@galacean/effects-threejs 2.0.3 → 2.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.3
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+ * Version: v2.0.4
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  */
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  import * as THREE from 'three';
@@ -8084,7 +8084,7 @@ function _loadVideo() {
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  }, true);
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  }
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  video.addEventListener("error", function(e) {
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- reject(e);
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+ reject("Load video fail.");
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  });
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  })
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  ];
@@ -13558,7 +13558,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图,负责更新所有的动画节点
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  * @since 2.0.0
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- * @internal
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  */ var PlayableGraph = /*#__PURE__*/ function() {
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  function PlayableGraph() {
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  this.playableOutputs = [];
@@ -13618,7 +13617,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图可播放节点对象
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  * @since 2.0.0
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- * @internal
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  */ var Playable = /*#__PURE__*/ function() {
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  function Playable(graph, inputCount) {
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  if (inputCount === void 0) inputCount = 0;
@@ -13816,7 +13814,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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  * @since 2.0.0
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- * @internal
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  */ var PlayableOutput = /*#__PURE__*/ function() {
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  function PlayableOutput() {
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  this.sourceOutputPort = 0;
@@ -16627,6 +16624,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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  _proto.isFrozen = function isFrozen() {
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  return this.frozen;
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  };
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+ _proto.isEnded = function isEnded() {
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+ return this.ended;
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+ };
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  _proto.initEmitterTransform = function initEmitterTransform() {
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  var position = this.item.transform.position.clone();
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  var rotation = this.item.transform.rotation.clone();
@@ -17545,7 +17545,6 @@ function randomArrItem(arr, keepArr) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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  _inherits(ParticleBehaviourPlayable, Playable);
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  function ParticleBehaviourPlayable() {
@@ -17573,11 +17572,8 @@ function randomArrItem(arr, keepArr) {
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  }
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  var particleSystem = this.particleSystem;
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  if (particleSystem) {
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- // TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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- // particleSystem.setParentTransform(parentItem.transform);
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- particleSystem.setVisible(true);
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  var deltaTime = context.deltaTime;
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- if (this.time < particleSystem.item.duration && particleSystem.isFrozen()) {
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+ if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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  particleSystem.reset();
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  }
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  if (Math.abs(this.time - this.lastTime) < 0.001) {
@@ -18605,7 +18601,6 @@ var tempSize = new Vector3(1, 1, 1);
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  var tempPos = new Vector3();
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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  _inherits(TransformAnimationPlayable, AnimationPlayable);
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  function TransformAnimationPlayable() {
@@ -18767,7 +18762,6 @@ TransformPlayableAsset = __decorate([
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  ], TransformPlayableAsset);
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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  _inherits(ActivationPlayable, Playable);
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  function ActivationPlayable() {
@@ -18918,7 +18912,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var TimelineClip = /*#__PURE__*/ function() {
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  function TimelineClip() {
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  this.start = 0;
@@ -19453,6 +19446,18 @@ function compareTracks(a, b) {
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  }
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  }
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  };
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+ _proto.showItems = function showItems() {
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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+ var item = _step.value;
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+ item.setVisible(true);
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+ }
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+ };
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+ _proto.hideItems = function hideItems() {
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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+ var item = _step.value;
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+ item.setVisible(false);
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+ }
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+ };
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  _proto.onDestroy = function onDestroy() {
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  if (this.item.composition) {
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  if (this.items) {
@@ -19563,6 +19568,34 @@ function compareTracks(a, b) {
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  return CompositionComponent;
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  }(Behaviour);
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+ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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+ _inherits(SubCompositionMixerPlayable, Playable);
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+ function SubCompositionMixerPlayable() {
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+ return Playable.apply(this, arguments);
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+ }
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+ var _proto = SubCompositionMixerPlayable.prototype;
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+ _proto.processFrame = function processFrame(context) {
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+ var boundObject = context.output.getUserData();
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+ if (!_instanceof1(boundObject, CompositionComponent)) {
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+ return;
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+ }
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+ var compositionComponent = boundObject;
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+ var hasInput = false;
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+ for(var i = 0; i < this.getInputCount(); i++){
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+ if (this.getInputWeight(i) > 0) {
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+ hasInput = true;
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+ break;
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+ }
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+ }
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+ if (hasInput) {
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+ compositionComponent.showItems();
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+ } else {
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+ compositionComponent.hideItems();
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+ }
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+ };
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+ return SubCompositionMixerPlayable;
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+ }(Playable);
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+
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  var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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  _inherits(SubCompositionTrack, TrackAsset);
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  function SubCompositionTrack() {
@@ -19575,6 +19608,9 @@ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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  }
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  return parentBinding.getComponent(CompositionComponent);
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  };
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+ _proto.createTrackMixer = function createTrackMixer(graph) {
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+ return new SubCompositionMixerPlayable(graph);
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+ };
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  return SubCompositionTrack;
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  }(TrackAsset);
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  SubCompositionTrack = __decorate([
@@ -23611,22 +23647,6 @@ var seed$1 = 1;
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  this.timeout = timeout;
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  };
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  /**
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- * 根据用户传入的参数修改场景数据
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- */ _proto.updateSceneData = function updateSceneData(items) {
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- var variables = this.options.variables;
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- if (!variables || Object.keys(variables).length === 0) {
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- return;
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- }
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- items.forEach(function(item) {
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- if (item.type === ItemType.text) {
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- var textVariable = variables[item.name];
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- if (textVariable) {
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- item.content.options.text = textVariable;
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- }
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- }
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- });
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- };
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- /**
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  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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  * @param url - json 的 URL 链接或者 json 对象
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  * @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
@@ -23753,7 +23773,6 @@ var seed$1 = 1;
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  for(i1 = 0; i1 < scene.images.length; i1++){
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  scene.textureOptions[i1].image = scene.images[i1];
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  }
23756
- _this.updateSceneData(scene.jsonScene.items);
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  _state.label = 5;
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  case 5:
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  return [
@@ -23810,7 +23829,6 @@ var seed$1 = 1;
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  ];
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  case 10:
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  loadedTextures = _state.sent();
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- _this.updateSceneData(jsonScene.items);
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  scene = {
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  timeInfos: timeInfos,
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  url: url,
@@ -24102,7 +24120,7 @@ var seed$1 = 1;
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  ];
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  case 6:
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  e = _state.sent();
24105
- throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
24123
+ throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
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  case 7:
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  return [
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  3,
@@ -25028,6 +25046,7 @@ var listOrder = 0;
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  * 跳到指定时间点(不做任何播放行为)
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  * @param time - 相对 startTime 的时间
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  */ _proto.setTime = function setTime(time) {
25049
+ var speed = this.speed;
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  var pause = this.paused;
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  if (pause) {
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  this.resume();
@@ -25036,7 +25055,9 @@ var listOrder = 0;
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  this.rootComposition.start();
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  this.rootComposition.isStartCalled = true;
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  }
25058
+ this.setSpeed(1);
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  this.forwardTime(time + this.startTime);
25060
+ this.setSpeed(speed);
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  if (pause) {
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  this.pause();
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  }
@@ -25048,7 +25069,6 @@ var listOrder = 0;
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  /**
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  * 前进合成到指定时间
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  * @param time - 相对0时刻的时间
25051
- * @param skipRender - 是否跳过渲染
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  */ _proto.forwardTime = function forwardTime(time) {
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  var deltaTime = time * 1000 - this.rootComposition.time * 1000;
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  var reverse = deltaTime < 0;
@@ -25098,7 +25118,6 @@ var listOrder = 0;
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  /**
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  * 合成更新,针对所有 item 的更新
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  * @param deltaTime - 更新的时间步长
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- * @param skipRender - 是否需要渲染
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  */ _proto.update = function update(deltaTime) {
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  if (!this.assigned || this.paused) {
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  return;
@@ -27524,11 +27543,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
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  return Engine;
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  }();
27526
27545
 
27546
+ var DEFAULT_FPS = 60;
27527
27547
  /**
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  * 定时器类
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  */ var Ticker = /*#__PURE__*/ function() {
27530
27550
  function Ticker(fps) {
27531
- if (fps === void 0) fps = 60;
27551
+ if (fps === void 0) fps = DEFAULT_FPS;
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27552
  this.paused = true;
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27553
  this.lastTime = 0;
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27554
  // deltaTime
@@ -27663,7 +27683,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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27685
  registerPlugin("interact", InteractLoader, VFXItem, true);
27666
- var version$1 = "2.0.3";
27686
+ var version$1 = "2.0.4";
27667
27687
  logger.info("Core version: " + version$1 + ".");
27668
27688
 
27669
27689
  var _obj;
@@ -29344,8 +29364,8 @@ setMaxSpriteMeshItemCount(8);
29344
29364
  */ Mesh.create = function(engine, props) {
29345
29365
  return new ThreeMesh(engine, props);
29346
29366
  };
29347
- var version = "2.0.3";
29367
+ var version = "2.0.4";
29348
29368
  logger.info("THREEJS plugin version: " + version + ".");
29349
29369
 
29350
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
29370
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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