@galacean/effects-threejs 2.3.0-alpha.0 → 2.3.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +124 -33
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +124 -33
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.3.0-alpha.
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* Version: v2.3.0-alpha.1
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*/
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import * as THREE from 'three';
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@@ -10184,7 +10184,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
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var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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-
var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy)
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var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nvec2 uv_rgb=vec2(vTexCoord.x*0.5000,vTexCoord.y);vec2 uv_alpha=vec2(vTexCoord.x*0.5000+0.5000,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=texture2D(_MainTex,uv_alpha).r;vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(vParams.z==0.&&color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
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@@ -13566,11 +13566,14 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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maxVertex: 4
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});
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};
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-
_proto.
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-
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var materialProps = {
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_proto.getMaterialProps = function getMaterialProps(renderInfo, count) {
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return {
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shader: spriteMeshShaderFromRenderInfo(renderInfo, count, 1)
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};
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};
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_proto.createMaterial = function createMaterial(renderInfo, count) {
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var side = renderInfo.side, occlusion = renderInfo.occlusion, blending = renderInfo.blending, maskMode = renderInfo.maskMode, mask = renderInfo.mask;
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var materialProps = this.getMaterialProps(renderInfo, count);
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this.preMultiAlpha = getPreMultiAlpha(blending);
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var material = Material.create(this.engine, materialProps);
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var states = {
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@@ -16439,6 +16442,13 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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join: "miter",
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miterLimit: 10
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};
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_this.shapeAttribute = {
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type: ShapePrimitiveType.Custom,
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points: [],
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easingIns: [],
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easingOuts: [],
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shapes: []
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};
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return _this;
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}
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var _proto = ShapeComponent.prototype;
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@@ -16447,7 +16457,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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};
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_proto.onUpdate = function onUpdate(dt) {
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if (this.shapeDirty) {
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-
this.buildPath(this.
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this.buildPath(this.shapeAttribute);
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this.buildGeometryFromPath(this.graphicsPath.shapePath);
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this.shapeDirty = false;
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}
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@@ -16505,17 +16515,16 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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this.geometry.setIndexData(indexArray);
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this.geometry.setDrawCount(indices.length);
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};
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_proto.buildPath = function buildPath(
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_proto.buildPath = function buildPath(shapeAttribute) {
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this.graphicsPath.clear();
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-
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switch(shapeData.type){
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switch(shapeAttribute.type){
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case ShapePrimitiveType.Custom:
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{
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var
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var points =
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var easingIns =
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var easingOuts =
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for(var _iterator = _create_for_of_iterator_helper_loose(
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var customShapeAtribute = this.shapeAttribute;
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var points = customShapeAtribute.points;
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var easingIns = customShapeAtribute.easingIns;
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var easingOuts = customShapeAtribute.easingOuts;
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for(var _iterator = _create_for_of_iterator_helper_loose(customShapeAtribute.shapes), _step; !(_step = _iterator()).done;){
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var shape = _step.value;
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this.curveValues = [];
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this.setFillColor(shape.fill);
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@@ -16548,28 +16557,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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}
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case ShapePrimitiveType.Ellipse:
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{
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var ellipseData =
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var ellipseData = shapeAttribute;
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this.graphicsPath.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
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this.setFillColor(ellipseData.fill);
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break;
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}
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case ShapePrimitiveType.Rectangle:
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{
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var rectangleData =
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var rectangleData = shapeAttribute;
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this.graphicsPath.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
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this.setFillColor(rectangleData.fill);
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break;
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}
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case ShapePrimitiveType.Star:
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{
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var starData =
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var starData = shapeAttribute;
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this.graphicsPath.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
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this.setFillColor(starData.fill);
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break;
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}
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case ShapePrimitiveType.Polygon:
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{
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var polygonData =
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var polygonData = shapeAttribute;
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this.graphicsPath.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
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this.setFillColor(polygonData.fill);
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break;
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@@ -16584,13 +16593,93 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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};
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_proto.fromData = function fromData(data) {
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MeshComponent.prototype.fromData.call(this, data);
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this.data = data;
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this.shapeDirty = true;
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var strokeParam = data.stroke;
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if (strokeParam) {
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this.isStroke = true;
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this.strokeAttributes.width = strokeParam.width;
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}
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switch(data.type){
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case ShapePrimitiveType.Custom:
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{
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this.shapeAttribute = {
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type: ShapePrimitiveType.Custom,
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points: [],
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easingIns: [],
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easingOuts: [],
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shapes: []
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};
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var customShapeData = data;
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var customShapeAttribute = this.shapeAttribute;
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for(var _iterator = _create_for_of_iterator_helper_loose(customShapeData.points), _step; !(_step = _iterator()).done;){
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var point = _step.value;
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customShapeAttribute.points.push(new Vector2(point.x, point.y));
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}
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for(var _iterator1 = _create_for_of_iterator_helper_loose(customShapeData.easingIns), _step1; !(_step1 = _iterator1()).done;){
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var easingIn = _step1.value;
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customShapeAttribute.easingIns.push(new Vector2(easingIn.x, easingIn.y));
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}
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for(var _iterator2 = _create_for_of_iterator_helper_loose(customShapeData.easingOuts), _step2; !(_step2 = _iterator2()).done;){
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var easingOut = _step2.value;
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customShapeAttribute.easingOuts.push(new Vector2(easingOut.x, easingOut.y));
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}
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customShapeAttribute.shapes = customShapeData.shapes;
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break;
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}
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case ShapePrimitiveType.Ellipse:
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{
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var ellipseData = data;
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var ellipseAttribute = {
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type: ShapePrimitiveType.Ellipse,
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xRadius: ellipseData.xRadius,
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yRadius: ellipseData.yRadius,
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fill: ellipseData.fill
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};
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this.shapeAttribute = ellipseAttribute;
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break;
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}
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case ShapePrimitiveType.Rectangle:
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{
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var rectangleData = data;
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var rectangleAttribute = {
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type: ShapePrimitiveType.Rectangle,
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width: rectangleData.width,
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height: rectangleData.height,
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roundness: rectangleData.roundness,
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fill: rectangleData.fill
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};
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this.shapeAttribute = rectangleAttribute;
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break;
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}
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case ShapePrimitiveType.Star:
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{
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var starData = data;
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var starAttribute = {
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type: ShapePrimitiveType.Star,
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pointCount: starData.pointCount,
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innerRadius: starData.innerRadius,
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outerRadius: starData.outerRadius,
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innerRoundness: starData.innerRoundness,
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outerRoundness: starData.outerRoundness,
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fill: starData.fill
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};
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this.shapeAttribute = starAttribute;
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break;
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}
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case ShapePrimitiveType.Polygon:
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{
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var polygonData = data;
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var polygonAttribute = {
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type: ShapePrimitiveType.Polygon,
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pointCount: polygonData.pointCount,
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radius: polygonData.radius,
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roundness: polygonData.roundness,
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fill: polygonData.fill
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};
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this.shapeAttribute = polygonAttribute;
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break;
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}
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}
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var material = this.material;
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//@ts-expect-error // TODO 新版蒙版上线后重构
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material.stencilRef = data.renderer.mask !== undefined ? [
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@@ -16602,10 +16691,10 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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};
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_create_class(ShapeComponent, [
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{
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key: "
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key: "shape",
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get: function get() {
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this.shapeDirty = true;
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return this.
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return this.shapeAttribute;
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}
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}
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]);
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@@ -21010,19 +21099,17 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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rotation: rotation,
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path: path
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};
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var parentTransform = this.transform.parentTransform;
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var selfPos = position.clone();
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if (path) {
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selfPos.add(path.getValue(0));
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}
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|
this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
|
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21019
|
-
if (this.options.particleFollowParent
|
|
21020
|
-
var worldMatrix =
|
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21107
|
+
if (this.options.particleFollowParent) {
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21108
|
+
var worldMatrix = this.transform.getWorldMatrix();
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|
this.renderer.updateWorldMatrix(worldMatrix);
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}
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|
};
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|
_proto.updateEmitterTransform = function updateEmitterTransform(time) {
|
|
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|
-
var parentTransform = this.transform.parentTransform;
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var _this_basicTransform = this.basicTransform, path = _this_basicTransform.path, position = _this_basicTransform.position;
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var selfPos = position.clone();
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if (path) {
|
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@@ -21030,8 +21117,8 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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|
selfPos.add(path.getValue(time / duration));
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|
}
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|
this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
|
|
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|
-
if (this.options.particleFollowParent
|
|
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|
-
var worldMatrix =
|
|
21120
|
+
if (this.options.particleFollowParent) {
|
|
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|
+
var worldMatrix = this.transform.getWorldMatrix();
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this.renderer.updateWorldMatrix(worldMatrix);
|
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}
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|
};
|
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@@ -21419,7 +21506,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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|
var lifetime = this.lifetime;
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var shape = this.shape;
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|
var speed = options.startSpeed.getValue(lifetime);
|
|
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|
-
var matrix4 = options.particleFollowParent ?
|
|
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|
+
var matrix4 = options.particleFollowParent ? Matrix4.IDENTITY : this.transform.getWorldMatrix();
|
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|
var pointPosition = data.position;
|
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|
// 粒子的位置受发射器的位置影响,自身的旋转和缩放不受影响
|
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|
var position = matrix4.transformPoint(pointPosition, new Vector3());
|
|
@@ -24241,7 +24328,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
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|
|
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|
this.timelinePlayable.setTime(time);
|
|
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|
// The properties of the object may change dynamically,
|
|
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|
// so reset the track binding to avoid invalidation of the previously obtained binding object.
|
|
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|
-
|
|
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|
+
this.resolveBindings();
|
|
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|
this.timelinePlayable.evaluate();
|
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|
this.graph.evaluate(dt);
|
|
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|
};
|
|
@@ -24480,7 +24567,10 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
|
|
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|
}
|
|
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|
var _proto = Vector4PropertyMixerPlayable.prototype;
|
|
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|
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
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|
-
this.propertyValue.
|
|
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|
+
this.propertyValue.x = 0;
|
|
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|
+
this.propertyValue.y = 0;
|
|
24572
|
+
this.propertyValue.z = 0;
|
|
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|
+
this.propertyValue.w = 0;
|
|
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|
};
|
|
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|
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
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|
var result = this.propertyValue;
|
|
@@ -24498,7 +24588,8 @@ var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
|
|
|
24498
24588
|
}
|
|
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|
var _proto = Vector2PropertyMixerPlayable.prototype;
|
|
24500
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|
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
24501
|
-
this.propertyValue.
|
|
24591
|
+
this.propertyValue.x = 0;
|
|
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|
+
this.propertyValue.y = 0;
|
|
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24593
|
};
|
|
24503
24594
|
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
24504
24595
|
var result = this.propertyValue;
|
|
@@ -31985,7 +32076,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31985
32076
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31986
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|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31987
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|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31988
|
-
var version$1 = "2.3.0-alpha.
|
|
32079
|
+
var version$1 = "2.3.0-alpha.1";
|
|
31989
32080
|
logger.info("Core version: " + version$1 + ".");
|
|
31990
32081
|
|
|
31991
32082
|
var _obj;
|
|
@@ -33618,7 +33709,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33618
33709
|
*/ Mesh.create = function(engine, props) {
|
|
33619
33710
|
return new ThreeMesh(engine, props);
|
|
33620
33711
|
};
|
|
33621
|
-
var version = "2.3.0-alpha.
|
|
33712
|
+
var version = "2.3.0-alpha.1";
|
|
33622
33713
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33623
33714
|
|
|
33624
33715
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|