@galacean/effects-threejs 2.7.0-alpha.0 → 2.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.7.0-alpha.0
6
+ * Version: v2.7.0-alpha.2
7
7
  */
8
8
 
9
9
  import * as THREE from 'three';
@@ -3732,20 +3732,21 @@ var BuiltinObjectGUID = {
3732
3732
  UnlitShader: "unlit000000000000000000000000000"
3733
3733
  };
3734
3734
 
3735
- /**
3736
- * 填充类型
3737
- */ var FillType$1;
3735
+ var FillType;
3738
3736
  (function(FillType) {
3739
- /**
3740
- * 纯色
3741
- */ FillType[FillType["Solid"] = 0] = "Solid";
3742
- /**
3743
- * 线性渐变
3744
- */ FillType[FillType["LinearGradient"] = 1] = "LinearGradient";
3745
- /**
3746
- * 径向渐变
3747
- */ FillType[FillType["RadialGradient"] = 2] = "RadialGradient";
3748
- })(FillType$1 || (FillType$1 = {}));
3737
+ FillType[FillType["Solid"] = 0] = "Solid";
3738
+ FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
3739
+ FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
3740
+ FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
3741
+ FillType[FillType["Texture"] = 4] = "Texture";
3742
+ })(FillType || (FillType = {}));
3743
+ var TexturePaintScaleMode$1;
3744
+ (function(TexturePaintScaleMode) {
3745
+ TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
3746
+ TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
3747
+ TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
3748
+ TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
3749
+ })(TexturePaintScaleMode$1 || (TexturePaintScaleMode$1 = {}));
3749
3750
 
3750
3751
  /**
3751
3752
  * 矢量图形类型
@@ -3842,6 +3843,7 @@ var DataType;
3842
3843
  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
3843
3844
  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
3844
3845
  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
3846
+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
3845
3847
  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
3846
3848
  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
3847
3849
  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -3850,6 +3852,7 @@ var DataType;
3850
3852
  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
3851
3853
  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
3852
3854
  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
3855
+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
3853
3856
  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
3854
3857
  // Components
3855
3858
  DataType["MeshComponent"] = "MeshComponent";
@@ -4012,7 +4015,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
4012
4015
  get TextWeight () { return TextWeight; },
4013
4016
  get FontStyle () { return FontStyle; },
4014
4017
  BuiltinObjectGUID: BuiltinObjectGUID,
4015
- get FillType () { return FillType$1; },
4018
+ get FillType () { return FillType; },
4019
+ get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
4016
4020
  get ShapePrimitiveType () { return ShapePrimitiveType; },
4017
4021
  get LineCap () { return LineCap; },
4018
4022
  get LineJoin () { return LineJoin; },
@@ -16082,9 +16086,9 @@ function oldBezierKeyFramesToNew(props) {
16082
16086
  x: 0,
16083
16087
  y: 0
16084
16088
  };
16085
- for(var i = 0; i < oldKeyframes.length - 1; i++){
16089
+ for(var i = 0; i < oldKeyframes.length; i++){
16086
16090
  var leftKeyframe = oldKeyframes[i];
16087
- var rightKeyframe = oldKeyframes[i + 1];
16091
+ var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
16088
16092
  var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
16089
16093
  assertExist(p2);
16090
16094
  assertExist(p3);
@@ -16099,19 +16103,6 @@ function oldBezierKeyFramesToNew(props) {
16099
16103
  }
16100
16104
  keyDatas.push(keyData);
16101
16105
  lastControl = p2;
16102
- if (i === oldKeyframes.length - 2) {
16103
- var res = getControlPoints(rightKeyframe, rightKeyframe, true);
16104
- assertExist(res.p3);
16105
- keyDatas.push({
16106
- leftControl: p2,
16107
- value: res.p3,
16108
- rightControl: {
16109
- x: 0,
16110
- y: 0
16111
- },
16112
- tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
16113
- });
16114
- }
16115
16106
  }
16116
16107
  var calculateSlop = function(p0, p1) {
16117
16108
  return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
@@ -16249,16 +16240,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
16249
16240
 
16250
16241
  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
16251
16242
 
16252
- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _ImageTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){vec3 p=m*vec3(uv,1.0);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_ImageTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16243
+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16253
16244
 
16254
- var FillType;
16255
- (function(FillType) {
16256
- FillType[FillType["Solid"] = 0] = "Solid";
16257
- FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
16258
- FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
16259
- FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
16260
- FillType[FillType["Texture"] = 4] = "Texture";
16261
- })(FillType || (FillType = {}));
16262
16245
  var TexturePaintScaleMode;
16263
16246
  (function(TexturePaintScaleMode) {
16264
16247
  TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
@@ -16284,6 +16267,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16284
16267
  join: LineJoin.Miter,
16285
16268
  miterLimit: 10
16286
16269
  };
16270
+ _this.strokeWidth = 1;
16271
+ _this.strokeCap = LineCap.Butt;
16272
+ _this.strokeJoin = LineJoin.Miter;
16287
16273
  _this.strokes = [];
16288
16274
  /**
16289
16275
  * 用于点击测试的碰撞器
@@ -16317,12 +16303,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16317
16303
  // Create Shape Attrributes
16318
16304
  //-------------------------------------------------------------------------
16319
16305
  var gradientStrokeFill = {
16320
- type: 0,
16306
+ type: FillType.Solid,
16321
16307
  color: new Color(1, 1, 1, 1)
16322
16308
  };
16323
16309
  _this.strokes.push(gradientStrokeFill);
16324
16310
  var gradientLayerFill = {
16325
- type: 0,
16311
+ type: FillType.Solid,
16326
16312
  color: new Color(1, 1, 1, 1)
16327
16313
  };
16328
16314
  _this.fills.push(gradientLayerFill);
@@ -16486,6 +16472,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16486
16472
  indices.length;
16487
16473
  var vertOffset1 = vertices.length / 2;
16488
16474
  var lineStyle = this.strokeAttributes;
16475
+ lineStyle.cap = this.strokeCap;
16476
+ lineStyle.join = this.strokeJoin;
16477
+ lineStyle.width = this.strokeWidth;
16489
16478
  var close = true;
16490
16479
  if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
16491
16480
  close = shape1.closePath;
@@ -16650,11 +16639,11 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16650
16639
  };
16651
16640
  _proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
16652
16641
  material.setFloat("_FillType", paint.type);
16653
- if (paint.type === 0) {
16642
+ if (paint.type === FillType.Solid) {
16654
16643
  material.color = paint.color;
16655
- } else if (paint.type === 1 || paint.type === 3 || paint.type === 2) {
16644
+ } else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
16656
16645
  this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
16657
- } else if (paint.type === 4) {
16646
+ } else if (paint.type === FillType.Texture) {
16658
16647
  material.setInt("_ImageScaleMode", paint.scaleMode);
16659
16648
  material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
16660
16649
  var boundingBox = this.getBoundingBox();
@@ -16664,6 +16653,8 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16664
16653
  material.setFloat("_ImageOpacity", paint.opacity);
16665
16654
  material.setFloat("_ImageScalingFactor", paint.scalingFactor);
16666
16655
  material.setTexture("_ImageTex", paint.texture);
16656
+ var transform = paint.textureTransform;
16657
+ material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
16667
16658
  }
16668
16659
  };
16669
16660
  _proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
@@ -16699,17 +16690,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16699
16690
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
16700
16691
  mask: this.maskManager.getRefValue()
16701
16692
  };
16702
- var strokeAttributes = data.stroke;
16703
- if (strokeAttributes) {
16704
- this.strokeAttributes = {
16705
- width: strokeAttributes.width,
16706
- alignment: 0.5,
16707
- cap: strokeAttributes.cap,
16708
- join: strokeAttributes.join,
16709
- miterLimit: 10
16710
- };
16711
- }
16712
- //@ts-expect-error
16693
+ var _data_strokeCap;
16694
+ this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
16695
+ var _data_strokeWidth;
16696
+ this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
16697
+ var _data_strokeJoin;
16698
+ this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
16713
16699
  for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
16714
16700
  var stroke = _step.value;
16715
16701
  var strokeParam = stroke;
@@ -16718,7 +16704,6 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16718
16704
  this.strokes[0] = this.createPaint(strokeParam);
16719
16705
  }
16720
16706
  }
16721
- //@ts-expect-error
16722
16707
  for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
16723
16708
  var fill = _step1.value;
16724
16709
  var fillParam = fill;
@@ -16808,7 +16793,7 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16808
16793
  _proto.createPaint = function createPaint(paintData) {
16809
16794
  var paint;
16810
16795
  switch(paintData.type){
16811
- case 0:
16796
+ case FillType.Solid:
16812
16797
  {
16813
16798
  paint = {
16814
16799
  type: paintData.type,
@@ -16816,9 +16801,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16816
16801
  };
16817
16802
  break;
16818
16803
  }
16819
- case 1:
16820
- case 3:
16821
- case 2:
16804
+ case FillType.GradientLinear:
16805
+ case FillType.GradientAngular:
16806
+ case FillType.GradientRadial:
16822
16807
  {
16823
16808
  paint = {
16824
16809
  type: paintData.type,
@@ -16828,15 +16813,32 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16828
16813
  };
16829
16814
  break;
16830
16815
  }
16831
- case 4:
16816
+ case FillType.Texture:
16832
16817
  {
16818
+ var _paintData_textureTransform;
16819
+ var textureTransform = _extends({
16820
+ offset: {
16821
+ x: 0,
16822
+ y: 0
16823
+ },
16824
+ rotation: 0,
16825
+ scale: {
16826
+ x: 1,
16827
+ y: 1
16828
+ }
16829
+ }, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
16833
16830
  var _paintData_scalingFactor, _paintData_opacity;
16834
16831
  paint = {
16835
16832
  type: paintData.type,
16836
16833
  texture: this.engine.findObject(paintData.texture),
16837
16834
  scaleMode: paintData.scaleMode,
16838
16835
  scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
16839
- opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
16836
+ opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
16837
+ textureTransform: {
16838
+ offset: new Vector2().copyFrom(textureTransform.offset),
16839
+ rotation: textureTransform.rotation,
16840
+ scale: new Vector2().copyFrom(textureTransform.scale)
16841
+ }
16840
16842
  };
16841
16843
  break;
16842
16844
  }
@@ -22800,6 +22802,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
22800
22802
  };
22801
22803
  return Vector4PropertyMixerPlayable;
22802
22804
  }(PropertyMixerPlayable);
22805
+ var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22806
+ _inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
22807
+ function Vector3PropertyMixerPlayable() {
22808
+ return PropertyMixerPlayable.apply(this, arguments);
22809
+ }
22810
+ var _proto = Vector3PropertyMixerPlayable.prototype;
22811
+ _proto.resetPropertyValue = function resetPropertyValue() {
22812
+ this.propertyValue.x = 0;
22813
+ this.propertyValue.y = 0;
22814
+ this.propertyValue.z = 0;
22815
+ };
22816
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
22817
+ var result = this.propertyValue;
22818
+ result.x += curveValue.x * weight;
22819
+ result.y += curveValue.y * weight;
22820
+ result.z += curveValue.z * weight;
22821
+ };
22822
+ return Vector3PropertyMixerPlayable;
22823
+ }(PropertyMixerPlayable);
22803
22824
  var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22804
22825
  _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
22805
22826
  function Vector2PropertyMixerPlayable() {
@@ -23326,6 +23347,22 @@ var Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23326
23347
  Vector4PropertyTrack = __decorate([
23327
23348
  effectsClass(DataType.Vector4PropertyTrack)
23328
23349
  ], Vector4PropertyTrack);
23350
+ var Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23351
+ _inherits(Vector3PropertyTrack, PropertyTrack);
23352
+ function Vector3PropertyTrack() {
23353
+ return PropertyTrack.apply(this, arguments);
23354
+ }
23355
+ var _proto = Vector3PropertyTrack.prototype;
23356
+ _proto.createTrackMixer = function createTrackMixer() {
23357
+ var mixer = new Vector3PropertyMixerPlayable();
23358
+ mixer.propertyPath = this.path;
23359
+ return mixer;
23360
+ };
23361
+ return Vector3PropertyTrack;
23362
+ }(PropertyTrack);
23363
+ Vector3PropertyTrack = __decorate([
23364
+ effectsClass(DataType.Vector3PropertyTrack)
23365
+ ], Vector3PropertyTrack);
23329
23366
  var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23330
23367
  _inherits(Vector2PropertyTrack, PropertyTrack);
23331
23368
  function Vector2PropertyTrack() {
@@ -23340,7 +23377,7 @@ var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23340
23377
  return Vector2PropertyTrack;
23341
23378
  }(PropertyTrack);
23342
23379
  Vector2PropertyTrack = __decorate([
23343
- effectsClass("Vector2PropertyTrack")
23380
+ effectsClass(DataType.Vector2PropertyTrack)
23344
23381
  ], Vector2PropertyTrack);
23345
23382
 
23346
23383
  var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
@@ -23505,6 +23542,26 @@ __decorate([
23505
23542
  Vector4PropertyPlayableAsset = __decorate([
23506
23543
  effectsClass(DataType.Vector4PropertyPlayableAsset)
23507
23544
  ], Vector4PropertyPlayableAsset);
23545
+ var Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23546
+ _inherits(Vector3ropertyPlayableAsset, PlayableAsset);
23547
+ function Vector3ropertyPlayableAsset() {
23548
+ return PlayableAsset.apply(this, arguments);
23549
+ }
23550
+ var _proto = Vector3ropertyPlayableAsset.prototype;
23551
+ _proto.createPlayable = function createPlayable() {
23552
+ var clipPlayable = new PropertyClipPlayable();
23553
+ clipPlayable.curve = createValueGetter(this.curveData);
23554
+ clipPlayable.value = clipPlayable.curve.getValue(0);
23555
+ return clipPlayable;
23556
+ };
23557
+ return Vector3ropertyPlayableAsset;
23558
+ }(PlayableAsset);
23559
+ __decorate([
23560
+ serialize()
23561
+ ], Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
23562
+ Vector3ropertyPlayableAsset = __decorate([
23563
+ effectsClass(DataType.Vector3PropertyPlayableAsset)
23564
+ ], Vector3ropertyPlayableAsset);
23508
23565
  var Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23509
23566
  _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
23510
23567
  function Vector2PropertyPlayableAsset() {
@@ -24141,7 +24198,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
24141
24198
  _this.rootItem.endBehavior = sourceContent.endBehavior;
24142
24199
  _this.rootItem.composition = _assert_this_initialized(_this);
24143
24200
  // Create rootItem components
24144
- //@ts-expect-error TODO update spec.
24145
24201
  var componentPaths = sourceContent.components;
24146
24202
  for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
24147
24203
  var componentPath = _step2.value;
@@ -24855,9 +24911,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
24855
24911
  /**
24856
24912
  * 元素组件是否显示,用于批量开关元素组件
24857
24913
  */ _this.visible = true;
24858
- /**
24859
- * 元素动画的速度
24860
- */ _this.speed = 1;
24861
24914
  _this.listIndex = 0;
24862
24915
  _this.isEnabled = false;
24863
24916
  _this.eventProcessor = new EventEmitter();
@@ -24915,18 +24968,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
24915
24968
  return this.eventProcessor.getListeners(eventName);
24916
24969
  };
24917
24970
  /**
24918
- * 设置元素的动画速度
24919
- * @param speed - 速度
24920
- */ _proto.setSpeed = function setSpeed(speed) {
24921
- this.speed = speed;
24922
- };
24923
- /**
24924
- * 获取元素的动画速度
24925
- * @returns
24926
- */ _proto.getSpeed = function getSpeed() {
24927
- return this.speed;
24928
- };
24929
- /**
24930
24971
  * 添加组件
24931
24972
  * @param classConstructor - 要添加的组件
24932
24973
  */ _proto.addComponent = function addComponent(classConstructor) {
@@ -30386,8 +30427,11 @@ function version33Migration(json) {
30386
30427
  var compositionComponent = {
30387
30428
  id: generateGUID(),
30388
30429
  dataType: "CompositionComponent",
30430
+ //@ts-expect-error
30389
30431
  items: composition.items,
30432
+ //@ts-expect-error
30390
30433
  timelineAsset: composition.timelineAsset,
30434
+ //@ts-expect-error
30391
30435
  sceneBindings: composition.sceneBindings,
30392
30436
  item: {
30393
30437
  id: composition.id
@@ -30397,7 +30441,6 @@ function version33Migration(json) {
30397
30441
  composition.timelineAsset = undefined;
30398
30442
  //@ts-expect-error
30399
30443
  composition.sceneBindings = undefined;
30400
- //@ts-expect-error
30401
30444
  composition.components = [
30402
30445
  {
30403
30446
  id: compositionComponent.id
@@ -30427,8 +30470,6 @@ function version34Migration(json) {
30427
30470
  // 修复合成组件的 item id 问题
30428
30471
  for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
30429
30472
  var composition = _step1.value;
30430
- // TODO: Update spec
30431
- //@ts-expect-error
30432
30473
  for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
30433
30474
  var component = _step2.value;
30434
30475
  var componentID = component.id;
@@ -30453,28 +30494,35 @@ function version34Migration(json) {
30453
30494
  }
30454
30495
  if (componentData1.dataType === DataType.ShapeComponent) {
30455
30496
  var shapeComponentData = componentData1;
30456
- //@ts-expect-error
30457
30497
  shapeComponentData.fills = [];
30498
+ //@ts-expect-error
30458
30499
  if (shapeComponentData.fill) {
30459
30500
  var solidPaintData = {
30460
30501
  type: FillType.Solid,
30502
+ //@ts-expect-error
30461
30503
  color: shapeComponentData.fill.color
30462
30504
  };
30463
- //@ts-expect-error
30464
30505
  shapeComponentData.fills.push(solidPaintData);
30465
30506
  }
30466
- delete shapeComponentData.fill;
30467
30507
  //@ts-expect-error
30508
+ delete shapeComponentData.fill;
30468
30509
  shapeComponentData.strokes = [];
30510
+ //@ts-expect-error
30469
30511
  if (shapeComponentData.stroke) {
30470
30512
  var solidPaintData1 = {
30471
30513
  type: FillType.Solid,
30514
+ //@ts-expect-error
30472
30515
  color: shapeComponentData.stroke.color
30473
30516
  };
30474
- //@ts-expect-error
30475
30517
  shapeComponentData.strokes.push(solidPaintData1);
30476
30518
  //@ts-expect-error
30477
- shapeComponentData.stroke.color = undefined;
30519
+ shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
30520
+ //@ts-expect-error
30521
+ shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
30522
+ //@ts-expect-error
30523
+ shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
30524
+ //@ts-expect-error
30525
+ delete shapeComponentData.stroke;
30478
30526
  }
30479
30527
  }
30480
30528
  }
@@ -30548,6 +30596,7 @@ function version34Migration(json) {
30548
30596
  return geometryData;
30549
30597
  }
30550
30598
  function processContent(composition) {
30599
+ //@ts-expect-error
30551
30600
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30552
30601
  var item = _step.value;
30553
30602
  var itemProps = itemMap.get(item.id);
@@ -30637,6 +30686,7 @@ function processMask(renderContent) {
30637
30686
  };
30638
30687
  });
30639
30688
  var compositionData = _extends({}, composition, {
30689
+ //@ts-expect-error
30640
30690
  timelineAsset: {
30641
30691
  id: ""
30642
30692
  },
@@ -30679,7 +30729,6 @@ function processMask(renderContent) {
30679
30729
  result.textures.push({
30680
30730
  id: generateGUID(),
30681
30731
  dataType: DataType.Texture,
30682
- //@ts-expect-error
30683
30732
  source: {
30684
30733
  id: result.images[i].id
30685
30734
  },
@@ -30933,6 +30982,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
30933
30982
  //@ts-expect-error
30934
30983
  dataType: "TimelineAsset"
30935
30984
  };
30985
+ //@ts-expect-error
30936
30986
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30937
30987
  var itemDataPath = _step.value;
30938
30988
  var item = guidToItemMap[itemDataPath.id];
@@ -31072,9 +31122,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
31072
31122
  id: trackData.id
31073
31123
  });
31074
31124
  }
31125
+ //@ts-expect-error
31075
31126
  composition.timelineAsset = {
31076
31127
  id: timelineAssetData.id
31077
31128
  };
31129
+ //@ts-expect-error
31078
31130
  composition.sceneBindings = sceneBindings;
31079
31131
  jsonScene.miscs.push(timelineAssetData);
31080
31132
  for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
@@ -31400,7 +31452,7 @@ function getStandardSpriteContent(sprite, transform) {
31400
31452
  return ret;
31401
31453
  }
31402
31454
 
31403
- var version$2 = "2.7.0-alpha.0";
31455
+ var version$2 = "2.7.0-alpha.2";
31404
31456
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31405
31457
  var standardVersion = /^(\d+)\.(\d+)$/;
31406
31458
  var reverseParticle = false;
@@ -34673,7 +34725,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
34673
34725
  registerPlugin("particle", ParticleLoader, VFXItem);
34674
34726
  registerPlugin("cal", CalculateLoader, VFXItem);
34675
34727
  registerPlugin("interact", InteractLoader, VFXItem);
34676
- var version$1 = "2.7.0-alpha.0";
34728
+ var version$1 = "2.7.0-alpha.2";
34677
34729
  logger.info("Core version: " + version$1 + ".");
34678
34730
 
34679
34731
  var _obj;
@@ -36269,8 +36321,8 @@ setMaxSpriteMeshItemCount(8);
36269
36321
  */ Mesh.create = function(engine, props) {
36270
36322
  return new ThreeMesh(engine, props);
36271
36323
  };
36272
- var version = "2.7.0-alpha.0";
36324
+ var version = "2.7.0-alpha.2";
36273
36325
  logger.info("THREEJS plugin version: " + version + ".");
36274
36326
 
36275
- export { AbstractPlugin, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackType, Transform, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
36327
+ export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
36276
36328
  //# sourceMappingURL=index.mjs.map