@galacean/effects-threejs 2.1.0-alpha.3 → 2.1.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +64 -34
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +64 -34
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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6
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* Version: v2.1.0-alpha.5
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*/
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import * as THREE from 'three';
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@@ -4253,6 +4253,9 @@ var MaterialBlending;
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/**
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* 自发光
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*/ RenderMode3D["emissive"] = "emissive";
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/**
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* 漫反射
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*/ RenderMode3D["diffuse"] = "diffuse";
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})(RenderMode3D || (RenderMode3D = {}));
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var TextOverflow;
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@@ -10305,10 +10308,11 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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timeEnd: Number(e.x)
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};
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}
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this.keyTimeData = Object.keys(this.curveMap);
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};
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_proto.getValue = function getValue(time) {
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var result = 0;
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-
var keyTimeData =
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var keyTimeData = this.keyTimeData;
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var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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// const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
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@@ -11585,7 +11589,7 @@ var valueDefine = "#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValu
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var screenMeshVert = "precision highp float;attribute vec2 aPos;varying vec2 uv;void main(){gl_Position=vec4(aPos,0.,1.0);uv=(aPos+vec2(1.0))/2.;}";
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-
var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor
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var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}float alpha=min(hdrColor.a,1.0);gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),alpha);}";
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var gaussianDown_frag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform vec2 _TextureSize;float GaussWeight2D(float x,float y,float sigma){float PI=3.14159265358;float E=2.71828182846;float sigma_2=pow(sigma,2.0);float a=-(x*x+y*y)/(2.0*sigma_2);return pow(E,a)/(2.0*PI*sigma_2);}vec3 GaussNxN(sampler2D tex,vec2 uv,vec2 stride,float sigma){vec3 color=vec3(0.,0.,0.);const int r=5/2;float weight=0.0;for(int i=-r;i<=r;i++){for(int j=-r;j<=r;j++){float w=GaussWeight2D(float(i),float(j),sigma);vec2 coord=uv+vec2(i,j)*stride;color+=texture2D(tex,coord).rgb*w;weight+=w;}}color/=weight;return color;}void main(){vec4 mainColor=texture2D(_MainTex,uv);vec3 color=mainColor.rgb;color=GaussNxN(_MainTex,uv,1.0/_TextureSize,1.0);gl_FragColor=vec4(color,1.0);}";
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@@ -18072,10 +18076,10 @@ var ParticleMesh = /*#__PURE__*/ function() {
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};
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_proto.onUpdate = function onUpdate(dt) {
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var aPosArray = this.geometry.getAttributeData("aPos"); // vector3
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-
var
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this.applyTranslation(
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-
this.applyRotation(
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-
this.applyLinearMove(
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var vertexCount = Math.ceil(aPosArray.length / 12);
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this.applyTranslation(vertexCount, dt);
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this.applyRotation(vertexCount, dt);
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this.applyLinearMove(vertexCount, dt);
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};
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_proto.minusTime = function minusTime(time) {
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var aOffset = this.geometry.getAttributeData("aOffset");
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@@ -18109,7 +18113,9 @@ var ParticleMesh = /*#__PURE__*/ function() {
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aPos: new Float32Array(48),
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aRot: new Float32Array(32),
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aOffset: new Float32Array(16),
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aTranslation: new Float32Array(12)
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aTranslation: new Float32Array(12),
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aLinearMove: new Float32Array(12),
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aRotation0: new Float32Array(36)
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};
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var useSprite = this.useSprite;
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if (useSprite) {
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@@ -18218,13 +18224,13 @@ var ParticleMesh = /*#__PURE__*/ function() {
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geometry.setDrawCount(this.particleCount * 6);
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}
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};
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_proto.applyTranslation = function applyTranslation(
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_proto.applyTranslation = function applyTranslation(vertexCount, deltaTime) {
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var localTime = this.time;
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var aTranslationArray = this.geometry.getAttributeData("aTranslation");
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var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
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var aOffsetArray = this.geometry.getAttributeData("aOffset");
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if (aTranslationArray.length <
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aTranslationArray = this.expandArray(aTranslationArray,
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if (aTranslationArray.length < vertexCount * 3) {
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aTranslationArray = this.expandArray(aTranslationArray, vertexCount * 3);
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}
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// const velocity = this.cachedVelocity;
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var velocityX = 0;
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@@ -18232,7 +18238,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var velocityZ = 0;
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var uAcceleration = this.mesh.material.getVector4("uAcceleration");
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var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
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for(var i = 0; i <
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for(var i = 0; i < vertexCount; i += 4){
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var velOffset = i * 12 + 3;
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velocityX = aVelArray[velOffset];
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velocityY = aVelArray[velOffset + 1];
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var aTranslationOffset = i * 3;
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if (aOffsetArray[i * 4 + 2] < localTime) {
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// const translation = velocity.multiply(deltaTime / 1000);
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var aTranslationX = velocityX * (deltaTime / 1000);
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var aTranslationY = velocityY * (deltaTime / 1000);
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var aTranslationZ = velocityZ * (deltaTime / 1000);
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aTranslationArray[aTranslationOffset] += aTranslationX;
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aTranslationArray[aTranslationOffset + 1] += aTranslationY;
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aTranslationArray[aTranslationOffset + 2] += aTranslationZ;
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aTranslationArray[aTranslationOffset + 3] += aTranslationX;
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aTranslationArray[aTranslationOffset + 4] += aTranslationY;
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aTranslationArray[aTranslationOffset + 5] += aTranslationZ;
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aTranslationArray[aTranslationOffset + 6] += aTranslationX;
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aTranslationArray[aTranslationOffset + 7] += aTranslationY;
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aTranslationArray[aTranslationOffset + 8] += aTranslationZ;
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aTranslationArray[aTranslationOffset + 9] += aTranslationX;
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aTranslationArray[aTranslationOffset + 10] += aTranslationY;
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aTranslationArray[aTranslationOffset + 11] += aTranslationZ;
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}
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}
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this.geometry.setAttributeData("aTranslation", aTranslationArray);
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};
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_proto.applyRotation = function applyRotation(
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_proto.applyRotation = function applyRotation(vertexCount, deltaTime) {
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var aRotationArray = this.geometry.getAttributeData("aRotation0");
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var aOffsetArray = this.geometry.getAttributeData("aOffset");
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var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
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var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
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var localTime = this.time;
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var aRotationMatrix = this.cachedRotationMatrix;
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if (aRotationArray.length <
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aRotationArray = this.expandArray(aRotationArray,
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if (aRotationArray.length < vertexCount * 9) {
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aRotationArray = this.expandArray(aRotationArray, vertexCount * 9);
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}
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for(var i = 0; i <
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for(var i = 0; i < vertexCount; i += 4){
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var time = localTime - aOffsetArray[i * 4 + 2];
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var duration = aOffsetArray[i * 4 + 3];
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var life = clamp$1(time / duration, 0.0, 1.0);
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var aRotationOffset = i * 9;
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var matrixArray = aRotationMatrix.elements;
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aRotationArray.set(matrixArray, aRotationOffset);
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if (i + 4 <= vertexCount) {
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aRotationArray.set(matrixArray, aRotationOffset + 9);
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aRotationArray.set(matrixArray, aRotationOffset + 18);
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aRotationArray.set(matrixArray, aRotationOffset + 27);
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}
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}
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this.geometry.setAttributeData("aRotation0", aRotationArray);
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};
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_proto.applyLinearMove = function applyLinearMove(
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_proto.applyLinearMove = function applyLinearMove(vertexCount, deltaTime) {
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var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
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var aOffsetArray = this.geometry.getAttributeData("aOffset");
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var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
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var localTime = this.time;
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if (aLinearMoveArray.length <
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aLinearMoveArray = this.expandArray(aLinearMoveArray,
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if (aLinearMoveArray.length < vertexCount * 3) {
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aLinearMoveArray = this.expandArray(aLinearMoveArray, vertexCount * 3);
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}
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var linearMove = this.cachedLinearMove;
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if (this.linearVelOverLifetime && this.linearVelOverLifetime.enabled) {
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for(var i = 0; i <
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for(var i = 0; i < vertexCount; i += 4){
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var time = localTime - aOffsetArray[i * 4 + 2];
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var duration = aOffsetArray[i * 4 + 3];
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// const life = math.clamp(time / duration, 0.0, 1.0);
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aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
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aLinearMoveArray[aLinearMoveOffset + 3] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 4] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 5] = linearMove.z;
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aLinearMoveArray[aLinearMoveOffset + 6] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 7] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 8] = linearMove.z;
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aLinearMoveArray[aLinearMoveOffset + 9] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 10] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 11] = linearMove.z;
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}
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}
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this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
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@@ -21181,6 +21213,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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var component = _step.value;
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if (component.enabled && !component.isStartCalled) {
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component.onStart();
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component.isStartCalled = true;
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}
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}
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
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@@ -25404,7 +25437,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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}));
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25438
|
_this.url = scene.url;
|
|
25406
25439
|
_this.assigned = true;
|
|
25407
|
-
_this.globalTime = 0;
|
|
25408
25440
|
_this.interactive = true;
|
|
25409
25441
|
_this.handleItemMessage = handleItemMessage;
|
|
25410
25442
|
_this.createRenderFrame();
|
|
@@ -25567,7 +25599,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25567
25599
|
* 重置状态函数
|
|
25568
25600
|
*/ _proto.reset = function reset() {
|
|
25569
25601
|
this.rendererOptions = null;
|
|
25570
|
-
this.globalTime = 0;
|
|
25571
25602
|
this.rootItem.ended = false;
|
|
25572
25603
|
this.pluginSystem.resetComposition(this, this.renderFrame);
|
|
25573
25604
|
};
|
|
@@ -25605,9 +25636,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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|
|
25605
25636
|
if (!this.assigned || this.paused) {
|
|
25606
25637
|
return;
|
|
25607
25638
|
}
|
|
25608
|
-
var
|
|
25609
|
-
this.
|
|
25610
|
-
this.updateRootComposition();
|
|
25639
|
+
var dt = this.getUpdateTime(deltaTime * this.speed);
|
|
25640
|
+
this.updateRootComposition(dt / 1000);
|
|
25611
25641
|
this.updateVideo();
|
|
25612
25642
|
// 更新 model-tree-plugin
|
|
25613
25643
|
this.updatePluginLoaders(deltaTime);
|
|
@@ -25616,8 +25646,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25616
25646
|
this.callAwake(this.rootItem);
|
|
25617
25647
|
this.rootItem.beginPlay();
|
|
25618
25648
|
}
|
|
25619
|
-
this.sceneTicking.update.tick(
|
|
25620
|
-
this.sceneTicking.lateUpdate.tick(
|
|
25649
|
+
this.sceneTicking.update.tick(dt);
|
|
25650
|
+
this.sceneTicking.lateUpdate.tick(dt);
|
|
25621
25651
|
this.updateCamera();
|
|
25622
25652
|
this.prepareRender();
|
|
25623
25653
|
if (this.shouldDispose()) {
|
|
@@ -25758,9 +25788,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25758
25788
|
};
|
|
25759
25789
|
/**
|
|
25760
25790
|
* 更新主合成组件
|
|
25761
|
-
*/ _proto.updateRootComposition = function updateRootComposition() {
|
|
25791
|
+
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
25762
25792
|
if (this.rootComposition.isActiveAndEnabled) {
|
|
25763
|
-
var localTime = this.toLocalTime(this.
|
|
25793
|
+
var localTime = this.toLocalTime(this.time + deltaTime);
|
|
25764
25794
|
this.rootComposition.time = localTime;
|
|
25765
25795
|
}
|
|
25766
25796
|
};
|
|
@@ -28103,7 +28133,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
28103
28133
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
28104
28134
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
28105
28135
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
28106
|
-
var version$1 = "2.1.0-alpha.
|
|
28136
|
+
var version$1 = "2.1.0-alpha.5";
|
|
28107
28137
|
logger.info("Core version: " + version$1 + ".");
|
|
28108
28138
|
|
|
28109
28139
|
var _obj;
|
|
@@ -29784,7 +29814,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29784
29814
|
*/ Mesh.create = function(engine, props) {
|
|
29785
29815
|
return new ThreeMesh(engine, props);
|
|
29786
29816
|
};
|
|
29787
|
-
var version = "2.1.0-alpha.
|
|
29817
|
+
var version = "2.1.0-alpha.5";
|
|
29788
29818
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29789
29819
|
|
|
29790
29820
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|