vector2PropertyTrack)
|
|
23344
23381
|
], Vector2PropertyTrack);
|
|
23345
23382
|
|
|
23346
23383
|
var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
@@ -23505,6 +23542,26 @@ __decorate([
|
|
|
23505
23542
|
Vector4PropertyPlayableAsset = __decorate([
|
|
23506
23543
|
effectsClass(DataType.Vector4PropertyPlayableAsset)
|
|
23507
23544
|
], Vector4PropertyPlayableAsset);
|
|
23545
|
+
var Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
23546
|
+
_inherits(Vector3ropertyPlayableAsset, PlayableAsset);
|
|
23547
|
+
function Vector3ropertyPlayableAsset() {
|
|
23548
|
+
return PlayableAsset.apply(this, arguments);
|
|
23549
|
+
}
|
|
23550
|
+
var _proto = Vector3ropertyPlayableAsset.prototype;
|
|
23551
|
+
_proto.createPlayable = function createPlayable() {
|
|
23552
|
+
var clipPlayable = new PropertyClipPlayable();
|
|
23553
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
23554
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
23555
|
+
return clipPlayable;
|
|
23556
|
+
};
|
|
23557
|
+
return Vector3ropertyPlayableAsset;
|
|
23558
|
+
}(PlayableAsset);
|
|
23559
|
+
__decorate([
|
|
23560
|
+
serialize()
|
|
23561
|
+
], Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
|
|
23562
|
+
Vector3ropertyPlayableAsset = __decorate([
|
|
23563
|
+
effectsClass(DataType.Vector3PropertyPlayableAsset)
|
|
23564
|
+
], Vector3ropertyPlayableAsset);
|
|
23508
23565
|
var Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
23509
23566
|
_inherits(Vector2PropertyPlayableAsset, PlayableAsset);
|
|
23510
23567
|
function Vector2PropertyPlayableAsset() {
|
|
@@ -24141,7 +24198,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
24141
24198
|
_this.rootItem.endBehavior = sourceContent.endBehavior;
|
|
24142
24199
|
_this.rootItem.composition = _assert_this_initialized(_this);
|
|
24143
24200
|
// Create rootItem components
|
|
24144
|
-
//@ts-expect-error TODO update spec.
|
|
24145
24201
|
var componentPaths = sourceContent.components;
|
|
24146
24202
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
|
|
24147
24203
|
var componentPath = _step2.value;
|
|
@@ -24855,9 +24911,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
24855
24911
|
/**
|
|
24856
24912
|
* 元素组件是否显示,用于批量开关元素组件
|
|
24857
24913
|
*/ _this.visible = true;
|
|
24858
|
-
/**
|
|
24859
|
-
* 元素动画的速度
|
|
24860
|
-
*/ _this.speed = 1;
|
|
24861
24914
|
_this.listIndex = 0;
|
|
24862
24915
|
_this.isEnabled = false;
|
|
24863
24916
|
_this.eventProcessor = new EventEmitter();
|
|
@@ -24915,18 +24968,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
24915
24968
|
return this.eventProcessor.getListeners(eventName);
|
|
24916
24969
|
};
|
|
24917
24970
|
/**
|
|
24918
|
-
* 设置元素的动画速度
|
|
24919
|
-
* @param speed - 速度
|
|
24920
|
-
*/ _proto.setSpeed = function setSpeed(speed) {
|
|
24921
|
-
this.speed = speed;
|
|
24922
|
-
};
|
|
24923
|
-
/**
|
|
24924
|
-
* 获取元素的动画速度
|
|
24925
|
-
* @returns
|
|
24926
|
-
*/ _proto.getSpeed = function getSpeed() {
|
|
24927
|
-
return this.speed;
|
|
24928
|
-
};
|
|
24929
|
-
/**
|
|
24930
24971
|
* 添加组件
|
|
24931
24972
|
* @param classConstructor - 要添加的组件
|
|
24932
24973
|
*/ _proto.addComponent = function addComponent(classConstructor) {
|
|
@@ -30386,8 +30427,11 @@ function version33Migration(json) {
|
|
|
30386
30427
|
var compositionComponent = {
|
|
30387
30428
|
id: generateGUID(),
|
|
30388
30429
|
dataType: "CompositionComponent",
|
|
30430
|
+
//@ts-expect-error
|
|
30389
30431
|
items: composition.items,
|
|
30432
|
+
//@ts-expect-error
|
|
30390
30433
|
timelineAsset: composition.timelineAsset,
|
|
30434
|
+
//@ts-expect-error
|
|
30391
30435
|
sceneBindings: composition.sceneBindings,
|
|
30392
30436
|
item: {
|
|
30393
30437
|
id: composition.id
|
|
@@ -30397,7 +30441,6 @@ function version33Migration(json) {
|
|
|
30397
30441
|
composition.timelineAsset = undefined;
|
|
30398
30442
|
//@ts-expect-error
|
|
30399
30443
|
composition.sceneBindings = undefined;
|
|
30400
|
-
//@ts-expect-error
|
|
30401
30444
|
composition.components = [
|
|
30402
30445
|
{
|
|
30403
30446
|
id: compositionComponent.id
|
|
@@ -30427,8 +30470,6 @@ function version34Migration(json) {
|
|
|
30427
30470
|
// 修复合成组件的 item id 问题
|
|
30428
30471
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
|
|
30429
30472
|
var composition = _step1.value;
|
|
30430
|
-
// TODO: Update spec
|
|
30431
|
-
//@ts-expect-error
|
|
30432
30473
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
|
|
30433
30474
|
var component = _step2.value;
|
|
30434
30475
|
var componentID = component.id;
|
|
@@ -30453,28 +30494,35 @@ function version34Migration(json) {
|
|
|
30453
30494
|
}
|
|
30454
30495
|
if (componentData1.dataType === DataType.ShapeComponent) {
|
|
30455
30496
|
var shapeComponentData = componentData1;
|
|
30456
|
-
//@ts-expect-error
|
|
30457
30497
|
shapeComponentData.fills = [];
|
|
30498
|
+
//@ts-expect-error
|
|
30458
30499
|
if (shapeComponentData.fill) {
|
|
30459
30500
|
var solidPaintData = {
|
|
30460
30501
|
type: FillType.Solid,
|
|
30502
|
+
//@ts-expect-error
|
|
30461
30503
|
color: shapeComponentData.fill.color
|
|
30462
30504
|
};
|
|
30463
|
-
//@ts-expect-error
|
|
30464
30505
|
shapeComponentData.fills.push(solidPaintData);
|
|
30465
30506
|
}
|
|
30466
|
-
delete shapeComponentData.fill;
|
|
30467
30507
|
//@ts-expect-error
|
|
30508
|
+
delete shapeComponentData.fill;
|
|
30468
30509
|
shapeComponentData.strokes = [];
|
|
30510
|
+
//@ts-expect-error
|
|
30469
30511
|
if (shapeComponentData.stroke) {
|
|
30470
30512
|
var solidPaintData1 = {
|
|
30471
30513
|
type: FillType.Solid,
|
|
30514
|
+
//@ts-expect-error
|
|
30472
30515
|
color: shapeComponentData.stroke.color
|
|
30473
30516
|
};
|
|
30474
|
-
//@ts-expect-error
|
|
30475
30517
|
shapeComponentData.strokes.push(solidPaintData1);
|
|
30476
30518
|
//@ts-expect-error
|
|
30477
|
-
shapeComponentData.
|
|
30519
|
+
shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
|
|
30520
|
+
//@ts-expect-error
|
|
30521
|
+
shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
|
|
30522
|
+
//@ts-expect-error
|
|
30523
|
+
shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
|
|
30524
|
+
//@ts-expect-error
|
|
30525
|
+
delete shapeComponentData.stroke;
|
|
30478
30526
|
}
|
|
30479
30527
|
}
|
|
30480
30528
|
}
|
|
@@ -30548,6 +30596,7 @@ function version34Migration(json) {
|
|
|
30548
30596
|
return geometryData;
|
|
30549
30597
|
}
|
|
30550
30598
|
function processContent(composition) {
|
|
30599
|
+
//@ts-expect-error
|
|
30551
30600
|
for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
|
|
30552
30601
|
var item = _step.value;
|
|
30553
30602
|
var itemProps = itemMap.get(item.id);
|
|
@@ -30637,6 +30686,7 @@ function processMask(renderContent) {
|
|
|
30637
30686
|
};
|
|
30638
30687
|
});
|
|
30639
30688
|
var compositionData = _extends({}, composition, {
|
|
30689
|
+
//@ts-expect-error
|
|
30640
30690
|
timelineAsset: {
|
|
30641
30691
|
id: ""
|
|
30642
30692
|
},
|
|
@@ -30679,7 +30729,6 @@ function processMask(renderContent) {
|
|
|
30679
30729
|
result.textures.push({
|
|
30680
30730
|
id: generateGUID(),
|
|
30681
30731
|
dataType: DataType.Texture,
|
|
30682
|
-
//@ts-expect-error
|
|
30683
30732
|
source: {
|
|
30684
30733
|
id: result.images[i].id
|
|
30685
30734
|
},
|
|
@@ -30933,6 +30982,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
|
|
|
30933
30982
|
//@ts-expect-error
|
|
30934
30983
|
dataType: "TimelineAsset"
|
|
30935
30984
|
};
|
|
30985
|
+
//@ts-expect-error
|
|
30936
30986
|
for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
|
|
30937
30987
|
var itemDataPath = _step.value;
|
|
30938
30988
|
var item = guidToItemMap[itemDataPath.id];
|
|
@@ -31072,9 +31122,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
|
|
|
31072
31122
|
id: trackData.id
|
|
31073
31123
|
});
|
|
31074
31124
|
}
|
|
31125
|
+
//@ts-expect-error
|
|
31075
31126
|
composition.timelineAsset = {
|
|
31076
31127
|
id: timelineAssetData.id
|
|
31077
31128
|
};
|
|
31129
|
+
//@ts-expect-error
|
|
31078
31130
|
composition.sceneBindings = sceneBindings;
|
|
31079
31131
|
jsonScene.miscs.push(timelineAssetData);
|
|
31080
31132
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
|
|
@@ -31400,7 +31452,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
31400
31452
|
return ret;
|
|
31401
31453
|
}
|
|
31402
31454
|
|
|
31403
|
-
var version$2 = "2.7.0-alpha.
|
|
31455
|
+
var version$2 = "2.7.0-alpha.2";
|
|
31404
31456
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
31405
31457
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
31406
31458
|
var reverseParticle = false;
|
|
@@ -34673,7 +34725,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
34673
34725
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
34674
34726
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
34675
34727
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
34676
|
-
var version$1 = "2.7.0-alpha.
|
|
34728
|
+
var version$1 = "2.7.0-alpha.2";
|
|
34677
34729
|
logger.info("Core version: " + version$1 + ".");
|
|
34678
34730
|
|
|
34679
34731
|
var _obj;
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@@ -36269,8 +36321,8 @@ setMaxSpriteMeshItemCount(8);
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36269
36321
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*/ Mesh.create = function(engine, props) {
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36270
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return new ThreeMesh(engine, props);
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36271
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};
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36272
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-
var version = "2.7.0-alpha.
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36324
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+
var version = "2.7.0-alpha.2";
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36273
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logger.info("THREEJS plugin version: " + version + ".");
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36274
36326
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36275
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-
export { AbstractPlugin, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent,
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36327
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+
export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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//# sourceMappingURL=index.mjs.map
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