@galacean/effects-threejs 2.0.2 → 2.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +75 -50
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +75 -51
- package/dist/index.mjs.map +1 -1
- package/dist/three-text-component.d.ts +0 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.
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* Version: v2.0.4
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*/
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import * as THREE from 'three';
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@@ -4567,7 +4567,6 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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@@ -4603,7 +4602,6 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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@@ -4638,7 +4636,6 @@ function getDirectStore(target) {
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}(EffectsObject);
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/**
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* @since 2.0.0
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-
* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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@@ -8087,7 +8084,7 @@ function _loadVideo() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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@@ -13561,7 +13558,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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-
* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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@@ -13621,7 +13617,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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@@ -13819,7 +13814,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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@@ -13902,13 +13896,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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}
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if (!this.spriteComponent) {
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this.spriteComponent = boundObject.getComponent(SpriteComponent);
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}
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if (!this.spriteMaterial) {
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this.spriteMaterial =
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this.spriteMaterial = this.spriteComponent.material;
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var startColor = this.spriteMaterial.getVector4("_Color");
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if (startColor) {
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this.startColor = startColor.toArray();
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}
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}
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this.spriteComponent.setAnimationTime(this.time);
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var colorInc = vecFill(tempColor, 1);
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var colorChanged;
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var life = this.time / boundObject.duration;
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@@ -13968,7 +13966,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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_this = RendererComponent.call(this, engine) || this;
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_this.cachePrefix = "-";
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_this.frameAnimationLoop = false;
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-
_this.frameAnimationTime = 0;
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_this.color = [
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1,
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1,
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@@ -13976,6 +13973,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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1
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];
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_this.visible = true;
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_this.isManualTimeSet = false;
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_this.frameAnimationTime = 0;
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_this.getHitTestParams = function(force) {
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var ui = _this.interaction;
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if (force || ui) {
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this.renderer.texture = texture;
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this.material.setTexture("uSampler0", texture);
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};
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/**
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* @internal
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*/ _proto.setAnimationTime = function setAnimationTime(time) {
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this.frameAnimationTime = time;
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this.isManualTimeSet = true;
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};
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_proto.render = function render(renderer) {
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if (!this.getVisible()) {
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return;
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@@ -14072,12 +14077,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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};
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_proto.start = function start() {
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this.item.getHitTestParams = this.getHitTestParams;
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if (this.item.endBehavior === EndBehavior.restart) {
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this.frameAnimationLoop = true;
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}
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};
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_proto.update = function update(dt) {
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this.
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if (!this.isManualTimeSet) {
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this.frameAnimationTime += dt / 1000;
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this.isManualTimeSet = false;
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}
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var time = this.frameAnimationTime;
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var duration = this.item.duration;
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if (time > duration && this.frameAnimationLoop) {
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@@ -16472,7 +16477,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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_inherits(ParticleSystemRenderer, RendererComponent);
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function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
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@@ -16620,6 +16624,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.isEnded = function isEnded() {
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return this.ended;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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}
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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if (this.time < particleSystem.item.duration && particleSystem.
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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var tempPos = new Vector3();
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/**
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* @internal
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*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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_inherits(TransformAnimationPlayable, AnimationPlayable);
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function TransformAnimationPlayable() {
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], TransformPlayableAsset);
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/**
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*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ActivationPlayable, Playable);
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function ActivationPlayable() {
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/**
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* @internal
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*/ var TimelineClip = /*#__PURE__*/ function() {
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function TimelineClip() {
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this.start = 0;
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/**
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* @internal
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*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
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_inherits(CompositionComponent, Behaviour);
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function CompositionComponent() {
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}
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}
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};
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_proto.showItems = function showItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(true);
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}
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};
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_proto.hideItems = function hideItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(false);
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}
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.composition) {
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if (this.items) {
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return CompositionComponent;
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}(Behaviour);
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var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(SubCompositionMixerPlayable, Playable);
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function SubCompositionMixerPlayable() {
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return Playable.apply(this, arguments);
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}
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var _proto = SubCompositionMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, CompositionComponent)) {
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return;
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}
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var compositionComponent = boundObject;
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var hasInput = false;
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for(var i = 0; i < this.getInputCount(); i++){
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if (this.getInputWeight(i) > 0) {
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hasInput = true;
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break;
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}
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}
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if (hasInput) {
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compositionComponent.showItems();
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} else {
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compositionComponent.hideItems();
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}
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};
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return SubCompositionMixerPlayable;
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}(Playable);
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var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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_inherits(SubCompositionTrack, TrackAsset);
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function SubCompositionTrack() {
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}
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return parentBinding.getComponent(CompositionComponent);
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};
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_proto.createTrackMixer = function createTrackMixer(graph) {
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return new SubCompositionMixerPlayable(graph);
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};
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return SubCompositionTrack;
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}(TrackAsset);
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SubCompositionTrack = __decorate([
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/**
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* @since 2.0.0
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* @internal
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*/ var AssetLoader = /*#__PURE__*/ function() {
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function AssetLoader(engine) {
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this.engine = engine;
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this.timeout = timeout;
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};
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/**
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* 根据用户传入的参数修改场景数据
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*/ _proto.updateSceneData = function updateSceneData(items) {
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var variables = this.options.variables;
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if (!variables || Object.keys(variables).length === 0) {
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return;
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}
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items.forEach(function(item) {
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if (item.type === ItemType.text) {
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var textVariable = variables[item.name];
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if (textVariable) {
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-
item.content.options.text = textVariable;
|
|
23620
|
-
}
|
|
23621
|
-
}
|
|
23622
|
-
});
|
|
23623
|
-
};
|
|
23624
|
-
/**
|
|
23625
23650
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23626
23651
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23627
23652
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23748,7 +23773,6 @@ var seed$1 = 1;
|
|
|
23748
23773
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23749
23774
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23750
23775
|
}
|
|
23751
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23752
23776
|
_state.label = 5;
|
|
23753
23777
|
case 5:
|
|
23754
23778
|
return [
|
|
@@ -23805,7 +23829,6 @@ var seed$1 = 1;
|
|
|
23805
23829
|
];
|
|
23806
23830
|
case 10:
|
|
23807
23831
|
loadedTextures = _state.sent();
|
|
23808
|
-
_this.updateSceneData(jsonScene.items);
|
|
23809
23832
|
scene = {
|
|
23810
23833
|
timeInfos: timeInfos,
|
|
23811
23834
|
url: url,
|
|
@@ -24097,7 +24120,7 @@ var seed$1 = 1;
|
|
|
24097
24120
|
];
|
|
24098
24121
|
case 6:
|
|
24099
24122
|
e = _state.sent();
|
|
24100
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24123
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24101
24124
|
case 7:
|
|
24102
24125
|
return [
|
|
24103
24126
|
3,
|
|
@@ -25023,6 +25046,7 @@ var listOrder = 0;
|
|
|
25023
25046
|
* 跳到指定时间点(不做任何播放行为)
|
|
25024
25047
|
* @param time - 相对 startTime 的时间
|
|
25025
25048
|
*/ _proto.setTime = function setTime(time) {
|
|
25049
|
+
var speed = this.speed;
|
|
25026
25050
|
var pause = this.paused;
|
|
25027
25051
|
if (pause) {
|
|
25028
25052
|
this.resume();
|
|
@@ -25031,7 +25055,9 @@ var listOrder = 0;
|
|
|
25031
25055
|
this.rootComposition.start();
|
|
25032
25056
|
this.rootComposition.isStartCalled = true;
|
|
25033
25057
|
}
|
|
25058
|
+
this.setSpeed(1);
|
|
25034
25059
|
this.forwardTime(time + this.startTime);
|
|
25060
|
+
this.setSpeed(speed);
|
|
25035
25061
|
if (pause) {
|
|
25036
25062
|
this.pause();
|
|
25037
25063
|
}
|
|
@@ -25043,7 +25069,6 @@ var listOrder = 0;
|
|
|
25043
25069
|
/**
|
|
25044
25070
|
* 前进合成到指定时间
|
|
25045
25071
|
* @param time - 相对0时刻的时间
|
|
25046
|
-
* @param skipRender - 是否跳过渲染
|
|
25047
25072
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25048
25073
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25049
25074
|
var reverse = deltaTime < 0;
|
|
@@ -25093,7 +25118,6 @@ var listOrder = 0;
|
|
|
25093
25118
|
/**
|
|
25094
25119
|
* 合成更新,针对所有 item 的更新
|
|
25095
25120
|
* @param deltaTime - 更新的时间步长
|
|
25096
|
-
* @param skipRender - 是否需要渲染
|
|
25097
25121
|
*/ _proto.update = function update(deltaTime) {
|
|
25098
25122
|
if (!this.assigned || this.paused) {
|
|
25099
25123
|
return;
|
|
@@ -27111,7 +27135,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27111
27135
|
|
|
27112
27136
|
/**
|
|
27113
27137
|
* @since 2.0.0
|
|
27114
|
-
* @internal
|
|
27115
27138
|
*/ var EffectsPackage = /*#__PURE__*/ function() {
|
|
27116
27139
|
function EffectsPackage() {
|
|
27117
27140
|
this.exportObjectDatas = [];
|
|
@@ -27520,11 +27543,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27520
27543
|
return Engine;
|
|
27521
27544
|
}();
|
|
27522
27545
|
|
|
27546
|
+
var DEFAULT_FPS = 60;
|
|
27523
27547
|
/**
|
|
27524
27548
|
* 定时器类
|
|
27525
27549
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27526
27550
|
function Ticker(fps) {
|
|
27527
|
-
if (fps === void 0) fps =
|
|
27551
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27528
27552
|
this.paused = true;
|
|
27529
27553
|
this.lastTime = 0;
|
|
27530
27554
|
// deltaTime
|
|
@@ -27659,7 +27683,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27659
27683
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27660
27684
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27661
27685
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27662
|
-
var version$1 = "2.0.
|
|
27686
|
+
var version$1 = "2.0.4";
|
|
27663
27687
|
logger.info("Core version: " + version$1 + ".");
|
|
27664
27688
|
|
|
27665
27689
|
var _obj;
|
|
@@ -29340,8 +29364,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29340
29364
|
*/ Mesh.create = function(engine, props) {
|
|
29341
29365
|
return new ThreeMesh(engine, props);
|
|
29342
29366
|
};
|
|
29343
|
-
var version = "2.0.
|
|
29367
|
+
var version = "2.0.4";
|
|
29344
29368
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29345
29369
|
|
|
29346
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
29370
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
29347
29371
|
//# sourceMappingURL=index.mjs.map
|