@galacean/effects-threejs 2.0.3 → 2.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.3
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+ * Version: v2.0.5
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  */
8
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9
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  import * as THREE from 'three';
@@ -8084,7 +8084,7 @@ function _loadVideo() {
8084
8084
  }, true);
8085
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  }
8086
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  video.addEventListener("error", function(e) {
8087
- reject(e);
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+ reject("Load video fail.");
8088
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  });
8089
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  })
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  ];
@@ -13558,7 +13558,6 @@ function _assert_this_initialized(self) {
13558
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  /**
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  * 动画图,负责更新所有的动画节点
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13560
  * @since 2.0.0
13561
- * @internal
13562
13561
  */ var PlayableGraph = /*#__PURE__*/ function() {
13563
13562
  function PlayableGraph() {
13564
13563
  this.playableOutputs = [];
@@ -13566,25 +13565,25 @@ function _assert_this_initialized(self) {
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13565
  }
13567
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  var _proto = PlayableGraph.prototype;
13568
13567
  _proto.evaluate = function evaluate(dt) {
13569
- // 初始化节点状态
13570
- for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
13571
- var playable = _step.value;
13572
- this.updatePlayableTime(playable, dt);
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- }
13574
13568
  // 初始化输出节点状态
13575
- for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
13576
- var playableOutput = _step1.value;
13569
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
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+ var playableOutput = _step.value;
13577
13571
  playableOutput.context.deltaTime = dt;
13578
13572
  }
13579
13573
  // 执行生命周期函数
13580
- for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
13581
- var playableOutput1 = _step2.value;
13574
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
13575
+ var playableOutput1 = _step1.value;
13582
13576
  this.prepareFrameWithRoot(playableOutput1);
13583
13577
  }
13584
- for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step3; !(_step3 = _iterator3()).done;){
13585
- var playableOutput2 = _step3.value;
13578
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
13579
+ var playableOutput2 = _step2.value;
13586
13580
  this.processFrameWithRoot(playableOutput2);
13587
13581
  }
13582
+ // 更新节点时间
13583
+ for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
13584
+ var playable = _step3.value;
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+ this.updatePlayableTime(playable, dt);
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+ }
13588
13587
  };
13589
13588
  _proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
13590
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  destination.connectInput(destinationInputPort, source, sourceOutputPort);
@@ -13607,24 +13606,18 @@ function _assert_this_initialized(self) {
13607
13606
  if (playable.getPlayState() !== 0) {
13608
13607
  return;
13609
13608
  }
13610
- if (playable.overrideTimeNextEvaluation) {
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- playable.overrideTimeNextEvaluation = false;
13612
- } else {
13613
- playable.setTime(playable.getTime() + deltaTime);
13614
- }
13609
+ playable.setTime(playable.getTime() + deltaTime);
13615
13610
  };
13616
13611
  return PlayableGraph;
13617
13612
  }();
13618
13613
  /**
13619
13614
  * 动画图可播放节点对象
13620
13615
  * @since 2.0.0
13621
- * @internal
13622
13616
  */ var Playable = /*#__PURE__*/ function() {
13623
13617
  function Playable(graph, inputCount) {
13624
13618
  if (inputCount === void 0) inputCount = 0;
13625
13619
  this.onPlayablePlayFlag = true;
13626
13620
  this.onPlayablePauseFlag = false;
13627
- this.overrideTimeNextEvaluation = false;
13628
13621
  this.destroyed = false;
13629
13622
  this.inputs = [];
13630
13623
  this.inputOuputPorts = [];
@@ -13710,7 +13703,6 @@ function _assert_this_initialized(self) {
13710
13703
  };
13711
13704
  _proto.setTime = function setTime(time) {
13712
13705
  this.time = time;
13713
- this.overrideTimeNextEvaluation = true;
13714
13706
  };
13715
13707
  _proto.getTime = function getTime() {
13716
13708
  return this.time;
@@ -13816,7 +13808,6 @@ function _assert_this_initialized(self) {
13816
13808
  /**
13817
13809
  * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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13810
  * @since 2.0.0
13819
- * @internal
13820
13811
  */ var PlayableOutput = /*#__PURE__*/ function() {
13821
13812
  function PlayableOutput() {
13822
13813
  this.sourceOutputPort = 0;
@@ -16627,6 +16618,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16627
16618
  _proto.isFrozen = function isFrozen() {
16628
16619
  return this.frozen;
16629
16620
  };
16621
+ _proto.isEnded = function isEnded() {
16622
+ return this.ended;
16623
+ };
16630
16624
  _proto.initEmitterTransform = function initEmitterTransform() {
16631
16625
  var position = this.item.transform.position.clone();
16632
16626
  var rotation = this.item.transform.rotation.clone();
@@ -16819,7 +16813,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16819
16813
  break;
16820
16814
  }
16821
16815
  var burst = bursts[j];
16822
- var opts = burst.getGeneratorOptions(timePassed, lifetime);
16816
+ var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
16823
16817
  if (opts) {
16824
16818
  var originVec = [
16825
16819
  0,
@@ -16828,6 +16822,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16828
16822
  ];
16829
16823
  var offsets = emission.burstOffsets[j];
16830
16824
  var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
16825
+ if (burst.once) {
16826
+ this.removeBurst(j);
16827
+ }
16831
16828
  for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
16832
16829
  var _p_transform;
16833
16830
  if (shouldSkipGenerate()) {
@@ -17545,7 +17542,6 @@ function randomArrItem(arr, keepArr) {
17545
17542
 
17546
17543
  /**
17547
17544
  * @since 2.0.0
17548
- * @internal
17549
17545
  */ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
17550
17546
  _inherits(ParticleBehaviourPlayable, Playable);
17551
17547
  function ParticleBehaviourPlayable() {
@@ -17573,11 +17569,8 @@ function randomArrItem(arr, keepArr) {
17573
17569
  }
17574
17570
  var particleSystem = this.particleSystem;
17575
17571
  if (particleSystem) {
17576
- // TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
17577
- // particleSystem.setParentTransform(parentItem.transform);
17578
- particleSystem.setVisible(true);
17579
17572
  var deltaTime = context.deltaTime;
17580
- if (this.time < particleSystem.item.duration && particleSystem.isFrozen()) {
17573
+ if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
17581
17574
  particleSystem.reset();
17582
17575
  }
17583
17576
  if (Math.abs(this.time - this.lastTime) < 0.001) {
@@ -18605,7 +18598,6 @@ var tempSize = new Vector3(1, 1, 1);
18605
18598
  var tempPos = new Vector3();
18606
18599
  /**
18607
18600
  * @since 2.0.0
18608
- * @internal
18609
18601
  */ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
18610
18602
  _inherits(TransformAnimationPlayable, AnimationPlayable);
18611
18603
  function TransformAnimationPlayable() {
@@ -18767,7 +18759,6 @@ TransformPlayableAsset = __decorate([
18767
18759
  ], TransformPlayableAsset);
18768
18760
  /**
18769
18761
  * @since 2.0.0
18770
- * @internal
18771
18762
  */ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
18772
18763
  _inherits(ActivationPlayable, Playable);
18773
18764
  function ActivationPlayable() {
@@ -18918,7 +18909,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18918
18909
 
18919
18910
  /**
18920
18911
  * @since 2.0.0
18921
- * @internal
18922
18912
  */ var TimelineClip = /*#__PURE__*/ function() {
18923
18913
  function TimelineClip() {
18924
18914
  this.start = 0;
@@ -18928,7 +18918,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18928
18918
  _proto.toLocalTime = function toLocalTime(time) {
18929
18919
  var localTime = time - this.start;
18930
18920
  var duration = this.duration;
18931
- if (localTime - duration > 0.001) {
18921
+ if (localTime - duration > 0) {
18932
18922
  if (this.endBehavior === EndBehavior.restart) {
18933
18923
  localTime = localTime % duration;
18934
18924
  } else if (this.endBehavior === EndBehavior.freeze) {
@@ -19057,7 +19047,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
19057
19047
  var ended = false;
19058
19048
  var started = false;
19059
19049
  var boundObject = this.track.binding;
19060
- if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === EndBehavior.destroy) {
19050
+ if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
19061
19051
  if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
19062
19052
  weight = 1.0;
19063
19053
  } else {
@@ -19453,6 +19443,18 @@ function compareTracks(a, b) {
19453
19443
  }
19454
19444
  }
19455
19445
  };
19446
+ _proto.showItems = function showItems() {
19447
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19448
+ var item = _step.value;
19449
+ item.setVisible(true);
19450
+ }
19451
+ };
19452
+ _proto.hideItems = function hideItems() {
19453
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19454
+ var item = _step.value;
19455
+ item.setVisible(false);
19456
+ }
19457
+ };
19456
19458
  _proto.onDestroy = function onDestroy() {
19457
19459
  if (this.item.composition) {
19458
19460
  if (this.items) {
@@ -19563,6 +19565,34 @@ function compareTracks(a, b) {
19563
19565
  return CompositionComponent;
19564
19566
  }(Behaviour);
19565
19567
 
19568
+ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
19569
+ _inherits(SubCompositionMixerPlayable, Playable);
19570
+ function SubCompositionMixerPlayable() {
19571
+ return Playable.apply(this, arguments);
19572
+ }
19573
+ var _proto = SubCompositionMixerPlayable.prototype;
19574
+ _proto.processFrame = function processFrame(context) {
19575
+ var boundObject = context.output.getUserData();
19576
+ if (!_instanceof1(boundObject, CompositionComponent)) {
19577
+ return;
19578
+ }
19579
+ var compositionComponent = boundObject;
19580
+ var hasInput = false;
19581
+ for(var i = 0; i < this.getInputCount(); i++){
19582
+ if (this.getInputWeight(i) > 0) {
19583
+ hasInput = true;
19584
+ break;
19585
+ }
19586
+ }
19587
+ if (hasInput) {
19588
+ compositionComponent.showItems();
19589
+ } else {
19590
+ compositionComponent.hideItems();
19591
+ }
19592
+ };
19593
+ return SubCompositionMixerPlayable;
19594
+ }(Playable);
19595
+
19566
19596
  var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19567
19597
  _inherits(SubCompositionTrack, TrackAsset);
19568
19598
  function SubCompositionTrack() {
@@ -19575,6 +19605,9 @@ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19575
19605
  }
19576
19606
  return parentBinding.getComponent(CompositionComponent);
19577
19607
  };
19608
+ _proto.createTrackMixer = function createTrackMixer(graph) {
19609
+ return new SubCompositionMixerPlayable(graph);
19610
+ };
19578
19611
  return SubCompositionTrack;
19579
19612
  }(TrackAsset);
19580
19613
  SubCompositionTrack = __decorate([
@@ -23611,22 +23644,6 @@ var seed$1 = 1;
23611
23644
  this.timeout = timeout;
23612
23645
  };
23613
23646
  /**
23614
- * 根据用户传入的参数修改场景数据
23615
- */ _proto.updateSceneData = function updateSceneData(items) {
23616
- var variables = this.options.variables;
23617
- if (!variables || Object.keys(variables).length === 0) {
23618
- return;
23619
- }
23620
- items.forEach(function(item) {
23621
- if (item.type === ItemType.text) {
23622
- var textVariable = variables[item.name];
23623
- if (textVariable) {
23624
- item.content.options.text = textVariable;
23625
- }
23626
- }
23627
- });
23628
- };
23629
- /**
23630
23647
  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
23631
23648
  * @param url - json 的 URL 链接或者 json 对象
23632
23649
  * @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
@@ -23753,7 +23770,6 @@ var seed$1 = 1;
23753
23770
  for(i1 = 0; i1 < scene.images.length; i1++){
23754
23771
  scene.textureOptions[i1].image = scene.images[i1];
23755
23772
  }
23756
- _this.updateSceneData(scene.jsonScene.items);
23757
23773
  _state.label = 5;
23758
23774
  case 5:
23759
23775
  return [
@@ -23810,7 +23826,6 @@ var seed$1 = 1;
23810
23826
  ];
23811
23827
  case 10:
23812
23828
  loadedTextures = _state.sent();
23813
- _this.updateSceneData(jsonScene.items);
23814
23829
  scene = {
23815
23830
  timeInfos: timeInfos,
23816
23831
  url: url,
@@ -24102,7 +24117,7 @@ var seed$1 = 1;
24102
24117
  ];
24103
24118
  case 6:
24104
24119
  e = _state.sent();
24105
- throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
24120
+ throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
24106
24121
  case 7:
24107
24122
  return [
24108
24123
  3,
@@ -25028,6 +25043,7 @@ var listOrder = 0;
25028
25043
  * 跳到指定时间点(不做任何播放行为)
25029
25044
  * @param time - 相对 startTime 的时间
25030
25045
  */ _proto.setTime = function setTime(time) {
25046
+ var speed = this.speed;
25031
25047
  var pause = this.paused;
25032
25048
  if (pause) {
25033
25049
  this.resume();
@@ -25036,7 +25052,9 @@ var listOrder = 0;
25036
25052
  this.rootComposition.start();
25037
25053
  this.rootComposition.isStartCalled = true;
25038
25054
  }
25055
+ this.setSpeed(1);
25039
25056
  this.forwardTime(time + this.startTime);
25057
+ this.setSpeed(speed);
25040
25058
  if (pause) {
25041
25059
  this.pause();
25042
25060
  }
@@ -25048,7 +25066,6 @@ var listOrder = 0;
25048
25066
  /**
25049
25067
  * 前进合成到指定时间
25050
25068
  * @param time - 相对0时刻的时间
25051
- * @param skipRender - 是否跳过渲染
25052
25069
  */ _proto.forwardTime = function forwardTime(time) {
25053
25070
  var deltaTime = time * 1000 - this.rootComposition.time * 1000;
25054
25071
  var reverse = deltaTime < 0;
@@ -25098,7 +25115,6 @@ var listOrder = 0;
25098
25115
  /**
25099
25116
  * 合成更新,针对所有 item 的更新
25100
25117
  * @param deltaTime - 更新的时间步长
25101
- * @param skipRender - 是否需要渲染
25102
25118
  */ _proto.update = function update(deltaTime) {
25103
25119
  if (!this.assigned || this.paused) {
25104
25120
  return;
@@ -27524,11 +27540,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
27524
27540
  return Engine;
27525
27541
  }();
27526
27542
 
27543
+ var DEFAULT_FPS = 60;
27527
27544
  /**
27528
27545
  * 定时器类
27529
27546
  */ var Ticker = /*#__PURE__*/ function() {
27530
27547
  function Ticker(fps) {
27531
- if (fps === void 0) fps = 60;
27548
+ if (fps === void 0) fps = DEFAULT_FPS;
27532
27549
  this.paused = true;
27533
27550
  this.lastTime = 0;
27534
27551
  // deltaTime
@@ -27663,7 +27680,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27663
27680
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27664
27681
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27665
27682
  registerPlugin("interact", InteractLoader, VFXItem, true);
27666
- var version$1 = "2.0.3";
27683
+ var version$1 = "2.0.5";
27667
27684
  logger.info("Core version: " + version$1 + ".");
27668
27685
 
27669
27686
  var _obj;
@@ -29344,8 +29361,8 @@ setMaxSpriteMeshItemCount(8);
29344
29361
  */ Mesh.create = function(engine, props) {
29345
29362
  return new ThreeMesh(engine, props);
29346
29363
  };
29347
- var version = "2.0.3";
29364
+ var version = "2.0.5";
29348
29365
  logger.info("THREEJS plugin version: " + version + ".");
29349
29366
 
29350
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map