@galacean/effects-threejs 2.0.2 → 2.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.2
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+ * Version: v2.0.4
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  */
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  import * as THREE from 'three';
@@ -4567,7 +4567,6 @@ function getDirectStore(target) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var EffectsObject = /*#__PURE__*/ function() {
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  function EffectsObject(engine) {
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  this.engine = engine;
@@ -4603,7 +4602,6 @@ function getDirectStore(target) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var Component = /*#__PURE__*/ function(EffectsObject) {
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  _inherits(Component, EffectsObject);
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  function Component() {
@@ -4638,7 +4636,6 @@ function getDirectStore(target) {
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  }(EffectsObject);
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var Behaviour = /*#__PURE__*/ function(Component) {
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  _inherits(Behaviour, Component);
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  function Behaviour() {
@@ -8087,7 +8084,7 @@ function _loadVideo() {
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  }, true);
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  }
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  video.addEventListener("error", function(e) {
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- reject(e);
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+ reject("Load video fail.");
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  });
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  })
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  ];
@@ -13561,7 +13558,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图,负责更新所有的动画节点
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  * @since 2.0.0
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- * @internal
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13561
  */ var PlayableGraph = /*#__PURE__*/ function() {
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  function PlayableGraph() {
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  this.playableOutputs = [];
@@ -13621,7 +13617,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图可播放节点对象
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  * @since 2.0.0
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- * @internal
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  */ var Playable = /*#__PURE__*/ function() {
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  function Playable(graph, inputCount) {
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  if (inputCount === void 0) inputCount = 0;
@@ -13819,7 +13814,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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  * @since 2.0.0
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- * @internal
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  */ var PlayableOutput = /*#__PURE__*/ function() {
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  function PlayableOutput() {
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  this.sourceOutputPort = 0;
@@ -13902,13 +13896,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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  if (!_instanceof1(boundObject, VFXItem)) {
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  return;
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  }
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+ if (!this.spriteComponent) {
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+ this.spriteComponent = boundObject.getComponent(SpriteComponent);
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+ }
13905
13902
  if (!this.spriteMaterial) {
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- this.spriteMaterial = boundObject.getComponent(SpriteComponent).material;
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+ this.spriteMaterial = this.spriteComponent.material;
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  var startColor = this.spriteMaterial.getVector4("_Color");
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  if (startColor) {
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  this.startColor = startColor.toArray();
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  }
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  }
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+ this.spriteComponent.setAnimationTime(this.time);
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  var colorInc = vecFill(tempColor, 1);
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  var colorChanged;
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  var life = this.time / boundObject.duration;
@@ -13968,7 +13966,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  _this = RendererComponent.call(this, engine) || this;
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  _this.cachePrefix = "-";
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  _this.frameAnimationLoop = false;
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- _this.frameAnimationTime = 0;
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  _this.color = [
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  1,
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  1,
@@ -13976,6 +13973,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  1
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  ];
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  _this.visible = true;
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+ _this.isManualTimeSet = false;
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+ _this.frameAnimationTime = 0;
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  _this.getHitTestParams = function(force) {
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  var ui = _this.interaction;
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  if (force || ui) {
@@ -14058,6 +14057,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  this.renderer.texture = texture;
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14058
  this.material.setTexture("uSampler0", texture);
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14059
  };
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+ /**
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+ * @internal
14062
+ */ _proto.setAnimationTime = function setAnimationTime(time) {
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+ this.frameAnimationTime = time;
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+ this.isManualTimeSet = true;
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+ };
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  _proto.render = function render(renderer) {
14062
14067
  if (!this.getVisible()) {
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14068
  return;
@@ -14072,12 +14077,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  };
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  _proto.start = function start() {
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  this.item.getHitTestParams = this.getHitTestParams;
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- if (this.item.endBehavior === EndBehavior.restart) {
14076
- this.frameAnimationLoop = true;
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- }
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  };
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  _proto.update = function update(dt) {
14080
- this.frameAnimationTime += dt / 1000;
14082
+ if (!this.isManualTimeSet) {
14083
+ this.frameAnimationTime += dt / 1000;
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+ this.isManualTimeSet = false;
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+ }
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  var time = this.frameAnimationTime;
14082
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  var duration = this.item.duration;
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14088
  if (time > duration && this.frameAnimationLoop) {
@@ -16472,7 +16477,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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16477
 
16473
16478
  /**
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  * @since 2.0.0
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- * @internal
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  */ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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  _inherits(ParticleSystemRenderer, RendererComponent);
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16482
  function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
@@ -16620,6 +16624,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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  _proto.isFrozen = function isFrozen() {
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  return this.frozen;
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  };
16627
+ _proto.isEnded = function isEnded() {
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+ return this.ended;
16629
+ };
16623
16630
  _proto.initEmitterTransform = function initEmitterTransform() {
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  var position = this.item.transform.position.clone();
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16632
  var rotation = this.item.transform.rotation.clone();
@@ -17538,7 +17545,6 @@ function randomArrItem(arr, keepArr) {
17538
17545
 
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17546
  /**
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  * @since 2.0.0
17541
- * @internal
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17548
  */ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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  _inherits(ParticleBehaviourPlayable, Playable);
17544
17550
  function ParticleBehaviourPlayable() {
@@ -17566,11 +17572,8 @@ function randomArrItem(arr, keepArr) {
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17572
  }
17567
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  var particleSystem = this.particleSystem;
17568
17574
  if (particleSystem) {
17569
- // TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
17570
- // particleSystem.setParentTransform(parentItem.transform);
17571
- particleSystem.setVisible(true);
17572
17575
  var deltaTime = context.deltaTime;
17573
- if (this.time < particleSystem.item.duration && particleSystem.isFrozen()) {
17576
+ if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
17574
17577
  particleSystem.reset();
17575
17578
  }
17576
17579
  if (Math.abs(this.time - this.lastTime) < 0.001) {
@@ -18598,7 +18601,6 @@ var tempSize = new Vector3(1, 1, 1);
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18601
  var tempPos = new Vector3();
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18602
  /**
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  * @since 2.0.0
18601
- * @internal
18602
18604
  */ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
18603
18605
  _inherits(TransformAnimationPlayable, AnimationPlayable);
18604
18606
  function TransformAnimationPlayable() {
@@ -18760,7 +18762,6 @@ TransformPlayableAsset = __decorate([
18760
18762
  ], TransformPlayableAsset);
18761
18763
  /**
18762
18764
  * @since 2.0.0
18763
- * @internal
18764
18765
  */ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
18765
18766
  _inherits(ActivationPlayable, Playable);
18766
18767
  function ActivationPlayable() {
@@ -18911,7 +18912,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18911
18912
 
18912
18913
  /**
18913
18914
  * @since 2.0.0
18914
- * @internal
18915
18915
  */ var TimelineClip = /*#__PURE__*/ function() {
18916
18916
  function TimelineClip() {
18917
18917
  this.start = 0;
@@ -19336,7 +19336,6 @@ function compareTracks(a, b) {
19336
19336
 
19337
19337
  /**
19338
19338
  * @since 2.0.0
19339
- * @internal
19340
19339
  */ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
19341
19340
  _inherits(CompositionComponent, Behaviour);
19342
19341
  function CompositionComponent() {
@@ -19447,6 +19446,18 @@ function compareTracks(a, b) {
19447
19446
  }
19448
19447
  }
19449
19448
  };
19449
+ _proto.showItems = function showItems() {
19450
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19451
+ var item = _step.value;
19452
+ item.setVisible(true);
19453
+ }
19454
+ };
19455
+ _proto.hideItems = function hideItems() {
19456
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19457
+ var item = _step.value;
19458
+ item.setVisible(false);
19459
+ }
19460
+ };
19450
19461
  _proto.onDestroy = function onDestroy() {
19451
19462
  if (this.item.composition) {
19452
19463
  if (this.items) {
@@ -19557,6 +19568,34 @@ function compareTracks(a, b) {
19557
19568
  return CompositionComponent;
19558
19569
  }(Behaviour);
19559
19570
 
19571
+ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
19572
+ _inherits(SubCompositionMixerPlayable, Playable);
19573
+ function SubCompositionMixerPlayable() {
19574
+ return Playable.apply(this, arguments);
19575
+ }
19576
+ var _proto = SubCompositionMixerPlayable.prototype;
19577
+ _proto.processFrame = function processFrame(context) {
19578
+ var boundObject = context.output.getUserData();
19579
+ if (!_instanceof1(boundObject, CompositionComponent)) {
19580
+ return;
19581
+ }
19582
+ var compositionComponent = boundObject;
19583
+ var hasInput = false;
19584
+ for(var i = 0; i < this.getInputCount(); i++){
19585
+ if (this.getInputWeight(i) > 0) {
19586
+ hasInput = true;
19587
+ break;
19588
+ }
19589
+ }
19590
+ if (hasInput) {
19591
+ compositionComponent.showItems();
19592
+ } else {
19593
+ compositionComponent.hideItems();
19594
+ }
19595
+ };
19596
+ return SubCompositionMixerPlayable;
19597
+ }(Playable);
19598
+
19560
19599
  var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19561
19600
  _inherits(SubCompositionTrack, TrackAsset);
19562
19601
  function SubCompositionTrack() {
@@ -19569,6 +19608,9 @@ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19569
19608
  }
19570
19609
  return parentBinding.getComponent(CompositionComponent);
19571
19610
  };
19611
+ _proto.createTrackMixer = function createTrackMixer(graph) {
19612
+ return new SubCompositionMixerPlayable(graph);
19613
+ };
19572
19614
  return SubCompositionTrack;
19573
19615
  }(TrackAsset);
19574
19616
  SubCompositionTrack = __decorate([
@@ -21625,7 +21667,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
21625
21667
 
21626
21668
  /**
21627
21669
  * @since 2.0.0
21628
- * @internal
21629
21670
  */ var AssetLoader = /*#__PURE__*/ function() {
21630
21671
  function AssetLoader(engine) {
21631
21672
  this.engine = engine;
@@ -23606,22 +23647,6 @@ var seed$1 = 1;
23606
23647
  this.timeout = timeout;
23607
23648
  };
23608
23649
  /**
23609
- * 根据用户传入的参数修改场景数据
23610
- */ _proto.updateSceneData = function updateSceneData(items) {
23611
- var variables = this.options.variables;
23612
- if (!variables || Object.keys(variables).length === 0) {
23613
- return;
23614
- }
23615
- items.forEach(function(item) {
23616
- if (item.type === ItemType.text) {
23617
- var textVariable = variables[item.name];
23618
- if (textVariable) {
23619
- item.content.options.text = textVariable;
23620
- }
23621
- }
23622
- });
23623
- };
23624
- /**
23625
23650
  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
23626
23651
  * @param url - json 的 URL 链接或者 json 对象
23627
23652
  * @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
@@ -23748,7 +23773,6 @@ var seed$1 = 1;
23748
23773
  for(i1 = 0; i1 < scene.images.length; i1++){
23749
23774
  scene.textureOptions[i1].image = scene.images[i1];
23750
23775
  }
23751
- _this.updateSceneData(scene.jsonScene.items);
23752
23776
  _state.label = 5;
23753
23777
  case 5:
23754
23778
  return [
@@ -23805,7 +23829,6 @@ var seed$1 = 1;
23805
23829
  ];
23806
23830
  case 10:
23807
23831
  loadedTextures = _state.sent();
23808
- _this.updateSceneData(jsonScene.items);
23809
23832
  scene = {
23810
23833
  timeInfos: timeInfos,
23811
23834
  url: url,
@@ -24097,7 +24120,7 @@ var seed$1 = 1;
24097
24120
  ];
24098
24121
  case 6:
24099
24122
  e = _state.sent();
24100
- throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
24123
+ throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
24101
24124
  case 7:
24102
24125
  return [
24103
24126
  3,
@@ -25023,6 +25046,7 @@ var listOrder = 0;
25023
25046
  * 跳到指定时间点(不做任何播放行为)
25024
25047
  * @param time - 相对 startTime 的时间
25025
25048
  */ _proto.setTime = function setTime(time) {
25049
+ var speed = this.speed;
25026
25050
  var pause = this.paused;
25027
25051
  if (pause) {
25028
25052
  this.resume();
@@ -25031,7 +25055,9 @@ var listOrder = 0;
25031
25055
  this.rootComposition.start();
25032
25056
  this.rootComposition.isStartCalled = true;
25033
25057
  }
25058
+ this.setSpeed(1);
25034
25059
  this.forwardTime(time + this.startTime);
25060
+ this.setSpeed(speed);
25035
25061
  if (pause) {
25036
25062
  this.pause();
25037
25063
  }
@@ -25043,7 +25069,6 @@ var listOrder = 0;
25043
25069
  /**
25044
25070
  * 前进合成到指定时间
25045
25071
  * @param time - 相对0时刻的时间
25046
- * @param skipRender - 是否跳过渲染
25047
25072
  */ _proto.forwardTime = function forwardTime(time) {
25048
25073
  var deltaTime = time * 1000 - this.rootComposition.time * 1000;
25049
25074
  var reverse = deltaTime < 0;
@@ -25093,7 +25118,6 @@ var listOrder = 0;
25093
25118
  /**
25094
25119
  * 合成更新,针对所有 item 的更新
25095
25120
  * @param deltaTime - 更新的时间步长
25096
- * @param skipRender - 是否需要渲染
25097
25121
  */ _proto.update = function update(deltaTime) {
25098
25122
  if (!this.assigned || this.paused) {
25099
25123
  return;
@@ -27111,7 +27135,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
27111
27135
 
27112
27136
  /**
27113
27137
  * @since 2.0.0
27114
- * @internal
27115
27138
  */ var EffectsPackage = /*#__PURE__*/ function() {
27116
27139
  function EffectsPackage() {
27117
27140
  this.exportObjectDatas = [];
@@ -27520,11 +27543,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
27520
27543
  return Engine;
27521
27544
  }();
27522
27545
 
27546
+ var DEFAULT_FPS = 60;
27523
27547
  /**
27524
27548
  * 定时器类
27525
27549
  */ var Ticker = /*#__PURE__*/ function() {
27526
27550
  function Ticker(fps) {
27527
- if (fps === void 0) fps = 60;
27551
+ if (fps === void 0) fps = DEFAULT_FPS;
27528
27552
  this.paused = true;
27529
27553
  this.lastTime = 0;
27530
27554
  // deltaTime
@@ -27659,7 +27683,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27659
27683
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27660
27684
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27661
27685
  registerPlugin("interact", InteractLoader, VFXItem, true);
27662
- var version$1 = "2.0.2";
27686
+ var version$1 = "2.0.4";
27663
27687
  logger.info("Core version: " + version$1 + ".");
27664
27688
 
27665
27689
  var _obj;
@@ -29340,8 +29364,8 @@ setMaxSpriteMeshItemCount(8);
29340
29364
  */ Mesh.create = function(engine, props) {
29341
29365
  return new ThreeMesh(engine, props);
29342
29366
  };
29343
- var version = "2.0.2";
29367
+ var version = "2.0.4";
29344
29368
  logger.info("THREEJS plugin version: " + version + ".");
29345
29369
 
29346
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map