@galacean/effects-threejs 2.7.0-alpha.0 → 2.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime threejs plugin for the web
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4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.7.0-alpha.0
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+ * Version: v2.7.0-alpha.2
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  */
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  'use strict';
@@ -3756,20 +3756,21 @@ var BuiltinObjectGUID = {
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  UnlitShader: "unlit000000000000000000000000000"
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  };
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- /**
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- * 填充类型
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- */ var FillType;
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+ var FillType;
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  (function(FillType) {
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- /**
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- * 纯色
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- */ FillType[FillType["Solid"] = 0] = "Solid";
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- /**
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- * 线性渐变
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- */ FillType[FillType["LinearGradient"] = 1] = "LinearGradient";
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- /**
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- * 径向渐变
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- */ FillType[FillType["RadialGradient"] = 2] = "RadialGradient";
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+ FillType[FillType["Solid"] = 0] = "Solid";
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+ FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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+ FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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+ FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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+ FillType[FillType["Texture"] = 4] = "Texture";
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  })(FillType || (FillType = {}));
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+ var TexturePaintScaleMode;
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+ (function(TexturePaintScaleMode) {
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
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+ })(TexturePaintScaleMode || (TexturePaintScaleMode = {}));
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3774
 
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  /**
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  * 矢量图形类型
@@ -3866,6 +3867,7 @@ var DataType;
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  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -3874,6 +3876,7 @@ var DataType;
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  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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  // Components
3879
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  DataType["MeshComponent"] = "MeshComponent";
@@ -4037,6 +4040,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get FontStyle () { return FontStyle; },
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  BuiltinObjectGUID: BuiltinObjectGUID,
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  get FillType () { return FillType; },
4043
+ get TexturePaintScaleMode () { return TexturePaintScaleMode; },
4040
4044
  get ShapePrimitiveType () { return ShapePrimitiveType; },
4041
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  get LineCap () { return LineCap; },
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  get LineJoin () { return LineJoin; },
@@ -16106,9 +16110,9 @@ function oldBezierKeyFramesToNew(props) {
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  x: 0,
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  y: 0
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  };
16109
- for(var i = 0; i < oldKeyframes.length - 1; i++){
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+ for(var i = 0; i < oldKeyframes.length; i++){
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  var leftKeyframe = oldKeyframes[i];
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- var rightKeyframe = oldKeyframes[i + 1];
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+ var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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  var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
16113
16117
  assertExist(p2);
16114
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  assertExist(p3);
@@ -16123,19 +16127,6 @@ function oldBezierKeyFramesToNew(props) {
16123
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  }
16124
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  keyDatas.push(keyData);
16125
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  lastControl = p2;
16126
- if (i === oldKeyframes.length - 2) {
16127
- var res = getControlPoints(rightKeyframe, rightKeyframe, true);
16128
- assertExist(res.p3);
16129
- keyDatas.push({
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- leftControl: p2,
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- value: res.p3,
16132
- rightControl: {
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- x: 0,
16134
- y: 0
16135
- },
16136
- tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
16137
- });
16138
- }
16139
16130
  }
16140
16131
  var calculateSlop = function(p0, p1) {
16141
16132
  return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
@@ -16273,16 +16264,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
16273
16264
 
16274
16265
  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
16275
16266
 
16276
- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _ImageTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){vec3 p=m*vec3(uv,1.0);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_ImageTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16267
+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16277
16268
 
16278
- exports.FillType = void 0;
16279
- (function(FillType) {
16280
- FillType[FillType["Solid"] = 0] = "Solid";
16281
- FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
16282
- FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
16283
- FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
16284
- FillType[FillType["Texture"] = 4] = "Texture";
16285
- })(exports.FillType || (exports.FillType = {}));
16286
16269
  exports.TexturePaintScaleMode = void 0;
16287
16270
  (function(TexturePaintScaleMode) {
16288
16271
  TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
@@ -16308,6 +16291,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16308
16291
  join: LineJoin.Miter,
16309
16292
  miterLimit: 10
16310
16293
  };
16294
+ _this.strokeWidth = 1;
16295
+ _this.strokeCap = LineCap.Butt;
16296
+ _this.strokeJoin = LineJoin.Miter;
16311
16297
  _this.strokes = [];
16312
16298
  /**
16313
16299
  * 用于点击测试的碰撞器
@@ -16341,12 +16327,12 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16341
16327
  // Create Shape Attrributes
16342
16328
  //-------------------------------------------------------------------------
16343
16329
  var gradientStrokeFill = {
16344
- type: 0,
16330
+ type: FillType.Solid,
16345
16331
  color: new Color(1, 1, 1, 1)
16346
16332
  };
16347
16333
  _this.strokes.push(gradientStrokeFill);
16348
16334
  var gradientLayerFill = {
16349
- type: 0,
16335
+ type: FillType.Solid,
16350
16336
  color: new Color(1, 1, 1, 1)
16351
16337
  };
16352
16338
  _this.fills.push(gradientLayerFill);
@@ -16510,6 +16496,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16510
16496
  indices.length;
16511
16497
  var vertOffset1 = vertices.length / 2;
16512
16498
  var lineStyle = this.strokeAttributes;
16499
+ lineStyle.cap = this.strokeCap;
16500
+ lineStyle.join = this.strokeJoin;
16501
+ lineStyle.width = this.strokeWidth;
16513
16502
  var close = true;
16514
16503
  if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
16515
16504
  close = shape1.closePath;
@@ -16674,11 +16663,11 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16674
16663
  };
16675
16664
  _proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
16676
16665
  material.setFloat("_FillType", paint.type);
16677
- if (paint.type === 0) {
16666
+ if (paint.type === FillType.Solid) {
16678
16667
  material.color = paint.color;
16679
- } else if (paint.type === 1 || paint.type === 3 || paint.type === 2) {
16668
+ } else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
16680
16669
  this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
16681
- } else if (paint.type === 4) {
16670
+ } else if (paint.type === FillType.Texture) {
16682
16671
  material.setInt("_ImageScaleMode", paint.scaleMode);
16683
16672
  material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
16684
16673
  var boundingBox = this.getBoundingBox();
@@ -16688,6 +16677,8 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16688
16677
  material.setFloat("_ImageOpacity", paint.opacity);
16689
16678
  material.setFloat("_ImageScalingFactor", paint.scalingFactor);
16690
16679
  material.setTexture("_ImageTex", paint.texture);
16680
+ var transform = paint.textureTransform;
16681
+ material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
16691
16682
  }
16692
16683
  };
16693
16684
  _proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
@@ -16723,17 +16714,12 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16723
16714
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
16724
16715
  mask: this.maskManager.getRefValue()
16725
16716
  };
16726
- var strokeAttributes = data.stroke;
16727
- if (strokeAttributes) {
16728
- this.strokeAttributes = {
16729
- width: strokeAttributes.width,
16730
- alignment: 0.5,
16731
- cap: strokeAttributes.cap,
16732
- join: strokeAttributes.join,
16733
- miterLimit: 10
16734
- };
16735
- }
16736
- //@ts-expect-error
16717
+ var _data_strokeCap;
16718
+ this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
16719
+ var _data_strokeWidth;
16720
+ this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
16721
+ var _data_strokeJoin;
16722
+ this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
16737
16723
  for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
16738
16724
  var stroke = _step.value;
16739
16725
  var strokeParam = stroke;
@@ -16742,7 +16728,6 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16742
16728
  this.strokes[0] = this.createPaint(strokeParam);
16743
16729
  }
16744
16730
  }
16745
- //@ts-expect-error
16746
16731
  for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
16747
16732
  var fill = _step1.value;
16748
16733
  var fillParam = fill;
@@ -16832,7 +16817,7 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16832
16817
  _proto.createPaint = function createPaint(paintData) {
16833
16818
  var paint;
16834
16819
  switch(paintData.type){
16835
- case 0:
16820
+ case FillType.Solid:
16836
16821
  {
16837
16822
  paint = {
16838
16823
  type: paintData.type,
@@ -16840,9 +16825,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16840
16825
  };
16841
16826
  break;
16842
16827
  }
16843
- case 1:
16844
- case 3:
16845
- case 2:
16828
+ case FillType.GradientLinear:
16829
+ case FillType.GradientAngular:
16830
+ case FillType.GradientRadial:
16846
16831
  {
16847
16832
  paint = {
16848
16833
  type: paintData.type,
@@ -16852,15 +16837,32 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16852
16837
  };
16853
16838
  break;
16854
16839
  }
16855
- case 4:
16840
+ case FillType.Texture:
16856
16841
  {
16842
+ var _paintData_textureTransform;
16843
+ var textureTransform = _extends({
16844
+ offset: {
16845
+ x: 0,
16846
+ y: 0
16847
+ },
16848
+ rotation: 0,
16849
+ scale: {
16850
+ x: 1,
16851
+ y: 1
16852
+ }
16853
+ }, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
16857
16854
  var _paintData_scalingFactor, _paintData_opacity;
16858
16855
  paint = {
16859
16856
  type: paintData.type,
16860
16857
  texture: this.engine.findObject(paintData.texture),
16861
16858
  scaleMode: paintData.scaleMode,
16862
16859
  scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
16863
- opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
16860
+ opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
16861
+ textureTransform: {
16862
+ offset: new Vector2().copyFrom(textureTransform.offset),
16863
+ rotation: textureTransform.rotation,
16864
+ scale: new Vector2().copyFrom(textureTransform.scale)
16865
+ }
16864
16866
  };
16865
16867
  break;
16866
16868
  }
@@ -22824,6 +22826,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
22824
22826
  };
22825
22827
  return Vector4PropertyMixerPlayable;
22826
22828
  }(PropertyMixerPlayable);
22829
+ var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22830
+ _inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
22831
+ function Vector3PropertyMixerPlayable() {
22832
+ return PropertyMixerPlayable.apply(this, arguments);
22833
+ }
22834
+ var _proto = Vector3PropertyMixerPlayable.prototype;
22835
+ _proto.resetPropertyValue = function resetPropertyValue() {
22836
+ this.propertyValue.x = 0;
22837
+ this.propertyValue.y = 0;
22838
+ this.propertyValue.z = 0;
22839
+ };
22840
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
22841
+ var result = this.propertyValue;
22842
+ result.x += curveValue.x * weight;
22843
+ result.y += curveValue.y * weight;
22844
+ result.z += curveValue.z * weight;
22845
+ };
22846
+ return Vector3PropertyMixerPlayable;
22847
+ }(PropertyMixerPlayable);
22827
22848
  var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22828
22849
  _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
22829
22850
  function Vector2PropertyMixerPlayable() {
@@ -22978,7 +22999,7 @@ var tempPos = new Vector3();
22978
22999
  };
22979
23000
  return TransformPlayable;
22980
23001
  }(Playable);
22981
- var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23002
+ exports.TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
22982
23003
  _inherits(TransformPlayableAsset, PlayableAsset);
22983
23004
  function TransformPlayableAsset() {
22984
23005
  return PlayableAsset.apply(this, arguments);
@@ -22994,9 +23015,9 @@ var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
22994
23015
  };
22995
23016
  return TransformPlayableAsset;
22996
23017
  }(PlayableAsset);
22997
- TransformPlayableAsset = __decorate([
23018
+ exports.TransformPlayableAsset = __decorate([
22998
23019
  effectsClass(DataType.TransformPlayableAsset)
22999
- ], TransformPlayableAsset);
23020
+ ], exports.TransformPlayableAsset);
23000
23021
 
23001
23022
  /**
23002
23023
  * @since 2.0.0
@@ -23350,6 +23371,22 @@ exports.Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23350
23371
  exports.Vector4PropertyTrack = __decorate([
23351
23372
  effectsClass(DataType.Vector4PropertyTrack)
23352
23373
  ], exports.Vector4PropertyTrack);
23374
+ exports.Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23375
+ _inherits(Vector3PropertyTrack, PropertyTrack);
23376
+ function Vector3PropertyTrack() {
23377
+ return PropertyTrack.apply(this, arguments);
23378
+ }
23379
+ var _proto = Vector3PropertyTrack.prototype;
23380
+ _proto.createTrackMixer = function createTrackMixer() {
23381
+ var mixer = new Vector3PropertyMixerPlayable();
23382
+ mixer.propertyPath = this.path;
23383
+ return mixer;
23384
+ };
23385
+ return Vector3PropertyTrack;
23386
+ }(PropertyTrack);
23387
+ exports.Vector3PropertyTrack = __decorate([
23388
+ effectsClass(DataType.Vector3PropertyTrack)
23389
+ ], exports.Vector3PropertyTrack);
23353
23390
  exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23354
23391
  _inherits(Vector2PropertyTrack, PropertyTrack);
23355
23392
  function Vector2PropertyTrack() {
@@ -23364,7 +23401,7 @@ exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23364
23401
  return Vector2PropertyTrack;
23365
23402
  }(PropertyTrack);
23366
23403
  exports.Vector2PropertyTrack = __decorate([
23367
- effectsClass("Vector2PropertyTrack")
23404
+ effectsClass(DataType.Vector2PropertyTrack)
23368
23405
  ], exports.Vector2PropertyTrack);
23369
23406
 
23370
23407
  exports.ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
@@ -23529,6 +23566,26 @@ __decorate([
23529
23566
  exports.Vector4PropertyPlayableAsset = __decorate([
23530
23567
  effectsClass(DataType.Vector4PropertyPlayableAsset)
23531
23568
  ], exports.Vector4PropertyPlayableAsset);
23569
+ exports.Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23570
+ _inherits(Vector3ropertyPlayableAsset, PlayableAsset);
23571
+ function Vector3ropertyPlayableAsset() {
23572
+ return PlayableAsset.apply(this, arguments);
23573
+ }
23574
+ var _proto = Vector3ropertyPlayableAsset.prototype;
23575
+ _proto.createPlayable = function createPlayable() {
23576
+ var clipPlayable = new PropertyClipPlayable();
23577
+ clipPlayable.curve = createValueGetter(this.curveData);
23578
+ clipPlayable.value = clipPlayable.curve.getValue(0);
23579
+ return clipPlayable;
23580
+ };
23581
+ return Vector3ropertyPlayableAsset;
23582
+ }(PlayableAsset);
23583
+ __decorate([
23584
+ serialize()
23585
+ ], exports.Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
23586
+ exports.Vector3ropertyPlayableAsset = __decorate([
23587
+ effectsClass(DataType.Vector3PropertyPlayableAsset)
23588
+ ], exports.Vector3ropertyPlayableAsset);
23532
23589
  exports.Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23533
23590
  _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
23534
23591
  function Vector2PropertyPlayableAsset() {
@@ -24165,7 +24222,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
24165
24222
  _this.rootItem.endBehavior = sourceContent.endBehavior;
24166
24223
  _this.rootItem.composition = _assert_this_initialized(_this);
24167
24224
  // Create rootItem components
24168
- //@ts-expect-error TODO update spec.
24169
24225
  var componentPaths = sourceContent.components;
24170
24226
  for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
24171
24227
  var componentPath = _step2.value;
@@ -24879,9 +24935,6 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
24879
24935
  /**
24880
24936
  * 元素组件是否显示,用于批量开关元素组件
24881
24937
  */ _this.visible = true;
24882
- /**
24883
- * 元素动画的速度
24884
- */ _this.speed = 1;
24885
24938
  _this.listIndex = 0;
24886
24939
  _this.isEnabled = false;
24887
24940
  _this.eventProcessor = new EventEmitter();
@@ -24939,18 +24992,6 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
24939
24992
  return this.eventProcessor.getListeners(eventName);
24940
24993
  };
24941
24994
  /**
24942
- * 设置元素的动画速度
24943
- * @param speed - 速度
24944
- */ _proto.setSpeed = function setSpeed(speed) {
24945
- this.speed = speed;
24946
- };
24947
- /**
24948
- * 获取元素的动画速度
24949
- * @returns
24950
- */ _proto.getSpeed = function getSpeed() {
24951
- return this.speed;
24952
- };
24953
- /**
24954
24995
  * 添加组件
24955
24996
  * @param classConstructor - 要添加的组件
24956
24997
  */ _proto.addComponent = function addComponent(classConstructor) {
@@ -30410,8 +30451,11 @@ function version33Migration(json) {
30410
30451
  var compositionComponent = {
30411
30452
  id: generateGUID(),
30412
30453
  dataType: "CompositionComponent",
30454
+ //@ts-expect-error
30413
30455
  items: composition.items,
30456
+ //@ts-expect-error
30414
30457
  timelineAsset: composition.timelineAsset,
30458
+ //@ts-expect-error
30415
30459
  sceneBindings: composition.sceneBindings,
30416
30460
  item: {
30417
30461
  id: composition.id
@@ -30421,7 +30465,6 @@ function version33Migration(json) {
30421
30465
  composition.timelineAsset = undefined;
30422
30466
  //@ts-expect-error
30423
30467
  composition.sceneBindings = undefined;
30424
- //@ts-expect-error
30425
30468
  composition.components = [
30426
30469
  {
30427
30470
  id: compositionComponent.id
@@ -30451,8 +30494,6 @@ function version34Migration(json) {
30451
30494
  // 修复合成组件的 item id 问题
30452
30495
  for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
30453
30496
  var composition = _step1.value;
30454
- // TODO: Update spec
30455
- //@ts-expect-error
30456
30497
  for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
30457
30498
  var component = _step2.value;
30458
30499
  var componentID = component.id;
@@ -30477,28 +30518,35 @@ function version34Migration(json) {
30477
30518
  }
30478
30519
  if (componentData1.dataType === DataType.ShapeComponent) {
30479
30520
  var shapeComponentData = componentData1;
30480
- //@ts-expect-error
30481
30521
  shapeComponentData.fills = [];
30522
+ //@ts-expect-error
30482
30523
  if (shapeComponentData.fill) {
30483
30524
  var solidPaintData = {
30484
- type: exports.FillType.Solid,
30525
+ type: FillType.Solid,
30526
+ //@ts-expect-error
30485
30527
  color: shapeComponentData.fill.color
30486
30528
  };
30487
- //@ts-expect-error
30488
30529
  shapeComponentData.fills.push(solidPaintData);
30489
30530
  }
30490
- delete shapeComponentData.fill;
30491
30531
  //@ts-expect-error
30532
+ delete shapeComponentData.fill;
30492
30533
  shapeComponentData.strokes = [];
30534
+ //@ts-expect-error
30493
30535
  if (shapeComponentData.stroke) {
30494
30536
  var solidPaintData1 = {
30495
- type: exports.FillType.Solid,
30537
+ type: FillType.Solid,
30538
+ //@ts-expect-error
30496
30539
  color: shapeComponentData.stroke.color
30497
30540
  };
30498
- //@ts-expect-error
30499
30541
  shapeComponentData.strokes.push(solidPaintData1);
30500
30542
  //@ts-expect-error
30501
- shapeComponentData.stroke.color = undefined;
30543
+ shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
30544
+ //@ts-expect-error
30545
+ shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
30546
+ //@ts-expect-error
30547
+ shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
30548
+ //@ts-expect-error
30549
+ delete shapeComponentData.stroke;
30502
30550
  }
30503
30551
  }
30504
30552
  }
@@ -30572,6 +30620,7 @@ function version34Migration(json) {
30572
30620
  return geometryData;
30573
30621
  }
30574
30622
  function processContent(composition) {
30623
+ //@ts-expect-error
30575
30624
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30576
30625
  var item = _step.value;
30577
30626
  var itemProps = itemMap.get(item.id);
@@ -30661,6 +30710,7 @@ function processMask(renderContent) {
30661
30710
  };
30662
30711
  });
30663
30712
  var compositionData = _extends({}, composition, {
30713
+ //@ts-expect-error
30664
30714
  timelineAsset: {
30665
30715
  id: ""
30666
30716
  },
@@ -30703,7 +30753,6 @@ function processMask(renderContent) {
30703
30753
  result.textures.push({
30704
30754
  id: generateGUID(),
30705
30755
  dataType: DataType.Texture,
30706
- //@ts-expect-error
30707
30756
  source: {
30708
30757
  id: result.images[i].id
30709
30758
  },
@@ -30957,6 +31006,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
30957
31006
  //@ts-expect-error
30958
31007
  dataType: "TimelineAsset"
30959
31008
  };
31009
+ //@ts-expect-error
30960
31010
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30961
31011
  var itemDataPath = _step.value;
30962
31012
  var item = guidToItemMap[itemDataPath.id];
@@ -31096,9 +31146,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
31096
31146
  id: trackData.id
31097
31147
  });
31098
31148
  }
31149
+ //@ts-expect-error
31099
31150
  composition.timelineAsset = {
31100
31151
  id: timelineAssetData.id
31101
31152
  };
31153
+ //@ts-expect-error
31102
31154
  composition.sceneBindings = sceneBindings;
31103
31155
  jsonScene.miscs.push(timelineAssetData);
31104
31156
  for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
@@ -31424,7 +31476,7 @@ function getStandardSpriteContent(sprite, transform) {
31424
31476
  return ret;
31425
31477
  }
31426
31478
 
31427
- var version$2 = "2.7.0-alpha.0";
31479
+ var version$2 = "2.7.0-alpha.2";
31428
31480
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31429
31481
  var standardVersion = /^(\d+)\.(\d+)$/;
31430
31482
  var reverseParticle = false;
@@ -34697,7 +34749,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
34697
34749
  registerPlugin("particle", ParticleLoader, exports.VFXItem);
34698
34750
  registerPlugin("cal", CalculateLoader, exports.VFXItem);
34699
34751
  registerPlugin("interact", InteractLoader, exports.VFXItem);
34700
- var version$1 = "2.7.0-alpha.0";
34752
+ var version$1 = "2.7.0-alpha.2";
34701
34753
  logger.info("Core version: " + version$1 + ".");
34702
34754
 
34703
34755
  var _obj;
@@ -36293,10 +36345,12 @@ setMaxSpriteMeshItemCount(8);
36293
36345
  */ Mesh.create = function(engine, props) {
36294
36346
  return new ThreeMesh(engine, props);
36295
36347
  };
36296
- var version = "2.7.0-alpha.0";
36348
+ var version = "2.7.0-alpha.2";
36297
36349
  logger.info("THREEJS plugin version: " + version + ".");
36298
36350
 
36299
36351
  exports.AbstractPlugin = AbstractPlugin;
36352
+ exports.ActivationMixerPlayable = ActivationMixerPlayable;
36353
+ exports.ActivationPlayable = ActivationPlayable;
36300
36354
  exports.AndNode = AndNode;
36301
36355
  exports.Animatable = Animatable;
36302
36356
  exports.AnimationClipNode = AnimationClipNode;
@@ -36324,6 +36378,7 @@ exports.Camera = Camera;
36324
36378
  exports.CameraVFXItemLoader = CameraVFXItemLoader;
36325
36379
  exports.ColorCurve = ColorCurve;
36326
36380
  exports.ColorPlayable = ColorPlayable;
36381
+ exports.ColorPropertyMixerPlayable = ColorPropertyMixerPlayable;
36327
36382
  exports.Component = Component;
36328
36383
  exports.ComponentTimePlayable = ComponentTimePlayable;
36329
36384
  exports.ComponentTimePlayableAsset = ComponentTimePlayableAsset;
@@ -36354,6 +36409,7 @@ exports.EventSystem = EventSystem;
36354
36409
  exports.Float16ArrayWrapper = Float16ArrayWrapper;
36355
36410
  exports.FloatComparisonNode = FloatComparisonNode;
36356
36411
  exports.FloatComparisonNodeData = FloatComparisonNodeData;
36412
+ exports.FloatPropertyMixerPlayable = FloatPropertyMixerPlayable;
36357
36413
  exports.FloatValueNode = FloatValueNode;
36358
36414
  exports.Framebuffer = Framebuffer;
36359
36415
  exports.GPUCapability = GPUCapability;
@@ -36387,6 +36443,7 @@ exports.ParticleBehaviourPlayable = ParticleBehaviourPlayable;
36387
36443
  exports.ParticleBehaviourPlayableAsset = ParticleBehaviourPlayableAsset;
36388
36444
  exports.ParticleLoader = ParticleLoader;
36389
36445
  exports.ParticleMesh = ParticleMesh;
36446
+ exports.ParticleMixerPlayable = ParticleMixerPlayable;
36390
36447
  exports.ParticleSystemRenderer = ParticleSystemRenderer;
36391
36448
  exports.ParticleTrack = ParticleTrack;
36392
36449
  exports.PassTextureCache = PassTextureCache;
@@ -36399,6 +36456,7 @@ exports.PolyStar = PolyStar;
36399
36456
  exports.Polygon = Polygon;
36400
36457
  exports.Pose = Pose;
36401
36458
  exports.PoseNode = PoseNode;
36459
+ exports.PropertyClipPlayable = PropertyClipPlayable;
36402
36460
  exports.PropertyTrack = PropertyTrack;
36403
36461
  exports.RENDER_PASS_NAME_PREFIX = RENDER_PASS_NAME_PREFIX;
36404
36462
  exports.RENDER_PREFER_LOOKUP_TEXTURE = RENDER_PREFER_LOOKUP_TEXTURE;
@@ -36426,11 +36484,14 @@ exports.SerializationHelper = SerializationHelper;
36426
36484
  exports.ShaderFactory = ShaderFactory;
36427
36485
  exports.ShaderVariant = ShaderVariant;
36428
36486
  exports.ShapePath = ShapePath;
36487
+ exports.SpriteColorMixerPlayable = SpriteColorMixerPlayable;
36429
36488
  exports.SpriteComponentTimeTrack = SpriteComponentTimeTrack;
36430
36489
  exports.SpriteLoader = SpriteLoader;
36431
36490
  exports.StateMachineNode = StateMachineNode;
36432
36491
  exports.StateNode = StateNode;
36433
36492
  exports.StaticValue = StaticValue;
36493
+ exports.SubCompositionClipPlayable = SubCompositionClipPlayable;
36494
+ exports.SubCompositionMixerPlayable = SubCompositionMixerPlayable;
36434
36495
  exports.TEMPLATE_USE_OFFSCREEN_CANVAS = TEMPLATE_USE_OFFSCREEN_CANVAS;
36435
36496
  exports.TEXTURE_UNIFORM_MAP = TEXTURE_UNIFORM_MAP;
36436
36497
  exports.TextComponentBase = TextComponentBase;
@@ -36447,13 +36508,19 @@ exports.ThreeTexture = ThreeTexture;
36447
36508
  exports.Ticker = Ticker;
36448
36509
  exports.TimelineClip = TimelineClip;
36449
36510
  exports.TimelineInstance = TimelineInstance;
36511
+ exports.TrackMixerPlayable = TrackMixerPlayable;
36450
36512
  exports.Transform = Transform;
36513
+ exports.TransformMixerPlayable = TransformMixerPlayable;
36514
+ exports.TransformPlayable = TransformPlayable;
36451
36515
  exports.TransitionNode = TransitionNode;
36452
36516
  exports.ValueGetter = ValueGetter;
36453
36517
  exports.ValueNode = ValueNode;
36454
36518
  exports.Vector2Curve = Vector2Curve;
36519
+ exports.Vector2PropertyMixerPlayable = Vector2PropertyMixerPlayable;
36455
36520
  exports.Vector3Curve = Vector3Curve;
36521
+ exports.Vector3PropertyMixerPlayable = Vector3PropertyMixerPlayable;
36456
36522
  exports.Vector4Curve = Vector4Curve;
36523
+ exports.Vector4PropertyMixerPlayable = Vector4PropertyMixerPlayable;
36457
36524
  exports.addByOrder = addByOrder;
36458
36525
  exports.addItem = addItem;
36459
36526
  exports.addItemWithOrder = addItemWithOrder;