@galacean/effects-threejs 2.0.2 → 2.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +75 -50
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +75 -51
- package/dist/index.mjs.map +1 -1
- package/dist/three-text-component.d.ts +0 -1
- package/package.json +2 -2
package/README.md
CHANGED
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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* Version: v2.0.4
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*/
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'use strict';
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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}(EffectsObject);
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/**
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* @since 2.0.0
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* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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-
* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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@@ -13926,13 +13920,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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if (!_instanceof1(boundObject, exports.VFXItem)) {
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return;
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}
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if (!this.spriteComponent) {
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this.spriteComponent = boundObject.getComponent(exports.SpriteComponent);
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}
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if (!this.spriteMaterial) {
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this.spriteMaterial =
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this.spriteMaterial = this.spriteComponent.material;
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var startColor = this.spriteMaterial.getVector4("_Color");
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if (startColor) {
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this.startColor = startColor.toArray();
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}
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}
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this.spriteComponent.setAnimationTime(this.time);
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var colorInc = vecFill(tempColor, 1);
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var colorChanged;
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var life = this.time / boundObject.duration;
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@@ -13992,7 +13990,6 @@ exports.SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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_this = RendererComponent.call(this, engine) || this;
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_this.cachePrefix = "-";
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_this.frameAnimationLoop = false;
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_this.frameAnimationTime = 0;
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_this.color = [
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1,
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1,
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1
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];
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_this.visible = true;
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_this.isManualTimeSet = false;
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_this.frameAnimationTime = 0;
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_this.getHitTestParams = function(force) {
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var ui = _this.interaction;
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if (force || ui) {
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this.renderer.texture = texture;
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this.material.setTexture("uSampler0", texture);
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};
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/**
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* @internal
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*/ _proto.setAnimationTime = function setAnimationTime(time) {
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this.frameAnimationTime = time;
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this.isManualTimeSet = true;
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};
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_proto.render = function render(renderer) {
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if (!this.getVisible()) {
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return;
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};
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_proto.start = function start() {
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this.item.getHitTestParams = this.getHitTestParams;
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if (this.item.endBehavior === EndBehavior.restart) {
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this.frameAnimationLoop = true;
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}
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};
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_proto.update = function update(dt) {
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this.
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if (!this.isManualTimeSet) {
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this.frameAnimationTime += dt / 1000;
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this.isManualTimeSet = false;
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}
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var time = this.frameAnimationTime;
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var duration = this.item.duration;
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if (time > duration && this.frameAnimationLoop) {
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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_inherits(ParticleSystemRenderer, RendererComponent);
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function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.isEnded = function isEnded() {
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return this.ended;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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/**
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* @internal
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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}
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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if (this.time < particleSystem.item.duration && particleSystem.
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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var tempPos = new Vector3();
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/**
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*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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_inherits(TransformAnimationPlayable, AnimationPlayable);
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function TransformAnimationPlayable() {
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], exports.TransformPlayableAsset);
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/**
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* @internal
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*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ActivationPlayable, Playable);
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function ActivationPlayable() {
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*/ var TimelineClip = /*#__PURE__*/ function() {
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function TimelineClip() {
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this.start = 0;
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*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
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_inherits(CompositionComponent, Behaviour);
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function CompositionComponent() {
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}
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}
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};
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_proto.showItems = function showItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(true);
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}
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};
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_proto.hideItems = function hideItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(false);
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}
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.composition) {
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if (this.items) {
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return CompositionComponent;
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}(Behaviour);
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var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(SubCompositionMixerPlayable, Playable);
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function SubCompositionMixerPlayable() {
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return Playable.apply(this, arguments);
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}
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var _proto = SubCompositionMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, CompositionComponent)) {
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return;
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}
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var compositionComponent = boundObject;
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var hasInput = false;
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for(var i = 0; i < this.getInputCount(); i++){
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if (this.getInputWeight(i) > 0) {
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hasInput = true;
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break;
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}
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}
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if (hasInput) {
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compositionComponent.showItems();
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} else {
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compositionComponent.hideItems();
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}
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};
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return SubCompositionMixerPlayable;
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}(Playable);
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exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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_inherits(SubCompositionTrack, TrackAsset);
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function SubCompositionTrack() {
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return parentBinding.getComponent(CompositionComponent);
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};
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_proto.createTrackMixer = function createTrackMixer(graph) {
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return new SubCompositionMixerPlayable(graph);
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};
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return SubCompositionTrack;
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}(exports.TrackAsset);
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exports.SubCompositionTrack = __decorate([
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/**
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* @since 2.0.0
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* @internal
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*/ var AssetLoader = /*#__PURE__*/ function() {
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function AssetLoader(engine) {
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this.engine = engine;
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this.timeout = timeout;
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};
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/**
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* 根据用户传入的参数修改场景数据
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*/ _proto.updateSceneData = function updateSceneData(items) {
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var variables = this.options.variables;
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if (!variables || Object.keys(variables).length === 0) {
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return;
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}
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items.forEach(function(item) {
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if (item.type === ItemType.text) {
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var textVariable = variables[item.name];
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23642
|
-
if (textVariable) {
|
|
23643
|
-
item.content.options.text = textVariable;
|
|
23644
|
-
}
|
|
23645
|
-
}
|
|
23646
|
-
});
|
|
23647
|
-
};
|
|
23648
|
-
/**
|
|
23649
23674
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23650
23675
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23651
23676
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23772,7 +23797,6 @@ var seed$1 = 1;
|
|
|
23772
23797
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23773
23798
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23774
23799
|
}
|
|
23775
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23776
23800
|
_state.label = 5;
|
|
23777
23801
|
case 5:
|
|
23778
23802
|
return [
|
|
@@ -23829,7 +23853,6 @@ var seed$1 = 1;
|
|
|
23829
23853
|
];
|
|
23830
23854
|
case 10:
|
|
23831
23855
|
loadedTextures = _state.sent();
|
|
23832
|
-
_this.updateSceneData(jsonScene.items);
|
|
23833
23856
|
scene = {
|
|
23834
23857
|
timeInfos: timeInfos,
|
|
23835
23858
|
url: url,
|
|
@@ -24121,7 +24144,7 @@ var seed$1 = 1;
|
|
|
24121
24144
|
];
|
|
24122
24145
|
case 6:
|
|
24123
24146
|
e = _state.sent();
|
|
24124
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24147
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24125
24148
|
case 7:
|
|
24126
24149
|
return [
|
|
24127
24150
|
3,
|
|
@@ -25047,6 +25070,7 @@ var listOrder = 0;
|
|
|
25047
25070
|
* 跳到指定时间点(不做任何播放行为)
|
|
25048
25071
|
* @param time - 相对 startTime 的时间
|
|
25049
25072
|
*/ _proto.setTime = function setTime(time) {
|
|
25073
|
+
var speed = this.speed;
|
|
25050
25074
|
var pause = this.paused;
|
|
25051
25075
|
if (pause) {
|
|
25052
25076
|
this.resume();
|
|
@@ -25055,7 +25079,9 @@ var listOrder = 0;
|
|
|
25055
25079
|
this.rootComposition.start();
|
|
25056
25080
|
this.rootComposition.isStartCalled = true;
|
|
25057
25081
|
}
|
|
25082
|
+
this.setSpeed(1);
|
|
25058
25083
|
this.forwardTime(time + this.startTime);
|
|
25084
|
+
this.setSpeed(speed);
|
|
25059
25085
|
if (pause) {
|
|
25060
25086
|
this.pause();
|
|
25061
25087
|
}
|
|
@@ -25067,7 +25093,6 @@ var listOrder = 0;
|
|
|
25067
25093
|
/**
|
|
25068
25094
|
* 前进合成到指定时间
|
|
25069
25095
|
* @param time - 相对0时刻的时间
|
|
25070
|
-
* @param skipRender - 是否跳过渲染
|
|
25071
25096
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25072
25097
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25073
25098
|
var reverse = deltaTime < 0;
|
|
@@ -25117,7 +25142,6 @@ var listOrder = 0;
|
|
|
25117
25142
|
/**
|
|
25118
25143
|
* 合成更新,针对所有 item 的更新
|
|
25119
25144
|
* @param deltaTime - 更新的时间步长
|
|
25120
|
-
* @param skipRender - 是否需要渲染
|
|
25121
25145
|
*/ _proto.update = function update(deltaTime) {
|
|
25122
25146
|
if (!this.assigned || this.paused) {
|
|
25123
25147
|
return;
|
|
@@ -27135,7 +27159,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27135
27159
|
|
|
27136
27160
|
/**
|
|
27137
27161
|
* @since 2.0.0
|
|
27138
|
-
* @internal
|
|
27139
27162
|
*/ var EffectsPackage = /*#__PURE__*/ function() {
|
|
27140
27163
|
function EffectsPackage() {
|
|
27141
27164
|
this.exportObjectDatas = [];
|
|
@@ -27544,11 +27567,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27544
27567
|
return Engine;
|
|
27545
27568
|
}();
|
|
27546
27569
|
|
|
27570
|
+
var DEFAULT_FPS = 60;
|
|
27547
27571
|
/**
|
|
27548
27572
|
* 定时器类
|
|
27549
27573
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27550
27574
|
function Ticker(fps) {
|
|
27551
|
-
if (fps === void 0) fps =
|
|
27575
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27552
27576
|
this.paused = true;
|
|
27553
27577
|
this.lastTime = 0;
|
|
27554
27578
|
// deltaTime
|
|
@@ -27683,7 +27707,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
|
|
|
27683
27707
|
registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
|
|
27684
27708
|
registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
|
|
27685
27709
|
registerPlugin("interact", InteractLoader, exports.VFXItem, true);
|
|
27686
|
-
var version$1 = "2.0.
|
|
27710
|
+
var version$1 = "2.0.4";
|
|
27687
27711
|
logger.info("Core version: " + version$1 + ".");
|
|
27688
27712
|
|
|
27689
27713
|
var _obj;
|
|
@@ -29364,7 +29388,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29364
29388
|
*/ Mesh.create = function(engine, props) {
|
|
29365
29389
|
return new ThreeMesh(engine, props);
|
|
29366
29390
|
};
|
|
29367
|
-
var version = "2.0.
|
|
29391
|
+
var version = "2.0.4";
|
|
29368
29392
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29369
29393
|
|
|
29370
29394
|
exports.AbstractPlugin = AbstractPlugin;
|
|
@@ -29392,6 +29416,7 @@ exports.Composition = Composition;
|
|
|
29392
29416
|
exports.CompositionComponent = CompositionComponent;
|
|
29393
29417
|
exports.CompositionSourceManager = CompositionSourceManager;
|
|
29394
29418
|
exports.DEFAULT_FONTS = DEFAULT_FONTS;
|
|
29419
|
+
exports.DEFAULT_FPS = DEFAULT_FPS;
|
|
29395
29420
|
exports.Database = Database;
|
|
29396
29421
|
exports.Downloader = Downloader;
|
|
29397
29422
|
exports.EFFECTS_COPY_MESH_NAME = EFFECTS_COPY_MESH_NAME;
|