@galacean/effects-threejs 2.1.0-alpha.3 → 2.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-alpha.3
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+ * Version: v2.1.0-alpha.5
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  */
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  import * as THREE from 'three';
@@ -4253,6 +4253,9 @@ var MaterialBlending;
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  /**
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  * 自发光
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  */ RenderMode3D["emissive"] = "emissive";
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+ /**
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+ * 漫反射
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+ */ RenderMode3D["diffuse"] = "diffuse";
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  })(RenderMode3D || (RenderMode3D = {}));
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  var TextOverflow;
@@ -10305,10 +10308,11 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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  timeEnd: Number(e.x)
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  };
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  }
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+ this.keyTimeData = Object.keys(this.curveMap);
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  };
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  _proto.getValue = function getValue(time) {
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  var result = 0;
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- var keyTimeData = Object.keys(this.curveMap);
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+ var keyTimeData = this.keyTimeData;
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  var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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  var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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  // const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
@@ -11585,7 +11589,7 @@ var valueDefine = "#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValu
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  var screenMeshVert = "precision highp float;attribute vec2 aPos;varying vec2 uv;void main(){gl_Position=vec4(aPos,0.,1.0);uv=(aPos+vec2(1.0))/2.;}";
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- var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor*=hdrColor.a;hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),1.0);}";
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+ var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}float alpha=min(hdrColor.a,1.0);gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),alpha);}";
11589
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  var gaussianDown_frag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform vec2 _TextureSize;float GaussWeight2D(float x,float y,float sigma){float PI=3.14159265358;float E=2.71828182846;float sigma_2=pow(sigma,2.0);float a=-(x*x+y*y)/(2.0*sigma_2);return pow(E,a)/(2.0*PI*sigma_2);}vec3 GaussNxN(sampler2D tex,vec2 uv,vec2 stride,float sigma){vec3 color=vec3(0.,0.,0.);const int r=5/2;float weight=0.0;for(int i=-r;i<=r;i++){for(int j=-r;j<=r;j++){float w=GaussWeight2D(float(i),float(j),sigma);vec2 coord=uv+vec2(i,j)*stride;color+=texture2D(tex,coord).rgb*w;weight+=w;}}color/=weight;return color;}void main(){vec4 mainColor=texture2D(_MainTex,uv);vec3 color=mainColor.rgb;color=GaussNxN(_MainTex,uv,1.0/_TextureSize,1.0);gl_FragColor=vec4(color,1.0);}";
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@@ -18072,10 +18076,10 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  };
18073
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  _proto.onUpdate = function onUpdate(dt) {
18074
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  var aPosArray = this.geometry.getAttributeData("aPos"); // vector3
18075
- var particleCount = Math.ceil(aPosArray.length / 12);
18076
- this.applyTranslation(particleCount, dt);
18077
- this.applyRotation(particleCount, dt);
18078
- this.applyLinearMove(particleCount, dt);
18079
+ var vertexCount = Math.ceil(aPosArray.length / 12);
18080
+ this.applyTranslation(vertexCount, dt);
18081
+ this.applyRotation(vertexCount, dt);
18082
+ this.applyLinearMove(vertexCount, dt);
18079
18083
  };
18080
18084
  _proto.minusTime = function minusTime(time) {
18081
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  var aOffset = this.geometry.getAttributeData("aOffset");
@@ -18109,7 +18113,9 @@ var ParticleMesh = /*#__PURE__*/ function() {
18109
18113
  aPos: new Float32Array(48),
18110
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  aRot: new Float32Array(32),
18111
18115
  aOffset: new Float32Array(16),
18112
- aTranslation: new Float32Array(12)
18116
+ aTranslation: new Float32Array(12),
18117
+ aLinearMove: new Float32Array(12),
18118
+ aRotation0: new Float32Array(36)
18113
18119
  };
18114
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  var useSprite = this.useSprite;
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  if (useSprite) {
@@ -18218,13 +18224,13 @@ var ParticleMesh = /*#__PURE__*/ function() {
18218
18224
  geometry.setDrawCount(this.particleCount * 6);
18219
18225
  }
18220
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  };
18221
- _proto.applyTranslation = function applyTranslation(particleCount, deltaTime) {
18227
+ _proto.applyTranslation = function applyTranslation(vertexCount, deltaTime) {
18222
18228
  var localTime = this.time;
18223
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  var aTranslationArray = this.geometry.getAttributeData("aTranslation");
18224
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  var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
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18231
  var aOffsetArray = this.geometry.getAttributeData("aOffset");
18226
- if (aTranslationArray.length < particleCount * 3) {
18227
- aTranslationArray = this.expandArray(aTranslationArray, particleCount * 3);
18232
+ if (aTranslationArray.length < vertexCount * 3) {
18233
+ aTranslationArray = this.expandArray(aTranslationArray, vertexCount * 3);
18228
18234
  }
18229
18235
  // const velocity = this.cachedVelocity;
18230
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  var velocityX = 0;
@@ -18232,7 +18238,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  var velocityZ = 0;
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  var uAcceleration = this.mesh.material.getVector4("uAcceleration");
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  var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
18235
- for(var i = 0; i < particleCount; i++){
18241
+ for(var i = 0; i < vertexCount; i += 4){
18236
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  var velOffset = i * 12 + 3;
18237
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  velocityX = aVelArray[velOffset];
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  velocityY = aVelArray[velOffset + 1];
@@ -18264,24 +18270,36 @@ var ParticleMesh = /*#__PURE__*/ function() {
18264
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  var aTranslationOffset = i * 3;
18265
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  if (aOffsetArray[i * 4 + 2] < localTime) {
18266
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  // const translation = velocity.multiply(deltaTime / 1000);
18267
- aTranslationArray[aTranslationOffset] += velocityX * (deltaTime / 1000);
18268
- aTranslationArray[aTranslationOffset + 1] += velocityY * (deltaTime / 1000);
18269
- aTranslationArray[aTranslationOffset + 2] += velocityZ * (deltaTime / 1000);
18273
+ var aTranslationX = velocityX * (deltaTime / 1000);
18274
+ var aTranslationY = velocityY * (deltaTime / 1000);
18275
+ var aTranslationZ = velocityZ * (deltaTime / 1000);
18276
+ aTranslationArray[aTranslationOffset] += aTranslationX;
18277
+ aTranslationArray[aTranslationOffset + 1] += aTranslationY;
18278
+ aTranslationArray[aTranslationOffset + 2] += aTranslationZ;
18279
+ aTranslationArray[aTranslationOffset + 3] += aTranslationX;
18280
+ aTranslationArray[aTranslationOffset + 4] += aTranslationY;
18281
+ aTranslationArray[aTranslationOffset + 5] += aTranslationZ;
18282
+ aTranslationArray[aTranslationOffset + 6] += aTranslationX;
18283
+ aTranslationArray[aTranslationOffset + 7] += aTranslationY;
18284
+ aTranslationArray[aTranslationOffset + 8] += aTranslationZ;
18285
+ aTranslationArray[aTranslationOffset + 9] += aTranslationX;
18286
+ aTranslationArray[aTranslationOffset + 10] += aTranslationY;
18287
+ aTranslationArray[aTranslationOffset + 11] += aTranslationZ;
18270
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  }
18271
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  }
18272
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  this.geometry.setAttributeData("aTranslation", aTranslationArray);
18273
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  };
18274
- _proto.applyRotation = function applyRotation(particleCount, deltaTime) {
18292
+ _proto.applyRotation = function applyRotation(vertexCount, deltaTime) {
18275
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  var aRotationArray = this.geometry.getAttributeData("aRotation0");
18276
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  var aOffsetArray = this.geometry.getAttributeData("aOffset");
18277
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  var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
18278
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  var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
18279
18297
  var localTime = this.time;
18280
18298
  var aRotationMatrix = this.cachedRotationMatrix;
18281
- if (aRotationArray.length < particleCount * 9) {
18282
- aRotationArray = this.expandArray(aRotationArray, particleCount * 9);
18299
+ if (aRotationArray.length < vertexCount * 9) {
18300
+ aRotationArray = this.expandArray(aRotationArray, vertexCount * 9);
18283
18301
  }
18284
- for(var i = 0; i < particleCount; i++){
18302
+ for(var i = 0; i < vertexCount; i += 4){
18285
18303
  var time = localTime - aOffsetArray[i * 4 + 2];
18286
18304
  var duration = aOffsetArray[i * 4 + 3];
18287
18305
  var life = clamp$1(time / duration, 0.0, 1.0);
@@ -18359,20 +18377,25 @@ var ParticleMesh = /*#__PURE__*/ function() {
18359
18377
  var aRotationOffset = i * 9;
18360
18378
  var matrixArray = aRotationMatrix.elements;
18361
18379
  aRotationArray.set(matrixArray, aRotationOffset);
18380
+ if (i + 4 <= vertexCount) {
18381
+ aRotationArray.set(matrixArray, aRotationOffset + 9);
18382
+ aRotationArray.set(matrixArray, aRotationOffset + 18);
18383
+ aRotationArray.set(matrixArray, aRotationOffset + 27);
18384
+ }
18362
18385
  }
18363
18386
  this.geometry.setAttributeData("aRotation0", aRotationArray);
18364
18387
  };
18365
- _proto.applyLinearMove = function applyLinearMove(particleCount, deltaTime) {
18388
+ _proto.applyLinearMove = function applyLinearMove(vertexCount, deltaTime) {
18366
18389
  var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
18367
18390
  var aOffsetArray = this.geometry.getAttributeData("aOffset");
18368
18391
  var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
18369
18392
  var localTime = this.time;
18370
- if (aLinearMoveArray.length < particleCount * 3) {
18371
- aLinearMoveArray = this.expandArray(aLinearMoveArray, particleCount * 3);
18393
+ if (aLinearMoveArray.length < vertexCount * 3) {
18394
+ aLinearMoveArray = this.expandArray(aLinearMoveArray, vertexCount * 3);
18372
18395
  }
18373
18396
  var linearMove = this.cachedLinearMove;
18374
18397
  if (this.linearVelOverLifetime && this.linearVelOverLifetime.enabled) {
18375
- for(var i = 0; i < particleCount; i++){
18398
+ for(var i = 0; i < vertexCount; i += 4){
18376
18399
  var time = localTime - aOffsetArray[i * 4 + 2];
18377
18400
  var duration = aOffsetArray[i * 4 + 3];
18378
18401
  // const life = math.clamp(time / duration, 0.0, 1.0);
@@ -18429,6 +18452,15 @@ var ParticleMesh = /*#__PURE__*/ function() {
18429
18452
  aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
18430
18453
  aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
18431
18454
  aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
18455
+ aLinearMoveArray[aLinearMoveOffset + 3] = linearMove.x;
18456
+ aLinearMoveArray[aLinearMoveOffset + 4] = linearMove.y;
18457
+ aLinearMoveArray[aLinearMoveOffset + 5] = linearMove.z;
18458
+ aLinearMoveArray[aLinearMoveOffset + 6] = linearMove.x;
18459
+ aLinearMoveArray[aLinearMoveOffset + 7] = linearMove.y;
18460
+ aLinearMoveArray[aLinearMoveOffset + 8] = linearMove.z;
18461
+ aLinearMoveArray[aLinearMoveOffset + 9] = linearMove.x;
18462
+ aLinearMoveArray[aLinearMoveOffset + 10] = linearMove.y;
18463
+ aLinearMoveArray[aLinearMoveOffset + 11] = linearMove.z;
18432
18464
  }
18433
18465
  }
18434
18466
  this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
@@ -21181,6 +21213,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
21181
21213
  var component = _step.value;
21182
21214
  if (component.enabled && !component.isStartCalled) {
21183
21215
  component.onStart();
21216
+ component.isStartCalled = true;
21184
21217
  }
21185
21218
  }
21186
21219
  for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
@@ -25404,7 +25437,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25404
25437
  }));
25405
25438
  _this.url = scene.url;
25406
25439
  _this.assigned = true;
25407
- _this.globalTime = 0;
25408
25440
  _this.interactive = true;
25409
25441
  _this.handleItemMessage = handleItemMessage;
25410
25442
  _this.createRenderFrame();
@@ -25567,7 +25599,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25567
25599
  * 重置状态函数
25568
25600
  */ _proto.reset = function reset() {
25569
25601
  this.rendererOptions = null;
25570
- this.globalTime = 0;
25571
25602
  this.rootItem.ended = false;
25572
25603
  this.pluginSystem.resetComposition(this, this.renderFrame);
25573
25604
  };
@@ -25605,9 +25636,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25605
25636
  if (!this.assigned || this.paused) {
25606
25637
  return;
25607
25638
  }
25608
- var time = this.getUpdateTime(deltaTime * this.speed);
25609
- this.globalTime += time;
25610
- this.updateRootComposition();
25639
+ var dt = this.getUpdateTime(deltaTime * this.speed);
25640
+ this.updateRootComposition(dt / 1000);
25611
25641
  this.updateVideo();
25612
25642
  // 更新 model-tree-plugin
25613
25643
  this.updatePluginLoaders(deltaTime);
@@ -25616,8 +25646,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25616
25646
  this.callAwake(this.rootItem);
25617
25647
  this.rootItem.beginPlay();
25618
25648
  }
25619
- this.sceneTicking.update.tick(time);
25620
- this.sceneTicking.lateUpdate.tick(time);
25649
+ this.sceneTicking.update.tick(dt);
25650
+ this.sceneTicking.lateUpdate.tick(dt);
25621
25651
  this.updateCamera();
25622
25652
  this.prepareRender();
25623
25653
  if (this.shouldDispose()) {
@@ -25758,9 +25788,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25758
25788
  };
25759
25789
  /**
25760
25790
  * 更新主合成组件
25761
- */ _proto.updateRootComposition = function updateRootComposition() {
25791
+ */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
25762
25792
  if (this.rootComposition.isActiveAndEnabled) {
25763
- var localTime = this.toLocalTime(this.globalTime / 1000);
25793
+ var localTime = this.toLocalTime(this.time + deltaTime);
25764
25794
  this.rootComposition.time = localTime;
25765
25795
  }
25766
25796
  };
@@ -28103,7 +28133,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
28103
28133
  registerPlugin("particle", ParticleLoader, VFXItem, true);
28104
28134
  registerPlugin("cal", CalculateLoader, VFXItem, true);
28105
28135
  registerPlugin("interact", InteractLoader, VFXItem, true);
28106
- var version$1 = "2.1.0-alpha.3";
28136
+ var version$1 = "2.1.0-alpha.5";
28107
28137
  logger.info("Core version: " + version$1 + ".");
28108
28138
 
28109
28139
  var _obj;
@@ -29784,7 +29814,7 @@ setMaxSpriteMeshItemCount(8);
29784
29814
  */ Mesh.create = function(engine, props) {
29785
29815
  return new ThreeMesh(engine, props);
29786
29816
  };
29787
- var version = "2.1.0-alpha.3";
29817
+ var version = "2.1.0-alpha.5";
29788
29818
  logger.info("THREEJS plugin version: " + version + ".");
29789
29819
 
29790
29820
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };