@galacean/effects-threejs 2.7.0-alpha.0 → 2.7.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +90 -43
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +73 -41
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.7.0-alpha.
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+
* Version: v2.7.0-alpha.1
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*/
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import * as THREE from 'three';
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@@ -3842,6 +3842,7 @@ var DataType;
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DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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@@ -3850,6 +3851,7 @@ var DataType;
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DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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// Components
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DataType["MeshComponent"] = "MeshComponent";
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@@ -16082,9 +16084,9 @@ function oldBezierKeyFramesToNew(props) {
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x: 0,
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y: 0
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};
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-
for(var i = 0; i < oldKeyframes.length
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for(var i = 0; i < oldKeyframes.length; i++){
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var leftKeyframe = oldKeyframes[i];
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-
var rightKeyframe = oldKeyframes[i + 1];
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var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
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assertExist(p2);
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assertExist(p3);
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@@ -16099,19 +16101,6 @@ function oldBezierKeyFramesToNew(props) {
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}
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keyDatas.push(keyData);
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lastControl = p2;
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-
if (i === oldKeyframes.length - 2) {
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var res = getControlPoints(rightKeyframe, rightKeyframe, true);
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assertExist(res.p3);
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keyDatas.push({
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leftControl: p2,
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value: res.p3,
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rightControl: {
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x: 0,
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y: 0
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},
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tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
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});
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}
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}
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var calculateSlop = function(p0, p1) {
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return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
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@@ -22800,6 +22789,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
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};
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return Vector4PropertyMixerPlayable;
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}(PropertyMixerPlayable);
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var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
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_inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
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function Vector3PropertyMixerPlayable() {
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return PropertyMixerPlayable.apply(this, arguments);
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}
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var _proto = Vector3PropertyMixerPlayable.prototype;
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_proto.resetPropertyValue = function resetPropertyValue() {
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this.propertyValue.x = 0;
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this.propertyValue.y = 0;
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this.propertyValue.z = 0;
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};
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_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
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var result = this.propertyValue;
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result.x += curveValue.x * weight;
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result.y += curveValue.y * weight;
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result.z += curveValue.z * weight;
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};
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return Vector3PropertyMixerPlayable;
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}(PropertyMixerPlayable);
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var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
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_inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
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function Vector2PropertyMixerPlayable() {
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@@ -23326,6 +23334,22 @@ var Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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Vector4PropertyTrack = __decorate([
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effectsClass(DataType.Vector4PropertyTrack)
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], Vector4PropertyTrack);
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var Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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_inherits(Vector3PropertyTrack, PropertyTrack);
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function Vector3PropertyTrack() {
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return PropertyTrack.apply(this, arguments);
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}
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var _proto = Vector3PropertyTrack.prototype;
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_proto.createTrackMixer = function createTrackMixer() {
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var mixer = new Vector3PropertyMixerPlayable();
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mixer.propertyPath = this.path;
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return mixer;
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};
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return Vector3PropertyTrack;
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}(PropertyTrack);
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Vector3PropertyTrack = __decorate([
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effectsClass(DataType.Vector3PropertyTrack)
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], Vector3PropertyTrack);
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var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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_inherits(Vector2PropertyTrack, PropertyTrack);
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function Vector2PropertyTrack() {
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@@ -23340,7 +23364,7 @@ var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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return Vector2PropertyTrack;
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}(PropertyTrack);
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Vector2PropertyTrack = __decorate([
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effectsClass(
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effectsClass(DataType.Vector2PropertyTrack)
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], Vector2PropertyTrack);
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var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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@@ -23505,6 +23529,26 @@ __decorate([
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Vector4PropertyPlayableAsset = __decorate([
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effectsClass(DataType.Vector4PropertyPlayableAsset)
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], Vector4PropertyPlayableAsset);
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var Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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_inherits(Vector3ropertyPlayableAsset, PlayableAsset);
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function Vector3ropertyPlayableAsset() {
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return PlayableAsset.apply(this, arguments);
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}
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var _proto = Vector3ropertyPlayableAsset.prototype;
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_proto.createPlayable = function createPlayable() {
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var clipPlayable = new PropertyClipPlayable();
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clipPlayable.curve = createValueGetter(this.curveData);
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clipPlayable.value = clipPlayable.curve.getValue(0);
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return clipPlayable;
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};
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return Vector3ropertyPlayableAsset;
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}(PlayableAsset);
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__decorate([
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serialize()
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], Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
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Vector3ropertyPlayableAsset = __decorate([
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effectsClass(DataType.Vector3PropertyPlayableAsset)
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], Vector3ropertyPlayableAsset);
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var Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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_inherits(Vector2PropertyPlayableAsset, PlayableAsset);
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function Vector2PropertyPlayableAsset() {
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@@ -24141,7 +24185,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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_this.rootItem.endBehavior = sourceContent.endBehavior;
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_this.rootItem.composition = _assert_this_initialized(_this);
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// Create rootItem components
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//@ts-expect-error TODO update spec.
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var componentPaths = sourceContent.components;
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for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
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var componentPath = _step2.value;
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@@ -24855,9 +24898,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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/**
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* 元素组件是否显示,用于批量开关元素组件
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*/ _this.visible = true;
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/**
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* 元素动画的速度
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*/ _this.speed = 1;
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_this.listIndex = 0;
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_this.isEnabled = false;
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_this.eventProcessor = new EventEmitter();
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@@ -24915,18 +24955,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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return this.eventProcessor.getListeners(eventName);
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};
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/**
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* 设置元素的动画速度
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* @param speed - 速度
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*/ _proto.setSpeed = function setSpeed(speed) {
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this.speed = speed;
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};
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/**
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* 获取元素的动画速度
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* @returns
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*/ _proto.getSpeed = function getSpeed() {
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return this.speed;
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};
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/**
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* 添加组件
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* @param classConstructor - 要添加的组件
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*/ _proto.addComponent = function addComponent(classConstructor) {
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@@ -30386,8 +30414,11 @@ function version33Migration(json) {
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var compositionComponent = {
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id: generateGUID(),
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dataType: "CompositionComponent",
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//@ts-expect-error
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items: composition.items,
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//@ts-expect-error
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timelineAsset: composition.timelineAsset,
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//@ts-expect-error
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sceneBindings: composition.sceneBindings,
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item: {
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id: composition.id
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@@ -30397,7 +30428,6 @@ function version33Migration(json) {
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composition.timelineAsset = undefined;
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//@ts-expect-error
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composition.sceneBindings = undefined;
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-
//@ts-expect-error
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composition.components = [
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{
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id: compositionComponent.id
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@@ -30427,8 +30457,6 @@ function version34Migration(json) {
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// 修复合成组件的 item id 问题
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for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
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var composition = _step1.value;
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-
// TODO: Update spec
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//@ts-expect-error
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for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
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var component = _step2.value;
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var componentID = component.id;
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@@ -30548,6 +30576,7 @@ function version34Migration(json) {
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return geometryData;
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}
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function processContent(composition) {
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//@ts-expect-error
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for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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var itemProps = itemMap.get(item.id);
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@@ -30637,6 +30666,7 @@ function processMask(renderContent) {
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};
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});
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var compositionData = _extends({}, composition, {
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//@ts-expect-error
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timelineAsset: {
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id: ""
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},
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@@ -30679,7 +30709,6 @@ function processMask(renderContent) {
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result.textures.push({
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id: generateGUID(),
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dataType: DataType.Texture,
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-
//@ts-expect-error
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source: {
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id: result.images[i].id
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},
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@@ -30933,6 +30962,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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//@ts-expect-error
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dataType: "TimelineAsset"
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};
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//@ts-expect-error
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for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
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var itemDataPath = _step.value;
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var item = guidToItemMap[itemDataPath.id];
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@@ -31072,9 +31102,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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id: trackData.id
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});
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}
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//@ts-expect-error
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composition.timelineAsset = {
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id: timelineAssetData.id
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};
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//@ts-expect-error
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composition.sceneBindings = sceneBindings;
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jsonScene.miscs.push(timelineAssetData);
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for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
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@@ -31400,7 +31432,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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-
var version$2 = "2.7.0-alpha.
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var version$2 = "2.7.0-alpha.1";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -34673,7 +34705,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
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-
var version$1 = "2.7.0-alpha.
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+
var version$1 = "2.7.0-alpha.1";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -36269,8 +36301,8 @@ setMaxSpriteMeshItemCount(8);
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.7.0-alpha.
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var version = "2.7.0-alpha.1";
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logger.info("THREEJS plugin version: " + version + ".");
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export { AbstractPlugin, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackType, Transform, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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//# sourceMappingURL=index.mjs.map
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