@galacean/effects-threejs 2.1.0-alpha.3 → 2.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-alpha.3
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+ * Version: v2.1.0-alpha.5
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  */
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  'use strict';
@@ -4277,6 +4277,9 @@ var MaterialBlending;
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  /**
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  * 自发光
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  */ RenderMode3D["emissive"] = "emissive";
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+ /**
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+ * 漫反射
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+ */ RenderMode3D["diffuse"] = "diffuse";
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  })(RenderMode3D || (RenderMode3D = {}));
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  var TextOverflow;
@@ -10329,10 +10332,11 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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  timeEnd: Number(e.x)
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  };
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  }
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+ this.keyTimeData = Object.keys(this.curveMap);
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  };
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  _proto.getValue = function getValue(time) {
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  var result = 0;
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- var keyTimeData = Object.keys(this.curveMap);
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+ var keyTimeData = this.keyTimeData;
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  var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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  var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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  // const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
@@ -11609,7 +11613,7 @@ var valueDefine = "#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValu
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  var screenMeshVert = "precision highp float;attribute vec2 aPos;varying vec2 uv;void main(){gl_Position=vec4(aPos,0.,1.0);uv=(aPos+vec2(1.0))/2.;}";
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- var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor*=hdrColor.a;hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),1.0);}";
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+ var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}float alpha=min(hdrColor.a,1.0);gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),alpha);}";
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  var gaussianDown_frag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform vec2 _TextureSize;float GaussWeight2D(float x,float y,float sigma){float PI=3.14159265358;float E=2.71828182846;float sigma_2=pow(sigma,2.0);float a=-(x*x+y*y)/(2.0*sigma_2);return pow(E,a)/(2.0*PI*sigma_2);}vec3 GaussNxN(sampler2D tex,vec2 uv,vec2 stride,float sigma){vec3 color=vec3(0.,0.,0.);const int r=5/2;float weight=0.0;for(int i=-r;i<=r;i++){for(int j=-r;j<=r;j++){float w=GaussWeight2D(float(i),float(j),sigma);vec2 coord=uv+vec2(i,j)*stride;color+=texture2D(tex,coord).rgb*w;weight+=w;}}color/=weight;return color;}void main(){vec4 mainColor=texture2D(_MainTex,uv);vec3 color=mainColor.rgb;color=GaussNxN(_MainTex,uv,1.0/_TextureSize,1.0);gl_FragColor=vec4(color,1.0);}";
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@@ -18096,10 +18100,10 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  };
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  _proto.onUpdate = function onUpdate(dt) {
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  var aPosArray = this.geometry.getAttributeData("aPos"); // vector3
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- var particleCount = Math.ceil(aPosArray.length / 12);
18100
- this.applyTranslation(particleCount, dt);
18101
- this.applyRotation(particleCount, dt);
18102
- this.applyLinearMove(particleCount, dt);
18103
+ var vertexCount = Math.ceil(aPosArray.length / 12);
18104
+ this.applyTranslation(vertexCount, dt);
18105
+ this.applyRotation(vertexCount, dt);
18106
+ this.applyLinearMove(vertexCount, dt);
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  };
18104
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  _proto.minusTime = function minusTime(time) {
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  var aOffset = this.geometry.getAttributeData("aOffset");
@@ -18133,7 +18137,9 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  aPos: new Float32Array(48),
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  aRot: new Float32Array(32),
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  aOffset: new Float32Array(16),
18136
- aTranslation: new Float32Array(12)
18140
+ aTranslation: new Float32Array(12),
18141
+ aLinearMove: new Float32Array(12),
18142
+ aRotation0: new Float32Array(36)
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  };
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  var useSprite = this.useSprite;
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  if (useSprite) {
@@ -18242,13 +18248,13 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  geometry.setDrawCount(this.particleCount * 6);
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  }
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  };
18245
- _proto.applyTranslation = function applyTranslation(particleCount, deltaTime) {
18251
+ _proto.applyTranslation = function applyTranslation(vertexCount, deltaTime) {
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  var localTime = this.time;
18247
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  var aTranslationArray = this.geometry.getAttributeData("aTranslation");
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  var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
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  var aOffsetArray = this.geometry.getAttributeData("aOffset");
18250
- if (aTranslationArray.length < particleCount * 3) {
18251
- aTranslationArray = this.expandArray(aTranslationArray, particleCount * 3);
18256
+ if (aTranslationArray.length < vertexCount * 3) {
18257
+ aTranslationArray = this.expandArray(aTranslationArray, vertexCount * 3);
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  }
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  // const velocity = this.cachedVelocity;
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  var velocityX = 0;
@@ -18256,7 +18262,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  var velocityZ = 0;
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  var uAcceleration = this.mesh.material.getVector4("uAcceleration");
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  var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
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- for(var i = 0; i < particleCount; i++){
18265
+ for(var i = 0; i < vertexCount; i += 4){
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  var velOffset = i * 12 + 3;
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  velocityX = aVelArray[velOffset];
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  velocityY = aVelArray[velOffset + 1];
@@ -18288,24 +18294,36 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  var aTranslationOffset = i * 3;
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  if (aOffsetArray[i * 4 + 2] < localTime) {
18290
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  // const translation = velocity.multiply(deltaTime / 1000);
18291
- aTranslationArray[aTranslationOffset] += velocityX * (deltaTime / 1000);
18292
- aTranslationArray[aTranslationOffset + 1] += velocityY * (deltaTime / 1000);
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- aTranslationArray[aTranslationOffset + 2] += velocityZ * (deltaTime / 1000);
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+ var aTranslationX = velocityX * (deltaTime / 1000);
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+ var aTranslationY = velocityY * (deltaTime / 1000);
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+ var aTranslationZ = velocityZ * (deltaTime / 1000);
18300
+ aTranslationArray[aTranslationOffset] += aTranslationX;
18301
+ aTranslationArray[aTranslationOffset + 1] += aTranslationY;
18302
+ aTranslationArray[aTranslationOffset + 2] += aTranslationZ;
18303
+ aTranslationArray[aTranslationOffset + 3] += aTranslationX;
18304
+ aTranslationArray[aTranslationOffset + 4] += aTranslationY;
18305
+ aTranslationArray[aTranslationOffset + 5] += aTranslationZ;
18306
+ aTranslationArray[aTranslationOffset + 6] += aTranslationX;
18307
+ aTranslationArray[aTranslationOffset + 7] += aTranslationY;
18308
+ aTranslationArray[aTranslationOffset + 8] += aTranslationZ;
18309
+ aTranslationArray[aTranslationOffset + 9] += aTranslationX;
18310
+ aTranslationArray[aTranslationOffset + 10] += aTranslationY;
18311
+ aTranslationArray[aTranslationOffset + 11] += aTranslationZ;
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  }
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  }
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  this.geometry.setAttributeData("aTranslation", aTranslationArray);
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  };
18298
- _proto.applyRotation = function applyRotation(particleCount, deltaTime) {
18316
+ _proto.applyRotation = function applyRotation(vertexCount, deltaTime) {
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  var aRotationArray = this.geometry.getAttributeData("aRotation0");
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  var aOffsetArray = this.geometry.getAttributeData("aOffset");
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  var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
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  var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
18303
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  var localTime = this.time;
18304
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  var aRotationMatrix = this.cachedRotationMatrix;
18305
- if (aRotationArray.length < particleCount * 9) {
18306
- aRotationArray = this.expandArray(aRotationArray, particleCount * 9);
18323
+ if (aRotationArray.length < vertexCount * 9) {
18324
+ aRotationArray = this.expandArray(aRotationArray, vertexCount * 9);
18307
18325
  }
18308
- for(var i = 0; i < particleCount; i++){
18326
+ for(var i = 0; i < vertexCount; i += 4){
18309
18327
  var time = localTime - aOffsetArray[i * 4 + 2];
18310
18328
  var duration = aOffsetArray[i * 4 + 3];
18311
18329
  var life = clamp$1(time / duration, 0.0, 1.0);
@@ -18383,20 +18401,25 @@ var ParticleMesh = /*#__PURE__*/ function() {
18383
18401
  var aRotationOffset = i * 9;
18384
18402
  var matrixArray = aRotationMatrix.elements;
18385
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  aRotationArray.set(matrixArray, aRotationOffset);
18404
+ if (i + 4 <= vertexCount) {
18405
+ aRotationArray.set(matrixArray, aRotationOffset + 9);
18406
+ aRotationArray.set(matrixArray, aRotationOffset + 18);
18407
+ aRotationArray.set(matrixArray, aRotationOffset + 27);
18408
+ }
18386
18409
  }
18387
18410
  this.geometry.setAttributeData("aRotation0", aRotationArray);
18388
18411
  };
18389
- _proto.applyLinearMove = function applyLinearMove(particleCount, deltaTime) {
18412
+ _proto.applyLinearMove = function applyLinearMove(vertexCount, deltaTime) {
18390
18413
  var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
18391
18414
  var aOffsetArray = this.geometry.getAttributeData("aOffset");
18392
18415
  var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
18393
18416
  var localTime = this.time;
18394
- if (aLinearMoveArray.length < particleCount * 3) {
18395
- aLinearMoveArray = this.expandArray(aLinearMoveArray, particleCount * 3);
18417
+ if (aLinearMoveArray.length < vertexCount * 3) {
18418
+ aLinearMoveArray = this.expandArray(aLinearMoveArray, vertexCount * 3);
18396
18419
  }
18397
18420
  var linearMove = this.cachedLinearMove;
18398
18421
  if (this.linearVelOverLifetime && this.linearVelOverLifetime.enabled) {
18399
- for(var i = 0; i < particleCount; i++){
18422
+ for(var i = 0; i < vertexCount; i += 4){
18400
18423
  var time = localTime - aOffsetArray[i * 4 + 2];
18401
18424
  var duration = aOffsetArray[i * 4 + 3];
18402
18425
  // const life = math.clamp(time / duration, 0.0, 1.0);
@@ -18453,6 +18476,15 @@ var ParticleMesh = /*#__PURE__*/ function() {
18453
18476
  aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
18454
18477
  aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
18455
18478
  aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
18479
+ aLinearMoveArray[aLinearMoveOffset + 3] = linearMove.x;
18480
+ aLinearMoveArray[aLinearMoveOffset + 4] = linearMove.y;
18481
+ aLinearMoveArray[aLinearMoveOffset + 5] = linearMove.z;
18482
+ aLinearMoveArray[aLinearMoveOffset + 6] = linearMove.x;
18483
+ aLinearMoveArray[aLinearMoveOffset + 7] = linearMove.y;
18484
+ aLinearMoveArray[aLinearMoveOffset + 8] = linearMove.z;
18485
+ aLinearMoveArray[aLinearMoveOffset + 9] = linearMove.x;
18486
+ aLinearMoveArray[aLinearMoveOffset + 10] = linearMove.y;
18487
+ aLinearMoveArray[aLinearMoveOffset + 11] = linearMove.z;
18456
18488
  }
18457
18489
  }
18458
18490
  this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
@@ -21205,6 +21237,7 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
21205
21237
  var component = _step.value;
21206
21238
  if (component.enabled && !component.isStartCalled) {
21207
21239
  component.onStart();
21240
+ component.isStartCalled = true;
21208
21241
  }
21209
21242
  }
21210
21243
  for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
@@ -25428,7 +25461,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25428
25461
  }));
25429
25462
  _this.url = scene.url;
25430
25463
  _this.assigned = true;
25431
- _this.globalTime = 0;
25432
25464
  _this.interactive = true;
25433
25465
  _this.handleItemMessage = handleItemMessage;
25434
25466
  _this.createRenderFrame();
@@ -25591,7 +25623,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25591
25623
  * 重置状态函数
25592
25624
  */ _proto.reset = function reset() {
25593
25625
  this.rendererOptions = null;
25594
- this.globalTime = 0;
25595
25626
  this.rootItem.ended = false;
25596
25627
  this.pluginSystem.resetComposition(this, this.renderFrame);
25597
25628
  };
@@ -25629,9 +25660,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25629
25660
  if (!this.assigned || this.paused) {
25630
25661
  return;
25631
25662
  }
25632
- var time = this.getUpdateTime(deltaTime * this.speed);
25633
- this.globalTime += time;
25634
- this.updateRootComposition();
25663
+ var dt = this.getUpdateTime(deltaTime * this.speed);
25664
+ this.updateRootComposition(dt / 1000);
25635
25665
  this.updateVideo();
25636
25666
  // 更新 model-tree-plugin
25637
25667
  this.updatePluginLoaders(deltaTime);
@@ -25640,8 +25670,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25640
25670
  this.callAwake(this.rootItem);
25641
25671
  this.rootItem.beginPlay();
25642
25672
  }
25643
- this.sceneTicking.update.tick(time);
25644
- this.sceneTicking.lateUpdate.tick(time);
25673
+ this.sceneTicking.update.tick(dt);
25674
+ this.sceneTicking.lateUpdate.tick(dt);
25645
25675
  this.updateCamera();
25646
25676
  this.prepareRender();
25647
25677
  if (this.shouldDispose()) {
@@ -25782,9 +25812,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25782
25812
  };
25783
25813
  /**
25784
25814
  * 更新主合成组件
25785
- */ _proto.updateRootComposition = function updateRootComposition() {
25815
+ */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
25786
25816
  if (this.rootComposition.isActiveAndEnabled) {
25787
- var localTime = this.toLocalTime(this.globalTime / 1000);
25817
+ var localTime = this.toLocalTime(this.time + deltaTime);
25788
25818
  this.rootComposition.time = localTime;
25789
25819
  }
25790
25820
  };
@@ -28127,7 +28157,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
28127
28157
  registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
28128
28158
  registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
28129
28159
  registerPlugin("interact", InteractLoader, exports.VFXItem, true);
28130
- var version$1 = "2.1.0-alpha.3";
28160
+ var version$1 = "2.1.0-alpha.5";
28131
28161
  logger.info("Core version: " + version$1 + ".");
28132
28162
 
28133
28163
  var _obj;
@@ -29808,7 +29838,7 @@ setMaxSpriteMeshItemCount(8);
29808
29838
  */ Mesh.create = function(engine, props) {
29809
29839
  return new ThreeMesh(engine, props);
29810
29840
  };
29811
- var version = "2.1.0-alpha.3";
29841
+ var version = "2.1.0-alpha.5";
29812
29842
  logger.info("THREEJS plugin version: " + version + ".");
29813
29843
 
29814
29844
  exports.AbstractPlugin = AbstractPlugin;