@galacean/effects-threejs 2.0.3 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +76 -58
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +76 -59
- package/dist/index.mjs.map +1 -1
- package/dist/three-text-component.d.ts +16 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime threejs plugin for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.0.
|
|
6
|
+
* Version: v2.0.5
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
'use strict';
|
|
@@ -8108,7 +8108,7 @@ function _loadVideo() {
|
|
|
8108
8108
|
}, true);
|
|
8109
8109
|
}
|
|
8110
8110
|
video.addEventListener("error", function(e) {
|
|
8111
|
-
reject(
|
|
8111
|
+
reject("Load video fail.");
|
|
8112
8112
|
});
|
|
8113
8113
|
})
|
|
8114
8114
|
];
|
|
@@ -13582,7 +13582,6 @@ function _assert_this_initialized(self) {
|
|
|
13582
13582
|
/**
|
|
13583
13583
|
* 动画图,负责更新所有的动画节点
|
|
13584
13584
|
* @since 2.0.0
|
|
13585
|
-
* @internal
|
|
13586
13585
|
*/ var PlayableGraph = /*#__PURE__*/ function() {
|
|
13587
13586
|
function PlayableGraph() {
|
|
13588
13587
|
this.playableOutputs = [];
|
|
@@ -13590,25 +13589,25 @@ function _assert_this_initialized(self) {
|
|
|
13590
13589
|
}
|
|
13591
13590
|
var _proto = PlayableGraph.prototype;
|
|
13592
13591
|
_proto.evaluate = function evaluate(dt) {
|
|
13593
|
-
// 初始化节点状态
|
|
13594
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
|
|
13595
|
-
var playable = _step.value;
|
|
13596
|
-
this.updatePlayableTime(playable, dt);
|
|
13597
|
-
}
|
|
13598
13592
|
// 初始化输出节点状态
|
|
13599
|
-
for(var
|
|
13600
|
-
var playableOutput =
|
|
13593
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
|
|
13594
|
+
var playableOutput = _step.value;
|
|
13601
13595
|
playableOutput.context.deltaTime = dt;
|
|
13602
13596
|
}
|
|
13603
13597
|
// 执行生命周期函数
|
|
13604
|
-
for(var
|
|
13605
|
-
var playableOutput1 =
|
|
13598
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
|
|
13599
|
+
var playableOutput1 = _step1.value;
|
|
13606
13600
|
this.prepareFrameWithRoot(playableOutput1);
|
|
13607
13601
|
}
|
|
13608
|
-
for(var
|
|
13609
|
-
var playableOutput2 =
|
|
13602
|
+
for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
|
|
13603
|
+
var playableOutput2 = _step2.value;
|
|
13610
13604
|
this.processFrameWithRoot(playableOutput2);
|
|
13611
13605
|
}
|
|
13606
|
+
// 更新节点时间
|
|
13607
|
+
for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
|
|
13608
|
+
var playable = _step3.value;
|
|
13609
|
+
this.updatePlayableTime(playable, dt);
|
|
13610
|
+
}
|
|
13612
13611
|
};
|
|
13613
13612
|
_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
|
|
13614
13613
|
destination.connectInput(destinationInputPort, source, sourceOutputPort);
|
|
@@ -13631,24 +13630,18 @@ function _assert_this_initialized(self) {
|
|
|
13631
13630
|
if (playable.getPlayState() !== 0) {
|
|
13632
13631
|
return;
|
|
13633
13632
|
}
|
|
13634
|
-
|
|
13635
|
-
playable.overrideTimeNextEvaluation = false;
|
|
13636
|
-
} else {
|
|
13637
|
-
playable.setTime(playable.getTime() + deltaTime);
|
|
13638
|
-
}
|
|
13633
|
+
playable.setTime(playable.getTime() + deltaTime);
|
|
13639
13634
|
};
|
|
13640
13635
|
return PlayableGraph;
|
|
13641
13636
|
}();
|
|
13642
13637
|
/**
|
|
13643
13638
|
* 动画图可播放节点对象
|
|
13644
13639
|
* @since 2.0.0
|
|
13645
|
-
* @internal
|
|
13646
13640
|
*/ var Playable = /*#__PURE__*/ function() {
|
|
13647
13641
|
function Playable(graph, inputCount) {
|
|
13648
13642
|
if (inputCount === void 0) inputCount = 0;
|
|
13649
13643
|
this.onPlayablePlayFlag = true;
|
|
13650
13644
|
this.onPlayablePauseFlag = false;
|
|
13651
|
-
this.overrideTimeNextEvaluation = false;
|
|
13652
13645
|
this.destroyed = false;
|
|
13653
13646
|
this.inputs = [];
|
|
13654
13647
|
this.inputOuputPorts = [];
|
|
@@ -13734,7 +13727,6 @@ function _assert_this_initialized(self) {
|
|
|
13734
13727
|
};
|
|
13735
13728
|
_proto.setTime = function setTime(time) {
|
|
13736
13729
|
this.time = time;
|
|
13737
|
-
this.overrideTimeNextEvaluation = true;
|
|
13738
13730
|
};
|
|
13739
13731
|
_proto.getTime = function getTime() {
|
|
13740
13732
|
return this.time;
|
|
@@ -13840,7 +13832,6 @@ function _assert_this_initialized(self) {
|
|
|
13840
13832
|
/**
|
|
13841
13833
|
* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
|
|
13842
13834
|
* @since 2.0.0
|
|
13843
|
-
* @internal
|
|
13844
13835
|
*/ var PlayableOutput = /*#__PURE__*/ function() {
|
|
13845
13836
|
function PlayableOutput() {
|
|
13846
13837
|
this.sourceOutputPort = 0;
|
|
@@ -16651,6 +16642,9 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16651
16642
|
_proto.isFrozen = function isFrozen() {
|
|
16652
16643
|
return this.frozen;
|
|
16653
16644
|
};
|
|
16645
|
+
_proto.isEnded = function isEnded() {
|
|
16646
|
+
return this.ended;
|
|
16647
|
+
};
|
|
16654
16648
|
_proto.initEmitterTransform = function initEmitterTransform() {
|
|
16655
16649
|
var position = this.item.transform.position.clone();
|
|
16656
16650
|
var rotation = this.item.transform.rotation.clone();
|
|
@@ -16843,7 +16837,7 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16843
16837
|
break;
|
|
16844
16838
|
}
|
|
16845
16839
|
var burst = bursts[j];
|
|
16846
|
-
var opts = burst.getGeneratorOptions(timePassed, lifetime);
|
|
16840
|
+
var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
|
|
16847
16841
|
if (opts) {
|
|
16848
16842
|
var originVec = [
|
|
16849
16843
|
0,
|
|
@@ -16852,6 +16846,9 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16852
16846
|
];
|
|
16853
16847
|
var offsets = emission.burstOffsets[j];
|
|
16854
16848
|
var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
|
|
16849
|
+
if (burst.once) {
|
|
16850
|
+
this.removeBurst(j);
|
|
16851
|
+
}
|
|
16855
16852
|
for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
|
|
16856
16853
|
var _p_transform;
|
|
16857
16854
|
if (shouldSkipGenerate()) {
|
|
@@ -17569,7 +17566,6 @@ function randomArrItem(arr, keepArr) {
|
|
|
17569
17566
|
|
|
17570
17567
|
/**
|
|
17571
17568
|
* @since 2.0.0
|
|
17572
|
-
* @internal
|
|
17573
17569
|
*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
|
|
17574
17570
|
_inherits(ParticleBehaviourPlayable, Playable);
|
|
17575
17571
|
function ParticleBehaviourPlayable() {
|
|
@@ -17597,11 +17593,8 @@ function randomArrItem(arr, keepArr) {
|
|
|
17597
17593
|
}
|
|
17598
17594
|
var particleSystem = this.particleSystem;
|
|
17599
17595
|
if (particleSystem) {
|
|
17600
|
-
// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
|
|
17601
|
-
// particleSystem.setParentTransform(parentItem.transform);
|
|
17602
|
-
particleSystem.setVisible(true);
|
|
17603
17596
|
var deltaTime = context.deltaTime;
|
|
17604
|
-
if (this.time < particleSystem.item.duration && particleSystem.
|
|
17597
|
+
if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
|
|
17605
17598
|
particleSystem.reset();
|
|
17606
17599
|
}
|
|
17607
17600
|
if (Math.abs(this.time - this.lastTime) < 0.001) {
|
|
@@ -18629,7 +18622,6 @@ var tempSize = new Vector3(1, 1, 1);
|
|
|
18629
18622
|
var tempPos = new Vector3();
|
|
18630
18623
|
/**
|
|
18631
18624
|
* @since 2.0.0
|
|
18632
|
-
* @internal
|
|
18633
18625
|
*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
|
|
18634
18626
|
_inherits(TransformAnimationPlayable, AnimationPlayable);
|
|
18635
18627
|
function TransformAnimationPlayable() {
|
|
@@ -18791,7 +18783,6 @@ exports.TransformPlayableAsset = __decorate([
|
|
|
18791
18783
|
], exports.TransformPlayableAsset);
|
|
18792
18784
|
/**
|
|
18793
18785
|
* @since 2.0.0
|
|
18794
|
-
* @internal
|
|
18795
18786
|
*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
|
|
18796
18787
|
_inherits(ActivationPlayable, Playable);
|
|
18797
18788
|
function ActivationPlayable() {
|
|
@@ -18942,7 +18933,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
18942
18933
|
|
|
18943
18934
|
/**
|
|
18944
18935
|
* @since 2.0.0
|
|
18945
|
-
* @internal
|
|
18946
18936
|
*/ var TimelineClip = /*#__PURE__*/ function() {
|
|
18947
18937
|
function TimelineClip() {
|
|
18948
18938
|
this.start = 0;
|
|
@@ -18952,7 +18942,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
18952
18942
|
_proto.toLocalTime = function toLocalTime(time) {
|
|
18953
18943
|
var localTime = time - this.start;
|
|
18954
18944
|
var duration = this.duration;
|
|
18955
|
-
if (localTime - duration > 0
|
|
18945
|
+
if (localTime - duration > 0) {
|
|
18956
18946
|
if (this.endBehavior === EndBehavior.restart) {
|
|
18957
18947
|
localTime = localTime % duration;
|
|
18958
18948
|
} else if (this.endBehavior === EndBehavior.freeze) {
|
|
@@ -19081,7 +19071,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
19081
19071
|
var ended = false;
|
|
19082
19072
|
var started = false;
|
|
19083
19073
|
var boundObject = this.track.binding;
|
|
19084
|
-
if (localTime
|
|
19074
|
+
if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
|
|
19085
19075
|
if (_instanceof1(boundObject, exports.VFXItem) && exports.VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
|
|
19086
19076
|
weight = 1.0;
|
|
19087
19077
|
} else {
|
|
@@ -19477,6 +19467,18 @@ function compareTracks(a, b) {
|
|
|
19477
19467
|
}
|
|
19478
19468
|
}
|
|
19479
19469
|
};
|
|
19470
|
+
_proto.showItems = function showItems() {
|
|
19471
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
|
|
19472
|
+
var item = _step.value;
|
|
19473
|
+
item.setVisible(true);
|
|
19474
|
+
}
|
|
19475
|
+
};
|
|
19476
|
+
_proto.hideItems = function hideItems() {
|
|
19477
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
|
|
19478
|
+
var item = _step.value;
|
|
19479
|
+
item.setVisible(false);
|
|
19480
|
+
}
|
|
19481
|
+
};
|
|
19480
19482
|
_proto.onDestroy = function onDestroy() {
|
|
19481
19483
|
if (this.item.composition) {
|
|
19482
19484
|
if (this.items) {
|
|
@@ -19587,6 +19589,34 @@ function compareTracks(a, b) {
|
|
|
19587
19589
|
return CompositionComponent;
|
|
19588
19590
|
}(Behaviour);
|
|
19589
19591
|
|
|
19592
|
+
var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
19593
|
+
_inherits(SubCompositionMixerPlayable, Playable);
|
|
19594
|
+
function SubCompositionMixerPlayable() {
|
|
19595
|
+
return Playable.apply(this, arguments);
|
|
19596
|
+
}
|
|
19597
|
+
var _proto = SubCompositionMixerPlayable.prototype;
|
|
19598
|
+
_proto.processFrame = function processFrame(context) {
|
|
19599
|
+
var boundObject = context.output.getUserData();
|
|
19600
|
+
if (!_instanceof1(boundObject, CompositionComponent)) {
|
|
19601
|
+
return;
|
|
19602
|
+
}
|
|
19603
|
+
var compositionComponent = boundObject;
|
|
19604
|
+
var hasInput = false;
|
|
19605
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
19606
|
+
if (this.getInputWeight(i) > 0) {
|
|
19607
|
+
hasInput = true;
|
|
19608
|
+
break;
|
|
19609
|
+
}
|
|
19610
|
+
}
|
|
19611
|
+
if (hasInput) {
|
|
19612
|
+
compositionComponent.showItems();
|
|
19613
|
+
} else {
|
|
19614
|
+
compositionComponent.hideItems();
|
|
19615
|
+
}
|
|
19616
|
+
};
|
|
19617
|
+
return SubCompositionMixerPlayable;
|
|
19618
|
+
}(Playable);
|
|
19619
|
+
|
|
19590
19620
|
exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
19591
19621
|
_inherits(SubCompositionTrack, TrackAsset);
|
|
19592
19622
|
function SubCompositionTrack() {
|
|
@@ -19599,6 +19629,9 @@ exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19599
19629
|
}
|
|
19600
19630
|
return parentBinding.getComponent(CompositionComponent);
|
|
19601
19631
|
};
|
|
19632
|
+
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
19633
|
+
return new SubCompositionMixerPlayable(graph);
|
|
19634
|
+
};
|
|
19602
19635
|
return SubCompositionTrack;
|
|
19603
19636
|
}(exports.TrackAsset);
|
|
19604
19637
|
exports.SubCompositionTrack = __decorate([
|
|
@@ -23635,22 +23668,6 @@ var seed$1 = 1;
|
|
|
23635
23668
|
this.timeout = timeout;
|
|
23636
23669
|
};
|
|
23637
23670
|
/**
|
|
23638
|
-
* 根据用户传入的参数修改场景数据
|
|
23639
|
-
*/ _proto.updateSceneData = function updateSceneData(items) {
|
|
23640
|
-
var variables = this.options.variables;
|
|
23641
|
-
if (!variables || Object.keys(variables).length === 0) {
|
|
23642
|
-
return;
|
|
23643
|
-
}
|
|
23644
|
-
items.forEach(function(item) {
|
|
23645
|
-
if (item.type === ItemType.text) {
|
|
23646
|
-
var textVariable = variables[item.name];
|
|
23647
|
-
if (textVariable) {
|
|
23648
|
-
item.content.options.text = textVariable;
|
|
23649
|
-
}
|
|
23650
|
-
}
|
|
23651
|
-
});
|
|
23652
|
-
};
|
|
23653
|
-
/**
|
|
23654
23671
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23655
23672
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23656
23673
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23777,7 +23794,6 @@ var seed$1 = 1;
|
|
|
23777
23794
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23778
23795
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23779
23796
|
}
|
|
23780
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23781
23797
|
_state.label = 5;
|
|
23782
23798
|
case 5:
|
|
23783
23799
|
return [
|
|
@@ -23834,7 +23850,6 @@ var seed$1 = 1;
|
|
|
23834
23850
|
];
|
|
23835
23851
|
case 10:
|
|
23836
23852
|
loadedTextures = _state.sent();
|
|
23837
|
-
_this.updateSceneData(jsonScene.items);
|
|
23838
23853
|
scene = {
|
|
23839
23854
|
timeInfos: timeInfos,
|
|
23840
23855
|
url: url,
|
|
@@ -24126,7 +24141,7 @@ var seed$1 = 1;
|
|
|
24126
24141
|
];
|
|
24127
24142
|
case 6:
|
|
24128
24143
|
e = _state.sent();
|
|
24129
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24144
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24130
24145
|
case 7:
|
|
24131
24146
|
return [
|
|
24132
24147
|
3,
|
|
@@ -25052,6 +25067,7 @@ var listOrder = 0;
|
|
|
25052
25067
|
* 跳到指定时间点(不做任何播放行为)
|
|
25053
25068
|
* @param time - 相对 startTime 的时间
|
|
25054
25069
|
*/ _proto.setTime = function setTime(time) {
|
|
25070
|
+
var speed = this.speed;
|
|
25055
25071
|
var pause = this.paused;
|
|
25056
25072
|
if (pause) {
|
|
25057
25073
|
this.resume();
|
|
@@ -25060,7 +25076,9 @@ var listOrder = 0;
|
|
|
25060
25076
|
this.rootComposition.start();
|
|
25061
25077
|
this.rootComposition.isStartCalled = true;
|
|
25062
25078
|
}
|
|
25079
|
+
this.setSpeed(1);
|
|
25063
25080
|
this.forwardTime(time + this.startTime);
|
|
25081
|
+
this.setSpeed(speed);
|
|
25064
25082
|
if (pause) {
|
|
25065
25083
|
this.pause();
|
|
25066
25084
|
}
|
|
@@ -25072,7 +25090,6 @@ var listOrder = 0;
|
|
|
25072
25090
|
/**
|
|
25073
25091
|
* 前进合成到指定时间
|
|
25074
25092
|
* @param time - 相对0时刻的时间
|
|
25075
|
-
* @param skipRender - 是否跳过渲染
|
|
25076
25093
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25077
25094
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25078
25095
|
var reverse = deltaTime < 0;
|
|
@@ -25122,7 +25139,6 @@ var listOrder = 0;
|
|
|
25122
25139
|
/**
|
|
25123
25140
|
* 合成更新,针对所有 item 的更新
|
|
25124
25141
|
* @param deltaTime - 更新的时间步长
|
|
25125
|
-
* @param skipRender - 是否需要渲染
|
|
25126
25142
|
*/ _proto.update = function update(deltaTime) {
|
|
25127
25143
|
if (!this.assigned || this.paused) {
|
|
25128
25144
|
return;
|
|
@@ -27548,11 +27564,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27548
27564
|
return Engine;
|
|
27549
27565
|
}();
|
|
27550
27566
|
|
|
27567
|
+
var DEFAULT_FPS = 60;
|
|
27551
27568
|
/**
|
|
27552
27569
|
* 定时器类
|
|
27553
27570
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27554
27571
|
function Ticker(fps) {
|
|
27555
|
-
if (fps === void 0) fps =
|
|
27572
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27556
27573
|
this.paused = true;
|
|
27557
27574
|
this.lastTime = 0;
|
|
27558
27575
|
// deltaTime
|
|
@@ -27687,7 +27704,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
|
|
|
27687
27704
|
registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
|
|
27688
27705
|
registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
|
|
27689
27706
|
registerPlugin("interact", InteractLoader, exports.VFXItem, true);
|
|
27690
|
-
var version$1 = "2.0.
|
|
27707
|
+
var version$1 = "2.0.5";
|
|
27691
27708
|
logger.info("Core version: " + version$1 + ".");
|
|
27692
27709
|
|
|
27693
27710
|
var _obj;
|
|
@@ -29368,7 +29385,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29368
29385
|
*/ Mesh.create = function(engine, props) {
|
|
29369
29386
|
return new ThreeMesh(engine, props);
|
|
29370
29387
|
};
|
|
29371
|
-
var version = "2.0.
|
|
29388
|
+
var version = "2.0.5";
|
|
29372
29389
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29373
29390
|
|
|
29374
29391
|
exports.AbstractPlugin = AbstractPlugin;
|
|
@@ -29396,6 +29413,7 @@ exports.Composition = Composition;
|
|
|
29396
29413
|
exports.CompositionComponent = CompositionComponent;
|
|
29397
29414
|
exports.CompositionSourceManager = CompositionSourceManager;
|
|
29398
29415
|
exports.DEFAULT_FONTS = DEFAULT_FONTS;
|
|
29416
|
+
exports.DEFAULT_FPS = DEFAULT_FPS;
|
|
29399
29417
|
exports.Database = Database;
|
|
29400
29418
|
exports.Downloader = Downloader;
|
|
29401
29419
|
exports.EFFECTS_COPY_MESH_NAME = EFFECTS_COPY_MESH_NAME;
|