@galacean/effects-threejs 2.0.3 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +76 -58
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +76 -59
- package/dist/index.mjs.map +1 -1
- package/dist/three-text-component.d.ts +16 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.
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* Version: v2.0.5
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*/
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import * as THREE from 'three';
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@@ -8084,7 +8084,7 @@ function _loadVideo() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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@@ -13558,7 +13558,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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@@ -13566,25 +13565,25 @@ function _assert_this_initialized(self) {
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}
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var _proto = PlayableGraph.prototype;
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_proto.evaluate = function evaluate(dt) {
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// 初始化节点状态
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
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var playable = _step.value;
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this.updatePlayableTime(playable, dt);
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}
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// 初始化输出节点状态
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for(var
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var playableOutput =
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
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var playableOutput = _step.value;
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playableOutput.context.deltaTime = dt;
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}
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// 执行生命周期函数
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for(var
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var playableOutput1 =
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
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var playableOutput1 = _step1.value;
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this.prepareFrameWithRoot(playableOutput1);
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}
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for(var
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var playableOutput2 =
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for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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var playableOutput2 = _step2.value;
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this.processFrameWithRoot(playableOutput2);
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}
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// 更新节点时间
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for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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var playable = _step3.value;
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this.updatePlayableTime(playable, dt);
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}
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};
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_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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destination.connectInput(destinationInputPort, source, sourceOutputPort);
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@@ -13607,24 +13606,18 @@ function _assert_this_initialized(self) {
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if (playable.getPlayState() !== 0) {
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return;
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}
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-
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playable.overrideTimeNextEvaluation = false;
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} else {
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playable.setTime(playable.getTime() + deltaTime);
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}
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playable.setTime(playable.getTime() + deltaTime);
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};
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return PlayableGraph;
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}();
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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this.onPlayablePlayFlag = true;
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this.onPlayablePauseFlag = false;
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this.overrideTimeNextEvaluation = false;
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this.destroyed = false;
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this.inputs = [];
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this.inputOuputPorts = [];
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@@ -13710,7 +13703,6 @@ function _assert_this_initialized(self) {
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};
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_proto.setTime = function setTime(time) {
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this.time = time;
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this.overrideTimeNextEvaluation = true;
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};
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_proto.getTime = function getTime() {
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return this.time;
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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@@ -16627,6 +16618,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.isEnded = function isEnded() {
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return this.ended;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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@@ -16819,7 +16813,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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break;
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}
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var burst = bursts[j];
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var opts = burst.getGeneratorOptions(timePassed, lifetime);
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var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
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if (opts) {
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var originVec = [
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0,
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@@ -16828,6 +16822,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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];
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var offsets = emission.burstOffsets[j];
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var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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if (burst.once) {
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this.removeBurst(j);
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}
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for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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var _p_transform;
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if (shouldSkipGenerate()) {
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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}
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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if (this.time < particleSystem.item.duration && particleSystem.
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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var tempPos = new Vector3();
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/**
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* @since 2.0.0
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* @internal
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*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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_inherits(TransformAnimationPlayable, AnimationPlayable);
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function TransformAnimationPlayable() {
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], TransformPlayableAsset);
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/**
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* @internal
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*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ActivationPlayable, Playable);
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function ActivationPlayable() {
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/**
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* @since 2.0.0
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* @internal
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*/ var TimelineClip = /*#__PURE__*/ function() {
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function TimelineClip() {
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this.start = 0;
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_proto.toLocalTime = function toLocalTime(time) {
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var localTime = time - this.start;
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var duration = this.duration;
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if (localTime - duration > 0
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if (localTime - duration > 0) {
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if (this.endBehavior === EndBehavior.restart) {
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localTime = localTime % duration;
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} else if (this.endBehavior === EndBehavior.freeze) {
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var ended = false;
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var started = false;
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var boundObject = this.track.binding;
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if (localTime
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if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
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if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
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weight = 1.0;
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} else {
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}
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}
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};
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_proto.showItems = function showItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(true);
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}
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};
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_proto.hideItems = function hideItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(false);
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}
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.composition) {
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if (this.items) {
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return CompositionComponent;
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}(Behaviour);
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var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(SubCompositionMixerPlayable, Playable);
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function SubCompositionMixerPlayable() {
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return Playable.apply(this, arguments);
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}
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var _proto = SubCompositionMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, CompositionComponent)) {
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return;
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}
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var compositionComponent = boundObject;
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var hasInput = false;
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for(var i = 0; i < this.getInputCount(); i++){
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if (this.getInputWeight(i) > 0) {
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hasInput = true;
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break;
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}
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}
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if (hasInput) {
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compositionComponent.showItems();
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} else {
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compositionComponent.hideItems();
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}
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};
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return SubCompositionMixerPlayable;
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}(Playable);
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var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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_inherits(SubCompositionTrack, TrackAsset);
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function SubCompositionTrack() {
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}
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return parentBinding.getComponent(CompositionComponent);
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};
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_proto.createTrackMixer = function createTrackMixer(graph) {
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return new SubCompositionMixerPlayable(graph);
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};
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return SubCompositionTrack;
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}(TrackAsset);
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SubCompositionTrack = __decorate([
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this.timeout = timeout;
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};
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/**
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* 根据用户传入的参数修改场景数据
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*/ _proto.updateSceneData = function updateSceneData(items) {
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var variables = this.options.variables;
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if (!variables || Object.keys(variables).length === 0) {
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return;
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}
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items.forEach(function(item) {
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if (item.type === ItemType.text) {
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var textVariable = variables[item.name];
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if (textVariable) {
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item.content.options.text = textVariable;
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}
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}
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});
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};
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/**
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* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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|
* @param url - json 的 URL 链接或者 json 对象
|
|
23632
23649
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23753,7 +23770,6 @@ var seed$1 = 1;
|
|
|
23753
23770
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23754
23771
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23755
23772
|
}
|
|
23756
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23757
23773
|
_state.label = 5;
|
|
23758
23774
|
case 5:
|
|
23759
23775
|
return [
|
|
@@ -23810,7 +23826,6 @@ var seed$1 = 1;
|
|
|
23810
23826
|
];
|
|
23811
23827
|
case 10:
|
|
23812
23828
|
loadedTextures = _state.sent();
|
|
23813
|
-
_this.updateSceneData(jsonScene.items);
|
|
23814
23829
|
scene = {
|
|
23815
23830
|
timeInfos: timeInfos,
|
|
23816
23831
|
url: url,
|
|
@@ -24102,7 +24117,7 @@ var seed$1 = 1;
|
|
|
24102
24117
|
];
|
|
24103
24118
|
case 6:
|
|
24104
24119
|
e = _state.sent();
|
|
24105
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24120
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24106
24121
|
case 7:
|
|
24107
24122
|
return [
|
|
24108
24123
|
3,
|
|
@@ -25028,6 +25043,7 @@ var listOrder = 0;
|
|
|
25028
25043
|
* 跳到指定时间点(不做任何播放行为)
|
|
25029
25044
|
* @param time - 相对 startTime 的时间
|
|
25030
25045
|
*/ _proto.setTime = function setTime(time) {
|
|
25046
|
+
var speed = this.speed;
|
|
25031
25047
|
var pause = this.paused;
|
|
25032
25048
|
if (pause) {
|
|
25033
25049
|
this.resume();
|
|
@@ -25036,7 +25052,9 @@ var listOrder = 0;
|
|
|
25036
25052
|
this.rootComposition.start();
|
|
25037
25053
|
this.rootComposition.isStartCalled = true;
|
|
25038
25054
|
}
|
|
25055
|
+
this.setSpeed(1);
|
|
25039
25056
|
this.forwardTime(time + this.startTime);
|
|
25057
|
+
this.setSpeed(speed);
|
|
25040
25058
|
if (pause) {
|
|
25041
25059
|
this.pause();
|
|
25042
25060
|
}
|
|
@@ -25048,7 +25066,6 @@ var listOrder = 0;
|
|
|
25048
25066
|
/**
|
|
25049
25067
|
* 前进合成到指定时间
|
|
25050
25068
|
* @param time - 相对0时刻的时间
|
|
25051
|
-
* @param skipRender - 是否跳过渲染
|
|
25052
25069
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25053
25070
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25054
25071
|
var reverse = deltaTime < 0;
|
|
@@ -25098,7 +25115,6 @@ var listOrder = 0;
|
|
|
25098
25115
|
/**
|
|
25099
25116
|
* 合成更新,针对所有 item 的更新
|
|
25100
25117
|
* @param deltaTime - 更新的时间步长
|
|
25101
|
-
* @param skipRender - 是否需要渲染
|
|
25102
25118
|
*/ _proto.update = function update(deltaTime) {
|
|
25103
25119
|
if (!this.assigned || this.paused) {
|
|
25104
25120
|
return;
|
|
@@ -27524,11 +27540,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27524
27540
|
return Engine;
|
|
27525
27541
|
}();
|
|
27526
27542
|
|
|
27543
|
+
var DEFAULT_FPS = 60;
|
|
27527
27544
|
/**
|
|
27528
27545
|
* 定时器类
|
|
27529
27546
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27530
27547
|
function Ticker(fps) {
|
|
27531
|
-
if (fps === void 0) fps =
|
|
27548
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27532
27549
|
this.paused = true;
|
|
27533
27550
|
this.lastTime = 0;
|
|
27534
27551
|
// deltaTime
|
|
@@ -27663,7 +27680,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27663
27680
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27664
27681
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27665
27682
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27666
|
-
var version$1 = "2.0.
|
|
27683
|
+
var version$1 = "2.0.5";
|
|
27667
27684
|
logger.info("Core version: " + version$1 + ".");
|
|
27668
27685
|
|
|
27669
27686
|
var _obj;
|
|
@@ -29344,8 +29361,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29344
29361
|
*/ Mesh.create = function(engine, props) {
|
|
29345
29362
|
return new ThreeMesh(engine, props);
|
|
29346
29363
|
};
|
|
29347
|
-
var version = "2.0.
|
|
29364
|
+
var version = "2.0.5";
|
|
29348
29365
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29349
29366
|
|
|
29350
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
29367
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
29351
29368
|
//# sourceMappingURL=index.mjs.map
|